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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.252 by root, Fri Dec 28 17:30:33 2007 UTC vs.
Revision 1.315 by root, Wed Jan 18 23:34:44 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 62# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 63# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 66#endif
57 67
58#ifndef _WIN32 68#ifndef _WIN32
59# include <sys/types.h> 69# include <sys/types.h>
60# include <sys/socket.h> 70# include <sys/socket.h>
61# include <netinet/in.h> 71# include <netinet/in.h>
62# include <netinet/tcp.h> 72# include <netinet/tcp.h>
63# include <inttypes.h> 73# include <inttypes.h>
64#endif 74#endif
65 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
69 91
70#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
72 94
73#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
74 96
75#if 0 97/* mask out modifiers we are not interested in */
76# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77#else 99
78# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
79#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
80 123
81static AV *texture_av; 124static AV *texture_av;
82 125
83static struct 126static struct
84{ 127{
178 221
179static void 222static void
180layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
181{ 224{
182 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
184 */ 227 */
185 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
186 229
187 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216 int w, h; 259 int w, h;
217 float s, t; 260 float s, t;
218 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
219 tileid smoothtile; 262 tileid smoothtile;
220 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
221} maptex; 265} maptex;
222 266
223typedef struct { 267typedef struct {
224 uint32_t player; 268 uint32_t player;
225 tileid tile[3]; 269 tileid tile[3];
357 self->oy = 0; 401 self->oy = 0;
358 self->row = 0; 402 self->row = 0;
359 self->rows = 0; 403 self->rows = 0;
360} 404}
361 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
362static void 416static void
363map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
364{ 418{
365 int x, y; 419 int x, y;
366 maprow *row; 420 maprow *row;
380 if (x >= row->c1) 434 if (x >= row->c1)
381 break; 435 break;
382 436
383 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
384 438
385 cell->darkness = 0; 439 CELL_CLEAR (cell);
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 } 440 }
390 } 441 }
391} 442}
392 443
393typedef struct { 444typedef struct {
428 ev.code = 1; 479 ev.code = 1;
429 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
430 ev.data2 = 0; 481 ev.data2 = 0;
431 482
432 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
433} 490}
434 491
435static unsigned int 492static unsigned int
436minpot (unsigned int n) 493minpot (unsigned int n)
437{ 494{
504 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
505 return 0; 562 return 0;
506 563
507 return 1; 564 return 1;
508} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
509 624
510MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
511 626
512PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
513 628
542 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
543 658
544 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
547 712
548 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
627 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
631 796
797 const_iv (KMOD_LRAM),
798
632 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
633# undef const_iv 829# undef const_iv
634 }; 830 };
635 831
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
638 834
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
641} 837}
642 838
659 855
660IV minpot (UV n) 856IV minpot (UV n)
661 857
662IV popcount (UV n) 858IV popcount (UV n)
663 859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
664void 866void
665pango_init () 867pango_init ()
666 CODE: 868 CODE:
667{ 869{
668 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif 877#endif
675} 878}
676 879
677char *
678SDL_GetError () 880char *SDL_GetError ()
679 881
680int 882void SDL_main_hack (SV *real_main)
681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 883 PROTOTYPE: &
682 884
683void 885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
684SDL_Quit () 891void SDL_Quit ()
892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
685 901
686void 902void
687SDL_ListModes (int rgb, int alpha) 903SDL_ListModes (int rgb, int alpha)
688 PPCODE: 904 PPCODE:
689{ 905{
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704 920
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
710 923
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712 925
713 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
714 while (*m) 927 while (*m)
715 { 928 {
716 if ((*m)->w >= 800 && (*m)->h >= 480) 929 if ((*m)->w >= 400 && (*m)->h >= 300)
717 { 930 {
