ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.317 by root, Fri Nov 23 12:39:05 2012 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
64 125
65static struct 126static struct
66{ 127{
67#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 129#include "glfunc.h"
69#undef GL_FUNC 130#undef GL_FUNC
70} gl; 131} gl;
71 132
133static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 135{
74 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 140 else
79 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
80} 142}
81 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
82#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
83 170
84#include "pango-font.c" 171#include "pango-font.c"
85#include "pango-fontmap.c" 172#include "pango-fontmap.c"
86#include "pango-render.c" 173#include "pango-render.c"
87 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
90 179
91typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
92 181
93static int 182static int
94shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
95{ 184{
96 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
110 199
111typedef struct cf_layout { 200typedef struct cf_layout {
112 PangoLayout *pl; 201 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
114 int base_height; 203 int base_height;
115 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
116} *CFPlus__Layout; 206} *DC__Layout;
117 207
118static CFPlus__Font default_font; 208static DC__Font default_font;
119static PangoContext *opengl_context; 209static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
121 211
122static void 212static void
123substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
128#endif 218#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 220}
131 221
132static void 222static void
133layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
134{ 224{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
137 */ 227 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
139 229
140 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 232
143 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
144} 234}
145 235
146static void 236static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 238{
149 PangoRectangle rect; 239 PangoRectangle rect;
150 240
151 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 249
160 *w = rect.width; 250 *w = rect.width;
161 *h = rect.height; 251 *h = rect.height;
162} 252}
163 253
254typedef uint16_t tileid;
164typedef uint16_t mapface; 255typedef uint16_t faceid;
165 256
166typedef struct { 257typedef struct {
167 GLint name; 258 GLuint name;
168 int w, h; 259 int w, h;
169 float s, t; 260 float s, t;
170 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
171} maptex; 265} maptex;
172 266
173typedef struct { 267typedef struct {
174 uint32_t player; 268 uint32_t player;
175 mapface face[3]; 269 tileid tile[3];
176 uint16_t darkness; 270 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 272} mapcell;
179 273
180typedef struct { 274typedef struct {
181 int32_t c0, c1; 275 int32_t c0, c1;
182 mapcell *col; 276 mapcell *col;
183} maprow; 277} maprow;
184 278
185typedef struct map { 279typedef struct map {
186 int x, y, w, h; 280 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 282 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 283 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 284
194 int32_t rows; 285 int32_t rows;
195 maprow *row; 286 maprow *row;
196} *CFPlus__Map; 287} *DC__Map;
197 288
198static char * 289static char *
199prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
200{ 291{
201 char *p; 292 char *p;
218} 309}
219 310
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
223static maprow * 334static maprow *
224map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
225{ 336{
226 if (0 > y) 337 if (0 > y)
227 { 338 {
228 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
267 378
268 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
269} 380}
270 381
271static mapcell * 382static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
273{ 384{
274 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
275} 386}
276 387
277static void 388static void
278map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
279{ 390{
280 int r; 391 int r;
281 392
282 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
290 self->oy = 0; 401 self->oy = 0;
291 self->row = 0; 402 self->row = 0;
292 self->rows = 0; 403 self->rows = 0;
293} 404}
294 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
295static void 416static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 418{
298 int x, y; 419 int x, y;
299 maprow *row; 420 maprow *row;
300 mapcell *cell; 421 mapcell *cell;
301 422
313 if (x >= row->c1) 434 if (x >= row->c1)
314 break; 435 break;
315 436
316 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
317 438
318 cell->darkness = 0; 439 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 } 440 }
321 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
322} 458}
323 459
324static void 460static void
325music_finished (void) 461music_finished (void)
326{ 462{
343 ev.code = 1; 479 ev.code = 1;
344 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
345 ev.data2 = 0; 481 ev.data2 = 0;
346 482
347 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
348} 490}
349 491
350static unsigned int 492static unsigned int
351minpot (unsigned int n) 493minpot (unsigned int n)
352{ 494{
362 n |= n >> 16; 504 n |= n >> 16;
363 505
364 return n + 1; 506 return n + 1;
365} 507}
366 508
367MODULE = CFPlus PACKAGE = CFPlus 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
368 626
369PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
370 628
371BOOT: 629BOOT:
372{ 630{
373 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
374 static const struct { 632 static const struct {
375 const char *name; 633 const char *name;
376 IV iv; 634 IV iv;
377 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
379 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
461 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 796
474 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
475 const_iv (KMOD_ALT), 798
476 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
477# undef const_iv 829# undef const_iv
478 }; 830 };
479 831
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
483 844
484int 845int
485in_destruct () 846in_destruct ()
486 CODE: 847 CODE:
487 RETVAL = PL_main_cv == Nullcv; 848 RETVAL = PL_main_cv == Nullcv;
490 851
491NV floor (NV x) 852NV floor (NV x)
492 853
493NV ceil (NV x) 854NV ceil (NV x)
494 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
495void 866void
496pango_init () 867pango_init ()
497 CODE: 868 CODE:
498{ 869{
499 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
502} 878}
503 879
504int 880char *SDL_GetError ()
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 881
507void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
508SDL_Quit () 891void SDL_Quit ()
509 892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
510void 902void
511SDL_ListModes () 903SDL_ListModes (int rgb, int alpha)
512 PPCODE: 904 PPCODE:
513{ 905{
514 SDL_Rect **m; 906 SDL_Rect **m;
515 907
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 912
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 915
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 920
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif
534
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537 923
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 925
540 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
541 while (*m) 927 while (*m)
542 { 928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
543 AV *av = newAV (); 931 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
547 938
548 ++m; 939 ++m;
549 } 940 }
550} 941}
551 942
552char *
553SDL_GetError ()
554
555int 943int
556SDL_SetVideoMode (int w, int h, int fullscreen) 944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
558 RETVAL = !!SDL_SetVideoMode ( 955 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 957 );
958
561 if (RETVAL) 959 if (RETVAL)
