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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.317 by root, Fri Nov 23 12:39:05 2012 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
36#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
38 52
39#include <glib/gmacros.h> 53#include <glib/gmacros.h>
40 54
41#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
42 67
43#ifndef _WIN32 68#ifndef _WIN32
44# include <sys/types.h> 69# include <sys/types.h>
45# include <sys/socket.h> 70# include <sys/socket.h>
46# include <netinet/in.h> 71# include <netinet/in.h>
47# include <netinet/tcp.h> 72# include <netinet/tcp.h>
48# include <inttypes.h> 73# include <inttypes.h>
49#endif 74#endif
50 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
65 123
66static AV *texture_av; 124static AV *texture_av;
67 125
68static struct 126static struct
69{ 127{
106 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
108} 166}
109 167
110#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
111 170
112#include "pango-font.c" 171#include "pango-font.c"
113#include "pango-fontmap.c" 172#include "pango-fontmap.c"
114#include "pango-render.c" 173#include "pango-render.c"
115 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
118 179
119typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
120 181
121static int 182static int
122shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
123{ 184{
124 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
138 199
139typedef struct cf_layout { 200typedef struct cf_layout {
140 PangoLayout *pl; 201 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
142 int base_height; 203 int base_height;
143 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
144} *CFPlus__Layout; 206} *DC__Layout;
145 207
146static CFPlus__Font default_font; 208static DC__Font default_font;
147static PangoContext *opengl_context; 209static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
149 211
150static void 212static void
151substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
156#endif 218#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 220}
159 221
160static void 222static void
161layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
162{ 224{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
165 */ 227 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
167 229
168 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 232
171 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
172} 234}
173 235
174static void 236static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 238{
177 PangoRectangle rect; 239 PangoRectangle rect;
178 240
179 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
191 253
192typedef uint16_t tileid; 254typedef uint16_t tileid;
193typedef uint16_t faceid; 255typedef uint16_t faceid;
194 256
195typedef struct { 257typedef struct {
196 int name; 258 GLuint name;
197 int w, h; 259 int w, h;
198 float s, t; 260 float s, t;
199 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
200 tileid smoothtile; 262 tileid smoothtile;
201 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
202} maptex; 265} maptex;
203 266
204typedef struct { 267typedef struct {
205 uint32_t player; 268 uint32_t player;
206 tileid tile[3]; 269 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
221 284
222 int32_t rows; 285 int32_t rows;
223 maprow *row; 286 maprow *row;
224} *CFPlus__Map; 287} *DC__Map;
225 288
226static char * 289static char *
227prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
228{ 291{
229 char *p; 292 char *p;
267 self->texs *= 2; 330 self->texs *= 2;
268 } 331 }
269} 332}
270 333
271static maprow * 334static maprow *
272map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
273{ 336{
274 if (0 > y) 337 if (0 > y)
275 { 338 {
276 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
315 378
316 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
317} 380}
318 381
319static mapcell * 382static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
321{ 384{
322 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
323} 386}
324 387
325static void 388static void
326map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
327{ 390{
328 int r; 391 int r;
329 392
330 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
338 self->oy = 0; 401 self->oy = 0;
339 self->row = 0; 402 self->row = 0;
340 self->rows = 0; 403 self->rows = 0;
341} 404}
342 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
343static void 416static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 418{
346 int x, y; 419 int x, y;
347 maprow *row; 420 maprow *row;
348 mapcell *cell; 421 mapcell *cell;
349 422
361 if (x >= row->c1) 434 if (x >= row->c1)
362 break; 435 break;
363 436
364 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
365 438
366 cell->darkness = 0; 439 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 440 }
371 } 441 }
372} 442}
373 443
374typedef struct { 444typedef struct {
409 ev.code = 1; 479 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 481 ev.data2 = 0;
412 482
413 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
414} 490}
415 491
416static unsigned int 492static unsigned int
417minpot (unsigned int n) 493minpot (unsigned int n)
418{ 494{
428 n |= n >> 16; 504 n |= n >> 16;
429 505
430 return n + 1; 506 return n + 1;
431} 507}
432 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
433/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
436 523
437MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
438 626
439PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
440 628
441BOOT: 629BOOT:
442{ 630{
443 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 632 static const struct {
445 const char *name; 633 const char *name;
446 IV iv; 634 IV iv;
447 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
470 658
471 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
474 662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
556# undef const_iv 829# undef const_iv
557 }; 830 };
558 831
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 834
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 837}
565 838
578 851
579NV floor (NV x) 852NV floor (NV x)
580 853
581NV ceil (NV x) 854NV ceil (NV x)
582 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
583void 866void
584pango_init () 867pango_init ()
585 CODE: 868 CODE:
586{ 869{
587 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
590} 878}
591 879
592char *
593SDL_GetError () 880char *SDL_GetError ()
594 881
595int 882void SDL_main_hack (SV *real_main)
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 883 PROTOTYPE: &
597 884
598void 885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
599SDL_Quit () 891void SDL_Quit ()
892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
600 901
601void 902void
602SDL_ListModes (int rgb, int alpha) 903SDL_ListModes (int rgb, int alpha)
603 PPCODE: 904 PPCODE:
604{ 905{
