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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.277 by root, Mon Sep 1 06:18:09 2008 UTC vs.
Revision 1.317 by root, Fri Nov 23 12:39:05 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
233 int w, h; 259 int w, h;
234 float s, t; 260 float s, t;
235 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
236 tileid smoothtile; 262 tileid smoothtile;
237 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
238} maptex; 265} maptex;
239 266
240typedef struct { 267typedef struct {
241 uint32_t player; 268 uint32_t player;
242 tileid tile[3]; 269 tileid tile[3];
455 482
456 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
457} 484}
458 485
459static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
460minpot (unsigned int n) 493minpot (unsigned int n)
461{ 494{
462 if (!n) 495 if (!n)
463 return 0; 496 return 0;
464 497
544 577
545 return mod; 578 return mod;
546} 579}
547 580
548static void 581static void
549deliantra_main () 582deliantra_main (SV *real_main)
550{ 583{
551 char *argv[] = { 0 }; 584 dSP;
552 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
553} 588}
554 589
555#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
556 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
561 */ 598 */
562 extern C_LINKAGE int 599 extern C_LINKAGE int
563 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
564 { 601 {
565 deliantra_main (); 602 deliantra_main (real_main);
566 } 603 }
567 604
568 #undef main 605 #undef main
569 606
570 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
571 608
572 static void 609 static void
573 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
574 { 611 {
612 real_main = real_main_;
613
575 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv); 615 (main) (1, argv);
577 } 616 }
578#else 617#else
579 static void 618 static void
580 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
581 { 620 {
582 deliantra_main (); 621 deliantra_main (real_main);
583 } 622 }
584#endif 623#endif
585 624
586MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
587 626
788 827
789 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
790# undef const_iv 829# undef const_iv
791 }; 830 };
792 831
793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
795 834
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
798} 837}
799 838
815NV ceil (NV x) 854NV ceil (NV x)
816 855
817IV minpot (UV n) 856IV minpot (UV n)
818 857
819IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
820 865
821void 866void
822pango_init () 867pango_init ()
823 CODE: 868 CODE:
824{ 869{
832#endif 877#endif
833} 878}
834 879
835char *SDL_GetError () 880char *SDL_GetError ()
836 881
837void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
838 884
839int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
840 886
841int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
842 888
911 ); 957 );
912 958
913 if (RETVAL) 959 if (RETVAL)
914 { 960 {
915 av_clear (texture_av); 961 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h" 963#include "glfunc.h"
920#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
921 } 967 }
922} 968}
923 OUTPUT: 969 OUTPUT:
924 RETVAL 970 RETVAL
925 971
926void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
927SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
928 977
929char * 978char *
930SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
931 980
933SDL_GetAppState () 982SDL_GetAppState ()
934 983
935int 984int
936SDL_GetModState () 985SDL_GetModState ()
937 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
938void 991void
992SDL_PumpEvents ()
993
994void
939poll_events () 995peep_events ()
940 PPCODE: 996 PPCODE:
941{ 997{
942 SDL_Event ev; 998 SDL_Event ev;
943 999
944 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
1010 1066
1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1012 } 1068 }
1013} 1069}
1014 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
1015int 1084int
1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1017 POSTCALL: 1086 POSTCALL:
1018 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
1019 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
1081add_font (char *file) 1150add_font (char *file)
1082 CODE: 1151 CODE:
1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT: 1153 OUTPUT:
1085 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1086 1162
1087void 1163void
1088load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
1089 ALIAS: 1165 ALIAS:
1090 load_image_file = 1 1166 load_image_file = 1
1206#if DEBUG 1282#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
1208#endif 1284#endif
1209} 1285}
1210 1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1211MODULE = Deliantra::Client PACKAGE = DC::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1212 1295
1213PROTOTYPES: DISABLE 1296PROTOTYPES: DISABLE
1214 1297
1215DC::Font 1298DC::Font
1409 1492
1410void 1493void
1411set_height (DC::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1412 CODE: 1495 CODE:
1413 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1414 { 1497 {
1415 self->base_height = base_height; 1498 self->base_height = base_height;
1416 layout_update_font (self); 1499 layout_update_font (self);
1417 } 1500 }
1418 1501
1419void 1502void
1644 if (ix) 1727 if (ix)
1645 { 1728 {
1646 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1647 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1648 } 1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1649} 1853}
1650 1854
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE: 1856 CODE:
1653{ 1857{
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1763} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1764 1988
1765int 1989int
1766ox (DC::Map self) 1990ox (DC::Map self)
1767 ALIAS: 1991 ALIAS:
1768 oy = 1 1992 oy = 1
1808 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1809 } 2033 }
1810} 2034}
1811 2035
1812SV * 2036SV *
1813map1a_update (DC::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1814 CODE: 2038 CODE:
1815{ 2039{
1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1817 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1818 mapcell *cell; 2042 mapcell *cell;
1839 2063
1840 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1841 2065
1842 if (flags & 8) 2066 if (flags & 8)
1843 { 2067 {
2068 uint8_t ext, cmd;
2069
1844 if (extmap) 2070 do
1845 { 2071 {
1846 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1847 2074
1848 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1849 { 2078 {
1850 ext = *data++;
1851 cmd = ext & 0x7f;
1852
1853 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1;
1855 else if (cmd == 5) // health
1856 {
1857 cell->stat_width = 1; 2079 cell->stat_width = 1;
1858 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1859 }
1860 else if (cmd == 6) // monster width
1861 cell->stat_width = *data++ + 1;
1862 else if (cmd == 0x47)
1863 {
1864 if (*data == 1) cell->player = data [1];
1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1868
1869 data += *data + 1;
1870 }
1871 else if (cmd == 8) // cell flags
1872 cell->flags = *data++;
1873 else if (ext & 0x40) // unknown, multibyte => skip
1874 data += *data + 1;
1875 else
1876 data++;
1877 } 2081 }
1878 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1879 } 2099 }
1880 else 2100 while (ext & 0x80);
1881 cell->darkness = *data++ + 1;
1882 } 2101 }
1883 2102
1884 for (z = 0; z <= 2; ++z) 2103 for (z = 0; z <= 2; ++z)
1885 if (flags & (4 >> z)) 2104 if (flags & (4 >> z))
1886 { 2105 {
1889 cell->tile [z] = self->face2tile [face]; 2108 cell->tile [z] = self->face2tile [face];
1890 2109
1891 if (cell->tile [z]) 2110 if (cell->tile [z])
1892 { 2111 {
1893 maptex *tex = self->tex + cell->tile [z]; 2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
1894 if (!tex->name) 2114 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z])); 2115 av_push (missing, newSViv (cell->tile [z]));
1896 2116
1897 if (tex->smoothtile) 2117 if (tex->smoothtile)
1898 { 2118 {
1899 maptex *smooth = self->tex + tex->smoothtile; 2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
1900 if (!smooth->name) 2121 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile)); 2122 av_push (missing, newSViv (tex->smoothtile));
1902 } 2123 }
1903 } 2124 }
1904 } 2125 }
1932 ? self->row + y 2153 ? self->row + y
1933 : 0; 2154 : 0;
1934 2155
1935 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1936 { 2157 {
1937 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1938 2159
1939 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1940 { 2161 {
1941 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1942 2163
1944 { 2165 {
1945 maptex tex = self->tex [cell->tile [z]]; 2166 maptex tex = self->tex [cell->tile [z]];
1946 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1947 int a1 = tex.a; 2168 int a1 = tex.a;
1948 2169
1949 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1950 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1951 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1952 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1953 } 2174 }
1954 } 2175 }
1955 2176
1956 *map++ = (r ) 2177 *map++ = (r )
1957 | (g << 8) 2178 | (g << 8)
1964} 2185}
1965 OUTPUT: 2186 OUTPUT:
1966 RETVAL 2187 RETVAL
1967 2188
1968void 2189void
1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE: 2191 CODE:
1971{ 2192{
1972 int x, y, z; 2193 int x, y, z;
1973 2194
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey; 2198 smooth_key skey;
1978 int pl_x, pl_y; 2199 int pl_x, pl_y;
1979 maptex pl_tex; 2200 maptex pl_tex;
1980 rc_t *rc = rc_alloc (); 2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
1981 rc_key_t key; 2203 rc_key_t key;
1982 rc_array_t *arr; 2204 rc_array_t *arr;
1983 2205
1984 pl_tex.name = 0; 2206 pl_tex.name = 0;
1985 2207
1986 // thats current max. sorry. 2208 // that's current max. sorry.
1987 if (sw > 255) sw = 255; 2209 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255; 2210 if (sh > 255) sh = 255;
1989 2211
1990 // clear key, in case of extra padding 2212 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey)); 2213 memset (&skey, 0, sizeof (skey));
1995 key.g = 255; 2217 key.g = 255;
1996 key.b = 255; 2218 key.b = 255;
1997 key.a = 255; 2219 key.a = 255;
1998 key.mode = GL_QUADS; 2220 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F; 2221 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001 2222
2002 mx += self->x; 2223 mx += self->x;
2003 my += self->y; 2224 my += self->y;
2004 2225
2005 // first pass: determine smooth_max 2226 // first pass: determine smooth_max
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030 2251
2031 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
2032 { 2253 {
2033 memset (smooth_level, 0, sizeof (smooth_level)); 2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
2034 2256
2035 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
2037 { 2259 {
2038 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
2044 tileid tile = cell->tile [z]; 2266 tileid tile = cell->tile [z];
2045 2267
2046 if (tile) 2268 if (tile)
2047 { 2269 {
2048 maptex tex = self->tex [tile]; 2270 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w; 2271 int px, py;
2050 int py = (y + 1) * T - tex.h;
2051 2272
2052 if (key.texname != tex.name) 2273 if (key.texname != tex.name)
2053 { 2274 {
2275 self->tex [tile].unused = 0;
2276
2054 if (!tex.name) 2277 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */ 2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2056 2279
2057 key.texname = tex.name; 2280 key.texname = tex.name;
2058 arr = rc_array (rc, &key); 2281 arr = rc_array (rc, &key);
2059 } 2282 }
2283
2284 px = (x + 1) * Th - tex.w;
2285 py = (y + 1) * Tw - tex.h;
2060 2286
2061 if (expect_false (cell->player == player) && expect_false (z == 2)) 2287 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 { 2288 {
2063 pl_x = px; 2289 pl_x = px;
2064 pl_y = py; 2290 pl_y = py;
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073 2299
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash 2300 // update smooth hash
2100 if (tex.smoothtile) 2301 if (tex.smoothtile)
2101 { 2302 {
2102 skey.tile = tex.smoothtile; 2303 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel; 2304 skey.level = tex.smoothlevel;
2131 // corners 2332 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2337 }
2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2136 } 2358 }
2137 } 2359 }
2138 } 2360 }
2139 } 2361 }
2140 2362
2167 if (!(bits & 0x1000) 2389 if (!(bits & 0x1000)
2168 && skey->level == level 2390 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y]) 2391 && level > smooth_max [skey->x][skey->y])
2170 { 2392 {
2171 maptex tex = self->tex [skey->tile]; 2393 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T; 2394 int px = (((int)skey->x) - 1) * Tw;
2173 int py = (((int)skey->y) - 1) * T; 2395 int py = (((int)skey->y) - 1) * Th;
2174 int border = bits & 15; 2396 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row 2398 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column 2399 float dy = tex.t * .5f ; // 2 images/column
2178 2400
2180 { 2402 {
2181 // this time avoiding texture state changes 2403 // this time avoiding texture state changes
2182 // save gobs of state changes. 2404 // save gobs of state changes.
2183 if (key.texname != tex.name) 2405 if (key.texname != tex.name)
2184 { 2406 {
2407 self->tex [skey->tile].unused = 0;
2408
2185 glEnd (); 2409 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
2188 } 2412 }
2189 2413
2190 if (border) 2414 if (border)
2191 { 2415 {
2192 float ox = border * dx; 2416 float ox = border * dx;
2193 2417
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2198 } 2422 }
2199 2423
2200 if (corner) 2424 if (corner)
2201 { 2425 {
2202 float ox = corner * dx; 2426 float ox = corner * dx;
2203 2427
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2208 } 2432 }
2209 } 2433 }
2210 } 2434 }
2211 } 2435 }
2212 } 2436 }
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236 2460
2237 rc_draw (rc); 2461 rc_draw (rc);
2238 } 2462 }
2239 2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
2240 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
2241 rc_free (rc); 2468 rc_free (rc);
2469 rc_free (rc_ov);
2242 2470
2243 // top layer: overlays such as the health bar 2471 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++) 2472 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows) 2473 if (0 <= y + my && y + my < self->rows)
2246 { 2474 {
2249 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
2251 { 2479 {
2252 mapcell *cell = row->col + (x + mx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
2253 2481
2254 int px = x * T; 2482 int px = x * Tw;
2255 int py = y * T; 2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
2256 2490
2257 if (cell->stat_hp) 2491 if (cell->stat_hp)
2258 { 2492 {
2259 int width = cell->stat_width * T; 2493 int width = cell->stat_width * Tw;
2260 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2261 2495
2262 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
2263 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
2264 px + width - 1, py); 2498 px + width - 1, py);
2265 2499
2271 } 2505 }
2272 } 2506 }
2273} 2507}
2274 2508
2275void 2509void
2276draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2277 CODE: 2511 CODE:
2278{ 2512{
2279 static float color[16][3] = { 2513 static float color[16][3] = {
2280 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
2281 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
2282 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
2283 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
2284 2518
2285 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
2286 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
2287 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
2288 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
2289 2523
2290 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
2291 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
2292 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
2293 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
2294 2528
2295 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
2296 2530
2297 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
2298 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
2299 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
2300 }; 2534 };
2301 2535
2302 int x, y; 2536 int x, y;
2303 2537
2304 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
2305 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2306 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
2307 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2308 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
2309 2549
2310 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
2314 2554
2315 if (m) 2555 if (m)
2316 { 2556 {
2317 float *c = color [m & 15]; 2557 float *c = color [m & 15];
2318 2558
2319 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
2320 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
2321 2561
2322 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
2323 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2324 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2325 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2326 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2327 } 2567 }
2335void 2575void
2336fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2337 PPCODE: 2577 PPCODE:
2338{ 2578{
2339 int x, y; 2579 int x, y;
2340 int sw1 = sw + 2; 2580 int sw1 = sw + 2;
2341 int sh1 = sh + 2; 2581 int sh1 = sh + 2;
2342 int sh3 = sh * 3; 2582 int sh3 = sh * 3;
2343 int sw34 = (sw * 3 + 3) & ~3; 2583 int sw3 = sw * 3;
2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2344 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2345 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2587 memset (darkness1, 0, sw1*sh1);
2346 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2347 2588
2348 SvPOK_only (darkness3_sv); 2589 SvPOK_only (darkness3_sv);
2349 SvCUR_set (darkness3_sv, sw34 * sh3); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
2350 2591
2351 mx += self->x - 1; 2592 mx += self->x - 1;
2352 my += self->y - 1; 2593 my += self->y - 1;
2353
2354 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2355 2594
2356 for (y = 0; y < sh1; y++) 2595 for (y = 0; y < sh1; y++)
2357 if (0 <= y + my && y + my < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
2358 { 2597 {
2359 maprow *row = self->row + (y + my); 2598 maprow *row = self->row + (y + my);
2362 if (row->c0 <= x + mx && x + mx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
2363 { 2602 {
2364 mapcell *cell = row->col + (x + mx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
2365 2604
2366 darkness1 [y * sw1 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
2367 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2368 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2369 } 2608 }
2370 } 2609 }
2371 2610
2372 for (y = 0; y < sh; ++y) 2611 for (y = 0; y < sh; ++y)
2373 for (x = 0; x < sw; ++x) 2612 for (x = 0; x < sw; ++x)
2392 2631
2393 uint8_t r13 = (d13 + d23 + d12) / 3; 2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2394 uint8_t r23 = d23; 2633 uint8_t r23 = d23;
2395 uint8_t r33 = (d23 + d33 + d32) / 3; 2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2396 2635
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2398 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2399 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2401 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2402 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2404 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2405 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2406 } 2645 }
2407 2646
2408 free (darkness1); 2647 free (darkness1);
2409 2648
2410 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
2411 PUSHs (sv_2mortal (newSViv (sw34))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
2412 PUSHs (sv_2mortal (newSViv (sh3))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
2413 PUSHs (darkness3_sv); 2652 PUSHs (darkness3_sv);
2414} 2653}
2415 2654
2416SV * 2655SV *
2614 if (RETVAL < 0) 2853 if (RETVAL < 0)
2615 { 2854 {
2616 RETVAL = Mix_GroupOldest (-1); 2855 RETVAL = Mix_GroupOldest (-1);
2617 2856
2618 if (RETVAL < 0) 2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2619 XSRETURN_UNDEF; 2863 XSRETURN_UNDEF;
2620 2864 }
2865 else
2621 Mix_HaltChannel (RETVAL); 2866 Mix_HaltChannel (RETVAL);
2622 } 2867 }
2623 2868
2624 Mix_UnregisterAllEffects (RETVAL); 2869 Mix_UnregisterAllEffects (RETVAL);
2625 Mix_Volume (RETVAL, 128); 2870 Mix_Volume (RETVAL, 128);
2626} 2871}
2673void 2918void
2674set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2675 CODE: 2920 CODE:
2676{ 2921{
2677 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2678 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2679 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2680} 2925}
2681 2926
2682void 2927void
2683set_reverse_stereo (DC::Channel self, int flip) 2928set_reverse_stereo (DC::Channel self, int flip)
2685 Mix_SetReverseStereo (self, flip); 2930 Mix_SetReverseStereo (self, flip);
2686 2931
2687MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2688 2933
2689PROTOTYPES: DISABLE 2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2690 2947
2691DC::MixChunk 2948DC::MixChunk
2692new (SV *class, DC::RW rwops) 2949new (SV *class, DC::RW rwops)
2693 CODE: 2950 CODE:
2694 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2727 OUTPUT: 2984 OUTPUT:
2728 RETVAL 2985 RETVAL
2729 2986
2730MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2731 2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
3000
2732int 3001int
2733volume (int volume = -1) 3002volume (int volume = -1)
2734 PROTOTYPE: ;$ 3003 PROTOTYPE: ;$
2735 CODE: 3004 CODE:
2736 if (items > 0) 3005 if (items > 0)
2746 3015
2747void 3016void
2748halt () 3017halt ()
2749 CODE: 3018 CODE:
2750 Mix_HaltMusic (); 3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
3025 OUTPUT:
3026 RETVAL
2751 3027
2752DC::MixMusic 3028DC::MixMusic
2753new (SV *class, DC::RW rwops) 3029new (SV *class, DC::RW rwops)
2754 CODE: 3030 CODE:
2755 RETVAL = Mix_LoadMUS_RW (rwops); 3031 RETVAL = Mix_LoadMUS_RW (rwops);
2786 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
2787# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
2788 const_iv (GL_VENDOR), 3064 const_iv (GL_VENDOR),
2789 const_iv (GL_VERSION), 3065 const_iv (GL_VERSION),
2790 const_iv (GL_EXTENSIONS), 3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
2791 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
2792 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
2793 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
2794 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
2795 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
2807 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
2808 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
2809 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
2810 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2811 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
2812 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
2813 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
2814 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
2815 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
2816 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
2884 const_iv (GL_NICEST), 3165 const_iv (GL_NICEST),
2885 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
2886 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
2887 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
2888 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2889# undef const_iv 3173# undef const_iv
2890 }; 3174 };
2891 3175
2892 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2893 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2894 3178
2895 texture_av = newAV (); 3179 texture_av = newAV ();
2896 AvREAL_off (texture_av); 3180 AvREAL_off (texture_av);
2897} 3181}
2898 3182
2899void 3183void
2900disable_GL_EXT_blend_func_separate () 3184disable_GL_EXT_blend_func_separate ()
2901 CODE: 3185 CODE:
2902 gl.BlendFuncSeparate = 0; 3186 gl.BlendFuncSeparate = 0;
2903 gl.BlendFuncSeparateEXT = 0; 3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
2904 3191
2905char * 3192char *
2906gl_vendor () 3193gl_vendor ()
2907 CODE: 3194 CODE:
2908 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
2939 3226
2940int glGetError () 3227int glGetError ()
2941 3228
2942void glFinish () 3229void glFinish ()
2943 3230
3231void glFlush ()
3232
2944void glClear (int mask) 3233void glClear (int mask)
2945 3234
2946void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
2947 PROTOTYPE: @ 3236 PROTOTYPE: @
2948 3237
2957void glBlendFunc (int sfactor, int dfactor) 3246void glBlendFunc (int sfactor, int dfactor)
2958 3247
2959void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2960 CODE: 3249 CODE:
2961 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
3251
3252# void glBlendEquation (int se)
2962 3253
2963void glDepthMask (int flag) 3254void glDepthMask (int flag)
2964 3255
2965void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
2966 3257
3001void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
3002 CODE: 3293 CODE:
3003 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
3004 3295
3005void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
3297 PROTOTYPE: @
3006 ALIAS: 3298 ALIAS:
3007 glColor_premultiply = 1 3299 glColor_premultiply = 1
3008 CODE: 3300 CODE:
3009 if (ix) 3301 if (ix)
3010 { 3302 {
3115void glNewList (int list, int mode = GL_COMPILE) 3407void glNewList (int list, int mode = GL_COMPILE)
3116 3408
3117void glEndList () 3409void glEndList ()
3118 3410
3119void glCallList (int list) 3411void glCallList (int list)
3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3120 3417
3121MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3122 3419
3123PROTOTYPES: DISABLE 3420PROTOTYPES: DISABLE
3124 3421

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