562 { 960 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 961 av_clear (texture_av);
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 963#include "glfunc.h"
566# undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
567 } 967 }
968}
568 OUTPUT: 969 OUTPUT:
569 RETVAL 970 RETVAL
570 971
571void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
572SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
573 977
574char * 978char *
575SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
576 980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
577void 991void
578SDL_PollEvent () 992SDL_PumpEvents ()
993
994void
995peep_events ()
579 PPCODE: 996 PPCODE:
580{ 997{
581 SDL_Event ev; 998 SDL_Event ev;
582 999
583 while (SDL_PollEvent (&ev)) 1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 1002 {
585 HV *hv = newHV (); 1003 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 1005
588 switch (ev.type) 1006 switch (ev.type)
589 { 1007 {
590 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
591 case SDL_KEYUP: 1009 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 1015 break;
597 1016
598 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 1020 break;
602 1021
603 case SDL_MOUSEMOTION: 1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
611 break; 1048 break;
612 1049
613 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
616 1053
617 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
618 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
619 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
620 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break; 1064 break;
628 } 1065 }
629 1066
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
631 } 1068 }
632} 1069}
633 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
634int 1084int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 1086 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
639 1089
640void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
641Mix_CloseAudio () 1107Mix_CloseAudio ()
642 1108
643int 1109int
644Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
645 1111
1112const char *
1113Mix_GetError ()
1114
646void 1115void
647lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
648 CODE: 1117 CODE:
1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1119
1120void
1121win32_proxy_info ()
1122 PPCODE:
1123{
649#ifndef _WIN32 1124#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1125 char buffer[2048];
1126 DWORD buflen;
1127
1128 EXTEND (SP, 3);
1129
1130 buflen = sizeof (buffer);
1131 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1132 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1133 {
1134 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1135
1136 buflen = sizeof (buffer);
1137 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1138 {
1139 PUSHs (newSVpv (buffer, 0));
1140
1141 buflen = sizeof (buffer);
1142 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1143 PUSHs (newSVpv (buffer, 0));
1144 }
1145 }
651#endif 1146#endif
1147}
652 1148
653void 1149int
654add_font (char *file) 1150add_font (char *file)
655 CODE: 1151 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
657 1162
658void 1163void
659load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
660 ALIAS: 1165 ALIAS:
661 load_image_file = 1 1166 load_image_file = 1
664 STRLEN image_len; 1169 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
671 1176
672 if (!rw) 1177 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
674 1179
747void 1252void
748error (char *message) 1253error (char *message)
749 CODE: 1254 CODE:
750 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
751#ifdef _WIN32 1256#ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
753#endif 1258#endif
754 1259
755void 1260void
756fatal (char *message) 1261fatal (char *message)
757 CODE: 1262 CODE:
758 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
759#ifdef _WIN32 1264#ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1266#endif
762 _exit (1); 1267 _exit (1);
763 1268
764void 1269void
765_exit (int retval) 1270_exit (int retval = 0)
766 CODE: 1271 CODE:
1272#ifdef WIN32
1273 ExitThread (retval); // unclean, please beam me up
1274#else
767 _exit (retval); 1275 _exit (retval);
1276#endif
768 1277
769MODULE = CFPlus PACKAGE = CFPlus::Font 1278void
1279debug ()
1280 CODE:
1281{
1282#if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284#endif
1285}
770 1286
771CFPlus::Font 1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
772new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
773 CODE: 1300 CODE:
774{ 1301{
775 int count; 1302 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779} 1306}
780 OUTPUT: 1307 OUTPUT:
781 RETVAL 1308 RETVAL
782 1309
783void 1310void
784DESTROY (CFPlus::Font self) 1311DESTROY (DC::Font self)
785 CODE: 1312 CODE:
786 pango_font_description_free (self); 1313 pango_font_description_free (self);
787 1314
788void 1315void
789make_default (CFPlus::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
790 CODE: 1318 CODE:
791 default_font = self; 1319 default_font = self;
792 1320
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
794 1322
1323PROTOTYPES: DISABLE
1324
795void 1325void
796reset_glyph_cache () 1326glyph_cache_backup ()
1327 PROTOTYPE:
797 CODE: 1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
798 tc_clear (); 1335 tc_restore ();
799 1336
800CFPlus::Layout 1337DC::Layout
801new (SV *class) 1338new (SV *class)
802 CODE: 1339 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
804 1341
805 RETVAL->pl = pango_layout_new (opengl_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
807 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
812 1350
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
815 OUTPUT: 1353 OUTPUT:
816 RETVAL 1354 RETVAL
817 1355
818void 1356void
819DESTROY (CFPlus::Layout self) 1357DESTROY (DC::Layout self)
820 CODE: 1358 CODE:
821 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
822 Safefree (self); 1361 Safefree (self);
823 1362
824void 1363void
825set_text (CFPlus::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
826 CODE: 1365 CODE:
827{ 1366{
828 STRLEN textlen; 1367 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
830 1369
831 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
832} 1371}
833 1372
834void 1373void
835set_markup (CFPlus::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
836 CODE: 1375 CODE:
837{ 1376{
838 STRLEN textlen; 1377 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
840 1379
841 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
842} 1381}
843 1382
844void 1383void
845set_shapes (CFPlus::Layout self, ...) 1384set_shapes (DC::Layout self, ...)
846 CODE: 1385 CODE:
847{ 1386{
848 PangoAttrList *attrs = 0; 1387 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text; 1389 const char *pos = text;
885 if (attrs) 1424 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs); 1425 pango_layout_set_attributes (self->pl, attrs);
887} 1426}
888 1427
889void 1428void
890get_shapes (CFPlus::Layout self) 1429get_shapes (DC::Layout self)
891 PPCODE: 1430 PPCODE:
892{ 1431{
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894 1433
895 do 1434 do
896 { 1435 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
898 1437
899 if (run && shape_attr_p (run)) 1438 if (run && shape_attr_p (run))
900 { 1439 {
901 PangoRectangle extents; 1440 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents); 1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
910 1449
911 pango_layout_iter_free (iter); 1450 pango_layout_iter_free (iter);
912} 1451}
913 1452
914int 1453int
915has_wrapped (CFPlus::Layout self) 1454has_wrapped (DC::Layout self)
916 CODE: 1455 CODE:
917{ 1456{
918 int lines = 1; 1457 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl); 1458 const char *text = pango_layout_get_text (self->pl);
920 1459
925} 1464}
926 OUTPUT: 1465 OUTPUT:
927 RETVAL 1466 RETVAL
928 1467
929SV * 1468SV *
930get_text (CFPlus::Layout self) 1469get_text (DC::Layout self)
931 CODE: 1470 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL); 1472 sv_utf8_decode (RETVAL);
934 OUTPUT: 1473 OUTPUT:
935 RETVAL 1474 RETVAL
