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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.265 by root, Fri Jul 18 22:56:11 2008 UTC vs.
Revision 1.315 by root, Wed Jan 18 23:34:44 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
367 self->oy = 0; 401 self->oy = 0;
368 self->row = 0; 402 self->row = 0;
369 self->rows = 0; 403 self->rows = 0;
370} 404}
371 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
372static void 416static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 418{
375 int x, y; 419 int x, y;
376 maprow *row; 420 maprow *row;
390 if (x >= row->c1) 434 if (x >= row->c1)
391 break; 435 break;
392 436
393 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
394 438
395 cell->darkness = 0; 439 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 440 }
400 } 441 }
401} 442}
402 443
403typedef struct { 444typedef struct {
438 ev.code = 1; 479 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 481 ev.data2 = 0;
441 482
442 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
443} 490}
444 491
445static unsigned int 492static unsigned int
446minpot (unsigned int n) 493minpot (unsigned int n)
447{ 494{
514 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
515 return 0; 562 return 0;
516 563
517 return 1; 564 return 1;
518} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
519 624
520MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
521 626
522PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
523 628
552 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
553 658
554 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
557 712
558 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
641 796
797 const_iv (KMOD_LRAM),
798
642 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
643 800
644 const_iv (SDL_INIT_TIMER), 801 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 802 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 803 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 822 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 825 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
670# undef const_iv 829# undef const_iv
671 }; 830 };
672 831
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
675 834
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678} 837}
679 838
695NV ceil (NV x) 854NV ceil (NV x)
696 855
697IV minpot (UV n) 856IV minpot (UV n)
698 857
699IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
700 865
701void 866void
702pango_init () 867pango_init ()
703 CODE: 868 CODE:
704{ 869{
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif 877#endif
713} 878}
714 879
715char *SDL_GetError () 880char *SDL_GetError ()
881
882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
716 884
717int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
718 886
719int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
720 888
789 ); 957 );
790 958
791 if (RETVAL) 959 if (RETVAL)
792 { 960 {
793 av_clear (texture_av); 961 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
797#include "glfunc.h" 963#include "glfunc.h"
798#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
799 } 967 }
800} 968}
801 OUTPUT: 969 OUTPUT:
802 RETVAL 970 RETVAL
803 971
804void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
805SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
806 977
807char * 978char *
808SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
809 980
811SDL_GetAppState () 982SDL_GetAppState ()
812 983
813int 984int
814SDL_GetModState () 985SDL_GetModState ()
815 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
816void 991void
992SDL_PumpEvents ()
993
994void
817poll_events () 995peep_events ()
818 PPCODE: 996 PPCODE:
819{ 997{
820 SDL_Event ev; 998 SDL_Event ev;
821 999
822 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
829 { 1007 {
830 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
831 case SDL_KEYUP: 1009 case SDL_KEYUP:
832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
837 break; 1015 break;
838 1016
839 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
858 x = ev.motion.x; 1036 x = ev.motion.x;
859 y = ev.motion.y; 1037 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 } 1039 }
862 1040
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
864 hv_store (hv, "state", 5, newSViv (state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
865 hv_store (hv, "x", 1, newSViv (x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
866 hv_store (hv, "y", 1, newSViv (y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
867 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
868 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
888 1066
889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
