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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.140 by root, Mon Aug 14 03:41:25 2006 UTC vs.
Revision 1.317 by root, Fri Nov 23 12:39:05 2012 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
64 125
65static struct 126static struct
66{ 127{
67#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 129#include "glfunc.h"
69#undef GL_FUNC 130#undef GL_FUNC
70} gl; 131} gl;
71 132
133static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 135{
74 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 140 else
79 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
80} 142}
81 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
82#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
83 170
84#include "pango-font.c" 171#include "pango-font.c"
85#include "pango-fontmap.c" 172#include "pango-fontmap.c"
86#include "pango-render.c" 173#include "pango-render.c"
87 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
90 179
91typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
92 181
93static int 182static int
94shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
95{ 184{
96 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
110 199
111typedef struct cf_layout { 200typedef struct cf_layout {
112 PangoLayout *pl; 201 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
114 int base_height; 203 int base_height;
115 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
116} *CFPlus__Layout; 206} *DC__Layout;
117 207
118static CFPlus__Font default_font; 208static DC__Font default_font;
119static PangoContext *opengl_context; 209static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
121 211
122static void 212static void
123substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
128#endif 218#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 220}
131 221
132static void 222static void
133layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
134{ 224{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
137 */ 227 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
139 229
140 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 232
143 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
144} 234}
145 235
146static void 236static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 238{
149 PangoRectangle rect; 239 PangoRectangle rect;
150 240
151 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 249
160 *w = rect.width; 250 *w = rect.width;
161 *h = rect.height; 251 *h = rect.height;
162} 252}
163 253
254typedef uint16_t tileid;
164typedef uint16_t mapface; 255typedef uint16_t faceid;
165 256
166typedef struct { 257typedef struct {
167 GLint name; 258 GLuint name;
168 int w, h; 259 int w, h;
169 float s, t; 260 float s, t;
170 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
171} maptex; 265} maptex;
172 266
173typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
174 int16_t darkness; 270 uint16_t darkness;
175 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 272} mapcell;
177 273
178typedef struct { 274typedef struct {
179 int32_t c0, c1; 275 int32_t c0, c1;
180 mapcell *col; 276 mapcell *col;
181} maprow; 277} maprow;
182 278
183typedef struct map { 279typedef struct map {
184 int x, y, w, h; 280 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 282 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 283 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 284
192 int32_t rows; 285 int32_t rows;
193 maprow *row; 286 maprow *row;
194} *CFPlus__Map; 287} *DC__Map;
195 288
196static char * 289static char *
197prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
198{ 291{
199 char *p; 292 char *p;
216} 309}
217 310
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
221static maprow * 334static maprow *
222map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
223{ 336{
224 if (0 > y) 337 if (0 > y)
225 { 338 {
226 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
227 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
265 378
266 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
267} 380}
268 381
269static mapcell * 382static mapcell *
270map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
271{ 384{
272 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
273} 386}
274 387
275static void 388static void
276map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
277{ 390{
278 int r; 391 int r;
279 392
280 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
281 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
288 self->oy = 0; 401 self->oy = 0;
289 self->row = 0; 402 self->row = 0;
290 self->rows = 0; 403 self->rows = 0;
291} 404}
292 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
293static void 416static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
295{ 418{
296 int x, y; 419 int x, y;
297 maprow *row; 420 maprow *row;
421 mapcell *cell;
298 422
299 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 424 if (y >= 0)
301 { 425 {
302 if (y >= self->rows) 426 if (y >= self->rows)
308 if (x >= row->c0) 432 if (x >= row->c0)
309 { 433 {
310 if (x >= row->c1) 434 if (x >= row->c1)
311 break; 435 break;
312 436
313 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
314 } 440 }
315 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
316} 458}
317 459
318static void 460static void
319music_finished (void) 461music_finished (void)
320{ 462{
337 ev.code = 1; 479 ev.code = 1;
338 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
339 ev.data2 = 0; 481 ev.data2 = 0;
340 482
341 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
342} 490}
343 491
344static unsigned int 492static unsigned int
345minpot (unsigned int n) 493minpot (unsigned int n)
346{ 494{
356 n |= n >> 16; 504 n |= n >> 16;
357 505
358 return n + 1; 506 return n + 1;
359} 507}
360 508
361MODULE = CFPlus PACKAGE = CFPlus 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
362 626
363PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
364 628
365BOOT: 629BOOT:
366{ 630{
367 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
368 static const struct { 632 static const struct {
369 const char *name; 633 const char *name;
370 IV iv; 634 IV iv;
371 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
373 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
391 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
455 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL), 796
468 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
469 const_iv (KMOD_ALT), 798
470 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
471# undef const_iv 829# undef const_iv
472 }; 830 };
473 831
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
477 844
478int 845int
479in_destruct () 846in_destruct ()
480 CODE: 847 CODE:
481 RETVAL = PL_main_cv == Nullcv; 848 RETVAL = PL_main_cv == Nullcv;
484 851
485NV floor (NV x) 852NV floor (NV x)
486 853
487NV ceil (NV x) 854NV ceil (NV x)
488 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
489void 866void
490pango_init () 867pango_init ()
491 CODE: 868 CODE:
492{ 869{
493 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
496} 878}
497 879
498int 880char *SDL_GetError ()
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 881
501void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
502SDL_Quit () 891void SDL_Quit ()
503 892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
504void 902void
505SDL_ListModes () 903SDL_ListModes (int rgb, int alpha)
506 PPCODE: 904 PPCODE:
507{ 905{
508 SDL_Rect **m; 906 SDL_Rect **m;
509 907
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 912
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 915
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 920
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif
528
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531 923
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 925
534 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
535 while (*m) 927 while (*m)
536 { 928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
537 AV *av = newAV (); 931 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
541 938
542 ++m; 939 ++m;
543 } 940 }
544} 941}
545 942
546char *
547SDL_GetError ()
548
549int 943int
550SDL_SetVideoMode (int w, int h, int fullscreen) 944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
552 RETVAL = !!SDL_SetVideoMode ( 955 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 957 );
958
555 if (RETVAL) 959 if (RETVAL)
556 { 960 {
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 961 av_clear (texture_av);
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 963#include "glfunc.h"
560# undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
561 } 967 }
968}
562 OUTPUT: 969 OUTPUT:
563 RETVAL 970 RETVAL
564 971
565void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
566SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
567 977
568char * 978char *
569SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
570 980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
571void 991void
572SDL_PollEvent () 992SDL_PumpEvents ()
993
994void
995peep_events ()
573 PPCODE: 996 PPCODE:
574{ 997{
575 SDL_Event ev; 998 SDL_Event ev;
576 999
577 while (SDL_PollEvent (&ev)) 1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 1002 {
579 HV *hv = newHV (); 1003 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 1005
