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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC vs.
Revision 1.316 by root, Sun Nov 4 02:13:53 2012 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
52 125
53static struct 126static struct
54{ 127{
55#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 129#include "glfunc.h"
57#undef GL_FUNC 130#undef GL_FUNC
58} gl; 131} gl;
59 132
133static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 135{
62 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 140 else
67 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
68} 142}
69 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
72 179
73typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
74 199
75typedef struct cf_layout { 200typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
79 int base_height; 203 int base_height;
80 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
81} *CFClient__Layout; 206} *DC__Layout;
82 207
83static CFClient__Font default_font; 208static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
86 211
87static void 212static void
88substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
89{ 214{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 216#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 218#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 220}
97 221
98static void 222static void
99layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
100{ 224{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
103 */ 227 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
105 229
106 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 232
109 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
110} 234}
111 235
112static void 236static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
116 243
117 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 246
120 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
121} 248 if (!rect.height) rect.height = 1;
122 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
123typedef uint16_t mapface; 255typedef uint16_t faceid;
124 256
125typedef struct { 257typedef struct {
126 GLint name; 258 GLuint name;
127 int w, h; 259 int w, h;
128 float s, t; 260 float s, t;
129 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
130} maptex; 265} maptex;
131 266
132typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
133 int16_t darkness; 270 uint16_t darkness;
134 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 272} mapcell;
136 273
137typedef struct { 274typedef struct {
138 int32_t c0, c1; 275 int32_t c0, c1;
139 mapcell *col; 276 mapcell *col;
140} maprow; 277} maprow;
141 278
142typedef struct map { 279typedef struct map {
143 int x, y, w, h; 280 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 282 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 283 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 284
151 int32_t rows; 285 int32_t rows;
152 maprow *row; 286 maprow *row;
153} *CFClient__Map; 287} *DC__Map;
154 288
155static char * 289static char *
156prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
157{ 291{
158 char *p; 292 char *p;
175} 309}
176 310
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
180static maprow * 334static maprow *
181map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
182{ 336{
183 if (0 > y) 337 if (0 > y)
184 { 338 {
185 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
224 378
225 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
226} 380}
227 381
228static mapcell * 382static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
230{ 384{
231 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
232} 386}
233 387
234static void 388static void
235map_clear (CFClient__Map self) 389map_clear (DC__Map self)
236{ 390{
237 int r; 391 int r;
238 392
239 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
247 self->oy = 0; 401 self->oy = 0;
248 self->row = 0; 402 self->row = 0;
249 self->rows = 0; 403 self->rows = 0;
250} 404}
251 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
252static void 416static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
254{ 418{
255 int x, y; 419 int x, y;
256 maprow *row; 420 maprow *row;
421 mapcell *cell;
257 422
258 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 424 if (y >= 0)
260 { 425 {
261 if (y >= self->rows) 426 if (y >= self->rows)
267 if (x >= row->c0) 432 if (x >= row->c0)
268 { 433 {
269 if (x >= row->c1) 434 if (x >= row->c1)
270 break; 435 break;
271 436
272 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
273 } 440 }
274 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
275} 458}
276 459
277static void 460static void
278music_finished (void) 461music_finished (void)
279{ 462{
298 ev.data2 = 0; 481 ev.data2 = 0;
299 482
300 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
301} 484}
302 485
303MODULE = CFClient PACKAGE = CFClient 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
304 626
305PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
306 628
307BOOT: 629BOOT:
308{ 630{
309 HV *stash = gv_stashpv ("CFClient", 1); 631 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 632 static const struct {
311 const char *name; 633 const char *name;
312 IV iv; 634 IV iv;
313 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
315 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
397 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 796
410 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
411 const_iv (KMOD_ALT), 798
412 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
413# undef const_iv 829# undef const_iv
414 }; 830 };
415 831
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
844
845int
846in_destruct ()
847 CODE:
848 RETVAL = PL_main_cv == Nullcv;
849 OUTPUT:
850 RETVAL
851
852NV floor (NV x)
853
854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
419 865
420void 866void
421pango_init () 867pango_init ()
422 CODE: 868 CODE:
423{ 869{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428 873 /*pango_context_set_font_description (opengl_context, default_font);*/
429 cairo_fontmap = pango_cairo_font_map_get_default (); 874#if PANGO_VERSION_CHECK (1, 15, 2)
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
431} 878}
432 879
433int 880char *SDL_GetError ()
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
435 881
436void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
437SDL_Quit () 891void SDL_Quit ()
438 892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
439void 902void
440SDL_ListModes () 903SDL_ListModes (int rgb, int alpha)
441 PPCODE: 904 PPCODE:
442{ 905{
443 SDL_Rect **m; 906 SDL_Rect **m;
444 907
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 912
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 915
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 920
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
460 SDL_EnableUNICODE (1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
462 923
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 925
465 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
466 while (*m) 927 while (*m)
467 { 928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
468 AV *av = newAV (); 931 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
472 938
473 ++m; 939 ++m;
474 } 940 }
475} 941}
476 942
477char *
478SDL_GetError ()
479
480int 943int
481SDL_SetVideoMode (int w, int h, int fullscreen) 944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
483 RETVAL = !!SDL_SetVideoMode ( 955 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 957 );
958
486 if (RETVAL) 959 if (RETVAL)
487 { 960 {
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 961 av_clear (texture_av);
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 963#include "glfunc.h"
491# undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
492 } 967 }
968}
493 OUTPUT: 969 OUTPUT:
494 RETVAL 970 RETVAL
495 971
496void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
497SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
498 977
499char * 978char *
500SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
501 980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
502void 991void
503SDL_PollEvent () 992SDL_PumpEvents ()
993
994void
995peep_events ()
504 PPCODE: 996 PPCODE:
505{ 997{
506 SDL_Event ev; 998 SDL_Event ev;
507 999
508 while (SDL_PollEvent (&ev)) 1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 1002 {
510 HV *hv = newHV (); 1003 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 1005
513 switch (ev.type) 1006 switch (ev.type)
514 { 1007 {
515 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
516 case SDL_KEYUP: 1009 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 1015 break;
522 1016
523 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 1020 break;
527 1021
528 case SDL_MOUSEMOTION: 1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
536 break; 1048 break;
537 1049
538 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
541 1053
542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 1064 break;
553 } 1065 }
554 1066
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
556 } 1068 }
557} 1069}
558 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
559int 1084int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
561 POSTCALL: 1086 POSTCALL:
562 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
563 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
564 1089
565void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
566Mix_CloseAudio () 1107Mix_CloseAudio ()
567 1108
568int 1109int
569Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
570 1111
1112const char *
1113Mix_GetError ()
1114
571void 1115void
572lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
573 CODE: 1117 CODE:
1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1119
