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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC vs.
Revision 1.315 by root, Wed Jan 18 23:34:44 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
95 123
96static AV *texture_av; 124static AV *texture_av;
97 125
98static struct 126static struct
99{ 127{
231 int w, h; 259 int w, h;
232 float s, t; 260 float s, t;
233 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
234 tileid smoothtile; 262 tileid smoothtile;
235 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
236} maptex; 265} maptex;
237 266
238typedef struct { 267typedef struct {
239 uint32_t player; 268 uint32_t player;
240 tileid tile[3]; 269 tileid tile[3];
453 482
454 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
455} 484}
456 485
457static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
458minpot (unsigned int n) 493minpot (unsigned int n)
459{ 494{
460 if (!n) 495 if (!n)
461 return 0; 496 return 0;
462 497
527 return 0; 562 return 0;
528 563
529 return 1; 564 return 1;
530} 565}
531 566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
532static void 581static void
533deliantra_main () 582deliantra_main (SV *real_main)
534{ 583{
535 char *argv[] = { 0 }; 584 dSP;
536 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
537} 588}
538 589
539#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
540 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
545 */ 598 */
546 extern C_LINKAGE int 599 extern C_LINKAGE int
547 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
548 { 601 {
549 deliantra_main (); 602 deliantra_main (real_main);
550 } 603 }
551 604
552 #undef main 605 #undef main
553 606
554 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
555 608
556 static void 609 static void
557 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
558 { 611 {
612 real_main = real_main_;
613
559 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv); 615 (main) (1, argv);
561 } 616 }
562#else 617#else
563 static void 618 static void
564 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
565 { 620 {
566 deliantra_main (); 621 deliantra_main (real_main);
567 } 622 }
568#endif 623#endif
569 624
570MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
571 626
737 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
738 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
739 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
740 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
741 796
797 const_iv (KMOD_LRAM),
798
742 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
743 800
744 const_iv (SDL_INIT_TIMER), 801 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO), 802 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO), 803 const_iv (SDL_INIT_VIDEO),
770 827
771 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
772# undef const_iv 829# undef const_iv
773 }; 830 };
774 831
775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
777 834
778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
780} 837}
781 838
797NV ceil (NV x) 854NV ceil (NV x)
798 855
799IV minpot (UV n) 856IV minpot (UV n)
800 857
801IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
802 865
803void 866void
804pango_init () 867pango_init ()
805 CODE: 868 CODE:
806{ 869{
814#endif 877#endif
815} 878}
816 879
817char *SDL_GetError () 880char *SDL_GetError ()
818 881
819void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
820 884
821int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
822 886
823int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
824 888
893 ); 957 );
894 958
895 if (RETVAL) 959 if (RETVAL)
896 { 960 {
897 av_clear (texture_av); 961 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
901#include "glfunc.h" 963#include "glfunc.h"
902#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
903 } 967 }
904} 968}
905 OUTPUT: 969 OUTPUT:
906 RETVAL 970 RETVAL
907 971
908void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
909SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
910 977
911char * 978char *
912SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
913 980
915SDL_GetAppState () 982SDL_GetAppState ()
916 983
917int 984int
918SDL_GetModState () 985SDL_GetModState ()
919 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
920void 991void
992SDL_PumpEvents ()
993
994void
921poll_events () 995peep_events ()
922 PPCODE: 996 PPCODE:
923{ 997{
924 SDL_Event ev; 998 SDL_Event ev;
925 999
926 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
933 { 1007 {
934 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
935 case SDL_KEYUP: 1009 case SDL_KEYUP:
936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
941 break; 1015 break;
942 1016
943 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
962 x = ev.motion.x; 1036 x = ev.motion.x;
963 y = ev.motion.y; 1037 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 } 1039 }