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619 920
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625 923
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 925
628 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
629 while (*m) 927 while (*m)
630 { 928 {
631 if ((*m)->w >= 640 && (*m)->h >= 480) 929 if ((*m)->w >= 400 && (*m)->h >= 300)
632 { 930 {
633 AV *av = newAV (); 931 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb)); 934 av_push (av, newSViv (rgb));
659 ); 957 );
660 958
661 if (RETVAL) 959 if (RETVAL)
662 { 960 {
663 av_clear (texture_av); 961 av_clear (texture_av);
664
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 963#include "glfunc.h"
668#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
669 } 967 }
670} 968}
671 OUTPUT: 969 OUTPUT:
672 RETVAL 970 RETVAL
673 971
674void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
675SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
676 977
677char * 978char *
678SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
679 980
680int 981int
681SDL_GetAppState () 982SDL_GetAppState ()
682 983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
683void 991void
992SDL_PumpEvents ()
993
994void
684poll_events () 995peep_events ()
685 PPCODE: 996 PPCODE:
686{ 997{
687 SDL_Event ev; 998 SDL_Event ev;
688 999
689 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
696 { 1007 {
697 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
698 case SDL_KEYUP: 1009 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break; 1015 break;
705 1016
706 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
725 x = ev.motion.x; 1036 x = ev.motion.x;
726 y = ev.motion.y; 1037 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 } 1039 }
729 1040
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 } 1047 }
737 break; 1048 break;
738 1049
739 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
742 1053
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break; 1064 break;
754 } 1065 }
755 1066
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
757 } 1068 }
758} 1069}
759 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
760int 1084int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
762 POSTCALL: 1086 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
765 1089
766void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
767Mix_CloseAudio () 1107Mix_CloseAudio ()
768 1108
769int 1109int
770Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
1111
1112const char *
1113Mix_GetError ()
771 1114
772void 1115void
773lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
774 CODE: 1117 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
801 } 1144 }
802 } 1145 }
803#endif 1146#endif
804} 1147}
805 1148
806void 1149int
807add_font (char *file) 1150add_font (char *file)
808 CODE: 1151 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
810 1162
811void 1163void
812load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
813 ALIAS: 1165 ALIAS:
814 load_image_file = 1 1166 load_image_file = 1
817 STRLEN image_len; 1169 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
824 1176
825 if (!rw) 1177 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
827 1179
900void 1252void
901error (char *message) 1253error (char *message)
902 CODE: 1254 CODE:
903 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32 1256#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
906#endif 1258#endif
907 1259
908void 1260void
909fatal (char *message) 1261fatal (char *message)
910 CODE: 1262 CODE:
911 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32 1264#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
914#endif 1266#endif
915 _exit (1); 1267 _exit (1);
916 1268
917void 1269void
918_exit (int retval = 0) 1270_exit (int retval = 0)
930#if DEBUG 1282#if DEBUG
931 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
932#endif 1284#endif
933} 1285}
934 1286
935MODULE = CFPlus PACKAGE = CFPlus::Font 1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
936 1293
937CFPlus::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
938new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
939 CODE: 1300 CODE:
940{ 1301{
941 int count; 1302 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
945} 1306}
946 OUTPUT: 1307 OUTPUT:
947 RETVAL 1308 RETVAL
948 1309
949void 1310void
950DESTROY (CFPlus::Font self) 1311DESTROY (DC::Font self)
951 CODE: 1312 CODE:
952 pango_font_description_free (self); 1313 pango_font_description_free (self);
953 1314
954void 1315void
955make_default (CFPlus::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
956 CODE: 1318 CODE:
957 default_font = self; 1319 default_font = self;
958 1320
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
960 1322
1323PROTOTYPES: DISABLE
1324
961void 1325void
962reset_glyph_cache () 1326glyph_cache_backup ()
1327 PROTOTYPE:
963 CODE: 1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
964 tc_clear (); 1335 tc_restore ();
965 1336
966CFPlus::Layout 1337DC::Layout
967new (SV *class) 1338new (SV *class)
968 CODE: 1339 CODE:
969 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
970 1341
971 RETVAL->pl = pango_layout_new (opengl_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
975 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
978 1350
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
981 OUTPUT: 1353 OUTPUT:
982 RETVAL 1354 RETVAL
983 1355
984void 1356void
985DESTROY (CFPlus::Layout self) 1357DESTROY (DC::Layout self)
986 CODE: 1358 CODE:
987 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
988 Safefree (self); 1361 Safefree (self);
989 1362
990void 1363void
991set_text (CFPlus::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
992 CODE: 1365 CODE:
993{ 1366{
994 STRLEN textlen; 1367 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
996 1369
997 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
998} 1371}
999 1372
1000void 1373void
1001set_markup (CFPlus::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
1002 CODE: 1375 CODE:
1003{ 1376{
1004 STRLEN textlen; 1377 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
1006 1379
1007 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
1008} 1381}
1009 1382
1010void 1383void
1011set_shapes (CFPlus::Layout self, ...) 1384set_shapes (DC::Layout self, ...)
1012 CODE: 1385 CODE:
1013{ 1386{
1014 PangoAttrList *attrs = 0; 1387 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text; 1389 const char *pos = text;
1051 if (attrs) 1424 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs); 1425 pango_layout_set_attributes (self->pl, attrs);
1053} 1426}
1054 1427
1055void 1428void
1056get_shapes (CFPlus::Layout self) 1429get_shapes (DC::Layout self)
1057 PPCODE: 1430 PPCODE:
1058{ 1431{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060 1433
1061 do 1434 do
1062 { 1435 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1064 1437
