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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.178 by root, Tue Apr 10 11:12:53 2007 UTC vs.
Revision 1.317 by root, Fri Nov 23 12:39:05 2012 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
60 125
61static struct 126static struct
62{ 127{
63#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 129#include "glfunc.h"
65#undef GL_FUNC 130#undef GL_FUNC
66} gl; 131} gl;
67 132
133static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 135{
70 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 140 else
75 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
76} 142}
77 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
78#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
79 170
80#include "pango-font.c" 171#include "pango-font.c"
81#include "pango-fontmap.c" 172#include "pango-fontmap.c"
82#include "pango-render.c" 173#include "pango-render.c"
83 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
86 179
87typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
88 181
89static int 182static int
90shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
91{ 184{
92 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
106 199
107typedef struct cf_layout { 200typedef struct cf_layout {
108 PangoLayout *pl; 201 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
110 int base_height; 203 int base_height;
111 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
112} *CFPlus__Layout; 206} *DC__Layout;
113 207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 253
160typedef uint16_t tileid; 254typedef uint16_t tileid;
161typedef uint16_t faceid; 255typedef uint16_t faceid;
162 256
163typedef struct { 257typedef struct {
164 int name; 258 GLuint name;
165 int w, h; 259 int w, h;
166 float s, t; 260 float s, t;
167 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
168 tileid smoothtile; 262 tileid smoothtile;
169 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
170} maptex; 265} maptex;
171 266
172typedef struct { 267typedef struct {
173 uint32_t player; 268 uint32_t player;
174 tileid tile[3]; 269 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
189 284
190 int32_t rows; 285 int32_t rows;
191 maprow *row; 286 maprow *row;
192} *CFPlus__Map; 287} *DC__Map;
193 288
194static char * 289static char *
195prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
196{ 291{
197 char *p; 292 char *p;
235 self->texs *= 2; 330 self->texs *= 2;
236 } 331 }
237} 332}
238 333
239static maprow * 334static maprow *
240map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
241{ 336{
242 if (0 > y) 337 if (0 > y)
243 { 338 {
244 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
283 378
284 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
285} 380}
286 381
287static mapcell * 382static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
289{ 384{
290 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
291} 386}
292 387
293static void 388static void
294map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
295{ 390{
296 int r; 391 int r;
297 392
298 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
306 self->oy = 0; 401 self->oy = 0;
307 self->row = 0; 402 self->row = 0;
308 self->rows = 0; 403 self->rows = 0;
309} 404}
310 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
311static void 416static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 418{
314 int x, y; 419 int x, y;
315 maprow *row; 420 maprow *row;
316 mapcell *cell; 421 mapcell *cell;
317 422
329 if (x >= row->c1) 434 if (x >= row->c1)
330 break; 435 break;
331 436
332 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
333 438
334 cell->darkness = 0; 439 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 440 }
339 } 441 }
340} 442}
341 443
342typedef struct { 444typedef struct {
345} smooth_key; 447} smooth_key;
346 448
347static void 449static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 451{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 453
352 if (SvIOK (*sv)) 454 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 455 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 456 else
355 sv_setiv (*sv, bits); 457 sv_setiv (*sv, bits);
377 ev.code = 1; 479 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 481 ev.data2 = 0;
380 482
381 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
382} 490}
383 491
384static unsigned int 492static unsigned int
385minpot (unsigned int n) 493minpot (unsigned int n)
386{ 494{
396 n |= n >> 16; 504 n |= n >> 16;
397 505
398 return n + 1; 506 return n + 1;
399} 507}
400 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
401/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
404 523
405MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
406 626
407PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
408 628
409BOOT: 629BOOT:
410{ 630{
411 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 632 static const struct {
413 const char *name; 633 const char *name;
414 IV iv; 634 IV iv;
415 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
438 658
439 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
442 662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
524# undef const_iv 829# undef const_iv
525 }; 830 };
526 831
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 834
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 837}
533 838
546 851
547NV floor (NV x) 852NV floor (NV x)
548 853
549NV ceil (NV x) 854NV ceil (NV x)
550 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
551void 866void
552pango_init () 867pango_init ()
553 CODE: 868 CODE:
554{ 869{
555 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
558} 878}
559 879
560int 880char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 881
563void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
564SDL_Quit () 891void SDL_Quit ()
565 892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
566void 902void
567SDL_ListModes () 903SDL_ListModes (int rgb, int alpha)
568 PPCODE: 904 PPCODE:
569{ 905{
570 SDL_Rect **m; 906 SDL_Rect **m;
571 907
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 912
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 915
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 920
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 923
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 925
596 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
597 while (*m) 927 while (*m)
598 { 928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
599 AV *av = newAV (); 931 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
603 938
604 ++m; 939 ++m;
605 } 940 }
606} 941}
607 942
608char *
609SDL_GetError ()
610
611int 943int
612SDL_SetVideoMode (int w, int h, int fullscreen) 944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
614 RETVAL = !!SDL_SetVideoMode ( 955 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 957 );
958
617 if (RETVAL) 959 if (RETVAL)
618 { 960 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 961 av_clear (texture_av);
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 963#include "glfunc.h"
622# undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 967 }
968}
624 OUTPUT: 969 OUTPUT:
625 RETVAL 970 RETVAL
626 971
627void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
628SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
629 977
630char * 978char *
631SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
632 980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