1120void
1121win32_proxy_info ()
1122 PPCODE:
1123{
574#ifndef _WIN32 1124#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1125 char buffer[2048];
1126 DWORD buflen;
1127
1128 EXTEND (SP, 3);
1129
1130 buflen = sizeof (buffer);
1131 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1132 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1133 {
1134 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1135
1136 buflen = sizeof (buffer);
1137 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1138 {
1139 PUSHs (newSVpv (buffer, 0));
1140
1141 buflen = sizeof (buffer);
1142 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1143 PUSHs (newSVpv (buffer, 0));
1144 }
1145 }
576#endif 1146#endif
1147}
577 1148
578void 1149int
579add_font (char *file) 1150add_font (char *file)
580 CODE: 1151 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32 1153 OUTPUT:
583 // cairo... sigh... requires win2000 1154 RETVAL
584 AddFontResourceEx (file, FR_PRIVATE, 0); 1155
585#endif 1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
586 1162
587void 1163void
588load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
589 ALIAS: 1165 ALIAS:
590 load_image_file = 1 1166 load_image_file = 1
593 STRLEN image_len; 1169 STRLEN image_len;
594 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
595 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
596 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
597 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
598 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
599 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
600 1176
601 if (!rw) 1177 if (!rw)
602 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
603 1179
632 1208
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1209 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 1210
635 assert (surface2->pitch == surface2->w * 4); 1211 assert (surface2->pitch == surface2->w * 4);
636 1212
1213 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 1214 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 1215 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 1216 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1217 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1218 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1219 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1220 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1221 SDL_UnlockSurface (surface2);
646 1222
647 SDL_FreeSurface (surface); 1223 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 1224 SDL_FreeSurface (surface2);
649} 1225}
650 1226
676void 1252void
677error (char *message) 1253error (char *message)
678 CODE: 1254 CODE:
679 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
680#ifdef _WIN32 1256#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
682#endif 1258#endif
683 1259
684void 1260void
685fatal (char *message) 1261fatal (char *message)
686 CODE: 1262 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 1264#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
690#endif 1266#endif
691 exit (1); 1267 _exit (1);
692 1268
1269void
1270_exit (int retval = 0)
1271 CODE:
1272#ifdef WIN32
1273 ExitThread (retval); // unclean, please beam me up
1274#else
1275 _exit (retval);
1276#endif
1277
1278void
1279debug ()
1280 CODE:
1281{
1282#if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284#endif
1285}
1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
693MODULE = CFClient PACKAGE = CFClient::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
694 1295
695CFClient::Font 1296PROTOTYPES: DISABLE
1297
1298DC::Font
696new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
697 CODE: 1300 CODE:
698{ 1301{
699 int count; 1302 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
703} 1306}
704 OUTPUT: 1307 OUTPUT:
705 RETVAL 1308 RETVAL
706 1309
707void 1310void
708DESTROY (CFClient::Font self) 1311DESTROY (DC::Font self)
709 CODE: 1312 CODE:
710 pango_font_description_free (self); 1313 pango_font_description_free (self);
711 1314
712void 1315void
713make_default (CFClient::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
714 CODE: 1318 CODE:
715 default_font = self; 1319 default_font = self;
716 1320
717MODULE = CFClient PACKAGE = CFClient::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
718 1322
719CFClient::Layout 1323PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0) 1324
1325void
1326glyph_cache_backup ()
1327 PROTOTYPE:
721 CODE: 1328 CODE:
722#if _WIN32 1329 tc_backup ();
723 //rgba = 0;//D makes text nicer, breaks TextView 1330
724#endif 1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
1335 tc_restore ();
1336
1337DC::Layout
1338new (SV *class)
1339 CODE:
725 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
726 1341
727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
728 RETVAL->rgba = rgba;
729 RETVAL->r = 1.; 1343 RETVAL->r = 1.;
730 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
731 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
732 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
733 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
734 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
735 1350
736 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
737 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
738 OUTPUT: 1353 OUTPUT:
739 RETVAL 1354 RETVAL
740 1355
741void 1356void
742DESTROY (CFClient::Layout self) 1357DESTROY (DC::Layout self)
743 CODE: 1358 CODE:
744 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
745 Safefree (self); 1361 Safefree (self);
746 1362
1363void
1364set_text (DC::Layout self, SV *text_)
1365 CODE:
1366{
1367 STRLEN textlen;
1368 char *text = SvPVutf8 (text_, textlen);
1369
1370 pango_layout_set_text (self->pl, text, textlen);
1371}
1372
1373void
1374set_markup (DC::Layout self, SV *text_)
1375 CODE:
1376{
1377 STRLEN textlen;
1378 char *text = SvPVutf8 (text_, textlen);
1379
1380 pango_layout_set_markup (self->pl, text, textlen);
1381}
1382
1383void
1384set_shapes (DC::Layout self, ...)
1385 CODE:
1386{
1387 PangoAttrList *attrs = 0;
1388 const char *text = pango_layout_get_text (self->pl);
1389 const char *pos = text;
1390 int arg = 4;
1391
1392 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1393 {
1394 PangoRectangle inkrect, rect;
1395 PangoAttribute *attr;
1396
1397 int x = SvIV (ST (arg - 3));
1398 int y = SvIV (ST (arg - 2));
1399 int w = SvIV (ST (arg - 1));
1400 int h = SvIV (ST (arg ));
1401
1402 inkrect.x = 0;
1403 inkrect.y = 0;
1404 inkrect.width = 0;
1405 inkrect.height = 0;
1406
1407 rect.x = x * PANGO_SCALE;
1408 rect.y = y * PANGO_SCALE;
1409 rect.width = w * PANGO_SCALE;
1410 rect.height = h * PANGO_SCALE;
1411
1412 if (!attrs)
1413 attrs = pango_layout_get_attributes (self->pl);
1414
1415 attr = pango_attr_shape_new (&inkrect, &rect);
1416 attr->start_index = pos - text;
1417 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1418 pango_attr_list_insert (attrs, attr);
1419
1420 arg += 4;
1421 pos += sizeof (OBJ_STR) - 1;
1422 }
1423
1424 if (attrs)
1425 pango_layout_set_attributes (self->pl, attrs);
1426}
1427
1428void
1429get_shapes (DC::Layout self)
1430 PPCODE:
1431{
1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1433
1434 do
1435 {
1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1437
1438 if (run && shape_attr_p (run))
1439 {
1440 PangoRectangle extents;
1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1442
1443 EXTEND (SP, 2);
1444 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1445 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1446 }
1447 }
1448 while (pango_layout_iter_next_run (iter));
1449
1450 pango_layout_iter_free (iter);
1451}
1452
747int 1453int
748is_rgba (CFClient::Layout self) 1454has_wrapped (DC::Layout self)
749 CODE: 1455 CODE:
750 RETVAL = self->rgba; 1456{
1457 int lines = 1;
1458 const char *text = pango_layout_get_text (self->pl);
1459
1460 while (*text)
1461 lines += *text++ == '\n';
1462
1463 RETVAL = lines < pango_layout_get_line_count (self->pl);
1464}
751 OUTPUT: 1465 OUTPUT:
752 RETVAL 1466 RETVAL
753 1467
754void
755set_text (CFClient::Layout self, SV *text_)
756 CODE:
757{
758 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen);
760
761 pango_layout_set_text (self->pl, text, textlen);
762}
763
764void
765set_markup (CFClient::Layout self, SV *text_)
766 CODE:
767{
768 STRLEN textlen;
769 char *text = SvPVutf8 (text_, textlen);
770
771 pango_layout_set_markup (self->pl, text, textlen);
772}
773
774SV * 1468SV *
775get_text (CFClient::Layout self) 1469get_text (DC::Layout self)
776 CODE: 1470 CODE:
777 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
778 SvUTF8_on (RETVAL); 1472 sv_utf8_decode (RETVAL);
779 OUTPUT: 1473 OUTPUT:
780 RETVAL 1474 RETVAL
781 1475
782void 1476void
783set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
784 CODE: 1478 CODE:
785 self->r = r; 1479 self->r = r;
786 self->g = g; 1480 self->g = g;
787 self->b = b; 1481 self->b = b;
788 self->a = a; 1482 self->a = a;
789 1483
790void 1484void
791set_font (CFClient::Layout self, CFClient::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
792 CODE: 1486 CODE:
793 if (self->font != font) 1487 if (self->font != font)
794 { 1488 {
795 self->font = font; 1489 self->font = font;
796 layout_update_font (self); 1490 layout_update_font (self);
797 } 1491 }
798 1492
799void 1493void
800set_height (CFClient::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
801 CODE: 1495 CODE:
802 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
803 { 1497 {
804 self->base_height = base_height; 1498 self->base_height = base_height;
805 layout_update_font (self); 1499 layout_update_font (self);
806 } 1500 }
807 1501
808void 1502void
809set_width (CFClient::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
810 CODE: 1504 CODE:
811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
812 1506
813void 1507void
814set_indent (CFClient::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
815 CODE: 1509 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817 1511
818void 1512void
819set_spacing (CFClient::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
820 CODE: 1514 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822 1516
823void 1517void
824set_ellipsise (CFClient::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
825 CODE: 1519 CODE:
826 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
831 ); 1525 );
832 1526
833void 1527void
834set_single_paragraph_mode (CFClient::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
835 CODE: 1529 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837 1531
838void 1532void
839size (CFClient::Layout self) 1533size (DC::Layout self)
840 PPCODE: 1534 PPCODE:
841{ 1535{
842 int w, h; 1536 int w, h;
843 1537
844 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
847 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
848 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
849} 1543}
850 1544
851int 1545int
1546descent (DC::Layout self)
1547 CODE:
1548{
1549 PangoRectangle rect;
1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1552 RETVAL = PANGO_DESCENT (rect);
1553}
1554 OUTPUT:
1555 RETVAL
1556
1557int
852xy_to_index (CFClient::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
853 CODE: 1559 CODE:
854{ 1560{
855 int index, trailing; 1561 int index, trailing;
856 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
857 RETVAL = index; 1563 RETVAL = index + trailing;
858} 1564}
859 OUTPUT: 1565 OUTPUT:
860 RETVAL 1566 RETVAL
861 1567
862void 1568void
863cursor_pos (CFClient::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
864 PPCODE: 1570 PPCODE:
865{ 1571{
866 PangoRectangle strong_pos; 1572 PangoRectangle pos;
867 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
868 1574
869 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
870 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
871 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
873} 1579}
874 1580
875void 1581void
876render (CFClient::Layout self) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
877 PPCODE: 1583 PPCODE:
878{ 1584{
879 SV *retval; 1585 int line, x;
880 int w, h;
881 1586
882 layout_get_pixel_size (self, &w, &h); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
883 1588#if !PANGO_VERSION_CHECK (1, 17, 3)
884 if (self->rgba) 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
885 { 1590 --line;
886 cairo_surface_t *surface;
887 cairo_t *cairo;
888
889 retval = newSV (w * h * 4);
890 SvPOK_only (retval);
891 SvCUR_set (retval, w * h * 4);
892
893 memset (SvPVX (retval), 0, w * h * 4);
894
895 surface = cairo_image_surface_create_for_data (
896 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
897 cairo = cairo_create (surface);
898 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
899
900 pango_cairo_show_layout (cairo, self->pl);
901
902 cairo_destroy (cairo);
903 cairo_surface_destroy (surface);
904
905 // what a mess, and its premultiplied, too :(
906 {
907 uint32_t *p = (uint32_t *)SvPVX (retval);
908 uint32_t *e = p + w * h;
909
910 while (p < e)
911 {
912 uint32_t rgba = *p;
913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif 1591#endif
925#endif
926 rgba = SDL_SwapBE32 (rgba);
927 *p++ = rgba;
928 }
929 }
930
931 EXTEND (SP, 5); 1592 EXTEND (SP, 2);
932 PUSHs (sv_2mortal (newSViv (w))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1595}
1596
1597void
1598line_x_to_index (DC::Layout self, int line, int x)
1599 PPCODE:
1600{
1601 PangoLayoutLine *lp;
1602 int index, trailing;
1603
1604 if (line < 0)
1605 XSRETURN_EMPTY;
1606
1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1608 XSRETURN_EMPTY; /* do better */
1609
1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1611
1612 EXTEND (SP, 2);
1613 if (GIMME_V == G_SCALAR)
933 PUSHs (sv_2mortal (newSViv (h))); 1614 PUSHs (sv_2mortal (newSViv (index + trailing)));
934 PUSHs (sv_2mortal (retval));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 }
938 else 1615 else
939 { 1616 {
940 FT_Bitmap bitmap;
941
942 retval = newSV (w * h);
943 SvPOK_only (retval);
944 SvCUR_set (retval, w * h);
945
946 bitmap.rows = h;
947 bitmap.width = w;
948 bitmap.pitch = w;
949 bitmap.buffer = (unsigned char*)SvPVX (retval);
950 bitmap.num_grays = 256;
951 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
952
953 memset (bitmap.buffer, 0, w * h);
954
955 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
956
957 EXTEND (SP, 5);
958 PUSHs (sv_2mortal (newSViv (w))); 1617 PUSHs (sv_2mortal (newSViv (index)));
959 PUSHs (sv_2mortal (newSViv (h))); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
960 PUSHs (sv_2mortal (retval));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 } 1619 }
964} 1620}
965 1621
1622void
1623render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE:
1625 rc_clear (self->rc);
1626 pango_opengl_render_layout_subpixel (
1627 self->pl,
1628 self->rc,
1629 x * PANGO_SCALE, y * PANGO_SCALE,
1630 self->r, self->g, self->b, self->a,
1631 flags
1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1636
1637void
1638draw (DC::Layout self)
1639 CODE:
1640{
1641 glEnable (GL_TEXTURE_2D);
1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1648
1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
966MODULE = CFClient PACKAGE = CFClient::Texture 1656MODULE = Deliantra::Client PACKAGE = DC::Texture
967 1657
1658PROTOTYPES: ENABLE
1659
968void 1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1665 {
1666 STRLEN datalen;
1667 char *data = SvPVbyte (data_, datalen);
1668 int bpp = datalen / (ow * oh);
1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1670
1671 SvPOK_only (result_);
1672 SvCUR_set (result_, nw * nh * bpp);
1673
1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1675 while (oh--)
1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1677
1678 sv_setsv (data_, result_);
1679 }
1680}
1681
1682void
969draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
970 PROTOTYPE: $$$;$$ 1684 PROTOTYPE: $$$;$$
971 ALIAS: 1685 ALIAS:
972 draw_quad_alpha = 1 1686 draw_quad_alpha = 1
973 draw_quad_alpha_premultiplied = 2 1687 draw_quad_alpha_premultiplied = 2
974 CODE: 1688 CODE:
975{ 1689{
976 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
977 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
978 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
979 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
980 1697
981 if (items < 5) 1698 if (items < 5)
982 { 1699 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
990 1707
991 if (ix == 2) 1708 if (ix == 2)
992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1709 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else 1710 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1711 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE); 1712 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
996 1713
997 glEnable (GL_ALPHA_TEST); 1714 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f); 1715 glAlphaFunc (GL_GREATER, 0.01f);
999 } 1716 }
1000 1717
1012 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1014 } 1731 }
1015} 1732}
1016 1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
1017MODULE = CFClient PACKAGE = CFClient::Map 1866MODULE = Deliantra::Client PACKAGE = DC::Map
1018 1867
1019CFClient::Map 1868PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1869
1870DC::Map
1871new (SV *class)
1021 CODE: 1872 CODE:
1022 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1023 RETVAL->x = 0; 1874 RETVAL->x = 0;
1024 RETVAL->y = 0; 1875 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1876 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1877 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1878 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1879 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1882 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1883 RETVAL->row = 0;
1035 OUTPUT: 1884 OUTPUT:
1036 RETVAL 1885 RETVAL
1037 1886
1038void 1887void
1039DESTROY (CFClient::Map self) 1888DESTROY (DC::Map self)
1040 CODE: 1889 CODE:
1041{ 1890{
1042 map_clear (self); 1891 map_clear (self);
1043 Safefree (self->face); 1892 Safefree (self->face2tile);
1893 Safefree (self->tex);
1044 Safefree (self); 1894 Safefree (self);
1045} 1895}
1046 1896
1047void 1897void
1898resize (DC::Map self, int map_width, int map_height)
1899 CODE:
1900 self->w = map_width;
1901 self->h = map_height;
1902
1903void
1048clear (CFClient::Map self) 1904clear (DC::Map self)
1049 CODE: 1905 CODE:
1050 map_clear (self); 1906 map_clear (self);
1051 1907
1052void 1908void
1053set_face (CFClient::Map self, int face, int texid) 1909set_tileid (DC::Map self, int face, int tile)
1054 CODE: 1910 CODE:
1055{ 1911{
1056 while (self->faces <= face) 1912 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1913 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1914}
1064 1915
1065void 1916void
1917set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919{
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937}
1938
1939void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1941 CODE:
1068{ 1942{
1069 while (self->texs <= texid) 1943 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1944
1075 { 1945 {
1076 maptex *tex = self->tex + texid; 1946 maptex *tex = self->tex + texid;
1077 1947
1078 tex->name = name; 1948 tex->name = name;
1094 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1095 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1097} 1967}
1098 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1099int 1989int
1100ox (CFClient::Map self) 1990ox (DC::Map self)
1101 ALIAS: 1991 ALIAS:
1102 oy = 1 1992 oy = 1
1103 x = 2 1993 x = 2
1104 y = 3 1994 y = 3
1105 w = 4 1995 w = 4
1116 } 2006 }
1117 OUTPUT: 2007 OUTPUT:
1118 RETVAL 2008 RETVAL
1119 2009
1120void 2010void
1121scroll (CFClient::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1122 CODE: 2012 CODE:
1123{ 2013{
1124 if (dx > 0) 2014 if (dx > 0)
1125 map_blank (self, self->x, self->y, dx - 1, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1126 else if (dx < 0) 2016 else if (dx < 0)
1127 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1128 2018
1129 if (dy > 0) 2019 if (dy > 0)
1130 map_blank (self, self->x, self->y, self->w, dy - 1); 2020 map_blank (self, self->x, self->y, self->w, dy);
1131 else if (dy < 0) 2021 else if (dy < 0)
1132 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1133 2023
1134 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
1135 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
1136 2026
1137 while (self->y < 0) 2027 while (self->y < 0)
1141 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1142 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1143 } 2033 }
1144} 2034}
1145 2035
1146void 2036SV *
1147map1a_update (CFClient::Map self, SV *data_) 2037map1a_update (DC::Map self, SV *data_)
1148 CODE: 2038 CODE:
1149{ 2039{
1150 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1151 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1152 mapcell *cell; 2042 mapcell *cell;
1153 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1154 2046
1155 while (data < data_end) 2047 while (data < data_end - 1)
1156 { 2048 {
1157 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1158 2050
1159 x = ((flags >> 10) & 63) + self->x; 2051 x = self->x + ((flags >> 10) & 63);
1160 y = ((flags >> 4) & 63) + self->y; 2052 y = self->y + ((flags >> 4) & 63);
1161 2053
1162 cell = map_get_cell (self, x, y); 2054 cell = map_get_cell (self, x, y);
1163 2055
1164 if (flags & 15) 2056 if (flags & 15)
1165 { 2057 {
1166 if (cell->darkness < 0) 2058 if (!cell->darkness)
1167 { 2059 {
2060 memset (cell, 0, sizeof (*cell));
1168 cell->darkness = 0; 2061 cell->darkness = 256;
1169 cell->face [0] = 0;
1170 cell->face [1] = 0;
1171 cell->face [2] = 0;
1172 } 2062 }
1173 2063
1174 cell->darkness = flags & 8 ? *data++ : 255;
1175
1176 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1177 2065
1178 if (flags & 4) 2066 if (flags & 8)
1179 { 2067 {
1180 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 uint8_t ext, cmd;
2069
2070 do
2071 {
2072 ext = *data++;
2073 cmd = ext & 0x7f;
2074
2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
2078 {
2079 cell->stat_width = 1;
2080 cell->stat_hp = *data++;
2081 }
2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
2099 }
2100 while (ext & 0x80);
1181 } 2101 }
1182 2102
2103 for (z = 0; z <= 2; ++z)
1183 if (flags & 2) 2104 if (flags & (4 >> z))
1184 { 2105 {
1185 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2106 faceid face = (data [0] << 8) + data [1]; data += 2;
2107 need_facenum (self, face);
2108 cell->tile [z] = self->face2tile [face];
2109
2110 if (cell->tile [z])
2111 {
2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
2114 if (!tex->name)
2115 av_push (missing, newSViv (cell->tile [z]));
2116
2117 if (tex->smoothtile)
2118 {
2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
2121 if (!smooth->name)
2122 av_push (missing, newSViv (tex->smoothtile));
2123 }
2124 }
1186 } 2125 }
1187
1188 if (flags & 1)
1189 {
1190 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1191 }
1192 } 2126 }
1193 else 2127 else
1194 cell->darkness = -1; 2128 CELL_CLEAR (cell);
1195 } 2129 }
1196} 2130}
2131 OUTPUT:
2132 RETVAL
1197 2133
1198SV * 2134SV *
1199mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2135mapmap (DC::Map self, int x0, int y0, int w, int h)
1200 CODE: 2136 CODE:
1201{ 2137{
1202 int x1, x; 2138 int x1, x;
1203 int y1, y; 2139 int y1, y;
1204 int z; 2140 int z;
1217 ? self->row + y 2153 ? self->row + y
1218 : 0; 2154 : 0;
1219 2155
1220 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1221 { 2157 {
1222 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1223 2159
1224 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1225 { 2161 {
1226 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1227 2163
1228 for (z = 0; z <= 0; z++) 2164 for (z = 0; z <= 0; z++)
1229 { 2165 {
1230 mapface face = cell->face [z];
1231
1232 if (face)
1233 {
1234 maptex tex = self->tex [face]; 2166 maptex tex = self->tex [cell->tile [z]];
1235 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1236 int a1 = tex.a; 2168 int a1 = tex.a;
1237 2169
1238 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1239 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1240 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1241 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1242 }
1243 } 2174 }
1244 } 2175 }
1245 2176
1246 *map++ = (r ) 2177 *map++ = (r )
1247 | (g << 8) 2178 | (g << 8)
1254} 2185}
1255 OUTPUT: 2186 OUTPUT:
1256 RETVAL 2187 RETVAL
1257 2188
1258void 2189void
1259draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2191 CODE:
2192{
2193 int x, y, z;
2194
2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2198 smooth_key skey;
2199 int pl_x, pl_y;
2200 maptex pl_tex;
2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
2203 rc_key_t key;
2204 rc_array_t *arr;
2205
2206 pl_tex.name = 0;
2207
2208 // that's current max. sorry.
2209 if (sw > 255) sw = 255;
2210 if (sh > 255) sh = 255;
2211
2212 // clear key, in case of extra padding
2213 memset (&skey, 0, sizeof (skey));
2214
2215 memset (&key, 0, sizeof (key));
2216 key.r = 255;
2217 key.g = 255;
2218 key.b = 255;
2219 key.a = 255;
2220 key.mode = GL_QUADS;
2221 key.format = GL_T2F_V3F;
2222
2223 mx += self->x;
2224 my += self->y;
2225
2226 // first pass: determine smooth_max
2227 // rather ugly, if you ask me
2228 // could also be stored inside mapcell and updated on change
2229 memset (smooth_max, 0, sizeof (smooth_max));
2230
2231 for (y = 0; y < sh; y++)
2232 if (0 <= y + my && y + my < self->rows)
2233 {
2234 maprow *row = self->row + (y + my);
2235
2236 for (x = 0; x < sw; x++)
2237 if (row->c0 <= x + mx && x + mx < row->c1)
2238 {
2239 mapcell *cell = row->col + (x + mx - row->c0);
2240
2241 smooth_max[x + 1][y + 1] =
2242 MAX (self->tex [cell->tile [0]].smoothlevel,
2243 MAX (self->tex [cell->tile [1]].smoothlevel,
2244 self->tex [cell->tile [2]].smoothlevel));
2245 }
2246 }
2247
2248 glEnable (GL_BLEND);
2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2251
2252 for (z = 0; z <= 2; z++)
2253 {
2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
2256
2257 for (y = 0; y < sh; y++)
2258 if (0 <= y + my && y + my < self->rows)
2259 {
2260 maprow *row = self->row + (y + my);
2261
2262 for (x = 0; x < sw; x++)
2263 if (row->c0 <= x + mx && x + mx < row->c1)
2264 {
2265 mapcell *cell = row->col + (x + mx - row->c0);
2266 tileid tile = cell->tile [z];
2267
2268 if (tile)
2269 {
2270 maptex tex = self->tex [tile];
2271 int px, py;
2272
2273 if (key.texname != tex.name)
2274 {
2275 self->tex [tile].unused = 0;
2276
2277 if (!tex.name)
2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2279
2280 key.texname = tex.name;
2281 arr = rc_array (rc, &key);
2282 }
2283
2284 px = (x + 1) * Th - tex.w;
2285 py = (y + 1) * Tw - tex.h;
2286
2287 if (expect_false (cell->player == player) && expect_false (z == 2))
2288 {
2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
2292 continue;
2293 }
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2299
2300 // update smooth hash
2301 if (tex.smoothtile)
2302 {
2303 skey.tile = tex.smoothtile;
2304 skey.level = tex.smoothlevel;
2305
2306 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2307
2308 // add bits to current tile and all neighbours. skey.x|y is
2309 // shifted +1|+1 so we always stay positive.
2310
2311 // bits is ___n cccc CCCC bbbb
2312 // n do not draw borders&corners
2313 // c draw these corners, but...
2314 // C ... not these
2315 // b draw these borders
2316
2317 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2318 // ┃· ·· ·┃ ━━
2319
2320 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2321 // ·· ·· ·┏ ┓·
2322
2323 // full tile
2324 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2325
2326 // borders
2327 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2328 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2329 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2330 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2331
2332 // corners
2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2337 }
2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2358 }
2359 }
2360 }
2361 }
2362
2363 rc_draw (rc);
2364 rc_clear (rc);
2365
2366 // go through all smoothlevels, lowest to highest, then draw.
2367 // this is basically counting sort
2368 {
2369 int w, b;
2370
2371 glEnable (GL_TEXTURE_2D);
2372 glBegin (GL_QUADS);
2373 for (w = 0; w < 256 / 32; ++w)
2374 {
2375 uint32_t smask = smooth_level [w];
2376 if (smask)
2377 for (b = 0; b < 32; ++b)
2378 if (smask & (((uint32_t)1) << b))
2379 {
2380 int level = (w << 5) | b;
2381 HE *he;
2382
2383 hv_iterinit (smooth);
2384 while ((he = hv_iternext (smooth)))
2385 {
2386 smooth_key *skey = (smooth_key *)HeKEY (he);
2387 IV bits = SvIVX (HeVAL (he));
2388
2389 if (!(bits & 0x1000)
2390 && skey->level == level
2391 && level > smooth_max [skey->x][skey->y])
2392 {
2393 maptex tex = self->tex [skey->tile];
2394 int px = (((int)skey->x) - 1) * Tw;
2395 int py = (((int)skey->y) - 1) * Th;
2396 int border = bits & 15;
2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2398 float dx = tex.s * .0625f; // 16 images/row
2399 float dy = tex.t * .5f ; // 2 images/column
2400
2401 if (tex.name)
2402 {
2403 // this time avoiding texture state changes
2404 // save gobs of state changes.