936 1475
937void 1476void
938set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
939 CODE: 1478 CODE:
940 self->r = r; 1479 self->r = r;
941 self->g = g; 1480 self->g = g;
942 self->b = b; 1481 self->b = b;
943 self->a = a; 1482 self->a = a;
944 1483
945void 1484void
946set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
947 CODE: 1486 CODE:
948 if (self->font != font) 1487 if (self->font != font)
949 { 1488 {
950 self->font = font; 1489 self->font = font;
951 layout_update_font (self); 1490 layout_update_font (self);
952 } 1491 }
953 1492
954void 1493void
955set_height (CFPlus::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
956 CODE: 1495 CODE:
957 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
958 { 1497 {
959 self->base_height = base_height; 1498 self->base_height = base_height;
960 layout_update_font (self); 1499 layout_update_font (self);
961 } 1500 }
962 1501
963void 1502void
964set_width (CFPlus::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
965 CODE: 1504 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967 1506
968void 1507void
969set_indent (CFPlus::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
970 CODE: 1509 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972 1511
973void 1512void
974set_spacing (CFPlus::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
975 CODE: 1514 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977 1516
978void 1517void
979set_ellipsise (CFPlus::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
980 CODE: 1519 CODE:
981 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
986 ); 1525 );
987 1526
988void 1527void
989set_single_paragraph_mode (CFPlus::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
990 CODE: 1529 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992 1531
993void 1532void
994size (CFPlus::Layout self) 1533size (DC::Layout self)
995 PPCODE: 1534 PPCODE:
996{ 1535{
997 int w, h; 1536 int w, h;
998 1537
999 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
1002 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
1004} 1543}
1005 1544
1006int 1545int
1007descent (CFPlus::Layout self) 1546descent (DC::Layout self)
1008 CODE: 1547 CODE:
1009{ 1548{
1010 PangoRectangle rect; 1549 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect); 1552 RETVAL = PANGO_DESCENT (rect);
1014} 1553}
1015 OUTPUT: 1554 OUTPUT:
1016 RETVAL 1555 RETVAL
1017 1556
1018int 1557int
1019xy_to_index (CFPlus::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
1020 CODE: 1559 CODE:
1021{ 1560{
1022 int index, trailing; 1561 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1563 RETVAL = index + trailing;
1025} 1564}
1026 OUTPUT: 1565 OUTPUT:
1027 RETVAL 1566 RETVAL
1028 1567
1029void 1568void
1030cursor_pos (CFPlus::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
1031 PPCODE: 1570 PPCODE:
1032{ 1571{
1033 PangoRectangle strong_pos; 1572 PangoRectangle pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1035 1574
1036 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1040} 1579}
1041 1580
1042void 1581void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
1044 PPCODE: 1583 PPCODE:
1584{
1585 int line, x;
1586
1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1590 --line;
1591#endif
1592 EXTEND (SP, 2);
1593 PUSHs (sv_2mortal (newSViv (line)));
1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1595}
1596
1597void
1598line_x_to_index (DC::Layout self, int line, int x)
1599 PPCODE:
1600{
1601 PangoLayoutLine *lp;
1602 int index, trailing;
1603
1604 if (line < 0)
1605 XSRETURN_EMPTY;
1606
1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1608 XSRETURN_EMPTY; /* do better */
1609
1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1611
1612 EXTEND (SP, 2);
1613 if (GIMME_V == G_SCALAR)
1614 PUSHs (sv_2mortal (newSViv (index + trailing)));
1615 else
1616 {
1617 PUSHs (sv_2mortal (newSViv (index)));
1618 PUSHs (sv_2mortal (newSViv (trailing)));
1619 }
1620}
1621
1622void
1623render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE:
1625 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1626 pango_opengl_render_layout_subpixel (
1046 self->pl, 1627 self->pl,
1628 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1629 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1630 self->r, self->g, self->b, self->a,
1049 flags 1631 flags
1050 ); 1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1051 1636
1052MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054void 1637void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1638draw (DC::Layout self)
1056 CODE: 1639 CODE:
1057{ 1640{
1058 int ow = SvIV (w_); 1641 glEnable (GL_TEXTURE_2D);
1059 int oh = SvIV (h_); 1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1060 1648
1061 if (ow && oh) 1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658PROTOTYPES: ENABLE
1659
1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1665 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1666 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1667 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1668 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1670
1075 SvPOK_only (result_); 1671 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1672 SvCUR_set (result_, nw * nh * bpp);
1077 1673
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1675 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1677
1082 sv_setsv (data_, result_); 1678 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1679 }
1089} 1680}
1090 1681
1091void 1682void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1689{
1099 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1103 1697
1104 if (items < 5) 1698 if (items < 5)
1105 { 1699 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1137 } 1731 }
1138} 1732}
1139 1733
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1141 1743
1142CFPlus::Map 1744 glColor3f (intensity, intensity, intensity);
1143new (SV *class, int map_width, int map_height) 1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
1866MODULE = Deliantra::Client PACKAGE = DC::Map
1867
1868PROTOTYPES: DISABLE
1869
1870DC::Map
1871new (SV *class)
1144 CODE: 1872 CODE:
1145 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1874 RETVAL->x = 0;
1147 RETVAL->y = 0; 1875 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1876 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1877 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1878 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1879 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1882 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1883 RETVAL->row = 0;
1158 OUTPUT: 1884 OUTPUT:
1159 RETVAL 1885 RETVAL
1160 1886
1161void 1887void
1162DESTROY (CFPlus::Map self) 1888DESTROY (DC::Map self)
1163 CODE: 1889 CODE:
1164{ 1890{
1165 map_clear (self); 1891 map_clear (self);
1166 Safefree (self->face); 1892 Safefree (self->face2tile);
1167 Safefree (self->tex); 1893 Safefree (self->tex);
1168 Safefree (self); 1894 Safefree (self);
1169} 1895}
1170 1896
1171void 1897void
1898resize (DC::Map self, int map_width, int map_height)
1899 CODE:
1900 self->w = map_width;
1901 self->h = map_height;
1902
1903void
1172clear (CFPlus::Map self) 1904clear (DC::Map self)
1173 CODE: 1905 CODE:
1174 map_clear (self); 1906 map_clear (self);
1175 1907
1176void 1908void
1177set_face (CFPlus::Map self, int face, int texid) 1909set_tileid (DC::Map self, int face, int tile)
1178 CODE: 1910 CODE:
1179{ 1911{
1180 while (self->faces <= face) 1912 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1913 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187} 1914}
1188 1915
1189void 1916void
1917set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919{
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937}
1938
1939void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1941 CODE:
1192{ 1942{
1193 while (self->texs <= texid) 1943 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1944
1199 { 1945 {
1200 maptex *tex = self->tex + texid; 1946 maptex *tex = self->tex + texid;
1201 1947
1202 tex->name = name; 1948 tex->name = name;