1065 if (run && shape_attr_p (run)) 1438 if (run && shape_attr_p (run))
1066 { 1439 {
1067 PangoRectangle extents; 1440 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents); 1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076 1449
1077 pango_layout_iter_free (iter); 1450 pango_layout_iter_free (iter);
1078} 1451}
1079 1452
1080int 1453int
1081has_wrapped (CFPlus::Layout self) 1454has_wrapped (DC::Layout self)
1082 CODE: 1455 CODE:
1083{ 1456{
1084 int lines = 1; 1457 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl); 1458 const char *text = pango_layout_get_text (self->pl);
1086 1459
1091} 1464}
1092 OUTPUT: 1465 OUTPUT:
1093 RETVAL 1466 RETVAL
1094 1467
1095SV * 1468SV *
1096get_text (CFPlus::Layout self) 1469get_text (DC::Layout self)
1097 CODE: 1470 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL); 1472 sv_utf8_decode (RETVAL);
1100 OUTPUT: 1473 OUTPUT:
1101 RETVAL 1474 RETVAL
1102 1475
1103void 1476void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1105 CODE: 1478 CODE:
1106 self->r = r; 1479 self->r = r;
1107 self->g = g; 1480 self->g = g;
1108 self->b = b; 1481 self->b = b;
1109 self->a = a; 1482 self->a = a;
1110 1483
1111void 1484void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
1113 CODE: 1486 CODE:
1114 if (self->font != font) 1487 if (self->font != font)
1115 { 1488 {
1116 self->font = font; 1489 self->font = font;
1117 layout_update_font (self); 1490 layout_update_font (self);
1118 } 1491 }
1119 1492
1120void 1493void
1121set_height (CFPlus::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1122 CODE: 1495 CODE:
1123 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1124 { 1497 {
1125 self->base_height = base_height; 1498 self->base_height = base_height;
1126 layout_update_font (self); 1499 layout_update_font (self);
1127 } 1500 }
1128 1501
1129void 1502void
1130set_width (CFPlus::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
1131 CODE: 1504 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133 1506
1134void 1507void
1135set_indent (CFPlus::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
1136 CODE: 1509 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138 1511
1139void 1512void
1140set_spacing (CFPlus::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
1141 CODE: 1514 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143 1516
1144void 1517void
1145set_ellipsise (CFPlus::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
1146 CODE: 1519 CODE:
1147 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
1152 ); 1525 );
1153 1526
1154void 1527void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
1156 CODE: 1529 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158 1531
1159void 1532void
1160size (CFPlus::Layout self) 1533size (DC::Layout self)
1161 PPCODE: 1534 PPCODE:
1162{ 1535{
1163 int w, h; 1536 int w, h;
1164 1537
1165 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
1168 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
1170} 1543}
1171 1544
1172int 1545int
1173descent (CFPlus::Layout self) 1546descent (DC::Layout self)
1174 CODE: 1547 CODE:
1175{ 1548{
1176 PangoRectangle rect; 1549 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect); 1552 RETVAL = PANGO_DESCENT (rect);
1180} 1553}
1181 OUTPUT: 1554 OUTPUT:
1182 RETVAL 1555 RETVAL
1183 1556
1184int 1557int
1185xy_to_index (CFPlus::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
1186 CODE: 1559 CODE:
1187{ 1560{
1188 int index, trailing; 1561 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing; 1563 RETVAL = index + trailing;
1191} 1564}
1192 OUTPUT: 1565 OUTPUT:
1193 RETVAL 1566 RETVAL
1194 1567
1195void 1568void
1196cursor_pos (CFPlus::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
1197 PPCODE: 1570 PPCODE:
1198{ 1571{
1199 PangoRectangle strong_pos; 1572 PangoRectangle pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1201 1574
1202 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1206} 1579}
1207 1580
1208void 1581void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
1210 PPCODE: 1583 PPCODE:
1211{ 1584{
1212 int line, x; 1585 int line, x;
1213 1586
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216 1590 --line;
1591#endif
1217 EXTEND (SP, 2); 1592 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220} 1595}
1221 1596
1222void 1597void
1223line_x_to_index (CFPlus::Layout self, int line, int x) 1598line_x_to_index (DC::Layout self, int line, int x)
1224 PPCODE: 1599 PPCODE:
1225{ 1600{
1226 PangoLayoutLine *lp; 1601 PangoLayoutLine *lp;
1227 int index, trailing; 1602 int index, trailing;
1228 1603
1229 if (line < 0) 1604 if (line < 0)
1230 XSRETURN_EMPTY; 1605 XSRETURN_EMPTY;
1231 1606
1232 if (!(lp = pango_layout_get_line (self->pl, line))) 1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */ 1608 XSRETURN_EMPTY; /* do better */
1234 1609
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236 1611
1237 EXTEND (SP, 2); 1612 EXTEND (SP, 2);
1243 PUSHs (sv_2mortal (newSViv (trailing))); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
1244 } 1619 }
1245} 1620}
1246 1621
1247void 1622void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1623render (DC::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1624 CODE:
1625 rc_clear (self->rc);
1250 pango_opengl_render_layout_subpixel ( 1626 pango_opengl_render_layout_subpixel (
1251 self->pl, 1627 self->pl,
1628 self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1629 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1630 self->r, self->g, self->b, self->a,
1254 flags 1631 flags
1255 ); 1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1256 1636
1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259int minpot (int n)
1260
1261void 1637void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1638draw (DC::Layout self)
1263 CODE: 1639 CODE:
1264{ 1640{
1265 int ow = SvIV (w_); 1641 glEnable (GL_TEXTURE_2D);
1266 int oh = SvIV (h_); 1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1267 1648
1268 if (ow && oh) 1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658PROTOTYPES: ENABLE
1659
1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1269 { 1665 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1666 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1667 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1668 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1670
1282 SvPOK_only (result_); 1671 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1672 SvCUR_set (result_, nw * nh * bpp);
1284 1673
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1675 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1677
1289 sv_setsv (data_, result_); 1678 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1679 }
1296} 1680}
1297 1681
1298void 1682void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1689{
1306 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1310 1697
1311 if (items < 5) 1698 if (items < 5)