718 AV *av = newAV (); 931 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb)); 934 av_push (av, newSViv (rgb));
744 ); 957 );
745 958
746 if (RETVAL) 959 if (RETVAL)
747 { 960 {
748 av_clear (texture_av); 961 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h" 963#include "glfunc.h"
753#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
754 } 967 }
755} 968}
756 OUTPUT: 969 OUTPUT:
757 RETVAL 970 RETVAL
758 971
759void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
760SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
761 977
762char * 978char *
763SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
764 980
765int 981int
766SDL_GetAppState () 982SDL_GetAppState ()
767 983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
768void 991void
992SDL_PumpEvents ()
993
994void
769poll_events () 995peep_events ()
770 PPCODE: 996 PPCODE:
771{ 997{
772 SDL_Event ev; 998 SDL_Event ev;
773 999
774 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
781 { 1007 {
782 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
783 case SDL_KEYUP: 1009 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break; 1015 break;
790 1016
791 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
810 x = ev.motion.x; 1036 x = ev.motion.x;
811 y = ev.motion.y; 1037 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 } 1039 }
814 1040
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 } 1047 }
822 break; 1048 break;
823 1049
824 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 1053
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
839 } 1065 }
840 1066
841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
842 } 1068 }
843} 1069}
1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
844 1083
845int 1084int
846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
847 POSTCALL: 1086 POSTCALL:
848 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
905 } 1144 }
906 } 1145 }
907#endif 1146#endif
908} 1147}
909 1148
910void 1149int
911add_font (char *file) 1150add_font (char *file)
912 CODE: 1151 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
914 1162
915void 1163void
916load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
917 ALIAS: 1165 ALIAS:
918 load_image_file = 1 1166 load_image_file = 1
1034#if DEBUG 1282#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
1036#endif 1284#endif
1037} 1285}
1038 1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1039MODULE = Deliantra::Client PACKAGE = DC::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1040 1295
1041PROTOTYPES: DISABLE 1296PROTOTYPES: DISABLE
1042 1297
1043DC::Font 1298DC::Font
1328 PPCODE: 1583 PPCODE:
1329{ 1584{
1330 int line, x; 1585 int line, x;
1331 1586
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line; 1590 --line;
1336#endif 1591#endif
1337 EXTEND (SP, 2); 1592 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1472 if (ix) 1727 if (ix)
1473 { 1728 {
1474 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1476 } 1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1477} 1853}
1478 1854
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE: 1856 CODE:
1481{ 1857{
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1592 1988
1593int 1989int
1594ox (DC::Map self) 1990ox (DC::Map self)
1595 ALIAS: 1991 ALIAS:
1596 oy = 1 1992 oy = 1
1674 uint8_t ext, cmd; 2070 uint8_t ext, cmd;
1675 2071
1676 do 2072 do
1677 { 2073 {
1678 ext = *data++; 2074 ext = *data++;
1679 cmd = ext & 0x3f; 2075 cmd = ext & 0x7f;
1680 2076
1681 if (cmd < 4) 2077 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1; 2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1683 else if (cmd == 5) // health 2079 else if (cmd == 5) // health
1684 { 2080 {
1685 cell->stat_width = 1; 2081 cell->stat_width = 1;
1686 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1687 } 2083 }
1688 else if (cmd == 6) // monster width 2084 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1; 2085 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47) 2086 else if (cmd == 0x47)
1691 { 2087 {
1692 if (*data == 4) 2088 if (*data == 1) cell->player = data [1];
1693 ; // decode player count 2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1694 2092
1695 data += *data + 1; 2093 data += *data + 1;
1696 } 2094 }
1697 else if (cmd == 8) // cell flags 2095 else if (cmd == 8) // cell flags
1698 cell->flags = *data++; 2096 cell->flags = *data++;
1715 cell->tile [z] = self->face2tile [face]; 2113 cell->tile [z] = self->face2tile [face];
1716 2114
1717 if (cell->tile [z]) 2115 if (cell->tile [z])
1718 { 2116 {
1719 maptex *tex = self->tex + cell->tile [z]; 2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
1720 if (!tex->name) 2119 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z])); 2120 av_push (missing, newSViv (cell->tile [z]));
1722 2121
1723 if (tex->smoothtile) 2122 if (tex->smoothtile)
1724 { 2123 {
1725 maptex *smooth = self->tex + tex->smoothtile; 2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