633void 991void
634SDL_PollEvent () 992SDL_PumpEvents ()
993
994void
995peep_events ()
635 PPCODE: 996 PPCODE:
636{ 997{
637 SDL_Event ev; 998 SDL_Event ev;
638 999
639 while (SDL_PollEvent (&ev)) 1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 1002 {
641 HV *hv = newHV (); 1003 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 1005
644 switch (ev.type) 1006 switch (ev.type)
645 { 1007 {
646 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
647 case SDL_KEYUP: 1009 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1015 break;
654 1016
655 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1020 break;
659 1021
660 case SDL_MOUSEMOTION: 1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
668 break; 1048 break;
669 1049
670 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1053
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1064 break;
685 } 1065 }
686 1066
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1068 }
689} 1069}
690 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
691int 1084int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1086 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
696 1089
697void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
698Mix_CloseAudio () 1107Mix_CloseAudio ()
699 1108
700int 1109int
701Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
702 1111
1112const char *
1113Mix_GetError ()
1114
703void 1115void
704lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
705 CODE: 1117 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1119
710void 1120void
711win32_proxy_info () 1121win32_proxy_info ()
712 PPCODE: 1122 PPCODE:
713{ 1123{
734 } 1144 }
735 } 1145 }
736#endif 1146#endif
737} 1147}
738 1148
739void 1149int
740add_font (char *file) 1150add_font (char *file)
741 CODE: 1151 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
743 1162
744void 1163void
745load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
746 ALIAS: 1165 ALIAS:
747 load_image_file = 1 1166 load_image_file = 1
750 STRLEN image_len; 1169 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
757 1176
758 if (!rw) 1177 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
760 1179
833void 1252void
834error (char *message) 1253error (char *message)
835 CODE: 1254 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1256#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1258#endif
840 1259
841void 1260void
842fatal (char *message) 1261fatal (char *message)
843 CODE: 1262 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1264#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1266#endif
848 _exit (1); 1267 _exit (1);
849 1268
850void 1269void
851_exit (int retval = 0) 1270_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1273 ExitThread (retval); // unclean, please beam me up
855#else 1274#else
856 _exit (retval); 1275 _exit (retval);
857#endif 1276#endif
858 1277
859MODULE = CFPlus PACKAGE = CFPlus::Font 1278void
1279debug ()
1280 CODE:
1281{
1282#if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284#endif
1285}
860 1286
861CFPlus::Font 1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1300 CODE:
864{ 1301{
865 int count; 1302 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1306}
870 OUTPUT: 1307 OUTPUT:
871 RETVAL 1308 RETVAL
872 1309
873void 1310void
874DESTROY (CFPlus::Font self) 1311DESTROY (DC::Font self)
875 CODE: 1312 CODE:
876 pango_font_description_free (self); 1313 pango_font_description_free (self);
877 1314
878void 1315void
879make_default (CFPlus::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
880 CODE: 1318 CODE:
881 default_font = self; 1319 default_font = self;
882 1320
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1322
1323PROTOTYPES: DISABLE
1324
885void 1325void
886reset_glyph_cache () 1326glyph_cache_backup ()
1327 PROTOTYPE:
887 CODE: 1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
888 tc_clear (); 1335 tc_restore ();
889 1336
890CFPlus::Layout 1337DC::Layout
891new (SV *class) 1338new (SV *class)
892 CODE: 1339 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
894 1341
895 RETVAL->pl = pango_layout_new (opengl_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
902 1350
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
905 OUTPUT: 1353 OUTPUT:
906 RETVAL 1354 RETVAL
907 1355
908void 1356void
909DESTROY (CFPlus::Layout self) 1357DESTROY (DC::Layout self)
910 CODE: 1358 CODE:
911 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
912 Safefree (self); 1361 Safefree (self);
913 1362
914void 1363void
915set_text (CFPlus::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
916 CODE: 1365 CODE:
917{ 1366{
918 STRLEN textlen; 1367 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
920 1369
921 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
922} 1371}
923 1372
924void 1373void
925set_markup (CFPlus::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
926 CODE: 1375 CODE:
927{ 1376{
928 STRLEN textlen; 1377 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
930 1379
931 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
932} 1381}
933 1382
934void 1383void
935set_shapes (CFPlus::Layout self, ...) 1384set_shapes (DC::Layout self, ...)
936 CODE: 1385 CODE:
937{ 1386{
938 PangoAttrList *attrs = 0; 1387 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1389 const char *pos = text;
975 if (attrs) 1424 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1425 pango_layout_set_attributes (self->pl, attrs);
977} 1426}
978 1427
979void 1428void
980get_shapes (CFPlus::Layout self) 1429get_shapes (DC::Layout self)
981 PPCODE: 1430 PPCODE:
982{ 1431{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1433
985 do 1434 do
986 { 1435 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1437
989 if (run && shape_attr_p (run)) 1438 if (run && shape_attr_p (run))
990 { 1439 {
991 PangoRectangle extents; 1440 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1449
1001 pango_layout_iter_free (iter); 1450 pango_layout_iter_free (iter);
1002} 1451}
1003 1452
1004int 1453int
1005has_wrapped (CFPlus::Layout self) 1454has_wrapped (DC::Layout self)
1006 CODE: 1455 CODE:
1007{ 1456{
1008 int lines = 1; 1457 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1458 const char *text = pango_layout_get_text (self->pl);
1010 1459
1015} 1464}
1016 OUTPUT: 1465 OUTPUT:
1017 RETVAL 1466 RETVAL
1018 1467
1019SV * 1468SV *
1020get_text (CFPlus::Layout self) 1469get_text (DC::Layout self)
1021 CODE: 1470 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1472 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1473 OUTPUT:
1025 RETVAL 1474 RETVAL
1026 1475
1027void 1476void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1478 CODE:
1030 self->r = r; 1479 self->r = r;
1031 self->g = g; 1480 self->g = g;
1032 self->b = b; 1481 self->b = b;
1033 self->a = a; 1482 self->a = a;
1034 1483
1035void 1484void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1486 CODE:
1038 if (self->font != font) 1487 if (self->font != font)
1039 { 1488 {
1040 self->font = font; 1489 self->font = font;
1041 layout_update_font (self); 1490 layout_update_font (self);
1042 } 1491 }
1043 1492
1044void 1493void
1045set_height (CFPlus::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1046 CODE: 1495 CODE:
1047 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1048 { 1497 {
1049 self->base_height = base_height; 1498 self->base_height = base_height;
1050 layout_update_font (self); 1499 layout_update_font (self);