1312 { 1699 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1344 } 1731 }
1345} 1732}
1346 1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE: 1856 CODE:
1349{ 1857{
1350 GLint width; 1858 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 RETVAL = width > 0; 1861 RETVAL = width > 0;
1354} 1862}
1355 OUTPUT: 1863 OUTPUT:
1356 RETVAL 1864 RETVAL
1357 1865
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1866MODULE = Deliantra::Client PACKAGE = DC::Map
1359 1867
1360CFPlus::Map 1868PROTOTYPES: DISABLE
1869
1870DC::Map
1361new (SV *class) 1871new (SV *class)
1362 CODE: 1872 CODE:
1363 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1364 RETVAL->x = 0; 1874 RETVAL->x = 0;
1365 RETVAL->y = 0; 1875 RETVAL->y = 0;
1373 RETVAL->row = 0; 1883 RETVAL->row = 0;
1374 OUTPUT: 1884 OUTPUT:
1375 RETVAL 1885 RETVAL
1376 1886
1377void 1887void
1378DESTROY (CFPlus::Map self) 1888DESTROY (DC::Map self)
1379 CODE: 1889 CODE:
1380{ 1890{
1381 map_clear (self); 1891 map_clear (self);
1382 Safefree (self->face2tile); 1892 Safefree (self->face2tile);
1383 Safefree (self->tex); 1893 Safefree (self->tex);
1384 Safefree (self); 1894 Safefree (self);
1385} 1895}
1386 1896
1387void 1897void
1388resize (CFPlus::Map self, int map_width, int map_height) 1898resize (DC::Map self, int map_width, int map_height)
1389 CODE: 1899 CODE:
1390 self->w = map_width; 1900 self->w = map_width;
1391 self->h = map_height; 1901 self->h = map_height;
1392 1902
1393void 1903void
1394clear (CFPlus::Map self) 1904clear (DC::Map self)
1395 CODE: 1905 CODE:
1396 map_clear (self); 1906 map_clear (self);
1397 1907
1398void 1908void
1399set_tileid (CFPlus::Map self, int face, int tile) 1909set_tileid (DC::Map self, int face, int tile)
1400 CODE: 1910 CODE:
1401{ 1911{
1402 need_facenum (self, face); self->face2tile [face] = tile; 1912 need_facenum (self, face); self->face2tile [face] = tile;
1403 need_texid (self, tile); 1913 need_texid (self, tile);
1404} 1914}
1405 1915
1406void 1916void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level) 1917set_smooth (DC::Map self, int face, int smooth, int level)
1408 CODE: 1918 CODE:
1409{ 1919{
1410 tileid texid; 1920 tileid texid;
1411 maptex *tex; 1921 maptex *tex;
1412 1922
1425 tex->smoothtile = self->face2tile [smooth]; 1935 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level; 1936 tex->smoothlevel = level;
1427} 1937}
1428 1938
1429void 1939void
1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE: 1941 CODE:
1432{ 1942{
1433 need_texid (self, texid); 1943 need_texid (self, texid);
1434 1944
1435 { 1945 {
1454 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457} 1967}
1458 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1459int 1989int
1460ox (CFPlus::Map self) 1990ox (DC::Map self)
1461 ALIAS: 1991 ALIAS:
1462 oy = 1 1992 oy = 1
1463 x = 2 1993 x = 2
1464 y = 3 1994 y = 3
1465 w = 4 1995 w = 4
1476 } 2006 }
1477 OUTPUT: 2007 OUTPUT:
1478 RETVAL 2008 RETVAL
1479 2009
1480void 2010void
1481scroll (CFPlus::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1482 CODE: 2012 CODE:
1483{ 2013{
1484 if (dx > 0) 2014 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0) 2016 else if (dx < 0)
1501 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1503 } 2033 }
1504} 2034}
1505 2035
1506void 2036SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1508 CODE: 2038 CODE:
1509{ 2039{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 2042 mapcell *cell;
1513 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1514 2046
1515 while (data < data_end - 1) 2047 while (data < data_end - 1)
1516 { 2048 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1518 2050
1531 2063
1532 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1533 2065
1534 if (flags & 8) 2066 if (flags & 8)
1535 { 2067 {
2068 uint8_t ext, cmd;
2069
1536 if (extmap) 2070 do
1537 { 2071 {
1538 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1539 2074
1540 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1541 { 2078 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1; 2079 cell->stat_width = 1;
1550 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 } 2081 }
1568 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1569 } 2099 }
1570 else 2100 while (ext & 0x80);
1571 cell->darkness = *data++ + 1;
1572 } 2101 }
1573 2102
2103 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 2104 if (flags & (4 >> z))
1575 { 2105 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 2106 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 2107 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 2108 cell->tile [z] = self->face2tile [face];
2109
2110 if (cell->tile [z])
2111 {
2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
2114 if (!tex->name)
2115 av_push (missing, newSViv (cell->tile [z]));
2116
2117 if (tex->smoothtile)
2118 {
2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
2121 if (!smooth->name)
2122 av_push (missing, newSViv (tex->smoothtile));
2123 }
2124 }
1579 } 2125 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 2126 }
1595 else 2127 else
1596 cell->darkness = 0; 2128 CELL_CLEAR (cell);
1597 } 2129 }
1598} 2130}
2131 OUTPUT:
2132 RETVAL
1599 2133
1600SV * 2134SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2135mapmap (DC::Map self, int x0, int y0, int w, int h)
1602 CODE: 2136 CODE:
1603{ 2137{
1604 int x1, x; 2138 int x1, x;
1605 int y1, y; 2139 int y1, y;
1606 int z; 2140 int z;
1619 ? self->row + y 2153 ? self->row + y
1620 : 0; 2154 : 0;
1621 2155
1622 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1623 { 2157 {
1624 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1625 2159
1626 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1627 { 2161 {
1628 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1629 2163
1631 { 2165 {
1632 maptex tex = self->tex [cell->tile [z]]; 2166 maptex tex = self->tex [cell->tile [z]];
1633 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1634 int a1 = tex.a; 2168 int a1 = tex.a;
1635 2169
1636 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1637 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1638 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1639 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1640 } 2174 }
1641 } 2175 }
1642 2176
1643 *map++ = (r ) 2177 *map++ = (r )
1644 | (g << 8) 2178 | (g << 8)
1651} 2185}
1652 OUTPUT: 2186 OUTPUT:
1653 RETVAL 2187 RETVAL
1654 2188
1655void 2189void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1657 CODE: 2191 CODE:
1658{ 2192{
2193 int x, y, z;
2194
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1662 smooth_key skey; 2198 smooth_key skey;
1663 int x, y, z; 2199 int pl_x, pl_y;
1664 int last_name; 2200 maptex pl_tex;
2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
2203 rc_key_t key;
2204 rc_array_t *arr;
1665 2205
2206 pl_tex.name = 0;
2207
1666 // thats current max. sorry. 2208 // that's current max. sorry.