2405 if (key.texname != tex.name)
2406 {
2407 self->tex [skey->tile].unused = 0;
2408
2409 glEnd ();
2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2411 glBegin (GL_QUADS);
2412 }
2413
2414 if (border)
2415 {
2416 float ox = border * dx;
2417
2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2422 }
2423
2424 if (corner)
2425 {
2426 float ox = corner * dx;
2427
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2432 }
2433 }
2434 }
2435 }
2436 }
2437 }
2438
2439 glEnd ();
2440 glDisable (GL_TEXTURE_2D);
2441 key.texname = -1;
2442 }
2443
2444 hv_clear (smooth);
2445 }
2446
2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
2452
2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
2467 glDisable (GL_BLEND);
2468 rc_free (rc);
2469 rc_free (rc_ov);
2470
2471 // top layer: overlays such as the health bar
2472 for (y = 0; y < sh; y++)
2473 if (0 <= y + my && y + my < self->rows)
2474 {
2475 maprow *row = self->row + (y + my);
2476
2477 for (x = 0; x < sw; x++)
2478 if (row->c0 <= x + mx && x + mx < row->c1)
2479 {
2480 mapcell *cell = row->col + (x + mx - row->c0);
2481
2482 int px = x * Tw;
2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
2490
2491 if (cell->stat_hp)
2492 {
2493 int width = cell->stat_width * Tw;
2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2495
2496 glColor3ub (0, 0, 0);
2497 glRectf (px + 1, py - thick - 2,
2498 px + width - 1, py);
2499
2500 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2501 glRectf (px + 2,
2502 py - thick - 1,
2503 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2504 }
2505 }
2506 }
2507}
2508
2509void
2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2511 CODE:
2512{
2513 static float color[16][3] = {
2514 { 0.00f, 0.00f, 0.00f },
2515 { 1.00f, 1.00f, 1.00f },
2516 { 0.00f, 0.00f, 0.55f },
2517 { 1.00f, 0.00f, 0.00f },
2518
2519 { 1.00f, 0.54f, 0.00f },
2520 { 0.11f, 0.56f, 1.00f },
2521 { 0.93f, 0.46f, 0.00f },
2522 { 0.18f, 0.54f, 0.34f },
2523
2524 { 0.56f, 0.73f, 0.56f },
2525 { 0.80f, 0.80f, 0.80f },
2526 { 0.55f, 0.41f, 0.13f },
2527 { 0.99f, 0.77f, 0.26f },
2528
2529 { 0.74f, 0.65f, 0.41f },
2530
2531 { 0.00f, 1.00f, 1.00f },
2532 { 1.00f, 0.00f, 1.00f },
2533 { 1.00f, 1.00f, 0.00f },
2534 };
2535
2536 int x, y;
2537
2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2546 glEnable (GL_BLEND);
2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2548 glBegin (GL_QUADS);
2549
2550 for (y = 0; y < h; y++)
2551 for (x = 0; x < w; x++)
2552 {
2553 unsigned char m = data [x + y * w];
2554
2555 if (m)
2556 {
2557 float *c = color [m & 15];
2558
2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
2560 float tx2 = tx1 + 0.5f;
2561
2562 glColor4f (c[0], c[1], c[2], 1);
2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2567 }
2568 }
2569
2570 glEnd ();
2571 glDisable (GL_BLEND);
2572 glDisable (GL_TEXTURE_2D);
2573}
2574
2575void
2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1260 PPCODE: 2577 PPCODE:
1261{ 2578{
1262 int vx, vy;
1263 int x, y, z; 2579 int x, y;
1264 int last_name;
1265 mapface face;
1266 int sw4 = (sw + 3) & ~3; 2580 int sw1 = sw + 2;
2581 int sh1 = sh + 2;
2582 int sh3 = sh * 3;
2583 int sw3 = sw * 3;
1267 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1268 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1269 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1270 memset (darkness, 255, sw4 * sh); 2587 memset (darkness1, 0, sw1*sh1);
2588
1271 SvPOK_only (darkness_sv); 2589 SvPOK_only (darkness3_sv);
1272 SvCUR_set (darkness_sv, sw4 * sh); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
1273 2591
1274 vx = self->x + (self->w - sw) / 2 - shift_x; 2592 mx += self->x - 1;
1275 vy = self->y + (self->h - sh) / 2 - shift_y; 2593 my += self->y - 1;
1276 2594
1277 /*
1278 int vx = self->vx = self->w >= sw
1279 ? self->x + (self->w - sw) / 2
1280 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1281
1282 int vy = self->vy = self->h >= sh
1283 ? self->y + (self->h - sh) / 2
1284 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1285 */
1286
1287 glColor4ub (255, 255, 255, 255);
1288
1289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1290 glEnable (GL_BLEND);
1291 glEnable (GL_TEXTURE_2D);
1292 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1293
1294 glBegin (GL_QUADS);
1295
1296 last_name = 0;
1297
1298 for (z = 0; z < 3; z++)
1299 for (y = 0; y < sh; y++) 2595 for (y = 0; y < sh1; y++)
1300 if (0 <= y + vy && y + vy < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
1301 { 2597 {
1302 maprow *row = self->row + (y + vy); 2598 maprow *row = self->row + (y + my);
1303 2599
1304 for (x = 0; x < sw; x++) 2600 for (x = 0; x < sw1; x++)
1305 if (row->c0 <= x + vx && x + vx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
1306 { 2602 {
1307 mapcell *cell = row->col + (x + vx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
1308 2604
1309 darkness[y * sw4 + x] = cell->darkness < 0 2605 darkness1 [y * sw1 + x] = cell->darkness
2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1310 ? 255 - FOW_DARKNESS 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1311 : 255 - cell->darkness;
1312
1313 face = cell->face [z];
1314
1315 if (face)
1316 {
1317 maptex tex = self->tex [face];
1318
1319 int px = (x + 1) * 32 - tex.w;
1320 int py = (y + 1) * 32 - tex.h;
1321
1322 if (last_name != tex.name)
1323 {
1324 glEnd ();
1325 last_name = tex.name;
1326 glBindTexture (GL_TEXTURE_2D, last_name);
1327 glBegin (GL_QUADS);
1328 }
1329
1330 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1331 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1332 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1333 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1334 }
1335 } 2608 }
1336 } 2609 }
1337 2610
1338 glEnd (); 2611 for (y = 0; y < sh; ++y)
2612 for (x = 0; x < sw; ++x)
2613 {
2614 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2615 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2616 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2617 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2618 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2619 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2620 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2621 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2622 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1339 2623
1340 glDisable (GL_TEXTURE_2D); 2624 uint8_t r11 = (d11 + d21 + d12) / 3;
1341 glDisable (GL_BLEND); 2625 uint8_t r21 = d21;
2626 uint8_t r31 = (d21 + d31 + d32) / 3;
2627
2628 uint8_t r12 = d12;
2629 uint8_t r22 = d22;
2630 uint8_t r32 = d32;
2631
2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2633 uint8_t r23 = d23;
2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2635
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2645 }
2646
2647 free (darkness1);
1342 2648
1343 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
1344 PUSHs (sv_2mortal (newSViv (sw4))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
1345 PUSHs (sv_2mortal (newSViv (sh))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
1346 PUSHs (darkness_sv); 2652 PUSHs (darkness3_sv);
1347} 2653}
1348 2654
1349SV * 2655SV *
1350get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2656get_rect (DC::Map self, int x0, int y0, int w, int h)
1351 CODE: 2657 CODE:
1352{ 2658{
1353 int x, y, x1, y1; 2659 int x, y, x1, y1;
1354 SV *data_sv = newSV (w * h * 7 + 5); 2660 SV *data_sv = newSV (w * h * 7 + 5);
1355 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2661 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1380 if (row && row->c0 <= x && x < row->c1) 2686 if (row && row->c0 <= x && x < row->c1)
1381 { 2687 {
1382 mapcell *cell = row->col + (x - row->c0); 2688 mapcell *cell = row->col + (x - row->c0);
1383 uint8_t flags = 0; 2689 uint8_t flags = 0;
1384 2690
1385 if (cell->face [0]) flags |= 1; 2691 if (cell->tile [0]) flags |= 1;
1386 if (cell->face [1]) flags |= 2; 2692 if (cell->tile [1]) flags |= 2;
1387 if (cell->face [2]) flags |= 4; 2693 if (cell->tile [2]) flags |= 4;
1388 2694
1389 *data++ = flags; 2695 *data++ = flags;
1390 2696
1391 if (flags & 1) 2697 if (flags & 1)
1392 { 2698 {
2699 tileid tile = cell->tile [0];
1393 *data++ = cell->face [0] >> 8; 2700 *data++ = tile >> 8;