1051 } 1500 }
1052 1501
1053void 1502void
1054set_width (CFPlus::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1504 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1506
1058void 1507void
1059set_indent (CFPlus::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
1060 CODE: 1509 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1511
1063void 1512void
1064set_spacing (CFPlus::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
1065 CODE: 1514 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1516
1068void 1517void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1519 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
1076 ); 1525 );
1077 1526
1078void 1527void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1529 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1531
1083void 1532void
1084size (CFPlus::Layout self) 1533size (DC::Layout self)
1085 PPCODE: 1534 PPCODE:
1086{ 1535{
1087 int w, h; 1536 int w, h;
1088 1537
1089 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
1094} 1543}
1095 1544
1096int 1545int
1097descent (CFPlus::Layout self) 1546descent (DC::Layout self)
1098 CODE: 1547 CODE:
1099{ 1548{
1100 PangoRectangle rect; 1549 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1552 RETVAL = PANGO_DESCENT (rect);
1104} 1553}
1105 OUTPUT: 1554 OUTPUT:
1106 RETVAL 1555 RETVAL
1107 1556
1108int 1557int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1559 CODE:
1111{ 1560{
1112 int index, trailing; 1561 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1563 RETVAL = index + trailing;
1115} 1564}
1116 OUTPUT: 1565 OUTPUT:
1117 RETVAL 1566 RETVAL
1118 1567
1119void 1568void
1120cursor_pos (CFPlus::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1570 PPCODE:
1122{ 1571{
1123 PangoRectangle strong_pos; 1572 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1574
1126 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1579}
1131 1580
1132void 1581void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1583 PPCODE:
1135{ 1584{
1136 int line, x; 1585 int line, x;
1137 1586
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1590 --line;
1591#endif
1141 EXTEND (SP, 2); 1592 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1595}
1145 1596
1146void 1597void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1598line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1599 PPCODE:
1149{ 1600{
1150 PangoLayoutLine *lp; 1601 PangoLayoutLine *lp;
1151 int index, trailing; 1602 int index, trailing;
1152 1603
1153 if (line < 0) 1604 if (line < 0)
1154 XSRETURN_EMPTY; 1605 XSRETURN_EMPTY;
1155 1606
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1608 XSRETURN_EMPTY; /* do better */
1158 1609
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1611
1161 EXTEND (SP, 2); 1612 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1619 }
1169} 1620}
1170 1621
1171void 1622void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1623render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1624 CODE:
1625 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1626 pango_opengl_render_layout_subpixel (
1175 self->pl, 1627 self->pl,
1628 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1629 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1630 self->r, self->g, self->b, self->a,
1178 flags 1631 flags
1179 ); 1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1180 1636
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1637void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1638draw (DC::Layout self)
1185 CODE: 1639 CODE:
1186{ 1640{
1187 int ow = SvIV (w_); 1641 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1648
1190 if (ow && oh) 1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658PROTOTYPES: ENABLE
1659
1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1665 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1666 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1667 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1668 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1670
1204 SvPOK_only (result_); 1671 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1672 SvCUR_set (result_, nw * nh * bpp);
1206 1673
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1675 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1677
1211 sv_setsv (data_, result_); 1678 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1679 }
1218} 1680}
1219 1681
1220void 1682void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1689{
1228 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1232 1697
1233 if (items < 5) 1698 if (items < 5)
1234 { 1699 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1266 } 1731 }
1267} 1732}
1268 1733
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1270 1743
1271CFPlus::Map 1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
1866MODULE = Deliantra::Client PACKAGE = DC::Map
1867
1868PROTOTYPES: DISABLE
1869
1870DC::Map
1272new (SV *class) 1871new (SV *class)
1273 CODE: 1872 CODE:
1274 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1874 RETVAL->x = 0;
1276 RETVAL->y = 0; 1875 RETVAL->y = 0;
1284 RETVAL->row = 0; 1883 RETVAL->row = 0;
1285 OUTPUT: 1884 OUTPUT:
1286 RETVAL 1885 RETVAL
1287 1886
1288void 1887void
1289DESTROY (CFPlus::Map self) 1888DESTROY (DC::Map self)
1290 CODE: 1889 CODE:
1291{ 1890{
1292 map_clear (self); 1891 map_clear (self);
1293 Safefree (self->face2tile); 1892 Safefree (self->face2tile);
1294 Safefree (self->tex); 1893 Safefree (self->tex);
1295 Safefree (self); 1894 Safefree (self);
1296} 1895}
1297 1896
1298void 1897void
1299resize (CFPlus::Map self, int map_width, int map_height) 1898resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1899 CODE:
1301 self->w = map_width; 1900 self->w = map_width;
1302 self->h = map_height; 1901 self->h = map_height;
1303 1902
1304void 1903void
1305clear (CFPlus::Map self) 1904clear (DC::Map self)
1306 CODE: 1905 CODE:
1307 map_clear (self); 1906 map_clear (self);
1308 1907
1309void 1908void
1310set_tileid (CFPlus::Map self, int face, int tile) 1909set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1910 CODE:
1312{ 1911{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1912 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1913 need_texid (self, tile);
1315} 1914}
1316 1915
1317void 1916void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1917set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1918 CODE:
1320{ 1919{
1321 tileid texid; 1920 tileid texid;
1322 maptex *tex; 1921 maptex *tex;
1323 1922
1336 tex->smoothtile = self->face2tile [smooth]; 1935 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1936 tex->smoothlevel = level;
1338} 1937}
1339 1938
1340void 1939void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1941 CODE:
1343{ 1942{
1344 need_texid (self, texid); 1943 need_texid (self, texid);
1345 1944
1346 { 1945 {
1365 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1967}
1369 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1370int 1989int
1371ox (CFPlus::Map self) 1990ox (DC::Map self)
1372 ALIAS: 1991 ALIAS:
1373 oy = 1 1992 oy = 1
1374 x = 2 1993 x = 2
1375 y = 3 1994 y = 3
1376 w = 4 1995 w = 4
1387 } 2006 }
1388 OUTPUT: 2007 OUTPUT:
1389 RETVAL 2008 RETVAL
1390 2009
1391void 2010void
1392scroll (CFPlus::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1393 CODE: 2012 CODE:
1394{ 2013{
1395 if (dx > 0) 2014 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 2016 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 2018
