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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.265 by root, Fri Jul 18 22:56:11 2008 UTC vs.
Revision 1.316 by root, Sun Nov 4 02:13:53 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
367 self->oy = 0; 401 self->oy = 0;
368 self->row = 0; 402 self->row = 0;
369 self->rows = 0; 403 self->rows = 0;
370} 404}
371 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
372static void 416static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 418{
375 int x, y; 419 int x, y;
376 maprow *row; 420 maprow *row;
390 if (x >= row->c1) 434 if (x >= row->c1)
391 break; 435 break;
392 436
393 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
394 438
395 cell->darkness = 0; 439 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 440 }
400 } 441 }
401} 442}
402 443
403typedef struct { 444typedef struct {
438 ev.code = 1; 479 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 481 ev.data2 = 0;
441 482
442 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
443} 490}
444 491
445static unsigned int 492static unsigned int
446minpot (unsigned int n) 493minpot (unsigned int n)
447{ 494{
514 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
515 return 0; 562 return 0;
516 563
517 return 1; 564 return 1;
518} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
519 624
520MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
521 626
522PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
523 628
552 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
553 658
554 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
557 712
558 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
641 796
797 const_iv (KMOD_LRAM),
798
642 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
643 800
644 const_iv (SDL_INIT_TIMER), 801 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 802 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 803 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 822 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 825 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
670# undef const_iv 829# undef const_iv
671 }; 830 };
672 831
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
675 834
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678} 837}
679 838
695NV ceil (NV x) 854NV ceil (NV x)
696 855
697IV minpot (UV n) 856IV minpot (UV n)
698 857
699IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
700 865
701void 866void
702pango_init () 867pango_init ()
703 CODE: 868 CODE:
704{ 869{
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif 877#endif
713} 878}
714 879
715char *SDL_GetError () 880char *SDL_GetError ()
881
882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
716 884
717int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
718 886
719int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
720 888
789 ); 957 );
790 958
791 if (RETVAL) 959 if (RETVAL)
792 { 960 {
793 av_clear (texture_av); 961 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
797#include "glfunc.h" 963#include "glfunc.h"
798#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
799 } 967 }
800} 968}
801 OUTPUT: 969 OUTPUT:
802 RETVAL 970 RETVAL
803 971
804void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
805SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
806 977
807char * 978char *
808SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
809 980
811SDL_GetAppState () 982SDL_GetAppState ()
812 983
813int 984int
814SDL_GetModState () 985SDL_GetModState ()
815 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
816void 991void
992SDL_PumpEvents ()
993
994void
817poll_events () 995peep_events ()
818 PPCODE: 996 PPCODE:
819{ 997{
820 SDL_Event ev; 998 SDL_Event ev;
821 999
822 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
829 { 1007 {
830 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
831 case SDL_KEYUP: 1009 case SDL_KEYUP:
832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
837 break; 1015 break;
838 1016
839 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
858 x = ev.motion.x; 1036 x = ev.motion.x;
859 y = ev.motion.y; 1037 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 } 1039 }
862 1040
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
864 hv_store (hv, "state", 5, newSViv (state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
865 hv_store (hv, "x", 1, newSViv (x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
866 hv_store (hv, "y", 1, newSViv (y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
867 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
868 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
888 1066
889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
890 } 1068 }
891} 1069}
892 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
893int 1084int
894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
895 POSTCALL: 1086 POSTCALL:
896 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
897 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
959add_font (char *file) 1150add_font (char *file)
960 CODE: 1151 CODE:
961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT: 1153 OUTPUT:
963 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
964 1162
965void 1163void
966load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
967 ALIAS: 1165 ALIAS:
968 load_image_file = 1 1166 load_image_file = 1
1084#if DEBUG 1282#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
1086#endif 1284#endif
1087} 1285}
1088 1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1089MODULE = Deliantra::Client PACKAGE = DC::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1090 1295
1091PROTOTYPES: DISABLE 1296PROTOTYPES: DISABLE
1092 1297
1093DC::Font 1298DC::Font
1522 if (ix) 1727 if (ix)
1523 { 1728 {
1524 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1525 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1526 } 1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1527} 1853}
1528 1854
1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE: 1856 CODE:
1531{ 1857{
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1641} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1642 1988
1643int 1989int
1644ox (DC::Map self) 1990ox (DC::Map self)
1645 ALIAS: 1991 ALIAS:
1646 oy = 1 1992 oy = 1
1686 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1687 } 2033 }
1688} 2034}
1689 2035
1690SV * 2036SV *
1691map1a_update (DC::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1692 CODE: 2038 CODE:
1693{ 2039{
1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1695 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1696 mapcell *cell; 2042 mapcell *cell;
1717 2063
1718 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1719 2065
1720 if (flags & 8) 2066 if (flags & 8)
1721 { 2067 {
2068 uint8_t ext, cmd;
2069
1722 if (extmap) 2070 do
1723 { 2071 {
1724 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1725 2074
1726 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1727 { 2078 {
1728 ext = *data++;
1729 cmd = ext & 0x7f;
1730
1731 if (cmd < 4)
1732 cell->darkness = 255 - ext * 64 + 1;
1733 else if (cmd == 5) // health
1734 {
1735 cell->stat_width = 1; 2079 cell->stat_width = 1;
1736 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1737 }
1738 else if (cmd == 6) // monster width
1739 cell->stat_width = *data++ + 1;
1740 else if (cmd == 0x47)
1741 {
1742 if (*data == 1) cell->player = data [1];
1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1746
1747 data += *data + 1;
1748 }
1749 else if (cmd == 8) // cell flags
1750 cell->flags = *data++;
1751 else if (ext & 0x40) // unknown, multibyte => skip
1752 data += *data + 1;
1753 else
1754 data++;
1755 } 2081 }
1756 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1757 } 2099 }
1758 else 2100 while (ext & 0x80);
1759 cell->darkness = *data++ + 1;
1760 } 2101 }
1761 2102
1762 for (z = 0; z <= 2; ++z) 2103 for (z = 0; z <= 2; ++z)
1763 if (flags & (4 >> z)) 2104 if (flags & (4 >> z))
1764 { 2105 {
1767 cell->tile [z] = self->face2tile [face]; 2108 cell->tile [z] = self->face2tile [face];
1768 2109
1769 if (cell->tile [z]) 2110 if (cell->tile [z])
1770 { 2111 {
1771 maptex *tex = self->tex + cell->tile [z]; 2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
1772 if (!tex->name) 2114 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z])); 2115 av_push (missing, newSViv (cell->tile [z]));
1774 2116
1775 if (tex->smoothtile) 2117 if (tex->smoothtile)
1776 { 2118 {
1777 maptex *smooth = self->tex + tex->smoothtile; 2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
1778 if (!smooth->name) 2121 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile)); 2122 av_push (missing, newSViv (tex->smoothtile));
1780 } 2123 }
1781 } 2124 }
1782 } 2125 }
1783 } 2126 }
1784 else 2127 else
1785 cell->darkness = 0; 2128 CELL_CLEAR (cell);
1786 } 2129 }
1787} 2130}
1788 OUTPUT: 2131 OUTPUT:
1789 RETVAL 2132 RETVAL
1790 2133
1810 ? self->row + y 2153 ? self->row + y
1811 : 0; 2154 : 0;
1812 2155
1813 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1814 { 2157 {
1815 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1816 2159
1817 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1818 { 2161 {
1819 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1820 2163
1822 { 2165 {
1823 maptex tex = self->tex [cell->tile [z]]; 2166 maptex tex = self->tex [cell->tile [z]];
1824 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1825 int a1 = tex.a; 2168 int a1 = tex.a;
1826 2169
1827 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1828 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1829 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1830 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1831 } 2174 }
1832 } 2175 }
1833 2176
1834 *map++ = (r ) 2177 *map++ = (r )
1835 | (g << 8) 2178 | (g << 8)
1842} 2185}
1843 OUTPUT: 2186 OUTPUT:
1844 RETVAL 2187 RETVAL
1845 2188
1846void 2189void
1847draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1848 CODE: 2191 CODE:
1849{ 2192{
1850 int x, y, z; 2193 int x, y, z;
1851 2194
1852 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1853 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1854 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1855 smooth_key skey; 2198 smooth_key skey;
1856 int pl_x, pl_y; 2199 int pl_x, pl_y;
1857 maptex pl_tex; 2200 maptex pl_tex;
1858 rc_t *rc = rc_alloc (); 2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
1859 rc_key_t key; 2203 rc_key_t key;
1860 rc_array_t *arr; 2204 rc_array_t *arr;
1861 2205
1862 pl_tex.name = 0; 2206 pl_tex.name = 0;
1863 2207
1864 // thats current max. sorry. 2208 // that's current max. sorry.
