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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.317 by root, Fri Nov 23 12:39:05 2012 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
66 123
67static AV *texture_av; 124static AV *texture_av;
68 125
69static struct 126static struct
70{ 127{
107 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
109} 166}
110 167
111#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
112 170
113#include "pango-font.c" 171#include "pango-font.c"
114#include "pango-fontmap.c" 172#include "pango-fontmap.c"
115#include "pango-render.c" 173#include "pango-render.c"
116 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
119 179
120typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
121 181
122static int 182static int
123shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
124{ 184{
125 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
139 199
140typedef struct cf_layout { 200typedef struct cf_layout {
141 PangoLayout *pl; 201 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
143 int base_height; 203 int base_height;
144 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
145} *CFPlus__Layout; 206} *DC__Layout;
146 207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
192 253
193typedef uint16_t tileid; 254typedef uint16_t tileid;
194typedef uint16_t faceid; 255typedef uint16_t faceid;
195 256
196typedef struct { 257typedef struct {
197 int name; 258 GLuint name;
198 int w, h; 259 int w, h;
199 float s, t; 260 float s, t;
200 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
201 tileid smoothtile; 262 tileid smoothtile;
202 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
203} maptex; 265} maptex;
204 266
205typedef struct { 267typedef struct {
206 uint32_t player; 268 uint32_t player;
207 tileid tile[3]; 269 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
222 284
223 int32_t rows; 285 int32_t rows;
224 maprow *row; 286 maprow *row;
225} *CFPlus__Map; 287} *DC__Map;
226 288
227static char * 289static char *
228prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
229{ 291{
230 char *p; 292 char *p;
268 self->texs *= 2; 330 self->texs *= 2;
269 } 331 }
270} 332}
271 333
272static maprow * 334static maprow *
273map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
274{ 336{
275 if (0 > y) 337 if (0 > y)
276 { 338 {
277 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
316 378
317 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
318} 380}
319 381
320static mapcell * 382static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
322{ 384{
323 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
324} 386}
325 387
326static void 388static void
327map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
328{ 390{
329 int r; 391 int r;
330 392
331 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
339 self->oy = 0; 401 self->oy = 0;
340 self->row = 0; 402 self->row = 0;
341 self->rows = 0; 403 self->rows = 0;
342} 404}
343 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
344static void 416static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 418{
347 int x, y; 419 int x, y;
348 maprow *row; 420 maprow *row;
349 mapcell *cell; 421 mapcell *cell;
350 422
362 if (x >= row->c1) 434 if (x >= row->c1)
363 break; 435 break;
364 436
365 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
366 438
367 cell->darkness = 0; 439 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 440 }
372 } 441 }
373} 442}
374 443
375typedef struct { 444typedef struct {
410 ev.code = 1; 479 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 481 ev.data2 = 0;
413 482
414 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
415} 490}
416 491
417static unsigned int 492static unsigned int
418minpot (unsigned int n) 493minpot (unsigned int n)
419{ 494{
429 n |= n >> 16; 504 n |= n >> 16;
430 505
431 return n + 1; 506 return n + 1;
432} 507}
433 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
434/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
437 523
438MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
439 626
440PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
441 628
442BOOT: 629BOOT:
443{ 630{
444 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 632 static const struct {
446 const char *name; 633 const char *name;
447 IV iv; 634 IV iv;
448 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
471 658
472 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
475 662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
557# undef const_iv 829# undef const_iv
558 }; 830 };
559 831
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 834
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 837}
566 838
579 851
580NV floor (NV x) 852NV floor (NV x)
581 853
582NV ceil (NV x) 854NV ceil (NV x)
583 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
584void 866void
585pango_init () 867pango_init ()
586 CODE: 868 CODE:
587{ 869{
588 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
591} 878}
592 879
593char *
594SDL_GetError () 880char *SDL_GetError ()
595 881
596int 882void SDL_main_hack (SV *real_main)
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 883 PROTOTYPE: &
598 884
599void 885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
600SDL_Quit () 891void SDL_Quit ()
892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
601 901
602void 902void
603SDL_ListModes (int rgb, int alpha) 903SDL_ListModes (int rgb, int alpha)
604 PPCODE: 904 PPCODE:
605{ 905{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 920
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 923
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 925
629 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
630 while (*m) 927 while (*m)
631 { 928 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 929 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 930 {
634 AV *av = newAV (); 931 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 934 av_push (av, newSViv (rgb));
660 ); 957 );
661 958
662 if (RETVAL) 959 if (RETVAL)
663 { 960 {
664 av_clear (texture_av); 961 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 963#include "glfunc.h"
669#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 967 }
671} 968}
672 OUTPUT: 969 OUTPUT:
673 RETVAL 970 RETVAL
674 971
675void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
676SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
677 977
678char * 978char *
679SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
680 980
681int 981int
682SDL_GetAppState () 982SDL_GetAppState ()
683 983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
684void 991void
992SDL_PumpEvents ()
993
994void
685poll_events () 995peep_events ()
686 PPCODE: 996 PPCODE:
687{ 997{
688 SDL_Event ev; 998 SDL_Event ev;
689 999
690 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
697 { 1007 {
698 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1009 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1015 break;
706 1016
707 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1036 x = ev.motion.x;
727 y = ev.motion.y; 1037 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1039 }
730 1040
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1047 }
738 break; 1048 break;
739 1049
740 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1053
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1064 break;
755 } 1065 }
756 1066
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1068 }
759} 1069}
760 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
761int 1084int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1086 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