1400 if (dy > 0) 2019 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 2020 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 2021 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 2023
1405 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
1407 2026
1408 while (self->y < 0) 2027 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1414 } 2033 }
1415} 2034}
1416 2035
1417void 2036SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1419 CODE: 2038 CODE:
1420{ 2039{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 2042 mapcell *cell;
1424 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1425 2046
1426 while (data < data_end - 1) 2047 while (data < data_end - 1)
1427 { 2048 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1429 2050
1442 2063
1443 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1444 2065
1445 if (flags & 8) 2066 if (flags & 8)
1446 { 2067 {
2068 uint8_t ext, cmd;
2069
1447 if (extmap) 2070 do
1448 { 2071 {
1449 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1450 2074
1451 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1452 { 2078 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1; 2079 cell->stat_width = 1;
1461 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 } 2081 }
1479 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1480 } 2099 }
1481 else 2100 while (ext & 0x80);
1482 cell->darkness = *data++ + 1;
1483 } 2101 }
1484 2102
2103 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 2104 if (flags & (4 >> z))
1486 { 2105 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 2106 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 2107 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 2108 cell->tile [z] = self->face2tile [face];
2109
2110 if (cell->tile [z])
2111 {
2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
2114 if (!tex->name)
2115 av_push (missing, newSViv (cell->tile [z]));
2116
2117 if (tex->smoothtile)
2118 {
2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
2121 if (!smooth->name)
2122 av_push (missing, newSViv (tex->smoothtile));
2123 }
2124 }
1490 } 2125 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 2126 }
1506 else 2127 else
1507 cell->darkness = 0; 2128 CELL_CLEAR (cell);
1508 } 2129 }
1509} 2130}
2131 OUTPUT:
2132 RETVAL
1510 2133
1511SV * 2134SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2135mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2136 CODE:
1514{ 2137{
1515 int x1, x; 2138 int x1, x;
1516 int y1, y; 2139 int y1, y;
1517 int z; 2140 int z;
1530 ? self->row + y 2153 ? self->row + y
1531 : 0; 2154 : 0;
1532 2155
1533 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1534 { 2157 {
1535 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1536 2159
1537 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1538 { 2161 {
1539 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1540 2163
1542 { 2165 {
1543 maptex tex = self->tex [cell->tile [z]]; 2166 maptex tex = self->tex [cell->tile [z]];
1544 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1545 int a1 = tex.a; 2168 int a1 = tex.a;
1546 2169
1547 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1548 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1549 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1550 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1551 } 2174 }
1552 } 2175 }
1553 2176
1554 *map++ = (r ) 2177 *map++ = (r )
1555 | (g << 8) 2178 | (g << 8)
1562} 2185}
1563 OUTPUT: 2186 OUTPUT:
1564 RETVAL 2187 RETVAL
1565 2188
1566void 2189void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 2191 CODE:
1569{ 2192{
2193 int x, y, z;
2194
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 2198 smooth_key skey;
1574 int x, y, z; 2199 int pl_x, pl_y;
1575 int last_name; 2200 maptex pl_tex;
2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
2203 rc_key_t key;
2204 rc_array_t *arr;
1576 2205
2206 pl_tex.name = 0;
2207
1577 // thats current max. sorry. 2208 // that's current max. sorry.
1578 if (sw > 255) sw = 255; 2209 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 2210 if (sh > 255) sh = 255;
1580 2211
1581 // clear key, in case of extra padding 2212 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 2213 memset (&skey, 0, sizeof (skey));
1583 2214
1584 glColor4ub (255, 255, 255, 255); 2215 memset (&key, 0, sizeof (key));
1585 2216 key.r = 255;
1586 glEnable (GL_BLEND); 2217 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2218 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 2219 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2220 key.mode = GL_QUADS;
1590 2221 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594 2222
1595 mx += self->x; 2223 mx += self->x;
1596 my += self->y; 2224 my += self->y;
1597 2225
1598 // first pass: determine smooth_max 2226 // first pass: determine smooth_max
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 2243 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 2244 self->tex [cell->tile [2]].smoothlevel));
1617 } 2245 }
1618 } 2246 }
1619 2247
2248 glEnable (GL_BLEND);
2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2251
1620 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1621 { 2253 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
1623 2256
1624 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1625 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1626 { 2259 {
1627 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1633 tileid tile = cell->tile [z]; 2266 tileid tile = cell->tile [z];
1634 2267
1635 if (tile) 2268 if (tile)
1636 { 2269 {
1637 maptex tex = self->tex [tile]; 2270 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 2271 int px, py;
1639 int py = (y + 1) * T - tex.h;
1640 2272
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 2273 if (key.texname != tex.name)
1644 { 2274 {
2275 self->tex [tile].unused = 0;
2276
1645 if (!tex.name) 2277 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1647 2279
1648 glEnd (); 2280 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2281 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 2282 }
1652 2283
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2284 px = (x + 1) * Th - tex.w;
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2285 py = (y + 1) * Tw - tex.h;
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657 2286
1658 if (cell->flags && z == 2) 2287 if (expect_false (cell->player == player) && expect_false (z == 2))
1659 { 2288 {
1660 if (cell->flags & 1) 2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
1661 { 2292 continue;
1662 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32;
1665
1666 glEnd ();
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1668 glBegin (GL_QUADS);
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 }
1675 } 2293 }
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1676 2299
1677 // update smooth hash 2300 // update smooth hash
1678 if (tex.smoothtile) 2301 if (tex.smoothtile)
1679 { 2302 {
1680 skey.tile = tex.smoothtile; 2303 skey.tile = tex.smoothtile;
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2306 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 2307
1685 // add bits to current tile and all neighbours. skey.x|y is 2308 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 2309 // shifted +1|+1 so we always stay positive.
1687 2310
2311 // bits is ___n cccc CCCC bbbb
2312 // n do not draw borders&corners
2313 // c draw these corners, but...