1865 if (sw > 255) sw = 255; 2209 if (sw > 255) sw = 255;
1866 if (sh > 255) sh = 255; 2210 if (sh > 255) sh = 255;
1867 2211
1868 // clear key, in case of extra padding 2212 // clear key, in case of extra padding
1869 memset (&skey, 0, sizeof (skey)); 2213 memset (&skey, 0, sizeof (skey));
1873 key.g = 255; 2217 key.g = 255;
1874 key.b = 255; 2218 key.b = 255;
1875 key.a = 255; 2219 key.a = 255;
1876 key.mode = GL_QUADS; 2220 key.mode = GL_QUADS;
1877 key.format = GL_T2F_V3F; 2221 key.format = GL_T2F_V3F;
1878 key.texname = -1;
1879 2222
1880 mx += self->x; 2223 mx += self->x;
1881 my += self->y; 2224 my += self->y;
1882 2225
1883 // first pass: determine smooth_max 2226 // first pass: determine smooth_max
1907 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1908 2251
1909 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1910 { 2253 {
1911 memset (smooth_level, 0, sizeof (smooth_level)); 2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
1912 2256
1913 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1914 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1915 { 2259 {
1916 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1922 tileid tile = cell->tile [z]; 2266 tileid tile = cell->tile [z];
1923 2267
1924 if (tile) 2268 if (tile)
1925 { 2269 {
1926 maptex tex = self->tex [tile]; 2270 maptex tex = self->tex [tile];
1927 int px = (x + 1) * T - tex.w; 2271 int px, py;
1928 int py = (y + 1) * T - tex.h;
1929 2272
1930 if (key.texname != tex.name) 2273 if (key.texname != tex.name)
1931 { 2274 {
2275 self->tex [tile].unused = 0;
2276
1932 if (!tex.name) 2277 if (!tex.name)
1933 tex = self->tex [2]; /* missing, replace by noface */ 2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1934 2279
1935 key.texname = tex.name; 2280 key.texname = tex.name;
1936 arr = rc_array (rc, &key); 2281 arr = rc_array (rc, &key);
1937 } 2282 }
2283
2284 px = (x + 1) * Th - tex.w;
2285 py = (y + 1) * Tw - tex.h;
1938 2286
1939 if (expect_false (cell->player == player) && expect_false (z == 2)) 2287 if (expect_false (cell->player == player) && expect_false (z == 2))
1940 { 2288 {
1941 pl_x = px; 2289 pl_x = px;
1942 pl_y = py; 2290 pl_y = py;
1947 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1948 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1949 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1950 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1951 2299
1952 if (expect_false (cell->flags) && expect_false (z == 2))
1953 {
1954 // overlays such as the speech bubble, probably more to come
1955 if (cell->flags & 1)
1956 {
1957 maptex tex = self->tex [1];
1958 int px = x * T + T * 2 / 32;
1959 int py = y * T - T * 6 / 32;
1960
1961 if (tex.name)
1962 {
1963 if (key.texname != tex.name)
1964 {
1965 key.texname = tex.name;
1966 arr = rc_array (rc, &key);
1967 }
1968
1969 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1970 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1971 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1972 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1973 }
1974 }
1975 }
1976
1977 // update smooth hash 2300 // update smooth hash
1978 if (tex.smoothtile) 2301 if (tex.smoothtile)
1979 { 2302 {
1980 skey.tile = tex.smoothtile; 2303 skey.tile = tex.smoothtile;
1981 skey.level = tex.smoothlevel; 2304 skey.level = tex.smoothlevel;
2009 // corners 2332 // corners
2010 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2011 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2012 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2013 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2337 }
2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2014 } 2358 }
2015 } 2359 }
2016 } 2360 }
2017 } 2361 }
2018 2362
2045 if (!(bits & 0x1000) 2389 if (!(bits & 0x1000)
2046 && skey->level == level 2390 && skey->level == level
2047 && level > smooth_max [skey->x][skey->y]) 2391 && level > smooth_max [skey->x][skey->y])
2048 { 2392 {
2049 maptex tex = self->tex [skey->tile]; 2393 maptex tex = self->tex [skey->tile];
2050 int px = (((int)skey->x) - 1) * T; 2394 int px = (((int)skey->x) - 1) * Tw;
2051 int py = (((int)skey->y) - 1) * T; 2395 int py = (((int)skey->y) - 1) * Th;
2052 int border = bits & 15; 2396 int border = bits & 15;
2053 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2054 float dx = tex.s * .0625f; // 16 images/row 2398 float dx = tex.s * .0625f; // 16 images/row
2055 float dy = tex.t * .5f ; // 2 images/column 2399 float dy = tex.t * .5f ; // 2 images/column
2056 2400
2058 { 2402 {
2059 // this time avoiding texture state changes 2403 // this time avoiding texture state changes
2060 // save gobs of state changes. 2404 // save gobs of state changes.