890 } 1068 }
891} 1069}
892 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
893int 1084int
894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
895 POSTCALL: 1086 POSTCALL:
896 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
897 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
959add_font (char *file) 1150add_font (char *file)
960 CODE: 1151 CODE:
961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT: 1153 OUTPUT:
963 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
964 1162
965void 1163void
966load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
967 ALIAS: 1165 ALIAS:
968 load_image_file = 1 1166 load_image_file = 1
1084#if DEBUG 1282#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
1086#endif 1284#endif
1087} 1285}
1088 1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1089MODULE = Deliantra::Client PACKAGE = DC::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1090 1295
1091PROTOTYPES: DISABLE 1296PROTOTYPES: DISABLE
1092 1297
1093DC::Font 1298DC::Font
1522 if (ix) 1727 if (ix)
1523 { 1728 {
1524 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1525 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1526 } 1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1527} 1853}
1528 1854
1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE: 1856 CODE:
1531{ 1857{
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1641} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1642 1988
1643int 1989int
1644ox (DC::Map self) 1990ox (DC::Map self)
1645 ALIAS: 1991 ALIAS:
1646 oy = 1 1992 oy = 1
1727 { 2073 {
1728 ext = *data++; 2074 ext = *data++;
1729 cmd = ext & 0x7f; 2075 cmd = ext & 0x7f;
1730 2076
1731 if (cmd < 4) 2077 if (cmd < 4)
1732 cell->darkness = 255 - ext * 64 + 1; 2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1733 else if (cmd == 5) // health 2079 else if (cmd == 5) // health
1734 { 2080 {
1735 cell->stat_width = 1; 2081 cell->stat_width = 1;
1736 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1737 } 2083 }
1767 cell->tile [z] = self->face2tile [face]; 2113 cell->tile [z] = self->face2tile [face];
1768 2114
1769 if (cell->tile [z]) 2115 if (cell->tile [z])
1770 { 2116 {
1771 maptex *tex = self->tex + cell->tile [z]; 2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
1772 if (!tex->name) 2119 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z])); 2120 av_push (missing, newSViv (cell->tile [z]));
1774 2121
1775 if (tex->smoothtile) 2122 if (tex->smoothtile)
1776 { 2123 {
1777 maptex *smooth = self->tex + tex->smoothtile; 2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
1778 if (!smooth->name) 2126 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile)); 2127 av_push (missing, newSViv (tex->smoothtile));
1780 } 2128 }
1781 } 2129 }
1782 } 2130 }
1783 } 2131 }
1784 else 2132 else
1785 cell->darkness = 0; 2133 CELL_CLEAR (cell);
1786 } 2134 }
1787} 2135}
1788 OUTPUT: 2136 OUTPUT:
1789 RETVAL 2137 RETVAL
1790 2138
1810 ? self->row + y 2158 ? self->row + y
1811 : 0; 2159 : 0;
1812 2160
1813 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1814 { 2162 {
1815 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1816 2164
1817 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1818 { 2166 {
1819 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1820 2168
1822 { 2170 {
1823 maptex tex = self->tex [cell->tile [z]]; 2171 maptex tex = self->tex [cell->tile [z]];
1824 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1825 int a1 = tex.a; 2173 int a1 = tex.a;
1826 2174
1827 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1828 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1829 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1830 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1831 } 2179 }
1832 } 2180 }
1833 2181
1834 *map++ = (r ) 2182 *map++ = (r )
1835 | (g << 8) 2183 | (g << 8)
1842} 2190}
1843 OUTPUT: 2191 OUTPUT:
1844 RETVAL 2192 RETVAL
1845 2193
1846void 2194void
1847draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1848 CODE: 2196 CODE:
1849{ 2197{
1850 int x, y, z; 2198 int x, y, z;
1851 2199
1852 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1853 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1854 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1855 smooth_key skey; 2203 smooth_key skey;
1856 int pl_x, pl_y; 2204 int pl_x, pl_y;
1857 maptex pl_tex; 2205 maptex pl_tex;
1858 rc_t *rc = rc_alloc (); 2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
1859 rc_key_t key; 2208 rc_key_t key;
1860 rc_array_t *arr; 2209 rc_array_t *arr;
1861 2210
1862 pl_tex.name = 0; 2211 pl_tex.name = 0;
1863 2212
1864 // thats current max. sorry. 2213 // that's current max. sorry.