2314 // C ... not these
2315 // b draw these borders
2316
2317 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2318 // ┃· ·· ·┃ ━━
2319
2320 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2321 // ·· ·· ·┏ ┓·
2322
1688 // full tile 2323 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2324 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 2325
1691 // borders 2326 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2327 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2328 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2329 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2330 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 2331
1697 // corners 2332 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1699 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1700 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1701 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1702 } 2337 }
1703 } 2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2358 }
2359 }
1704 } 2360 }
1705 } 2361 }
1706 2362
2363 rc_draw (rc);
2364 rc_clear (rc);
2365
1707 // go through all smoothlevels, lowest to highest, then draw 2366 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2367 // this is basically counting sort
1709 { 2368 {
1710 int w, b; 2369 int w, b;
1711 2370
2371 glEnable (GL_TEXTURE_2D);
2372 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 2373 for (w = 0; w < 256 / 32; ++w)
1713 { 2374 {
1714 uint32_t smask = smooth_level [w]; 2375 uint32_t smask = smooth_level [w];
1715 if (smask) 2376 if (smask)
1716 for (b = 0; b < 32; ++b) 2377 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 2384 while ((he = hv_iternext (smooth)))
1724 { 2385 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2386 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 2387 IV bits = SvIVX (HeVAL (he));
1727 2388
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 2389 if (!(bits & 0x1000)
1735 && skey->level == level 2390 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 2391 && level > smooth_max [skey->x][skey->y])
1737 { 2392 {
1738 maptex tex = self->tex [skey->tile]; 2393 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 2394 int px = (((int)skey->x) - 1) * Tw;
1740 int py = (((int)skey->y) - 1) * T; 2395 int py = (((int)skey->y) - 1) * Th;
1741 int border = bits & 15; 2396 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2398 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2399 float dy = tex.t * .5f ; // 2 images/column
1745 2400
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2401 if (tex.name)
1749 { 2402 {
2403 // this time avoiding texture state changes
2404 // save gobs of state changes.
1750 if (!tex.name) 2405 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2406 {
2407 self->tex [skey->tile].unused = 0;
1752 2408
1753 glEnd (); 2409 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
1756 } 2412 }
1757 2413
1758 if (border) 2414 if (border)
1759 { 2415 {
1760 float ox = border * dx; 2416 float ox = border * dx;
1761 2417
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1766 } 2422 }
1767 2423
1768 if (corner) 2424 if (corner)
1769 { 2425 {
1770 float ox = corner * dx; 2426 float ox = corner * dx;
1771 2427
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2432 }
1776 } 2433 }
1777 } 2434 }
1778 } 2435 }
1779 } 2436 }
1780 } 2437 }
2438
2439 glEnd ();
2440 glDisable (GL_TEXTURE_2D);
2441 key.texname = -1;
1781 } 2442 }
1782 2443
1783 hv_clear (smooth); 2444 hv_clear (smooth);
1784 } 2445 }
1785 2446
1786 glEnd (); 2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
1787 2452
1788 glDisable (GL_TEXTURE_2D); 2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
1789 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
2468 rc_free (rc);
2469 rc_free (rc_ov);
1790 2470
1791 // top layer: overlays such as the health bar 2471 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2472 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2473 if (0 <= y + my && y + my < self->rows)
1794 { 2474 {
1797 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
1798 if (row->c0 <= x + mx && x + mx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
1799 { 2479 {
1800 mapcell *cell = row->col + (x + mx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
1801 2481
1802 int px = x * T; 2482 int px = x * Tw;
1803 int py = y * T; 2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
1804 2490
1805 if (cell->stat_hp) 2491 if (cell->stat_hp)
1806 { 2492 {
1807 int width = cell->stat_width * T; 2493 int width = cell->stat_width * Tw;
1808 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1809 2495
1810 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
1811 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
1812 px + width - 1, py); 2498 px + width - 1, py);
1813 2499
1819 } 2505 }
1820 } 2506 }
1821} 2507}
1822 2508
1823void 2509void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1825 CODE: 2511 CODE:
1826{ 2512{
1827 static float color[16][3] = { 2513 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
1829 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
1830 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
1831 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
1832 2518
1833 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
1834 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
1835 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
1836 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
1837 2523
1838 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
1839 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
1840 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
1841 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
1842 2528
1843 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
1844 2530
1845 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
1846 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
1847 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
1848 }; 2534 };
1849 2535
1850 int x, y; 2536 int x, y;
1851 2537
1852 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
1853 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1854 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
1855 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1856 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
1857 2549
1858 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
1862 2554
1863 if (m) 2555 if (m)
1864 { 2556 {
1865 float *c = color [m & 15]; 2557 float *c = color [m & 15];
1866 2558
1867 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
1868 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
1869 2561
1870 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
1871 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1872 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1873 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1874 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1875 } 2567 }
1879 glDisable (GL_BLEND); 2571 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2572 glDisable (GL_TEXTURE_2D);
1881} 2573}
1882 2574
1883void 2575void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2577 PPCODE:
1886{ 2578{
1887 int x, y; 2579 int x, y;
1888 int sw4 = (sw + 3) & ~3; 2580 int sw1 = sw + 2;
2581 int sh1 = sh + 2;
2582 int sh3 = sh * 3;