1218 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1219 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221} 1967}
1222 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1223int 1989int
1224ox (CFPlus::Map self) 1990ox (DC::Map self)
1225 ALIAS: 1991 ALIAS:
1226 oy = 1 1992 oy = 1
1227 x = 2 1993 x = 2
1228 y = 3 1994 y = 3
1229 w = 4 1995 w = 4
1240 } 2006 }
1241 OUTPUT: 2007 OUTPUT:
1242 RETVAL 2008 RETVAL
1243 2009
1244void 2010void
1245scroll (CFPlus::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1246 CODE: 2012 CODE:
1247{ 2013{
1248 if (dx > 0) 2014 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 2016 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 2018
1253 if (dy > 0) 2019 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 2020 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 2021 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 2023
1258 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
1260 2026
1261 while (self->y < 0) 2027 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1267 } 2033 }
1268} 2034}
1269 2035
1270void 2036SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1272 CODE: 2038 CODE:
1273{ 2039{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 2042 mapcell *cell;
1277 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1278 2046
1279 while (data < data_end - 1) 2047 while (data < data_end - 1)
1280 { 2048 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1282 2050
1287 2055
1288 if (flags & 15) 2056 if (flags & 15)
1289 { 2057 {
1290 if (!cell->darkness) 2058 if (!cell->darkness)
1291 { 2059 {
2060 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 2061 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 2062 }
1297 2063
1298 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1299 2065
1300 if (flags & 8) 2066 if (flags & 8)
1301 { 2067 {
2068 uint8_t ext, cmd;
2069
1302 if (extmap) 2070 do
1303 { 2071 {
1304 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1305 2074
1306 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1307 { 2078 {
1308 ext = *data++;
1309 cmd = ext & 0x3f;
1310
1311 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health
1314 {
1315 cell->stat_width = 1; 2079 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1317 }
1318 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1329 else if (ext & 0x40) // unknown, multibyte => skip
1330 data += *data + 1;
1331 else
1332 data++;
1333 } 2081 }
1334 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1335 } 2099 }
1336 else 2100 while (ext & 0x80);
1337 cell->darkness = *data++ + 1;
1338 } 2101 }
1339 2102
2103 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 2104 if (flags & (4 >> z))
1341 { 2105 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2106 faceid face = (data [0] << 8) + data [1]; data += 2;
2107 need_facenum (self, face);
2108 cell->tile [z] = self->face2tile [face];
2109
2110 if (cell->tile [z])
2111 {
2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
2114 if (!tex->name)
2115 av_push (missing, newSViv (cell->tile [z]));
2116
2117 if (tex->smoothtile)
2118 {
2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
2121 if (!smooth->name)
2122 av_push (missing, newSViv (tex->smoothtile));
2123 }
2124 }
1343 } 2125 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 2126 }
1355 else 2127 else
1356 { 2128 CELL_CLEAR (cell);
1357 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 2129 }
1361} 2130}
2131 OUTPUT:
2132 RETVAL
1362 2133
1363SV * 2134SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2135mapmap (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 2136 CODE:
1366{ 2137{
1367 int x1, x; 2138 int x1, x;
1368 int y1, y; 2139 int y1, y;
1369 int z; 2140 int z;
1382 ? self->row + y 2153 ? self->row + y
1383 : 0; 2154 : 0;
1384 2155
1385 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1386 { 2157 {
1387 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1388 2159
1389 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1390 { 2161 {
1391 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1392 2163
1393 for (z = 0; z <= 0; z++) 2164 for (z = 0; z <= 0; z++)
1394 { 2165 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 2166 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 2168 int a1 = tex.a;
1402 2169
1403 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1404 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1405 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1406 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1407 }
1408 } 2174 }
1409 } 2175 }
1410 2176
1411 *map++ = (r ) 2177 *map++ = (r )
1412 | (g << 8) 2178 | (g << 8)
1419} 2185}
1420 OUTPUT: 2186 OUTPUT:
1421 RETVAL 2187 RETVAL
1422 2188
1423void 2189void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1425 CODE: 2191 CODE:
1426{ 2192{
1427 int vx, vy;
1428 int x, y, z; 2193 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 2194
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2198 smooth_key skey;
2199 int pl_x, pl_y;
2200 maptex pl_tex;
2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
2203 rc_key_t key;
2204 rc_array_t *arr;
1434 2205
1435 /* 2206 pl_tex.name = 0;
1436 int vx = self->vx = self->w >= sw
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 2207
1440 int vy = self->vy = self->h >= sh 2208 // that's current max. sorry.
1441 ? self->y + (self->h - sh) / 2 2209 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2210 if (sh > 255) sh = 255;
1443 */
1444 2211
1445 glColor4ub (255, 255, 255, 255); 2212 // clear key, in case of extra padding
2213 memset (&skey, 0, sizeof (skey));
2214
2215 memset (&key, 0, sizeof (key));
2216 key.r = 255;
2217 key.g = 255;
2218 key.b = 255;
2219 key.a = 255;
2220 key.mode = GL_QUADS;
2221 key.format = GL_T2F_V3F;
2222
2223 mx += self->x;
2224 my += self->y;
2225
2226 // first pass: determine smooth_max
2227 // rather ugly, if you ask me
2228 // could also be stored inside mapcell and updated on change
2229 memset (smooth_max, 0, sizeof (smooth_max));
2230
2231 for (y = 0; y < sh; y++)
2232 if (0 <= y + my && y + my < self->rows)
2233 {
2234 maprow *row = self->row + (y + my);
2235
2236 for (x = 0; x < sw; x++)
2237 if (row->c0 <= x + mx && x + mx < row->c1)
2238 {
2239 mapcell *cell = row->col + (x + mx - row->c0);
2240
2241 smooth_max[x + 1][y + 1] =
2242 MAX (self->tex [cell->tile [0]].smoothlevel,
2243 MAX (self->tex [cell->tile [1]].smoothlevel,
2244 self->tex [cell->tile [2]].smoothlevel));
2245 }
2246 }
1446 2247
1447 glEnable (GL_BLEND); 2248 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 2251
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 2252 for (z = 0; z <= 2; z++)
2253 {
2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
2256
1457 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1459 { 2259 {
1460 maprow *row = self->row + (y + vy); 2260 maprow *row = self->row + (y + my);
1461 2261
1462 for (x = 0; x < sw; x++) 2262 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 2263 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 2264 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 2265 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 2266 tileid tile = cell->tile [z];
2267
2268 if (tile)
2269 {
2270 maptex tex = self->tex [tile];
2271 int px, py;
1468 2272
1469 if (face && face < self->texs) 2273 if (key.texname != tex.name)
2274 {
2275 self->tex [tile].unused = 0;
2276
2277 if (!tex.name)
2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2279
2280 key.texname = tex.name;
2281 arr = rc_array (rc, &key);
2282 }
2283
2284 px = (x + 1) * Th - tex.w;
2285 py = (y + 1) * Tw - tex.h;
2286
2287 if (expect_false (cell->player == player) && expect_false (z == 2))
2288 {
2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
2292 continue;
2293 }
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2299
2300 // update smooth hash
2301 if (tex.smoothtile)
2302 {
2303 skey.tile = tex.smoothtile;
2304 skey.level = tex.smoothlevel;
2305
2306 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2307
2308 // add bits to current tile and all neighbours. skey.x|y is
2309 // shifted +1|+1 so we always stay positive.