1865 if (sw > 255) sw = 255; 2214 if (sw > 255) sw = 255;
1866 if (sh > 255) sh = 255; 2215 if (sh > 255) sh = 255;
1867 2216
1868 // clear key, in case of extra padding 2217 // clear key, in case of extra padding
1869 memset (&skey, 0, sizeof (skey)); 2218 memset (&skey, 0, sizeof (skey));
1873 key.g = 255; 2222 key.g = 255;
1874 key.b = 255; 2223 key.b = 255;
1875 key.a = 255; 2224 key.a = 255;
1876 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
1877 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
1878 key.texname = -1;
1879 2227
1880 mx += self->x; 2228 mx += self->x;
1881 my += self->y; 2229 my += self->y;
1882 2230
1883 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1907 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1908 2256
1909 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1910 { 2258 {
1911 memset (smooth_level, 0, sizeof (smooth_level)); 2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
1912 2261
1913 for (y = 0; y < sh; y++) 2262 for (y = 0; y < sh; y++)
1914 if (0 <= y + my && y + my < self->rows) 2263 if (0 <= y + my && y + my < self->rows)
1915 { 2264 {
1916 maprow *row = self->row + (y + my); 2265 maprow *row = self->row + (y + my);
1922 tileid tile = cell->tile [z]; 2271 tileid tile = cell->tile [z];
1923 2272
1924 if (tile) 2273 if (tile)
1925 { 2274 {
1926 maptex tex = self->tex [tile]; 2275 maptex tex = self->tex [tile];
1927 int px = (x + 1) * T - tex.w; 2276 int px, py;
1928 int py = (y + 1) * T - tex.h;
1929 2277
1930 if (key.texname != tex.name) 2278 if (key.texname != tex.name)
1931 { 2279 {
2280 self->tex [tile].unused = 0;
2281
1932 if (!tex.name) 2282 if (!tex.name)
1933 tex = self->tex [2]; /* missing, replace by noface */ 2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1934 2284
1935 key.texname = tex.name; 2285 key.texname = tex.name;
1936 arr = rc_array (rc, &key); 2286 arr = rc_array (rc, &key);
1937 } 2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
1938 2291
1939 if (expect_false (cell->player == player) && expect_false (z == 2)) 2292 if (expect_false (cell->player == player) && expect_false (z == 2))
1940 { 2293 {
1941 pl_x = px; 2294 pl_x = px;
1942 pl_y = py; 2295 pl_y = py;
1947 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1948 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1949 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1950 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1951 2304
1952 if (expect_false (cell->flags) && expect_false (z == 2))
1953 {
1954 // overlays such as the speech bubble, probably more to come
1955 if (cell->flags & 1)
1956 {
1957 maptex tex = self->tex [1];
1958 int px = x * T + T * 2 / 32;
1959 int py = y * T - T * 6 / 32;
1960
1961 if (tex.name)
1962 {
1963 if (key.texname != tex.name)
1964 {
1965 key.texname = tex.name;
1966 arr = rc_array (rc, &key);
1967 }
1968
1969 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1970 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1971 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1972 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1973 }
1974 }
1975 }
1976
1977 // update smooth hash 2305 // update smooth hash
1978 if (tex.smoothtile) 2306 if (tex.smoothtile)
1979 { 2307 {
1980 skey.tile = tex.smoothtile; 2308 skey.tile = tex.smoothtile;
1981 skey.level = tex.smoothlevel; 2309 skey.level = tex.smoothlevel;
2009 // corners 2337 // corners
2010 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2011 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2012 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2013 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2014 } 2363 }
2015 } 2364 }
2016 } 2365 }
2017 } 2366 }
2018 2367
2045 if (!(bits & 0x1000) 2394 if (!(bits & 0x1000)
2046 && skey->level == level 2395 && skey->level == level
2047 && level > smooth_max [skey->x][skey->y]) 2396 && level > smooth_max [skey->x][skey->y])
2048 { 2397 {
2049 maptex tex = self->tex [skey->tile]; 2398 maptex tex = self->tex [skey->tile];
2050 int px = (((int)skey->x) - 1) * T; 2399 int px = (((int)skey->x) - 1) * Tw;
2051 int py = (((int)skey->y) - 1) * T; 2400 int py = (((int)skey->y) - 1) * Th;
2052 int border = bits & 15; 2401 int border = bits & 15;
2053 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2054 float dx = tex.s * .0625f; // 16 images/row 2403 float dx = tex.s * .0625f; // 16 images/row
2055 float dy = tex.t * .5f ; // 2 images/column 2404 float dy = tex.t * .5f ; // 2 images/column
2056 2405
2058 { 2407 {
2059 // this time avoiding texture state changes 2408 // this time avoiding texture state changes
2060 // save gobs of state changes. 2409 // save gobs of state changes.