966 1040
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
968 hv_store (hv, "state", 5, newSViv (state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
969 hv_store (hv, "x", 1, newSViv (x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
970 hv_store (hv, "y", 1, newSViv (y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
971 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
972 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 1066
993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
994 } 1068 }
995} 1069}
996 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
997int 1084int
998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
999 POSTCALL: 1086 POSTCALL:
1000 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
1001 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
1063add_font (char *file) 1150add_font (char *file)
1064 CODE: 1151 CODE:
1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT: 1153 OUTPUT:
1067 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1068 1162
1069void 1163void
1070load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
1071 ALIAS: 1165 ALIAS:
1072 load_image_file = 1 1166 load_image_file = 1
1188#if DEBUG 1282#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
1190#endif 1284#endif
1191} 1285}
1192 1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1193MODULE = Deliantra::Client PACKAGE = DC::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1194 1295
1195PROTOTYPES: DISABLE 1296PROTOTYPES: DISABLE
1196 1297
1197DC::Font 1298DC::Font
1626 if (ix) 1727 if (ix)
1627 { 1728 {
1628 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1629 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1630 } 1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1631} 1853}
1632 1854
1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE: 1856 CODE:
1635{ 1857{
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1745} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1746 1988
1747int 1989int
1748ox (DC::Map self) 1990ox (DC::Map self)
1749 ALIAS: 1991 ALIAS:
1750 oy = 1 1992 oy = 1
1831 { 2073 {
1832 ext = *data++; 2074 ext = *data++;
1833 cmd = ext & 0x7f; 2075 cmd = ext & 0x7f;
1834 2076
1835 if (cmd < 4) 2077 if (cmd < 4)
1836 cell->darkness = 255 - ext * 64 + 1; 2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1837 else if (cmd == 5) // health 2079 else if (cmd == 5) // health
1838 { 2080 {
1839 cell->stat_width = 1; 2081 cell->stat_width = 1;
1840 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1841 } 2083 }
1871 cell->tile [z] = self->face2tile [face]; 2113 cell->tile [z] = self->face2tile [face];
1872 2114
1873 if (cell->tile [z]) 2115 if (cell->tile [z])
1874 { 2116 {
1875 maptex *tex = self->tex + cell->tile [z]; 2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
1876 if (!tex->name) 2119 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z])); 2120 av_push (missing, newSViv (cell->tile [z]));
1878 2121
1879 if (tex->smoothtile) 2122 if (tex->smoothtile)
1880 { 2123 {
1881 maptex *smooth = self->tex + tex->smoothtile; 2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
1882 if (!smooth->name) 2126 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile)); 2127 av_push (missing, newSViv (tex->smoothtile));
1884 } 2128 }
1885 } 2129 }
1886 } 2130 }
1914 ? self->row + y 2158 ? self->row + y
1915 : 0; 2159 : 0;
1916 2160
1917 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1918 { 2162 {
1919 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1920 2164
1921 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1922 { 2166 {
1923 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1924 2168
1926 { 2170 {
1927 maptex tex = self->tex [cell->tile [z]]; 2171 maptex tex = self->tex [cell->tile [z]];
1928 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1929 int a1 = tex.a; 2173 int a1 = tex.a;
1930 2174
1931 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1932 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1933 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1934 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1935 } 2179 }
1936 } 2180 }
1937 2181
1938 *map++ = (r ) 2182 *map++ = (r )
1939 | (g << 8) 2183 | (g << 8)
1946} 2190}
1947 OUTPUT: 2191 OUTPUT:
1948 RETVAL 2192 RETVAL
1949 2193
1950void 2194void
1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1952 CODE: 2196 CODE:
1953{ 2197{
1954 int x, y, z; 2198 int x, y, z;
1955 2199
1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey; 2203 smooth_key skey;
1960 int pl_x, pl_y; 2204 int pl_x, pl_y;
1961 maptex pl_tex; 2205 maptex pl_tex;
1962 rc_t *rc = rc_alloc (); 2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
1963 rc_key_t key; 2208 rc_key_t key;
1964 rc_array_t *arr; 2209 rc_array_t *arr;
1965 2210
1966 pl_tex.name = 0; 2211 pl_tex.name = 0;
1967 2212
1968 // thats current max. sorry. 2213 // that's current max. sorry.