2061 if (key.texname != tex.name) 2405 if (key.texname != tex.name)
2062 { 2406 {
2407 self->tex [skey->tile].unused = 0;
2408
2063 glEnd (); 2409 glEnd ();
2064 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2065 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
2066 } 2412 }
2067 2413
2068 if (border) 2414 if (border)
2069 { 2415 {
2070 float ox = border * dx; 2416 float ox = border * dx;
2071 2417
2072 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2073 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2074 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2075 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2076 } 2422 }
2077 2423
2078 if (corner) 2424 if (corner)
2079 { 2425 {
2080 float ox = corner * dx; 2426 float ox = corner * dx;
2081 2427
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2083 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2084 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2085 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2086 } 2432 }
2087 } 2433 }
2088 } 2434 }
2089 } 2435 }
2090 } 2436 }
2099 } 2445 }
2100 2446
2101 if (pl_tex.name) 2447 if (pl_tex.name)
2102 { 2448 {
2103 maptex tex = pl_tex; 2449 maptex tex = pl_tex;
2104 int px = pl_x + pdx; 2450 int px = pl_x + sdx;
2105 int py = pl_y + pdy; 2451 int py = pl_y + sdy;
2106 2452
2107 key.texname = tex.name; 2453 key.texname = tex.name;
2108 arr = rc_array (rc, &key); 2454 arr = rc_array (rc, &key);
2109 2455
2110 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2113 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2114 2460
2115 rc_draw (rc); 2461 rc_draw (rc);
2116 } 2462 }
2117 2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
2118 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
2119 rc_free (rc); 2468 rc_free (rc);
2469 rc_free (rc_ov);
2120 2470
2121 // top layer: overlays such as the health bar 2471 // top layer: overlays such as the health bar
2122 for (y = 0; y < sh; y++) 2472 for (y = 0; y < sh; y++)
2123 if (0 <= y + my && y + my < self->rows) 2473 if (0 <= y + my && y + my < self->rows)
2124 { 2474 {
2127 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
2128 if (row->c0 <= x + mx && x + mx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
2129 { 2479 {
2130 mapcell *cell = row->col + (x + mx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
2131 2481
2132 int px = x * T; 2482 int px = x * Tw;
2133 int py = y * T; 2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
2134 2490
2135 if (cell->stat_hp) 2491 if (cell->stat_hp)
2136 { 2492 {
2137 int width = cell->stat_width * T; 2493 int width = cell->stat_width * Tw;
2138 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2139 2495
2140 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
2141 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
2142 px + width - 1, py); 2498 px + width - 1, py);
2143 2499
2149 } 2505 }
2150 } 2506 }
2151} 2507}
2152 2508
2153void 2509void
2154draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2155 CODE: 2511 CODE:
2156{ 2512{
2157 static float color[16][3] = { 2513 static float color[16][3] = {
2158 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
2159 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
2160 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
2161 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
2162 2518
2163 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
2164 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
2165 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
2166 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
2167 2523
2168 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
2169 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
2170 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
2171 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
2172 2528
2173 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
2174 2530
2175 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
2176 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
2177 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
2178 }; 2534 };
2179 2535
2180 int x, y; 2536 int x, y;
2181 2537
2182 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
2183 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2184 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
2185 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2186 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
2187 2549
2188 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
2192 2554
2193 if (m) 2555 if (m)
2194 { 2556 {
2195 float *c = color [m & 15]; 2557 float *c = color [m & 15];
2196 2558