2061 if (key.texname != tex.name) 2410 if (key.texname != tex.name)
2062 { 2411 {
2412 self->tex [skey->tile].unused = 0;
2413
2063 glEnd (); 2414 glEnd ();
2064 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2065 glBegin (GL_QUADS); 2416 glBegin (GL_QUADS);
2066 } 2417 }
2067 2418
2068 if (border) 2419 if (border)
2069 { 2420 {
2070 float ox = border * dx; 2421 float ox = border * dx;
2071 2422
2072 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2073 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2074 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2075 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2076 } 2427 }
2077 2428
2078 if (corner) 2429 if (corner)
2079 { 2430 {
2080 float ox = corner * dx; 2431 float ox = corner * dx;
2081 2432
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2083 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2084 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2085 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2086 } 2437 }
2087 } 2438 }
2088 } 2439 }
2089 } 2440 }
2090 } 2441 }
2099 } 2450 }
2100 2451
2101 if (pl_tex.name) 2452 if (pl_tex.name)
2102 { 2453 {
2103 maptex tex = pl_tex; 2454 maptex tex = pl_tex;
2104 int px = pl_x + pdx; 2455 int px = pl_x + sdx;
2105 int py = pl_y + pdy; 2456 int py = pl_y + sdy;
2106 2457
2107 key.texname = tex.name; 2458 key.texname = tex.name;
2108 arr = rc_array (rc, &key); 2459 arr = rc_array (rc, &key);
2109 2460
2110 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2461 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2113 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2114 2465
2115 rc_draw (rc); 2466 rc_draw (rc);
2116 } 2467 }
2117 2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
2118 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2119 rc_free (rc); 2473 rc_free (rc);
2474 rc_free (rc_ov);
2120 2475
2121 // top layer: overlays such as the health bar 2476 // top layer: overlays such as the health bar
2122 for (y = 0; y < sh; y++) 2477 for (y = 0; y < sh; y++)
2123 if (0 <= y + my && y + my < self->rows) 2478 if (0 <= y + my && y + my < self->rows)
2124 { 2479 {
2127 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
2128 if (row->c0 <= x + mx && x + mx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
2129 { 2484 {
2130 mapcell *cell = row->col + (x + mx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
2131 2486
2132 int px = x * T; 2487 int px = x * Tw;
2133 int py = y * T; 2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
2134 2495
2135 if (cell->stat_hp) 2496 if (cell->stat_hp)
2136 { 2497 {
2137 int width = cell->stat_width * T; 2498 int width = cell->stat_width * Tw;
2138 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2139 2500
2140 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
2141 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
2142 px + width - 1, py); 2503 px + width - 1, py);
2143 2504
2149 } 2510 }
2150 } 2511 }
2151} 2512}
2152 2513
2153void 2514void
2154draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2155 CODE: 2516 CODE:
2156{ 2517{
2157 static float color[16][3] = { 2518 static float color[16][3] = {
2158 { 0.00F, 0.00F, 0.00F }, 2519 { 0.00f, 0.00f, 0.00f },
2159 { 1.00F, 1.00F, 1.00F }, 2520 { 1.00f, 1.00f, 1.00f },
2160 { 0.00F, 0.00F, 0.55F }, 2521 { 0.00f, 0.00f, 0.55f },
2161 { 1.00F, 0.00F, 0.00F }, 2522 { 1.00f, 0.00f, 0.00f },
2162 2523
2163 { 1.00F, 0.54F, 0.00F }, 2524 { 1.00f, 0.54f, 0.00f },
2164 { 0.11F, 0.56F, 1.00F }, 2525 { 0.11f, 0.56f, 1.00f },
2165 { 0.93F, 0.46F, 0.00F }, 2526 { 0.93f, 0.46f, 0.00f },
2166 { 0.18F, 0.54F, 0.34F }, 2527 { 0.18f, 0.54f, 0.34f },
2167 2528
2168 { 0.56F, 0.73F, 0.56F }, 2529 { 0.56f, 0.73f, 0.56f },
2169 { 0.80F, 0.80F, 0.80F }, 2530 { 0.80f, 0.80f, 0.80f },
2170 { 0.55F, 0.41F, 0.13F }, 2531 { 0.55f, 0.41f, 0.13f },
2171 { 0.99F, 0.77F, 0.26F }, 2532 { 0.99f, 0.77f, 0.26f },
2172 2533
2173 { 0.74F, 0.65F, 0.41F }, 2534 { 0.74f, 0.65f, 0.41f },
2174 2535
2175 { 0.00F, 1.00F, 1.00F }, 2536 { 0.00f, 1.00f, 1.00f },
2176 { 1.00F, 0.00F, 1.00F }, 2537 { 1.00f, 0.00f, 1.00f },
2177 { 1.00F, 1.00F, 0.00F }, 2538 { 1.00f, 1.00f, 0.00f },
2178 }; 2539 };
2179 2540
2180 int x, y; 2541 int x, y;
2181 2542
2182 glEnable (GL_TEXTURE_2D); 2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
2183 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2184 glEnable (GL_BLEND); 2551 glEnable (GL_BLEND);
2185 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2186 glBegin (GL_QUADS); 2553 glBegin (GL_QUADS);
2187 2554
2188 for (y = 0; y < h; y++) 2555 for (y = 0; y < h; y++)
2192 2559
2193 if (m) 2560 if (m)
2194 { 2561 {
2195 float *c = color [m & 15]; 2562 float *c = color [m & 15];
2196 2563
2197 float tx1 = m & 0x40 ? 0.5 : 0.; 2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