1969 if (sw > 255) sw = 255; 2214 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255; 2215 if (sh > 255) sh = 255;
1971 2216
1972 // clear key, in case of extra padding 2217 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey)); 2218 memset (&skey, 0, sizeof (skey));
1977 key.g = 255; 2222 key.g = 255;
1978 key.b = 255; 2223 key.b = 255;
1979 key.a = 255; 2224 key.a = 255;
1980 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983 2227
1984 mx += self->x; 2228 mx += self->x;
1985 my += self->y; 2229 my += self->y;
1986 2230
1987 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012 2256
2013 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
2014 { 2258 {
2015 memset (smooth_level, 0, sizeof (smooth_level)); 2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
2016 2261
2017 for (y = 0; y < sh; y++) 2262 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows) 2263 if (0 <= y + my && y + my < self->rows)
2019 { 2264 {
2020 maprow *row = self->row + (y + my); 2265 maprow *row = self->row + (y + my);
2026 tileid tile = cell->tile [z]; 2271 tileid tile = cell->tile [z];
2027 2272
2028 if (tile) 2273 if (tile)
2029 { 2274 {
2030 maptex tex = self->tex [tile]; 2275 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w; 2276 int px, py;
2032 int py = (y + 1) * T - tex.h;
2033 2277
2034 if (key.texname != tex.name) 2278 if (key.texname != tex.name)
2035 { 2279 {
2280 self->tex [tile].unused = 0;
2281
2036 if (!tex.name) 2282 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */ 2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2038 2284
2039 key.texname = tex.name; 2285 key.texname = tex.name;
2040 arr = rc_array (rc, &key); 2286 arr = rc_array (rc, &key);
2041 } 2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
2042 2291
2043 if (expect_false (cell->player == player) && expect_false (z == 2)) 2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 { 2293 {
2045 pl_x = px; 2294 pl_x = px;
2046 pl_y = py; 2295 pl_y = py;
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055 2304
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash 2305 // update smooth hash
2082 if (tex.smoothtile) 2306 if (tex.smoothtile)
2083 { 2307 {
2084 skey.tile = tex.smoothtile; 2308 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel; 2309 skey.level = tex.smoothlevel;
2113 // corners 2337 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2118 } 2363 }
2119 } 2364 }
2120 } 2365 }
2121 } 2366 }
2122 2367
2149 if (!(bits & 0x1000) 2394 if (!(bits & 0x1000)
2150 && skey->level == level 2395 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y]) 2396 && level > smooth_max [skey->x][skey->y])
2152 { 2397 {
2153 maptex tex = self->tex [skey->tile]; 2398 maptex tex = self->tex [skey->tile];
2154 int px = (((int)skey->x) - 1) * T; 2399 int px = (((int)skey->x) - 1) * Tw;
2155 int py = (((int)skey->y) - 1) * T; 2400 int py = (((int)skey->y) - 1) * Th;
2156 int border = bits & 15; 2401 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row 2403 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column 2404 float dy = tex.t * .5f ; // 2 images/column
2160 2405
2162 { 2407 {
2163 // this time avoiding texture state changes 2408 // this time avoiding texture state changes
2164 // save gobs of state changes. 2409 // save gobs of state changes.