766 1089
767void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
768Mix_CloseAudio () 1107Mix_CloseAudio ()
769 1108
770int 1109int
771Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
1111
1112const char *
1113Mix_GetError ()
772 1114
773void 1115void
774lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
775 CODE: 1117 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1144 }
803 } 1145 }
804#endif 1146#endif
805} 1147}
806 1148
807void 1149int
808add_font (char *file) 1150add_font (char *file)
809 CODE: 1151 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
811 1162
812void 1163void
813load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
814 ALIAS: 1165 ALIAS:
815 load_image_file = 1 1166 load_image_file = 1
818 STRLEN image_len; 1169 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
825 1176
826 if (!rw) 1177 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
828 1179
901void 1252void
902error (char *message) 1253error (char *message)
903 CODE: 1254 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1256#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1258#endif
908 1259
909void 1260void
910fatal (char *message) 1261fatal (char *message)
911 CODE: 1262 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1264#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1266#endif
916 _exit (1); 1267 _exit (1);
917 1268
918void 1269void
919_exit (int retval = 0) 1270_exit (int retval = 0)
931#if DEBUG 1282#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
933#endif 1284#endif
934} 1285}
935 1286
936MODULE = CFPlus PACKAGE = CFPlus::Font 1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
937 1293
938CFPlus::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1300 CODE:
941{ 1301{
942 int count; 1302 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1306}
947 OUTPUT: 1307 OUTPUT:
948 RETVAL 1308 RETVAL
949 1309
950void 1310void
951DESTROY (CFPlus::Font self) 1311DESTROY (DC::Font self)
952 CODE: 1312 CODE:
953 pango_font_description_free (self); 1313 pango_font_description_free (self);
954 1314
955void 1315void
956make_default (CFPlus::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
957 CODE: 1318 CODE:
958 default_font = self; 1319 default_font = self;
959 1320
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1322
1323PROTOTYPES: DISABLE
1324
962void 1325void
963reset_glyph_cache () 1326glyph_cache_backup ()
1327 PROTOTYPE:
964 CODE: 1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
965 tc_clear (); 1335 tc_restore ();
966 1336
967CFPlus::Layout 1337DC::Layout
968new (SV *class) 1338new (SV *class)
969 CODE: 1339 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
971 1341
972 RETVAL->pl = pango_layout_new (opengl_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
979 1350
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
982 OUTPUT: 1353 OUTPUT:
983 RETVAL 1354 RETVAL
984 1355
985void 1356void
986DESTROY (CFPlus::Layout self) 1357DESTROY (DC::Layout self)
987 CODE: 1358 CODE:
988 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
989 Safefree (self); 1361 Safefree (self);
990 1362
991void 1363void
992set_text (CFPlus::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
993 CODE: 1365 CODE:
994{ 1366{
995 STRLEN textlen; 1367 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
997 1369
998 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
999} 1371}
1000 1372
1001void 1373void
1002set_markup (CFPlus::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
1003 CODE: 1375 CODE:
1004{ 1376{
1005 STRLEN textlen; 1377 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
1007 1379
1008 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
1009} 1381}
1010 1382
1011void 1383void
1012set_shapes (CFPlus::Layout self, ...) 1384set_shapes (DC::Layout self, ...)
1013 CODE: 1385 CODE:
1014{ 1386{
1015 PangoAttrList *attrs = 0; 1387 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1389 const char *pos = text;
1052 if (attrs) 1424 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1425 pango_layout_set_attributes (self->pl, attrs);
1054} 1426}
1055 1427
1056void 1428void
1057get_shapes (CFPlus::Layout self) 1429get_shapes (DC::Layout self)
1058 PPCODE: 1430 PPCODE:
1059{ 1431{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1433
1062 do 1434 do
1063 { 1435 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1437
1066 if (run && shape_attr_p (run)) 1438 if (run && shape_attr_p (run))
1067 { 1439 {
1068 PangoRectangle extents; 1440 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1449
1078 pango_layout_iter_free (iter); 1450 pango_layout_iter_free (iter);
1079} 1451}
1080 1452
1081int 1453int
1082has_wrapped (CFPlus::Layout self) 1454has_wrapped (DC::Layout self)
1083 CODE: 1455 CODE:
1084{ 1456{
1085 int lines = 1; 1457 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1458 const char *text = pango_layout_get_text (self->pl);
1087 1459
1092} 1464}
1093 OUTPUT: 1465 OUTPUT:
1094 RETVAL 1466 RETVAL
1095 1467
1096SV * 1468SV *
1097get_text (CFPlus::Layout self) 1469get_text (DC::Layout self)
1098 CODE: 1470 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1472 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1473 OUTPUT:
1102 RETVAL 1474 RETVAL
1103 1475
1104void 1476void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1478 CODE:
1107 self->r = r; 1479 self->r = r;
1108 self->g = g; 1480 self->g = g;
1109 self->b = b; 1481 self->b = b;
1110 self->a = a; 1482 self->a = a;
1111 1483
1112void 1484void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1486 CODE:
1115 if (self->font != font) 1487 if (self->font != font)
1116 { 1488 {
1117 self->font = font; 1489 self->font = font;
1118 layout_update_font (self); 1490 layout_update_font (self);
1119 } 1491 }
1120 1492
1121void 1493void
1122set_height (CFPlus::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1123 CODE: 1495 CODE:
1124 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1125 { 1497 {
1126 self->base_height = base_height; 1498 self->base_height = base_height;
1127 layout_update_font (self); 1499 layout_update_font (self);
1128 } 1500 }
1129 1501
1130void 1502void
1131set_width (CFPlus::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1504 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1506
1135void 1507void
1136set_indent (CFPlus::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
1137 CODE: 1509 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1511
1140void 1512void
1141set_spacing (CFPlus::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
1142 CODE: 1514 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1516
1145void 1517void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1519 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
1153 ); 1525 );
1154 1526
1155void 1527void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1529 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1531
1160void 1532void
1161size (CFPlus::Layout self) 1533size (DC::Layout self)
1162 PPCODE: 1534 PPCODE:
1163{ 1535{
1164 int w, h; 1536 int w, h;
1165 1537
1166 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
1171} 1543}
1172 1544
1173int 1545int
1174descent (CFPlus::Layout self) 1546descent (DC::Layout self)
1175 CODE: 1547 CODE:
1176{ 1548{
1177 PangoRectangle rect; 1549 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1552 RETVAL = PANGO_DESCENT (rect);
1181} 1553}
1182 OUTPUT: 1554 OUTPUT:
1183 RETVAL 1555 RETVAL
1184 1556
1185int 1557int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1559 CODE:
1188{ 1560{
1189 int index, trailing; 1561 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1563 RETVAL = index + trailing;
