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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC vs.
Revision 1.316 by root, Sun Nov 4 02:13:53 2012 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
60 125
61static struct 126static struct
62{ 127{
63#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 129#include "glfunc.h"
65#undef GL_FUNC 130#undef GL_FUNC
66} gl; 131} gl;
67 132
133static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 135{
70 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 140 else
75 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
76} 142}
77 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
78#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
79 170
80#include "pango-font.c" 171#include "pango-font.c"
81#include "pango-fontmap.c" 172#include "pango-fontmap.c"
82#include "pango-render.c" 173#include "pango-render.c"
83 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
86 179
87typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
88 181
89static int 182static int
90shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
91{ 184{
92 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
106 199
107typedef struct cf_layout { 200typedef struct cf_layout {
108 PangoLayout *pl; 201 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
110 int base_height; 203 int base_height;
111 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
112} *CFPlus__Layout; 206} *DC__Layout;
113 207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 253
160typedef uint16_t tileid; 254typedef uint16_t tileid;
161typedef uint16_t faceid; 255typedef uint16_t faceid;
162 256
163typedef struct { 257typedef struct {
164 int name; 258 GLuint name;
165 int w, h; 259 int w, h;
166 float s, t; 260 float s, t;
167 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
168} maptex; 265} maptex;
169 266
170typedef struct { 267typedef struct {
171 uint32_t player; 268 uint32_t player;
172 tileid tile[3]; 269 tileid tile[3];
173 uint16_t darkness; 270 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 272} mapcell;
176 273
177typedef struct { 274typedef struct {
178 int32_t c0, c1; 275 int32_t c0, c1;
179 mapcell *col; 276 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
187 284
188 int32_t rows; 285 int32_t rows;
189 maprow *row; 286 maprow *row;
190} *CFPlus__Map; 287} *DC__Map;
191 288
192static char * 289static char *
193prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
194{ 291{
195 char *p; 292 char *p;
233 self->texs *= 2; 330 self->texs *= 2;
234 } 331 }
235} 332}
236 333
237static maprow * 334static maprow *
238map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
239{ 336{
240 if (0 > y) 337 if (0 > y)
241 { 338 {
242 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
281 378
282 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
283} 380}
284 381
285static mapcell * 382static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
287{ 384{
288 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
289} 386}
290 387
291static void 388static void
292map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
293{ 390{
294 int r; 391 int r;
295 392
296 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
304 self->oy = 0; 401 self->oy = 0;
305 self->row = 0; 402 self->row = 0;
306 self->rows = 0; 403 self->rows = 0;
307} 404}
308 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
309static void 416static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 418{
312 int x, y; 419 int x, y;
313 maprow *row; 420 maprow *row;
314 mapcell *cell; 421 mapcell *cell;
315 422
327 if (x >= row->c1) 434 if (x >= row->c1)
328 break; 435 break;
329 436
330 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
331 438
332 cell->darkness = 0; 439 CELL_CLEAR (cell);
333 cell->stat_hp = 0;
334 cell->flags = 0;
335 cell->player = 0;
336 } 440 }
337 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
338} 458}
339 459
340static void 460static void
341music_finished (void) 461music_finished (void)
342{ 462{
359 ev.code = 1; 479 ev.code = 1;
360 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
361 ev.data2 = 0; 481 ev.data2 = 0;
362 482
363 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
364} 490}
365 491
366static unsigned int 492static unsigned int
367minpot (unsigned int n) 493minpot (unsigned int n)
368{ 494{
378 n |= n >> 16; 504 n |= n >> 16;
379 505
380 return n + 1; 506 return n + 1;
381} 507}
382 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
383/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
386 523
387MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
388 626
389PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
390 628
391BOOT: 629BOOT:
392{ 630{
393 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 632 static const struct {
395 const char *name; 633 const char *name;
396 IV iv; 634 IV iv;
397 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
420 658
421 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
424 662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
506# undef const_iv 829# undef const_iv
507 }; 830 };
508 831
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
511 834
512 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
513 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
514} 837}
515 838
528 851
529NV floor (NV x) 852NV floor (NV x)
530 853
531NV ceil (NV x) 854NV ceil (NV x)
532 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
533void 866void
534pango_init () 867pango_init ()
535 CODE: 868 CODE:
536{ 869{
537 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
540} 878}
541 879
542int 880char *SDL_GetError ()
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 881
545void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
546SDL_Quit () 891void SDL_Quit ()
547 892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
548void 902void
549SDL_ListModes () 903SDL_ListModes (int rgb, int alpha)
550 PPCODE: 904 PPCODE:
551{ 905{
552 SDL_Rect **m; 906 SDL_Rect **m;
553 907
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 912
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 915
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 920
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif
572
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575 923
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 925
578 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
579 while (*m) 927 while (*m)
580 { 928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
581 AV *av = newAV (); 931 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
585 938
586 ++m; 939 ++m;
587 } 940 }
588} 941}
589 942
590char *
591SDL_GetError ()
592
593int 943int
594SDL_SetVideoMode (int w, int h, int fullscreen) 944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
596 RETVAL = !!SDL_SetVideoMode ( 955 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 957 );
958
599 if (RETVAL) 959 if (RETVAL)
600 { 960 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 961 av_clear (texture_av);
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 963#include "glfunc.h"
604# undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
605 } 967 }
968}
606 OUTPUT: 969 OUTPUT:
607 RETVAL 970 RETVAL
608 971
609void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
610SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