2310
2311 // bits is ___n cccc CCCC bbbb
2312 // n do not draw borders&corners
2313 // c draw these corners, but...
2314 // C ... not these
2315 // b draw these borders
2316
2317 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2318 // ┃· ·· ·┃ ━━
2319
2320 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2321 // ·· ·· ·┏ ┓·
2322
2323 // full tile
2324 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2325
2326 // borders
2327 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2328 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2329 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2330 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2331
2332 // corners
2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2337 }
2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2358 }
2359 }
2360 }
2361 }
2362
2363 rc_draw (rc);
2364 rc_clear (rc);
2365
2366 // go through all smoothlevels, lowest to highest, then draw.
2367 // this is basically counting sort
2368 {
2369 int w, b;
2370
2371 glEnable (GL_TEXTURE_2D);
2372 glBegin (GL_QUADS);
2373 for (w = 0; w < 256 / 32; ++w)
2374 {
2375 uint32_t smask = smooth_level [w];
2376 if (smask)
2377 for (b = 0; b < 32; ++b)
2378 if (smask & (((uint32_t)1) << b))
1470 { 2379 {
1471 maptex tex = self->tex [face]; 2380 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 2381 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 2382
1475 if (last_name != tex.name) 2383 hv_iterinit (smooth);
2384 while ((he = hv_iternext (smooth)))
1476 { 2385 {
1477 glEnd (); 2386 smooth_key *skey = (smooth_key *)HeKEY (he);
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2387 IV bits = SvIVX (HeVAL (he));
1479 glBegin (GL_QUADS);
1480 }
1481 2388
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 2389 if (!(bits & 0x1000)
2390 && skey->level == level
2391 && level > smooth_max [skey->x][skey->y])
1491 { 2392 {
1492 maptex tex = self->tex [1]; 2393 maptex tex = self->tex [skey->tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 2394 int px = (((int)skey->x) - 1) * Tw;
1494 int py = (y + 1) * 32 - tex.h - 6; 2395 int py = (((int)skey->y) - 1) * Th;
2396 int border = bits & 15;
2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2398 float dx = tex.s * .0625f; // 16 images/row
2399 float dy = tex.t * .5f ; // 2 images/column
1495 2400
2401 if (tex.name)
2402 {
2403 // this time avoiding texture state changes
2404 // save gobs of state changes.
2405 if (key.texname != tex.name)
2406 {
2407 self->tex [skey->tile].unused = 0;
2408
1496 glEnd (); 2409 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
2412 }
1499 2413
2414 if (border)
2415 {
2416 float ox = border * dx;
2417
2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2422 }
2423
2424 if (corner)
2425 {
2426 float ox = corner * dx;
2427
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2432 }
2433 }
2434 }
1504 } 2435 }
1505 } 2436 }
1506 }
1507 } 2437 }
1508 2438
1509 glEnd (); 2439 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 2440 glDisable (GL_TEXTURE_2D);
2441 key.texname = -1;
2442 }
2443
2444 hv_clear (smooth);
2445 }
2446
2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
2452
2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
1512 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
2468 rc_free (rc);
2469 rc_free (rc_ov);
1513 2470
1514 // top layer: overlays such as the health bar 2471 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2472 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2473 if (0 <= y + my && y + my < self->rows)
1517 { 2474 {
1518 maprow *row = self->row + (y + vy); 2475 maprow *row = self->row + (y + my);
1519 2476
1520 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2479 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
1524 2481
1525 int px = x * 32; 2482 int px = x * Tw;
1526 int py = y * 32; 2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
1527 2490
1528 if (cell->stat_hp) 2491 if (cell->stat_hp)
1529 { 2492 {
1530 int width = cell->stat_width * 32; 2493 int width = cell->stat_width * Tw;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2495
1533 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2498 px + width - 1, py);
1536 2499
1542 } 2505 }
1543 } 2506 }
1544} 2507}
1545 2508
1546void 2509void
1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1548 CODE: 2511 CODE:
1549{ 2512{
1550 static float color[16][3] = { 2513 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
1552 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
1553 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
1554 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
1555 2518
1556 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
1557 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
1558 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
1559 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
1560 2523
1561 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
1562 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
1563 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
1564 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
1565 2528
1566 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
1567 2530
1568 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
1569 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
1570 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
1571 }; 2534 };
1572 2535
1573 int x, y; 2536 int x, y;
1574 2537
1575 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
1576 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1577 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
1578 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1579 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
1580 2549
1581 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
1585 2554
1586 if (m) 2555 if (m)
1587 { 2556 {
1588 float *c = color [m & 15]; 2557 float *c = color [m & 15];
1589 2558
1590 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
1591 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
1592 2561
1593 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
1594 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1595 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1596 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1597 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1598 } 2567 }
1602 glDisable (GL_BLEND); 2571 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2572 glDisable (GL_TEXTURE_2D);
1604} 2573}
1605 2574
1606void 2575void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2577 PPCODE:
1609{ 2578{
1610 int vx, vy;
1611 int x, y; 2579 int x, y;
1612 int sw4 = (sw + 3) & ~3; 2580 int sw1 = sw + 2;
2581 int sh1 = sh + 2;
2582 int sh3 = sh * 3;
2583 int sw3 = sw * 3;
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1616 memset (darkness, 255, sw4 * sh); 2587 memset (darkness1, 0, sw1*sh1);
2588
1617 SvPOK_only (darkness_sv); 2589 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
1619 2591
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2592 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2593 my += self->y - 1;
1622 2594
1623 for (y = 0; y < sh; y++) 2595 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
1625 { 2597 {
1626 maprow *row = self->row + (y + vy); 2598 maprow *row = self->row + (y + my);
1627 2599
1628 for (x = 0; x < sw; x++) 2600 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2602 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
1632 2604
