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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.218 by root, Mon Aug 6 02:11:45 2007 UTC vs.
Revision 1.317 by root, Fri Nov 23 12:39:05 2012 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
34#include <SDL_endian.h> 38#include <SDL_endian.h>
35#include <SDL_image.h> 39#include <SDL_image.h>
36#include <SDL_mixer.h> 40#include <SDL_mixer.h>
37#include <SDL_opengl.h> 41#include <SDL_opengl.h>
38 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
39#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
41 52
42#include <glib/gmacros.h> 53#include <glib/gmacros.h>
43 54
44#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
45 67
46#ifndef _WIN32 68#ifndef _WIN32
47# include <sys/types.h> 69# include <sys/types.h>
48# include <sys/socket.h> 70# include <sys/socket.h>
49# include <netinet/in.h> 71# include <netinet/in.h>
50# include <netinet/tcp.h> 72# include <netinet/tcp.h>
51# include <inttypes.h> 73# include <inttypes.h>
52#endif 74#endif
53 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
57 91
58#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
60 94
61#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
62 96
63#if 0 97/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 99
66# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
67#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
68 123
69static AV *texture_av; 124static AV *texture_av;
70 125
71static struct 126static struct
72{ 127{
109 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
111} 166}
112 167
113#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
114 170
115#include "pango-font.c" 171#include "pango-font.c"
116#include "pango-fontmap.c" 172#include "pango-fontmap.c"
117#include "pango-render.c" 173#include "pango-render.c"
118 174
119typedef IV CFPlus__Channel; 175typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 176typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
123 179
124typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
125 181
126static int 182static int
127shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
128{ 184{
129 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
143 199
144typedef struct cf_layout { 200typedef struct cf_layout {
145 PangoLayout *pl; 201 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
147 int base_height; 203 int base_height;
148 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
149} *CFPlus__Layout; 206} *DC__Layout;
150 207
151static CFPlus__Font default_font; 208static DC__Font default_font;
152static PangoContext *opengl_context; 209static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
154 211
155static void 212static void
156substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
161#endif 218#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 220}
164 221
165static void 222static void
166layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
167{ 224{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
170 */ 227 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
172 229
173 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 232
176 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
177} 234}
178 235
179static void 236static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 238{
182 PangoRectangle rect; 239 PangoRectangle rect;
183 240
184 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
196 253
197typedef uint16_t tileid; 254typedef uint16_t tileid;
198typedef uint16_t faceid; 255typedef uint16_t faceid;
199 256
200typedef struct { 257typedef struct {
201 int name; 258 GLuint name;
202 int w, h; 259 int w, h;
203 float s, t; 260 float s, t;
204 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
205 tileid smoothtile; 262 tileid smoothtile;
206 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
207} maptex; 265} maptex;
208 266
209typedef struct { 267typedef struct {
210 uint32_t player; 268 uint32_t player;
211 tileid tile[3]; 269 tileid tile[3];
224 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
226 284
227 int32_t rows; 285 int32_t rows;
228 maprow *row; 286 maprow *row;
229} *CFPlus__Map; 287} *DC__Map;
230 288
231static char * 289static char *
232prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
233{ 291{
234 char *p; 292 char *p;
272 self->texs *= 2; 330 self->texs *= 2;
273 } 331 }
274} 332}
275 333
276static maprow * 334static maprow *
277map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
278{ 336{
279 if (0 > y) 337 if (0 > y)
280 { 338 {
281 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
320 378
321 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
322} 380}
323 381
324static mapcell * 382static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
326{ 384{
327 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
328} 386}
329 387
330static void 388static void
331map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
332{ 390{
333 int r; 391 int r;
334 392
335 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
343 self->oy = 0; 401 self->oy = 0;
344 self->row = 0; 402 self->row = 0;
345 self->rows = 0; 403 self->rows = 0;
346} 404}
347 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
348static void 416static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
350{ 418{
351 int x, y; 419 int x, y;
352 maprow *row; 420 maprow *row;
353 mapcell *cell; 421 mapcell *cell;
354 422
366 if (x >= row->c1) 434 if (x >= row->c1)
367 break; 435 break;
368 436
369 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
370 438
371 cell->darkness = 0; 439 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 440 }
376 } 441 }
377} 442}
378 443
379typedef struct { 444typedef struct {
414 ev.code = 1; 479 ev.code = 1;
415 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0; 481 ev.data2 = 0;
417 482
418 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
419} 490}
420 491
421static unsigned int 492static unsigned int
422minpot (unsigned int n) 493minpot (unsigned int n)
423{ 494{
433 n |= n >> 16; 504 n |= n >> 16;
434 505
435 return n + 1; 506 return n + 1;
436} 507}
437 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
438/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
441 523
442/******************************************************************************/ 524/******************************************************************************/
480 return 0; 562 return 0;
481 563
482 return 1; 564 return 1;
483} 565}
484 566
485MODULE = CFPlus PACKAGE = CFPlus 567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
486 626
487PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
488 628
489BOOT: 629BOOT:
490{ 630{
491 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 632 static const struct {
493 const char *name; 633 const char *name;
494 IV iv; 634 IV iv;
495 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
518 658
519 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
522 662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
604# undef const_iv 829# undef const_iv
605 }; 830 };
606 831
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
609 834
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612} 837}
613 838
626 851
627NV floor (NV x) 852NV floor (NV x)
628 853
629NV ceil (NV x) 854NV ceil (NV x)
630 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
631void 866void
632pango_init () 867pango_init ()
633 CODE: 868 CODE:
634{ 869{
635 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
638} 878}
639 879
640char *
641SDL_GetError () 880char *SDL_GetError ()
642 881
643int 882void SDL_main_hack (SV *real_main)
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 883 PROTOTYPE: &
645 884
646void 885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
647SDL_Quit () 891void SDL_Quit ()
892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
648 901
649void 902void
650SDL_ListModes (int rgb, int alpha) 903SDL_ListModes (int rgb, int alpha)
651 PPCODE: 904 PPCODE:
652{ 905{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 920
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 923
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 925