1192} 1564}
1193 OUTPUT: 1565 OUTPUT:
1194 RETVAL 1566 RETVAL
1195 1567
1196void 1568void
1197cursor_pos (CFPlus::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1570 PPCODE:
1199{ 1571{
1200 PangoRectangle strong_pos; 1572 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1574
1203 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1579}
1208 1580
1209void 1581void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1583 PPCODE:
1212{ 1584{
1213 int line, x; 1585 int line, x;
1214 1586
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1590 --line;
1591#endif
1218 EXTEND (SP, 2); 1592 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1595}
1222 1596
1223void 1597void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1598line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1599 PPCODE:
1226{ 1600{
1227 PangoLayoutLine *lp; 1601 PangoLayoutLine *lp;
1228 int index, trailing; 1602 int index, trailing;
1229 1603
1230 if (line < 0) 1604 if (line < 0)
1231 XSRETURN_EMPTY; 1605 XSRETURN_EMPTY;
1232 1606
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1608 XSRETURN_EMPTY; /* do better */
1235 1609
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1611
1238 EXTEND (SP, 2); 1612 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1619 }
1246} 1620}
1247 1621
1248void 1622void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1623render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1624 CODE:
1625 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1626 pango_opengl_render_layout_subpixel (
1252 self->pl, 1627 self->pl,
1628 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1629 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1630 self->r, self->g, self->b, self->a,
1255 flags 1631 flags
1256 ); 1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1257 1636
1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260int minpot (int n)
1261
1262void 1637void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1638draw (DC::Layout self)
1264 CODE: 1639 CODE:
1265{ 1640{
1266 int ow = SvIV (w_); 1641 glEnable (GL_TEXTURE_2D);
1267 int oh = SvIV (h_); 1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1268 1648
1269 if (ow && oh) 1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658PROTOTYPES: ENABLE
1659
1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1270 { 1665 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1666 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1667 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1668 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1670
1283 SvPOK_only (result_); 1671 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1672 SvCUR_set (result_, nw * nh * bpp);
1285 1673
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1675 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1677
1290 sv_setsv (data_, result_); 1678 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1679 }
1297} 1680}
1298 1681
1299void 1682void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1689{
1307 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1311 1697
1312 if (items < 5) 1698 if (items < 5)
1313 { 1699 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1343 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1344 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1345 } 1731 }
1346} 1732}
1347 1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE: 1856 CODE:
1350{ 1857{
1351 GLint width; 1858 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1354 RETVAL = width > 0; 1861 RETVAL = width > 0;
1355} 1862}
1356 OUTPUT: 1863 OUTPUT:
1357 RETVAL 1864 RETVAL
1358 1865
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1866MODULE = Deliantra::Client PACKAGE = DC::Map
1360 1867
1361CFPlus::Map 1868PROTOTYPES: DISABLE
1869
1870DC::Map
1362new (SV *class) 1871new (SV *class)
1363 CODE: 1872 CODE:
1364 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1365 RETVAL->x = 0; 1874 RETVAL->x = 0;
1366 RETVAL->y = 0; 1875 RETVAL->y = 0;
1374 RETVAL->row = 0; 1883 RETVAL->row = 0;
1375 OUTPUT: 1884 OUTPUT:
1376 RETVAL 1885 RETVAL
1377 1886
1378void 1887void
1379DESTROY (CFPlus::Map self) 1888DESTROY (DC::Map self)
1380 CODE: 1889 CODE:
1381{ 1890{
1382 map_clear (self); 1891 map_clear (self);
1383 Safefree (self->face2tile); 1892 Safefree (self->face2tile);
1384 Safefree (self->tex); 1893 Safefree (self->tex);
1385 Safefree (self); 1894 Safefree (self);
1386} 1895}
1387 1896
1388void 1897void
1389resize (CFPlus::Map self, int map_width, int map_height) 1898resize (DC::Map self, int map_width, int map_height)
1390 CODE: 1899 CODE:
1391 self->w = map_width; 1900 self->w = map_width;
1392 self->h = map_height; 1901 self->h = map_height;
1393 1902
1394void 1903void
1395clear (CFPlus::Map self) 1904clear (DC::Map self)
1396 CODE: 1905 CODE:
1397 map_clear (self); 1906 map_clear (self);
1398 1907
1399void 1908void
1400set_tileid (CFPlus::Map self, int face, int tile) 1909set_tileid (DC::Map self, int face, int tile)
1401 CODE: 1910 CODE:
1402{ 1911{
1403 need_facenum (self, face); self->face2tile [face] = tile; 1912 need_facenum (self, face); self->face2tile [face] = tile;
1404 need_texid (self, tile); 1913 need_texid (self, tile);
1405} 1914}
1406 1915
1407void 1916void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level) 1917set_smooth (DC::Map self, int face, int smooth, int level)
1409 CODE: 1918 CODE:
1410{ 1919{
1411 tileid texid; 1920 tileid texid;
1412 maptex *tex; 1921 maptex *tex;
1413 1922
1426 tex->smoothtile = self->face2tile [smooth]; 1935 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level; 1936 tex->smoothlevel = level;
1428} 1937}
1429 1938
1430void 1939void
1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1432 CODE: 1941 CODE:
1433{ 1942{
1434 need_texid (self, texid); 1943 need_texid (self, texid);
1435 1944
1436 { 1945 {
1455 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1458} 1967}
1459 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1460int 1989int
1461ox (CFPlus::Map self) 1990ox (DC::Map self)
1462 ALIAS: 1991 ALIAS:
1463 oy = 1 1992 oy = 1
1464 x = 2 1993 x = 2
1465 y = 3 1994 y = 3
1466 w = 4 1995 w = 4
1477 } 2006 }
1478 OUTPUT: 2007 OUTPUT:
1479 RETVAL 2008 RETVAL
1480 2009
1481void 2010void
1482scroll (CFPlus::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1483 CODE: 2012 CODE:
1484{ 2013{
1485 if (dx > 0) 2014 if (dx > 0)
1486 map_blank (self, self->x, self->y, dx, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1487 else if (dx < 0) 2016 else if (dx < 0)
1502 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1504 } 2033 }
1505} 2034}
1506 2035
1507void 2036SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1509 CODE: 2038 CODE:
1510{ 2039{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 2042 mapcell *cell;
1514 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1515 2046
1516 while (data < data_end - 1) 2047 while (data < data_end - 1)
1517 { 2048 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1519 2050
1532 2063
1533 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1534 2065
1535 if (flags & 8) 2066 if (flags & 8)
1536 { 2067 {
2068 uint8_t ext, cmd;
2069
1537 if (extmap) 2070 do
1538 { 2071 {
1539 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1540 2074
1541 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1542 { 2078 {
1543 ext = *data++;
1544 cmd = ext & 0x3f;
1545
1546 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health
1549 {
1550 cell->stat_width = 1; 2079 cell->stat_width = 1;
1551 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1552 }