1667 if (sw > 255) sw = 255; 2209 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 2210 if (sh > 255) sh = 255;
1669 2211
1670 // clear key, in case of extra padding 2212 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 2213 memset (&skey, 0, sizeof (skey));
1672 2214
1673 glColor4ub (255, 255, 255, 255); 2215 memset (&key, 0, sizeof (key));
1674 2216 key.r = 255;
1675 glEnable (GL_BLEND); 2217 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2218 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 2219 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2220 key.mode = GL_QUADS;
1679 2221 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683 2222
1684 mx += self->x; 2223 mx += self->x;
1685 my += self->y; 2224 my += self->y;
1686 2225
1687 // first pass: determine smooth_max 2226 // first pass: determine smooth_max
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 2243 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 2244 self->tex [cell->tile [2]].smoothlevel));
1706 } 2245 }
1707 } 2246 }
1708 2247
2248 glEnable (GL_BLEND);
2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2251
1709 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1710 { 2253 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
1712 2256
1713 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1715 { 2259 {
1716 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1722 tileid tile = cell->tile [z]; 2266 tileid tile = cell->tile [z];
1723 2267
1724 if (tile) 2268 if (tile)
1725 { 2269 {
1726 maptex tex = self->tex [tile]; 2270 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 2271 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 2272
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 2273 if (key.texname != tex.name)
1733 { 2274 {
2275 self->tex [tile].unused = 0;
2276
1734 if (!tex.name) 2277 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1736 2279
1737 glEnd (); 2280 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2281 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 2282 }
1741 2283
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2284 px = (x + 1) * Th - tex.w;
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2285 py = (y + 1) * Tw - tex.h;
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746 2286
1747 if (cell->flags && z == 2) 2287 if (expect_false (cell->player == player) && expect_false (z == 2))
1748 { 2288 {
1749 if (cell->flags & 1) 2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
1750 { 2292 continue;
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 } 2293 }
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1765 2299
1766 // update smooth hash 2300 // update smooth hash
1767 if (tex.smoothtile) 2301 if (tex.smoothtile)
1768 { 2302 {
1769 skey.tile = tex.smoothtile; 2303 skey.tile = tex.smoothtile;
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 } 2337 }
1804 } 2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2358 }
2359 }
1805 } 2360 }
1806 } 2361 }
2362
2363 rc_draw (rc);
2364 rc_clear (rc);
1807 2365
1808 // go through all smoothlevels, lowest to highest, then draw. 2366 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 2367 // this is basically counting sort
1810 { 2368 {
1811 int w, b; 2369 int w, b;
1812 2370
2371 glEnable (GL_TEXTURE_2D);
2372 glBegin (GL_QUADS);
1813 for (w = 0; w < 256 / 32; ++w) 2373 for (w = 0; w < 256 / 32; ++w)
1814 { 2374 {
1815 uint32_t smask = smooth_level [w]; 2375 uint32_t smask = smooth_level [w];
1816 if (smask) 2376 if (smask)
1817 for (b = 0; b < 32; ++b) 2377 for (b = 0; b < 32; ++b)
1829 if (!(bits & 0x1000) 2389 if (!(bits & 0x1000)
1830 && skey->level == level 2390 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y]) 2391 && level > smooth_max [skey->x][skey->y])
1832 { 2392 {
1833 maptex tex = self->tex [skey->tile]; 2393 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T; 2394 int px = (((int)skey->x) - 1) * Tw;
1835 int py = (((int)skey->y) - 1) * T; 2395 int py = (((int)skey->y) - 1) * Th;
1836 int border = bits & 15; 2396 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 2398 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 2399 float dy = tex.t * .5f ; // 2 images/column
1840 2400
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 2401 if (tex.name)
1844 { 2402 {
2403 // this time avoiding texture state changes
2404 // save gobs of state changes.
1845 if (!tex.name) 2405 if (key.texname != tex.name)
1846 continue; // smoothing not yet available 2406 {
2407 self->tex [skey->tile].unused = 0;
1847 2408
1848 glEnd (); 2409 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
1851 } 2412 }
1852 2413
1853 if (border) 2414 if (border)
1854 { 2415 {
1855 float ox = border * dx; 2416 float ox = border * dx;
1856 2417
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1861 } 2422 }
1862 2423
1863 if (corner) 2424 if (corner)
1864 { 2425 {
1865 float ox = corner * dx; 2426 float ox = corner * dx;
1866 2427
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2432 }
1871 } 2433 }
1872 } 2434 }
1873 } 2435 }
1874 } 2436 }
1875 } 2437 }
2438
2439 glEnd ();
2440 glDisable (GL_TEXTURE_2D);
2441 key.texname = -1;
1876 } 2442 }
1877 2443
1878 hv_clear (smooth); 2444 hv_clear (smooth);
1879 } 2445 }
1880 2446
1881 glEnd (); 2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
1882 2452
1883 glDisable (GL_TEXTURE_2D); 2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
1884 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
2468 rc_free (rc);
2469 rc_free (rc_ov);
1885 2470
1886 // top layer: overlays such as the health bar 2471 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2472 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2473 if (0 <= y + my && y + my < self->rows)
1889 { 2474 {
1892 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
1894 { 2479 {
1895 mapcell *cell = row->col + (x + mx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
1896 2481
1897 int px = x * T; 2482 int px = x * Tw;
1898 int py = y * T; 2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
1899 2490
1900 if (cell->stat_hp) 2491 if (cell->stat_hp)
1901 { 2492 {
1902 int width = cell->stat_width * T; 2493 int width = cell->stat_width * Tw;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1904 2495
1905 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py); 2498 px + width - 1, py);
1908 2499
1914 } 2505 }
1915 } 2506 }
1916} 2507}
1917 2508
1918void 2509void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1920 CODE: 2511 CODE:
1921{ 2512{
1922 static float color[16][3] = { 2513 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
1924 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
1925 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
1926 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
1927 2518
1928 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
1929 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
1930 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
1931 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
1932 2523
1933 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
1934 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
1935 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
1936 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
1937 2528
1938 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
1939 2530
1940 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
1941 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
1942 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
1943 }; 2534 };
1944 2535
1945 int x, y; 2536 int x, y;
1946 2537