2198 float tx2 = tx1 + 0.5; 2565 float tx2 = tx1 + 0.5f;
2199 2566
2200 glColor4f (c[0], c[1], c[2], 0.75); 2567 glColor4f (c[0], c[1], c[2], 1);
2201 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2202 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2203 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2204 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2205 } 2572 }
2213void 2580void
2214fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2215 PPCODE: 2582 PPCODE:
2216{ 2583{
2217 int x, y; 2584 int x, y;
2218 int sw1 = sw + 2; 2585 int sw1 = sw + 2;
2219 int sh1 = sh + 2; 2586 int sh1 = sh + 2;
2220 int sh3 = sh * 3; 2587 int sh3 = sh * 3;
2221 int sw34 = (sw * 3 + 3) & ~3; 2588 int sw3 = sw * 3;
2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2222 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2223 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2592 memset (darkness1, 0, sw1*sh1);
2224 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2225 2593
2226 SvPOK_only (darkness3_sv); 2594 SvPOK_only (darkness3_sv);
2227 SvCUR_set (darkness3_sv, sw34 * sh3); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
2228 2596
2229 mx += self->x - 1; 2597 mx += self->x - 1;
2230 my += self->y - 1; 2598 my += self->y - 1;
2231
2232 memset (darkness1, 255, sw1 * sh1);
2233 2599
2234 for (y = 0; y < sh1; y++) 2600 for (y = 0; y < sh1; y++)
2235 if (0 <= y + my && y + my < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
2236 { 2602 {
2237 maprow *row = self->row + (y + my); 2603 maprow *row = self->row + (y + my);
2240 if (row->c0 <= x + mx && x + mx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
2241 { 2607 {
2242 mapcell *cell = row->col + (x + mx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
2243 2609
2244 darkness1 [y * sw1 + x] = cell->darkness 2610 darkness1 [y * sw1 + x] = cell->darkness
2245 ? 255 - (cell->darkness - 1) 2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2246 : 255 - FOW_DARKNESS; 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2247 } 2613 }
2248 } 2614 }
2249 2615
2250 for (y = 0; y < sh; ++y) 2616 for (y = 0; y < sh; ++y)
2251 for (x = 0; x < sw; ++x) 2617 for (x = 0; x < sw; ++x)
2270 2636
2271 uint8_t r13 = (d13 + d23 + d12) / 3; 2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2272 uint8_t r23 = d23; 2638 uint8_t r23 = d23;
2273 uint8_t r33 = (d23 + d33 + d32) / 3; 2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2274 2640
2275 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2276 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2277 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2278 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2279 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2280 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2281 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2282 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2283 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2284 } 2650 }
2285 2651
2286 free (darkness1); 2652 free (darkness1);
2287 2653
2288 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
2289 PUSHs (sv_2mortal (newSViv (sw34))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
2290 PUSHs (sv_2mortal (newSViv (sh3))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
2291 PUSHs (darkness3_sv); 2657 PUSHs (darkness3_sv);
2292} 2658}
2293 2659
2294SV * 2660SV *
2492 if (RETVAL < 0) 2858 if (RETVAL < 0)
2493 { 2859 {
2494 RETVAL = Mix_GroupOldest (-1); 2860 RETVAL = Mix_GroupOldest (-1);
2495 2861
2496 if (RETVAL < 0) 2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2497 XSRETURN_UNDEF; 2868 XSRETURN_UNDEF;
2498 2869 }
2870 else
2499 Mix_HaltChannel (RETVAL); 2871 Mix_HaltChannel (RETVAL);
2500 } 2872 }
2501 2873
2502 Mix_UnregisterAllEffects (RETVAL); 2874 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128); 2875 Mix_Volume (RETVAL, 128);
2504} 2876}
2551void 2923void
2552set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2553 CODE: 2925 CODE:
2554{ 2926{
2555 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2556 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2557 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2558} 2930}
2559 2931
2560void 2932void
2561set_reverse_stereo (DC::Channel self, int flip) 2933set_reverse_stereo (DC::Channel self, int flip)
2563 Mix_SetReverseStereo (self, flip); 2935 Mix_SetReverseStereo (self, flip);
2564 2936
2565MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2566 2938
2567PROTOTYPES: DISABLE 2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2568 2952
2569DC::MixChunk 2953DC::MixChunk
2570new (SV *class, DC::RW rwops) 2954new (SV *class, DC::RW rwops)
2571 CODE: 2955 CODE:
2572 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2605 OUTPUT: 2989 OUTPUT:
2606 RETVAL 2990 RETVAL
2607 2991
2608MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2609 2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
3005
2610int 3006int
2611volume (int volume = -1) 3007volume (int volume = -1)
2612 PROTOTYPE: ;$ 3008 PROTOTYPE: ;$
2613 CODE: 3009 CODE:
2614 if (items > 0) 3010 if (items > 0)
2624 3020
2625void 3021void
2626halt () 3022halt ()
2627 CODE: 3023 CODE:
2628 Mix_HaltMusic (); 3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
3030 OUTPUT:
3031 RETVAL
2629 3032
2630DC::MixMusic 3033DC::MixMusic
2631new (SV *class, DC::RW rwops) 3034new (SV *class, DC::RW rwops)
2632 CODE: 3035 CODE:
2633 RETVAL = Mix_LoadMUS_RW (rwops); 3036 RETVAL = Mix_LoadMUS_RW (rwops);
2664 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
2665# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
2666 const_iv (GL_VENDOR), 3069 const_iv (GL_VENDOR),
2667 const_iv (GL_VERSION), 3070 const_iv (GL_VERSION),
2668 const_iv (GL_EXTENSIONS), 3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
2669 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
2670 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
2671 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
2672 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
2673 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
2685 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
2686 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
2687 const_iv (GL_DST_ALPHA), 3091 const_iv (GL_DST_ALPHA),
2688 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2689 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
2690 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_SRC_ALPHA_SATURATE),
2691 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
2692 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
2693 const_iv (GL_RGBA4), 3101 const_iv (GL_RGBA4),
2694 const_iv (GL_RGBA8), 3102 const_iv (GL_RGBA8),
2762 const_iv (GL_NICEST), 3170 const_iv (GL_NICEST),
2763 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
2764 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
2765 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
2766 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2767# undef const_iv 3178# undef const_iv
2768 }; 3179 };
2769 3180
2770 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2771 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2772 3183
2773 texture_av = newAV (); 3184 texture_av = newAV ();
2774 AvREAL_off (texture_av); 3185 AvREAL_off (texture_av);
2775} 3186}
2776 3187
2777void 3188void
2778disable_GL_EXT_blend_func_separate () 3189disable_GL_EXT_blend_func_separate ()
2779 CODE: 3190 CODE:
2780 gl.BlendFuncSeparate = 0; 3191 gl.BlendFuncSeparate = 0;
2781 gl.BlendFuncSeparateEXT = 0; 3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
2782 3196
2783char * 3197char *
2784gl_vendor () 3198gl_vendor ()
2785 CODE: 3199 CODE:
2786 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
2817 3231
2818int glGetError () 3232int glGetError ()
2819 3233
2820void glFinish () 3234void glFinish ()
2821 3235
3236void glFlush ()
3237
2822void glClear (int mask) 3238void glClear (int mask)
2823 3239
2824void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
2825 PROTOTYPE: @ 3241 PROTOTYPE: @
2826 3242
2835void glBlendFunc (int sfactor, int dfactor) 3251void glBlendFunc (int sfactor, int dfactor)
2836 3252
2837void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2838 CODE: 3254 CODE:
2839 gl_BlendFuncSeparate (sa, da, saa, daa); 3255 gl_BlendFuncSeparate (sa, da, saa, daa);
3256
3257# void glBlendEquation (int se)
2840 3258
2841void glDepthMask (int flag) 3259void glDepthMask (int flag)
2842 3260
2843void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
2844 3262
2879void glRotate (float angle, float x, float y, float z) 3297void glRotate (float angle, float x, float y, float z)
2880 CODE: 3298 CODE:
2881 glRotatef (angle, x, y, z); 3299 glRotatef (angle, x, y, z);
2882 3300
2883void glColor (float r, float g, float b, float a = 1.0) 3301void glColor (float r, float g, float b, float a = 1.0)
3302 PROTOTYPE: @
2884 ALIAS: 3303 ALIAS:
2885 glColor_premultiply = 1 3304 glColor_premultiply = 1
2886 CODE: 3305 CODE:
2887 if (ix) 3306 if (ix)
2888 { 3307 {
2993void glNewList (int list, int mode = GL_COMPILE) 3412void glNewList (int list, int mode = GL_COMPILE)
2994 3413
2995void glEndList () 3414void glEndList ()
2996 3415
2997void glCallList (int list) 3416void glCallList (int list)
3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2998 3422
2999MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3000 3424
3001PROTOTYPES: DISABLE 3425PROTOTYPES: DISABLE
3002 3426

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