1553 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47)
1556 {
1557 if (*data == 4)
1558 ; // decode player count
1559
1560 data += *data + 1;
1561 }
1562 else if (cmd == 8) // cell flags
1563 cell->flags = *data++;
1564 else if (ext & 0x40) // unknown, multibyte => skip
1565 data += *data + 1;
1566 else
1567 data++;
1568 } 2081 }
1569 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1570 } 2099 }
1571 else 2100 while (ext & 0x80);
1572 cell->darkness = *data++ + 1;
1573 } 2101 }
1574 2102
2103 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 2104 if (flags & (4 >> z))
1576 { 2105 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 2106 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 2107 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 2108 cell->tile [z] = self->face2tile [face];
2109
2110 if (cell->tile [z])
2111 {
2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
2114 if (!tex->name)
2115 av_push (missing, newSViv (cell->tile [z]));
2116
2117 if (tex->smoothtile)
2118 {
2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
2121 if (!smooth->name)
2122 av_push (missing, newSViv (tex->smoothtile));
2123 }
2124 }
1580 } 2125 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 2126 }
1596 else 2127 else
1597 cell->darkness = 0; 2128 CELL_CLEAR (cell);
1598 } 2129 }
1599} 2130}
2131 OUTPUT:
2132 RETVAL
1600 2133
1601SV * 2134SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2135mapmap (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2136 CODE:
1604{ 2137{
1605 int x1, x; 2138 int x1, x;
1606 int y1, y; 2139 int y1, y;
1607 int z; 2140 int z;
1620 ? self->row + y 2153 ? self->row + y
1621 : 0; 2154 : 0;
1622 2155
1623 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1624 { 2157 {
1625 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1626 2159
1627 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1628 { 2161 {
1629 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1630 2163
1632 { 2165 {
1633 maptex tex = self->tex [cell->tile [z]]; 2166 maptex tex = self->tex [cell->tile [z]];
1634 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1635 int a1 = tex.a; 2168 int a1 = tex.a;
1636 2169
1637 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1638 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1639 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1640 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1641 } 2174 }
1642 } 2175 }
1643 2176
1644 *map++ = (r ) 2177 *map++ = (r )
1645 | (g << 8) 2178 | (g << 8)
1652} 2185}
1653 OUTPUT: 2186 OUTPUT:
1654 RETVAL 2187 RETVAL
1655 2188
1656void 2189void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1658 CODE: 2191 CODE:
1659{ 2192{
2193 int x, y, z;
2194
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1663 smooth_key skey; 2198 smooth_key skey;
1664 int x, y, z; 2199 int pl_x, pl_y;
1665 int last_name; 2200 maptex pl_tex;
2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
2203 rc_key_t key;
2204 rc_array_t *arr;
1666 2205
2206 pl_tex.name = 0;
2207
1667 // thats current max. sorry. 2208 // that's current max. sorry.
1668 if (sw > 255) sw = 255; 2209 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 2210 if (sh > 255) sh = 255;
1670 2211
1671 // clear key, in case of extra padding 2212 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 2213 memset (&skey, 0, sizeof (skey));
1673 2214
1674 glColor4ub (255, 255, 255, 255); 2215 memset (&key, 0, sizeof (key));
1675 2216 key.r = 255;
1676 glEnable (GL_BLEND); 2217 key.g = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2218 key.b = 255;
1678 glEnable (GL_TEXTURE_2D); 2219 key.a = 255;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2220 key.mode = GL_QUADS;
1680 2221 key.format = GL_T2F_V3F;
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684 2222
1685 mx += self->x; 2223 mx += self->x;
1686 my += self->y; 2224 my += self->y;
1687 2225
1688 // first pass: determine smooth_max 2226 // first pass: determine smooth_max
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 2243 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 2244 self->tex [cell->tile [2]].smoothlevel));
1707 } 2245 }
1708 } 2246 }
1709 2247
2248 glEnable (GL_BLEND);
2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2251
1710 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1711 { 2253 {
1712 memset (smooth_level, 0, sizeof (smooth_level)); 2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
1713 2256
1714 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1716 { 2259 {
1717 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1723 tileid tile = cell->tile [z]; 2266 tileid tile = cell->tile [z];
1724 2267
1725 if (tile) 2268 if (tile)
1726 { 2269 {
1727 maptex tex = self->tex [tile]; 2270 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 2271 int px, py;
1729 int py = (y + 1) * T - tex.h;
1730 2272
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 2273 if (key.texname != tex.name)
1734 { 2274 {
2275 self->tex [tile].unused = 0;
2276
1735 if (!tex.name) 2277 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1737 2279
1738 glEnd (); 2280 key.texname = tex.name;
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2281 arr = rc_array (rc, &key);
1740 glBegin (GL_QUADS);
1741 } 2282 }
1742 2283
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2284 px = (x + 1) * Th - tex.w;
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2285 py = (y + 1) * Tw - tex.h;
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747 2286
1748 if (cell->flags && z == 2) 2287 if (expect_false (cell->player == player) && expect_false (z == 2))
1749 { 2288 {
1750 if (cell->flags & 1) 2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
1751 { 2292 continue;
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 } 2293 }
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1766 2299
1767 // update smooth hash 2300 // update smooth hash
1768 if (tex.smoothtile) 2301 if (tex.smoothtile)
1769 { 2302 {
1770 skey.tile = tex.smoothtile; 2303 skey.tile = tex.smoothtile;
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 } 2337 }
1805 } 2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2358 }
2359 }
1806 } 2360 }
1807 } 2361 }
2362
2363 rc_draw (rc);
2364 rc_clear (rc);
1808 2365
1809 // go through all smoothlevels, lowest to highest, then draw. 2366 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 2367 // this is basically counting sort
1811 { 2368 {
1812 int w, b; 2369 int w, b;
1813 2370
2371 glEnable (GL_TEXTURE_2D);
2372 glBegin (GL_QUADS);
1814 for (w = 0; w < 256 / 32; ++w) 2373 for (w = 0; w < 256 / 32; ++w)
1815 { 2374 {
1816 uint32_t smask = smooth_level [w]; 2375 uint32_t smask = smooth_level [w];
1817 if (smask) 2376 if (smask)
1818 for (b = 0; b < 32; ++b) 2377 for (b = 0; b < 32; ++b)
1830 if (!(bits & 0x1000) 2389 if (!(bits & 0x1000)
1831 && skey->level == level 2390 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y]) 2391 && level > smooth_max [skey->x][skey->y])
1833 { 2392 {
1834 maptex tex = self->tex [skey->tile]; 2393 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T; 2394 int px = (((int)skey->x) - 1) * Tw;
1836 int py = (((int)skey->y) - 1) * T; 2395 int py = (((int)skey->y) - 1) * Th;
1837 int border = bits & 15; 2396 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row 2398 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column 2399 float dy = tex.t * .5f ; // 2 images/column
1841 2400
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name) 2401 if (tex.name)
1845 { 2402 {
2403 // this time avoiding texture state changes
2404 // save gobs of state changes.