676 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
677 while (*m) 927 while (*m)
678 { 928 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 929 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 930 {
681 AV *av = newAV (); 931 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 934 av_push (av, newSViv (rgb));
707 ); 957 );
708 958
709 if (RETVAL) 959 if (RETVAL)
710 { 960 {
711 av_clear (texture_av); 961 av_clear (texture_av);
712
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 963#include "glfunc.h"
716#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 967 }
718} 968}
719 OUTPUT: 969 OUTPUT:
720 RETVAL 970 RETVAL
721 971
722void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
723SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
724 977
725char * 978char *
726SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
727 980
728int 981int
729SDL_GetAppState () 982SDL_GetAppState ()
730 983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
731void 991void
992SDL_PumpEvents ()
993
994void
732poll_events () 995peep_events ()
733 PPCODE: 996 PPCODE:
734{ 997{
735 SDL_Event ev; 998 SDL_Event ev;
736 999
737 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
744 { 1007 {
745 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
746 case SDL_KEYUP: 1009 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1015 break;
753 1016
754 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1036 x = ev.motion.x;
774 y = ev.motion.y; 1037 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1039 }
777 1040
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1047 }
785 break; 1048 break;
786 1049
787 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1053
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1064 break;
802 } 1065 }
803 1066
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1068 }
806} 1069}
807 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
808int 1084int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1086 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
1089
1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
813 1105
814void 1106void
815Mix_CloseAudio () 1107Mix_CloseAudio ()
816 1108
817int 1109int
852 } 1144 }
853 } 1145 }
854#endif 1146#endif
855} 1147}
856 1148
857void 1149int
858add_font (char *file) 1150add_font (char *file)
859 CODE: 1151 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
861 1162
862void 1163void
863load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
864 ALIAS: 1165 ALIAS:
865 load_image_file = 1 1166 load_image_file = 1
951void 1252void
952error (char *message) 1253error (char *message)
953 CODE: 1254 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1256#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1258#endif
958 1259
959void 1260void
960fatal (char *message) 1261fatal (char *message)
961 CODE: 1262 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1264#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1266#endif
966 _exit (1); 1267 _exit (1);
967 1268
968void 1269void
969_exit (int retval = 0) 1270_exit (int retval = 0)
981#if DEBUG 1282#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
983#endif 1284#endif
984} 1285}
985 1286
986MODULE = CFPlus PACKAGE = CFPlus::Font 1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294MODULE = Deliantra::Client PACKAGE = DC::Font
987 1295
988PROTOTYPES: DISABLE 1296PROTOTYPES: DISABLE
989 1297
990CFPlus::Font 1298DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
992 CODE: 1300 CODE:
993{ 1301{
994 int count; 1302 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
998} 1306}
999 OUTPUT: 1307 OUTPUT:
1000 RETVAL 1308 RETVAL
1001 1309
1002void 1310void
1003DESTROY (CFPlus::Font self) 1311DESTROY (DC::Font self)
1004 CODE: 1312 CODE:
1005 pango_font_description_free (self); 1313 pango_font_description_free (self);
1006 1314
1007void 1315void
1008make_default (CFPlus::Font self) 1316make_default (DC::Font self)
1009 PROTOTYPE: $ 1317 PROTOTYPE: $
1010 CODE: 1318 CODE:
1011 default_font = self; 1319 default_font = self;
1012 1320
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1322
1015PROTOTYPES: DISABLE 1323PROTOTYPES: DISABLE
1016 1324
1017void 1325void
1018reset_glyph_cache () 1326glyph_cache_backup ()
1019 PROTOTYPE: 1327 PROTOTYPE:
1020 CODE: 1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
1021 tc_clear (); 1335 tc_restore ();
1022 1336
1023CFPlus::Layout 1337DC::Layout
1024new (SV *class) 1338new (SV *class)
1025 CODE: 1339 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
1027 1341
1028 RETVAL->pl = pango_layout_new (opengl_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
1030 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
1032 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
1035 1350
1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1037 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
1038 OUTPUT: 1353 OUTPUT:
1039 RETVAL 1354 RETVAL
1040 1355
1041void 1356void
1042DESTROY (CFPlus::Layout self) 1357DESTROY (DC::Layout self)
1043 CODE: 1358 CODE:
1044 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
1045 Safefree (self); 1361 Safefree (self);
1046 1362
1047void 1363void
1048set_text (CFPlus::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
1049 CODE: 1365 CODE:
1050{ 1366{
1051 STRLEN textlen; 1367 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
1053 1369
1054 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
1055} 1371}
1056 1372
1057void 1373void
1058set_markup (CFPlus::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
1059 CODE: 1375 CODE:
1060{ 1376{
1061 STRLEN textlen; 1377 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
1063 1379
1064 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
1065} 1381}
1066 1382
1067void 1383void
1068set_shapes (CFPlus::Layout self, ...) 1384set_shapes (DC::Layout self, ...)
1069 CODE: 1385 CODE:
1070{ 1386{
1071 PangoAttrList *attrs = 0; 1387 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1389 const char *pos = text;
1108 if (attrs) 1424 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1425 pango_layout_set_attributes (self->pl, attrs);
1110} 1426}
1111 1427
1112void 1428void
1113get_shapes (CFPlus::Layout self) 1429get_shapes (DC::Layout self)
1114 PPCODE: 1430 PPCODE:
1115{ 1431{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1433
1118 do 1434 do
1119 { 1435 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1437
1122 if (run && shape_attr_p (run)) 1438 if (run && shape_attr_p (run))
1123 { 1439 {
1124 PangoRectangle extents; 1440 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1449
1134 pango_layout_iter_free (iter); 1450 pango_layout_iter_free (iter);
1135} 1451}
1136 1452
1137int 1453int
1138has_wrapped (CFPlus::Layout self) 1454has_wrapped (DC::Layout self)
1139 CODE: 1455 CODE:
1140{ 1456{
1141 int lines = 1; 1457 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1458 const char *text = pango_layout_get_text (self->pl);
1143 1459
1148} 1464}
1149 OUTPUT: 1465 OUTPUT:
1150 RETVAL 1466 RETVAL
1151 1467
1152SV * 1468SV *
1153get_text (CFPlus::Layout self) 1469get_text (DC::Layout self)
1154 CODE: 1470 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1472 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1473 OUTPUT:
1158 RETVAL 1474 RETVAL
1159 1475
1160void 1476void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1478 CODE:
1163 self->r = r; 1479 self->r = r;
1164 self->g = g; 1480 self->g = g;
1165 self->b = b; 1481 self->b = b;
1166 self->a = a; 1482 self->a = a;
1167 1483
1168void 1484void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1486 CODE:
1171 if (self->font != font) 1487 if (self->font != font)
1172 { 1488 {
1173 self->font = font; 1489 self->font = font;
1174 layout_update_font (self); 1490 layout_update_font (self);
1175 } 1491 }
1176 1492
1177void 1493void
1178set_height (CFPlus::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1179 CODE: 1495 CODE:
1180 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1181 { 1497 {
1182 self->base_height = base_height; 1498 self->base_height = base_height;
1183 layout_update_font (self); 1499 layout_update_font (self);