1726 if (!smooth->name) 2126 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile)); 2127 av_push (missing, newSViv (tex->smoothtile));
1728 } 2128 }
1729 } 2129 }
1730 } 2130 }
1731 } 2131 }
1732 else 2132 else
1733 cell->darkness = 0; 2133 CELL_CLEAR (cell);
1734 } 2134 }
1735} 2135}
1736 OUTPUT: 2136 OUTPUT:
1737 RETVAL 2137 RETVAL
1738 2138
1758 ? self->row + y 2158 ? self->row + y
1759 : 0; 2159 : 0;
1760 2160
1761 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1762 { 2162 {
1763 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1764 2164
1765 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1766 { 2166 {
1767 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1768 2168
1770 { 2170 {
1771 maptex tex = self->tex [cell->tile [z]]; 2171 maptex tex = self->tex [cell->tile [z]];
1772 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1773 int a1 = tex.a; 2173 int a1 = tex.a;
1774 2174
1775 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1776 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1777 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1778 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1779 } 2179 }
1780 } 2180 }
1781 2181
1782 *map++ = (r ) 2182 *map++ = (r )
1783 | (g << 8) 2183 | (g << 8)
1790} 2190}
1791 OUTPUT: 2191 OUTPUT:
1792 RETVAL 2192 RETVAL
1793 2193
1794void 2194void
1795draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1796 CODE: 2196 CODE:
1797{ 2197{
1798 int x, y, z; 2198 int x, y, z;
1799 2199
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey; 2203 smooth_key skey;
1804 2204 int pl_x, pl_y;
2205 maptex pl_tex;
1805 rc_t *rc = rc_alloc (); 2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
1806 rc_key_t key; 2208 rc_key_t key;
1807 rc_array_t *arr; 2209 rc_array_t *arr;
1808 2210
2211 pl_tex.name = 0;
2212
1809 // thats current max. sorry. 2213 // that's current max. sorry.
1810 if (sw > 255) sw = 255; 2214 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255; 2215 if (sh > 255) sh = 255;
1812 2216
1813 // clear key, in case of extra padding 2217 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey)); 2218 memset (&skey, 0, sizeof (skey));
1818 key.g = 255; 2222 key.g = 255;
1819 key.b = 255; 2223 key.b = 255;
1820 key.a = 255; 2224 key.a = 255;
1821 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824 2227
1825 mx += self->x; 2228 mx += self->x;
1826 my += self->y; 2229 my += self->y;
1827 2230
1828 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853 2256
1854 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1855 { 2258 {
1856 memset (smooth_level, 0, sizeof (smooth_level)); 2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
1857 2261
1858 for (y = 0; y < sh; y++) 2262 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2263 if (0 <= y + my && y + my < self->rows)
1860 { 2264 {
1861 maprow *row = self->row + (y + my); 2265 maprow *row = self->row + (y + my);
1871 maptex tex = self->tex [tile]; 2275 maptex tex = self->tex [tile];
1872 int px, py; 2276 int px, py;
1873 2277
1874 if (key.texname != tex.name) 2278 if (key.texname != tex.name)
1875 { 2279 {
2280 self->tex [tile].unused = 0;
2281
1876 if (!tex.name) 2282 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */ 2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1878 2284
1879 key.texname = tex.name; 2285 key.texname = tex.name;
1880 arr = rc_array (rc, &key); 2286 arr = rc_array (rc, &key);
1881 } 2287 }
1882 2288
1883 px = (x + 1) * T - tex.w; 2289 px = (x + 1) * Th - tex.w;
1884 py = (y + 1) * T - tex.h; 2290 py = (y + 1) * Tw - tex.h;
2291
2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2293 {
2294 pl_x = px;
2295 pl_y = py;
2296 pl_tex = tex;
2297 continue;
2298 }
1885 2299
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915 2304
1916 // update smooth hash 2305 // update smooth hash
1917 if (tex.smoothtile) 2306 if (tex.smoothtile)
1918 { 2307 {
1919 skey.tile = tex.smoothtile; 2308 skey.tile = tex.smoothtile;
1948 // corners 2337 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1953 } 2363 }
1954 } 2364 }
1955 } 2365 }
1956 } 2366 }
1957 2367
1984 if (!(bits & 0x1000) 2394 if (!(bits & 0x1000)
1985 && skey->level == level 2395 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y]) 2396 && level > smooth_max [skey->x][skey->y])
1987 { 2397 {
1988 maptex tex = self->tex [skey->tile]; 2398 maptex tex = self->tex [skey->tile];
1989 int px = (((int)skey->x) - 1) * T; 2399 int px = (((int)skey->x) - 1) * Tw;
1990 int py = (((int)skey->y) - 1) * T; 2400 int py = (((int)skey->y) - 1) * Th;
1991 int border = bits & 15; 2401 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row 2403 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column 2404 float dy = tex.t * .5f ; // 2 images/column
1995 2405
1997 { 2407 {
1998 // this time avoiding texture state changes 2408 // this time avoiding texture state changes
1999 // save gobs of state changes. 2409 // save gobs of state changes.