1846 if (!tex.name) 2405 if (key.texname != tex.name)
1847 continue; // smoothing not yet available 2406 {
2407 self->tex [skey->tile].unused = 0;
1848 2408
1849 glEnd (); 2409 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1851 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
1852 } 2412 }
1853 2413
1854 if (border) 2414 if (border)
1855 { 2415 {
1856 float ox = border * dx; 2416 float ox = border * dx;
1857 2417
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1862 } 2422 }
1863 2423
1864 if (corner) 2424 if (corner)
1865 { 2425 {
1866 float ox = corner * dx; 2426 float ox = corner * dx;
1867 2427
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2432 }
1872 } 2433 }
1873 } 2434 }
1874 } 2435 }
1875 } 2436 }
1876 } 2437 }
2438
2439 glEnd ();
2440 glDisable (GL_TEXTURE_2D);
2441 key.texname = -1;
1877 } 2442 }
1878 2443
1879 hv_clear (smooth); 2444 hv_clear (smooth);
1880 } 2445 }
1881 2446
1882 glEnd (); 2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
1883 2452
1884 glDisable (GL_TEXTURE_2D); 2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
1885 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
2468 rc_free (rc);
2469 rc_free (rc_ov);
1886 2470
1887 // top layer: overlays such as the health bar 2471 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 2472 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2473 if (0 <= y + my && y + my < self->rows)
1890 { 2474 {
1893 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
1895 { 2479 {
1896 mapcell *cell = row->col + (x + mx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
1897 2481
1898 int px = x * T; 2482 int px = x * Tw;
1899 int py = y * T; 2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
1900 2490
1901 if (cell->stat_hp) 2491 if (cell->stat_hp)
1902 { 2492 {
1903 int width = cell->stat_width * T; 2493 int width = cell->stat_width * Tw;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1905 2495
1906 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
1907 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
1908 px + width - 1, py); 2498 px + width - 1, py);
1909 2499
1915 } 2505 }
1916 } 2506 }
1917} 2507}
1918 2508
1919void 2509void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1921 CODE: 2511 CODE:
1922{ 2512{
1923 static float color[16][3] = { 2513 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
1925 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
1926 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
1927 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
1928 2518
1929 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
1930 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
1931 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
1932 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
1933 2523
1934 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
1935 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
1936 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
1937 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
1938 2528
1939 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
1940 2530
1941 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
1942 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
1943 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
1944 }; 2534 };
1945 2535
1946 int x, y; 2536 int x, y;
1947 2537
1948 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1950 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
1953 2549
1954 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
1958 2554
1959 if (m) 2555 if (m)
1960 { 2556 {
1961 float *c = color [m & 15]; 2557 float *c = color [m & 15];
1962 2558
1963 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
1964 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
1965 2561
1966 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 } 2567 }
1975 glDisable (GL_BLEND); 2571 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2572 glDisable (GL_TEXTURE_2D);
1977} 2573}
1978 2574
1979void 2575void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2577 PPCODE:
1982{ 2578{
1983 int x, y; 2579 int x, y;
1984 int sw4 = (sw + 3) & ~3; 2580 int sw1 = sw + 2;
2581 int sh1 = sh + 2;
2582 int sh3 = sh * 3;
2583 int sw3 = sw * 3;
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1988 memset (darkness, 255, sw4 * sh); 2587 memset (darkness1, 0, sw1*sh1);
2588
1989 SvPOK_only (darkness_sv); 2589 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
1991 2591
1992 mx += self->x; 2592 mx += self->x - 1;
1993 my += self->y; 2593 my += self->y - 1;
1994 2594
1995 for (y = 0; y < sh; y++) 2595 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
1997 { 2597 {
1998 maprow *row = self->row + (y + my); 2598 maprow *row = self->row + (y + my);
1999 2599
2000 for (x = 0; x < sw; x++) 2600 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2602 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
2004 2604
2005 darkness[y * sw4 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2608 }
2009 } 2609 }
2010 2610
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2611 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2612 for (x = 0; x < sw; ++x)
2021 { 2613 {
2022 float *f = (float *)matrix; 2614 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2615 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2616 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2617 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2618 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2619 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2620 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2621 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2622 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2623
2026 for (dy = -1; dy <= 1; ++dy) 2624 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2625 uint8_t r21 = d21;
2028 { 2626 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2627
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2628 uint8_t r12 = d12;
2033 } 2629 uint8_t r22 = d22;
2630 uint8_t r32 = d32;
2034 2631
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2633 uint8_t r23 = d23;
2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2635
2038 darkness_sv = darkness2_sv; 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2645 }
2646
2647 free (darkness1);
2040 2648
2041 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2652 PUSHs (darkness3_sv);
2045} 2653}
2046 2654
2047SV * 2655SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2656get_rect (DC::Map self, int x0, int y0, int w, int h)