1394 *data++ = cell->face [0]; 2701 *data++ = tile;
1395 } 2702 }
1396 2703
1397 if (flags & 2) 2704 if (flags & 2)
1398 { 2705 {
2706 tileid tile = cell->tile [1];
1399 *data++ = cell->face [1] >> 8; 2707 *data++ = tile >> 8;
1400 *data++ = cell->face [1]; 2708 *data++ = tile;
1401 } 2709 }
1402 2710
1403 if (flags & 4) 2711 if (flags & 4)
1404 { 2712 {
2713 tileid tile = cell->tile [2];
1405 *data++ = cell->face [2] >> 8; 2714 *data++ = tile >> 8;
1406 *data++ = cell->face [2]; 2715 *data++ = tile;
1407 } 2716 }
1408 } 2717 }
1409 else 2718 else
1410 *data++ = 0; 2719 *data++ = 0;
1411 } 2720 }
1412 } 2721 }
1413 2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
1414 SvPOK_only (data_sv); 2726 SvPOK_only (data_sv);
1415 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
1416 RETVAL = data_sv; 2730 RETVAL = data_sv;
1417} 2731}
1418 OUTPUT: 2732 OUTPUT:
1419 RETVAL 2733 RETVAL
1420 2734
1421void 2735void
1422set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2736set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1423 PPCODE: 2737 PPCODE:
1424{ 2738{
1425 int x, y, z; 2739 int x, y, z;
1426 int w, h; 2740 int w, h;
1427 int x1, y1; 2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
1428 2752
1429 if (*data++ != 0) 2753 if (*data++ != 0)
1430 return; /* version mismatch */ 2754 XSRETURN_EMPTY; /* version mismatch */
1431 2755
1432 w = *data++ << 8; w |= *data++; 2756 w = *data++ << 8; w |= *data++;
1433 h = *data++ << 8; h |= *data++; 2757 h = *data++ << 8; h |= *data++;
1434 2758
1435 // we need to do this 'cause we don't keep an absolute coord system for rows 2759 // we need to do this 'cause we don't keep an absolute coord system for rows
1447 { 2771 {
1448 maprow *row = map_get_row (self, y); 2772 maprow *row = map_get_row (self, y);
1449 2773
1450 for (x = x0; x < x1; x++) 2774 for (x = x0; x < x1; x++)
1451 { 2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
1452 uint8_t flags = *data++; 2781 flags = *data++;
1453 2782
1454 if (flags) 2783 if (flags)
1455 { 2784 {
1456 mapface face[3] = { 0, 0, 0 };
1457
1458 mapcell *cell = row_get_cell (row, x); 2785 mapcell *cell = row_get_cell (row, x);
2786 tileid tile[3] = { 0, 0, 0 };
1459 2787
1460 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2788 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1461 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1462 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1463 2791
1464 if (cell->darkness <= 0) 2792 if (cell->darkness == 0)
1465 { 2793 {
1466 cell->darkness = -1; 2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
1467 2796
1468 for (z = 0; z <= 2; z++) 2797 for (z = 0; z <= 2; z++)
1469 { 2798 {
1470 cell->face[z] = face[z]; 2799 tileid t = tile [z];
1471 2800
1472 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2801 if (t >= self->texs || (t && !self->tex [t].name))
2802 {
1473 XPUSHs (sv_2mortal (newSViv (face[z]))); 2803 PUSHs (sv_2mortal (newSViv (t)));
2804 need_texid (self, t);
2805 }
2806
2807 cell->tile [z] = t;
1474 } 2808 }
1475 } 2809 }
1476 } 2810 }
1477 } 2811 }
1478 } 2812 }
1479} 2813}
1480 2814
1481MODULE = CFClient PACKAGE = CFClient::MixChunk 2815MODULE = Deliantra::Client PACKAGE = DC::RW
1482 2816
1483CFClient::MixChunk 2817DC::RW
1484new_from_file (SV *class, char *path) 2818new (SV *class, SV *data_sv)
1485 CODE: 2819 CODE:
1486 RETVAL = Mix_LoadWAV (path); 2820{
2821 STRLEN datalen;
2822 char *data = SvPVbyte (data_sv, datalen);
2823
2824 RETVAL = SDL_RWFromConstMem (data, datalen);
2825}
1487 OUTPUT: 2826 OUTPUT:
1488 RETVAL 2827 RETVAL
1489 2828
2829DC::RW
2830new_from_file (SV *class, const char *path, const char *mode = "rb")
2831 CODE:
2832 RETVAL = SDL_RWFromFile (path, mode);
2833 OUTPUT:
2834 RETVAL
2835
2836# fails on win32:
2837# dc.xs(2268) : error C2059: syntax error : '('
1490void 2838#void
2839#close (DC::RW self)
2840# CODE:
2841# (self->(close)) (self);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::Channel
2844
2845PROTOTYPES: DISABLE
2846
2847DC::Channel
2848find ()
2849 CODE:
2850{
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 {
2855 RETVAL = Mix_GroupOldest (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 XSRETURN_UNDEF;
2864 }
2865 else
2866 Mix_HaltChannel (RETVAL);
2867 }
2868
2869 Mix_UnregisterAllEffects (RETVAL);
2870 Mix_Volume (RETVAL, 128);
2871}
2872 OUTPUT:
2873 RETVAL
2874
2875void
2876halt (DC::Channel self)
2877 CODE:
2878 Mix_HaltChannel (self);
2879
2880void
2881expire (DC::Channel self, int ticks = -1)
2882 CODE:
2883 Mix_ExpireChannel (self, ticks);
2884
2885void
2886fade_out (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_FadeOutChannel (self, ticks);
2889
2890int
2891volume (DC::Channel self, int volume)
2892 CODE:
2893 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2894 OUTPUT:
2895 RETVAL
2896
2897void
2898unregister_all_effects (DC::Channel self)
2899 CODE:
2900 Mix_UnregisterAllEffects (self);
2901
2902void
2903set_panning (DC::Channel self, int left, int right)
2904 CODE:
2905 left = CLAMP (left , 0, 255);
2906 right = CLAMP (right, 0, 255);
2907 Mix_SetPanning (self, left, right);
2908
2909void
2910set_distance (DC::Channel self, int distance)
2911 CODE:
2912 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2913
2914void
2915set_position (DC::Channel self, int angle, int distance)
2916 CODE:
2917
2918void
2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2920 CODE:
2921{
2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2925}
2926
2927void
2928set_reverse_stereo (DC::Channel self, int flip)
2929 CODE:
2930 Mix_SetReverseStereo (self, flip);
2931
2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2933
2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2947
2948DC::MixChunk
2949new (SV *class, DC::RW rwops)
2950 CODE:
2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2952 OUTPUT:
2953 RETVAL
2954
2955void
1491DESTROY (CFClient::MixChunk self) 2956DESTROY (DC::MixChunk self)
1492 CODE: 2957 CODE:
1493 Mix_FreeChunk (self); 2958 Mix_FreeChunk (self);
1494 2959
1495int 2960int
1496volume (CFClient::MixChunk self, int volume = -1) 2961volume (DC::MixChunk self, int volume = -1)
1497 CODE: 2962 CODE:
2963 if (items > 1)
2964 volume = CLAMP (volume, 0, 128);
1498 RETVAL = Mix_VolumeChunk (self, volume); 2965 RETVAL = Mix_VolumeChunk (self, volume);
1499 OUTPUT: 2966 OUTPUT:
1500 RETVAL 2967 RETVAL
1501 2968
1502int 2969DC::Channel
1503play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2970play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1504 CODE: 2971 CODE:
2972{
1505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2973 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2974
2975 if (RETVAL < 0)
2976 XSRETURN_UNDEF;
2977
2978 if (channel < 0)
2979 {
2980 Mix_UnregisterAllEffects (RETVAL);
2981 Mix_Volume (RETVAL, 128);
2982 }
2983}
1506 OUTPUT: 2984 OUTPUT:
1507 RETVAL 2985 RETVAL
1508 2986
1509MODULE = CFClient PACKAGE = CFClient::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
1510 3000
1511int 3001int
1512volume (int volume = -1) 3002volume (int volume = -1)
3003 PROTOTYPE: ;$
1513 CODE: 3004 CODE:
3005 if (items > 0)
3006 volume = CLAMP (volume, 0, 128);
1514 RETVAL = Mix_VolumeMusic (volume); 3007 RETVAL = Mix_VolumeMusic (volume);
1515 OUTPUT: 3008 OUTPUT:
1516 RETVAL 3009 RETVAL
1517 3010
1518CFClient::MixMusic 3011void
1519new_from_file (SV *class, char *path) 3012fade_out (int ms)
1520 CODE: 3013 CODE:
1521 RETVAL = Mix_LoadMUS (path); 3014 Mix_FadeOutMusic (ms);
3015
3016void
3017halt ()
3018 CODE:
3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
1522 OUTPUT: 3025 OUTPUT:
1523 RETVAL 3026 RETVAL
1524 3027
3028DC::MixMusic
3029new (SV *class, DC::RW rwops)
3030 CODE:
3031 RETVAL = Mix_LoadMUS_RW (rwops);
3032 OUTPUT:
3033 RETVAL
3034
1525void 3035void
1526DESTROY (CFClient::MixMusic self) 3036DESTROY (DC::MixMusic self)
1527 CODE: 3037 CODE:
1528 Mix_FreeMusic (self); 3038 Mix_FreeMusic (self);
1529 3039
1530int 3040int
1531play (CFClient::MixMusic self, int loops = -1) 3041play (DC::MixMusic self, int loops = -1)
1532 CODE: 3042 CODE:
1533 RETVAL = Mix_PlayMusic (self, loops); 3043 RETVAL = Mix_PlayMusic (self, loops);
1534 OUTPUT: 3044 OUTPUT:
1535 RETVAL 3045 RETVAL
1536 3046
3047void
3048fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3049 CODE:
3050 Mix_FadeInMusicPos (self, loops, ms, position);
3051
1537MODULE = CFClient PACKAGE = CFClient::OpenGL 3052MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3053
3054PROTOTYPES: ENABLE
1538 3055
1539BOOT: 3056BOOT:
1540{ 3057{
1541 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3058 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1542 static const struct { 3059 static const struct {
1543 const char *name; 3060 const char *name;
1544 IV iv; 3061 IV iv;
1545 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
1546# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
3064 const_iv (GL_VENDOR),
3065 const_iv (GL_VERSION),
3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
1547 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
1548 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
1549 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
1550 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
1551 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
1553 const_iv (GL_SCISSOR_TEST), 3074 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST), 3075 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST), 3076 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE), 3077 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL), 3078 const_iv (GL_RESCALE_NORMAL),
3079 const_iv (GL_FRONT),
3080 const_iv (GL_BACK),
3081 const_iv (GL_AUX0),
1558 const_iv (GL_AND), 3082 const_iv (GL_AND),
1559 const_iv (GL_ONE), 3083 const_iv (GL_ONE),
1560 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
1561 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
1562 const_iv (GL_SRC_ALPHA_SATURATE), 3086 const_iv (GL_DST_ALPHA),
1563 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1564 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
3093 const_iv (GL_SRC_ALPHA_SATURATE),
1565 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
1566 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
3096 const_iv (GL_RGBA4),
3097 const_iv (GL_RGBA8),
3098 const_iv (GL_RGB5_A1),
1567 const_iv (GL_UNSIGNED_BYTE), 3099 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT), 3100 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT), 3101 const_iv (GL_UNSIGNED_INT),
1570 const_iv (GL_ALPHA), 3102 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY), 3103 const_iv (GL_INTENSITY),
1572 const_iv (GL_LUMINANCE), 3104 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA), 3105 const_iv (GL_LUMINANCE_ALPHA),
1574 const_iv (GL_FLOAT), 3106 const_iv (GL_FLOAT),
1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3107 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3108 const_iv (GL_COMPRESSED_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3110 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3112 const_iv (GL_COMPRESSED_RGB_ARB),
3113 const_iv (GL_COMPRESSED_RGBA_ARB),
1576 const_iv (GL_COMPILE), 3114 const_iv (GL_COMPILE),
3115 const_iv (GL_PROXY_TEXTURE_1D),
3116 const_iv (GL_PROXY_TEXTURE_2D),
1577 const_iv (GL_TEXTURE_1D), 3117 const_iv (GL_TEXTURE_1D),
1578 const_iv (GL_TEXTURE_2D), 3118 const_iv (GL_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_ENV), 3119 const_iv (GL_TEXTURE_ENV),
1580 const_iv (GL_TEXTURE_MAG_FILTER), 3120 const_iv (GL_TEXTURE_MAG_FILTER),
1581 const_iv (GL_TEXTURE_MIN_FILTER), 3121 const_iv (GL_TEXTURE_MIN_FILTER),
1602 const_iv (GL_COLOR_LOGIC_OP), 3142 const_iv (GL_COLOR_LOGIC_OP),
1603 const_iv (GL_SEPARABLE_2D), 3143 const_iv (GL_SEPARABLE_2D),
1604 const_iv (GL_CONVOLUTION_2D), 3144 const_iv (GL_CONVOLUTION_2D),
1605 const_iv (GL_CONVOLUTION_BORDER_MODE), 3145 const_iv (GL_CONVOLUTION_BORDER_MODE),
1606 const_iv (GL_CONSTANT_BORDER), 3146 const_iv (GL_CONSTANT_BORDER),
3147 const_iv (GL_POINTS),
1607 const_iv (GL_LINES), 3148 const_iv (GL_LINES),
3149 const_iv (GL_LINE_STRIP),
1608 const_iv (GL_LINE_LOOP), 3150 const_iv (GL_LINE_LOOP),
1609 const_iv (GL_QUADS), 3151 const_iv (GL_QUADS),
1610 const_iv (GL_QUAD_STRIP), 3152 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES), 3153 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP), 3154 const_iv (GL_TRIANGLE_STRIP),
1613 const_iv (GL_TRIANGLE_FAN), 3155 const_iv (GL_TRIANGLE_FAN),
3156 const_iv (GL_POLYGON),
1614 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3157 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3158 const_iv (GL_POINT_SMOOTH_HINT),
3159 const_iv (GL_LINE_SMOOTH_HINT),
3160 const_iv (GL_POLYGON_SMOOTH_HINT),
3161 const_iv (GL_GENERATE_MIPMAP_HINT),
3162 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1615 const_iv (GL_FASTEST), 3163 const_iv (GL_FASTEST),
3164 const_iv (GL_DONT_CARE),
3165 const_iv (GL_NICEST),
1616 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
1617 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
1618 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
1619 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1620# undef const_iv 3173# undef const_iv
1621 }; 3174 };
1622 3175
1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3178
3179 texture_av = newAV ();
3180 AvREAL_off (texture_av);
1625} 3181}
3182
3183void
3184disable_GL_EXT_blend_func_separate ()
3185 CODE:
3186 gl.BlendFuncSeparate = 0;
3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
1626 3191
1627char * 3192char *
1628gl_vendor () 3193gl_vendor ()
1629 CODE: 3194 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
1643 CODE: 3208 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3209 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT: 3210 OUTPUT:
1646 RETVAL 3211 RETVAL
1647 3212
3213const char *glGetString (GLenum pname)
3214
3215GLint glGetInteger (GLenum pname)
3216 CODE:
3217 glGetIntegerv (pname, &RETVAL);
3218 OUTPUT:
3219 RETVAL
3220
3221GLdouble glGetDouble (GLenum pname)
3222 CODE:
3223 glGetDoublev (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
1648int glGetError () 3227int glGetError ()
3228
3229void glFinish ()
3230
3231void glFlush ()
1649 3232
1650void glClear (int mask) 3233void glClear (int mask)
1651 3234
1652void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
1653 PROTOTYPE: @ 3236 PROTOTYPE: @
1664 3247
1665void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1666 CODE: 3249 CODE:
1667 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
1668 3251
3252# void glBlendEquation (int se)
3253
1669void glDepthMask (int flag) 3254void glDepthMask (int flag)
1670 3255
1671void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
1672 3257
1673void glColorMask (int red, int green, int blue, int alpha) 3258void glColorMask (int red, int green, int blue, int alpha)
1677void glPushMatrix () 3262void glPushMatrix ()
1678 3263
1679void glPopMatrix () 3264void glPopMatrix ()
1680 3265
1681void glLoadIdentity () 3266void glLoadIdentity ()
3267
3268void glDrawBuffer (int buffer)
3269
3270void glReadBuffer (int buffer)
1682 3271
1683# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3273void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685 3274
1686# near_ and far_ are due to microsofts buggy "c" compiler 3275# near_ and far_ are due to microsofts buggy "c" compiler
1687void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3276void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3277
3278PROTOTYPES: DISABLE
1688 3279
1689void glViewport (int x, int y, int width, int height) 3280void glViewport (int x, int y, int width, int height)
1690 3281
1691void glScissor (int x, int y, int width, int height) 3282void glScissor (int x, int y, int width, int height)
1692 3283
1700 3291
1701void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
1702 CODE: 3293 CODE:
1703 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
1704 3295
1705void glBegin (int mode)
1706
1707void glEnd ()
1708
1709void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
1710 PROTOTYPE: @ 3297 PROTOTYPE: @
1711 ALIAS: 3298 ALIAS:
1712 glColor_premultiply = 1 3299 glColor_premultiply = 1
1713 CODE: 3300 CODE:
1714 if (ix) 3301 if (ix)
1715 { 3302 {
1716 r *= a; 3303 r *= a;
1717 g *= a; 3304 g *= a;
1718 b *= a; 3305 b *= a;
1719 } 3306 }
1720 // microsoft visual "c" rounds instead of truncating... 3307 // microsoft visual "c" rounds instead of truncating...