611 977
612char * 978char *
613SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
614 980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
615void 991void
616SDL_PollEvent () 992SDL_PumpEvents ()
993
994void
995peep_events ()
617 PPCODE: 996 PPCODE:
618{ 997{
619 SDL_Event ev; 998 SDL_Event ev;
620 999
621 while (SDL_PollEvent (&ev)) 1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 1002 {
623 HV *hv = newHV (); 1003 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 1005
626 switch (ev.type) 1006 switch (ev.type)
627 { 1007 {
628 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
629 case SDL_KEYUP: 1009 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break; 1015 break;
636 1016
637 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 1020 break;
641 1021
642 case SDL_MOUSEMOTION: 1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
650 break; 1048 break;
651 1049
652 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
655 1053
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 1064 break;
667 } 1065 }
668 1066
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 1068 }
671} 1069}
672 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
673int 1084int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 1086 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
678 1089
679void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
680Mix_CloseAudio () 1107Mix_CloseAudio ()
681 1108
682int 1109int
683Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
684 1111
1112const char *
1113Mix_GetError ()
1114
685void 1115void
686lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
687 CODE: 1117 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 1119
692void 1120void
693win32_proxy_info () 1121win32_proxy_info ()
694 PPCODE: 1122 PPCODE:
695{ 1123{
716 } 1144 }
717 } 1145 }
718#endif 1146#endif
719} 1147}
720 1148
721void 1149int
722add_font (char *file) 1150add_font (char *file)
723 CODE: 1151 CODE:
724 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
725 1162
726void 1163void
727load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
728 ALIAS: 1165 ALIAS:
729 load_image_file = 1 1166 load_image_file = 1
732 STRLEN image_len; 1169 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
739 1176
740 if (!rw) 1177 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
742 1179
815void 1252void
816error (char *message) 1253error (char *message)
817 CODE: 1254 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1256#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1258#endif
822 1259
823void 1260void
824fatal (char *message) 1261fatal (char *message)
825 CODE: 1262 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1264#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1266#endif
830 _exit (1); 1267 _exit (1);
831 1268
832void 1269void
833_exit (int retval = 0) 1270_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1273 ExitThread (retval); // unclean, please beam me up
837#else 1274#else
838 _exit (retval); 1275 _exit (retval);
839#endif 1276#endif
840 1277
841MODULE = CFPlus PACKAGE = CFPlus::Font 1278void
1279debug ()
1280 CODE:
1281{
1282#if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284#endif
1285}
842 1286
843CFPlus::Font 1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1300 CODE:
846{ 1301{
847 int count; 1302 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1306}
852 OUTPUT: 1307 OUTPUT:
853 RETVAL 1308 RETVAL
854 1309
855void 1310void
856DESTROY (CFPlus::Font self) 1311DESTROY (DC::Font self)
857 CODE: 1312 CODE:
858 pango_font_description_free (self); 1313 pango_font_description_free (self);
859 1314
860void 1315void
861make_default (CFPlus::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
862 CODE: 1318 CODE:
863 default_font = self; 1319 default_font = self;
864 1320
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1322
1323PROTOTYPES: DISABLE
1324
867void 1325void
868reset_glyph_cache () 1326glyph_cache_backup ()
1327 PROTOTYPE:
869 CODE: 1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
870 tc_clear (); 1335 tc_restore ();
871 1336
872CFPlus::Layout 1337DC::Layout
873new (SV *class) 1338new (SV *class)
874 CODE: 1339 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
876 1341
877 RETVAL->pl = pango_layout_new (opengl_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
884 1350
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
887 OUTPUT: 1353 OUTPUT:
888 RETVAL 1354 RETVAL
889 1355
890void 1356void
891DESTROY (CFPlus::Layout self) 1357DESTROY (DC::Layout self)
892 CODE: 1358 CODE:
893 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
894 Safefree (self); 1361 Safefree (self);
895 1362
896void 1363void
897set_text (CFPlus::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
898 CODE: 1365 CODE:
899{ 1366{
900 STRLEN textlen; 1367 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
902 1369
903 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
904} 1371}
905 1372
906void 1373void
907set_markup (CFPlus::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
908 CODE: 1375 CODE:
909{ 1376{
910 STRLEN textlen; 1377 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
912 1379
913 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
914} 1381}
915 1382
916void 1383void
917set_shapes (CFPlus::Layout self, ...) 1384set_shapes (DC::Layout self, ...)
918 CODE: 1385 CODE:
919{ 1386{
920 PangoAttrList *attrs = 0; 1387 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1389 const char *pos = text;
957 if (attrs) 1424 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1425 pango_layout_set_attributes (self->pl, attrs);
959} 1426}
960 1427
961void 1428void
962get_shapes (CFPlus::Layout self) 1429get_shapes (DC::Layout self)
963 PPCODE: 1430 PPCODE:
964{ 1431{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1433
967 do 1434 do
968 { 1435 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1437
971 if (run && shape_attr_p (run)) 1438 if (run && shape_attr_p (run))
972 { 1439 {
973 PangoRectangle extents; 1440 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1449
983 pango_layout_iter_free (iter); 1450 pango_layout_iter_free (iter);
984} 1451}
985 1452
986int 1453int
987has_wrapped (CFPlus::Layout self) 1454has_wrapped (DC::Layout self)
988 CODE: 1455 CODE:
989{ 1456{
990 int lines = 1; 1457 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1458 const char *text = pango_layout_get_text (self->pl);
992 1459
997} 1464}
998 OUTPUT: 1465 OUTPUT:
999 RETVAL 1466 RETVAL
1000 1467
1001SV * 1468SV *
1002get_text (CFPlus::Layout self) 1469get_text (DC::Layout self)
1003 CODE: 1470 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1472 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1473 OUTPUT:
1007 RETVAL 1474 RETVAL
1008 1475
1009void 1476void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1478 CODE:
1012 self->r = r; 1479 self->r = r;
1013 self->g = g; 1480 self->g = g;
1014 self->b = b; 1481 self->b = b;
1015 self->a = a; 1482 self->a = a;
1016 1483
1017void 1484void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1486 CODE:
1020 if (self->font != font) 1487 if (self->font != font)
1021 { 1488 {
1022 self->font = font; 1489 self->font = font;
1023 layout_update_font (self); 1490 layout_update_font (self);
1024 } 1491 }
1025 1492
1026void 1493void