582 switch (ev.type) 1006 switch (ev.type)
583 { 1007 {
584 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
585 case SDL_KEYUP: 1009 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 1015 break;
591 1016
592 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 1020 break;
596 1021
597 case SDL_MOUSEMOTION: 1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
605 break; 1048 break;
606 1049
607 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610 1053
611 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
612 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
613 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
614 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
619 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
620 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
621 break; 1064 break;
622 } 1065 }
623 1066
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
625 } 1068 }
626} 1069}
627 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
628int 1084int
629Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
630 POSTCALL: 1086 POSTCALL:
631 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
633 1089
634void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
635Mix_CloseAudio () 1107Mix_CloseAudio ()
636 1108
637int 1109int
638Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
639 1111
1112const char *
1113Mix_GetError ()
1114
640void 1115void
641lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
642 CODE: 1117 CODE:
1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1119
1120void
1121win32_proxy_info ()
1122 PPCODE:
1123{
643#ifndef _WIN32 1124#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1125 char buffer[2048];
1126 DWORD buflen;
1127
1128 EXTEND (SP, 3);
1129
1130 buflen = sizeof (buffer);
1131 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1132 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1133 {
1134 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1135
1136 buflen = sizeof (buffer);
1137 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1138 {
1139 PUSHs (newSVpv (buffer, 0));
1140
1141 buflen = sizeof (buffer);
1142 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1143 PUSHs (newSVpv (buffer, 0));
1144 }
1145 }
645#endif 1146#endif
1147}
646 1148
647void 1149int
648add_font (char *file) 1150add_font (char *file)
649 CODE: 1151 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
651 1162
652void 1163void
653load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
654 ALIAS: 1165 ALIAS:
655 load_image_file = 1 1166 load_image_file = 1
658 STRLEN image_len; 1169 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
664 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
665 1176
666 if (!rw) 1177 if (!rw)
667 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
668 1179
741void 1252void
742error (char *message) 1253error (char *message)
743 CODE: 1254 CODE:
744 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
745#ifdef _WIN32 1256#ifdef _WIN32
746 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
747#endif 1258#endif
748 1259
749void 1260void
750fatal (char *message) 1261fatal (char *message)
751 CODE: 1262 CODE:
752 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
753#ifdef _WIN32 1264#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
755#endif 1266#endif
756 _exit (1); 1267 _exit (1);
757 1268
758void 1269void
759_exit (int retval) 1270_exit (int retval = 0)
760 CODE: 1271 CODE:
1272#ifdef WIN32
1273 ExitThread (retval); // unclean, please beam me up
1274#else
761 _exit (retval); 1275 _exit (retval);
1276#endif
762 1277
763MODULE = CFPlus PACKAGE = CFPlus::Font 1278void
1279debug ()
1280 CODE:
1281{
1282#if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284#endif
1285}
764 1286
765CFPlus::Font 1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
766new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
767 CODE: 1300 CODE:
768{ 1301{
769 int count; 1302 int count;
770 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
773} 1306}
774 OUTPUT: 1307 OUTPUT:
775 RETVAL 1308 RETVAL
776 1309
777void 1310void
778DESTROY (CFPlus::Font self) 1311DESTROY (DC::Font self)
779 CODE: 1312 CODE:
780 pango_font_description_free (self); 1313 pango_font_description_free (self);
781 1314
782void 1315void
783make_default (CFPlus::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
784 CODE: 1318 CODE:
785 default_font = self; 1319 default_font = self;
786 1320
787MODULE = CFPlus PACKAGE = CFPlus::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
788 1322
1323PROTOTYPES: DISABLE
1324
789void 1325void
790reset_glyph_cache () 1326glyph_cache_backup ()
1327 PROTOTYPE:
791 CODE: 1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
792 tc_clear (); 1335 tc_restore ();
793 1336
794CFPlus::Layout 1337DC::Layout
795new (SV *class) 1338new (SV *class)
796 CODE: 1339 CODE:
797 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
798 1341
799 RETVAL->pl = pango_layout_new (opengl_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
801 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
802 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
803 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
804 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
805 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
806 1350
807 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
808 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
809 OUTPUT: 1353 OUTPUT:
810 RETVAL 1354 RETVAL
811 1355
812void 1356void
813DESTROY (CFPlus::Layout self) 1357DESTROY (DC::Layout self)
814 CODE: 1358 CODE:
815 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
816 Safefree (self); 1361 Safefree (self);
817 1362
818void 1363void
819set_text (CFPlus::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
820 CODE: 1365 CODE:
821{ 1366{
822 STRLEN textlen; 1367 STRLEN textlen;
823 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
824 1369
825 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
826} 1371}
827 1372
828void 1373void
829set_markup (CFPlus::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
830 CODE: 1375 CODE:
831{ 1376{
832 STRLEN textlen; 1377 STRLEN textlen;
833 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
834 1379
835 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
836} 1381}
837 1382
838void 1383void
839set_shapes (CFPlus::Layout self, ...) 1384set_shapes (DC::Layout self, ...)
840 CODE: 1385 CODE:
841{ 1386{
842 PangoAttrList *attrs = 0; 1387 PangoAttrList *attrs = 0;
843 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
844 const char *pos = text; 1389 const char *pos = text;
879 if (attrs) 1424 if (attrs)
880 pango_layout_set_attributes (self->pl, attrs); 1425 pango_layout_set_attributes (self->pl, attrs);
881} 1426}
882 1427
883void 1428void
884get_shapes (CFPlus::Layout self) 1429get_shapes (DC::Layout self)
885 PPCODE: 1430 PPCODE:
886{ 1431{
887 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
888 1433
889 do 1434 do
890 { 1435 {
891 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
892 1437
893 if (run && shape_attr_p (run)) 1438 if (run && shape_attr_p (run))
894 { 1439 {
895 PangoRectangle extents; 1440 PangoRectangle extents;
896 pango_layout_iter_get_run_extents (iter, 0, &extents); 1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
904 1449
905 pango_layout_iter_free (iter); 1450 pango_layout_iter_free (iter);
906} 1451}
907 1452
908int 1453int
909has_wrapped (CFPlus::Layout self) 1454has_wrapped (DC::Layout self)
910 CODE: 1455 CODE:
911{ 1456{
912 int lines = 1; 1457 int lines = 1;
913 const char *text = pango_layout_get_text (self->pl); 1458 const char *text = pango_layout_get_text (self->pl);
914 1459
919} 1464}
920 OUTPUT: 1465 OUTPUT:
921 RETVAL 1466 RETVAL
922 1467
923SV * 1468SV *
924get_text (CFPlus::Layout self) 1469get_text (DC::Layout self)
925 CODE: 1470 CODE:
926 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
927 sv_utf8_decode (RETVAL); 1472 sv_utf8_decode (RETVAL);
928 OUTPUT: 1473 OUTPUT:
929 RETVAL 1474 RETVAL
930 1475
931void 1476void
932set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
933 CODE: 1478 CODE:
934 self->r = r; 1479 self->r = r;
935 self->g = g; 1480 self->g = g;
936 self->b = b; 1481 self->b = b;
937 self->a = a; 1482 self->a = a;
938 1483
939void 1484void
940set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
941 CODE: 1486 CODE:
942 if (self->font != font) 1487 if (self->font != font)
943 { 1488 {
944 self->font = font; 1489 self->font = font;
945 layout_update_font (self); 1490 layout_update_font (self);
946 } 1491 }
947 1492
948void 1493void
949set_height (CFPlus::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
950 CODE: 1495 CODE:
951 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
952 { 1497 {
953 self->base_height = base_height; 1498 self->base_height = base_height;
954 layout_update_font (self); 1499 layout_update_font (self);
955 } 1500 }
956 1501
957void 1502void
958set_width (CFPlus::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
959 CODE: 1504 CODE:
960 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
961 1506
962void 1507void
963set_indent (CFPlus::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
964 CODE: 1509 CODE:
965 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