1947 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1949 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
1952 2549
1953 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
1957 2554
1958 if (m) 2555 if (m)
1959 { 2556 {
1960 float *c = color [m & 15]; 2557 float *c = color [m & 15];
1961 2558
1962 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
1963 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
1964 2561
1965 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 } 2567 }
1974 glDisable (GL_BLEND); 2571 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2572 glDisable (GL_TEXTURE_2D);
1976} 2573}
1977 2574
1978void 2575void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2577 PPCODE:
1981{ 2578{
1982 int x, y; 2579 int x, y;
1983 int sw4 = (sw + 3) & ~3; 2580 int sw1 = sw + 2;
2581 int sh1 = sh + 2;
2582 int sh3 = sh * 3;
2583 int sw3 = sw * 3;
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1987 memset (darkness, 255, sw4 * sh); 2587 memset (darkness1, 0, sw1*sh1);
2588
1988 SvPOK_only (darkness_sv); 2589 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
1990 2591
1991 mx += self->x; 2592 mx += self->x - 1;
1992 my += self->y; 2593 my += self->y - 1;
1993 2594
1994 for (y = 0; y < sh; y++) 2595 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
1996 { 2597 {
1997 maprow *row = self->row + (y + my); 2598 maprow *row = self->row + (y + my);
1998 2599
1999 for (x = 0; x < sw; x++) 2600 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2602 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
2003 2604
2004 darkness[y * sw4 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2006 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2007 } 2608 }
2008 } 2609 }
2009 2610
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2611 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2612 for (x = 0; x < sw; ++x)
2020 { 2613 {
2021 float *f = (float *)matrix; 2614 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2615 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2616 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2617 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2618 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2619 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2620 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2621 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2622 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2623
2025 for (dy = -1; dy <= 1; ++dy) 2624 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2625 uint8_t r21 = d21;
2027 { 2626 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2627
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2628 uint8_t r12 = d12;
2032 } 2629 uint8_t r22 = d22;
2630 uint8_t r32 = d32;
2033 2631
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2633 uint8_t r23 = d23;
2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2635
2037 darkness_sv = darkness2_sv; 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2645 }
2646
2647 free (darkness1);
2039 2648
2040 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2652 PUSHs (darkness3_sv);
2044} 2653}
2045 2654
2046SV * 2655SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2656get_rect (DC::Map self, int x0, int y0, int w, int h)
2048 CODE: 2657 CODE:
2049{ 2658{
2050 int x, y, x1, y1; 2659 int x, y, x1, y1;
2051 SV *data_sv = newSV (w * h * 7 + 5); 2660 SV *data_sv = newSV (w * h * 7 + 5);
2052 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2661 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2109 else 2718 else
2110 *data++ = 0; 2719 *data++ = 0;
2111 } 2720 }
2112 } 2721 }
2113 2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
2114 SvPOK_only (data_sv); 2726 SvPOK_only (data_sv);
2115 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
2116 RETVAL = data_sv; 2730 RETVAL = data_sv;
2117} 2731}
2118 OUTPUT: 2732 OUTPUT:
2119 RETVAL 2733 RETVAL
2120 2734
2121void 2735void
2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2736set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2123 PPCODE: 2737 PPCODE:
2124{ 2738{
2125 int x, y, z; 2739 int x, y, z;
2126 int w, h; 2740 int w, h;
2127 int x1, y1; 2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
2128 2752
2129 if (*data++ != 0) 2753 if (*data++ != 0)
2130 return; /* version mismatch */ 2754 XSRETURN_EMPTY; /* version mismatch */
2131 2755
2132 w = *data++ << 8; w |= *data++; 2756 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++; 2757 h = *data++ << 8; h |= *data++;
2134 2758
2135 // we need to do this 'cause we don't keep an absolute coord system for rows 2759 // we need to do this 'cause we don't keep an absolute coord system for rows
2147 { 2771 {
2148 maprow *row = map_get_row (self, y); 2772 maprow *row = map_get_row (self, y);
2149 2773
2150 for (x = x0; x < x1; x++) 2774 for (x = x0; x < x1; x++)
2151 { 2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
2152 uint8_t flags = *data++; 2781 flags = *data++;
2153 2782
2154 if (flags) 2783 if (flags)
2155 { 2784 {
2156 mapcell *cell = row_get_cell (row, x); 2785 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 }; 2786 tileid tile[3] = { 0, 0, 0 };
2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2162 2791
2163 if (cell->darkness == 0) 2792 if (cell->darkness == 0)
2164 { 2793 {
2165 cell->darkness = 0; 2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
2166 2796
2167 for (z = 0; z <= 2; z++) 2797 for (z = 0; z <= 2; z++)
2168 { 2798 {
2169 tileid t = tile [z]; 2799 tileid t = tile [z];
2170 2800
2171 if (t >= self->texs || (t && !self->tex [t].name)) 2801 if (t >= self->texs || (t && !self->tex [t].name))
2172 { 2802 {
2173 XPUSHs (sv_2mortal (newSViv (t))); 2803 PUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t); 2804 need_texid (self, t);
2175 } 2805 }
2176 2806
2177 cell->tile [z] = t; 2807 cell->tile [z] = t;
2178 } 2808 }
2180 } 2810 }
2181 } 2811 }
2182 } 2812 }
2183} 2813}
2184 2814
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2815MODULE = Deliantra::Client PACKAGE = DC::RW
2186 2816
2187CFPlus::MixChunk 2817DC::RW
2188new_from_file (SV *class, char *path) 2818new (SV *class, SV *data_sv)
2189 CODE: 2819 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2820{
2821 STRLEN datalen;
2822 char *data = SvPVbyte (data_sv, datalen);
2823
2824 RETVAL = SDL_RWFromConstMem (data, datalen);
2825}
2191 OUTPUT: 2826 OUTPUT:
2192 RETVAL 2827 RETVAL
2193 2828
2829DC::RW
2830new_from_file (SV *class, const char *path, const char *mode = "rb")
2831 CODE:
2832 RETVAL = SDL_RWFromFile (path, mode);
2833 OUTPUT:
2834 RETVAL
2835
2836# fails on win32:
2837# dc.xs(2268) : error C2059: syntax error : '('
2194void 2838#void
2839#close (DC::RW self)
2840# CODE:
2841# (self->(close)) (self);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::Channel
2844
2845PROTOTYPES: DISABLE
2846
2847DC::Channel
2848find ()
2849 CODE:
2850{
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 {
2855 RETVAL = Mix_GroupOldest (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 XSRETURN_UNDEF;
2864 }
2865 else
2866 Mix_HaltChannel (RETVAL);
2867 }
2868
2869 Mix_UnregisterAllEffects (RETVAL);
2870 Mix_Volume (RETVAL, 128);
2871}
2872 OUTPUT:
2873 RETVAL
2874
2875void
2876halt (DC::Channel self)
2877 CODE:
2878 Mix_HaltChannel (self);
2879
2880void
2881expire (DC::Channel self, int ticks = -1)
2882 CODE:
2883 Mix_ExpireChannel (self, ticks);
2884
2885void
2886fade_out (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_FadeOutChannel (self, ticks);
2889
2890int
2891volume (DC::Channel self, int volume)
2892 CODE:
2893 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2894 OUTPUT:
2895 RETVAL
2896
2897void