1721 glColor4ub (MIN ((int)(r * 256.f), 255), 3308 glColor4f (r, g, b, a);
1722 MIN ((int)(g * 256.f), 255),
1723 MIN ((int)(b * 256.f), 255),
1724 MIN ((int)(a * 256.f), 255));
1725
1726void glInterleavedArrays (int format, int stride, char *data)
1727
1728void glDrawElements (int mode, int count, int type, char *indices)
1729
1730# 1.2 void glDrawRangeElements (int mode, int start, int end
1731 3309
1732void glRasterPos (float x, float y, float z = 0.) 3310void glRasterPos (float x, float y, float z = 0.)
1733 CODE: 3311 CODE:
1734 glRasterPos3f (0, 0, z); 3312 glRasterPos3f (0, 0, z);
1735 glBitmap (0, 0, 0, 0, x, y, 0); 3313 glBitmap (0, 0, 0, 0, x, y, 0);
1740 3318
1741void glTexCoord (float s, float t) 3319void glTexCoord (float s, float t)
1742 CODE: 3320 CODE:
1743 glTexCoord2f (s, t); 3321 glTexCoord2f (s, t);
1744 3322
3323void glRect (float x1, float y1, float x2, float y2)
3324 CODE:
3325 glRectf (x1, y1, x2, y2);
3326
3327void glRect_lineloop (float x1, float y1, float x2, float y2)
3328 CODE:
3329 glBegin (GL_LINE_LOOP);
3330 glVertex2f (x1, y1);
3331 glVertex2f (x2, y1);
3332 glVertex2f (x2, y2);
3333 glVertex2f (x1, y2);
3334 glEnd ();
3335
3336PROTOTYPES: ENABLE
3337
3338void glBegin (int mode)
3339
3340void glEnd ()
3341
3342void glPointSize (GLfloat size)
3343
3344void glLineWidth (GLfloat width)
3345
3346void glInterleavedArrays (int format, int stride, char *data)
3347
3348void glDrawElements (int mode, int count, int type, char *indices)
3349
3350# 1.2 void glDrawRangeElements (int mode, int start, int end
3351
1745void glTexEnv (int target, int pname, float param) 3352void glTexEnv (int target, int pname, float param)
1746 CODE: 3353 CODE:
1747 glTexEnvf (target, pname, param); 3354 glTexEnvf (target, pname, param);
1748 3355
1749void glTexParameter (int target, int pname, float param) 3356void glTexParameter (int target, int pname, float param)
1765void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3372void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1766 CODE: 3373 CODE:
1767 if (gl.SeparableFilter2D) 3374 if (gl.SeparableFilter2D)
1768 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3375 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1769 3376
1770void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3377void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1771 3378
1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3379void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1773 3380
1774void glDrawPixels (int width, int height, int format, int type, char *pixels) 3381void glDrawPixels (int width, int height, int format, int type, char *pixels)
3382
3383void glPixelZoom (float x, float y)
1775 3384
1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3385void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1777 3386
1778int glGenTexture () 3387int glGenTexture ()
1779 CODE: 3388 CODE:
1780{ 3389 RETVAL = gen_texture ();
1781 GLuint name;
1782 glGenTextures (1, &name);
1783 RETVAL = name;
1784}
1785 OUTPUT: 3390 OUTPUT:
1786 RETVAL 3391 RETVAL
1787 3392
1788void glDeleteTexture (int name) 3393void glDeleteTexture (int name)
1789 CODE: 3394 CODE:
1790{
1791 GLuint name_ = name;
1792 glDeleteTextures (1, &name_); 3395 del_texture (name);
1793} 3396
1794
1795int glGenList () 3397int glGenList ()
1796 CODE: 3398 CODE:
1797 RETVAL = glGenLists (1); 3399 RETVAL = glGenLists (1);
1798 OUTPUT: 3400 OUTPUT:
1799 RETVAL 3401 RETVAL
1806 3408
1807void glEndList () 3409void glEndList ()
1808 3410
1809void glCallList (int list) 3411void glCallList (int list)
1810 3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1811 3417
3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3419
3420PROTOTYPES: DISABLE
3421
3422void
3423find_widget (SV *self, NV x, NV y)
3424 PPCODE:
3425{
3426 if (within_widget (self, x, y))
3427 XPUSHs (self);
3428}
3429
3430BOOT:
3431{
3432 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3433
3434 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3435 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3436 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3437 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3438}
3439
3440void
3441draw (SV *self)
3442 CODE:
3443{
3444 HV *hv;
3445 SV **svp;
3446 NV x, y, w, h;
3447 SV *draw_x_sv = GvSV (draw_x_gv);
3448 SV *draw_y_sv = GvSV (draw_y_gv);
3449 SV *draw_w_sv = GvSV (draw_w_gv);
3450 SV *draw_h_sv = GvSV (draw_h_gv);
3451 double draw_x, draw_y;
3452
3453 if (!SvROK (self))
3454 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3455
3456 hv = (HV *)SvRV (self);
3457
3458 if (SvTYPE (hv) != SVt_PVHV)
3459 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3460
3461 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3462 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3463
3464 if (!h || !w)
3465 XSRETURN_EMPTY;
3466
3467 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3469
3470 draw_x = SvNV (draw_x_sv) + x;
3471 draw_y = SvNV (draw_y_sv) + y;
3472
3473 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3474 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3475 XSRETURN_EMPTY;
3476
3477 sv_setnv (draw_x_sv, draw_x);
3478 sv_setnv (draw_y_sv, draw_y);
3479
3480 glPushMatrix ();
3481 glTranslated (x, y, 0);
3482
3483 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3484 {
3485 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3486
3487 if (svp && SvTRUE (*svp))
3488 {
3489 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3490 glEnable (GL_BLEND);
3491 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3492 glBegin (GL_QUADS);
3493 glVertex2f (0, 0);
3494 glVertex2f (w, 0);
3495 glVertex2f (w, h);
3496 glVertex2f (0, h);
3497 glEnd ();
3498 glDisable (GL_BLEND);
3499 }
3500 }
3501#if 0
3502 // draw borders, for debugging
3503 glPushMatrix ();
3504 glColor4f (1., 1., 0., 1.);
3505 glTranslatef (.5, .5, 0.);
3506 glBegin (GL_LINE_LOOP);
3507 glVertex2f (0 , 0);
3508 glVertex2f (w - 1, 0);
3509 glVertex2f (w - 1, h - 1);
3510 glVertex2f (0 , h - 1);
3511 glEnd ();
3512 glPopMatrix ();
3513#endif
3514 PUSHMARK (SP);
3515 XPUSHs (self);
3516 PUTBACK;
3517 call_method ("_draw", G_VOID | G_DISCARD);
3518 SPAGAIN;
3519
3520 glPopMatrix ();
3521
3522 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3523 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3524}
3525

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