966 1511
967void 1512void
968set_spacing (CFPlus::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
969 CODE: 1514 CODE:
970 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
971 1516
972void 1517void
973set_ellipsise (CFPlus::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
974 CODE: 1519 CODE:
975 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
976 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
977 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
978 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
979 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
980 ); 1525 );
981 1526
982void 1527void
983set_single_paragraph_mode (CFPlus::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
984 CODE: 1529 CODE:
985 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
986 1531
987void 1532void
988size (CFPlus::Layout self) 1533size (DC::Layout self)
989 PPCODE: 1534 PPCODE:
990{ 1535{
991 int w, h; 1536 int w, h;
992 1537
993 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
996 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
997 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
998} 1543}
999 1544
1000int 1545int
1001descent (CFPlus::Layout self) 1546descent (DC::Layout self)
1002 CODE: 1547 CODE:
1003{ 1548{
1004 PangoRectangle rect; 1549 PangoRectangle rect;
1005 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1006 pango_layout_line_get_pixel_extents (line, 0, &rect); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1007 RETVAL = PANGO_DESCENT (rect); 1552 RETVAL = PANGO_DESCENT (rect);
1008} 1553}
1009 OUTPUT: 1554 OUTPUT:
1010 RETVAL 1555 RETVAL
1011 1556
1012int 1557int
1013xy_to_index (CFPlus::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
1014 CODE: 1559 CODE:
1015{ 1560{
1016 int index, trailing; 1561 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1563 RETVAL = index + trailing;
1019} 1564}
1020 OUTPUT: 1565 OUTPUT:
1021 RETVAL 1566 RETVAL
1022 1567
1023void 1568void
1024cursor_pos (CFPlus::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
1025 PPCODE: 1570 PPCODE:
1026{ 1571{
1027 PangoRectangle strong_pos; 1572 PangoRectangle pos;
1028 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1029 1574
1030 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1034} 1579}
1035 1580
1036void 1581void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
1038 PPCODE: 1583 PPCODE:
1584{
1585 int line, x;
1586
1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1590 --line;
1591#endif
1592 EXTEND (SP, 2);
1593 PUSHs (sv_2mortal (newSViv (line)));
1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1595}
1596
1597void
1598line_x_to_index (DC::Layout self, int line, int x)
1599 PPCODE:
1600{
1601 PangoLayoutLine *lp;
1602 int index, trailing;
1603
1604 if (line < 0)
1605 XSRETURN_EMPTY;
1606
1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1608 XSRETURN_EMPTY; /* do better */
1609
1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1611
1612 EXTEND (SP, 2);
1613 if (GIMME_V == G_SCALAR)
1614 PUSHs (sv_2mortal (newSViv (index + trailing)));
1615 else
1616 {
1617 PUSHs (sv_2mortal (newSViv (index)));
1618 PUSHs (sv_2mortal (newSViv (trailing)));
1619 }
1620}
1621
1622void
1623render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE:
1625 rc_clear (self->rc);
1039 pango_opengl_render_layout_subpixel ( 1626 pango_opengl_render_layout_subpixel (
1040 self->pl, 1627 self->pl,
1628 self->rc,
1041 x * PANGO_SCALE, y * PANGO_SCALE, 1629 x * PANGO_SCALE, y * PANGO_SCALE,
1042 self->r, self->g, self->b, self->a, 1630 self->r, self->g, self->b, self->a,
1043 flags 1631 flags
1044 ); 1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1045 1636
1046MODULE = CFPlus PACKAGE = CFPlus::Texture
1047
1048void 1637void
1049pad2pot (SV *data_, SV *w_, SV *h_) 1638draw (DC::Layout self)
1050 CODE: 1639 CODE:
1051{ 1640{
1052 int ow = SvIV (w_); 1641 glEnable (GL_TEXTURE_2D);
1053 int oh = SvIV (h_); 1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1054 1648
1055 if (ow && oh) 1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658PROTOTYPES: ENABLE
1659
1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1665 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1666 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1667 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1668 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1670
1069 SvPOK_only (result_); 1671 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1672 SvCUR_set (result_, nw * nh * bpp);
1071 1673
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1675 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1677
1076 sv_setsv (data_, result_); 1678 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1679 }
1083} 1680}
1084 1681
1085void 1682void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1092{ 1689{
1093 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1094 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1095 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1096 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1097 1697
1098 if (items < 5) 1698 if (items < 5)
1099 { 1699 {
1100 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1101 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1129 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1131 } 1731 }
1132} 1732}
1133 1733
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1135 1743
1136CFPlus::Map 1744 glColor3f (intensity, intensity, intensity);
1137new (SV *class, int map_width, int map_height) 1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
1866MODULE = Deliantra::Client PACKAGE = DC::Map
1867
1868PROTOTYPES: DISABLE
1869
1870DC::Map
1871new (SV *class)
1138 CODE: 1872 CODE:
1139 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1874 RETVAL->x = 0;
1141 RETVAL->y = 0; 1875 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1876 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1877 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1878 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1879 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1882 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1883 RETVAL->row = 0;
1152 OUTPUT: 1884 OUTPUT:
1153 RETVAL 1885 RETVAL
1154 1886
1155void 1887void
1156DESTROY (CFPlus::Map self) 1888DESTROY (DC::Map self)
1157 CODE: 1889 CODE:
1158{ 1890{
1159 map_clear (self); 1891 map_clear (self);
1160 Safefree (self->face); 1892 Safefree (self->face2tile);
1161 Safefree (self->tex); 1893 Safefree (self->tex);
1162 Safefree (self); 1894 Safefree (self);
1163} 1895}
1164 1896
1165void 1897void
1898resize (DC::Map self, int map_width, int map_height)
1899 CODE:
1900 self->w = map_width;
1901 self->h = map_height;
1902
1903void
1166clear (CFPlus::Map self) 1904clear (DC::Map self)
1167 CODE: 1905 CODE:
1168 map_clear (self); 1906 map_clear (self);
1169 1907
1170void 1908void
1171set_face (CFPlus::Map self, int face, int texid) 1909set_tileid (DC::Map self, int face, int tile)
1172 CODE: 1910 CODE:
1173{ 1911{
1174 while (self->faces <= face) 1912 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1913 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces);
1177 self->faces *= 2;
1178 }
1179
1180 self->face [face] = texid;
1181} 1914}
1182 1915
1183void 1916void
1917set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919{
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937}
1938
1939void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1941 CODE:
1186{ 1942{
1187 while (self->texs <= texid) 1943 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1944
1193 { 1945 {
1194 maptex *tex = self->tex + texid; 1946 maptex *tex = self->tex + texid;
1195 1947
1196 tex->name = name; 1948 tex->name = name;
1212 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1213 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1214 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1215} 1967}
1216 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1217int 1989int
1218ox (CFPlus::Map self) 1990ox (DC::Map self)
1219 ALIAS: 1991 ALIAS:
1220 oy = 1 1992 oy = 1
1221 x = 2 1993 x = 2
1222 y = 3 1994 y = 3
1223 w = 4 1995 w = 4
1234 } 2006 }
1235 OUTPUT: 2007 OUTPUT:
1236 RETVAL 2008 RETVAL
1237 2009
1238void 2010void
1239scroll (CFPlus::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1240 CODE: 2012 CODE:
1241{ 2013{
1242 if (dx > 0) 2014 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 2016 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 2018
1247 if (dy > 0) 2019 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 2020 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 2021 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 2023
1252 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
1254 2026
1255 while (self->y < 0) 2027 while (self->y < 0)
1259 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1260 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1261 } 2033 }
1262} 2034}
1263 2035
1264void 2036SV *
1265map1a_update (CFPlus::Map self, SV *data_) 2037map1a_update (DC::Map self, SV *data_)
1266 CODE: 2038 CODE:
1267{ 2039{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 2042 mapcell *cell;
1271 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1272 2046
1273 while (data < data_end) 2047 while (data < data_end - 1)