2165 if (key.texname != tex.name) 2410 if (key.texname != tex.name)
2166 { 2411 {
2412 self->tex [skey->tile].unused = 0;
2413
2167 glEnd (); 2414 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS); 2416 glBegin (GL_QUADS);
2170 } 2417 }
2171 2418
2172 if (border) 2419 if (border)
2173 { 2420 {
2174 float ox = border * dx; 2421 float ox = border * dx;
2175 2422
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2180 } 2427 }
2181 2428
2182 if (corner) 2429 if (corner)
2183 { 2430 {
2184 float ox = corner * dx; 2431 float ox = corner * dx;
2185 2432
2186 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2190 } 2437 }
2191 } 2438 }
2192 } 2439 }
2193 } 2440 }
2194 } 2441 }
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218 2465
2219 rc_draw (rc); 2466 rc_draw (rc);
2220 } 2467 }
2221 2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
2222 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2223 rc_free (rc); 2473 rc_free (rc);
2474 rc_free (rc_ov);
2224 2475
2225 // top layer: overlays such as the health bar 2476 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++) 2477 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows) 2478 if (0 <= y + my && y + my < self->rows)
2228 { 2479 {
2231 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
2232 if (row->c0 <= x + mx && x + mx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
2233 { 2484 {
2234 mapcell *cell = row->col + (x + mx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
2235 2486
2236 int px = x * T; 2487 int px = x * Tw;
2237 int py = y * T; 2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
2238 2495
2239 if (cell->stat_hp) 2496 if (cell->stat_hp)
2240 { 2497 {
2241 int width = cell->stat_width * T; 2498 int width = cell->stat_width * Tw;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2243 2500
2244 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
2245 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
2246 px + width - 1, py); 2503 px + width - 1, py);
2247 2504
2253 } 2510 }
2254 } 2511 }
2255} 2512}
2256 2513
2257void 2514void
2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2259 CODE: 2516 CODE:
2260{ 2517{
2261 static float color[16][3] = { 2518 static float color[16][3] = {
2262 { 0.00F, 0.00F, 0.00F }, 2519 { 0.00f, 0.00f, 0.00f },
2263 { 1.00F, 1.00F, 1.00F }, 2520 { 1.00f, 1.00f, 1.00f },
2264 { 0.00F, 0.00F, 0.55F }, 2521 { 0.00f, 0.00f, 0.55f },
2265 { 1.00F, 0.00F, 0.00F }, 2522 { 1.00f, 0.00f, 0.00f },
2266 2523
2267 { 1.00F, 0.54F, 0.00F }, 2524 { 1.00f, 0.54f, 0.00f },
2268 { 0.11F, 0.56F, 1.00F }, 2525 { 0.11f, 0.56f, 1.00f },
2269 { 0.93F, 0.46F, 0.00F }, 2526 { 0.93f, 0.46f, 0.00f },
2270 { 0.18F, 0.54F, 0.34F }, 2527 { 0.18f, 0.54f, 0.34f },
2271 2528
2272 { 0.56F, 0.73F, 0.56F }, 2529 { 0.56f, 0.73f, 0.56f },
2273 { 0.80F, 0.80F, 0.80F }, 2530 { 0.80f, 0.80f, 0.80f },
2274 { 0.55F, 0.41F, 0.13F }, 2531 { 0.55f, 0.41f, 0.13f },
2275 { 0.99F, 0.77F, 0.26F }, 2532 { 0.99f, 0.77f, 0.26f },
2276 2533
2277 { 0.74F, 0.65F, 0.41F }, 2534 { 0.74f, 0.65f, 0.41f },
2278 2535
2279 { 0.00F, 1.00F, 1.00F }, 2536 { 0.00f, 1.00f, 1.00f },
2280 { 1.00F, 0.00F, 1.00F }, 2537 { 1.00f, 0.00f, 1.00f },
2281 { 1.00F, 1.00F, 0.00F }, 2538 { 1.00f, 1.00f, 0.00f },
2282 }; 2539 };
2283 2540
2284 int x, y; 2541 int x, y;
2285 2542
2286 glEnable (GL_TEXTURE_2D); 2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2288 glEnable (GL_BLEND); 2551 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS); 2553 glBegin (GL_QUADS);
2291 2554
2292 for (y = 0; y < h; y++) 2555 for (y = 0; y < h; y++)
2296 2559
2297 if (m) 2560 if (m)
2298 { 2561 {
2299 float *c = color [m & 15]; 2562 float *c = color [m & 15];
2300 2563
2301 float tx1 = m & 0x40 ? 0.5 : 0.; 2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
2302 float tx2 = tx1 + 0.5; 2565 float tx2 = tx1 + 0.5f;
2303 2566
2304 glColor4f (c[0], c[1], c[2], 0.75); 2567 glColor4f (c[0], c[1], c[2], 1);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 } 2572 }
2317void 2580void