2049 CODE: 2657 CODE:
2050{ 2658{
2051 int x, y, x1, y1; 2659 int x, y, x1, y1;
2052 SV *data_sv = newSV (w * h * 7 + 5); 2660 SV *data_sv = newSV (w * h * 7 + 5);
2053 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2661 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2110 else 2718 else
2111 *data++ = 0; 2719 *data++ = 0;
2112 } 2720 }
2113 } 2721 }
2114 2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
2115 SvPOK_only (data_sv); 2726 SvPOK_only (data_sv);
2116 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
2117 RETVAL = data_sv; 2730 RETVAL = data_sv;
2118} 2731}
2119 OUTPUT: 2732 OUTPUT:
2120 RETVAL 2733 RETVAL
2121 2734
2122void 2735void
2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2736set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2124 PPCODE: 2737 PPCODE:
2125{ 2738{
2126 int x, y, z; 2739 int x, y, z;
2127 int w, h; 2740 int w, h;
2128 int x1, y1; 2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
2129 2752
2130 if (*data++ != 0) 2753 if (*data++ != 0)
2131 return; /* version mismatch */ 2754 XSRETURN_EMPTY; /* version mismatch */
2132 2755
2133 w = *data++ << 8; w |= *data++; 2756 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++; 2757 h = *data++ << 8; h |= *data++;
2135 2758
2136 // we need to do this 'cause we don't keep an absolute coord system for rows 2759 // we need to do this 'cause we don't keep an absolute coord system for rows
2148 { 2771 {
2149 maprow *row = map_get_row (self, y); 2772 maprow *row = map_get_row (self, y);
2150 2773
2151 for (x = x0; x < x1; x++) 2774 for (x = x0; x < x1; x++)
2152 { 2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
2153 uint8_t flags = *data++; 2781 flags = *data++;
2154 2782
2155 if (flags) 2783 if (flags)
2156 { 2784 {
2157 mapcell *cell = row_get_cell (row, x); 2785 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 }; 2786 tileid tile[3] = { 0, 0, 0 };
2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2163 2791
2164 if (cell->darkness == 0) 2792 if (cell->darkness == 0)
2165 { 2793 {
2166 cell->darkness = 0; 2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
2167 2796
2168 for (z = 0; z <= 2; z++) 2797 for (z = 0; z <= 2; z++)
2169 { 2798 {
2170 tileid t = tile [z]; 2799 tileid t = tile [z];
2171 2800
2172 if (t >= self->texs || (t && !self->tex [t].name)) 2801 if (t >= self->texs || (t && !self->tex [t].name))
2173 { 2802 {
2174 XPUSHs (sv_2mortal (newSViv (t))); 2803 PUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t); 2804 need_texid (self, t);
2176 } 2805 }
2177 2806
2178 cell->tile [z] = t; 2807 cell->tile [z] = t;
2179 } 2808 }
2181 } 2810 }
2182 } 2811 }
2183 } 2812 }
2184} 2813}
2185 2814
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2815MODULE = Deliantra::Client PACKAGE = DC::RW
2187 2816
2188CFPlus::MixChunk 2817DC::RW
2189new_from_file (SV *class, char *path) 2818new (SV *class, SV *data_sv)
2190 CODE: 2819 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2820{
2821 STRLEN datalen;
2822 char *data = SvPVbyte (data_sv, datalen);
2823
2824 RETVAL = SDL_RWFromConstMem (data, datalen);
2825}
2192 OUTPUT: 2826 OUTPUT:
2193 RETVAL 2827 RETVAL
2194 2828
2829DC::RW
2830new_from_file (SV *class, const char *path, const char *mode = "rb")
2831 CODE:
2832 RETVAL = SDL_RWFromFile (path, mode);
2833 OUTPUT:
2834 RETVAL
2835
2836# fails on win32:
2837# dc.xs(2268) : error C2059: syntax error : '('
2195void 2838#void
2839#close (DC::RW self)
2840# CODE:
2841# (self->(close)) (self);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::Channel
2844
2845PROTOTYPES: DISABLE
2846
2847DC::Channel
2848find ()
2849 CODE:
2850{
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 {
2855 RETVAL = Mix_GroupOldest (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 XSRETURN_UNDEF;
2864 }
2865 else
2866 Mix_HaltChannel (RETVAL);
2867 }
2868
2869 Mix_UnregisterAllEffects (RETVAL);
2870 Mix_Volume (RETVAL, 128);
2871}
2872 OUTPUT:
2873 RETVAL
2874
2875void
2876halt (DC::Channel self)
2877 CODE:
2878 Mix_HaltChannel (self);
2879
2880void
2881expire (DC::Channel self, int ticks = -1)
2882 CODE:
2883 Mix_ExpireChannel (self, ticks);
2884
2885void
2886fade_out (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_FadeOutChannel (self, ticks);
2889
2890int
2891volume (DC::Channel self, int volume)
2892 CODE:
2893 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2894 OUTPUT:
2895 RETVAL
2896
2897void
2898unregister_all_effects (DC::Channel self)
2899 CODE:
2900 Mix_UnregisterAllEffects (self);
2901
2902void
2903set_panning (DC::Channel self, int left, int right)
2904 CODE:
2905 left = CLAMP (left , 0, 255);
2906 right = CLAMP (right, 0, 255);
2907 Mix_SetPanning (self, left, right);
2908
2909void
2910set_distance (DC::Channel self, int distance)
2911 CODE:
2912 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2913
2914void
2915set_position (DC::Channel self, int angle, int distance)
2916 CODE:
2917
2918void
2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2920 CODE:
2921{
2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2925}
2926
2927void
2928set_reverse_stereo (DC::Channel self, int flip)
2929 CODE:
2930 Mix_SetReverseStereo (self, flip);
2931
2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2933
2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2947
2948DC::MixChunk
2949new (SV *class, DC::RW rwops)
2950 CODE:
2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2952 OUTPUT:
2953 RETVAL
2954
2955void
2196DESTROY (CFPlus::MixChunk self) 2956DESTROY (DC::MixChunk self)
2197 CODE: 2957 CODE:
2198 Mix_FreeChunk (self); 2958 Mix_FreeChunk (self);
2199 2959
2200int 2960int
2201volume (CFPlus::MixChunk self, int volume = -1) 2961volume (DC::MixChunk self, int volume = -1)
2202 CODE: 2962 CODE:
2963 if (items > 1)
2964 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2965 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2966 OUTPUT:
2205 RETVAL 2967 RETVAL
2206 2968
2207int 2969DC::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2970play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2971 CODE:
2972{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2973 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2974
2975 if (RETVAL < 0)
2976 XSRETURN_UNDEF;
2977
2978 if (channel < 0)
2979 {
2980 Mix_UnregisterAllEffects (RETVAL);
2981 Mix_Volume (RETVAL, 128);
2982 }
2983}
2211 OUTPUT: 2984 OUTPUT:
2212 RETVAL 2985 RETVAL
2213 2986
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
2215 3000
2216int 3001int
2217volume (int volume = -1) 3002volume (int volume = -1)