1274 { 2048 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1276 2050
1277 x = self->x + ((flags >> 10) & 63); 2051 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 2052 y = self->y + ((flags >> 4) & 63);
1279 2053
1280 cell = map_get_cell (self, x, y); 2054 cell = map_get_cell (self, x, y);
1281 2055
1282 if (flags & 15) 2056 if (flags & 15)
1283 { 2057 {
1284 if (cell->darkness < 0) 2058 if (!cell->darkness)
1285 { 2059 {
2060 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 2061 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 2062 }
1291 2063
1292 cell->darkness = flags & 8 ? *data++ : 255;
1293
1294 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1295 2065
1296 if (flags & 4) 2066 if (flags & 8)
1297 { 2067 {
1298 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 uint8_t ext, cmd;
2069
2070 do
2071 {
2072 ext = *data++;
2073 cmd = ext & 0x7f;
2074
2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
2078 {
2079 cell->stat_width = 1;
2080 cell->stat_hp = *data++;
2081 }
2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
2099 }
2100 while (ext & 0x80);
1299 } 2101 }
1300 2102
2103 for (z = 0; z <= 2; ++z)
1301 if (flags & 2) 2104 if (flags & (4 >> z))
1302 { 2105 {
1303 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2106 faceid face = (data [0] << 8) + data [1]; data += 2;
2107 need_facenum (self, face);
2108 cell->tile [z] = self->face2tile [face];
2109
2110 if (cell->tile [z])
2111 {
2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
2114 if (!tex->name)
2115 av_push (missing, newSViv (cell->tile [z]));
2116
2117 if (tex->smoothtile)
2118 {
2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
2121 if (!smooth->name)
2122 av_push (missing, newSViv (tex->smoothtile));
2123 }
2124 }
1304 } 2125 }
1305
1306 if (flags & 1)
1307 {
1308 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1309 }
1310 } 2126 }
1311 else 2127 else
1312 cell->darkness = -1; 2128 CELL_CLEAR (cell);
1313 } 2129 }
1314} 2130}
2131 OUTPUT:
2132 RETVAL
1315 2133
1316SV * 2134SV *
1317mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2135mapmap (DC::Map self, int x0, int y0, int w, int h)
1318 CODE: 2136 CODE:
1319{ 2137{
1320 int x1, x; 2138 int x1, x;
1321 int y1, y; 2139 int y1, y;
1322 int z; 2140 int z;
1335 ? self->row + y 2153 ? self->row + y
1336 : 0; 2154 : 0;
1337 2155
1338 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1339 { 2157 {
1340 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1341 2159
1342 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1343 { 2161 {
1344 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1345 2163
1346 for (z = 0; z <= 0; z++) 2164 for (z = 0; z <= 0; z++)
1347 { 2165 {
1348 mapface face = cell->face [z];
1349
1350 if (face)
1351 {
1352 maptex tex = self->tex [face]; 2166 maptex tex = self->tex [cell->tile [z]];
1353 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1354 int a1 = tex.a; 2168 int a1 = tex.a;
1355 2169
1356 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1357 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1358 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1359 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1360 }
1361 } 2174 }
1362 } 2175 }
1363 2176
1364 *map++ = (r ) 2177 *map++ = (r )
1365 | (g << 8) 2178 | (g << 8)
1372} 2185}
1373 OUTPUT: 2186 OUTPUT:
1374 RETVAL 2187 RETVAL
1375 2188
1376void 2189void
1377draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1378 CODE: 2191 CODE:
1379{ 2192{
1380 int vx, vy;
1381 int x, y, z; 2193 int x, y, z;
1382 int last_name;
1383 mapface face;
1384 2194
1385 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1386 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2198 smooth_key skey;
2199 int pl_x, pl_y;
2200 maptex pl_tex;
2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
2203 rc_key_t key;
2204 rc_array_t *arr;
1387 2205
1388 /* 2206 pl_tex.name = 0;
1389 int vx = self->vx = self->w >= sw
1390 ? self->x + (self->w - sw) / 2
1391 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1392 2207
1393 int vy = self->vy = self->h >= sh 2208 // that's current max. sorry.
1394 ? self->y + (self->h - sh) / 2 2209 if (sw > 255) sw = 255;
1395 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2210 if (sh > 255) sh = 255;
1396 */
1397 2211
1398 glColor4ub (255, 255, 255, 255); 2212 // clear key, in case of extra padding
2213 memset (&skey, 0, sizeof (skey));
2214
2215 memset (&key, 0, sizeof (key));
2216 key.r = 255;
2217 key.g = 255;
2218 key.b = 255;
2219 key.a = 255;
2220 key.mode = GL_QUADS;
2221 key.format = GL_T2F_V3F;
2222
2223 mx += self->x;
2224 my += self->y;
2225
2226 // first pass: determine smooth_max
2227 // rather ugly, if you ask me
2228 // could also be stored inside mapcell and updated on change
2229 memset (smooth_max, 0, sizeof (smooth_max));
2230
2231 for (y = 0; y < sh; y++)
2232 if (0 <= y + my && y + my < self->rows)
2233 {
2234 maprow *row = self->row + (y + my);
2235
2236 for (x = 0; x < sw; x++)
2237 if (row->c0 <= x + mx && x + mx < row->c1)
2238 {
2239 mapcell *cell = row->col + (x + mx - row->c0);
2240
2241 smooth_max[x + 1][y + 1] =
2242 MAX (self->tex [cell->tile [0]].smoothlevel,
2243 MAX (self->tex [cell->tile [1]].smoothlevel,
2244 self->tex [cell->tile [2]].smoothlevel));
2245 }
2246 }
1399 2247
1400 glEnable (GL_BLEND); 2248 glEnable (GL_BLEND);
1401 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1402 glEnable (GL_TEXTURE_2D);
1403 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1404 2251
1405 glBegin (GL_QUADS);
1406
1407 last_name = 0;
1408
1409 for (z = 0; z < 3; z++) 2252 for (z = 0; z <= 2; z++)
2253 {
2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
2256
1410 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1411 if (0 <= y + vy && y + vy < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1412 { 2259 {
1413 maprow *row = self->row + (y + vy); 2260 maprow *row = self->row + (y + my);
1414 2261
1415 for (x = 0; x < sw; x++) 2262 for (x = 0; x < sw; x++)
1416 if (row->c0 <= x + vx && x + vx < row->c1) 2263 if (row->c0 <= x + mx && x + mx < row->c1)
1417 { 2264 {
1418 mapcell *cell = row->col + (x + vx - row->c0); 2265 mapcell *cell = row->col + (x + mx - row->c0);
1419
1420 face = cell->face [z]; 2266 tileid tile = cell->tile [z];
1421 2267
1422 if (face) 2268 if (tile)
2269 {
2270 maptex tex = self->tex [tile];
2271 int px, py;
2272
2273 if (key.texname != tex.name)
2274 {
2275 self->tex [tile].unused = 0;
2276
2277 if (!tex.name)
2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2279
2280 key.texname = tex.name;
2281 arr = rc_array (rc, &key);
2282 }
2283
2284 px = (x + 1) * Th - tex.w;
2285 py = (y + 1) * Tw - tex.h;
2286
2287 if (expect_false (cell->player == player) && expect_false (z == 2))
2288 {
2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
2292 continue;
2293 }
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2299
2300 // update smooth hash
2301 if (tex.smoothtile)
2302 {
2303 skey.tile = tex.smoothtile;
2304 skey.level = tex.smoothlevel;
2305
2306 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2307
2308 // add bits to current tile and all neighbours. skey.x|y is
2309 // shifted +1|+1 so we always stay positive.
2310
2311 // bits is ___n cccc CCCC bbbb
2312 // n do not draw borders&corners
2313 // c draw these corners, but...
2314 // C ... not these
2315 // b draw these borders
2316
2317 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2318 // ┃· ·· ·┃ ━━
2319
2320 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2321 // ·· ·· ·┏ ┓·
2322
2323 // full tile
2324 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2325
2326 // borders
2327 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2328 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2329 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2330 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2331
2332 // corners
2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2337 }
2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2358 }
2359 }
2360 }
2361 }
2362
2363 rc_draw (rc);
2364 rc_clear (rc);
2365
2366 // go through all smoothlevels, lowest to highest, then draw.
2367 // this is basically counting sort
2368 {
2369 int w, b;
2370
2371 glEnable (GL_TEXTURE_2D);
2372 glBegin (GL_QUADS);
2373 for (w = 0; w < 256 / 32; ++w)
2374 {
2375 uint32_t smask = smooth_level [w];
2376 if (smask)
2377 for (b = 0; b < 32; ++b)
2378 if (smask & (((uint32_t)1) << b))
1423 { 2379 {
1424 maptex tex = self->tex [face]; 2380 int level = (w << 5) | b;
2381 HE *he;
1425 2382
1426 int px = (x + 1) * 32 - tex.w; 2383 hv_iterinit (smooth);
1427 int py = (y + 1) * 32 - tex.h; 2384 while ((he = hv_iternext (smooth)))
1428
1429 if (last_name != tex.name)
1430 { 2385 {
2386 smooth_key *skey = (smooth_key *)HeKEY (he);
2387 IV bits = SvIVX (HeVAL (he));
2388
2389 if (!(bits & 0x1000)
2390 && skey->level == level
2391 && level > smooth_max [skey->x][skey->y])
2392 {
2393 maptex tex = self->tex [skey->tile];
2394 int px = (((int)skey->x) - 1) * Tw;
2395 int py = (((int)skey->y) - 1) * Th;
2396 int border = bits & 15;
2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2398 float dx = tex.s * .0625f; // 16 images/row
2399 float dy = tex.t * .5f ; // 2 images/column
2400
2401 if (tex.name)
2402 {
2403 // this time avoiding texture state changes
2404 // save gobs of state changes.
