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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.170 by root, Sun Mar 4 19:36:08 2007 UTC vs.
Revision 1.315 by root, Wed Jan 18 23:34:44 2012 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
60 125
61static struct 126static struct
62{ 127{
63#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 129#include "glfunc.h"
65#undef GL_FUNC 130#undef GL_FUNC
66} gl; 131} gl;
67 132
133static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 135{
70 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 140 else
75 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
76} 142}
77 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
78#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
79 170
80#include "pango-font.c" 171#include "pango-font.c"
81#include "pango-fontmap.c" 172#include "pango-fontmap.c"
82#include "pango-render.c" 173#include "pango-render.c"
83 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
86 179
87typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
88 181
89static int 182static int
90shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
91{ 184{
92 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
106 199
107typedef struct cf_layout { 200typedef struct cf_layout {
108 PangoLayout *pl; 201 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
110 int base_height; 203 int base_height;
111 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
112} *CFPlus__Layout; 206} *DC__Layout;
113 207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
155 249
156 *w = rect.width; 250 *w = rect.width;
157 *h = rect.height; 251 *h = rect.height;
158} 252}
159 253
254typedef uint16_t tileid;
160typedef uint16_t mapface; 255typedef uint16_t faceid;
161 256
162typedef struct { 257typedef struct {
163 GLint name; 258 GLuint name;
164 int w, h; 259 int w, h;
165 float s, t; 260 float s, t;
166 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
167} maptex; 265} maptex;
168 266
169typedef struct { 267typedef struct {
170 uint32_t player; 268 uint32_t player;
171 mapface face[3]; 269 tileid tile[3];
172 uint16_t darkness; 270 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 272} mapcell;
175 273
176typedef struct { 274typedef struct {
177 int32_t c0, c1; 275 int32_t c0, c1;
178 mapcell *col; 276 mapcell *col;
179} maprow; 277} maprow;
180 278
181typedef struct map { 279typedef struct map {
182 int x, y, w, h; 280 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 282 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 283 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 284
190 int32_t rows; 285 int32_t rows;
191 maprow *row; 286 maprow *row;
192} *CFPlus__Map; 287} *DC__Map;
193 288
194static char * 289static char *
195prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
196{ 291{
197 char *p; 292 char *p;
214} 309}
215 310
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
219static maprow * 334static maprow *
220map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
221{ 336{
222 if (0 > y) 337 if (0 > y)
223 { 338 {
224 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
263 378
264 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
265} 380}
266 381
267static mapcell * 382static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
269{ 384{
270 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
271} 386}
272 387
273static void 388static void
274map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
275{ 390{
276 int r; 391 int r;
277 392
278 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
286 self->oy = 0; 401 self->oy = 0;
287 self->row = 0; 402 self->row = 0;
288 self->rows = 0; 403 self->rows = 0;
289} 404}
290 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
291static void 416static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 418{
294 int x, y; 419 int x, y;
295 maprow *row; 420 maprow *row;
296 mapcell *cell; 421 mapcell *cell;
297 422
309 if (x >= row->c1) 434 if (x >= row->c1)
310 break; 435 break;
311 436
312 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
313 438
314 cell->darkness = 0; 439 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 440 }
319 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
320} 458}
321 459
322static void 460static void
323music_finished (void) 461music_finished (void)
324{ 462{
341 ev.code = 1; 479 ev.code = 1;
342 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
343 ev.data2 = 0; 481 ev.data2 = 0;
344 482
345 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
346} 490}
347 491
348static unsigned int 492static unsigned int
349minpot (unsigned int n) 493minpot (unsigned int n)
350{ 494{
360 n |= n >> 16; 504 n |= n >> 16;
361 505
362 return n + 1; 506 return n + 1;
363} 507}
364 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
365/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
368 523
369MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
370 626
371PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
372 628
373BOOT: 629BOOT:
374{ 630{
375 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 632 static const struct {
377 const char *name; 633 const char *name;
378 IV iv; 634 IV iv;
379 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
402 658
403 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
406 662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
488# undef const_iv 829# undef const_iv
489 }; 830 };
490 831
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
493 834
494 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
495 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
496} 837}
497 838
510 851
511NV floor (NV x) 852NV floor (NV x)
512 853
513NV ceil (NV x) 854NV ceil (NV x)
514 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
515void 866void
516pango_init () 867pango_init ()
517 CODE: 868 CODE:
518{ 869{
519 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
522} 878}
523 879
524int 880char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 881
527void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
528SDL_Quit () 891void SDL_Quit ()
529 892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
530void 902void
531SDL_ListModes () 903SDL_ListModes (int rgb, int alpha)
532 PPCODE: 904 PPCODE:
533{ 905{
534 SDL_Rect **m; 906 SDL_Rect **m;
535 907
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 912
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 915
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 920
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 923
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 925
560 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
561 while (*m) 927 while (*m)
562 { 928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
563 AV *av = newAV (); 931 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
567 938
568 ++m; 939 ++m;
569 } 940 }
570} 941}
571 942
572char *
573SDL_GetError ()
574
575int 943int
576SDL_SetVideoMode (int w, int h, int fullscreen) 944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
578 RETVAL = !!SDL_SetVideoMode ( 955 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 957 );
958
581 if (RETVAL) 959 if (RETVAL)
582 { 960 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 961 av_clear (texture_av);
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 963#include "glfunc.h"
586# undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
587 } 967 }
968}
588 OUTPUT: 969 OUTPUT:
589 RETVAL 970 RETVAL
590 971
591void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
592SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
593 977
594char * 978char *
595SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
596 980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
597void 991void
598SDL_PollEvent () 992SDL_PumpEvents ()
993
994void
995peep_events ()
599 PPCODE: 996 PPCODE:
600{ 997{
601 SDL_Event ev; 998 SDL_Event ev;
602 999
603 while (SDL_PollEvent (&ev)) 1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 1002 {
605 HV *hv = newHV (); 1003 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 1005
608 switch (ev.type) 1006 switch (ev.type)
609 { 1007 {
610 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
611 case SDL_KEYUP: 1009 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 1015 break;
618 1016
619 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 1020 break;
623 1021
624 case SDL_MOUSEMOTION: 1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
632 break; 1048 break;
633 1049
634 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1053
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1064 break;
649 } 1065 }
650 1066
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1068 }
653} 1069}
654 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
655int 1084int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1086 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
660 1089
661void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
662Mix_CloseAudio () 1107Mix_CloseAudio ()
663 1108
664int 1109int
665Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
666 1111
1112const char *
1113Mix_GetError ()
1114
667void 1115void
668lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
669 CODE: 1117 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1119
674void 1120void
675win32_proxy_info () 1121win32_proxy_info ()
676 PPCODE: 1122 PPCODE:
677{ 1123{
698 } 1144 }
699 } 1145 }
700#endif 1146#endif
701} 1147}
702 1148
703void 1149int
704add_font (char *file) 1150add_font (char *file)
705 CODE: 1151 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
707 1162
708void 1163void
709load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
710 ALIAS: 1165 ALIAS:
711 load_image_file = 1 1166 load_image_file = 1
714 STRLEN image_len; 1169 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
721 1176
722 if (!rw) 1177 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
724 1179
797void 1252void
798error (char *message) 1253error (char *message)
799 CODE: 1254 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1256#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1258#endif
804 1259
805void 1260void
806fatal (char *message) 1261fatal (char *message)
807 CODE: 1262 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1264#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1266#endif
812 _exit (1); 1267 _exit (1);
813 1268
814void 1269void
815_exit (int retval = 0) 1270_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1273 ExitThread (retval); // unclean, please beam me up
819#else 1274#else
820 _exit (retval); 1275 _exit (retval);
821#endif 1276#endif
822 1277
823MODULE = CFPlus PACKAGE = CFPlus::Font 1278void
1279debug ()
1280 CODE:
1281{
1282#if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284#endif
1285}
824 1286
825CFPlus::Font 1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1300 CODE:
828{ 1301{
829 int count; 1302 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1306}
834 OUTPUT: 1307 OUTPUT:
835 RETVAL 1308 RETVAL
836 1309
837void 1310void
838DESTROY (CFPlus::Font self) 1311DESTROY (DC::Font self)
839 CODE: 1312 CODE:
840 pango_font_description_free (self); 1313 pango_font_description_free (self);
841 1314
842void 1315void
843make_default (CFPlus::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
844 CODE: 1318 CODE:
845 default_font = self; 1319 default_font = self;
846 1320
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1322
1323PROTOTYPES: DISABLE
1324
849void 1325void
850reset_glyph_cache () 1326glyph_cache_backup ()
1327 PROTOTYPE:
851 CODE: 1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
852 tc_clear (); 1335 tc_restore ();
853 1336
854CFPlus::Layout 1337DC::Layout
855new (SV *class) 1338new (SV *class)
856 CODE: 1339 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
858 1341
859 RETVAL->pl = pango_layout_new (opengl_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
866 1350
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
869 OUTPUT: 1353 OUTPUT:
870 RETVAL 1354 RETVAL
871 1355
872void 1356void
873DESTROY (CFPlus::Layout self) 1357DESTROY (DC::Layout self)
874 CODE: 1358 CODE:
875 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
876 Safefree (self); 1361 Safefree (self);
877 1362
878void 1363void
879set_text (CFPlus::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
880 CODE: 1365 CODE:
881{ 1366{
882 STRLEN textlen; 1367 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
884 1369
885 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
886} 1371}
887 1372
888void 1373void
889set_markup (CFPlus::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
890 CODE: 1375 CODE:
891{ 1376{
892 STRLEN textlen; 1377 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
894 1379
895 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
896} 1381}
897 1382
898void 1383void
899set_shapes (CFPlus::Layout self, ...) 1384set_shapes (DC::Layout self, ...)
900 CODE: 1385 CODE:
901{ 1386{
902 PangoAttrList *attrs = 0; 1387 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1389 const char *pos = text;
939 if (attrs) 1424 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1425 pango_layout_set_attributes (self->pl, attrs);
941} 1426}
942 1427
943void 1428void
944get_shapes (CFPlus::Layout self) 1429get_shapes (DC::Layout self)
945 PPCODE: 1430 PPCODE:
946{ 1431{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1433
949 do 1434 do
950 { 1435 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1437
953 if (run && shape_attr_p (run)) 1438 if (run && shape_attr_p (run))
954 { 1439 {
955 PangoRectangle extents; 1440 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1449
965 pango_layout_iter_free (iter); 1450 pango_layout_iter_free (iter);
966} 1451}
967 1452
968int 1453int
969has_wrapped (CFPlus::Layout self) 1454has_wrapped (DC::Layout self)
970 CODE: 1455 CODE:
971{ 1456{
972 int lines = 1; 1457 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1458 const char *text = pango_layout_get_text (self->pl);
974 1459
979} 1464}
980 OUTPUT: 1465 OUTPUT:
981 RETVAL 1466 RETVAL
982 1467
983SV * 1468SV *
984get_text (CFPlus::Layout self) 1469get_text (DC::Layout self)
985 CODE: 1470 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1472 sv_utf8_decode (RETVAL);
988 OUTPUT: 1473 OUTPUT:
989 RETVAL 1474 RETVAL
990 1475
991void 1476void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1478 CODE:
994 self->r = r; 1479 self->r = r;
995 self->g = g; 1480 self->g = g;
996 self->b = b; 1481 self->b = b;
997 self->a = a; 1482 self->a = a;
998 1483
999void 1484void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1486 CODE:
1002 if (self->font != font) 1487 if (self->font != font)
1003 { 1488 {
1004 self->font = font; 1489 self->font = font;
1005 layout_update_font (self); 1490 layout_update_font (self);
1006 } 1491 }
1007 1492
1008void 1493void
1009set_height (CFPlus::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1010 CODE: 1495 CODE:
1011 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1012 { 1497 {
1013 self->base_height = base_height; 1498 self->base_height = base_height;
1014 layout_update_font (self); 1499 layout_update_font (self);
1015 } 1500 }
1016 1501
1017void 1502void
1018set_width (CFPlus::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1504 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1506
1022void 1507void
1023set_indent (CFPlus::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
1024 CODE: 1509 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1511
1027void 1512void
1028set_spacing (CFPlus::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
1029 CODE: 1514 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1516
1032void 1517void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1519 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
1040 ); 1525 );
1041 1526
1042void 1527void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1529 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1531
1047void 1532void
1048size (CFPlus::Layout self) 1533size (DC::Layout self)
1049 PPCODE: 1534 PPCODE:
1050{ 1535{
1051 int w, h; 1536 int w, h;
1052 1537
1053 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
1058} 1543}
1059 1544
1060int 1545int
1061descent (CFPlus::Layout self) 1546descent (DC::Layout self)
1062 CODE: 1547 CODE:
1063{ 1548{
1064 PangoRectangle rect; 1549 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1552 RETVAL = PANGO_DESCENT (rect);
1068} 1553}
1069 OUTPUT: 1554 OUTPUT:
1070 RETVAL 1555 RETVAL
1071 1556
1072int 1557int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1559 CODE:
1075{ 1560{
1076 int index, trailing; 1561 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1563 RETVAL = index + trailing;
1079} 1564}
1080 OUTPUT: 1565 OUTPUT:
1081 RETVAL 1566 RETVAL
1082 1567
1083void 1568void
1084cursor_pos (CFPlus::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1570 PPCODE:
1086{ 1571{
1087 PangoRectangle strong_pos; 1572 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1574
1090 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1579}
1095 1580
1096void 1581void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1583 PPCODE:
1099{ 1584{
1100 int line, x; 1585 int line, x;
1101 1586
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1590 --line;
1591#endif
1105 EXTEND (SP, 2); 1592 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1595}
1109 1596
1110void 1597void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1598line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1599 PPCODE:
1113{ 1600{
1114 PangoLayoutLine *lp; 1601 PangoLayoutLine *lp;
1115 int index, trailing; 1602 int index, trailing;
1116 1603
1117 if (line < 0) 1604 if (line < 0)
1118 XSRETURN_EMPTY; 1605 XSRETURN_EMPTY;
1119 1606
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1608 XSRETURN_EMPTY; /* do better */
1122 1609
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1611
1125 EXTEND (SP, 2); 1612 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1619 }
1133} 1620}
1134 1621
1135void 1622void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1623render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1624 CODE:
1625 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1626 pango_opengl_render_layout_subpixel (
1139 self->pl, 1627 self->pl,
1628 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1629 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1630 self->r, self->g, self->b, self->a,
1142 flags 1631 flags
1143 ); 1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1144 1636
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1637void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1638draw (DC::Layout self)
1149 CODE: 1639 CODE:
1150{ 1640{
1151 int ow = SvIV (w_); 1641 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1648
1154 if (ow && oh) 1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658PROTOTYPES: ENABLE
1659
1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1665 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1666 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1667 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1668 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1670
1168 SvPOK_only (result_); 1671 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1672 SvCUR_set (result_, nw * nh * bpp);
1170 1673
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1675 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1677
1175 sv_setsv (data_, result_); 1678 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1679 }
1182} 1680}
1183 1681
1184void 1682void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1689{
1192 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1196 1697
1197 if (items < 5) 1698 if (items < 5)
1198 { 1699 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1230 } 1731 }
1231} 1732}
1232 1733
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1234 1743
1235CFPlus::Map 1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
1866MODULE = Deliantra::Client PACKAGE = DC::Map
1867
1868PROTOTYPES: DISABLE
1869
1870DC::Map
1236new (SV *class) 1871new (SV *class)
1237 CODE: 1872 CODE:
1238 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1874 RETVAL->x = 0;
1240 RETVAL->y = 0; 1875 RETVAL->y = 0;
1241 RETVAL->w = 0; 1876 RETVAL->w = 0;
1242 RETVAL->h = 0; 1877 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1878 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1879 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1882 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1883 RETVAL->row = 0;
1251 OUTPUT: 1884 OUTPUT:
1252 RETVAL 1885 RETVAL
1253 1886
1254void 1887void
1255DESTROY (CFPlus::Map self) 1888DESTROY (DC::Map self)
1256 CODE: 1889 CODE:
1257{ 1890{
1258 map_clear (self); 1891 map_clear (self);
1259 Safefree (self->face); 1892 Safefree (self->face2tile);
1260 Safefree (self->tex); 1893 Safefree (self->tex);
1261 Safefree (self); 1894 Safefree (self);
1262} 1895}
1263 1896
1264void 1897void
1265resize (CFPlus::Map self, int map_width, int map_height) 1898resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1899 CODE:
1267 self->w = map_width; 1900 self->w = map_width;
1268 self->h = map_height; 1901 self->h = map_height;
1269 1902
1270void 1903void
1271clear (CFPlus::Map self) 1904clear (DC::Map self)
1272 CODE: 1905 CODE:
1273 map_clear (self); 1906 map_clear (self);
1274 1907
1275void 1908void
1276set_face (CFPlus::Map self, int face, int texid) 1909set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1910 CODE:
1278{ 1911{
1279 while (self->faces <= face) 1912 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1913 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1914}
1287 1915
1288void 1916void
1917set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919{
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937}
1938
1939void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1941 CODE:
1291{ 1942{
1292 while (self->texs <= texid) 1943 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1944
1298 { 1945 {
1299 maptex *tex = self->tex + texid; 1946 maptex *tex = self->tex + texid;
1300 1947
1301 tex->name = name; 1948 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1967}
1321 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1322int 1989int
1323ox (CFPlus::Map self) 1990ox (DC::Map self)
1324 ALIAS: 1991 ALIAS:
1325 oy = 1 1992 oy = 1
1326 x = 2 1993 x = 2
1327 y = 3 1994 y = 3
1328 w = 4 1995 w = 4
1339 } 2006 }
1340 OUTPUT: 2007 OUTPUT:
1341 RETVAL 2008 RETVAL
1342 2009
1343void 2010void
1344scroll (CFPlus::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1345 CODE: 2012 CODE:
1346{ 2013{
1347 if (dx > 0) 2014 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 2016 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 2018
1352 if (dy > 0) 2019 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 2020 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 2021 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 2023
1357 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
1359 2026
1360 while (self->y < 0) 2027 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1366 } 2033 }
1367} 2034}
1368 2035
1369void 2036SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 2038 CODE:
1372{ 2039{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 2042 mapcell *cell;
1376 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1377 2046
1378 while (data < data_end - 1) 2047 while (data < data_end - 1)
1379 { 2048 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1381 2050
1401 uint8_t ext, cmd; 2070 uint8_t ext, cmd;
1402 2071
1403 do 2072 do
1404 { 2073 {
1405 ext = *data++; 2074 ext = *data++;
1406 cmd = ext & 0x3f; 2075 cmd = ext & 0x7f;
1407 2076
1408 if (cmd < 4) 2077 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1410 else if (cmd == 5) // health 2079 else if (cmd == 5) // health
1411 { 2080 {
1412 cell->stat_width = 1; 2081 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1414 } 2083 }
1415 else if (cmd == 6) // monster width 2084 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 2085 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 2086 else if (cmd == 0x47)
1418 { 2087 {
1419 if (*data == 8) 2088 if (*data == 1) cell->player = data [1];
1420 ; // decode player uuid 2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 2092
1422 data += *data + 1; 2093 data += *data + 1;
1423 } 2094 }
1424 else if (cmd == 8) // cell flags 2095 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 2096 cell->flags = *data++;
1432 } 2103 }
1433 else 2104 else
1434 cell->darkness = *data++ + 1; 2105 cell->darkness = *data++ + 1;
1435 } 2106 }
1436 2107
2108 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2109 if (flags & (4 >> z))
1438 { 2110 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2111 faceid face = (data [0] << 8) + data [1]; data += 2;
2112 need_facenum (self, face);
2113 cell->tile [z] = self->face2tile [face];
2114
2115 if (cell->tile [z])
2116 {
2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
2119 if (!tex->name)
2120 av_push (missing, newSViv (cell->tile [z]));
2121
2122 if (tex->smoothtile)
2123 {
2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
2126 if (!smooth->name)
2127 av_push (missing, newSViv (tex->smoothtile));
2128 }
2129 }
1440 } 2130 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2131 }
1452 else 2132 else
1453 cell->darkness = 0; 2133 CELL_CLEAR (cell);
1454 } 2134 }
1455} 2135}
2136 OUTPUT:
2137 RETVAL
1456 2138
1457SV * 2139SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2140mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2141 CODE:
1460{ 2142{
1461 int x1, x; 2143 int x1, x;
1462 int y1, y; 2144 int y1, y;
1463 int z; 2145 int z;
1476 ? self->row + y 2158 ? self->row + y
1477 : 0; 2159 : 0;
1478 2160
1479 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1480 { 2162 {
1481 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1482 2164
1483 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1484 { 2166 {
1485 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1486 2168
1487 for (z = 0; z <= 0; z++) 2169 for (z = 0; z <= 0; z++)
1488 { 2170 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 2171 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2173 int a1 = tex.a;
1496 2174
1497 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1498 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1499 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1500 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1501 }
1502 } 2179 }
1503 } 2180 }
1504 2181
1505 *map++ = (r ) 2182 *map++ = (r )
1506 | (g << 8) 2183 | (g << 8)
1513} 2190}
1514 OUTPUT: 2191 OUTPUT:
1515 RETVAL 2192 RETVAL
1516 2193
1517void 2194void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2196 CODE:
1520{ 2197{
1521 int x, y, z; 2198 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2199
1525 glColor4ub (255, 255, 255, 255); 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2203 smooth_key skey;
2204 int pl_x, pl_y;
2205 maptex pl_tex;
2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
2208 rc_key_t key;
2209 rc_array_t *arr;
2210
2211 pl_tex.name = 0;
2212
2213 // that's current max. sorry.
2214 if (sw > 255) sw = 255;
2215 if (sh > 255) sh = 255;
2216
2217 // clear key, in case of extra padding
2218 memset (&skey, 0, sizeof (skey));
2219
2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
1526 2252
1527 glEnable (GL_BLEND); 2253 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2256
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
2261
1540 for (y = 0; y < sh; y++) 2262 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2263 if (0 <= y + my && y + my < self->rows)
1542 { 2264 {
1543 maprow *row = self->row + (y + my); 2265 maprow *row = self->row + (y + my);
1544 2266
1545 for (x = 0; x < sw; x++) 2267 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2268 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2269 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2270 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 2271 tileid tile = cell->tile [z];
2272
2273 if (tile)
2274 {
2275 maptex tex = self->tex [tile];
2276 int px, py;
1551 2277
1552 if (face && face < self->texs) 2278 if (key.texname != tex.name)
2279 {
2280 self->tex [tile].unused = 0;
2281
2282 if (!tex.name)
2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
2291
2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2293 {
2294 pl_x = px;
2295 pl_y = py;
2296 pl_tex = tex;
2297 continue;
2298 }
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2304
2305 // update smooth hash
2306 if (tex.smoothtile)
2307 {
2308 skey.tile = tex.smoothtile;
2309 skey.level = tex.smoothlevel;
2310
2311 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2312
2313 // add bits to current tile and all neighbours. skey.x|y is
2314 // shifted +1|+1 so we always stay positive.
2315
2316 // bits is ___n cccc CCCC bbbb
2317 // n do not draw borders&corners
2318 // c draw these corners, but...
2319 // C ... not these
2320 // b draw these borders
2321
2322 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2323 // ┃· ·· ·┃ ━━
2324
2325 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2326 // ·· ·· ·┏ ┓·
2327
2328 // full tile
2329 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2330
2331 // borders
2332 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2333 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2334 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2335 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2336
2337 // corners
2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2363 }
2364 }
2365 }
2366 }
2367
2368 rc_draw (rc);
2369 rc_clear (rc);
2370
2371 // go through all smoothlevels, lowest to highest, then draw.
2372 // this is basically counting sort
2373 {
2374 int w, b;
2375
2376 glEnable (GL_TEXTURE_2D);
2377 glBegin (GL_QUADS);
2378 for (w = 0; w < 256 / 32; ++w)
2379 {
2380 uint32_t smask = smooth_level [w];
2381 if (smask)
2382 for (b = 0; b < 32; ++b)
2383 if (smask & (((uint32_t)1) << b))
1553 { 2384 {
1554 maptex tex = self->tex [face]; 2385 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 2386 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 2387
1558 if (last_name != tex.name) 2388 hv_iterinit (smooth);
2389 while ((he = hv_iternext (smooth)))
1559 { 2390 {
1560 glEnd (); 2391 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2392 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2393
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2394 if (!(bits & 0x1000)
2395 && skey->level == level
2396 && level > smooth_max [skey->x][skey->y])
1574 { 2397 {
1575 maptex tex = self->tex [1]; 2398 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 2399 int px = (((int)skey->x) - 1) * Tw;
1577 int py = (y + 1) * 32 - tex.h - 6; 2400 int py = (((int)skey->y) - 1) * Th;
2401 int border = bits & 15;
2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2403 float dx = tex.s * .0625f; // 16 images/row
2404 float dy = tex.t * .5f ; // 2 images/column
1578 2405
2406 if (tex.name)
2407 {
2408 // this time avoiding texture state changes
2409 // save gobs of state changes.
2410 if (key.texname != tex.name)
2411 {
2412 self->tex [skey->tile].unused = 0;
2413
1579 glEnd (); 2414 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2416 glBegin (GL_QUADS);
2417 }
1582 2418
2419 if (border)
2420 {
2421 float ox = border * dx;
2422
2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2427 }
2428
2429 if (corner)
2430 {
2431 float ox = corner * dx;
2432
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2437 }
2438 }
2439 }
1587 } 2440 }
1588 } 2441 }
1589 }
1590 } 2442 }
1591 2443
1592 glEnd (); 2444 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2445 glDisable (GL_TEXTURE_2D);
2446 key.texname = -1;
2447 }
2448
2449 hv_clear (smooth);
2450 }
2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 arr = rc_array (rc, &key);
2460
2461 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2462 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2463 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc_draw (rc);
2467 }
2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
1595 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2473 rc_free (rc);
2474 rc_free (rc_ov);
1596 2475
1597 // top layer: overlays such as the health bar 2476 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2477 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2478 if (0 <= y + my && y + my < self->rows)
1600 { 2479 {
1603 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2484 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
1607 2486
1608 int px = x * 32; 2487 int px = x * Tw;
1609 int py = y * 32; 2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
1610 2495
1611 if (cell->stat_hp) 2496 if (cell->stat_hp)
1612 { 2497 {
1613 int width = cell->stat_width * 32; 2498 int width = cell->stat_width * Tw;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2500
1616 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2503 px + width - 1, py);
1619 2504
1625 } 2510 }
1626 } 2511 }
1627} 2512}
1628 2513
1629void 2514void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1631 CODE: 2516 CODE:
1632{ 2517{
1633 static float color[16][3] = { 2518 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2519 { 0.00f, 0.00f, 0.00f },
1635 { 1.00F, 1.00F, 1.00F }, 2520 { 1.00f, 1.00f, 1.00f },
1636 { 0.00F, 0.00F, 0.55F }, 2521 { 0.00f, 0.00f, 0.55f },
1637 { 1.00F, 0.00F, 0.00F }, 2522 { 1.00f, 0.00f, 0.00f },
1638 2523
1639 { 1.00F, 0.54F, 0.00F }, 2524 { 1.00f, 0.54f, 0.00f },
1640 { 0.11F, 0.56F, 1.00F }, 2525 { 0.11f, 0.56f, 1.00f },
1641 { 0.93F, 0.46F, 0.00F }, 2526 { 0.93f, 0.46f, 0.00f },
1642 { 0.18F, 0.54F, 0.34F }, 2527 { 0.18f, 0.54f, 0.34f },
1643 2528
1644 { 0.56F, 0.73F, 0.56F }, 2529 { 0.56f, 0.73f, 0.56f },
1645 { 0.80F, 0.80F, 0.80F }, 2530 { 0.80f, 0.80f, 0.80f },
1646 { 0.55F, 0.41F, 0.13F }, 2531 { 0.55f, 0.41f, 0.13f },
1647 { 0.99F, 0.77F, 0.26F }, 2532 { 0.99f, 0.77f, 0.26f },
1648 2533
1649 { 0.74F, 0.65F, 0.41F }, 2534 { 0.74f, 0.65f, 0.41f },
1650 2535
1651 { 0.00F, 1.00F, 1.00F }, 2536 { 0.00f, 1.00f, 1.00f },
1652 { 1.00F, 0.00F, 1.00F }, 2537 { 1.00f, 0.00f, 1.00f },
1653 { 1.00F, 1.00F, 0.00F }, 2538 { 1.00f, 1.00f, 0.00f },
1654 }; 2539 };
1655 2540
1656 int x, y; 2541 int x, y;
1657 2542
1658 glEnable (GL_TEXTURE_2D); 2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2551 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2553 glBegin (GL_QUADS);
1663 2554
1664 for (y = 0; y < h; y++) 2555 for (y = 0; y < h; y++)
1668 2559
1669 if (m) 2560 if (m)
1670 { 2561 {
1671 float *c = color [m & 15]; 2562 float *c = color [m & 15];
1672 2563
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
1674 float tx2 = tx1 + 0.5; 2565 float tx2 = tx1 + 0.5f;
1675 2566
1676 glColor4f (c[0], c[1], c[2], 0.75); 2567 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2572 }
1685 glDisable (GL_BLEND); 2576 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2577 glDisable (GL_TEXTURE_2D);
1687} 2578}
1688 2579
1689void 2580void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2582 PPCODE:
1692{ 2583{
1693 int x, y; 2584 int x, y;
1694 int sw4 = (sw + 3) & ~3; 2585 int sw1 = sw + 2;
2586 int sh1 = sh + 2;
2587 int sh3 = sh * 3;
2588 int sw3 = sw * 3;
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1698 memset (darkness, 255, sw4 * sh); 2592 memset (darkness1, 0, sw1*sh1);
2593
1699 SvPOK_only (darkness_sv); 2594 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
1701 2596
1702 mx += self->x; 2597 mx += self->x - 1;
1703 my += self->y; 2598 my += self->y - 1;
1704 2599
1705 for (y = 0; y < sh; y++) 2600 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
1707 { 2602 {
1708 maprow *row = self->row + (y + my); 2603 maprow *row = self->row + (y + my);
1709 2604
1710 for (x = 0; x < sw; x++) 2605 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2607 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
1714 2609
1715 darkness[y * sw4 + x] = cell->darkness 2610 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2613 }
1719 } 2614 }
1720 2615
2616 for (y = 0; y < sh; ++y)
2617 for (x = 0; x < sw; ++x)
2618 {
2619 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2620 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2621 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2622 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2623 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2624 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2625 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2626 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2627 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2628
2629 uint8_t r11 = (d11 + d21 + d12) / 3;
2630 uint8_t r21 = d21;
2631 uint8_t r31 = (d21 + d31 + d32) / 3;
2632
2633 uint8_t r12 = d12;
2634 uint8_t r22 = d22;
2635 uint8_t r32 = d32;
2636
2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2638 uint8_t r23 = d23;
2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2640
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2650 }
2651
2652 free (darkness1);
2653
1721 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2657 PUSHs (darkness3_sv);
1725} 2658}
1726 2659
1727SV * 2660SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2661get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2662 CODE:
1730{ 2663{
1731 int x, y, x1, y1; 2664 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2665 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2666 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2691 if (row && row->c0 <= x && x < row->c1)
1759 { 2692 {
1760 mapcell *cell = row->col + (x - row->c0); 2693 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2694 uint8_t flags = 0;
1762 2695
1763 if (cell->face [0]) flags |= 1; 2696 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2697 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2698 if (cell->tile [2]) flags |= 4;
1766 2699
1767 *data++ = flags; 2700 *data++ = flags;
1768 2701
1769 if (flags & 1) 2702 if (flags & 1)
1770 { 2703 {
2704 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2705 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2706 *data++ = tile;
1773 } 2707 }
1774 2708
1775 if (flags & 2) 2709 if (flags & 2)
1776 { 2710 {
2711 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2712 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2713 *data++ = tile;
1779 } 2714 }
1780 2715
1781 if (flags & 4) 2716 if (flags & 4)
1782 { 2717 {
2718 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2719 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2720 *data++ = tile;
1785 } 2721 }
1786 } 2722 }
1787 else 2723 else
1788 *data++ = 0; 2724 *data++ = 0;
1789 } 2725 }
1790 } 2726 }
1791 2727
2728 /* if size is w*h + 5 then no data has been found */
2729 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2730 {
1792 SvPOK_only (data_sv); 2731 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2732 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2733 }
2734
1794 RETVAL = data_sv; 2735 RETVAL = data_sv;
1795} 2736}
1796 OUTPUT: 2737 OUTPUT:
1797 RETVAL 2738 RETVAL
1798 2739
1799void 2740void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2741set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2742 PPCODE:
1802{ 2743{
1803 int x, y, z; 2744 int x, y, z;
1804 int w, h; 2745 int w, h;
1805 int x1, y1; 2746 int x1, y1;
2747 STRLEN len;
2748 uint8_t *data, *end;
2749
2750 len = SvLEN (data_sv);
2751 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2752 data = SvPVbyte_nolen (data_sv);
2753 end = data + len + 8;
2754
2755 if (len < 5)
2756 XSRETURN_EMPTY;
1806 2757
1807 if (*data++ != 0) 2758 if (*data++ != 0)
1808 return; /* version mismatch */ 2759 XSRETURN_EMPTY; /* version mismatch */
1809 2760
1810 w = *data++ << 8; w |= *data++; 2761 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2762 h = *data++ << 8; h |= *data++;
1812 2763
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2764 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2776 {
1826 maprow *row = map_get_row (self, y); 2777 maprow *row = map_get_row (self, y);
1827 2778
1828 for (x = x0; x < x1; x++) 2779 for (x = x0; x < x1; x++)
1829 { 2780 {
2781 uint8_t flags;
2782
2783 if (data + 7 >= end)
2784 XSRETURN_EMPTY;
2785
1830 uint8_t flags = *data++; 2786 flags = *data++;
1831 2787
1832 if (flags) 2788 if (flags)
1833 { 2789 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2790 mapcell *cell = row_get_cell (row, x);
2791 tileid tile[3] = { 0, 0, 0 };
1837 2792
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2793 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2794 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2795 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2796
1842 if (cell->darkness == 0) 2797 if (cell->darkness == 0)
1843 { 2798 {
1844 cell->darkness = 0; 2799 /*cell->darkness = 0;*/
2800 EXTEND (SP, 3);
1845 2801
1846 for (z = 0; z <= 2; z++) 2802 for (z = 0; z <= 2; z++)
1847 { 2803 {
1848 cell->face[z] = face[z]; 2804 tileid t = tile [z];
1849 2805
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2806 if (t >= self->texs || (t && !self->tex [t].name))
2807 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2808 PUSHs (sv_2mortal (newSViv (t)));
2809 need_texid (self, t);
2810 }
2811
2812 cell->tile [z] = t;
1852 } 2813 }
1853 } 2814 }
1854 } 2815 }
1855 } 2816 }
1856 } 2817 }
1857} 2818}
1858 2819
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2820MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2821
1861CFPlus::MixChunk 2822DC::RW
1862new_from_file (SV *class, char *path) 2823new (SV *class, SV *data_sv)
1863 CODE: 2824 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2825{
2826 STRLEN datalen;
2827 char *data = SvPVbyte (data_sv, datalen);
2828
2829 RETVAL = SDL_RWFromConstMem (data, datalen);
2830}
1865 OUTPUT: 2831 OUTPUT:
1866 RETVAL 2832 RETVAL
1867 2833
2834DC::RW
2835new_from_file (SV *class, const char *path, const char *mode = "rb")
2836 CODE:
2837 RETVAL = SDL_RWFromFile (path, mode);
2838 OUTPUT:
2839 RETVAL
2840
2841# fails on win32:
2842# dc.xs(2268) : error C2059: syntax error : '('
1868void 2843#void
2844#close (DC::RW self)
2845# CODE:
2846# (self->(close)) (self);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::Channel
2849
2850PROTOTYPES: DISABLE
2851
2852DC::Channel
2853find ()
2854 CODE:
2855{
2856 RETVAL = Mix_GroupAvailable (-1);
2857
2858 if (RETVAL < 0)
2859 {
2860 RETVAL = Mix_GroupOldest (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2868 XSRETURN_UNDEF;
2869 }
2870 else
2871 Mix_HaltChannel (RETVAL);
2872 }
2873
2874 Mix_UnregisterAllEffects (RETVAL);
2875 Mix_Volume (RETVAL, 128);
2876}
2877 OUTPUT:
2878 RETVAL
2879
2880void
2881halt (DC::Channel self)
2882 CODE:
2883 Mix_HaltChannel (self);
2884
2885void
2886expire (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_ExpireChannel (self, ticks);
2889
2890void
2891fade_out (DC::Channel self, int ticks = -1)
2892 CODE:
2893 Mix_FadeOutChannel (self, ticks);
2894
2895int
2896volume (DC::Channel self, int volume)
2897 CODE:
2898 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2899 OUTPUT:
2900 RETVAL
2901
2902void
2903unregister_all_effects (DC::Channel self)
2904 CODE:
2905 Mix_UnregisterAllEffects (self);
2906
2907void
2908set_panning (DC::Channel self, int left, int right)
2909 CODE:
2910 left = CLAMP (left , 0, 255);
2911 right = CLAMP (right, 0, 255);
2912 Mix_SetPanning (self, left, right);
2913
2914void
2915set_distance (DC::Channel self, int distance)
2916 CODE:
2917 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2918
2919void
2920set_position (DC::Channel self, int angle, int distance)
2921 CODE:
2922
2923void
2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2925 CODE:
2926{
2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2930}
2931
2932void
2933set_reverse_stereo (DC::Channel self, int flip)
2934 CODE:
2935 Mix_SetReverseStereo (self, flip);
2936
2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2938
2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2952
2953DC::MixChunk
2954new (SV *class, DC::RW rwops)
2955 CODE:
2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2957 OUTPUT:
2958 RETVAL
2959
2960void
1869DESTROY (CFPlus::MixChunk self) 2961DESTROY (DC::MixChunk self)
1870 CODE: 2962 CODE:
1871 Mix_FreeChunk (self); 2963 Mix_FreeChunk (self);
1872 2964
1873int 2965int
1874volume (CFPlus::MixChunk self, int volume = -1) 2966volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2967 CODE:
2968 if (items > 1)
2969 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2970 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2971 OUTPUT:
1878 RETVAL 2972 RETVAL
1879 2973
1880int 2974DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2975play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2976 CODE:
2977{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2978 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2979
2980 if (RETVAL < 0)
2981 XSRETURN_UNDEF;
2982
2983 if (channel < 0)
2984 {
2985 Mix_UnregisterAllEffects (RETVAL);
2986 Mix_Volume (RETVAL, 128);
2987 }
2988}
1884 OUTPUT: 2989 OUTPUT:
1885 RETVAL 2990 RETVAL
1886 2991
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
1888 3005
1889int 3006int
1890volume (int volume = -1) 3007volume (int volume = -1)
3008 PROTOTYPE: ;$
1891 CODE: 3009 CODE:
3010 if (items > 0)
3011 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 3012 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 3013 OUTPUT:
1894 RETVAL 3014 RETVAL
1895 3015
1896CFPlus::MixMusic 3016void
1897new_from_file (SV *class, char *path) 3017fade_out (int ms)
1898 CODE: 3018 CODE:
1899 RETVAL = Mix_LoadMUS (path); 3019 Mix_FadeOutMusic (ms);
3020
3021void
3022halt ()
3023 CODE:
3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
1900 OUTPUT: 3030 OUTPUT:
1901 RETVAL 3031 RETVAL
1902 3032
3033DC::MixMusic
3034new (SV *class, DC::RW rwops)
3035 CODE:
3036 RETVAL = Mix_LoadMUS_RW (rwops);
3037 OUTPUT:
3038 RETVAL
3039
1903void 3040void
1904DESTROY (CFPlus::MixMusic self) 3041DESTROY (DC::MixMusic self)
1905 CODE: 3042 CODE:
1906 Mix_FreeMusic (self); 3043 Mix_FreeMusic (self);
1907 3044
1908int 3045int
1909play (CFPlus::MixMusic self, int loops = -1) 3046play (DC::MixMusic self, int loops = -1)
1910 CODE: 3047 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 3048 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 3049 OUTPUT:
1913 RETVAL 3050 RETVAL
1914 3051
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3052void
3053fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3054 CODE:
3055 Mix_FadeInMusicPos (self, loops, ms, position);
3056
3057MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3058
3059PROTOTYPES: ENABLE
1916 3060
1917BOOT: 3061BOOT:
1918{ 3062{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3063 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 3064 static const struct {
1921 const char *name; 3065 const char *name;
1922 IV iv; 3066 IV iv;
1923 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
3069 const_iv (GL_VENDOR),
3070 const_iv (GL_VERSION),
3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 3081 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 3082 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 3083 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 3084 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 3085 const_iv (GL_BACK),
3086 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 3087 const_iv (GL_AND),
1939 const_iv (GL_ONE), 3088 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 3091 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 3101 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 3102 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 3108 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 3109 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 3110 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 3111 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3112 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3113 const_iv (GL_COMPRESSED_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3116 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3117 const_iv (GL_COMPRESSED_RGB_ARB),
3118 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3119 const_iv (GL_COMPILE),
3120 const_iv (GL_PROXY_TEXTURE_1D),
3121 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3122 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3123 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3124 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3125 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3126 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3147 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3148 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3149 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3150 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3151 const_iv (GL_CONSTANT_BORDER),
3152 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3153 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3154 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3155 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3156 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3157 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3158 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3159 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3160 const_iv (GL_TRIANGLE_FAN),
3161 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3162 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3163 const_iv (GL_POINT_SMOOTH_HINT),
3164 const_iv (GL_LINE_SMOOTH_HINT),
3165 const_iv (GL_POLYGON_SMOOTH_HINT),
3166 const_iv (GL_GENERATE_MIPMAP_HINT),
3167 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3168 const_iv (GL_FASTEST),
3169 const_iv (GL_DONT_CARE),
3170 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3178# undef const_iv
2006 }; 3179 };
2007 3180
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3183
3184 texture_av = newAV ();
3185 AvREAL_off (texture_av);
2010} 3186}
3187
3188void
3189disable_GL_EXT_blend_func_separate ()
3190 CODE:
3191 gl.BlendFuncSeparate = 0;
3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
2011 3196
2012char * 3197char *
2013gl_vendor () 3198gl_vendor ()
2014 CODE: 3199 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 3213 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3214 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3215 OUTPUT:
2031 RETVAL 3216 RETVAL
2032 3217
3218const char *glGetString (GLenum pname)
3219
3220GLint glGetInteger (GLenum pname)
3221 CODE:
3222 glGetIntegerv (pname, &RETVAL);
3223 OUTPUT:
3224 RETVAL
3225
3226GLdouble glGetDouble (GLenum pname)
3227 CODE:
3228 glGetDoublev (pname, &RETVAL);
3229 OUTPUT:
3230 RETVAL
3231
2033int glGetError () 3232int glGetError ()
2034 3233
2035void glFinish () 3234void glFinish ()
3235
3236void glFlush ()
2036 3237
2037void glClear (int mask) 3238void glClear (int mask)
2038 3239
2039void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
2040 PROTOTYPE: @ 3241 PROTOTYPE: @
2051 3252
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3254 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3255 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3256
3257# void glBlendEquation (int se)
3258
2056void glDepthMask (int flag) 3259void glDepthMask (int flag)
2057 3260
2058void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
2059 3262
2060void glColorMask (int red, int green, int blue, int alpha) 3263void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3277# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3278void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3279
2077# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3281void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3282
3283PROTOTYPES: DISABLE
2079 3284
2080void glViewport (int x, int y, int width, int height) 3285void glViewport (int x, int y, int width, int height)
2081 3286
2082void glScissor (int x, int y, int width, int height) 3287void glScissor (int x, int y, int width, int height)
2083 3288
2091 3296
2092void glRotate (float angle, float x, float y, float z) 3297void glRotate (float angle, float x, float y, float z)
2093 CODE: 3298 CODE:
2094 glRotatef (angle, x, y, z); 3299 glRotatef (angle, x, y, z);
2095 3300
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3301void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3302 PROTOTYPE: @
2102 ALIAS: 3303 ALIAS:
2103 glColor_premultiply = 1 3304 glColor_premultiply = 1
2104 CODE: 3305 CODE:
2105 if (ix) 3306 if (ix)
2106 { 3307 {
2109 b *= a; 3310 b *= a;
2110 } 3311 }
2111 // microsoft visual "c" rounds instead of truncating... 3312 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3313 glColor4f (r, g, b, a);
2113 3314
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3315void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3316 CODE:
2122 glRasterPos3f (0, 0, z); 3317 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3318 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3319
2128 3323
2129void glTexCoord (float s, float t) 3324void glTexCoord (float s, float t)
2130 CODE: 3325 CODE:
2131 glTexCoord2f (s, t); 3326 glTexCoord2f (s, t);
2132 3327
3328void glRect (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glRectf (x1, y1, x2, y2);
3331
3332void glRect_lineloop (float x1, float y1, float x2, float y2)
3333 CODE:
3334 glBegin (GL_LINE_LOOP);
3335 glVertex2f (x1, y1);
3336 glVertex2f (x2, y1);
3337 glVertex2f (x2, y2);
3338 glVertex2f (x1, y2);
3339 glEnd ();
3340
3341PROTOTYPES: ENABLE
3342
3343void glBegin (int mode)
3344
3345void glEnd ()
3346
3347void glPointSize (GLfloat size)
3348
3349void glLineWidth (GLfloat width)
3350
3351void glInterleavedArrays (int format, int stride, char *data)
3352
3353void glDrawElements (int mode, int count, int type, char *indices)
3354
3355# 1.2 void glDrawRangeElements (int mode, int start, int end
3356
2133void glTexEnv (int target, int pname, float param) 3357void glTexEnv (int target, int pname, float param)
2134 CODE: 3358 CODE:
2135 glTexEnvf (target, pname, param); 3359 glTexEnvf (target, pname, param);
2136 3360
2137void glTexParameter (int target, int pname, float param) 3361void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3377void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3378 CODE:
2155 if (gl.SeparableFilter2D) 3379 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3380 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3381
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3382void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3383
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3384void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3385
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3386void glDrawPixels (int width, int height, int format, int type, char *pixels)
3387
3388void glPixelZoom (float x, float y)
2163 3389
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3390void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3391
2166int glGenTexture () 3392int glGenTexture ()
2167 CODE: 3393 CODE:
2168{ 3394 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3395 OUTPUT:
2174 RETVAL 3396 RETVAL
2175 3397
2176void glDeleteTexture (int name) 3398void glDeleteTexture (int name)
2177 CODE: 3399 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3400 del_texture (name);
2181} 3401
2182
2183int glGenList () 3402int glGenList ()
2184 CODE: 3403 CODE:
2185 RETVAL = glGenLists (1); 3404 RETVAL = glGenLists (1);
2186 OUTPUT: 3405 OUTPUT:
2187 RETVAL 3406 RETVAL
2194 3413
2195void glEndList () 3414void glEndList ()
2196 3415
2197void glCallList (int list) 3416void glCallList (int list)
2198 3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3422
3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3424
3425PROTOTYPES: DISABLE
3426
3427void
3428find_widget (SV *self, NV x, NV y)
3429 PPCODE:
3430{
3431 if (within_widget (self, x, y))
3432 XPUSHs (self);
3433}
3434
3435BOOT:
3436{
3437 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3438
3439 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3440 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3441 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3442 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3443}
3444
3445void
3446draw (SV *self)
3447 CODE:
3448{
3449 HV *hv;
3450 SV **svp;
3451 NV x, y, w, h;
3452 SV *draw_x_sv = GvSV (draw_x_gv);
3453 SV *draw_y_sv = GvSV (draw_y_gv);
3454 SV *draw_w_sv = GvSV (draw_w_gv);
3455 SV *draw_h_sv = GvSV (draw_h_gv);
3456 double draw_x, draw_y;
3457
3458 if (!SvROK (self))
3459 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3460
3461 hv = (HV *)SvRV (self);
3462
3463 if (SvTYPE (hv) != SVt_PVHV)
3464 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3465
3466 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3467 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3468
3469 if (!h || !w)
3470 XSRETURN_EMPTY;
3471
3472 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3473 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3474
3475 draw_x = SvNV (draw_x_sv) + x;
3476 draw_y = SvNV (draw_y_sv) + y;
3477
3478 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3479 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3480 XSRETURN_EMPTY;
3481
3482 sv_setnv (draw_x_sv, draw_x);
3483 sv_setnv (draw_y_sv, draw_y);
3484
3485 glPushMatrix ();
3486 glTranslated (x, y, 0);
3487
3488 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3489 {
3490 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3491
3492 if (svp && SvTRUE (*svp))
3493 {
3494 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3495 glEnable (GL_BLEND);
3496 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3497 glBegin (GL_QUADS);
3498 glVertex2f (0, 0);
3499 glVertex2f (w, 0);
3500 glVertex2f (w, h);
3501 glVertex2f (0, h);
3502 glEnd ();
3503 glDisable (GL_BLEND);
3504 }
3505 }
3506#if 0
3507 // draw borders, for debugging
3508 glPushMatrix ();
3509 glColor4f (1., 1., 0., 1.);
3510 glTranslatef (.5, .5, 0.);
3511 glBegin (GL_LINE_LOOP);
3512 glVertex2f (0 , 0);
3513 glVertex2f (w - 1, 0);
3514 glVertex2f (w - 1, h - 1);
3515 glVertex2f (0 , h - 1);
3516 glEnd ();
3517 glPopMatrix ();
3518#endif
3519 PUSHMARK (SP);
3520 XPUSHs (self);
3521 PUTBACK;
3522 call_method ("_draw", G_VOID | G_DISCARD);
3523 SPAGAIN;
3524
3525 glPopMatrix ();
3526
3527 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3528 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3529}
3530

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