2583 int sw3 = sw * 3;
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1892 memset (darkness, 255, sw4 * sh); 2587 memset (darkness1, 0, sw1*sh1);
2588
1893 SvPOK_only (darkness_sv); 2589 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
1895 2591
1896 mx += self->x; 2592 mx += self->x - 1;
1897 my += self->y; 2593 my += self->y - 1;
1898 2594
1899 for (y = 0; y < sh; y++) 2595 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
1901 { 2597 {
1902 maprow *row = self->row + (y + my); 2598 maprow *row = self->row + (y + my);
1903 2599
1904 for (x = 0; x < sw; x++) 2600 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2602 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
1908 2604
1909 darkness[y * sw4 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1911 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1912 } 2608 }
1913 } 2609 }
1914 2610
2611 for (y = 0; y < sh; ++y)
2612 for (x = 0; x < sw; ++x)
2613 {
2614 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2615 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2616 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2617 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2618 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2619 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2620 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2621 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2622 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2623
2624 uint8_t r11 = (d11 + d21 + d12) / 3;
2625 uint8_t r21 = d21;
2626 uint8_t r31 = (d21 + d31 + d32) / 3;
2627
2628 uint8_t r12 = d12;
2629 uint8_t r22 = d22;
2630 uint8_t r32 = d32;
2631
2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2633 uint8_t r23 = d23;
2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2635
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2645 }
2646
2647 free (darkness1);
2648
1915 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2652 PUSHs (darkness3_sv);
1919} 2653}
1920 2654
1921SV * 2655SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2656get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2657 CODE:
1924{ 2658{
1925 int x, y, x1, y1; 2659 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2660 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2661 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2718 else
1985 *data++ = 0; 2719 *data++ = 0;
1986 } 2720 }
1987 } 2721 }
1988 2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
1989 SvPOK_only (data_sv); 2726 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
1991 RETVAL = data_sv; 2730 RETVAL = data_sv;
1992} 2731}
1993 OUTPUT: 2732 OUTPUT:
1994 RETVAL 2733 RETVAL
1995 2734
1996void 2735void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2736set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2737 PPCODE:
1999{ 2738{
2000 int x, y, z; 2739 int x, y, z;
2001 int w, h; 2740 int w, h;
2002 int x1, y1; 2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
2003 2752
2004 if (*data++ != 0) 2753 if (*data++ != 0)
2005 return; /* version mismatch */ 2754 XSRETURN_EMPTY; /* version mismatch */
2006 2755
2007 w = *data++ << 8; w |= *data++; 2756 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2757 h = *data++ << 8; h |= *data++;
2009 2758
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2759 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2771 {
2023 maprow *row = map_get_row (self, y); 2772 maprow *row = map_get_row (self, y);
2024 2773
2025 for (x = x0; x < x1; x++) 2774 for (x = x0; x < x1; x++)
2026 { 2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
2027 uint8_t flags = *data++; 2781 flags = *data++;
2028 2782
2029 if (flags) 2783 if (flags)
2030 { 2784 {
2031 mapcell *cell = row_get_cell (row, x); 2785 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2786 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2791
2038 if (cell->darkness == 0) 2792 if (cell->darkness == 0)
2039 { 2793 {
2040 cell->darkness = 0; 2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
2041 2796
2042 for (z = 0; z <= 2; z++) 2797 for (z = 0; z <= 2; z++)
2043 { 2798 {
2044 tileid t = tile [z]; 2799 tileid t = tile [z];
2045 2800
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2801 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2802 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2803 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2804 need_texid (self, t);
2050 } 2805 }
2051 2806
2052 cell->tile [z] = t; 2807 cell->tile [z] = t;
2053 } 2808 }
2055 } 2810 }
2056 } 2811 }
2057 } 2812 }
2058} 2813}
2059 2814
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2815MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2816
2062CFPlus::MixChunk 2817DC::RW
2063new_from_file (SV *class, char *path) 2818new (SV *class, SV *data_sv)
2064 CODE: 2819 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2820{
2821 STRLEN datalen;
2822 char *data = SvPVbyte (data_sv, datalen);
2823
2824 RETVAL = SDL_RWFromConstMem (data, datalen);
2825}
2066 OUTPUT: 2826 OUTPUT:
2067 RETVAL 2827 RETVAL
2068 2828
2829DC::RW
2830new_from_file (SV *class, const char *path, const char *mode = "rb")
2831 CODE:
2832 RETVAL = SDL_RWFromFile (path, mode);
2833 OUTPUT:
2834 RETVAL
2835
2836# fails on win32:
2837# dc.xs(2268) : error C2059: syntax error : '('
2069void 2838#void
2839#close (DC::RW self)
2840# CODE:
2841# (self->(close)) (self);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::Channel
2844
2845PROTOTYPES: DISABLE
2846
2847DC::Channel
2848find ()
2849 CODE:
2850{
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 {
2855 RETVAL = Mix_GroupOldest (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 XSRETURN_UNDEF;
2864 }
2865 else
2866 Mix_HaltChannel (RETVAL);
2867 }
2868
2869 Mix_UnregisterAllEffects (RETVAL);
2870 Mix_Volume (RETVAL, 128);
2871}
2872 OUTPUT:
2873 RETVAL
2874
2875void
2876halt (DC::Channel self)
2877 CODE:
2878 Mix_HaltChannel (self);
2879
2880void
2881expire (DC::Channel self, int ticks = -1)
2882 CODE:
2883 Mix_ExpireChannel (self, ticks);
2884
2885void
2886fade_out (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_FadeOutChannel (self, ticks);
2889
2890int
2891volume (DC::Channel self, int volume)
2892 CODE:
2893 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2894 OUTPUT:
2895 RETVAL
2896
2897void
2898unregister_all_effects (DC::Channel self)
2899 CODE:
2900 Mix_UnregisterAllEffects (self);
2901
2902void
2903set_panning (DC::Channel self, int left, int right)
2904 CODE:
2905 left = CLAMP (left , 0, 255);
2906 right = CLAMP (right, 0, 255);
2907 Mix_SetPanning (self, left, right);
2908
2909void
2910set_distance (DC::Channel self, int distance)
2911 CODE:
2912 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2913
2914void
2915set_position (DC::Channel self, int angle, int distance)
2916 CODE:
2917
2918void
2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2920 CODE:
2921{
2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2925}
2926
2927void
2928set_reverse_stereo (DC::Channel self, int flip)
2929 CODE:
2930 Mix_SetReverseStereo (self, flip);
2931
2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2933
2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2947
2948DC::MixChunk
2949new (SV *class, DC::RW rwops)
2950 CODE:
2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2952 OUTPUT:
2953 RETVAL