2405 if (key.texname != tex.name)
2406 {
2407 self->tex [skey->tile].unused = 0;
2408
1431 glEnd (); 2409 glEnd ();
1432 last_name = tex.name;
1433 glBindTexture (GL_TEXTURE_2D, last_name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1434 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
2412 }
2413
2414 if (border)
2415 {
2416 float ox = border * dx;
2417
2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2422 }
2423
2424 if (corner)
2425 {
2426 float ox = corner * dx;
2427
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2432 }
2433 }
2434 }
1435 } 2435 }
1436
1437 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1438 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1439 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1440 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1441 } 2436 }
1442 }
1443 } 2437 }
1444 2438
1445 glEnd (); 2439 glEnd ();
1446
1447 glDisable (GL_TEXTURE_2D); 2440 glDisable (GL_TEXTURE_2D);
2441 key.texname = -1;
2442 }
2443
2444 hv_clear (smooth);
2445 }
2446
2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
2452
2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
1448 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
1449} 2468 rc_free (rc);
2469 rc_free (rc_ov);
1450 2470
2471 // top layer: overlays such as the health bar
2472 for (y = 0; y < sh; y++)
2473 if (0 <= y + my && y + my < self->rows)
2474 {
2475 maprow *row = self->row + (y + my);
2476
2477 for (x = 0; x < sw; x++)
2478 if (row->c0 <= x + mx && x + mx < row->c1)
2479 {
2480 mapcell *cell = row->col + (x + mx - row->c0);
2481
2482 int px = x * Tw;
2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
2490
2491 if (cell->stat_hp)
2492 {
2493 int width = cell->stat_width * Tw;
2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2495
2496 glColor3ub (0, 0, 0);
2497 glRectf (px + 1, py - thick - 2,
2498 px + width - 1, py);
2499
2500 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2501 glRectf (px + 2,
2502 py - thick - 1,
2503 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2504 }
2505 }
2506 }
2507}
2508
1451void 2509void
1452draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1453 CODE: 2511 CODE:
1454{ 2512{
1455 static float color[16][3] = { 2513 static float color[16][3] = {
1456 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
1457 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
1458 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
1459 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
1460 2518
1461 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
1462 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
1463 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
1464 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
1465 2523
1466 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
1467 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
1468 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
1469 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
1470 2528
1471 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
1472 2530
1473 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
1474 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
1475 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
1476 }; 2534 };
1477 2535
1478 int x, y; 2536 int x, y;
1479 2537
1480 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1482 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
1483 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1484 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
1485 2549
1486 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
1490 2554
1491 if (m) 2555 if (m)
1492 { 2556 {
1493 float *c = color [m & 15]; 2557 float *c = color [m & 15];
1494 2558
1495 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
1496 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
1497 2561
1498 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
1499 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1500 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1501 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1502 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1503 } 2567 }
1507 glDisable (GL_BLEND); 2571 glDisable (GL_BLEND);
1508 glDisable (GL_TEXTURE_2D); 2572 glDisable (GL_TEXTURE_2D);
1509} 2573}
1510 2574
1511void 2575void
1512fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1513 PPCODE: 2577 PPCODE:
1514{ 2578{
1515 int vx, vy;
1516 int x, y; 2579 int x, y;
1517 int sw4 = (sw + 3) & ~3; 2580 int sw1 = sw + 2;
2581 int sh1 = sh + 2;
2582 int sh3 = sh * 3;
2583 int sw3 = sw * 3;
1518 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1519 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1520 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1521 memset (darkness, 255, sw4 * sh); 2587 memset (darkness1, 0, sw1*sh1);
2588
1522 SvPOK_only (darkness_sv); 2589 SvPOK_only (darkness3_sv);
1523 SvCUR_set (darkness_sv, sw4 * sh); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
1524 2591
1525 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2592 mx += self->x - 1;
1526 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2593 my += self->y - 1;
1527 2594
1528 for (y = 0; y < sh; y++) 2595 for (y = 0; y < sh1; y++)
1529 if (0 <= y + vy && y + vy < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
1530 { 2597 {
1531 maprow *row = self->row + (y + vy); 2598 maprow *row = self->row + (y + my);
1532 2599
1533 for (x = 0; x < sw; x++) 2600 for (x = 0; x < sw1; x++)
1534 if (row->c0 <= x + vx && x + vx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
1535 { 2602 {
1536 mapcell *cell = row->col + (x + vx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
1537 2604
1538 darkness[y * sw4 + x] = cell->darkness < 0 2605 darkness1 [y * sw1 + x] = cell->darkness
2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1539 ? 255 - FOW_DARKNESS 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1540 : 255 - cell->darkness;
1541 } 2608 }
1542 } 2609 }
1543 2610
2611 for (y = 0; y < sh; ++y)
2612 for (x = 0; x < sw; ++x)
2613 {
2614 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2615 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2616 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2617 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2618 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2619 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2620 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2621 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2622 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2623
2624 uint8_t r11 = (d11 + d21 + d12) / 3;
2625 uint8_t r21 = d21;
2626 uint8_t r31 = (d21 + d31 + d32) / 3;
2627
2628 uint8_t r12 = d12;
2629 uint8_t r22 = d22;
2630 uint8_t r32 = d32;
2631
2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2633 uint8_t r23 = d23;
2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2635
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2645 }
2646
2647 free (darkness1);
2648
1544 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
1545 PUSHs (sv_2mortal (newSViv (sw4))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
1546 PUSHs (sv_2mortal (newSViv (sh))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
1547 PUSHs (darkness_sv); 2652 PUSHs (darkness3_sv);
1548} 2653}
1549 2654
1550SV * 2655SV *
1551get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2656get_rect (DC::Map self, int x0, int y0, int w, int h)
1552 CODE: 2657 CODE:
1553{ 2658{
1554 int x, y, x1, y1; 2659 int x, y, x1, y1;
1555 SV *data_sv = newSV (w * h * 7 + 5); 2660 SV *data_sv = newSV (w * h * 7 + 5);
1556 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2661 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1581 if (row && row->c0 <= x && x < row->c1) 2686 if (row && row->c0 <= x && x < row->c1)
1582 { 2687 {
1583 mapcell *cell = row->col + (x - row->c0); 2688 mapcell *cell = row->col + (x - row->c0);
1584 uint8_t flags = 0; 2689 uint8_t flags = 0;
1585 2690
1586 if (cell->face [0]) flags |= 1; 2691 if (cell->tile [0]) flags |= 1;
1587 if (cell->face [1]) flags |= 2; 2692 if (cell->tile [1]) flags |= 2;
