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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC vs.
Revision 1.316 by root, Sun Nov 4 02:13:53 2012 UTC

577 577
578 return mod; 578 return mod;
579} 579}
580 580
581static void 581static void
582deliantra_main () 582deliantra_main (SV *real_main)
583{ 583{
584 char *argv[] = { 0 }; 584 dSP;
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
586} 588}
587 589
588#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
589 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
594 */ 598 */
595 extern C_LINKAGE int 599 extern C_LINKAGE int
596 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
597 { 601 {
598 deliantra_main (); 602 deliantra_main (real_main);
599 } 603 }
600 604
601 #undef main 605 #undef main
602 606
603 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
604 608
605 static void 609 static void
606 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
607 { 611 {
612 real_main = real_main_;
613
608 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv); 615 (main) (1, argv);
610 } 616 }
611#else 617#else
612 static void 618 static void
613 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
614 { 620 {
615 deliantra_main (); 621 deliantra_main (real_main);
616 } 622 }
617#endif 623#endif
618 624
619MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
620 626
871#endif 877#endif
872} 878}
873 879
874char *SDL_GetError () 880char *SDL_GetError ()
875 881
876void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
877 884
878int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
879 886
880int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
881 888
950 ); 957 );
951 958
952 if (RETVAL) 959 if (RETVAL)
953 { 960 {
954 av_clear (texture_av); 961 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958#include "glfunc.h" 963#include "glfunc.h"
959#undef GL_FUNC 964#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 } 967 }
964} 968}
965 OUTPUT: 969 OUTPUT:
966 RETVAL 970 RETVAL
971
972void
973SDL_WM_SetCaption (const char *title, const char *icon)
967 974
968void 975void
969SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
970 977
971char * 978char *
2025 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
2026 } 2033 }
2027} 2034}
2028 2035
2029SV * 2036SV *
2030map1a_update (DC::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
2031 CODE: 2038 CODE:
2032{ 2039{
2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2034 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
2035 mapcell *cell; 2042 mapcell *cell;
2056 2063
2057 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
2058 2065
2059 if (flags & 8) 2066 if (flags & 8)
2060 { 2067 {
2068 uint8_t ext, cmd;
2069
2061 if (extmap) 2070 do
2062 { 2071 {
2063 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
2064 2074
2065 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
2066 { 2078 {
2067 ext = *data++;
2068 cmd = ext & 0x7f;
2069
2070 if (cmd < 4)
2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2072 else if (cmd == 5) // health
2073 {
2074 cell->stat_width = 1; 2079 cell->stat_width = 1;
2075 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
2076 }
2077 else if (cmd == 6) // monster width
2078 cell->stat_width = *data++ + 1;
2079 else if (cmd == 0x47)
2080 {
2081 if (*data == 1) cell->player = data [1];
2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2085
2086 data += *data + 1;
2087 }
2088 else if (cmd == 8) // cell flags
2089 cell->flags = *data++;
2090 else if (ext & 0x40) // unknown, multibyte => skip
2091 data += *data + 1;
2092 else
2093 data++;
2094 } 2081 }
2095 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
2096 } 2099 }
2097 else 2100 while (ext & 0x80);
2098 cell->darkness = *data++ + 1;
2099 } 2101 }
2100 2102
2101 for (z = 0; z <= 2; ++z) 2103 for (z = 0; z <= 2; ++z)
2102 if (flags & (4 >> z)) 2104 if (flags & (4 >> z))
2103 { 2105 {

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