2000 if (key.texname != tex.name) 2410 if (key.texname != tex.name)
2001 { 2411 {
2412 self->tex [skey->tile].unused = 0;
2413
2002 glEnd (); 2414 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS); 2416 glBegin (GL_QUADS);
2005 } 2417 }
2006 2418
2007 if (border) 2419 if (border)
2008 { 2420 {
2009 float ox = border * dx; 2421 float ox = border * dx;
2010 2422
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2015 } 2427 }
2016 2428
2017 if (corner) 2429 if (corner)
2018 { 2430 {
2019 float ox = corner * dx; 2431 float ox = corner * dx;
2020 2432
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2025 } 2437 }
2026 } 2438 }
2027 } 2439 }
2028 } 2440 }
2029 } 2441 }
2035 } 2447 }
2036 2448
2037 hv_clear (smooth); 2449 hv_clear (smooth);
2038 } 2450 }
2039 2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 arr = rc_array (rc, &key);
2460
2461 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2462 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2463 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc_draw (rc);
2467 }
2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
2040 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2041 rc_free (rc); 2473 rc_free (rc);
2474 rc_free (rc_ov);
2042 2475
2043 // top layer: overlays such as the health bar 2476 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++) 2477 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2478 if (0 <= y + my && y + my < self->rows)
2046 { 2479 {
2049 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
2051 { 2484 {
2052 mapcell *cell = row->col + (x + mx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
2053 2486
2054 int px = x * T; 2487 int px = x * Tw;
2055 int py = y * T; 2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
2056 2495
2057 if (cell->stat_hp) 2496 if (cell->stat_hp)
2058 { 2497 {
2059 int width = cell->stat_width * T; 2498 int width = cell->stat_width * Tw;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2061 2500
2062 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py); 2503 px + width - 1, py);
2065 2504
2071 } 2510 }
2072 } 2511 }
2073} 2512}
2074 2513
2075void 2514void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2077 CODE: 2516 CODE:
2078{ 2517{
2079 static float color[16][3] = { 2518 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F }, 2519 { 0.00f, 0.00f, 0.00f },
2081 { 1.00F, 1.00F, 1.00F }, 2520 { 1.00f, 1.00f, 1.00f },
2082 { 0.00F, 0.00F, 0.55F }, 2521 { 0.00f, 0.00f, 0.55f },
2083 { 1.00F, 0.00F, 0.00F }, 2522 { 1.00f, 0.00f, 0.00f },
2084 2523
2085 { 1.00F, 0.54F, 0.00F }, 2524 { 1.00f, 0.54f, 0.00f },
2086 { 0.11F, 0.56F, 1.00F }, 2525 { 0.11f, 0.56f, 1.00f },
2087 { 0.93F, 0.46F, 0.00F }, 2526 { 0.93f, 0.46f, 0.00f },
2088 { 0.18F, 0.54F, 0.34F }, 2527 { 0.18f, 0.54f, 0.34f },
2089 2528
2090 { 0.56F, 0.73F, 0.56F }, 2529 { 0.56f, 0.73f, 0.56f },
2091 { 0.80F, 0.80F, 0.80F }, 2530 { 0.80f, 0.80f, 0.80f },
2092 { 0.55F, 0.41F, 0.13F }, 2531 { 0.55f, 0.41f, 0.13f },
2093 { 0.99F, 0.77F, 0.26F }, 2532 { 0.99f, 0.77f, 0.26f },
2094 2533
2095 { 0.74F, 0.65F, 0.41F }, 2534 { 0.74f, 0.65f, 0.41f },
2096 2535
2097 { 0.00F, 1.00F, 1.00F }, 2536 { 0.00f, 1.00f, 1.00f },
2098 { 1.00F, 0.00F, 1.00F }, 2537 { 1.00f, 0.00f, 1.00f },
2099 { 1.00F, 1.00F, 0.00F }, 2538 { 1.00f, 1.00f, 0.00f },
2100 }; 2539 };
2101 2540
2102 int x, y; 2541 int x, y;
2103 2542
2104 glEnable (GL_TEXTURE_2D); 2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2106 glEnable (GL_BLEND); 2551 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS); 2553 glBegin (GL_QUADS);