1588 if (cell->face [2]) flags |= 4; 2693 if (cell->tile [2]) flags |= 4;
1589 2694
1590 *data++ = flags; 2695 *data++ = flags;
1591 2696
1592 if (flags & 1) 2697 if (flags & 1)
1593 { 2698 {
2699 tileid tile = cell->tile [0];
1594 *data++ = cell->face [0] >> 8; 2700 *data++ = tile >> 8;
1595 *data++ = cell->face [0]; 2701 *data++ = tile;
1596 } 2702 }
1597 2703
1598 if (flags & 2) 2704 if (flags & 2)
1599 { 2705 {
2706 tileid tile = cell->tile [1];
1600 *data++ = cell->face [1] >> 8; 2707 *data++ = tile >> 8;
1601 *data++ = cell->face [1]; 2708 *data++ = tile;
1602 } 2709 }
1603 2710
1604 if (flags & 4) 2711 if (flags & 4)
1605 { 2712 {
2713 tileid tile = cell->tile [2];
1606 *data++ = cell->face [2] >> 8; 2714 *data++ = tile >> 8;
1607 *data++ = cell->face [2]; 2715 *data++ = tile;
1608 } 2716 }
1609 } 2717 }
1610 else 2718 else
1611 *data++ = 0; 2719 *data++ = 0;
1612 } 2720 }
1613 } 2721 }
1614 2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
1615 SvPOK_only (data_sv); 2726 SvPOK_only (data_sv);
1616 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
1617 RETVAL = data_sv; 2730 RETVAL = data_sv;
1618} 2731}
1619 OUTPUT: 2732 OUTPUT:
1620 RETVAL 2733 RETVAL
1621 2734
1622void 2735void
1623set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2736set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1624 PPCODE: 2737 PPCODE:
1625{ 2738{
1626 int x, y, z; 2739 int x, y, z;
1627 int w, h; 2740 int w, h;
1628 int x1, y1; 2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
1629 2752
1630 if (*data++ != 0) 2753 if (*data++ != 0)
1631 return; /* version mismatch */ 2754 XSRETURN_EMPTY; /* version mismatch */
1632 2755
1633 w = *data++ << 8; w |= *data++; 2756 w = *data++ << 8; w |= *data++;
1634 h = *data++ << 8; h |= *data++; 2757 h = *data++ << 8; h |= *data++;
1635 2758
1636 // we need to do this 'cause we don't keep an absolute coord system for rows 2759 // we need to do this 'cause we don't keep an absolute coord system for rows
1648 { 2771 {
1649 maprow *row = map_get_row (self, y); 2772 maprow *row = map_get_row (self, y);
1650 2773
1651 for (x = x0; x < x1; x++) 2774 for (x = x0; x < x1; x++)
1652 { 2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
1653 uint8_t flags = *data++; 2781 flags = *data++;
1654 2782
1655 if (flags) 2783 if (flags)
1656 { 2784 {
1657 mapface face[3] = { 0, 0, 0 };
1658
1659 mapcell *cell = row_get_cell (row, x); 2785 mapcell *cell = row_get_cell (row, x);
2786 tileid tile[3] = { 0, 0, 0 };
1660 2787
1661 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2788 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1662 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1663 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1664 2791
1665 if (cell->darkness <= 0) 2792 if (cell->darkness == 0)
1666 { 2793 {
1667 cell->darkness = -1; 2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
1668 2796
1669 for (z = 0; z <= 2; z++) 2797 for (z = 0; z <= 2; z++)
1670 { 2798 {
1671 cell->face[z] = face[z]; 2799 tileid t = tile [z];
1672 2800
1673 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2801 if (t >= self->texs || (t && !self->tex [t].name))
2802 {
1674 XPUSHs (sv_2mortal (newSViv (face[z]))); 2803 PUSHs (sv_2mortal (newSViv (t)));
2804 need_texid (self, t);
2805 }
2806
2807 cell->tile [z] = t;
1675 } 2808 }
1676 } 2809 }
1677 } 2810 }
1678 } 2811 }
1679 } 2812 }
1680} 2813}
1681 2814
1682MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2815MODULE = Deliantra::Client PACKAGE = DC::RW
1683 2816
1684CFPlus::MixChunk 2817DC::RW
1685new_from_file (SV *class, char *path) 2818new (SV *class, SV *data_sv)
1686 CODE: 2819 CODE:
1687 RETVAL = Mix_LoadWAV (path); 2820{
2821 STRLEN datalen;
2822 char *data = SvPVbyte (data_sv, datalen);
2823
2824 RETVAL = SDL_RWFromConstMem (data, datalen);
2825}
1688 OUTPUT: 2826 OUTPUT:
1689 RETVAL 2827 RETVAL
1690 2828
2829DC::RW
2830new_from_file (SV *class, const char *path, const char *mode = "rb")
2831 CODE:
2832 RETVAL = SDL_RWFromFile (path, mode);
2833 OUTPUT:
2834 RETVAL
2835
2836# fails on win32:
2837# dc.xs(2268) : error C2059: syntax error : '('
1691void 2838#void
2839#close (DC::RW self)
2840# CODE:
2841# (self->(close)) (self);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::Channel
2844
2845PROTOTYPES: DISABLE
2846
2847DC::Channel
2848find ()
2849 CODE:
2850{
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 {
2855 RETVAL = Mix_GroupOldest (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 XSRETURN_UNDEF;
2864 }
2865 else
2866 Mix_HaltChannel (RETVAL);
2867 }
2868
2869 Mix_UnregisterAllEffects (RETVAL);
2870 Mix_Volume (RETVAL, 128);
2871}
2872 OUTPUT:
2873 RETVAL
2874
2875void
2876halt (DC::Channel self)
2877 CODE:
2878 Mix_HaltChannel (self);
2879
2880void
2881expire (DC::Channel self, int ticks = -1)
2882 CODE:
2883 Mix_ExpireChannel (self, ticks);
2884
2885void
2886fade_out (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_FadeOutChannel (self, ticks);
2889
2890int
2891volume (DC::Channel self, int volume)
2892 CODE:
2893 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2894 OUTPUT:
2895 RETVAL
2896
2897void
2898unregister_all_effects (DC::Channel self)
2899 CODE:
2900 Mix_UnregisterAllEffects (self);
2901
2902void
2903set_panning (DC::Channel self, int left, int right)
2904 CODE:
2905 left = CLAMP (left , 0, 255);
2906 right = CLAMP (right, 0, 255);
2907 Mix_SetPanning (self, left, right);
2908
2909void
2910set_distance (DC::Channel self, int distance)
2911 CODE:
2912 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2913
2914void
2915set_position (DC::Channel self, int angle, int distance)
2916 CODE:
2917
2918void
2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2920 CODE:
2921{
2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2925}
2926
2927void
2928set_reverse_stereo (DC::Channel self, int flip)
2929 CODE:
2930 Mix_SetReverseStereo (self, flip);
2931
2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2933
2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2947
2948DC::MixChunk
2949new (SV *class, DC::RW rwops)
2950 CODE:
2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2952 OUTPUT:
2953 RETVAL
2954
2955void
1692DESTROY (CFPlus::MixChunk self) 2956DESTROY (DC::MixChunk self)
1693 CODE: 2957 CODE:
1694 Mix_FreeChunk (self); 2958 Mix_FreeChunk (self);
1695 2959
1696int 2960int
1697volume (CFPlus::MixChunk self, int volume = -1) 2961volume (DC::MixChunk self, int volume = -1)
1698 CODE: 2962 CODE:
2963 if (items > 1)
2964 volume = CLAMP (volume, 0, 128);
1699 RETVAL = Mix_VolumeChunk (self, volume); 2965 RETVAL = Mix_VolumeChunk (self, volume);
1700 OUTPUT: 2966 OUTPUT:
1701 RETVAL 2967 RETVAL
1702 2968
1703int 2969DC::Channel
1704play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2970play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1705 CODE: 2971 CODE:
2972{
1706 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2973 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2974
2975 if (RETVAL < 0)
2976 XSRETURN_UNDEF;
2977
2978 if (channel < 0)
2979 {
2980 Mix_UnregisterAllEffects (RETVAL);
2981 Mix_Volume (RETVAL, 128);
2982 }
2983}
1707 OUTPUT: 2984 OUTPUT:
1708 RETVAL 2985 RETVAL
1709 2986
1710MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
1711 3000
1712int 3001int
1713volume (int volume = -1) 3002volume (int volume = -1)
3003 PROTOTYPE: ;$
1714 CODE: 3004 CODE:
3005 if (items > 0)
3006 volume = CLAMP (volume, 0, 128);
1715 RETVAL = Mix_VolumeMusic (volume); 3007 RETVAL = Mix_VolumeMusic (volume);
1716 OUTPUT: 3008 OUTPUT:
1717 RETVAL 3009 RETVAL
1718 3010
1719CFPlus::MixMusic 3011void
1720new_from_file (SV *class, char *path) 3012fade_out (int ms)
1721 CODE: 3013 CODE:
1722 RETVAL = Mix_LoadMUS (path); 3014 Mix_FadeOutMusic (ms);
3015
3016void
3017halt ()
3018 CODE:
3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
1723 OUTPUT: 3025 OUTPUT:
1724 RETVAL 3026 RETVAL
1725 3027
3028DC::MixMusic
3029new (SV *class, DC::RW rwops)
3030 CODE:
3031 RETVAL = Mix_LoadMUS_RW (rwops);
3032 OUTPUT:
3033 RETVAL
3034
1726void 3035void
1727DESTROY (CFPlus::MixMusic self) 3036DESTROY (DC::MixMusic self)
1728 CODE: 3037 CODE:
1729 Mix_FreeMusic (self); 3038 Mix_FreeMusic (self);
1730 3039