2197 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
2198 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
2199 2561
2200 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
2201 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2202 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2203 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2204 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2205 } 2567 }
2213void 2575void
2214fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2215 PPCODE: 2577 PPCODE:
2216{ 2578{
2217 int x, y; 2579 int x, y;
2218 int sw1 = sw + 2; 2580 int sw1 = sw + 2;
2219 int sh1 = sh + 2; 2581 int sh1 = sh + 2;
2220 int sh3 = sh * 3; 2582 int sh3 = sh * 3;
2221 int sw34 = (sw * 3 + 3) & ~3; 2583 int sw3 = sw * 3;
2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2222 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2223 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2587 memset (darkness1, 0, sw1*sh1);
2224 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2225 2588
2226 SvPOK_only (darkness3_sv); 2589 SvPOK_only (darkness3_sv);
2227 SvCUR_set (darkness3_sv, sw34 * sh3); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
2228 2591
2229 mx += self->x - 1; 2592 mx += self->x - 1;
2230 my += self->y - 1; 2593 my += self->y - 1;
2231
2232 memset (darkness1, 255, sw1 * sh1);
2233 2594
2234 for (y = 0; y < sh1; y++) 2595 for (y = 0; y < sh1; y++)
2235 if (0 <= y + my && y + my < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
2236 { 2597 {
2237 maprow *row = self->row + (y + my); 2598 maprow *row = self->row + (y + my);
2240 if (row->c0 <= x + mx && x + mx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
2241 { 2602 {
2242 mapcell *cell = row->col + (x + mx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
2243 2604
2244 darkness1 [y * sw1 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
2245 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2246 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2247 } 2608 }
2248 } 2609 }
2249 2610
2250 for (y = 0; y < sh; ++y) 2611 for (y = 0; y < sh; ++y)
2251 for (x = 0; x < sw; ++x) 2612 for (x = 0; x < sw; ++x)
2270 2631
2271 uint8_t r13 = (d13 + d23 + d12) / 3; 2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2272 uint8_t r23 = d23; 2633 uint8_t r23 = d23;
2273 uint8_t r33 = (d23 + d33 + d32) / 3; 2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2274 2635
2275 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2276 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2277 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2278 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2279 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2280 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2281 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2282 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2283 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2284 } 2645 }
2285 2646
2286 free (darkness1); 2647 free (darkness1);
2287 2648
2288 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
2289 PUSHs (sv_2mortal (newSViv (sw34))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
2290 PUSHs (sv_2mortal (newSViv (sh3))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
2291 PUSHs (darkness3_sv); 2652 PUSHs (darkness3_sv);
2292} 2653}
2293 2654
2294SV * 2655SV *
2492 if (RETVAL < 0) 2853 if (RETVAL < 0)
2493 { 2854 {
2494 RETVAL = Mix_GroupOldest (-1); 2855 RETVAL = Mix_GroupOldest (-1);
2495 2856
2496 if (RETVAL < 0) 2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2497 XSRETURN_UNDEF; 2863 XSRETURN_UNDEF;
2498 2864 }
2865 else
2499 Mix_HaltChannel (RETVAL); 2866 Mix_HaltChannel (RETVAL);
2500 } 2867 }
2501 2868
2502 Mix_UnregisterAllEffects (RETVAL); 2869 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128); 2870 Mix_Volume (RETVAL, 128);
2504} 2871}
2551void 2918void
2552set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2553 CODE: 2920 CODE:
2554{ 2921{
2555 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2556 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2557 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2558} 2925}
2559 2926
2560void 2927void
2561set_reverse_stereo (DC::Channel self, int flip) 2928set_reverse_stereo (DC::Channel self, int flip)
2563 Mix_SetReverseStereo (self, flip); 2930 Mix_SetReverseStereo (self, flip);
2564 2931
2565MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2566 2933
2567PROTOTYPES: DISABLE 2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2568 2947
2569DC::MixChunk 2948DC::MixChunk
2570new (SV *class, DC::RW rwops) 2949new (SV *class, DC::RW rwops)
2571 CODE: 2950 CODE:
2572 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2605 OUTPUT: 2984 OUTPUT:
2606 RETVAL 2985 RETVAL
2607 2986
2608MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2609 2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
3000
2610int 3001int
2611volume (int volume = -1) 3002volume (int volume = -1)
2612 PROTOTYPE: ;$ 3003 PROTOTYPE: ;$
2613 CODE: 3004 CODE:
2614 if (items > 0) 3005 if (items > 0)
2624 3015
2625void 3016void
2626halt () 3017halt ()
2627 CODE: 3018 CODE:
2628 Mix_HaltMusic (); 3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
3025 OUTPUT:
3026 RETVAL
2629 3027
2630DC::MixMusic 3028DC::MixMusic
2631new (SV *class, DC::RW rwops) 3029new (SV *class, DC::RW rwops)
2632 CODE: 3030 CODE:
2633 RETVAL = Mix_LoadMUS_RW (rwops); 3031 RETVAL = Mix_LoadMUS_RW (rwops);
2664 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
2665# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
2666 const_iv (GL_VENDOR), 3064 const_iv (GL_VENDOR),
2667 const_iv (GL_VERSION), 3065 const_iv (GL_VERSION),
2668 const_iv (GL_EXTENSIONS), 3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
2669 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
2670 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
2671 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
2672 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
2673 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
2685 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
2686 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
2687 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
2688 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2689 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
2690 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
2691 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
2692 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
2693 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
2694 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
2762 const_iv (GL_NICEST), 3165 const_iv (GL_NICEST),
2763 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
2764 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
2765 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
2766 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2767# undef const_iv 3173# undef const_iv
2768 }; 3174 };
2769 3175
2770 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2771 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2772 3178
2773 texture_av = newAV (); 3179 texture_av = newAV ();
2774 AvREAL_off (texture_av); 3180 AvREAL_off (texture_av);
2775} 3181}
2776 3182
2777void 3183void
2778disable_GL_EXT_blend_func_separate () 3184disable_GL_EXT_blend_func_separate ()
2779 CODE: 3185 CODE:
2780 gl.BlendFuncSeparate = 0; 3186 gl.BlendFuncSeparate = 0;
2781 gl.BlendFuncSeparateEXT = 0; 3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
2782 3191
2783char * 3192char *
2784gl_vendor () 3193gl_vendor ()
2785 CODE: 3194 CODE:
2786 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
2817 3226
2818int glGetError () 3227int glGetError ()
2819 3228
2820void glFinish () 3229void glFinish ()
2821 3230
3231void glFlush ()
3232
2822void glClear (int mask) 3233void glClear (int mask)
2823 3234
2824void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
2825 PROTOTYPE: @ 3236 PROTOTYPE: @
2826 3237
2835void glBlendFunc (int sfactor, int dfactor) 3246void glBlendFunc (int sfactor, int dfactor)
2836 3247
2837void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2838 CODE: 3249 CODE:
2839 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
3251
3252# void glBlendEquation (int se)
2840 3253
2841void glDepthMask (int flag) 3254void glDepthMask (int flag)
2842 3255
2843void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
2844 3257
2879void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
2880 CODE: 3293 CODE:
2881 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
2882 3295
2883void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
3297 PROTOTYPE: @
2884 ALIAS: 3298 ALIAS:
2885 glColor_premultiply = 1 3299 glColor_premultiply = 1
2886 CODE: 3300 CODE:
2887 if (ix) 3301 if (ix)
2888 { 3302 {
2993void glNewList (int list, int mode = GL_COMPILE) 3407void glNewList (int list, int mode = GL_COMPILE)
2994 3408
2995void glEndList () 3409void glEndList ()
2996 3410
2997void glCallList (int list) 3411void glCallList (int list)
3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2998 3417
2999MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3000 3419
3001PROTOTYPES: DISABLE 3420PROTOTYPES: DISABLE
3002 3421

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