2954
2955void
2070DESTROY (CFPlus::MixChunk self) 2956DESTROY (DC::MixChunk self)
2071 CODE: 2957 CODE:
2072 Mix_FreeChunk (self); 2958 Mix_FreeChunk (self);
2073 2959
2074int 2960int
2075volume (CFPlus::MixChunk self, int volume = -1) 2961volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2962 CODE:
2963 if (items > 1)
2964 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2965 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2966 OUTPUT:
2079 RETVAL 2967 RETVAL
2080 2968
2081int 2969DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2970play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2971 CODE:
2972{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2973 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2974
2975 if (RETVAL < 0)
2976 XSRETURN_UNDEF;
2977
2978 if (channel < 0)
2979 {
2980 Mix_UnregisterAllEffects (RETVAL);
2981 Mix_Volume (RETVAL, 128);
2982 }
2983}
2085 OUTPUT: 2984 OUTPUT:
2086 RETVAL 2985 RETVAL
2087 2986
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
2089 3000
2090int 3001int
2091volume (int volume = -1) 3002volume (int volume = -1)
3003 PROTOTYPE: ;$
2092 CODE: 3004 CODE:
3005 if (items > 0)
3006 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 3007 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 3008 OUTPUT:
2095 RETVAL 3009 RETVAL
2096 3010
2097CFPlus::MixMusic 3011void
2098new_from_file (SV *class, char *path) 3012fade_out (int ms)
2099 CODE: 3013 CODE:
2100 RETVAL = Mix_LoadMUS (path); 3014 Mix_FadeOutMusic (ms);
3015
3016void
3017halt ()
3018 CODE:
3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
2101 OUTPUT: 3025 OUTPUT:
2102 RETVAL 3026 RETVAL
2103 3027
3028DC::MixMusic
3029new (SV *class, DC::RW rwops)
3030 CODE:
3031 RETVAL = Mix_LoadMUS_RW (rwops);
3032 OUTPUT:
3033 RETVAL
3034
2104void 3035void
2105DESTROY (CFPlus::MixMusic self) 3036DESTROY (DC::MixMusic self)
2106 CODE: 3037 CODE:
2107 Mix_FreeMusic (self); 3038 Mix_FreeMusic (self);
2108 3039
2109int 3040int
2110play (CFPlus::MixMusic self, int loops = -1) 3041play (DC::MixMusic self, int loops = -1)
2111 CODE: 3042 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 3043 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 3044 OUTPUT:
2114 RETVAL 3045 RETVAL
2115 3046
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3047void
3048fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3049 CODE:
3050 Mix_FadeInMusicPos (self, loops, ms, position);
3051
3052MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3053
3054PROTOTYPES: ENABLE
2117 3055
2118BOOT: 3056BOOT:
2119{ 3057{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3058 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 3059 static const struct {
2122 const char *name; 3060 const char *name;
2123 IV iv; 3061 IV iv;
2124 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
3064 const_iv (GL_VENDOR),
3065 const_iv (GL_VERSION),
3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
2126 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 3076 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 3077 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 3078 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 3079 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 3080 const_iv (GL_BACK),
3081 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 3082 const_iv (GL_AND),
2140 const_iv (GL_ONE), 3083 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
2144 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2145 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
2146 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
2147 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
2148 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
2149 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
2150 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
2156 const_iv (GL_INTENSITY), 3103 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 3104 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 3105 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 3106 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3107 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3108 const_iv (GL_COMPRESSED_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3110 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3112 const_iv (GL_COMPRESSED_RGB_ARB),
3113 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 3114 const_iv (GL_COMPILE),
3115 const_iv (GL_PROXY_TEXTURE_1D),
3116 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 3117 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 3118 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 3119 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 3120 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 3121 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 3142 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 3143 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 3144 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 3145 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 3146 const_iv (GL_CONSTANT_BORDER),
3147 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 3148 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 3149 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 3150 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 3151 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 3152 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 3153 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 3154 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 3155 const_iv (GL_TRIANGLE_FAN),
3156 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3157 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3158 const_iv (GL_POINT_SMOOTH_HINT),
3159 const_iv (GL_LINE_SMOOTH_HINT),
3160 const_iv (GL_POLYGON_SMOOTH_HINT),
3161 const_iv (GL_GENERATE_MIPMAP_HINT),
3162 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 3163 const_iv (GL_FASTEST),
3164 const_iv (GL_DONT_CARE),
3165 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2206# undef const_iv 3173# undef const_iv
2207 }; 3174 };
2208 3175
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3178
3179 texture_av = newAV ();
3180 AvREAL_off (texture_av);
2211} 3181}
3182
3183void
3184disable_GL_EXT_blend_func_separate ()
3185 CODE:
3186 gl.BlendFuncSeparate = 0;
3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
2212 3191
2213char * 3192char *
2214gl_vendor () 3193gl_vendor ()
2215 CODE: 3194 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 3208 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3209 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 3210 OUTPUT:
2232 RETVAL 3211 RETVAL
2233 3212
3213const char *glGetString (GLenum pname)
3214
3215GLint glGetInteger (GLenum pname)
3216 CODE:
3217 glGetIntegerv (pname, &RETVAL);
3218 OUTPUT:
3219 RETVAL
3220
3221GLdouble glGetDouble (GLenum pname)
3222 CODE:
3223 glGetDoublev (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
2234int glGetError () 3227int glGetError ()
2235 3228
2236void glFinish () 3229void glFinish ()
3230
3231void glFlush ()
2237 3232
2238void glClear (int mask) 3233void glClear (int mask)
2239 3234
2240void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
2241 PROTOTYPE: @ 3236 PROTOTYPE: @
2252 3247
2253void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2254 CODE: 3249 CODE:
2255 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
2256 3251
3252# void glBlendEquation (int se)
3253
2257void glDepthMask (int flag) 3254void glDepthMask (int flag)
2258 3255
2259void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
2260 3257
2261void glColorMask (int red, int green, int blue, int alpha) 3258void glColorMask (int red, int green, int blue, int alpha)
2275# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3273void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 3274
2278# near_ and far_ are due to microsofts buggy "c" compiler 3275# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3276void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3277
3278PROTOTYPES: DISABLE
2280 3279
2281void glViewport (int x, int y, int width, int height) 3280void glViewport (int x, int y, int width, int height)
2282 3281
2283void glScissor (int x, int y, int width, int height) 3282void glScissor (int x, int y, int width, int height)
2284 3283
2292 3291
2293void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
2294 CODE: 3293 CODE:
2295 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
2296 3295
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @ 3297 PROTOTYPE: @
2303 ALIAS: 3298 ALIAS:
2304 glColor_premultiply = 1 3299 glColor_premultiply = 1
2305 CODE: 3300 CODE:
2306 if (ix) 3301 if (ix)
2307 { 3302 {
2310 b *= a; 3305 b *= a;
2311 } 3306 }
2312 // microsoft visual "c" rounds instead of truncating... 3307 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 3308 glColor4f (r, g, b, a);
2314 3309
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 3310void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 3311 CODE:
2323 glRasterPos3f (0, 0, z); 3312 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 3313 glBitmap (0, 0, 0, 0, x, y, 0);
2325 3314
2329 3318
2330void glTexCoord (float s, float t) 3319void glTexCoord (float s, float t)
2331 CODE: 3320 CODE:
2332 glTexCoord2f (s, t); 3321 glTexCoord2f (s, t);
2333 3322
3323void glRect (float x1, float y1, float x2, float y2)
3324 CODE:
3325 glRectf (x1, y1, x2, y2);
3326
3327void glRect_lineloop (float x1, float y1, float x2, float y2)
3328 CODE:
3329 glBegin (GL_LINE_LOOP);
3330 glVertex2f (x1, y1);
3331 glVertex2f (x2, y1);
3332 glVertex2f (x2, y2);
3333 glVertex2f (x1, y2);
3334 glEnd ();
3335
3336PROTOTYPES: ENABLE
3337
3338void glBegin (int mode)
3339
3340void glEnd ()
3341
3342void glPointSize (GLfloat size)
3343
3344void glLineWidth (GLfloat width)
3345
3346void glInterleavedArrays (int format, int stride, char *data)
3347
3348void glDrawElements (int mode, int count, int type, char *indices)
3349
3350# 1.2 void glDrawRangeElements (int mode, int start, int end
3351
2334void glTexEnv (int target, int pname, float param) 3352void glTexEnv (int target, int pname, float param)
2335 CODE: 3353 CODE:
2336 glTexEnvf (target, pname, param); 3354 glTexEnvf (target, pname, param);
2337 3355
2338void glTexParameter (int target, int pname, float param) 3356void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3372void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 3373 CODE:
2356 if (gl.SeparableFilter2D) 3374 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3375 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 3376
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3377void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 3378
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3379void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 3380
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 3381void glDrawPixels (int width, int height, int format, int type, char *pixels)
3382
3383void glPixelZoom (float x, float y)
2364 3384
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3385void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 3386
2367int glGenTexture () 3387int glGenTexture ()
2368 CODE: 3388 CODE:
2369{ 3389 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 3390 OUTPUT:
2375 RETVAL 3391 RETVAL
2376 3392
2377void glDeleteTexture (int name) 3393void glDeleteTexture (int name)
2378 CODE: 3394 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 3395 del_texture (name);
2382} 3396
2383
2384int glGenList () 3397int glGenList ()
2385 CODE: 3398 CODE:
2386 RETVAL = glGenLists (1); 3399 RETVAL = glGenLists (1);
2387 OUTPUT: 3400 OUTPUT:
2388 RETVAL 3401 RETVAL
2395 3408
2396void glEndList () 3409void glEndList ()
2397 3410
2398void glCallList (int list) 3411void glCallList (int list)
2399 3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3417
3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3419
3420PROTOTYPES: DISABLE
3421
3422void
3423find_widget (SV *self, NV x, NV y)
3424 PPCODE:
3425{
3426 if (within_widget (self, x, y))
3427 XPUSHs (self);
3428}
3429
3430BOOT:
3431{
3432 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3433
3434 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3435 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3436 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3437 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3438}
3439
3440void
3441draw (SV *self)
3442 CODE:
3443{
3444 HV *hv;
3445 SV **svp;
3446 NV x, y, w, h;
3447 SV *draw_x_sv = GvSV (draw_x_gv);
3448 SV *draw_y_sv = GvSV (draw_y_gv);
3449 SV *draw_w_sv = GvSV (draw_w_gv);
3450 SV *draw_h_sv = GvSV (draw_h_gv);
3451 double draw_x, draw_y;
3452
3453 if (!SvROK (self))
3454 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3455
3456 hv = (HV *)SvRV (self);
3457
3458 if (SvTYPE (hv) != SVt_PVHV)
3459 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3460
3461 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3462 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3463
3464 if (!h || !w)
3465 XSRETURN_EMPTY;
3466
3467 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3469
3470 draw_x = SvNV (draw_x_sv) + x;
3471 draw_y = SvNV (draw_y_sv) + y;
3472
3473 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3474 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3475 XSRETURN_EMPTY;
3476
3477 sv_setnv (draw_x_sv, draw_x);
3478 sv_setnv (draw_y_sv, draw_y);
3479
3480 glPushMatrix ();
3481 glTranslated (x, y, 0);
3482
3483 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3484 {
3485 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3486
3487 if (svp && SvTRUE (*svp))
3488 {
3489 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3490 glEnable (GL_BLEND);
3491 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3492 glBegin (GL_QUADS);
3493 glVertex2f (0, 0);
3494 glVertex2f (w, 0);
3495 glVertex2f (w, h);
3496 glVertex2f (0, h);
3497 glEnd ();
3498 glDisable (GL_BLEND);
3499 }
3500 }
3501#if 0
3502 // draw borders, for debugging
3503 glPushMatrix ();
3504 glColor4f (1., 1., 0., 1.);
3505 glTranslatef (.5, .5, 0.);
3506 glBegin (GL_LINE_LOOP);
3507 glVertex2f (0 , 0);
3508 glVertex2f (w - 1, 0);
3509 glVertex2f (w - 1, h - 1);
3510 glVertex2f (0 , h - 1);
3511 glEnd ();
3512 glPopMatrix ();
3513#endif
3514 PUSHMARK (SP);
3515 XPUSHs (self);
3516 PUTBACK;
3517 call_method ("_draw", G_VOID | G_DISCARD);
3518 SPAGAIN;
3519
3520 glPopMatrix ();
3521
3522 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3523 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3524}
3525

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