1731int 3040int
1732play (CFPlus::MixMusic self, int loops = -1) 3041play (DC::MixMusic self, int loops = -1)
1733 CODE: 3042 CODE:
1734 RETVAL = Mix_PlayMusic (self, loops); 3043 RETVAL = Mix_PlayMusic (self, loops);
1735 OUTPUT: 3044 OUTPUT:
1736 RETVAL 3045 RETVAL
1737 3046
1738MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3047void
3048fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3049 CODE:
3050 Mix_FadeInMusicPos (self, loops, ms, position);
3051
3052MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3053
3054PROTOTYPES: ENABLE
1739 3055
1740BOOT: 3056BOOT:
1741{ 3057{
1742 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3058 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1743 static const struct { 3059 static const struct {
1744 const char *name; 3060 const char *name;
1745 IV iv; 3061 IV iv;
1746 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
1747# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
3064 const_iv (GL_VENDOR),
3065 const_iv (GL_VERSION),
3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
1748 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
1749 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
1750 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
1751 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
1752 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
1756 const_iv (GL_ALPHA_TEST), 3076 const_iv (GL_ALPHA_TEST),
1757 const_iv (GL_NORMALIZE), 3077 const_iv (GL_NORMALIZE),
1758 const_iv (GL_RESCALE_NORMAL), 3078 const_iv (GL_RESCALE_NORMAL),
1759 const_iv (GL_FRONT), 3079 const_iv (GL_FRONT),
1760 const_iv (GL_BACK), 3080 const_iv (GL_BACK),
3081 const_iv (GL_AUX0),
1761 const_iv (GL_AND), 3082 const_iv (GL_AND),
1762 const_iv (GL_ONE), 3083 const_iv (GL_ONE),
1763 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
1764 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
1765 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
1766 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1767 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
1768 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
1769 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
1770 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
1771 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
1772 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
1778 const_iv (GL_INTENSITY), 3103 const_iv (GL_INTENSITY),
1779 const_iv (GL_LUMINANCE), 3104 const_iv (GL_LUMINANCE),
1780 const_iv (GL_LUMINANCE_ALPHA), 3105 const_iv (GL_LUMINANCE_ALPHA),
1781 const_iv (GL_FLOAT), 3106 const_iv (GL_FLOAT),
1782 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3107 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3108 const_iv (GL_COMPRESSED_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3110 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3112 const_iv (GL_COMPRESSED_RGB_ARB),
3113 const_iv (GL_COMPRESSED_RGBA_ARB),
1783 const_iv (GL_COMPILE), 3114 const_iv (GL_COMPILE),
3115 const_iv (GL_PROXY_TEXTURE_1D),
3116 const_iv (GL_PROXY_TEXTURE_2D),
1784 const_iv (GL_TEXTURE_1D), 3117 const_iv (GL_TEXTURE_1D),
1785 const_iv (GL_TEXTURE_2D), 3118 const_iv (GL_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_ENV), 3119 const_iv (GL_TEXTURE_ENV),
1787 const_iv (GL_TEXTURE_MAG_FILTER), 3120 const_iv (GL_TEXTURE_MAG_FILTER),
1788 const_iv (GL_TEXTURE_MIN_FILTER), 3121 const_iv (GL_TEXTURE_MIN_FILTER),
1809 const_iv (GL_COLOR_LOGIC_OP), 3142 const_iv (GL_COLOR_LOGIC_OP),
1810 const_iv (GL_SEPARABLE_2D), 3143 const_iv (GL_SEPARABLE_2D),
1811 const_iv (GL_CONVOLUTION_2D), 3144 const_iv (GL_CONVOLUTION_2D),
1812 const_iv (GL_CONVOLUTION_BORDER_MODE), 3145 const_iv (GL_CONVOLUTION_BORDER_MODE),
1813 const_iv (GL_CONSTANT_BORDER), 3146 const_iv (GL_CONSTANT_BORDER),
3147 const_iv (GL_POINTS),
1814 const_iv (GL_LINES), 3148 const_iv (GL_LINES),
1815 const_iv (GL_LINE_STRIP), 3149 const_iv (GL_LINE_STRIP),
1816 const_iv (GL_LINE_LOOP), 3150 const_iv (GL_LINE_LOOP),
1817 const_iv (GL_QUADS), 3151 const_iv (GL_QUADS),
1818 const_iv (GL_QUAD_STRIP), 3152 const_iv (GL_QUAD_STRIP),
1819 const_iv (GL_TRIANGLES), 3153 const_iv (GL_TRIANGLES),
1820 const_iv (GL_TRIANGLE_STRIP), 3154 const_iv (GL_TRIANGLE_STRIP),
1821 const_iv (GL_TRIANGLE_FAN), 3155 const_iv (GL_TRIANGLE_FAN),
3156 const_iv (GL_POLYGON),
1822 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3157 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3158 const_iv (GL_POINT_SMOOTH_HINT),
3159 const_iv (GL_LINE_SMOOTH_HINT),
3160 const_iv (GL_POLYGON_SMOOTH_HINT),
3161 const_iv (GL_GENERATE_MIPMAP_HINT),
3162 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1823 const_iv (GL_FASTEST), 3163 const_iv (GL_FASTEST),
3164 const_iv (GL_DONT_CARE),
3165 const_iv (GL_NICEST),
1824 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
1825 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
1826 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
1827 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1828# undef const_iv 3173# undef const_iv
1829 }; 3174 };
1830 3175
1831 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1832 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3178
3179 texture_av = newAV ();
3180 AvREAL_off (texture_av);
1833} 3181}
3182
3183void
3184disable_GL_EXT_blend_func_separate ()
3185 CODE:
3186 gl.BlendFuncSeparate = 0;
3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
1834 3191
1835char * 3192char *
1836gl_vendor () 3193gl_vendor ()
1837 CODE: 3194 CODE:
1838 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
1851 CODE: 3208 CODE:
1852 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3209 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1853 OUTPUT: 3210 OUTPUT:
1854 RETVAL 3211 RETVAL
1855 3212
3213const char *glGetString (GLenum pname)
3214
3215GLint glGetInteger (GLenum pname)
3216 CODE:
3217 glGetIntegerv (pname, &RETVAL);
3218 OUTPUT:
3219 RETVAL
3220
3221GLdouble glGetDouble (GLenum pname)
3222 CODE:
3223 glGetDoublev (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
1856int glGetError () 3227int glGetError ()
1857 3228
1858void glFinish () 3229void glFinish ()
3230
3231void glFlush ()
1859 3232
1860void glClear (int mask) 3233void glClear (int mask)
1861 3234
1862void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
1863 PROTOTYPE: @ 3236 PROTOTYPE: @
1874 3247
1875void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1876 CODE: 3249 CODE:
1877 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
1878 3251
3252# void glBlendEquation (int se)
3253
1879void glDepthMask (int flag) 3254void glDepthMask (int flag)
1880 3255
1881void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
1882 3257
1883void glColorMask (int red, int green, int blue, int alpha) 3258void glColorMask (int red, int green, int blue, int alpha)
1897# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
1898void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3273void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1899 3274
1900# near_ and far_ are due to microsofts buggy "c" compiler 3275# near_ and far_ are due to microsofts buggy "c" compiler
1901void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3276void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3277
3278PROTOTYPES: DISABLE
1902 3279
1903void glViewport (int x, int y, int width, int height) 3280void glViewport (int x, int y, int width, int height)
1904 3281
1905void glScissor (int x, int y, int width, int height) 3282void glScissor (int x, int y, int width, int height)
1906 3283
1914 3291
1915void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
1916 CODE: 3293 CODE:
1917 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
1918 3295
1919void glBegin (int mode)
1920
1921void glEnd ()
1922
1923void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
1924 PROTOTYPE: @ 3297 PROTOTYPE: @
1925 ALIAS: 3298 ALIAS:
1926 glColor_premultiply = 1 3299 glColor_premultiply = 1
1927 CODE: 3300 CODE:
1928 if (ix) 3301 if (ix)
1929 { 3302 {
1932 b *= a; 3305 b *= a;
1933 } 3306 }
1934 // microsoft visual "c" rounds instead of truncating... 3307 // microsoft visual "c" rounds instead of truncating...