1027set_height (CFPlus::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1028 CODE: 1495 CODE:
1029 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1030 { 1497 {
1031 self->base_height = base_height; 1498 self->base_height = base_height;
1032 layout_update_font (self); 1499 layout_update_font (self);
1033 } 1500 }
1034 1501
1035void 1502void
1036set_width (CFPlus::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1504 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1506
1040void 1507void
1041set_indent (CFPlus::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
1042 CODE: 1509 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1511
1045void 1512void
1046set_spacing (CFPlus::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
1047 CODE: 1514 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1516
1050void 1517void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1519 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
1058 ); 1525 );
1059 1526
1060void 1527void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1529 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1531
1065void 1532void
1066size (CFPlus::Layout self) 1533size (DC::Layout self)
1067 PPCODE: 1534 PPCODE:
1068{ 1535{
1069 int w, h; 1536 int w, h;
1070 1537
1071 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
1076} 1543}
1077 1544
1078int 1545int
1079descent (CFPlus::Layout self) 1546descent (DC::Layout self)
1080 CODE: 1547 CODE:
1081{ 1548{
1082 PangoRectangle rect; 1549 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1552 RETVAL = PANGO_DESCENT (rect);
1086} 1553}
1087 OUTPUT: 1554 OUTPUT:
1088 RETVAL 1555 RETVAL
1089 1556
1090int 1557int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1559 CODE:
1093{ 1560{
1094 int index, trailing; 1561 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1563 RETVAL = index + trailing;
1097} 1564}
1098 OUTPUT: 1565 OUTPUT:
1099 RETVAL 1566 RETVAL
1100 1567
1101void 1568void
1102cursor_pos (CFPlus::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1570 PPCODE:
1104{ 1571{
1105 PangoRectangle strong_pos; 1572 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1107 1574
1108 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1579}
1113 1580
1114void 1581void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1583 PPCODE:
1117{ 1584{
1118 int line, x; 1585 int line, x;
1119 1586
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1590 --line;
1591#endif
1123 EXTEND (SP, 2); 1592 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1595}
1127 1596
1128void 1597void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1598line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1599 PPCODE:
1131{ 1600{
1132 PangoLayoutLine *lp; 1601 PangoLayoutLine *lp;
1133 int index, trailing; 1602 int index, trailing;
1134 1603
1135 if (line < 0) 1604 if (line < 0)
1136 XSRETURN_EMPTY; 1605 XSRETURN_EMPTY;
1137 1606
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1608 XSRETURN_EMPTY; /* do better */
1140 1609
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1611
1143 EXTEND (SP, 2); 1612 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1619 }
1151} 1620}
1152 1621
1153void 1622void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1623render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1624 CODE:
1625 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1626 pango_opengl_render_layout_subpixel (
1157 self->pl, 1627 self->pl,
1628 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1629 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1630 self->r, self->g, self->b, self->a,
1160 flags 1631 flags
1161 ); 1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1162 1636
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1637void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1638draw (DC::Layout self)
1167 CODE: 1639 CODE:
1168{ 1640{
1169 int ow = SvIV (w_); 1641 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1648
1172 if (ow && oh) 1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658PROTOTYPES: ENABLE
1659
1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1665 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1666 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1667 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1668 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1670
1186 SvPOK_only (result_); 1671 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1672 SvCUR_set (result_, nw * nh * bpp);
1188 1673
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1675 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1677
1193 sv_setsv (data_, result_); 1678 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1679 }
1200} 1680}
1201 1681
1202void 1682void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1689{
1210 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1214 1697
1215 if (items < 5) 1698 if (items < 5)
1216 { 1699 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1248 } 1731 }
1249} 1732}
1250 1733
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1252 1743
1253CFPlus::Map 1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
1866MODULE = Deliantra::Client PACKAGE = DC::Map
1867
1868PROTOTYPES: DISABLE
1869
1870DC::Map
1254new (SV *class) 1871new (SV *class)
1255 CODE: 1872 CODE:
1256 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1874 RETVAL->x = 0;
1258 RETVAL->y = 0; 1875 RETVAL->y = 0;
1266 RETVAL->row = 0; 1883 RETVAL->row = 0;
1267 OUTPUT: 1884 OUTPUT:
1268 RETVAL 1885 RETVAL
1269 1886
1270void 1887void
1271DESTROY (CFPlus::Map self) 1888DESTROY (DC::Map self)
1272 CODE: 1889 CODE:
1273{ 1890{
1274 map_clear (self); 1891 map_clear (self);
1275 Safefree (self->face2tile); 1892 Safefree (self->face2tile);
1276 Safefree (self->tex); 1893 Safefree (self->tex);
1277 Safefree (self); 1894 Safefree (self);
1278} 1895}
1279 1896
1280void 1897void
1281resize (CFPlus::Map self, int map_width, int map_height) 1898resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1899 CODE:
1283 self->w = map_width; 1900 self->w = map_width;
1284 self->h = map_height; 1901 self->h = map_height;
1285 1902
1286void 1903void
1287clear (CFPlus::Map self) 1904clear (DC::Map self)
1288 CODE: 1905 CODE:
1289 map_clear (self); 1906 map_clear (self);
1290 1907
1291void 1908void
1292set_tileid (CFPlus::Map self, int face, int tile) 1909set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1910 CODE:
1294{ 1911{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1912 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1913 need_texid (self, tile);
1297} 1914}
1298 1915
1299void 1916void
1917set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919{
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937}
1938
1939void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1941 CODE:
1302{ 1942{
1303 need_texid (self, texid); 1943 need_texid (self, texid);
1304 1944
1305 { 1945 {
1324 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1325 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1967}
1328 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1329int 1989int
1330ox (CFPlus::Map self) 1990ox (DC::Map self)
1331 ALIAS: 1991 ALIAS:
1332 oy = 1 1992 oy = 1
1333 x = 2 1993 x = 2
1334 y = 3 1994 y = 3
1335 w = 4 1995 w = 4
1346 } 2006 }
1347 OUTPUT: 2007 OUTPUT:
1348 RETVAL 2008 RETVAL
1349 2009