3003 PROTOTYPE: ;$
2218 CODE: 3004 CODE:
3005 if (items > 0)
3006 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 3007 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 3008 OUTPUT:
2221 RETVAL 3009 RETVAL
2222 3010
3011void
3012fade_out (int ms)
3013 CODE:
3014 Mix_FadeOutMusic (ms);
3015
3016void
3017halt ()
3018 CODE:
3019 Mix_HaltMusic ();
3020
2223int 3021int
2224fade_out (int ms) 3022playing ()
2225 CODE: 3023 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms); 3024 RETVAL = Mix_PlayingMusic ();
2227 OUTPUT: 3025 OUTPUT:
2228 RETVAL 3026 RETVAL
2229 3027
2230CFPlus::MixMusic 3028DC::MixMusic
2231new_from_file (SV *class, char *path) 3029new (SV *class, DC::RW rwops)
2232 CODE: 3030 CODE:
2233 RETVAL = Mix_LoadMUS (path); 3031 RETVAL = Mix_LoadMUS_RW (rwops);
2234 OUTPUT: 3032 OUTPUT:
2235 RETVAL 3033 RETVAL
2236 3034
2237void 3035void
2238DESTROY (CFPlus::MixMusic self) 3036DESTROY (DC::MixMusic self)
2239 CODE: 3037 CODE:
2240 Mix_FreeMusic (self); 3038 Mix_FreeMusic (self);
2241 3039
2242int 3040int
2243play (CFPlus::MixMusic self, int loops = -1) 3041play (DC::MixMusic self, int loops = -1)
2244 CODE: 3042 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 3043 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 3044 OUTPUT:
2247 RETVAL 3045 RETVAL
2248 3046
2249int 3047void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3048fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2251 CODE: 3049 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3050 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 3051
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3052MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3053
3054PROTOTYPES: ENABLE
2257 3055
2258BOOT: 3056BOOT:
2259{ 3057{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3058 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2261 static const struct { 3059 static const struct {
2262 const char *name; 3060 const char *name;
2263 IV iv; 3061 IV iv;
2264 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
2265# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR), 3064 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION), 3065 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS), 3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
2269 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
2270 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
2271 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
2272 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
2273 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
2277 const_iv (GL_ALPHA_TEST), 3076 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 3077 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 3078 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 3079 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 3080 const_iv (GL_BACK),
3081 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 3082 const_iv (GL_AND),
2283 const_iv (GL_ONE), 3083 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
2287 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2288 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
2289 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
2290 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
2291 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
2299 const_iv (GL_INTENSITY), 3103 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE), 3104 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA), 3105 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT), 3106 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3107 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3108 const_iv (GL_COMPRESSED_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3110 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3112 const_iv (GL_COMPRESSED_RGB_ARB),
3113 const_iv (GL_COMPRESSED_RGBA_ARB),
2304 const_iv (GL_COMPILE), 3114 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D), 3115 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D), 3116 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D), 3117 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D), 3118 const_iv (GL_TEXTURE_2D),
2332 const_iv (GL_COLOR_LOGIC_OP), 3142 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 3143 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 3144 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3145 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 3146 const_iv (GL_CONSTANT_BORDER),
3147 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 3148 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 3149 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 3150 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 3151 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 3152 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 3153 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 3154 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 3155 const_iv (GL_TRIANGLE_FAN),
3156 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3157 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3158 const_iv (GL_POINT_SMOOTH_HINT),
3159 const_iv (GL_LINE_SMOOTH_HINT),
3160 const_iv (GL_POLYGON_SMOOTH_HINT),
3161 const_iv (GL_GENERATE_MIPMAP_HINT),
3162 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2346 const_iv (GL_FASTEST), 3163 const_iv (GL_FASTEST),
3164 const_iv (GL_DONT_CARE),
3165 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2351# undef const_iv 3173# undef const_iv
2352 }; 3174 };
2353 3175
2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2356 3178
2357 texture_av = newAV (); 3179 texture_av = newAV ();
2358 AvREAL_off (texture_av); 3180 AvREAL_off (texture_av);
2359} 3181}
3182
3183void
3184disable_GL_EXT_blend_func_separate ()
3185 CODE:
3186 gl.BlendFuncSeparate = 0;
3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
2360 3191
2361char * 3192char *
2362gl_vendor () 3193gl_vendor ()
2363 CODE: 3194 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
2395 3226
2396int glGetError () 3227int glGetError ()
2397 3228
2398void glFinish () 3229void glFinish ()
2399 3230
3231void glFlush ()
3232
2400void glClear (int mask) 3233void glClear (int mask)
2401 3234
2402void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
2403 PROTOTYPE: @ 3236 PROTOTYPE: @
2404 3237
2414 3247
2415void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE: 3249 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
2418 3251
3252# void glBlendEquation (int se)
3253