1935 glColor4f (r, g, b, a); 3308 glColor4f (r, g, b, a);
1936 3309
1937void glInterleavedArrays (int format, int stride, char *data)
1938
1939void glDrawElements (int mode, int count, int type, char *indices)
1940
1941# 1.2 void glDrawRangeElements (int mode, int start, int end
1942
1943void glRasterPos (float x, float y, float z = 0.) 3310void glRasterPos (float x, float y, float z = 0.)
1944 CODE: 3311 CODE:
1945 glRasterPos3f (0, 0, z); 3312 glRasterPos3f (0, 0, z);
1946 glBitmap (0, 0, 0, 0, x, y, 0); 3313 glBitmap (0, 0, 0, 0, x, y, 0);
1947 3314
1951 3318
1952void glTexCoord (float s, float t) 3319void glTexCoord (float s, float t)
1953 CODE: 3320 CODE:
1954 glTexCoord2f (s, t); 3321 glTexCoord2f (s, t);
1955 3322
3323void glRect (float x1, float y1, float x2, float y2)
3324 CODE:
3325 glRectf (x1, y1, x2, y2);
3326
3327void glRect_lineloop (float x1, float y1, float x2, float y2)
3328 CODE:
3329 glBegin (GL_LINE_LOOP);
3330 glVertex2f (x1, y1);
3331 glVertex2f (x2, y1);
3332 glVertex2f (x2, y2);
3333 glVertex2f (x1, y2);
3334 glEnd ();
3335
3336PROTOTYPES: ENABLE
3337
3338void glBegin (int mode)
3339
3340void glEnd ()
3341
3342void glPointSize (GLfloat size)
3343
3344void glLineWidth (GLfloat width)
3345
3346void glInterleavedArrays (int format, int stride, char *data)
3347
3348void glDrawElements (int mode, int count, int type, char *indices)
3349
3350# 1.2 void glDrawRangeElements (int mode, int start, int end
3351
1956void glTexEnv (int target, int pname, float param) 3352void glTexEnv (int target, int pname, float param)
1957 CODE: 3353 CODE:
1958 glTexEnvf (target, pname, param); 3354 glTexEnvf (target, pname, param);
1959 3355
1960void glTexParameter (int target, int pname, float param) 3356void glTexParameter (int target, int pname, float param)
1976void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3372void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1977 CODE: 3373 CODE:
1978 if (gl.SeparableFilter2D) 3374 if (gl.SeparableFilter2D)
1979 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3375 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1980 3376
1981void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3377void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1982 3378
1983void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3379void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1984 3380
1985void glDrawPixels (int width, int height, int format, int type, char *pixels) 3381void glDrawPixels (int width, int height, int format, int type, char *pixels)
3382
3383void glPixelZoom (float x, float y)
1986 3384
1987void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3385void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1988 3386
1989int glGenTexture () 3387int glGenTexture ()
1990 CODE: 3388 CODE:
1991{ 3389 RETVAL = gen_texture ();
1992 GLuint name;
1993 glGenTextures (1, &name);
1994 RETVAL = name;
1995}
1996 OUTPUT: 3390 OUTPUT:
1997 RETVAL 3391 RETVAL
1998 3392
1999void glDeleteTexture (int name) 3393void glDeleteTexture (int name)
2000 CODE: 3394 CODE:
2001{
2002 GLuint name_ = name;
2003 glDeleteTextures (1, &name_); 3395 del_texture (name);
2004} 3396
2005
2006int glGenList () 3397int glGenList ()
2007 CODE: 3398 CODE:
2008 RETVAL = glGenLists (1); 3399 RETVAL = glGenLists (1);
2009 OUTPUT: 3400 OUTPUT:
2010 RETVAL 3401 RETVAL
2017 3408
2018void glEndList () 3409void glEndList ()
2019 3410
2020void glCallList (int list) 3411void glCallList (int list)
2021 3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3417
3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3419
3420PROTOTYPES: DISABLE
3421
3422void
3423find_widget (SV *self, NV x, NV y)
3424 PPCODE:
3425{
3426 if (within_widget (self, x, y))
3427 XPUSHs (self);
3428}
3429
3430BOOT:
3431{
3432 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3433
3434 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3435 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3436 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3437 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3438}
3439
3440void
3441draw (SV *self)
3442 CODE:
3443{
3444 HV *hv;
3445 SV **svp;
3446 NV x, y, w, h;
3447 SV *draw_x_sv = GvSV (draw_x_gv);
3448 SV *draw_y_sv = GvSV (draw_y_gv);
3449 SV *draw_w_sv = GvSV (draw_w_gv);
3450 SV *draw_h_sv = GvSV (draw_h_gv);
3451 double draw_x, draw_y;
3452
3453 if (!SvROK (self))
3454 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3455
3456 hv = (HV *)SvRV (self);
3457
3458 if (SvTYPE (hv) != SVt_PVHV)
3459 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3460
3461 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3462 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3463
3464 if (!h || !w)
3465 XSRETURN_EMPTY;
3466
3467 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3469
3470 draw_x = SvNV (draw_x_sv) + x;
3471 draw_y = SvNV (draw_y_sv) + y;
3472
3473 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3474 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3475 XSRETURN_EMPTY;
3476
3477 sv_setnv (draw_x_sv, draw_x);
3478 sv_setnv (draw_y_sv, draw_y);
3479
3480 glPushMatrix ();
3481 glTranslated (x, y, 0);
3482
3483 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3484 {
3485 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3486
3487 if (svp && SvTRUE (*svp))
3488 {
3489 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3490 glEnable (GL_BLEND);
3491 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3492 glBegin (GL_QUADS);
3493 glVertex2f (0, 0);
3494 glVertex2f (w, 0);
3495 glVertex2f (w, h);
3496 glVertex2f (0, h);
3497 glEnd ();
3498 glDisable (GL_BLEND);
3499 }
3500 }
3501#if 0
3502 // draw borders, for debugging
3503 glPushMatrix ();
3504 glColor4f (1., 1., 0., 1.);
3505 glTranslatef (.5, .5, 0.);
3506 glBegin (GL_LINE_LOOP);
3507 glVertex2f (0 , 0);
3508 glVertex2f (w - 1, 0);
3509 glVertex2f (w - 1, h - 1);
3510 glVertex2f (0 , h - 1);
3511 glEnd ();
3512 glPopMatrix ();
3513#endif
3514 PUSHMARK (SP);
3515 XPUSHs (self);
3516 PUTBACK;
3517 call_method ("_draw", G_VOID | G_DISCARD);
3518 SPAGAIN;
3519
3520 glPopMatrix ();
3521
3522 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3523 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3524}
3525

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