1350void 2010void
1351scroll (CFPlus::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1352 CODE: 2012 CODE:
1353{ 2013{
1354 if (dx > 0) 2014 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 2016 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 2018
1359 if (dy > 0) 2019 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 2020 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 2021 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 2023
1364 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
1366 2026
1367 while (self->y < 0) 2027 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1373 } 2033 }
1374} 2034}
1375 2035
1376void 2036SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1378 CODE: 2038 CODE:
1379{ 2039{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 2042 mapcell *cell;
1383 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1384 2046
1385 while (data < data_end - 1) 2047 while (data < data_end - 1)
1386 { 2048 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1388 2050
1401 2063
1402 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1403 2065
1404 if (flags & 8) 2066 if (flags & 8)
1405 { 2067 {
2068 uint8_t ext, cmd;
2069
1406 if (extmap) 2070 do
1407 { 2071 {
1408 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1409 2074
1410 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1411 { 2078 {
1412 ext = *data++;
1413 cmd = ext & 0x3f;
1414
1415 if (cmd < 4)
1416 cell->darkness = 255 - ext * 64 + 1;
1417 else if (cmd == 5) // health
1418 {
1419 cell->stat_width = 1; 2079 cell->stat_width = 1;
1420 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1421 }
1422 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47)
1425 {
1426 if (*data == 8)
1427 ; // decode player uuid
1428
1429 data += *data + 1;
1430 }
1431 else if (cmd == 8) // cell flags
1432 cell->flags = *data++;
1433 else if (ext & 0x40) // unknown, multibyte => skip
1434 data += *data + 1;
1435 else
1436 data++;
1437 } 2081 }
1438 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1439 } 2099 }
1440 else 2100 while (ext & 0x80);
1441 cell->darkness = *data++ + 1;
1442 } 2101 }
1443 2102
2103 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 2104 if (flags & (4 >> z))
1445 { 2105 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 2106 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 2107 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 2108 cell->tile [z] = self->face2tile [face];
2109
2110 if (cell->tile [z])
2111 {
2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
2114 if (!tex->name)
2115 av_push (missing, newSViv (cell->tile [z]));
2116
2117 if (tex->smoothtile)
2118 {
2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
2121 if (!smooth->name)
2122 av_push (missing, newSViv (tex->smoothtile));
2123 }
2124 }
1449 } 2125 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 2126 }
1465 else 2127 else
1466 cell->darkness = 0; 2128 CELL_CLEAR (cell);
1467 } 2129 }
1468} 2130}
2131 OUTPUT:
2132 RETVAL
1469 2133
1470SV * 2134SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2135mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 2136 CODE:
1473{ 2137{
1474 int x1, x; 2138 int x1, x;
1475 int y1, y; 2139 int y1, y;
1476 int z; 2140 int z;
1489 ? self->row + y 2153 ? self->row + y
1490 : 0; 2154 : 0;
1491 2155
1492 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1493 { 2157 {
1494 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1495 2159
1496 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1497 { 2161 {
1498 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1499 2163
1501 { 2165 {
1502 maptex tex = self->tex [cell->tile [z]]; 2166 maptex tex = self->tex [cell->tile [z]];
1503 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1504 int a1 = tex.a; 2168 int a1 = tex.a;
1505 2169
1506 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1507 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1508 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1509 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1510 } 2174 }
1511 } 2175 }
1512 2176
1513 *map++ = (r ) 2177 *map++ = (r )
1514 | (g << 8) 2178 | (g << 8)
1521} 2185}
1522 OUTPUT: 2186 OUTPUT:
1523 RETVAL 2187 RETVAL
1524 2188
1525void 2189void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1527 CODE: 2191 CODE:
1528{ 2192{
1529 int x, y, z; 2193 int x, y, z;
1530 int last_name;
1531 2194
1532 glColor4ub (255, 255, 255, 255); 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2198 smooth_key skey;
2199 int pl_x, pl_y;
2200 maptex pl_tex;
2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
2203 rc_key_t key;
2204 rc_array_t *arr;
2205
2206 pl_tex.name = 0;
2207
2208 // that's current max. sorry.
2209 if (sw > 255) sw = 255;
2210 if (sh > 255) sh = 255;
2211
2212 // clear key, in case of extra padding
2213 memset (&skey, 0, sizeof (skey));
2214
2215 memset (&key, 0, sizeof (key));
2216 key.r = 255;
2217 key.g = 255;
2218 key.b = 255;
2219 key.a = 255;
2220 key.mode = GL_QUADS;
2221 key.format = GL_T2F_V3F;
2222
2223 mx += self->x;
2224 my += self->y;
2225
2226 // first pass: determine smooth_max
2227 // rather ugly, if you ask me
2228 // could also be stored inside mapcell and updated on change
2229 memset (smooth_max, 0, sizeof (smooth_max));
2230
2231 for (y = 0; y < sh; y++)
2232 if (0 <= y + my && y + my < self->rows)
2233 {
2234 maprow *row = self->row + (y + my);
2235
2236 for (x = 0; x < sw; x++)
2237 if (row->c0 <= x + mx && x + mx < row->c1)
2238 {
2239 mapcell *cell = row->col + (x + mx - row->c0);
2240
2241 smooth_max[x + 1][y + 1] =
2242 MAX (self->tex [cell->tile [0]].smoothlevel,
2243 MAX (self->tex [cell->tile [1]].smoothlevel,
2244 self->tex [cell->tile [2]].smoothlevel));
2245 }
2246 }
1533 2247
1534 glEnable (GL_BLEND); 2248 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 2251
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 2252 for (z = 0; z <= 2; z++)
2253 {
2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
2256
1547 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1549 { 2259 {
1550 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1551 2261
1552 for (x = 0; x < sw; x++) 2262 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 2263 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 2264 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 2265 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 2266 tileid tile = cell->tile [z];
2267
2268 if (tile)
2269 {
2270 maptex tex = self->tex [tile];
2271 int px, py;
2272
2273 if (key.texname != tex.name)
2274 {
2275 self->tex [tile].unused = 0;
2276
2277 if (!tex.name)
2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2279
2280 key.texname = tex.name;
2281 arr = rc_array (rc, &key);
2282 }
2283
2284 px = (x + 1) * Th - tex.w;
2285 py = (y + 1) * Tw - tex.h;
2286
2287 if (expect_false (cell->player == player) && expect_false (z == 2))
2288 {
2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
2292 continue;
2293 }
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2299
2300 // update smooth hash
2301 if (tex.smoothtile)
2302 {
2303 skey.tile = tex.smoothtile;
2304 skey.level = tex.smoothlevel;
2305
2306 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2307
2308 // add bits to current tile and all neighbours. skey.x|y is
2309 // shifted +1|+1 so we always stay positive.