1633 darkness[y * sw4 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1635 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1636 } 2608 }
1637 } 2609 }
1638 2610
2611 for (y = 0; y < sh; ++y)
2612 for (x = 0; x < sw; ++x)
2613 {
2614 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2615 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2616 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2617 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2618 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2619 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2620 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2621 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2622 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2623
2624 uint8_t r11 = (d11 + d21 + d12) / 3;
2625 uint8_t r21 = d21;
2626 uint8_t r31 = (d21 + d31 + d32) / 3;
2627
2628 uint8_t r12 = d12;
2629 uint8_t r22 = d22;
2630 uint8_t r32 = d32;
2631
2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2633 uint8_t r23 = d23;
2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2635
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2645 }
2646
2647 free (darkness1);
2648
1639 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2652 PUSHs (darkness3_sv);
1643} 2653}
1644 2654
1645SV * 2655SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2656get_rect (DC::Map self, int x0, int y0, int w, int h)
1647 CODE: 2657 CODE:
1648{ 2658{
1649 int x, y, x1, y1; 2659 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5); 2660 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2661 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2686 if (row && row->c0 <= x && x < row->c1)
1677 { 2687 {
1678 mapcell *cell = row->col + (x - row->c0); 2688 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2689 uint8_t flags = 0;
1680 2690
1681 if (cell->face [0]) flags |= 1; 2691 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2692 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2693 if (cell->tile [2]) flags |= 4;
1684 2694
1685 *data++ = flags; 2695 *data++ = flags;
1686 2696
1687 if (flags & 1) 2697 if (flags & 1)
1688 { 2698 {
2699 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2700 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2701 *data++ = tile;
1691 } 2702 }
1692 2703
1693 if (flags & 2) 2704 if (flags & 2)
1694 { 2705 {
2706 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2707 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2708 *data++ = tile;
1697 } 2709 }
1698 2710
1699 if (flags & 4) 2711 if (flags & 4)
1700 { 2712 {
2713 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2714 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2715 *data++ = tile;
1703 } 2716 }
1704 } 2717 }
1705 else 2718 else
1706 *data++ = 0; 2719 *data++ = 0;
1707 } 2720 }
1708 } 2721 }
1709 2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
1710 SvPOK_only (data_sv); 2726 SvPOK_only (data_sv);
1711 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
1712 RETVAL = data_sv; 2730 RETVAL = data_sv;
1713} 2731}
1714 OUTPUT: 2732 OUTPUT:
1715 RETVAL 2733 RETVAL
1716 2734
1717void 2735void
1718set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2736set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1719 PPCODE: 2737 PPCODE:
1720{ 2738{
1721 int x, y, z; 2739 int x, y, z;
1722 int w, h; 2740 int w, h;
1723 int x1, y1; 2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
1724 2752
1725 if (*data++ != 0) 2753 if (*data++ != 0)
1726 return; /* version mismatch */ 2754 XSRETURN_EMPTY; /* version mismatch */
1727 2755
1728 w = *data++ << 8; w |= *data++; 2756 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2757 h = *data++ << 8; h |= *data++;
1730 2758
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2759 // we need to do this 'cause we don't keep an absolute coord system for rows
1743 { 2771 {
1744 maprow *row = map_get_row (self, y); 2772 maprow *row = map_get_row (self, y);
1745 2773
1746 for (x = x0; x < x1; x++) 2774 for (x = x0; x < x1; x++)
1747 { 2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
1748 uint8_t flags = *data++; 2781 flags = *data++;
1749 2782
1750 if (flags) 2783 if (flags)
1751 { 2784 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2785 mapcell *cell = row_get_cell (row, x);
2786 tileid tile[3] = { 0, 0, 0 };
1755 2787
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2788 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2791
1760 if (cell->darkness == 0) 2792 if (cell->darkness == 0)
1761 { 2793 {
1762 cell->darkness = 0; 2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
1763 2796
1764 for (z = 0; z <= 2; z++) 2797 for (z = 0; z <= 2; z++)
1765 { 2798 {
1766 cell->face[z] = face[z]; 2799 tileid t = tile [z];
1767 2800
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2801 if (t >= self->texs || (t && !self->tex [t].name))
2802 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2803 PUSHs (sv_2mortal (newSViv (t)));
2804 need_texid (self, t);
2805 }
2806
2807 cell->tile [z] = t;
1770 } 2808 }
1771 } 2809 }
1772 } 2810 }
1773 } 2811 }
1774 } 2812 }
1775} 2813}
1776 2814
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2815MODULE = Deliantra::Client PACKAGE = DC::RW
1778 2816
1779CFPlus::MixChunk 2817DC::RW
1780new_from_file (SV *class, char *path) 2818new (SV *class, SV *data_sv)
1781 CODE: 2819 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2820{
2821 STRLEN datalen;
2822 char *data = SvPVbyte (data_sv, datalen);
2823
2824 RETVAL = SDL_RWFromConstMem (data, datalen);
2825}
1783 OUTPUT: 2826 OUTPUT:
1784 RETVAL 2827 RETVAL
1785 2828
2829DC::RW
2830new_from_file (SV *class, const char *path, const char *mode = "rb")
2831 CODE:
2832 RETVAL = SDL_RWFromFile (path, mode);
2833 OUTPUT:
2834 RETVAL
2835
2836# fails on win32:
2837# dc.xs(2268) : error C2059: syntax error : '('
1786void 2838#void
2839#close (DC::RW self)
2840# CODE:
2841# (self->(close)) (self);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::Channel
2844
2845PROTOTYPES: DISABLE
2846
2847DC::Channel
2848find ()
2849 CODE:
2850{
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 {
2855 RETVAL = Mix_GroupOldest (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 XSRETURN_UNDEF;
2864 }
2865 else
2866 Mix_HaltChannel (RETVAL);
2867 }
2868
2869 Mix_UnregisterAllEffects (RETVAL);
2870 Mix_Volume (RETVAL, 128);
2871}
2872 OUTPUT:
2873 RETVAL
2874
2875void
2876halt (DC::Channel self)
2877 CODE:
2878 Mix_HaltChannel (self);
2879
2880void
2881expire (DC::Channel self, int ticks = -1)
2882 CODE:
2883 Mix_ExpireChannel (self, ticks);
2884
2885void
2886fade_out (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_FadeOutChannel (self, ticks);
2889
2890int
2891volume (DC::Channel self, int volume)
2892 CODE:
2893 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2894 OUTPUT:
2895 RETVAL
2896
2897void
2898unregister_all_effects (DC::Channel self)
2899 CODE:
2900 Mix_UnregisterAllEffects (self);
2901
2902void
2903set_panning (DC::Channel self, int left, int right)
2904 CODE:
2905 left = CLAMP (left , 0, 255);
2906 right = CLAMP (right, 0, 255);
2907 Mix_SetPanning (self, left, right);
2908
2909void
2910set_distance (DC::Channel self, int distance)
2911 CODE:
2912 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2913
2914void
2915set_position (DC::Channel self, int angle, int distance)
2916 CODE:
2917
2918void
2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2920 CODE:
2921{
2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2925}
2926
2927void
2928set_reverse_stereo (DC::Channel self, int flip)
2929 CODE:
2930 Mix_SetReverseStereo (self, flip);
2931
2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2933
2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2947
2948DC::MixChunk
2949new (SV *class, DC::RW rwops)
2950 CODE:
2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2952 OUTPUT:
2953 RETVAL
2954
2955void
1787DESTROY (CFPlus::MixChunk self) 2956DESTROY (DC::MixChunk self)
1788 CODE: 2957 CODE:
1789 Mix_FreeChunk (self); 2958 Mix_FreeChunk (self);
1790 2959
1791int 2960int
1792volume (CFPlus::MixChunk self, int volume = -1) 2961volume (DC::MixChunk self, int volume = -1)
1793 CODE: 2962 CODE:
2963 if (items > 1)
2964 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2965 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2966 OUTPUT:
1796 RETVAL 2967 RETVAL
1797 2968
1798int 2969DC::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2970play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2971 CODE:
2972{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2973 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2974
2975 if (RETVAL < 0)
2976 XSRETURN_UNDEF;
2977
2978 if (channel < 0)
2979 {
2980 Mix_UnregisterAllEffects (RETVAL);
2981 Mix_Volume (RETVAL, 128);
2982 }
2983}
1802 OUTPUT: 2984 OUTPUT:
1803 RETVAL 2985 RETVAL
1804 2986
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
1806 3000
1807int 3001int
1808volume (int volume = -1) 3002volume (int volume = -1)
3003 PROTOTYPE: ;$
1809 CODE: 3004 CODE:
3005 if (items > 0)
3006 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 3007 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 3008 OUTPUT:
1812 RETVAL 3009 RETVAL
1813 3010
1814CFPlus::MixMusic 3011void
1815new_from_file (SV *class, char *path) 3012fade_out (int ms)
1816 CODE: 3013 CODE:
1817 RETVAL = Mix_LoadMUS (path); 3014 Mix_FadeOutMusic (ms);
3015
3016void
3017halt ()
3018 CODE:
3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
1818 OUTPUT: 3025 OUTPUT:
1819 RETVAL 3026 RETVAL
1820 3027
3028DC::MixMusic
3029new (SV *class, DC::RW rwops)
3030 CODE:
3031 RETVAL = Mix_LoadMUS_RW (rwops);
3032 OUTPUT:
3033 RETVAL
3034
1821void 3035void
1822DESTROY (CFPlus::MixMusic self) 3036DESTROY (DC::MixMusic self)
1823 CODE: 3037 CODE:
1824 Mix_FreeMusic (self); 3038 Mix_FreeMusic (self);
1825 3039
1826int 3040int
1827play (CFPlus::MixMusic self, int loops = -1) 3041play (DC::MixMusic self, int loops = -1)
1828 CODE: 3042 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 3043 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 3044 OUTPUT:
1831 RETVAL 3045 RETVAL
1832 3046
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3047void
3048fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3049 CODE:
3050 Mix_FadeInMusicPos (self, loops, ms, position);
3051
3052MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3053
3054PROTOTYPES: ENABLE
1834 3055
1835BOOT: 3056BOOT:
1836{ 3057{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3058 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1838 static const struct { 3059 static const struct {
1839 const char *name; 3060 const char *name;
1840 IV iv; 3061 IV iv;
1841 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
3064 const_iv (GL_VENDOR),
3065 const_iv (GL_VERSION),
3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
1843 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 3076 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 3077 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 3078 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 3079 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 3080 const_iv (GL_BACK),
3081 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 3082 const_iv (GL_AND),
1857 const_iv (GL_ONE), 3083 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
1861 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1862 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
1863 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
1864 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
1865 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
1866 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
1867 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
1873 const_iv (GL_INTENSITY), 3103 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 3104 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 3105 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 3106 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3107 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3108 const_iv (GL_COMPRESSED_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3110 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3112 const_iv (GL_COMPRESSED_RGB_ARB),
3113 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 3114 const_iv (GL_COMPILE),
3115 const_iv (GL_PROXY_TEXTURE_1D),
3116 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 3117 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 3118 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 3119 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 3120 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 3121 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 3142 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 3143 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 3144 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 3145 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 3146 const_iv (GL_CONSTANT_BORDER),
3147 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 3148 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 3149 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 3150 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 3151 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 3152 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 3153 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 3154 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 3155 const_iv (GL_TRIANGLE_FAN),
3156 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3157 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3158 const_iv (GL_POINT_SMOOTH_HINT),
3159 const_iv (GL_LINE_SMOOTH_HINT),
3160 const_iv (GL_POLYGON_SMOOTH_HINT),
3161 const_iv (GL_GENERATE_MIPMAP_HINT),
3162 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 3163 const_iv (GL_FASTEST),
3164 const_iv (GL_DONT_CARE),
3165 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1923# undef const_iv 3173# undef const_iv
1924 }; 3174 };
1925 3175
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3178
3179 texture_av = newAV ();
3180 AvREAL_off (texture_av);
1928} 3181}
3182
3183void
3184disable_GL_EXT_blend_func_separate ()
3185 CODE:
3186 gl.BlendFuncSeparate = 0;
3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
1929 3191
1930char * 3192char *
1931gl_vendor () 3193gl_vendor ()
1932 CODE: 3194 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
1946 CODE: 3208 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3209 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 3210 OUTPUT:
1949 RETVAL 3211 RETVAL
1950 3212
3213const char *glGetString (GLenum pname)
3214
3215GLint glGetInteger (GLenum pname)
3216 CODE:
3217 glGetIntegerv (pname, &RETVAL);
3218 OUTPUT:
3219 RETVAL
3220
3221GLdouble glGetDouble (GLenum pname)
3222 CODE:
3223 glGetDoublev (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
1951int glGetError () 3227int glGetError ()
1952 3228
1953void glFinish () 3229void glFinish ()
3230
3231void glFlush ()
1954 3232
1955void glClear (int mask) 3233void glClear (int mask)
1956 3234
1957void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