1184 } 1500 }
1185 1501
1186void 1502void
1187set_width (CFPlus::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1504 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1506
1191void 1507void
1192set_indent (CFPlus::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
1193 CODE: 1509 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1511
1196void 1512void
1197set_spacing (CFPlus::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
1198 CODE: 1514 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1516
1201void 1517void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1519 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
1209 ); 1525 );
1210 1526
1211void 1527void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1529 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1531
1216void 1532void
1217size (CFPlus::Layout self) 1533size (DC::Layout self)
1218 PPCODE: 1534 PPCODE:
1219{ 1535{
1220 int w, h; 1536 int w, h;
1221 1537
1222 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
1227} 1543}
1228 1544
1229int 1545int
1230descent (CFPlus::Layout self) 1546descent (DC::Layout self)
1231 CODE: 1547 CODE:
1232{ 1548{
1233 PangoRectangle rect; 1549 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1552 RETVAL = PANGO_DESCENT (rect);
1237} 1553}
1238 OUTPUT: 1554 OUTPUT:
1239 RETVAL 1555 RETVAL
1240 1556
1241int 1557int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1559 CODE:
1244{ 1560{
1245 int index, trailing; 1561 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1563 RETVAL = index + trailing;
1248} 1564}
1249 OUTPUT: 1565 OUTPUT:
1250 RETVAL 1566 RETVAL
1251 1567
1252void 1568void
1253cursor_pos (CFPlus::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1570 PPCODE:
1255{ 1571{
1256 PangoRectangle strong_pos; 1572 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1574
1259 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1579}
1264 1580
1265void 1581void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1583 PPCODE:
1268{ 1584{
1269 int line, x; 1585 int line, x;
1270 1586
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1590 --line;
1591#endif
1274 EXTEND (SP, 2); 1592 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1595}
1278 1596
1279void 1597void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1598line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1599 PPCODE:
1282{ 1600{
1283 PangoLayoutLine *lp; 1601 PangoLayoutLine *lp;
1284 int index, trailing; 1602 int index, trailing;
1285 1603
1286 if (line < 0) 1604 if (line < 0)
1287 XSRETURN_EMPTY; 1605 XSRETURN_EMPTY;
1288 1606
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1608 XSRETURN_EMPTY; /* do better */
1291 1609
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1611
1294 EXTEND (SP, 2); 1612 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1619 }
1302} 1620}
1303 1621
1304void 1622void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1623render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1624 CODE:
1625 rc_clear (self->rc);
1307 pango_opengl_render_layout_subpixel ( 1626 pango_opengl_render_layout_subpixel (
1308 self->pl, 1627 self->pl,
1628 self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1629 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1630 self->r, self->g, self->b, self->a,
1311 flags 1631 flags
1312 ); 1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1313 1636
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1637void
1638draw (DC::Layout self)
1639 CODE:
1640{
1641 glEnable (GL_TEXTURE_2D);
1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1648
1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1657
1316PROTOTYPES: ENABLE 1658PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1659
1320void 1660void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1661pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1662 CODE:
1323{ 1663{
1350 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354 1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1697
1355 if (items < 5) 1698 if (items < 5)
1356 { 1699 {
1357 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1358 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1359 } 1702 }
1386 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1387 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1388 } 1731 }
1389} 1732}
1390 1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE: 1856 CODE:
1393{ 1857{
1394 GLint width; 1858 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1397 RETVAL = width > 0; 1861 RETVAL = width > 0;
1398} 1862}
1399 OUTPUT: 1863 OUTPUT:
1400 RETVAL 1864 RETVAL
1401 1865
1402MODULE = CFPlus PACKAGE = CFPlus::Map 1866MODULE = Deliantra::Client PACKAGE = DC::Map
1403 1867
1404PROTOTYPES: DISABLE 1868PROTOTYPES: DISABLE
1405 1869
1406CFPlus::Map 1870DC::Map
1407new (SV *class) 1871new (SV *class)
1408 CODE: 1872 CODE:
1409 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1410 RETVAL->x = 0; 1874 RETVAL->x = 0;
1411 RETVAL->y = 0; 1875 RETVAL->y = 0;
1419 RETVAL->row = 0; 1883 RETVAL->row = 0;
1420 OUTPUT: 1884 OUTPUT:
1421 RETVAL 1885 RETVAL
1422 1886
1423void 1887void
1424DESTROY (CFPlus::Map self) 1888DESTROY (DC::Map self)
1425 CODE: 1889 CODE:
1426{ 1890{
1427 map_clear (self); 1891 map_clear (self);
1428 Safefree (self->face2tile); 1892 Safefree (self->face2tile);
1429 Safefree (self->tex); 1893 Safefree (self->tex);
1430 Safefree (self); 1894 Safefree (self);
1431} 1895}
1432 1896
1433void 1897void
1434resize (CFPlus::Map self, int map_width, int map_height) 1898resize (DC::Map self, int map_width, int map_height)
1435 CODE: 1899 CODE:
1436 self->w = map_width; 1900 self->w = map_width;
1437 self->h = map_height; 1901 self->h = map_height;
1438 1902
1439void 1903void
1440clear (CFPlus::Map self) 1904clear (DC::Map self)
1441 CODE: 1905 CODE:
1442 map_clear (self); 1906 map_clear (self);
1443 1907
1444void 1908void
1445set_tileid (CFPlus::Map self, int face, int tile) 1909set_tileid (DC::Map self, int face, int tile)
1446 CODE: 1910 CODE:
1447{ 1911{
1448 need_facenum (self, face); self->face2tile [face] = tile; 1912 need_facenum (self, face); self->face2tile [face] = tile;
1449 need_texid (self, tile); 1913 need_texid (self, tile);
1450} 1914}
1451 1915
1452void 1916void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level) 1917set_smooth (DC::Map self, int face, int smooth, int level)
1454 CODE: 1918 CODE:
1455{ 1919{
1456 tileid texid; 1920 tileid texid;
1457 maptex *tex; 1921 maptex *tex;
1458 1922
1471 tex->smoothtile = self->face2tile [smooth]; 1935 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level; 1936 tex->smoothlevel = level;
1473} 1937}
1474 1938
1475void 1939void
1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1477 CODE: 1941 CODE:
1478{ 1942{
1479 need_texid (self, texid); 1943 need_texid (self, texid);
1480 1944
1481 { 1945 {
1500 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1503} 1967}
1504 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1505int 1989int
1506ox (CFPlus::Map self) 1990ox (DC::Map self)
1507 ALIAS: 1991 ALIAS:
1508 oy = 1 1992 oy = 1
1509 x = 2 1993 x = 2
1510 y = 3 1994 y = 3
1511 w = 4 1995 w = 4
1522 } 2006 }
1523 OUTPUT: 2007 OUTPUT:
1524 RETVAL 2008 RETVAL
1525 2009
1526void 2010void
1527scroll (CFPlus::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1528 CODE: 2012 CODE:
1529{ 2013{
1530 if (dx > 0) 2014 if (dx > 0)
1531 map_blank (self, self->x, self->y, dx, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1532 else if (dx < 0) 2016 else if (dx < 0)
1547 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1548 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1549 } 2033 }
1550} 2034}
1551 2035
1552void 2036SV *
1553map1a_update (CFPlus::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1554 CODE: 2038 CODE:
1555{ 2039{
1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1557 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1558 mapcell *cell; 2042 mapcell *cell;
1559 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1560 2046
1561 while (data < data_end - 1) 2047 while (data < data_end - 1)
1562 { 2048 {
1563 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1564 2050
1577 2063
1578 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1579 2065
1580 if (flags & 8) 2066 if (flags & 8)
1581 { 2067 {
2068 uint8_t ext, cmd;
2069
1582 if (extmap) 2070 do
1583 { 2071 {
1584 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1585 2074
1586 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1587 { 2078 {
1588 ext = *data++;
1589 cmd = ext & 0x3f;
1590
1591 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1; 2079 cell->stat_width = 1;
1596 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1613 } 2081 }
1614 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1615 } 2099 }
1616 else 2100 while (ext & 0x80);
1617 cell->darkness = *data++ + 1;
1618 } 2101 }
1619 2102
2103 for (z = 0; z <= 2; ++z)
1620 if (flags & 4) 2104 if (flags & (4 >> z))
1621 { 2105 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2; 2106 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face); 2107 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face]; 2108 cell->tile [z] = self->face2tile [face];
2109
2110 if (cell->tile [z])
2111 {
2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
2114 if (!tex->name)
2115 av_push (missing, newSViv (cell->tile [z]));
2116
2117 if (tex->smoothtile)
2118 {
2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
2121 if (!smooth->name)
2122 av_push (missing, newSViv (tex->smoothtile));
2123 }
2124 }
1625 } 2125 }
1626
1627 if (flags & 2)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1632 }
1633
1634 if (flags & 1)
1635 {
1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1639 }
1640 } 2126 }
1641 else 2127 else
1642 cell->darkness = 0; 2128 CELL_CLEAR (cell);
1643 } 2129 }
1644} 2130}
2131 OUTPUT:
2132 RETVAL
1645 2133
1646SV * 2134SV *
1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2135mapmap (DC::Map self, int x0, int y0, int w, int h)
1648 CODE: 2136 CODE:
1649{ 2137{
1650 int x1, x; 2138 int x1, x;
1651 int y1, y; 2139 int y1, y;
1652 int z; 2140 int z;
1665 ? self->row + y 2153 ? self->row + y
1666 : 0; 2154 : 0;
1667 2155
1668 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1669 { 2157 {
1670 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1671 2159
1672 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1673 { 2161 {
1674 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1675 2163
1677 { 2165 {
1678 maptex tex = self->tex [cell->tile [z]]; 2166 maptex tex = self->tex [cell->tile [z]];
1679 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1680 int a1 = tex.a; 2168 int a1 = tex.a;
1681 2169
1682 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1683 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1684 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1685 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1686 } 2174 }
1687 } 2175 }
1688 2176
1689 *map++ = (r ) 2177 *map++ = (r )
1690 | (g << 8) 2178 | (g << 8)
1697} 2185}
1698 OUTPUT: 2186 OUTPUT:
1699 RETVAL 2187 RETVAL
1700 2188
1701void 2189void
1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1703 CODE: 2191 CODE:
1704{ 2192{
2193 int x, y, z;
2194
1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1708 smooth_key skey; 2198 smooth_key skey;
1709 int x, y, z; 2199 int pl_x, pl_y;
1710 int last_name; 2200 maptex pl_tex;
2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
2203 rc_key_t key;
2204 rc_array_t *arr;
1711 2205
2206 pl_tex.name = 0;
2207
1712 // thats current max. sorry. 2208 // that's current max. sorry.
1713 if (sw > 255) sw = 255; 2209 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255; 2210 if (sh > 255) sh = 255;
1715 2211
1716 // clear key, in case of extra padding 2212 // clear key, in case of extra padding
1717 memset (&skey, 0, sizeof (skey)); 2213 memset (&skey, 0, sizeof (skey));
1718 2214
1719 glColor4ub (255, 255, 255, 255); 2215 memset (&key, 0, sizeof (key));
1720 2216 key.r = 255;
1721 glEnable (GL_BLEND); 2217 key.g = 255;
1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2218 key.b = 255;
1723 glEnable (GL_TEXTURE_2D); 2219 key.a = 255;
1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2220 key.mode = GL_QUADS;
1725 2221 key.format = GL_T2F_V3F;
1726 glBegin (GL_QUADS);
1727
1728 last_name = 0;
1729 2222
1730 mx += self->x; 2223 mx += self->x;
1731 my += self->y; 2224 my += self->y;
1732 2225
1733 // first pass: determine smooth_max 2226 // first pass: determine smooth_max
1750 MAX (self->tex [cell->tile [1]].smoothlevel, 2243 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel)); 2244 self->tex [cell->tile [2]].smoothlevel));
1752 } 2245 }
1753 } 2246 }
1754 2247
2248 glEnable (GL_BLEND);
2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2251
1755 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1756 { 2253 {
1757 memset (smooth_level, 0, sizeof (smooth_level)); 2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
1758 2256
1759 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1760 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1761 { 2259 {
1762 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1768 tileid tile = cell->tile [z]; 2266 tileid tile = cell->tile [z];
1769 2267
1770 if (tile) 2268 if (tile)
1771 { 2269 {
1772 maptex tex = self->tex [tile]; 2270 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w; 2271 int px, py;
1774 int py = (y + 1) * T - tex.h;
1775 2272
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name) 2273 if (key.texname != tex.name)
1779 { 2274 {
2275 self->tex [tile].unused = 0;
2276
1780 if (!tex.name) 2277 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */ 2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1782 2279
1783 glEnd (); 2280 key.texname = tex.name;
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2281 arr = rc_array (rc, &key);
1785 glBegin (GL_QUADS);
1786 } 2282 }
1787 2283
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2284 px = (x + 1) * Th - tex.w;
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2285 py = (y + 1) * Tw - tex.h;
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792 2286
1793 if (cell->flags && z == 2) 2287 if (expect_false (cell->player == player) && expect_false (z == 2))
1794 { 2288 {
1795 if (cell->flags & 1) 2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
1796 { 2292 continue;
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 } 2293 }
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1811 2299
1812 // update smooth hash 2300 // update smooth hash
1813 if (tex.smoothtile) 2301 if (tex.smoothtile)
1814 { 2302 {
1815 skey.tile = tex.smoothtile; 2303 skey.tile = tex.smoothtile;
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 } 2337 }
1850 } 2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2358 }
2359 }
1851 } 2360 }
1852 } 2361 }
2362
2363 rc_draw (rc);
2364 rc_clear (rc);
1853 2365
1854 // go through all smoothlevels, lowest to highest, then draw. 2366 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort 2367 // this is basically counting sort
1856 { 2368 {
1857 int w, b; 2369 int w, b;
1858 2370
2371 glEnable (GL_TEXTURE_2D);
2372 glBegin (GL_QUADS);
1859 for (w = 0; w < 256 / 32; ++w) 2373 for (w = 0; w < 256 / 32; ++w)
1860 { 2374 {
1861 uint32_t smask = smooth_level [w]; 2375 uint32_t smask = smooth_level [w];
1862 if (smask) 2376 if (smask)
1863 for (b = 0; b < 32; ++b) 2377 for (b = 0; b < 32; ++b)
1875 if (!(bits & 0x1000) 2389 if (!(bits & 0x1000)
1876 && skey->level == level 2390 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y]) 2391 && level > smooth_max [skey->x][skey->y])
1878 { 2392 {
1879 maptex tex = self->tex [skey->tile]; 2393 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T; 2394 int px = (((int)skey->x) - 1) * Tw;
1881 int py = (((int)skey->y) - 1) * T; 2395 int py = (((int)skey->y) - 1) * Th;
1882 int border = bits & 15; 2396 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row 2398 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column 2399 float dy = tex.t * .5f ; // 2 images/column
1886 2400
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name) 2401 if (tex.name)
1890 { 2402 {
2403 // this time avoiding texture state changes
2404 // save gobs of state changes.
1891 if (!tex.name) 2405 if (key.texname != tex.name)
1892 continue; // smoothing not yet available 2406 {
2407 self->tex [skey->tile].unused = 0;
1893 2408
1894 glEnd (); 2409 glEnd ();
1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1896 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
1897 } 2412 }
1898 2413
1899 if (border) 2414 if (border)
1900 { 2415 {
1901 float ox = border * dx; 2416 float ox = border * dx;
1902 2417
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1907 } 2422 }
1908 2423
1909 if (corner) 2424 if (corner)
1910 { 2425 {
1911 float ox = corner * dx; 2426 float ox = corner * dx;
1912 2427
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2432 }
1917 } 2433 }
1918 } 2434 }
1919 } 2435 }
1920 } 2436 }
1921 } 2437 }
2438
2439 glEnd ();
2440 glDisable (GL_TEXTURE_2D);
2441 key.texname = -1;
1922 } 2442 }
1923 2443
1924 hv_clear (smooth); 2444 hv_clear (smooth);
1925 } 2445 }
1926 2446
1927 glEnd (); 2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
1928 2452
1929 glDisable (GL_TEXTURE_2D); 2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
1930 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
2468 rc_free (rc);
2469 rc_free (rc_ov);
1931 2470
1932 // top layer: overlays such as the health bar 2471 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++) 2472 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows) 2473 if (0 <= y + my && y + my < self->rows)
1935 { 2474 {
1938 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2479 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
1942 2481
1943 int px = x * T; 2482 int px = x * Tw;
1944 int py = y * T; 2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
1945 2490
1946 if (cell->stat_hp) 2491 if (cell->stat_hp)
1947 { 2492 {
1948 int width = cell->stat_width * T; 2493 int width = cell->stat_width * Tw;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1950 2495
1951 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py); 2498 px + width - 1, py);
1954 2499
1960 } 2505 }
1961 } 2506 }
1962} 2507}
1963 2508
1964void 2509void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1966 CODE: 2511 CODE:
1967{ 2512{
1968 static float color[16][3] = { 2513 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
1970 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
1971 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
1972 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
1973 2518
1974 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
1975 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
1976 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
1977 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
1978 2523
1979 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
1980 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
1981 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
1982 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
1983 2528
1984 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
1985 2530
1986 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
1987 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
1988 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
1989 }; 2534 };
1990 2535
1991 int x, y; 2536 int x, y;
1992 2537
1993 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1995 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
1998 2549
1999 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
2003 2554
2004 if (m) 2555 if (m)
2005 { 2556 {
2006 float *c = color [m & 15]; 2557 float *c = color [m & 15];
2007 2558
2008 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
2009 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
2010 2561
2011 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 } 2567 }
2020 glDisable (GL_BLEND); 2571 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D); 2572 glDisable (GL_TEXTURE_2D);
2022} 2573}
2023 2574
2024void 2575void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2026 PPCODE: 2577 PPCODE:
2027{ 2578{
2028 int x, y; 2579 int x, y;
2029 int sw1 = sw + 2; 2580 int sw1 = sw + 2;
2030 int sh1 = sh + 2; 2581 int sh1 = sh + 2;
2031 int sh3 = sh * 3; 2582 int sh3 = sh * 3;
2032 int sw34 = (sw * 3 + 3) & ~3; 2583 int sw3 = sw * 3;
2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2587 memset (darkness1, 0, sw1*sh1);
2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2036 2588
2037 SvPOK_only (darkness3_sv); 2589 SvPOK_only (darkness3_sv);
2038 SvCUR_set (darkness3_sv, sw34 * sh3); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
2039 2591
2040 mx += self->x - 1; 2592 mx += self->x - 1;
2041 my += self->y - 1; 2593 my += self->y - 1;
2042
2043 memset (darkness1, 255, sw1 * sh1);
2044 2594
2045 for (y = 0; y < sh1; y++) 2595 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
2047 { 2597 {
2048 maprow *row = self->row + (y + my); 2598 maprow *row = self->row + (y + my);
2051 if (row->c0 <= x + mx && x + mx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
2052 { 2602 {
2053 mapcell *cell = row->col + (x + mx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
2054 2604
2055 darkness1 [y * sw1 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2057 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2058 } 2608 }
2059 } 2609 }
2060 2610
2061 for (y = 0; y < sh; ++y) 2611 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x) 2612 for (x = 0; x < sw; ++x)
2081 2631
2082 uint8_t r13 = (d13 + d23 + d12) / 3; 2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23; 2633 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3; 2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2085 2635
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2095 } 2645 }
2096 2646
2097 free (darkness1); 2647 free (darkness1);
2098 2648
2099 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
2100 PUSHs (sv_2mortal (newSViv (sw34))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
2101 PUSHs (sv_2mortal (newSViv (sh3))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
2102 PUSHs (darkness3_sv); 2652 PUSHs (darkness3_sv);
2103} 2653}
2104 2654
2105SV * 2655SV *
2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2656get_rect (DC::Map self, int x0, int y0, int w, int h)
2107 CODE: 2657 CODE:
2108{ 2658{
2109 int x, y, x1, y1; 2659 int x, y, x1, y1;
2110 SV *data_sv = newSV (w * h * 7 + 5); 2660 SV *data_sv = newSV (w * h * 7 + 5);
2111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2661 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2168 else 2718 else
2169 *data++ = 0; 2719 *data++ = 0;
2170 } 2720 }
2171 } 2721 }
2172 2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
2173 SvPOK_only (data_sv); 2726 SvPOK_only (data_sv);
2174 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
2175 RETVAL = data_sv; 2730 RETVAL = data_sv;
2176} 2731}
2177 OUTPUT: 2732 OUTPUT:
2178 RETVAL 2733 RETVAL
2179 2734
2180void 2735void
2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2736set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2182 PPCODE: 2737 PPCODE:
2183{ 2738{
2184 int x, y, z; 2739 int x, y, z;
2185 int w, h; 2740 int w, h;
2186 int x1, y1; 2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
2187 2752
2188 if (*data++ != 0) 2753 if (*data++ != 0)
2189 return; /* version mismatch */ 2754 XSRETURN_EMPTY; /* version mismatch */
2190 2755
2191 w = *data++ << 8; w |= *data++; 2756 w = *data++ << 8; w |= *data++;
2192 h = *data++ << 8; h |= *data++; 2757 h = *data++ << 8; h |= *data++;
2193 2758
2194 // we need to do this 'cause we don't keep an absolute coord system for rows 2759 // we need to do this 'cause we don't keep an absolute coord system for rows
2206 { 2771 {
2207 maprow *row = map_get_row (self, y); 2772 maprow *row = map_get_row (self, y);
2208 2773
2209 for (x = x0; x < x1; x++) 2774 for (x = x0; x < x1; x++)
2210 { 2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
2211 uint8_t flags = *data++; 2781 flags = *data++;
2212 2782
2213 if (flags) 2783 if (flags)
2214 { 2784 {
2215 mapcell *cell = row_get_cell (row, x); 2785 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 }; 2786 tileid tile[3] = { 0, 0, 0 };
2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2221 2791
2222 if (cell->darkness == 0) 2792 if (cell->darkness == 0)
2223 { 2793 {
2224 cell->darkness = 0; 2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
2225 2796
2226 for (z = 0; z <= 2; z++) 2797 for (z = 0; z <= 2; z++)
2227 { 2798 {
2228 tileid t = tile [z]; 2799 tileid t = tile [z];
2229 2800
2230 if (t >= self->texs || (t && !self->tex [t].name)) 2801 if (t >= self->texs || (t && !self->tex [t].name))
2231 { 2802 {
2232 XPUSHs (sv_2mortal (newSViv (t))); 2803 PUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t); 2804 need_texid (self, t);
2234 } 2805 }
2235 2806
2236 cell->tile [z] = t; 2807 cell->tile [z] = t;
2237 } 2808 }
2239 } 2810 }
2240 } 2811 }
2241 } 2812 }
2242} 2813}
2243 2814
2244MODULE = CFPlus PACKAGE = CFPlus::RW 2815MODULE = Deliantra::Client PACKAGE = DC::RW
2245 2816
2246CFPlus::RW 2817DC::RW
2247new (SV *class, SV *data_sv) 2818new (SV *class, SV *data_sv)
2248 CODE: 2819 CODE:
2249{ 2820{
2250 STRLEN datalen; 2821 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen); 2822 char *data = SvPVbyte (data_sv, datalen);
2253 RETVAL = SDL_RWFromConstMem (data, datalen); 2824 RETVAL = SDL_RWFromConstMem (data, datalen);
2254} 2825}
2255 OUTPUT: 2826 OUTPUT:
2256 RETVAL 2827 RETVAL
2257 2828
2258CFPlus::RW 2829DC::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb") 2830new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE: 2831 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode); 2832 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT: 2833 OUTPUT:
2263 RETVAL 2834 RETVAL
2264 2835
2265# fails on win32: 2836# fails on win32:
2266# CFPlus.xs(2268) : error C2059: syntax error : '(' 2837# dc.xs(2268) : error C2059: syntax error : '('
2267#void 2838#void
2268#close (CFPlus::RW self) 2839#close (DC::RW self)
2269# CODE: 2840# CODE:
2270# (self->(close)) (self); 2841# (self->(close)) (self);
2271 2842
2272MODULE = CFPlus PACKAGE = CFPlus::Channel 2843MODULE = Deliantra::Client PACKAGE = DC::Channel
2273 2844
2274PROTOTYPES: DISABLE 2845PROTOTYPES: DISABLE
2275 2846
2276CFPlus::Channel 2847DC::Channel
2277find () 2848find ()
2278 CODE: 2849 CODE:
2279{ 2850{
2280 RETVAL = Mix_GroupAvailable (-1); 2851 RETVAL = Mix_GroupAvailable (-1);
2281 2852
2282 if (RETVAL < 0) 2853 if (RETVAL < 0)
2283 { 2854 {
2284 RETVAL = Mix_GroupOldest (-1); 2855 RETVAL = Mix_GroupOldest (-1);
2285 2856
2286 if (RETVAL < 0) 2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2287 XSRETURN_UNDEF; 2863 XSRETURN_UNDEF;
2288 2864 }
2865 else
2289 Mix_HaltChannel (RETVAL); 2866 Mix_HaltChannel (RETVAL);
2290 } 2867 }
2291 2868
2292 Mix_UnregisterAllEffects (RETVAL); 2869 Mix_UnregisterAllEffects (RETVAL);
2293 Mix_Volume (RETVAL, 128); 2870 Mix_Volume (RETVAL, 128);
2294} 2871}
2295 OUTPUT: 2872 OUTPUT:
2296 RETVAL 2873 RETVAL
2297 2874
2298void 2875void
2299halt (CFPlus::Channel self) 2876halt (DC::Channel self)
2300 CODE: 2877 CODE:
2301 Mix_HaltChannel (self); 2878 Mix_HaltChannel (self);
2302 2879
2303void 2880void
2304expire (CFPlus::Channel self, int ticks = -1) 2881expire (DC::Channel self, int ticks = -1)
2305 CODE: 2882 CODE:
2306 Mix_ExpireChannel (self, ticks); 2883 Mix_ExpireChannel (self, ticks);
2307 2884
2308void 2885void
2309fade_out (CFPlus::Channel self, int ticks = -1) 2886fade_out (DC::Channel self, int ticks = -1)
2310 CODE: 2887 CODE:
2311 Mix_FadeOutChannel (self, ticks); 2888 Mix_FadeOutChannel (self, ticks);
2312 2889
2313int 2890int
2314volume (CFPlus::Channel self, int volume) 2891volume (DC::Channel self, int volume)
2315 CODE: 2892 CODE:
2316 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2893 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2317 OUTPUT: 2894 OUTPUT:
2318 RETVAL 2895 RETVAL
2319 2896
2320void 2897void
2321unregister_all_effects (CFPlus::Channel self) 2898unregister_all_effects (DC::Channel self)
2322 CODE: 2899 CODE:
2323 Mix_UnregisterAllEffects (self); 2900 Mix_UnregisterAllEffects (self);
2324 2901
2325void 2902void
2326set_panning (CFPlus::Channel self, int left, int right) 2903set_panning (DC::Channel self, int left, int right)
2327 CODE: 2904 CODE:
2328 left = CLAMP (left , 0, 255); 2905 left = CLAMP (left , 0, 255);
2329 right = CLAMP (right, 0, 255); 2906 right = CLAMP (right, 0, 255);
2330 Mix_SetPanning (self, left, right); 2907 Mix_SetPanning (self, left, right);
2331 2908
2332void 2909void
2333set_distance (CFPlus::Channel self, int distance) 2910set_distance (DC::Channel self, int distance)
2334 CODE: 2911 CODE:
2335 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2912 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2336 2913
2337void 2914void
2338set_position (CFPlus::Channel self, int angle, int distance) 2915set_position (DC::Channel self, int angle, int distance)
2339 CODE: 2916 CODE:
2917
2918void
2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2920 CODE:
2921{
2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2340 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2925}
2341 2926
2342void 2927void
2343set_reverse_stereo (CFPlus::Channel self, int flip) 2928set_reverse_stereo (DC::Channel self, int flip)
2344 CODE: 2929 CODE:
2345 Mix_SetReverseStereo (self, flip); 2930 Mix_SetReverseStereo (self, flip);
2346 2931
2347MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2348 2933
2349PROTOTYPES: DISABLE 2934PROTOTYPES: DISABLE
2350 2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2947
2351CFPlus::MixChunk 2948DC::MixChunk
2352new (SV *class, CFPlus::RW rwops) 2949new (SV *class, DC::RW rwops)
2353 CODE: 2950 CODE:
2354 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2355 OUTPUT: 2952 OUTPUT:
2356 RETVAL 2953 RETVAL
2357 2954
2358void 2955void
2359DESTROY (CFPlus::MixChunk self) 2956DESTROY (DC::MixChunk self)
2360 CODE: 2957 CODE:
2361 Mix_FreeChunk (self); 2958 Mix_FreeChunk (self);
2362 2959
2363int 2960int
2364volume (CFPlus::MixChunk self, int volume = -1) 2961volume (DC::MixChunk self, int volume = -1)
2365 CODE: 2962 CODE:
2366 if (items > 1) 2963 if (items > 1)
2367 volume = CLAMP (volume, 0, 128); 2964 volume = CLAMP (volume, 0, 128);
2368 RETVAL = Mix_VolumeChunk (self, volume); 2965 RETVAL = Mix_VolumeChunk (self, volume);
2369 OUTPUT: 2966 OUTPUT:
2370 RETVAL 2967 RETVAL
2371 2968
2372CFPlus::Channel 2969DC::Channel
2373play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2970play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2374 CODE: 2971 CODE:
2375{ 2972{
2376 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2973 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2377 2974
2378 if (RETVAL < 0) 2975 if (RETVAL < 0)
2385 } 2982 }
2386} 2983}
2387 OUTPUT: 2984 OUTPUT:
2388 RETVAL 2985 RETVAL
2389 2986
2390MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
2391 3000
2392int 3001int
2393volume (int volume = -1) 3002volume (int volume = -1)
2394 PROTOTYPE: ;$ 3003 PROTOTYPE: ;$
2395 CODE: 3004 CODE:
2407void 3016void
2408halt () 3017halt ()
2409 CODE: 3018 CODE:
2410 Mix_HaltMusic (); 3019 Mix_HaltMusic ();
2411 3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
3025 OUTPUT:
3026 RETVAL
3027
2412CFPlus::MixMusic 3028DC::MixMusic
2413new (SV *class, CFPlus::RW rwops) 3029new (SV *class, DC::RW rwops)
2414 CODE: 3030 CODE:
2415 RETVAL = Mix_LoadMUS_RW (rwops); 3031 RETVAL = Mix_LoadMUS_RW (rwops);
2416 OUTPUT: 3032 OUTPUT:
2417 RETVAL 3033 RETVAL
2418 3034
2419void 3035void
2420DESTROY (CFPlus::MixMusic self) 3036DESTROY (DC::MixMusic self)
2421 CODE: 3037 CODE:
2422 Mix_FreeMusic (self); 3038 Mix_FreeMusic (self);
2423 3039
2424int 3040int
2425play (CFPlus::MixMusic self, int loops = -1) 3041play (DC::MixMusic self, int loops = -1)
2426 CODE: 3042 CODE:
2427 RETVAL = Mix_PlayMusic (self, loops); 3043 RETVAL = Mix_PlayMusic (self, loops);
2428 OUTPUT: 3044 OUTPUT:
2429 RETVAL 3045 RETVAL
2430 3046
2431void 3047void
2432fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3048fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2433 CODE: 3049 CODE:
2434 Mix_FadeInMusicPos (self, loops, ms, position); 3050 Mix_FadeInMusicPos (self, loops, ms, position);
2435 3051
2436MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3052MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2437 3053
2438PROTOTYPES: ENABLE 3054PROTOTYPES: ENABLE
2439 3055
2440BOOT: 3056BOOT:
2441{ 3057{
2442 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3058 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2443 static const struct { 3059 static const struct {
2444 const char *name; 3060 const char *name;
2445 IV iv; 3061 IV iv;
2446 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
2447# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
2448 const_iv (GL_VENDOR), 3064 const_iv (GL_VENDOR),
2449 const_iv (GL_VERSION), 3065 const_iv (GL_VERSION),
2450 const_iv (GL_EXTENSIONS), 3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
2451 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
2452 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
2453 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
2454 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
2455 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
2467 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
2468 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
2469 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
2470 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2471 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
2472 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
2473 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
2474 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
2475 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
2476 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
2482 const_iv (GL_INTENSITY), 3103 const_iv (GL_INTENSITY),
2483 const_iv (GL_LUMINANCE), 3104 const_iv (GL_LUMINANCE),
2484 const_iv (GL_LUMINANCE_ALPHA), 3105 const_iv (GL_LUMINANCE_ALPHA),
2485 const_iv (GL_FLOAT), 3106 const_iv (GL_FLOAT),
2486 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3107 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3108 const_iv (GL_COMPRESSED_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3110 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3112 const_iv (GL_COMPRESSED_RGB_ARB),
3113 const_iv (GL_COMPRESSED_RGBA_ARB),
2487 const_iv (GL_COMPILE), 3114 const_iv (GL_COMPILE),
2488 const_iv (GL_PROXY_TEXTURE_1D), 3115 const_iv (GL_PROXY_TEXTURE_1D),
2489 const_iv (GL_PROXY_TEXTURE_2D), 3116 const_iv (GL_PROXY_TEXTURE_2D),
2490 const_iv (GL_TEXTURE_1D), 3117 const_iv (GL_TEXTURE_1D),
2491 const_iv (GL_TEXTURE_2D), 3118 const_iv (GL_TEXTURE_2D),
2530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3157 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2531 const_iv (GL_POINT_SMOOTH_HINT), 3158 const_iv (GL_POINT_SMOOTH_HINT),
2532 const_iv (GL_LINE_SMOOTH_HINT), 3159 const_iv (GL_LINE_SMOOTH_HINT),
2533 const_iv (GL_POLYGON_SMOOTH_HINT), 3160 const_iv (GL_POLYGON_SMOOTH_HINT),
2534 const_iv (GL_GENERATE_MIPMAP_HINT), 3161 const_iv (GL_GENERATE_MIPMAP_HINT),
3162 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2535 const_iv (GL_FASTEST), 3163 const_iv (GL_FASTEST),
2536 const_iv (GL_DONT_CARE), 3164 const_iv (GL_DONT_CARE),
2537 const_iv (GL_NICEST), 3165 const_iv (GL_NICEST),
2538 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
2539 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
2540 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
2541 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2542# undef const_iv 3173# undef const_iv
2543 }; 3174 };
2544 3175
2545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2546 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2547 3178
2548 texture_av = newAV (); 3179 texture_av = newAV ();
2549 AvREAL_off (texture_av); 3180 AvREAL_off (texture_av);
2550} 3181}
3182
3183void
3184disable_GL_EXT_blend_func_separate ()
3185 CODE:
3186 gl.BlendFuncSeparate = 0;
3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
2551 3191
2552char * 3192char *