2310
2311 // bits is ___n cccc CCCC bbbb
2312 // n do not draw borders&corners
2313 // c draw these corners, but...
2314 // C ... not these
2315 // b draw these borders
2316
2317 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2318 // ┃· ·· ·┃ ━━
2319
2320 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2321 // ·· ·· ·┏ ┓·
2322
2323 // full tile
2324 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2325
2326 // borders
2327 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2328 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2329 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2330 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2331
2332 // corners
2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2337 }
2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2358 }
2359 }
1557 2360 }
2361 }
2362
2363 rc_draw (rc);
2364 rc_clear (rc);
2365
2366 // go through all smoothlevels, lowest to highest, then draw.
2367 // this is basically counting sort
2368 {
2369 int w, b;
2370
2371 glEnable (GL_TEXTURE_2D);
2372 glBegin (GL_QUADS);
2373 for (w = 0; w < 256 / 32; ++w)
2374 {
2375 uint32_t smask = smooth_level [w];
1558 if (tile) 2376 if (smask)
2377 for (b = 0; b < 32; ++b)
2378 if (smask & (((uint32_t)1) << b))
1559 { 2379 {
1560 maptex tex = self->tex [tile]; 2380 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 2381 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 2382
1564 if (last_name != tex.name) 2383 hv_iterinit (smooth);
2384 while ((he = hv_iternext (smooth)))
1565 { 2385 {
2386 smooth_key *skey = (smooth_key *)HeKEY (he);
2387 IV bits = SvIVX (HeVAL (he));
2388
1566 if (!tex.name) 2389 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 2390 && skey->level == level
1568 2391 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 2392 {
1583 maptex tex = self->tex [1]; 2393 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 2394 int px = (((int)skey->x) - 1) * Tw;
1585 int py = y * T - T * 6 / 32; 2395 int py = (((int)skey->y) - 1) * Th;
2396 int border = bits & 15;
2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2398 float dx = tex.s * .0625f; // 16 images/row
2399 float dy = tex.t * .5f ; // 2 images/column
1586 2400
2401 if (tex.name)
2402 {
2403 // this time avoiding texture state changes
2404 // save gobs of state changes.
2405 if (key.texname != tex.name)
2406 {
2407 self->tex [skey->tile].unused = 0;
2408
1587 glEnd (); 2409 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
2412 }
1590 2413
2414 if (border)
2415 {
2416 float ox = border * dx;
2417
2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2422 }
2423
2424 if (corner)
2425 {
2426 float ox = corner * dx;
2427
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2432 }
2433 }
1595 } 2434 }
1596 } 2435 }
1597 } 2436 }
1598 }
1599 } 2437 }
1600 2438
1601 glEnd (); 2439 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2440 glDisable (GL_TEXTURE_2D);
2441 key.texname = -1;
2442 }
2443
2444 hv_clear (smooth);
2445 }
2446
2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
2452
2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
1604 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
2468 rc_free (rc);
2469 rc_free (rc_ov);
1605 2470
1606 // top layer: overlays such as the health bar 2471 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2472 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2473 if (0 <= y + my && y + my < self->rows)
1609 { 2474 {
1612 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
1613 if (row->c0 <= x + mx && x + mx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
1614 { 2479 {
1615 mapcell *cell = row->col + (x + mx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
1616 2481
1617 int px = x * T; 2482 int px = x * Tw;
1618 int py = y * T; 2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
1619 2490
1620 if (cell->stat_hp) 2491 if (cell->stat_hp)
1621 { 2492 {
1622 int width = cell->stat_width * T; 2493 int width = cell->stat_width * Tw;
1623 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1624 2495
1625 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
1626 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
1627 px + width - 1, py); 2498 px + width - 1, py);
1628 2499
1634 } 2505 }
1635 } 2506 }
1636} 2507}
1637 2508
1638void 2509void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1640 CODE: 2511 CODE:
1641{ 2512{
1642 static float color[16][3] = { 2513 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
1644 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
1645 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
1646 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
1647 2518
1648 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
1649 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
1650 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
1651 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
1652 2523
1653 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
1654 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
1655 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
1656 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
1657 2528
1658 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
1659 2530
1660 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
1661 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
1662 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
1663 }; 2534 };
1664 2535
1665 int x, y; 2536 int x, y;
1666 2537
1667 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
1670 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1671 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
1672 2549
1673 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
1677 2554
1678 if (m) 2555 if (m)
1679 { 2556 {
1680 float *c = color [m & 15]; 2557 float *c = color [m & 15];
1681 2558
1682 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
1683 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
1684 2561
1685 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
1686 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1687 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1688 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1689 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1690 } 2567 }
1694 glDisable (GL_BLEND); 2571 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2572 glDisable (GL_TEXTURE_2D);
1696} 2573}
1697 2574
1698void 2575void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2577 PPCODE:
1701{ 2578{
1702 int x, y; 2579 int x, y;
1703 int sw4 = (sw + 3) & ~3; 2580 int sw1 = sw + 2;
2581 int sh1 = sh + 2;
2582 int sh3 = sh * 3;
2583 int sw3 = sw * 3;
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1707 memset (darkness, 255, sw4 * sh); 2587 memset (darkness1, 0, sw1*sh1);
2588
1708 SvPOK_only (darkness_sv); 2589 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
1710 2591
1711 mx += self->x; 2592 mx += self->x - 1;
1712 my += self->y; 2593 my += self->y - 1;
1713 2594
1714 for (y = 0; y < sh; y++) 2595 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
1716 { 2597 {
1717 maprow *row = self->row + (y + my); 2598 maprow *row = self->row + (y + my);
1718 2599