2318fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2319 PPCODE: 2582 PPCODE:
2320{ 2583{
2321 int x, y; 2584 int x, y;
2322 int sw1 = sw + 2; 2585 int sw1 = sw + 2;
2323 int sh1 = sh + 2; 2586 int sh1 = sh + 2;
2324 int sh3 = sh * 3; 2587 int sh3 = sh * 3;
2325 int sw34 = (sw * 3 + 3) & ~3; 2588 int sw3 = sw * 3;
2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2592 memset (darkness1, 0, sw1*sh1);
2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2329 2593
2330 SvPOK_only (darkness3_sv); 2594 SvPOK_only (darkness3_sv);
2331 SvCUR_set (darkness3_sv, sw34 * sh3); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
2332 2596
2333 mx += self->x - 1; 2597 mx += self->x - 1;
2334 my += self->y - 1; 2598 my += self->y - 1;
2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337 2599
2338 for (y = 0; y < sh1; y++) 2600 for (y = 0; y < sh1; y++)
2339 if (0 <= y + my && y + my < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
2340 { 2602 {
2341 maprow *row = self->row + (y + my); 2603 maprow *row = self->row + (y + my);
2344 if (row->c0 <= x + mx && x + mx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
2345 { 2607 {
2346 mapcell *cell = row->col + (x + mx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
2347 2609
2348 darkness1 [y * sw1 + x] = cell->darkness 2610 darkness1 [y * sw1 + x] = cell->darkness
2349 ? 255 - (cell->darkness - 1) 2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2350 : 255 - FOW_DARKNESS; 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2351 } 2613 }
2352 } 2614 }
2353 2615
2354 for (y = 0; y < sh; ++y) 2616 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x) 2617 for (x = 0; x < sw; ++x)
2374 2636
2375 uint8_t r13 = (d13 + d23 + d12) / 3; 2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23; 2638 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3; 2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2378 2640
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2388 } 2650 }
2389 2651
2390 free (darkness1); 2652 free (darkness1);
2391 2653
2392 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
2393 PUSHs (sv_2mortal (newSViv (sw34))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
2394 PUSHs (sv_2mortal (newSViv (sh3))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
2395 PUSHs (darkness3_sv); 2657 PUSHs (darkness3_sv);
2396} 2658}
2397 2659
2398SV * 2660SV *
2596 if (RETVAL < 0) 2858 if (RETVAL < 0)
2597 { 2859 {
2598 RETVAL = Mix_GroupOldest (-1); 2860 RETVAL = Mix_GroupOldest (-1);
2599 2861
2600 if (RETVAL < 0) 2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2601 XSRETURN_UNDEF; 2868 XSRETURN_UNDEF;
2602 2869 }
2870 else
2603 Mix_HaltChannel (RETVAL); 2871 Mix_HaltChannel (RETVAL);
2604 } 2872 }
2605 2873
2606 Mix_UnregisterAllEffects (RETVAL); 2874 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128); 2875 Mix_Volume (RETVAL, 128);
2608} 2876}
2655void 2923void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE: 2925 CODE:
2658{ 2926{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662} 2930}
2663 2931
2664void 2932void
2665set_reverse_stereo (DC::Channel self, int flip) 2933set_reverse_stereo (DC::Channel self, int flip)
2667 Mix_SetReverseStereo (self, flip); 2935 Mix_SetReverseStereo (self, flip);
2668 2936
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670 2938
2671PROTOTYPES: DISABLE 2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2672 2952
2673DC::MixChunk 2953DC::MixChunk
2674new (SV *class, DC::RW rwops) 2954new (SV *class, DC::RW rwops)
2675 CODE: 2955 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2709 OUTPUT: 2989 OUTPUT:
2710 RETVAL 2990 RETVAL
2711 2991
2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2713 2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
3005
2714int 3006int
2715volume (int volume = -1) 3007volume (int volume = -1)
2716 PROTOTYPE: ;$ 3008 PROTOTYPE: ;$
2717 CODE: 3009 CODE:
2718 if (items > 0) 3010 if (items > 0)
2728 3020
2729void 3021void
2730halt () 3022halt ()
2731 CODE: 3023 CODE:
2732 Mix_HaltMusic (); 3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