2419void glDepthMask (int flag) 3254void glDepthMask (int flag)
2420 3255
2421void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
2422 3257
2423void glColorMask (int red, int green, int blue, int alpha) 3258void glColorMask (int red, int green, int blue, int alpha)
2437# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3273void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 3274
2440# near_ and far_ are due to microsofts buggy "c" compiler 3275# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3276void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3277
3278PROTOTYPES: DISABLE
2442 3279
2443void glViewport (int x, int y, int width, int height) 3280void glViewport (int x, int y, int width, int height)
2444 3281
2445void glScissor (int x, int y, int width, int height) 3282void glScissor (int x, int y, int width, int height)
2446 3283
2454 3291
2455void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
2456 CODE: 3293 CODE:
2457 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
2458 3295
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @ 3297 PROTOTYPE: @
2465 ALIAS: 3298 ALIAS:
2466 glColor_premultiply = 1 3299 glColor_premultiply = 1
2467 CODE: 3300 CODE:
2468 if (ix) 3301 if (ix)
2469 { 3302 {
2472 b *= a; 3305 b *= a;
2473 } 3306 }
2474 // microsoft visual "c" rounds instead of truncating... 3307 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 3308 glColor4f (r, g, b, a);
2476 3309
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 3310void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 3311 CODE:
2485 glRasterPos3f (0, 0, z); 3312 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 3313 glBitmap (0, 0, 0, 0, x, y, 0);
2487 3314
2491 3318
2492void glTexCoord (float s, float t) 3319void glTexCoord (float s, float t)
2493 CODE: 3320 CODE:
2494 glTexCoord2f (s, t); 3321 glTexCoord2f (s, t);
2495 3322
3323void glRect (float x1, float y1, float x2, float y2)
3324 CODE:
3325 glRectf (x1, y1, x2, y2);
3326
3327void glRect_lineloop (float x1, float y1, float x2, float y2)
3328 CODE:
3329 glBegin (GL_LINE_LOOP);
3330 glVertex2f (x1, y1);
3331 glVertex2f (x2, y1);
3332 glVertex2f (x2, y2);
3333 glVertex2f (x1, y2);
3334 glEnd ();
3335
3336PROTOTYPES: ENABLE
3337
3338void glBegin (int mode)
3339
3340void glEnd ()
3341
3342void glPointSize (GLfloat size)
3343
3344void glLineWidth (GLfloat width)
3345
3346void glInterleavedArrays (int format, int stride, char *data)
3347
3348void glDrawElements (int mode, int count, int type, char *indices)
3349
3350# 1.2 void glDrawRangeElements (int mode, int start, int end
3351
2496void glTexEnv (int target, int pname, float param) 3352void glTexEnv (int target, int pname, float param)
2497 CODE: 3353 CODE:
2498 glTexEnvf (target, pname, param); 3354 glTexEnvf (target, pname, param);
2499 3355
2500void glTexParameter (int target, int pname, float param) 3356void glTexParameter (int target, int pname, float param)
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3372void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE: 3373 CODE:
2518 if (gl.SeparableFilter2D) 3374 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3375 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520 3376
2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3377void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2522 3378
2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3379void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524 3380
2525void glDrawPixels (int width, int height, int format, int type, char *pixels) 3381void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526 3382
2552 3408
2553void glEndList () 3409void glEndList ()
2554 3410
2555void glCallList (int list) 3411void glCallList (int list)
2556 3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3417
3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3419
3420PROTOTYPES: DISABLE
3421
3422void
3423find_widget (SV *self, NV x, NV y)
3424 PPCODE:
3425{
3426 if (within_widget (self, x, y))
3427 XPUSHs (self);
3428}
3429
3430BOOT:
3431{
3432 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3433
3434 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3435 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3436 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3437 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3438}
3439
3440void
3441draw (SV *self)
3442 CODE:
3443{
3444 HV *hv;
3445 SV **svp;
3446 NV x, y, w, h;
3447 SV *draw_x_sv = GvSV (draw_x_gv);
3448 SV *draw_y_sv = GvSV (draw_y_gv);
3449 SV *draw_w_sv = GvSV (draw_w_gv);
3450 SV *draw_h_sv = GvSV (draw_h_gv);
3451 double draw_x, draw_y;
3452
3453 if (!SvROK (self))
3454 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3455
3456 hv = (HV *)SvRV (self);
3457
3458 if (SvTYPE (hv) != SVt_PVHV)
3459 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3460
3461 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3462 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3463
3464 if (!h || !w)
3465 XSRETURN_EMPTY;
3466
3467 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3469
3470 draw_x = SvNV (draw_x_sv) + x;
3471 draw_y = SvNV (draw_y_sv) + y;
3472
3473 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3474 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3475 XSRETURN_EMPTY;
3476
3477 sv_setnv (draw_x_sv, draw_x);
3478 sv_setnv (draw_y_sv, draw_y);
3479
3480 glPushMatrix ();
3481 glTranslated (x, y, 0);
3482
3483 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3484 {
3485 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3486
3487 if (svp && SvTRUE (*svp))
3488 {
3489 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3490 glEnable (GL_BLEND);
3491 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3492 glBegin (GL_QUADS);
3493 glVertex2f (0, 0);
3494 glVertex2f (w, 0);
3495 glVertex2f (w, h);
3496 glVertex2f (0, h);
3497 glEnd ();
3498 glDisable (GL_BLEND);
3499 }
3500 }
3501#if 0
3502 // draw borders, for debugging
3503 glPushMatrix ();
3504 glColor4f (1., 1., 0., 1.);
3505 glTranslatef (.5, .5, 0.);
3506 glBegin (GL_LINE_LOOP);
3507 glVertex2f (0 , 0);
3508 glVertex2f (w - 1, 0);
3509 glVertex2f (w - 1, h - 1);
3510 glVertex2f (0 , h - 1);
3511 glEnd ();
3512 glPopMatrix ();
3513#endif
3514 PUSHMARK (SP);
3515 XPUSHs (self);
3516 PUTBACK;
3517 call_method ("_draw", G_VOID | G_DISCARD);
3518 SPAGAIN;
3519
3520 glPopMatrix ();
3521
3522 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3523 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3524}
3525

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