1719 for (x = 0; x < sw; x++) 2600 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2602 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
1723 2604
1724 darkness[y * sw4 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1726 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1727 } 2608 }
1728 } 2609 }
1729 2610
2611 for (y = 0; y < sh; ++y)
2612 for (x = 0; x < sw; ++x)
2613 {
2614 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2615 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2616 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2617 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2618 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2619 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2620 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2621 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2622 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2623
2624 uint8_t r11 = (d11 + d21 + d12) / 3;
2625 uint8_t r21 = d21;
2626 uint8_t r31 = (d21 + d31 + d32) / 3;
2627
2628 uint8_t r12 = d12;
2629 uint8_t r22 = d22;
2630 uint8_t r32 = d32;
2631
2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2633 uint8_t r23 = d23;
2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2635
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2645 }
2646
2647 free (darkness1);
2648
1730 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2652 PUSHs (darkness3_sv);
1734} 2653}
1735 2654
1736SV * 2655SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2656get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2657 CODE:
1739{ 2658{
1740 int x, y, x1, y1; 2659 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2660 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2661 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1799 else 2718 else
1800 *data++ = 0; 2719 *data++ = 0;
1801 } 2720 }
1802 } 2721 }
1803 2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
1804 SvPOK_only (data_sv); 2726 SvPOK_only (data_sv);
1805 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
1806 RETVAL = data_sv; 2730 RETVAL = data_sv;
1807} 2731}
1808 OUTPUT: 2732 OUTPUT:
1809 RETVAL 2733 RETVAL
1810 2734
1811void 2735void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2736set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1813 PPCODE: 2737 PPCODE:
1814{ 2738{
1815 int x, y, z; 2739 int x, y, z;
1816 int w, h; 2740 int w, h;
1817 int x1, y1; 2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
1818 2752
1819 if (*data++ != 0) 2753 if (*data++ != 0)
1820 return; /* version mismatch */ 2754 XSRETURN_EMPTY; /* version mismatch */
1821 2755
1822 w = *data++ << 8; w |= *data++; 2756 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2757 h = *data++ << 8; h |= *data++;
1824 2758
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2759 // we need to do this 'cause we don't keep an absolute coord system for rows
1837 { 2771 {
1838 maprow *row = map_get_row (self, y); 2772 maprow *row = map_get_row (self, y);
1839 2773
1840 for (x = x0; x < x1; x++) 2774 for (x = x0; x < x1; x++)
1841 { 2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
1842 uint8_t flags = *data++; 2781 flags = *data++;
1843 2782
1844 if (flags) 2783 if (flags)
1845 { 2784 {
1846 mapcell *cell = row_get_cell (row, x); 2785 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 }; 2786 tileid tile[3] = { 0, 0, 0 };
1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1852 2791
1853 if (cell->darkness == 0) 2792 if (cell->darkness == 0)
1854 { 2793 {
1855 cell->darkness = 0; 2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
1856 2796
1857 for (z = 0; z <= 2; z++) 2797 for (z = 0; z <= 2; z++)
1858 { 2798 {
1859 tileid t = tile [z]; 2799 tileid t = tile [z];
1860 2800
1861 if (t >= self->texs || !self->tex [t].name) 2801 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2802 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2803 PUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2804 need_texid (self, t);
1865 } 2805 }
1866 2806
1867 cell->tile [z] = t; 2807 cell->tile [z] = t;
1868 } 2808 }
1870 } 2810 }
1871 } 2811 }
1872 } 2812 }
1873} 2813}
1874 2814
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2815MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2816
1877CFPlus::MixChunk 2817DC::RW
1878new_from_file (SV *class, char *path) 2818new (SV *class, SV *data_sv)
1879 CODE: 2819 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2820{
2821 STRLEN datalen;
2822 char *data = SvPVbyte (data_sv, datalen);
2823
2824 RETVAL = SDL_RWFromConstMem (data, datalen);
2825}
1881 OUTPUT: 2826 OUTPUT:
1882 RETVAL 2827 RETVAL
1883 2828
2829DC::RW
2830new_from_file (SV *class, const char *path, const char *mode = "rb")
2831 CODE:
2832 RETVAL = SDL_RWFromFile (path, mode);
2833 OUTPUT:
2834 RETVAL
2835
2836# fails on win32:
2837# dc.xs(2268) : error C2059: syntax error : '('
1884void 2838#void
2839#close (DC::RW self)
2840# CODE:
2841# (self->(close)) (self);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::Channel
2844
2845PROTOTYPES: DISABLE
2846
2847DC::Channel
2848find ()
2849 CODE:
2850{
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 {
2855 RETVAL = Mix_GroupOldest (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 XSRETURN_UNDEF;
2864 }
2865 else
2866 Mix_HaltChannel (RETVAL);
2867 }
2868
2869 Mix_UnregisterAllEffects (RETVAL);
2870 Mix_Volume (RETVAL, 128);
2871}
2872 OUTPUT:
2873 RETVAL
2874
2875void
2876halt (DC::Channel self)
2877 CODE:
2878 Mix_HaltChannel (self);
2879
2880void
2881expire (DC::Channel self, int ticks = -1)
2882 CODE:
2883 Mix_ExpireChannel (self, ticks);
2884
2885void
2886fade_out (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_FadeOutChannel (self, ticks);
2889
2890int
2891volume (DC::Channel self, int volume)
2892 CODE:
2893 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2894 OUTPUT:
2895 RETVAL
2896
2897void
2898unregister_all_effects (DC::Channel self)
2899 CODE:
2900 Mix_UnregisterAllEffects (self);
2901
2902void
2903set_panning (DC::Channel self, int left, int right)
2904 CODE:
2905 left = CLAMP (left , 0, 255);
2906 right = CLAMP (right, 0, 255);
2907 Mix_SetPanning (self, left, right);
2908
2909void
2910set_distance (DC::Channel self, int distance)
2911 CODE:
2912 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2913
2914void
2915set_position (DC::Channel self, int angle, int distance)
2916 CODE:
2917
2918void
2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2920 CODE:
2921{
2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2925}
2926
2927void
2928set_reverse_stereo (DC::Channel self, int flip)
2929 CODE:
2930 Mix_SetReverseStereo (self, flip);
2931
2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2933
2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2947
2948DC::MixChunk
2949new (SV *class, DC::RW rwops)
2950 CODE:
2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2952 OUTPUT:
2953 RETVAL
2954
2955void
1885DESTROY (CFPlus::MixChunk self) 2956DESTROY (DC::MixChunk self)
1886 CODE: 2957 CODE:
1887 Mix_FreeChunk (self); 2958 Mix_FreeChunk (self);
1888 2959
1889int 2960int
1890volume (CFPlus::MixChunk self, int volume = -1) 2961volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2962 CODE:
2963 if (items > 1)
2964 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2965 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2966 OUTPUT:
1894 RETVAL 2967 RETVAL
1895 2968
1896int 2969DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2970play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2971 CODE:
2972{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2973 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2974
2975 if (RETVAL < 0)
2976 XSRETURN_UNDEF;
2977
2978 if (channel < 0)
2979 {
2980 Mix_UnregisterAllEffects (RETVAL);
2981 Mix_Volume (RETVAL, 128);
2982 }
2983}
1900 OUTPUT: 2984 OUTPUT:
1901 RETVAL 2985 RETVAL
1902 2986
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
1904 3000
1905int 3001int
1906volume (int volume = -1) 3002volume (int volume = -1)
3003 PROTOTYPE: ;$
1907 CODE: 3004 CODE:
3005 if (items > 0)
3006 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 3007 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 3008 OUTPUT:
1910 RETVAL 3009 RETVAL
1911 3010
1912CFPlus::MixMusic 3011void
1913new_from_file (SV *class, char *path) 3012fade_out (int ms)
1914 CODE: 3013 CODE:
1915 RETVAL = Mix_LoadMUS (path); 3014 Mix_FadeOutMusic (ms);
3015
3016void
3017halt ()
3018 CODE:
3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
1916 OUTPUT: 3025 OUTPUT:
1917 RETVAL 3026 RETVAL
1918 3027
3028DC::MixMusic
3029new (SV *class, DC::RW rwops)
3030 CODE:
3031 RETVAL = Mix_LoadMUS_RW (rwops);
3032 OUTPUT:
3033 RETVAL
3034
1919void 3035void
1920DESTROY (CFPlus::MixMusic self) 3036DESTROY (DC::MixMusic self)
1921 CODE: 3037 CODE:
1922 Mix_FreeMusic (self); 3038 Mix_FreeMusic (self);
1923 3039
1924int 3040int
1925play (CFPlus::MixMusic self, int loops = -1) 3041play (DC::MixMusic self, int loops = -1)
1926 CODE: 3042 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 3043 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 3044 OUTPUT:
1929 RETVAL 3045 RETVAL
1930 3046
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3047void
3048fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3049 CODE:
3050 Mix_FadeInMusicPos (self, loops, ms, position);
3051
3052MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3053
3054PROTOTYPES: ENABLE
1932 3055
1933BOOT: 3056BOOT:
1934{ 3057{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3058 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 3059 static const struct {
1937 const char *name; 3060 const char *name;
1938 IV iv; 3061 IV iv;
1939 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
3064 const_iv (GL_VENDOR),
3065 const_iv (GL_VERSION),
3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
1941 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 3076 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 3077 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 3078 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 3079 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 3080 const_iv (GL_BACK),
3081 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 3082 const_iv (GL_AND),
1955 const_iv (GL_ONE), 3083 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
1959 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1960 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
1961 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
1962 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
1963 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
1964 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
1965 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
1971 const_iv (GL_INTENSITY), 3103 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 3104 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 3105 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 3106 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3107 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3108 const_iv (GL_COMPRESSED_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3110 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3112 const_iv (GL_COMPRESSED_RGB_ARB),
3113 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 3114 const_iv (GL_COMPILE),
3115 const_iv (GL_PROXY_TEXTURE_1D),
3116 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 3117 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 3118 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 3119 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 3120 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 3121 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 3142 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 3143 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 3144 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 3145 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 3146 const_iv (GL_CONSTANT_BORDER),
3147 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 3148 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 3149 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 3150 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 3151 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 3152 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 3153 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 3154 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 3155 const_iv (GL_TRIANGLE_FAN),
3156 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3157 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3158 const_iv (GL_POINT_SMOOTH_HINT),
3159 const_iv (GL_LINE_SMOOTH_HINT),
3160 const_iv (GL_POLYGON_SMOOTH_HINT),
3161 const_iv (GL_GENERATE_MIPMAP_HINT),
3162 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 3163 const_iv (GL_FASTEST),
3164 const_iv (GL_DONT_CARE),
3165 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2021# undef const_iv 3173# undef const_iv
2022 }; 3174 };
2023 3175
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3178
3179 texture_av = newAV ();
3180 AvREAL_off (texture_av);
2026} 3181}
3182
3183void
3184disable_GL_EXT_blend_func_separate ()
3185 CODE:
3186 gl.BlendFuncSeparate = 0;
3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
2027 3191
2028char * 3192char *
2029gl_vendor () 3193gl_vendor ()
2030 CODE: 3194 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 3208 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3209 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 3210 OUTPUT:
2047 RETVAL 3211 RETVAL
2048 3212
3213const char *glGetString (GLenum pname)
3214
3215GLint glGetInteger (GLenum pname)
3216 CODE:
3217 glGetIntegerv (pname, &RETVAL);
3218 OUTPUT:
3219 RETVAL
3220
3221GLdouble glGetDouble (GLenum pname)
3222 CODE:
3223 glGetDoublev (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
2049int glGetError () 3227int glGetError ()
2050 3228
2051void glFinish () 3229void glFinish ()
3230
3231void glFlush ()
2052 3232
2053void glClear (int mask) 3233void glClear (int mask)
2054 3234
2055void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
2056 PROTOTYPE: @ 3236 PROTOTYPE: @
2067 3247
2068void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2069 CODE: 3249 CODE:
2070 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
2071 3251
3252# void glBlendEquation (int se)
3253
2072void glDepthMask (int flag) 3254void glDepthMask (int flag)
2073 3255
2074void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
2075 3257
2076void glColorMask (int red, int green, int blue, int alpha) 3258void glColorMask (int red, int green, int blue, int alpha)
2090# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3273void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 3274
2093# near_ and far_ are due to microsofts buggy "c" compiler 3275# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3276void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3277
3278PROTOTYPES: DISABLE
2095 3279
2096void glViewport (int x, int y, int width, int height) 3280void glViewport (int x, int y, int width, int height)
2097 3281
2098void glScissor (int x, int y, int width, int height) 3282void glScissor (int x, int y, int width, int height)
2099 3283
2107 3291
2108void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
2109 CODE: 3293 CODE:
2110 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
2111 3295
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @ 3297 PROTOTYPE: @
2118 ALIAS: 3298 ALIAS:
2119 glColor_premultiply = 1 3299 glColor_premultiply = 1
2120 CODE: 3300 CODE:
2121 if (ix) 3301 if (ix)
2122 { 3302 {
2125 b *= a; 3305 b *= a;
2126 } 3306 }
2127 // microsoft visual "c" rounds instead of truncating... 3307 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 3308 glColor4f (r, g, b, a);
2129 3309
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 3310void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 3311 CODE:
2138 glRasterPos3f (0, 0, z); 3312 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 3313 glBitmap (0, 0, 0, 0, x, y, 0);
2140 3314
2144 3318
2145void glTexCoord (float s, float t) 3319void glTexCoord (float s, float t)
2146 CODE: 3320 CODE:
2147 glTexCoord2f (s, t); 3321 glTexCoord2f (s, t);
2148 3322
3323void glRect (float x1, float y1, float x2, float y2)
3324 CODE:
3325 glRectf (x1, y1, x2, y2);
3326
3327void glRect_lineloop (float x1, float y1, float x2, float y2)
3328 CODE:
3329 glBegin (GL_LINE_LOOP);
3330 glVertex2f (x1, y1);
3331 glVertex2f (x2, y1);
3332 glVertex2f (x2, y2);
3333 glVertex2f (x1, y2);
3334 glEnd ();
3335
3336PROTOTYPES: ENABLE
3337
3338void glBegin (int mode)
3339
3340void glEnd ()
3341
3342void glPointSize (GLfloat size)
3343
3344void glLineWidth (GLfloat width)
3345
3346void glInterleavedArrays (int format, int stride, char *data)
3347
3348void glDrawElements (int mode, int count, int type, char *indices)
3349
3350# 1.2 void glDrawRangeElements (int mode, int start, int end
3351
2149void glTexEnv (int target, int pname, float param) 3352void glTexEnv (int target, int pname, float param)
2150 CODE: 3353 CODE:
2151 glTexEnvf (target, pname, param); 3354 glTexEnvf (target, pname, param);
2152 3355
2153void glTexParameter (int target, int pname, float param) 3356void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3372void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 3373 CODE:
2171 if (gl.SeparableFilter2D) 3374 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3375 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 3376
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3377void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 3378
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3379void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 3380
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 3381void glDrawPixels (int width, int height, int format, int type, char *pixels)
3382
3383void glPixelZoom (float x, float y)
2179 3384
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3385void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 3386
2182int glGenTexture () 3387int glGenTexture ()
2183 CODE: 3388 CODE:
2184{ 3389 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 3390 OUTPUT:
2190 RETVAL 3391 RETVAL
2191 3392
2192void glDeleteTexture (int name) 3393void glDeleteTexture (int name)
2193 CODE: 3394 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 3395 del_texture (name);
2197} 3396
2198
2199int glGenList () 3397int glGenList ()
2200 CODE: 3398 CODE:
2201 RETVAL = glGenLists (1); 3399 RETVAL = glGenLists (1);
2202 OUTPUT: 3400 OUTPUT:
2203 RETVAL 3401 RETVAL
2210 3408
2211void glEndList () 3409void glEndList ()
2212 3410
2213void glCallList (int list) 3411void glCallList (int list)
2214 3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3417
3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3419
3420PROTOTYPES: DISABLE
3421
3422void
3423find_widget (SV *self, NV x, NV y)
3424 PPCODE:
3425{
3426 if (within_widget (self, x, y))
3427 XPUSHs (self);
3428}
3429
3430BOOT:
3431{
3432 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3433
3434 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3435 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3436 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3437 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3438}
3439
3440void
3441draw (SV *self)
3442 CODE:
3443{
3444 HV *hv;
3445 SV **svp;
3446 NV x, y, w, h;
3447 SV *draw_x_sv = GvSV (draw_x_gv);
3448 SV *draw_y_sv = GvSV (draw_y_gv);
3449 SV *draw_w_sv = GvSV (draw_w_gv);
3450 SV *draw_h_sv = GvSV (draw_h_gv);
3451 double draw_x, draw_y;
3452
3453 if (!SvROK (self))
3454 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3455
3456 hv = (HV *)SvRV (self);
3457
3458 if (SvTYPE (hv) != SVt_PVHV)
3459 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3460
3461 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3462 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3463
3464 if (!h || !w)
3465 XSRETURN_EMPTY;
3466
3467 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3469
3470 draw_x = SvNV (draw_x_sv) + x;
3471 draw_y = SvNV (draw_y_sv) + y;
3472
3473 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3474 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3475 XSRETURN_EMPTY;
3476
3477 sv_setnv (draw_x_sv, draw_x);
3478 sv_setnv (draw_y_sv, draw_y);
3479
3480 glPushMatrix ();
3481 glTranslated (x, y, 0);
3482
3483 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3484 {
3485 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3486
3487 if (svp && SvTRUE (*svp))
3488 {
3489 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3490 glEnable (GL_BLEND);
3491 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3492 glBegin (GL_QUADS);
3493 glVertex2f (0, 0);
3494 glVertex2f (w, 0);
3495 glVertex2f (w, h);
3496 glVertex2f (0, h);
3497 glEnd ();
3498 glDisable (GL_BLEND);
3499 }
3500 }
3501#if 0
3502 // draw borders, for debugging
3503 glPushMatrix ();
3504 glColor4f (1., 1., 0., 1.);
3505 glTranslatef (.5, .5, 0.);
3506 glBegin (GL_LINE_LOOP);
3507 glVertex2f (0 , 0);
3508 glVertex2f (w - 1, 0);
3509 glVertex2f (w - 1, h - 1);
3510 glVertex2f (0 , h - 1);
3511 glEnd ();
3512 glPopMatrix ();
3513#endif
3514 PUSHMARK (SP);
3515 XPUSHs (self);
3516 PUTBACK;
3517 call_method ("_draw", G_VOID | G_DISCARD);
3518 SPAGAIN;
3519
3520 glPopMatrix ();
3521
3522 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3523 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3524}
3525

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