3030 OUTPUT:
3031 RETVAL
2733 3032
2734DC::MixMusic 3033DC::MixMusic
2735new (SV *class, DC::RW rwops) 3034new (SV *class, DC::RW rwops)
2736 CODE: 3035 CODE:
2737 RETVAL = Mix_LoadMUS_RW (rwops); 3036 RETVAL = Mix_LoadMUS_RW (rwops);
2768 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
2769# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR), 3069 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION), 3070 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS), 3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
2773 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
2774 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
2775 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
2776 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
2777 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
2789 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
2790 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
2791 const_iv (GL_DST_ALPHA), 3091 const_iv (GL_DST_ALPHA),
2792 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2793 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
2794 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_SRC_ALPHA_SATURATE),
2795 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
2796 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
2797 const_iv (GL_RGBA4), 3101 const_iv (GL_RGBA4),
2798 const_iv (GL_RGBA8), 3102 const_iv (GL_RGBA8),
2866 const_iv (GL_NICEST), 3170 const_iv (GL_NICEST),
2867 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
2868 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2871# undef const_iv 3178# undef const_iv
2872 }; 3179 };
2873 3180
2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2876 3183
2877 texture_av = newAV (); 3184 texture_av = newAV ();
2878 AvREAL_off (texture_av); 3185 AvREAL_off (texture_av);
2879} 3186}
2880 3187
2881void 3188void
2882disable_GL_EXT_blend_func_separate () 3189disable_GL_EXT_blend_func_separate ()
2883 CODE: 3190 CODE:
2884 gl.BlendFuncSeparate = 0; 3191 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0; 3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
2886 3196
2887char * 3197char *
2888gl_vendor () 3198gl_vendor ()
2889 CODE: 3199 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
2921 3231
2922int glGetError () 3232int glGetError ()
2923 3233
2924void glFinish () 3234void glFinish ()
2925 3235
3236void glFlush ()
3237
2926void glClear (int mask) 3238void glClear (int mask)
2927 3239
2928void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
2929 PROTOTYPE: @ 3241 PROTOTYPE: @
2930 3242
2939void glBlendFunc (int sfactor, int dfactor) 3251void glBlendFunc (int sfactor, int dfactor)
2940 3252
2941void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE: 3254 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa); 3255 gl_BlendFuncSeparate (sa, da, saa, daa);
3256
3257# void glBlendEquation (int se)
2944 3258
2945void glDepthMask (int flag) 3259void glDepthMask (int flag)
2946 3260
2947void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
2948 3262
2983void glRotate (float angle, float x, float y, float z) 3297void glRotate (float angle, float x, float y, float z)
2984 CODE: 3298 CODE:
2985 glRotatef (angle, x, y, z); 3299 glRotatef (angle, x, y, z);
2986 3300
2987void glColor (float r, float g, float b, float a = 1.0) 3301void glColor (float r, float g, float b, float a = 1.0)
3302 PROTOTYPE: @
2988 ALIAS: 3303 ALIAS:
2989 glColor_premultiply = 1 3304 glColor_premultiply = 1
2990 CODE: 3305 CODE:
2991 if (ix) 3306 if (ix)
2992 { 3307 {
3097void glNewList (int list, int mode = GL_COMPILE) 3412void glNewList (int list, int mode = GL_COMPILE)
3098 3413
3099void glEndList () 3414void glEndList ()
3100 3415
3101void glCallList (int list) 3416void glCallList (int list)
3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3102 3422
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104 3424
3105PROTOTYPES: DISABLE 3425PROTOTYPES: DISABLE
3106 3426

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