2553gl_vendor () 3193gl_vendor ()
2554 CODE: 3194 CODE:
2555 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
2586 3226
2587int glGetError () 3227int glGetError ()
2588 3228
2589void glFinish () 3229void glFinish ()
2590 3230
3231void glFlush ()
3232
2591void glClear (int mask) 3233void glClear (int mask)
2592 3234
2593void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
2594 PROTOTYPE: @ 3236 PROTOTYPE: @
2595 3237
2604void glBlendFunc (int sfactor, int dfactor) 3246void glBlendFunc (int sfactor, int dfactor)
2605 3247
2606void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2607 CODE: 3249 CODE:
2608 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
3251
3252# void glBlendEquation (int se)
2609 3253
2610void glDepthMask (int flag) 3254void glDepthMask (int flag)
2611 3255
2612void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
2613 3257
2648void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
2649 CODE: 3293 CODE:
2650 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
2651 3295
2652void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
3297 PROTOTYPE: @
2653 ALIAS: 3298 ALIAS:
2654 glColor_premultiply = 1 3299 glColor_premultiply = 1
2655 CODE: 3300 CODE:
2656 if (ix) 3301 if (ix)
2657 { 3302 {
2677 3322
2678void glRect (float x1, float y1, float x2, float y2) 3323void glRect (float x1, float y1, float x2, float y2)
2679 CODE: 3324 CODE:
2680 glRectf (x1, y1, x2, y2); 3325 glRectf (x1, y1, x2, y2);
2681 3326
3327void glRect_lineloop (float x1, float y1, float x2, float y2)
3328 CODE:
3329 glBegin (GL_LINE_LOOP);
3330 glVertex2f (x1, y1);
3331 glVertex2f (x2, y1);
3332 glVertex2f (x2, y2);
3333 glVertex2f (x1, y2);
3334 glEnd ();
3335
2682PROTOTYPES: ENABLE 3336PROTOTYPES: ENABLE
2683 3337
2684void glBegin (int mode) 3338void glBegin (int mode)
2685 3339
2686void glEnd () 3340void glEnd ()
2718void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3372void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2719 CODE: 3373 CODE:
2720 if (gl.SeparableFilter2D) 3374 if (gl.SeparableFilter2D)
2721 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3375 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2722 3376
2723void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3377void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2724 3378
2725void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3379void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2726 3380
2727void glDrawPixels (int width, int height, int format, int type, char *pixels) 3381void glDrawPixels (int width, int height, int format, int type, char *pixels)
2728 3382
2754 3408
2755void glEndList () 3409void glEndList ()
2756 3410
2757void glCallList (int list) 3411void glCallList (int list)
2758 3412
2759MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3417
3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2760 3419
2761PROTOTYPES: DISABLE 3420PROTOTYPES: DISABLE
2762 3421
2763void 3422void
2764find_widget (SV *self, NV x, NV y) 3423find_widget (SV *self, NV x, NV y)
2768 XPUSHs (self); 3427 XPUSHs (self);
2769} 3428}
2770 3429
2771BOOT: 3430BOOT:
2772{ 3431{
2773 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3432 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2774 3433
2775 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3434 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2776 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3435 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2777 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3436 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2778 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3437 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2779} 3438}
2780 3439
2781void 3440void
2782draw (SV *self) 3441draw (SV *self)
2783 CODE: 3442 CODE:
2787 NV x, y, w, h; 3446 NV x, y, w, h;
2788 SV *draw_x_sv = GvSV (draw_x_gv); 3447 SV *draw_x_sv = GvSV (draw_x_gv);
2789 SV *draw_y_sv = GvSV (draw_y_gv); 3448 SV *draw_y_sv = GvSV (draw_y_gv);
2790 SV *draw_w_sv = GvSV (draw_w_gv); 3449 SV *draw_w_sv = GvSV (draw_w_gv);
2791 SV *draw_h_sv = GvSV (draw_h_gv); 3450 SV *draw_h_sv = GvSV (draw_h_gv);
2792 SV *hover;
2793 double draw_x, draw_y, draw_w, draw_h; 3451 double draw_x, draw_y;
2794 3452
2795 if (!SvROK (self)) 3453 if (!SvROK (self))
2796 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3454 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2797 3455
2798 hv = (HV *)SvRV (self); 3456 hv = (HV *)SvRV (self);
2799 3457
2800 if (SvTYPE (hv) != SVt_PVHV) 3458 if (SvTYPE (hv) != SVt_PVHV)
2801 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3459 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2802 3460
2803 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3461 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2804 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3462 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2805 3463
2806 if (!h || !w) 3464 if (!h || !w)
2826 { 3484 {
2827 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3485 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2828 3486
2829 if (svp && SvTRUE (*svp)) 3487 if (svp && SvTRUE (*svp))
2830 { 3488 {
2831 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3489 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2832 glEnable (GL_BLEND); 3490 glEnable (GL_BLEND);
2833 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3491 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2834 glBegin (GL_QUADS); 3492 glBegin (GL_QUADS);
2835 glVertex2f (0, 0); 3493 glVertex2f (0, 0);
2836 glVertex2f (w, 0); 3494 glVertex2f (w, 0);
2839 glEnd (); 3497 glEnd ();
2840 glDisable (GL_BLEND); 3498 glDisable (GL_BLEND);
2841 } 3499 }
2842 } 3500 }
2843#if 0 3501#if 0
2844 if ($ENV{CFPLUS_DEBUG} & 1) { 3502 // draw borders, for debugging
2845 glPushMatrix; 3503 glPushMatrix ();
2846 glColor 1, 1, 0, 1; 3504 glColor4f (1., 1., 0., 1.);
2847 glTranslate 0.375, 0.375; 3505 glTranslatef (.5, .5, 0.);
2848 glBegin GL_LINE_LOOP; 3506 glBegin (GL_LINE_LOOP);
2849 glVertex 0 , 0; 3507 glVertex2f (0 , 0);
2850 glVertex $self->{w} - 1, 0; 3508 glVertex2f (w - 1, 0);
2851 glVertex $self->{w} - 1, $self->{h} - 1; 3509 glVertex2f (w - 1, h - 1);
2852 glVertex 0 , $self->{h} - 1; 3510 glVertex2f (0 , h - 1);
2853 glEnd; 3511 glEnd ();
2854 glPopMatrix; 3512 glPopMatrix ();
2855 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2856 }
2857#endif 3513#endif
2858 PUSHMARK (SP); 3514 PUSHMARK (SP);
2859 XPUSHs (self); 3515 XPUSHs (self);
2860 PUTBACK; 3516 PUTBACK;
2861 call_method ("_draw", G_VOID | G_DISCARD); 3517 call_method ("_draw", G_VOID | G_DISCARD);

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