2898unregister_all_effects (DC::Channel self)
2899 CODE:
2900 Mix_UnregisterAllEffects (self);
2901
2902void
2903set_panning (DC::Channel self, int left, int right)
2904 CODE:
2905 left = CLAMP (left , 0, 255);
2906 right = CLAMP (right, 0, 255);
2907 Mix_SetPanning (self, left, right);
2908
2909void
2910set_distance (DC::Channel self, int distance)
2911 CODE:
2912 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2913
2914void
2915set_position (DC::Channel self, int angle, int distance)
2916 CODE:
2917
2918void
2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2920 CODE:
2921{
2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2925}
2926
2927void
2928set_reverse_stereo (DC::Channel self, int flip)
2929 CODE:
2930 Mix_SetReverseStereo (self, flip);
2931
2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2933
2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2947
2948DC::MixChunk
2949new (SV *class, DC::RW rwops)
2950 CODE:
2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2952 OUTPUT:
2953 RETVAL
2954
2955void
2195DESTROY (CFPlus::MixChunk self) 2956DESTROY (DC::MixChunk self)
2196 CODE: 2957 CODE:
2197 Mix_FreeChunk (self); 2958 Mix_FreeChunk (self);
2198 2959
2199int 2960int
2200volume (CFPlus::MixChunk self, int volume = -1) 2961volume (DC::MixChunk self, int volume = -1)
2201 CODE: 2962 CODE:
2963 if (items > 1)
2964 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2965 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2966 OUTPUT:
2204 RETVAL 2967 RETVAL
2205 2968
2206int 2969DC::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2970play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2971 CODE:
2972{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2973 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2974
2975 if (RETVAL < 0)
2976 XSRETURN_UNDEF;
2977
2978 if (channel < 0)
2979 {
2980 Mix_UnregisterAllEffects (RETVAL);
2981 Mix_Volume (RETVAL, 128);
2982 }
2983}
2210 OUTPUT: 2984 OUTPUT:
2211 RETVAL 2985 RETVAL
2212 2986
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
2214 3000
2215int 3001int
2216volume (int volume = -1) 3002volume (int volume = -1)
3003 PROTOTYPE: ;$
2217 CODE: 3004 CODE:
3005 if (items > 0)
3006 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 3007 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 3008 OUTPUT:
2220 RETVAL 3009 RETVAL
2221 3010
3011void
3012fade_out (int ms)
3013 CODE:
3014 Mix_FadeOutMusic (ms);
3015
3016void
3017halt ()
3018 CODE:
3019 Mix_HaltMusic ();
3020
2222int 3021int
2223fade_out (int ms) 3022playing ()
2224 CODE: 3023 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 3024 RETVAL = Mix_PlayingMusic ();
2226 OUTPUT: 3025 OUTPUT:
2227 RETVAL 3026 RETVAL
2228 3027
2229CFPlus::MixMusic 3028DC::MixMusic
2230new_from_file (SV *class, char *path) 3029new (SV *class, DC::RW rwops)
2231 CODE: 3030 CODE:
2232 RETVAL = Mix_LoadMUS (path); 3031 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 3032 OUTPUT:
2234 RETVAL 3033 RETVAL
2235 3034
2236void 3035void
2237DESTROY (CFPlus::MixMusic self) 3036DESTROY (DC::MixMusic self)
2238 CODE: 3037 CODE:
2239 Mix_FreeMusic (self); 3038 Mix_FreeMusic (self);
2240 3039
2241int 3040int
2242play (CFPlus::MixMusic self, int loops = -1) 3041play (DC::MixMusic self, int loops = -1)
2243 CODE: 3042 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 3043 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 3044 OUTPUT:
2246 RETVAL 3045 RETVAL
2247 3046
2248int 3047void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3048fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2250 CODE: 3049 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3050 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 3051
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3052MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3053
3054PROTOTYPES: ENABLE
2256 3055
2257BOOT: 3056BOOT:
2258{ 3057{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3058 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2260 static const struct { 3059 static const struct {
2261 const char *name; 3060 const char *name;
2262 IV iv; 3061 IV iv;
2263 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
2264# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR), 3064 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION), 3065 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS), 3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
2268 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
2269 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
2270 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
2271 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
2272 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
2276 const_iv (GL_ALPHA_TEST), 3076 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 3077 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 3078 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 3079 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 3080 const_iv (GL_BACK),
3081 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 3082 const_iv (GL_AND),
2282 const_iv (GL_ONE), 3083 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
2286 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2287 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
2288 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
2289 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
2290 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
2298 const_iv (GL_INTENSITY), 3103 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE), 3104 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA), 3105 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT), 3106 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3107 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3108 const_iv (GL_COMPRESSED_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3110 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3112 const_iv (GL_COMPRESSED_RGB_ARB),
3113 const_iv (GL_COMPRESSED_RGBA_ARB),
2303 const_iv (GL_COMPILE), 3114 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D), 3115 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D), 3116 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D), 3117 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D), 3118 const_iv (GL_TEXTURE_2D),
2331 const_iv (GL_COLOR_LOGIC_OP), 3142 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 3143 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 3144 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 3145 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 3146 const_iv (GL_CONSTANT_BORDER),
3147 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 3148 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 3149 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 3150 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 3151 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 3152 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 3153 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 3154 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 3155 const_iv (GL_TRIANGLE_FAN),
3156 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3157 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3158 const_iv (GL_POINT_SMOOTH_HINT),
3159 const_iv (GL_LINE_SMOOTH_HINT),
3160 const_iv (GL_POLYGON_SMOOTH_HINT),
3161 const_iv (GL_GENERATE_MIPMAP_HINT),
3162 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2345 const_iv (GL_FASTEST), 3163 const_iv (GL_FASTEST),
3164 const_iv (GL_DONT_CARE),
3165 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2350# undef const_iv 3173# undef const_iv
2351 }; 3174 };
2352 3175
2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2355 3178
2356 texture_av = newAV (); 3179 texture_av = newAV ();
2357 AvREAL_off (texture_av); 3180 AvREAL_off (texture_av);
2358} 3181}
3182
3183void
3184disable_GL_EXT_blend_func_separate ()
3185 CODE:
3186 gl.BlendFuncSeparate = 0;
3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
2359 3191
2360char * 3192char *
2361gl_vendor () 3193gl_vendor ()
2362 CODE: 3194 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
2394 3226
2395int glGetError () 3227int glGetError ()
2396 3228
2397void glFinish () 3229void glFinish ()
2398 3230
3231void glFlush ()
3232
2399void glClear (int mask) 3233void glClear (int mask)
2400 3234
2401void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
2402 PROTOTYPE: @ 3236 PROTOTYPE: @
2403 3237
2413 3247
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE: 3249 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
2417 3251
3252# void glBlendEquation (int se)
3253
2418void glDepthMask (int flag) 3254void glDepthMask (int flag)
2419 3255
2420void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
2421 3257
2422void glColorMask (int red, int green, int blue, int alpha) 3258void glColorMask (int red, int green, int blue, int alpha)
2436# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3273void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 3274
2439# near_ and far_ are due to microsofts buggy "c" compiler 3275# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3276void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3277
3278PROTOTYPES: DISABLE
2441 3279
2442void glViewport (int x, int y, int width, int height) 3280void glViewport (int x, int y, int width, int height)
2443 3281
2444void glScissor (int x, int y, int width, int height) 3282void glScissor (int x, int y, int width, int height)
2445 3283
2453 3291
2454void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
2455 CODE: 3293 CODE:
2456 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
2457 3295
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @ 3297 PROTOTYPE: @
2464 ALIAS: 3298 ALIAS:
2465 glColor_premultiply = 1 3299 glColor_premultiply = 1
2466 CODE: 3300 CODE:
2467 if (ix) 3301 if (ix)
2468 { 3302 {
2471 b *= a; 3305 b *= a;
2472 } 3306 }
2473 // microsoft visual "c" rounds instead of truncating... 3307 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 3308 glColor4f (r, g, b, a);
2475 3309
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 3310void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 3311 CODE:
2484 glRasterPos3f (0, 0, z); 3312 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 3313 glBitmap (0, 0, 0, 0, x, y, 0);
2486 3314
2490 3318
2491void glTexCoord (float s, float t) 3319void glTexCoord (float s, float t)
2492 CODE: 3320 CODE:
2493 glTexCoord2f (s, t); 3321 glTexCoord2f (s, t);
2494 3322
3323void glRect (float x1, float y1, float x2, float y2)
3324 CODE:
3325 glRectf (x1, y1, x2, y2);
3326
3327void glRect_lineloop (float x1, float y1, float x2, float y2)
3328 CODE:
3329 glBegin (GL_LINE_LOOP);
3330 glVertex2f (x1, y1);
3331 glVertex2f (x2, y1);
3332 glVertex2f (x2, y2);
3333 glVertex2f (x1, y2);
3334 glEnd ();
3335
3336PROTOTYPES: ENABLE
3337
3338void glBegin (int mode)
3339
3340void glEnd ()
3341
3342void glPointSize (GLfloat size)
3343
3344void glLineWidth (GLfloat width)
3345
3346void glInterleavedArrays (int format, int stride, char *data)
3347
3348void glDrawElements (int mode, int count, int type, char *indices)
3349
3350# 1.2 void glDrawRangeElements (int mode, int start, int end
3351
2495void glTexEnv (int target, int pname, float param) 3352void glTexEnv (int target, int pname, float param)
2496 CODE: 3353 CODE:
2497 glTexEnvf (target, pname, param); 3354 glTexEnvf (target, pname, param);
2498 3355
2499void glTexParameter (int target, int pname, float param) 3356void glTexParameter (int target, int pname, float param)
2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3372void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2516 CODE: 3373 CODE:
2517 if (gl.SeparableFilter2D) 3374 if (gl.SeparableFilter2D)
2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3375 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2519 3376
2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3377void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2521 3378
2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3379void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2523 3380
2524void glDrawPixels (int width, int height, int format, int type, char *pixels) 3381void glDrawPixels (int width, int height, int format, int type, char *pixels)
2525 3382
2551 3408
2552void glEndList () 3409void glEndList ()
2553 3410
2554void glCallList (int list) 3411void glCallList (int list)
2555 3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3417
3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3419
3420PROTOTYPES: DISABLE
3421
3422void
3423find_widget (SV *self, NV x, NV y)
3424 PPCODE:
3425{
3426 if (within_widget (self, x, y))
3427 XPUSHs (self);
3428}
3429
3430BOOT:
3431{
3432 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3433
3434 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3435 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3436 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3437 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3438}
3439
3440void
3441draw (SV *self)
3442 CODE:
3443{
3444 HV *hv;
3445 SV **svp;
3446 NV x, y, w, h;
3447 SV *draw_x_sv = GvSV (draw_x_gv);
3448 SV *draw_y_sv = GvSV (draw_y_gv);
3449 SV *draw_w_sv = GvSV (draw_w_gv);
3450 SV *draw_h_sv = GvSV (draw_h_gv);
3451 double draw_x, draw_y;
3452
3453 if (!SvROK (self))
3454 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3455
3456 hv = (HV *)SvRV (self);
3457
3458 if (SvTYPE (hv) != SVt_PVHV)
3459 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3460
3461 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3462 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3463
3464 if (!h || !w)
3465 XSRETURN_EMPTY;
3466
3467 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3469
3470 draw_x = SvNV (draw_x_sv) + x;
3471 draw_y = SvNV (draw_y_sv) + y;
3472
3473 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3474 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3475 XSRETURN_EMPTY;
3476
3477 sv_setnv (draw_x_sv, draw_x);
3478 sv_setnv (draw_y_sv, draw_y);
3479
3480 glPushMatrix ();
3481 glTranslated (x, y, 0);
3482
3483 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3484 {
3485 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3486
3487 if (svp && SvTRUE (*svp))
3488 {
3489 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3490 glEnable (GL_BLEND);
3491 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3492 glBegin (GL_QUADS);
3493 glVertex2f (0, 0);
3494 glVertex2f (w, 0);
3495 glVertex2f (w, h);
3496 glVertex2f (0, h);
3497 glEnd ();
3498 glDisable (GL_BLEND);
3499 }
3500 }
3501#if 0
3502 // draw borders, for debugging
3503 glPushMatrix ();
3504 glColor4f (1., 1., 0., 1.);
3505 glTranslatef (.5, .5, 0.);
3506 glBegin (GL_LINE_LOOP);
3507 glVertex2f (0 , 0);
3508 glVertex2f (w - 1, 0);
3509 glVertex2f (w - 1, h - 1);
3510 glVertex2f (0 , h - 1);
3511 glEnd ();
3512 glPopMatrix ();
3513#endif
3514 PUSHMARK (SP);
3515 XPUSHs (self);
3516 PUTBACK;
3517 call_method ("_draw", G_VOID | G_DISCARD);
3518 SPAGAIN;
3519
3520 glPopMatrix ();
3521
3522 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3523 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3524}
3525

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