2109 2554
2110 for (y = 0; y < h; y++) 2555 for (y = 0; y < h; y++)
2114 2559
2115 if (m) 2560 if (m)
2116 { 2561 {
2117 float *c = color [m & 15]; 2562 float *c = color [m & 15];
2118 2563
2119 float tx1 = m & 0x40 ? 0.5 : 0.; 2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
2120 float tx2 = tx1 + 0.5; 2565 float tx2 = tx1 + 0.5f;
2121 2566
2122 glColor4f (c[0], c[1], c[2], 0.75); 2567 glColor4f (c[0], c[1], c[2], 1);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 } 2572 }
2135void 2580void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2137 PPCODE: 2582 PPCODE:
2138{ 2583{
2139 int x, y; 2584 int x, y;
2140 int sw1 = sw + 2; 2585 int sw1 = sw + 2;
2141 int sh1 = sh + 2; 2586 int sh1 = sh + 2;
2142 int sh3 = sh * 3; 2587 int sh3 = sh * 3;
2143 int sw34 = (sw * 3 + 3) & ~3; 2588 int sw3 = sw * 3;
2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2592 memset (darkness1, 0, sw1*sh1);
2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 2593
2148 SvPOK_only (darkness3_sv); 2594 SvPOK_only (darkness3_sv);
2149 SvCUR_set (darkness3_sv, sw34 * sh3); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
2150 2596
2151 mx += self->x - 1; 2597 mx += self->x - 1;
2152 my += self->y - 1; 2598 my += self->y - 1;
2153
2154 memset (darkness1, 255, sw1 * sh1);
2155 2599
2156 for (y = 0; y < sh1; y++) 2600 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
2158 { 2602 {
2159 maprow *row = self->row + (y + my); 2603 maprow *row = self->row + (y + my);
2162 if (row->c0 <= x + mx && x + mx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
2163 { 2607 {
2164 mapcell *cell = row->col + (x + mx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
2165 2609
2166 darkness1 [y * sw1 + x] = cell->darkness 2610 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1) 2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2168 : 255 - FOW_DARKNESS; 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2169 } 2613 }
2170 } 2614 }
2171 2615
2172 for (y = 0; y < sh; ++y) 2616 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x) 2617 for (x = 0; x < sw; ++x)
2192 2636
2193 uint8_t r13 = (d13 + d23 + d12) / 3; 2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23; 2638 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3; 2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2196 2640
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2206 } 2650 }
2207 2651
2208 free (darkness1); 2652 free (darkness1);
2209 2653
2210 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
2211 PUSHs (sv_2mortal (newSViv (sw34))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
2212 PUSHs (sv_2mortal (newSViv (sh3))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
2213 PUSHs (darkness3_sv); 2657 PUSHs (darkness3_sv);
2214} 2658}
2215 2659
2216SV * 2660SV *
2279 else 2723 else
2280 *data++ = 0; 2724 *data++ = 0;
2281 } 2725 }
2282 } 2726 }
2283 2727
2728 /* if size is w*h + 5 then no data has been found */
2729 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2730 {
2284 SvPOK_only (data_sv); 2731 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2732 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2733 }
2734
2286 RETVAL = data_sv; 2735 RETVAL = data_sv;
2287} 2736}
2288 OUTPUT: 2737 OUTPUT:
2289 RETVAL 2738 RETVAL
2290 2739
2291void 2740void
2292set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2741set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2293 PPCODE: 2742 PPCODE:
2294{ 2743{
2295 int x, y, z; 2744 int x, y, z;
2296 int w, h; 2745 int w, h;
2297 int x1, y1; 2746 int x1, y1;
2747 STRLEN len;
2748 uint8_t *data, *end;
2749
2750 len = SvLEN (data_sv);
2751 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2752 data = SvPVbyte_nolen (data_sv);
2753 end = data + len + 8;
2754
2755 if (len < 5)
2756 XSRETURN_EMPTY;
2298 2757
2299 if (*data++ != 0) 2758 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */ 2759 XSRETURN_EMPTY; /* version mismatch */
2301 2760
2302 w = *data++ << 8; w |= *data++; 2761 w = *data++ << 8; w |= *data++;
2317 { 2776 {
2318 maprow *row = map_get_row (self, y); 2777 maprow *row = map_get_row (self, y);
2319 2778
2320 for (x = x0; x < x1; x++) 2779 for (x = x0; x < x1; x++)
2321 { 2780 {
2781 uint8_t flags;
2782
2783 if (data + 7 >= end)
2784 XSRETURN_EMPTY;
2785
2322 uint8_t flags = *data++; 2786 flags = *data++;
2323 2787
2324 if (flags) 2788 if (flags)
2325 { 2789 {
2326 mapcell *cell = row_get_cell (row, x); 2790 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 }; 2791 tileid tile[3] = { 0, 0, 0 };
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2794 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2795 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332 2796
2333 if (cell->darkness == 0) 2797 if (cell->darkness == 0)
2334 { 2798 {
2335 cell->darkness = 0; 2799 /*cell->darkness = 0;*/
2800 EXTEND (SP, 3);
2336 2801
2337 for (z = 0; z <= 2; z++) 2802 for (z = 0; z <= 2; z++)
2338 { 2803 {
2339 tileid t = tile [z]; 2804 tileid t = tile [z];
2340 2805
2341 if (t >= self->texs || (t && !self->tex [t].name)) 2806 if (t >= self->texs || (t && !self->tex [t].name))
2342 { 2807 {
2343 XPUSHs (sv_2mortal (newSViv (t))); 2808 PUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t); 2809 need_texid (self, t);
2345 } 2810 }
2346 2811
2347 cell->tile [z] = t; 2812 cell->tile [z] = t;
2348 } 2813 }
2393 if (RETVAL < 0) 2858 if (RETVAL < 0)
2394 { 2859 {
2395 RETVAL = Mix_GroupOldest (-1); 2860 RETVAL = Mix_GroupOldest (-1);
2396 2861
2397 if (RETVAL < 0) 2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2398 XSRETURN_UNDEF; 2868 XSRETURN_UNDEF;
2399 2869 }
2870 else
2400 Mix_HaltChannel (RETVAL); 2871 Mix_HaltChannel (RETVAL);
2401 } 2872 }
2402 2873
2403 Mix_UnregisterAllEffects (RETVAL); 2874 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128); 2875 Mix_Volume (RETVAL, 128);
2405} 2876}
2452void 2923void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE: 2925 CODE:
2455{ 2926{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459} 2930}
2460 2931
2461void 2932void
2462set_reverse_stereo (DC::Channel self, int flip) 2933set_reverse_stereo (DC::Channel self, int flip)
2464 Mix_SetReverseStereo (self, flip); 2935 Mix_SetReverseStereo (self, flip);
2465 2936
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467 2938
2468PROTOTYPES: DISABLE 2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2469 2952
2470DC::MixChunk 2953DC::MixChunk
2471new (SV *class, DC::RW rwops) 2954new (SV *class, DC::RW rwops)
2472 CODE: 2955 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2506 OUTPUT: 2989 OUTPUT:
2507 RETVAL 2990 RETVAL
2508 2991
2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2510 2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
3005
2511int 3006int
2512volume (int volume = -1) 3007volume (int volume = -1)
2513 PROTOTYPE: ;$ 3008 PROTOTYPE: ;$
2514 CODE: 3009 CODE:
2515 if (items > 0) 3010 if (items > 0)
2525 3020
2526void 3021void
2527halt () 3022halt ()
2528 CODE: 3023 CODE:
2529 Mix_HaltMusic (); 3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
3030 OUTPUT:
3031 RETVAL
2530 3032
2531DC::MixMusic 3033DC::MixMusic
2532new (SV *class, DC::RW rwops) 3034new (SV *class, DC::RW rwops)
2533 CODE: 3035 CODE:
2534 RETVAL = Mix_LoadMUS_RW (rwops); 3036 RETVAL = Mix_LoadMUS_RW (rwops);
2565 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
2566# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR), 3069 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION), 3070 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS), 3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
2570 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
2586 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA), 3091 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
2591 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
2593 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4), 3101 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8), 3102 const_iv (GL_RGBA8),
2663 const_iv (GL_NICEST), 3170 const_iv (GL_NICEST),
2664 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
2665 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2668# undef const_iv 3178# undef const_iv
2669 }; 3179 };
2670 3180
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2673 3183
2674 texture_av = newAV (); 3184 texture_av = newAV ();
2675 AvREAL_off (texture_av); 3185 AvREAL_off (texture_av);
2676} 3186}
2677 3187
2678void 3188void
2679disable_GL_EXT_blend_func_separate () 3189disable_GL_EXT_blend_func_separate ()
2680 CODE: 3190 CODE:
2681 gl.BlendFuncSeparate = 0; 3191 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0; 3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
2683 3196
2684char * 3197char *
2685gl_vendor () 3198gl_vendor ()
2686 CODE: 3199 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
2718 3231
2719int glGetError () 3232int glGetError ()
2720 3233
2721void glFinish () 3234void glFinish ()
2722 3235
3236void glFlush ()
3237
2723void glClear (int mask) 3238void glClear (int mask)
2724 3239
2725void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
2726 PROTOTYPE: @ 3241 PROTOTYPE: @
2727 3242
2736void glBlendFunc (int sfactor, int dfactor) 3251void glBlendFunc (int sfactor, int dfactor)
2737 3252
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE: 3254 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa); 3255 gl_BlendFuncSeparate (sa, da, saa, daa);
3256
3257# void glBlendEquation (int se)
2741 3258
2742void glDepthMask (int flag) 3259void glDepthMask (int flag)
2743 3260
2744void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
2745 3262
2780void glRotate (float angle, float x, float y, float z) 3297void glRotate (float angle, float x, float y, float z)
2781 CODE: 3298 CODE:
2782 glRotatef (angle, x, y, z); 3299 glRotatef (angle, x, y, z);
2783 3300
2784void glColor (float r, float g, float b, float a = 1.0) 3301void glColor (float r, float g, float b, float a = 1.0)
3302 PROTOTYPE: @
2785 ALIAS: 3303 ALIAS:
2786 glColor_premultiply = 1 3304 glColor_premultiply = 1
2787 CODE: 3305 CODE:
2788 if (ix) 3306 if (ix)
2789 { 3307 {
2894void glNewList (int list, int mode = GL_COMPILE) 3412void glNewList (int list, int mode = GL_COMPILE)
2895 3413
2896void glEndList () 3414void glEndList ()
2897 3415
2898void glCallList (int list) 3416void glCallList (int list)
3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2899 3422
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901 3424
2902PROTOTYPES: DISABLE 3425PROTOTYPES: DISABLE
2903 3426

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