1958 PROTOTYPE: @ 3236 PROTOTYPE: @
1969 3247
1970void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1971 CODE: 3249 CODE:
1972 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
1973 3251
3252# void glBlendEquation (int se)
3253
1974void glDepthMask (int flag) 3254void glDepthMask (int flag)
1975 3255
1976void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
1977 3257
1978void glColorMask (int red, int green, int blue, int alpha) 3258void glColorMask (int red, int green, int blue, int alpha)
1992# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3273void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 3274
1995# near_ and far_ are due to microsofts buggy "c" compiler 3275# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3276void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3277
3278PROTOTYPES: DISABLE
1997 3279
1998void glViewport (int x, int y, int width, int height) 3280void glViewport (int x, int y, int width, int height)
1999 3281
2000void glScissor (int x, int y, int width, int height) 3282void glScissor (int x, int y, int width, int height)
2001 3283
2009 3291
2010void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
2011 CODE: 3293 CODE:
2012 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
2013 3295
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @ 3297 PROTOTYPE: @
2020 ALIAS: 3298 ALIAS:
2021 glColor_premultiply = 1 3299 glColor_premultiply = 1
2022 CODE: 3300 CODE:
2023 if (ix) 3301 if (ix)
2024 { 3302 {
2027 b *= a; 3305 b *= a;
2028 } 3306 }
2029 // microsoft visual "c" rounds instead of truncating... 3307 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 3308 glColor4f (r, g, b, a);
2031 3309
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 3310void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 3311 CODE:
2040 glRasterPos3f (0, 0, z); 3312 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 3313 glBitmap (0, 0, 0, 0, x, y, 0);
2042 3314
2046 3318
2047void glTexCoord (float s, float t) 3319void glTexCoord (float s, float t)
2048 CODE: 3320 CODE:
2049 glTexCoord2f (s, t); 3321 glTexCoord2f (s, t);
2050 3322
3323void glRect (float x1, float y1, float x2, float y2)
3324 CODE:
3325 glRectf (x1, y1, x2, y2);
3326
3327void glRect_lineloop (float x1, float y1, float x2, float y2)
3328 CODE:
3329 glBegin (GL_LINE_LOOP);
3330 glVertex2f (x1, y1);
3331 glVertex2f (x2, y1);
3332 glVertex2f (x2, y2);
3333 glVertex2f (x1, y2);
3334 glEnd ();
3335
3336PROTOTYPES: ENABLE
3337
3338void glBegin (int mode)
3339
3340void glEnd ()
3341
3342void glPointSize (GLfloat size)
3343
3344void glLineWidth (GLfloat width)
3345
3346void glInterleavedArrays (int format, int stride, char *data)
3347
3348void glDrawElements (int mode, int count, int type, char *indices)
3349
3350# 1.2 void glDrawRangeElements (int mode, int start, int end
3351
2051void glTexEnv (int target, int pname, float param) 3352void glTexEnv (int target, int pname, float param)
2052 CODE: 3353 CODE:
2053 glTexEnvf (target, pname, param); 3354 glTexEnvf (target, pname, param);
2054 3355
2055void glTexParameter (int target, int pname, float param) 3356void glTexParameter (int target, int pname, float param)
2071void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3372void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE: 3373 CODE:
2073 if (gl.SeparableFilter2D) 3374 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3375 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075 3376
2076void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3377void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2077 3378
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3379void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 3380
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 3381void glDrawPixels (int width, int height, int format, int type, char *pixels)
3382
3383void glPixelZoom (float x, float y)
2081 3384
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3385void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 3386
2084int glGenTexture () 3387int glGenTexture ()
2085 CODE: 3388 CODE:
2086{ 3389 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 3390 OUTPUT:
2092 RETVAL 3391 RETVAL
2093 3392
2094void glDeleteTexture (int name) 3393void glDeleteTexture (int name)
2095 CODE: 3394 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 3395 del_texture (name);
2099} 3396
2100
2101int glGenList () 3397int glGenList ()
2102 CODE: 3398 CODE:
2103 RETVAL = glGenLists (1); 3399 RETVAL = glGenLists (1);
2104 OUTPUT: 3400 OUTPUT:
2105 RETVAL 3401 RETVAL
2112 3408
2113void glEndList () 3409void glEndList ()
2114 3410
2115void glCallList (int list) 3411void glCallList (int list)
2116 3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3417
3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3419
3420PROTOTYPES: DISABLE
3421
3422void
3423find_widget (SV *self, NV x, NV y)
3424 PPCODE:
3425{
3426 if (within_widget (self, x, y))
3427 XPUSHs (self);
3428}
3429
3430BOOT:
3431{
3432 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3433
3434 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3435 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3436 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3437 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3438}
3439
3440void
3441draw (SV *self)
3442 CODE:
3443{
3444 HV *hv;
3445 SV **svp;
3446 NV x, y, w, h;
3447 SV *draw_x_sv = GvSV (draw_x_gv);
3448 SV *draw_y_sv = GvSV (draw_y_gv);
3449 SV *draw_w_sv = GvSV (draw_w_gv);
3450 SV *draw_h_sv = GvSV (draw_h_gv);
3451 double draw_x, draw_y;
3452
3453 if (!SvROK (self))
3454 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3455
3456 hv = (HV *)SvRV (self);
3457
3458 if (SvTYPE (hv) != SVt_PVHV)
3459 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3460
3461 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3462 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3463
3464 if (!h || !w)
3465 XSRETURN_EMPTY;
3466
3467 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3469
3470 draw_x = SvNV (draw_x_sv) + x;
3471 draw_y = SvNV (draw_y_sv) + y;
3472
3473 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3474 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3475 XSRETURN_EMPTY;
3476
3477 sv_setnv (draw_x_sv, draw_x);
3478 sv_setnv (draw_y_sv, draw_y);
3479
3480 glPushMatrix ();
3481 glTranslated (x, y, 0);
3482
3483 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3484 {
3485 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3486
3487 if (svp && SvTRUE (*svp))
3488 {
3489 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3490 glEnable (GL_BLEND);
3491 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3492 glBegin (GL_QUADS);
3493 glVertex2f (0, 0);
3494 glVertex2f (w, 0);
3495 glVertex2f (w, h);
3496 glVertex2f (0, h);
3497 glEnd ();
3498 glDisable (GL_BLEND);
3499 }
3500 }
3501#if 0
3502 // draw borders, for debugging
3503 glPushMatrix ();
3504 glColor4f (1., 1., 0., 1.);
3505 glTranslatef (.5, .5, 0.);
3506 glBegin (GL_LINE_LOOP);
3507 glVertex2f (0 , 0);
3508 glVertex2f (w - 1, 0);
3509 glVertex2f (w - 1, h - 1);
3510 glVertex2f (0 , h - 1);
3511 glEnd ();
3512 glPopMatrix ();
3513#endif
3514 PUSHMARK (SP);
3515 XPUSHs (self);
3516 PUTBACK;
3517 call_method ("_draw", G_VOID | G_DISCARD);
3518 SPAGAIN;
3519
3520 glPopMatrix ();
3521
3522 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3523 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3524}
3525

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines