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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.285 by root, Sat Dec 20 19:45:49 2008 UTC vs.
Revision 1.317 by root, Fri Nov 23 12:39:05 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 16 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
97 101
98#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
101 123
102static AV *texture_av; 124static AV *texture_av;
103 125
104static struct 126static struct
105{ 127{
460 482
461 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
462} 484}
463 485
464static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
465minpot (unsigned int n) 493minpot (unsigned int n)
466{ 494{
467 if (!n) 495 if (!n)
468 return 0; 496 return 0;
469 497
549 577
550 return mod; 578 return mod;
551} 579}
552 580
553static void 581static void
554deliantra_main () 582deliantra_main (SV *real_main)
555{ 583{
556 char *argv[] = { 0 }; 584 dSP;
557 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
558} 588}
559 589
560#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
561 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
566 */ 598 */
567 extern C_LINKAGE int 599 extern C_LINKAGE int
568 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
569 { 601 {
570 deliantra_main (); 602 deliantra_main (real_main);
571 } 603 }
572 604
573 #undef main 605 #undef main
574 606
575 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
576 608
577 static void 609 static void
578 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
579 { 611 {
612 real_main = real_main_;
613
580 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv); 615 (main) (1, argv);
582 } 616 }
583#else 617#else
584 static void 618 static void
585 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
586 { 620 {
587 deliantra_main (); 621 deliantra_main (real_main);
588 } 622 }
589#endif 623#endif
590 624
591MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
592 626
793 827
794 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
795# undef const_iv 829# undef const_iv
796 }; 830 };
797 831
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 834
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 837}
804 838
820NV ceil (NV x) 854NV ceil (NV x)
821 855
822IV minpot (UV n) 856IV minpot (UV n)
823 857
824IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
825 865
826void 866void
827pango_init () 867pango_init ()
828 CODE: 868 CODE:
829{ 869{
837#endif 877#endif
838} 878}
839 879
840char *SDL_GetError () 880char *SDL_GetError ()
841 881
842void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
843 884
844int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
845 886
846int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
847 888
916 ); 957 );
917 958
918 if (RETVAL) 959 if (RETVAL)
919 { 960 {
920 av_clear (texture_av); 961 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h" 963#include "glfunc.h"
925#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
926 } 967 }
927} 968}
928 OUTPUT: 969 OUTPUT:
929 RETVAL 970 RETVAL
930 971
931void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
932SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
933 977
934char * 978char *
935SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
936 980
938SDL_GetAppState () 982SDL_GetAppState ()
939 983
940int 984int
941SDL_GetModState () 985SDL_GetModState ()
942 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
943void 991void
992SDL_PumpEvents ()
993
994void
944poll_events () 995peep_events ()
945 PPCODE: 996 PPCODE:
946{ 997{
947 SDL_Event ev; 998 SDL_Event ev;
948 999
949 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
1015 1066
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 } 1068 }
1018} 1069}
1019 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
1020int 1084int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL: 1086 POSTCALL:
1023 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
1086add_font (char *file) 1150add_font (char *file)
1087 CODE: 1151 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT: 1153 OUTPUT:
1090 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1091 1162
1092void 1163void
1093load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
1094 ALIAS: 1165 ALIAS:
1095 load_image_file = 1 1166 load_image_file = 1
1421 1492
1422void 1493void
1423set_height (DC::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1424 CODE: 1495 CODE:
1425 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1426 { 1497 {
1427 self->base_height = base_height; 1498 self->base_height = base_height;
1428 layout_update_font (self); 1499 layout_update_font (self);
1429 } 1500 }
1430 1501
1431void 1502void
1656 if (ix) 1727 if (ix)
1657 { 1728 {
1658 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1660 } 1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1661} 1853}
1662 1854
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE: 1856 CODE:
1665{ 1857{
1840 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1841 } 2033 }
1842} 2034}
1843 2035
1844SV * 2036SV *
1845map1a_update (DC::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1846 CODE: 2038 CODE:
1847{ 2039{
1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1849 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1850 mapcell *cell; 2042 mapcell *cell;
1871 2063
1872 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1873 2065
1874 if (flags & 8) 2066 if (flags & 8)
1875 { 2067 {
2068 uint8_t ext, cmd;
2069
1876 if (extmap) 2070 do
1877 { 2071 {
1878 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1879 2074
1880 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1881 { 2078 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1; 2079 cell->stat_width = 1;
1890 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 } 2081 }
1910 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1911 } 2099 }
1912 else 2100 while (ext & 0x80);
1913 cell->darkness = *data++ + 1;
1914 } 2101 }
1915 2102
1916 for (z = 0; z <= 2; ++z) 2103 for (z = 0; z <= 2; ++z)
1917 if (flags & (4 >> z)) 2104 if (flags & (4 >> z))
1918 { 2105 {
1966 ? self->row + y 2153 ? self->row + y
1967 : 0; 2154 : 0;
1968 2155
1969 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1970 { 2157 {
1971 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1972 2159
1973 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1974 { 2161 {
1975 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1976 2163
1978 { 2165 {
1979 maptex tex = self->tex [cell->tile [z]]; 2166 maptex tex = self->tex [cell->tile [z]];
1980 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1981 int a1 = tex.a; 2168 int a1 = tex.a;
1982 2169
1983 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1984 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1985 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1986 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1987 } 2174 }
1988 } 2175 }
1989 2176
1990 *map++ = (r ) 2177 *map++ = (r )
1991 | (g << 8) 2178 | (g << 8)
1998} 2185}
1999 OUTPUT: 2186 OUTPUT:
2000 RETVAL 2187 RETVAL
2001 2188
2002void 2189void
2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE: 2191 CODE:
2005{ 2192{
2006 int x, y, z; 2193 int x, y, z;
2007 2194
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2012 int pl_x, pl_y; 2199 int pl_x, pl_y;
2013 maptex pl_tex; 2200 maptex pl_tex;
2014 rc_t *rc = rc_alloc (); 2201 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc (); 2202 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key; 2203 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden; 2204 rc_array_t *arr;
2018 2205
2019 pl_tex.name = 0; 2206 pl_tex.name = 0;
2020 2207
2021 // thats current max. sorry. 2208 // that's current max. sorry.
2022 if (sw > 255) sw = 255; 2209 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255; 2210 if (sh > 255) sh = 255;
2024 2211
2025 // clear key, in case of extra padding 2212 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey)); 2213 memset (&skey, 0, sizeof (skey));
2059 } 2246 }
2060 2247
2061 glEnable (GL_BLEND); 2248 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067 2251
2068 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
2069 { 2253 {
2070 memset (smooth_level, 0, sizeof (smooth_level)); 2254 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1; 2255 key.texname = -1;
2095 2279
2096 key.texname = tex.name; 2280 key.texname = tex.name;
2097 arr = rc_array (rc, &key); 2281 arr = rc_array (rc, &key);
2098 } 2282 }
2099 2283
2100 px = (x + 1) * T - tex.w; 2284 px = (x + 1) * Th - tex.w;
2101 py = (y + 1) * T - tex.h; 2285 py = (y + 1) * Tw - tex.h;
2102 2286
2103 if (expect_false (cell->player == player) && expect_false (z == 2)) 2287 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 { 2288 {
2105 pl_x = px; 2289 pl_x = px;
2106 pl_y = py; 2290 pl_y = py;
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 } 2337 }
2154 } 2338 }
2155 2339
2156 if (expect_false (z == 2)) 2340 if (expect_false (z == 2) && expect_false (cell->flags))
2157 { 2341 {
2158 /* draw question marks on top of hidden spaces */ 2342 // overlays such as the speech bubble, probably more to come
2159 if (!cell->darkness) 2343 if (cell->flags & 1)
2160 { 2344 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key; 2345 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH]; 2346 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr; 2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2179 2350
2180 key_ov.texname = tex.name; 2351 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov); 2352 arr = rc_array (rc_ov, &key_ov);
2182 2353
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2190 }
2191 } 2358 }
2192 } 2359 }
2193 } 2360 }
2194 } 2361 }
2195 2362
2222 if (!(bits & 0x1000) 2389 if (!(bits & 0x1000)
2223 && skey->level == level 2390 && skey->level == level
2224 && level > smooth_max [skey->x][skey->y]) 2391 && level > smooth_max [skey->x][skey->y])
2225 { 2392 {
2226 maptex tex = self->tex [skey->tile]; 2393 maptex tex = self->tex [skey->tile];
2227 int px = (((int)skey->x) - 1) * T; 2394 int px = (((int)skey->x) - 1) * Tw;
2228 int py = (((int)skey->y) - 1) * T; 2395 int py = (((int)skey->y) - 1) * Th;
2229 int border = bits & 15; 2396 int border = bits & 15;
2230 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2231 float dx = tex.s * .0625f; // 16 images/row 2398 float dx = tex.s * .0625f; // 16 images/row
2232 float dy = tex.t * .5f ; // 2 images/column 2399 float dy = tex.t * .5f ; // 2 images/column
2233 2400
2246 2413
2247 if (border) 2414 if (border)
2248 { 2415 {
2249 float ox = border * dx; 2416 float ox = border * dx;
2250 2417
2251 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2252 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2253 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2254 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2255 } 2422 }
2256 2423
2257 if (corner) 2424 if (corner)
2258 { 2425 {
2259 float ox = corner * dx; 2426 float ox = corner * dx;
2260 2427
2261 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2262 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2263 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2264 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2265 } 2432 }
2266 } 2433 }
2267 } 2434 }
2268 } 2435 }
2269 } 2436 }
2310 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
2311 if (row->c0 <= x + mx && x + mx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
2312 { 2479 {
2313 mapcell *cell = row->col + (x + mx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
2314 2481
2315 int px = x * T; 2482 int px = x * Tw;
2316 int py = y * T; 2483 int py = y * Th;
2317 2484
2318 if (expect_false (cell->player == player)) 2485 if (expect_false (cell->player == player))
2319 { 2486 {
2320 px += sdx; 2487 px += sdx;
2321 py += sdy; 2488 py += sdy;
2322 } 2489 }
2323 2490
2324 if (cell->stat_hp) 2491 if (cell->stat_hp)
2325 { 2492 {
2326 int width = cell->stat_width * T; 2493 int width = cell->stat_width * Tw;
2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2328 2495
2329 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
2330 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
2331 px + width - 1, py); 2498 px + width - 1, py);
2332 2499
2338 } 2505 }
2339 } 2506 }
2340} 2507}
2341 2508
2342void 2509void
2343draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2344 CODE: 2511 CODE:
2345{ 2512{
2346 static float color[16][3] = { 2513 static float color[16][3] = {
2347 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
2348 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
2349 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
2350 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
2351 2518
2352 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
2353 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
2354 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
2355 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
2356 2523
2357 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
2358 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
2359 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
2360 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
2361 2528
2362 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
2363 2530
2364 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
2365 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
2366 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
2367 }; 2534 };
2368 2535
2369 int x, y; 2536 int x, y;
2370 2537
2371 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
2372 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2373 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
2374 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2375 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
2376 2549
2377 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
2381 2554
2382 if (m) 2555 if (m)
2383 { 2556 {
2384 float *c = color [m & 15]; 2557 float *c = color [m & 15];
2385 2558
2386 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
2387 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
2388 2561
2389 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
2390 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2391 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2392 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2393 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2394 } 2567 }
2402void 2575void
2403fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2404 PPCODE: 2577 PPCODE:
2405{ 2578{
2406 int x, y; 2579 int x, y;
2407 int sw1 = sw + 2; 2580 int sw1 = sw + 2;
2408 int sh1 = sh + 2; 2581 int sh1 = sh + 2;
2409 int sh3 = sh * 3; 2582 int sh3 = sh * 3;
2410 int sw34 = (sw * 3 + 3) & ~3; 2583 int sw3 = sw * 3;
2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2411 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2412 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2587 memset (darkness1, 0, sw1*sh1);
2413 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2414 2588
2415 SvPOK_only (darkness3_sv); 2589 SvPOK_only (darkness3_sv);
2416 SvCUR_set (darkness3_sv, sw34 * sh3); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
2417 2591
2418 mx += self->x - 1; 2592 mx += self->x - 1;
2419 my += self->y - 1; 2593 my += self->y - 1;
2420
2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2422 2594
2423 for (y = 0; y < sh1; y++) 2595 for (y = 0; y < sh1; y++)
2424 if (0 <= y + my && y + my < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
2425 { 2597 {
2426 maprow *row = self->row + (y + my); 2598 maprow *row = self->row + (y + my);
2429 if (row->c0 <= x + mx && x + mx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
2430 { 2602 {
2431 mapcell *cell = row->col + (x + mx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
2432 2604
2433 darkness1 [y * sw1 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
2434 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2435 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2436 } 2608 }
2437 } 2609 }
2438 2610
2439 for (y = 0; y < sh; ++y) 2611 for (y = 0; y < sh; ++y)
2440 for (x = 0; x < sw; ++x) 2612 for (x = 0; x < sw; ++x)
2459 2631
2460 uint8_t r13 = (d13 + d23 + d12) / 3; 2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2461 uint8_t r23 = d23; 2633 uint8_t r23 = d23;
2462 uint8_t r33 = (d23 + d33 + d32) / 3; 2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2463 2635
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2466 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2469 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2472 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2473 } 2645 }
2474 2646
2475 free (darkness1); 2647 free (darkness1);
2476 2648
2477 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
2478 PUSHs (sv_2mortal (newSViv (sw34))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
2479 PUSHs (sv_2mortal (newSViv (sh3))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
2480 PUSHs (darkness3_sv); 2652 PUSHs (darkness3_sv);
2481} 2653}
2482 2654
2483SV * 2655SV *
2681 if (RETVAL < 0) 2853 if (RETVAL < 0)
2682 { 2854 {
2683 RETVAL = Mix_GroupOldest (-1); 2855 RETVAL = Mix_GroupOldest (-1);
2684 2856
2685 if (RETVAL < 0) 2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2686 XSRETURN_UNDEF; 2863 XSRETURN_UNDEF;
2687 2864 }
2865 else
2688 Mix_HaltChannel (RETVAL); 2866 Mix_HaltChannel (RETVAL);
2689 } 2867 }
2690 2868
2691 Mix_UnregisterAllEffects (RETVAL); 2869 Mix_UnregisterAllEffects (RETVAL);
2692 Mix_Volume (RETVAL, 128); 2870 Mix_Volume (RETVAL, 128);
2693} 2871}
2740void 2918void
2741set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2742 CODE: 2920 CODE:
2743{ 2921{
2744 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2745 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2746 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2747} 2925}
2748 2926
2749void 2927void
2750set_reverse_stereo (DC::Channel self, int flip) 2928set_reverse_stereo (DC::Channel self, int flip)
2752 Mix_SetReverseStereo (self, flip); 2930 Mix_SetReverseStereo (self, flip);
2753 2931
2754MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2755 2933
2756PROTOTYPES: DISABLE 2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2757 2947
2758DC::MixChunk 2948DC::MixChunk
2759new (SV *class, DC::RW rwops) 2949new (SV *class, DC::RW rwops)
2760 CODE: 2950 CODE:
2761 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2794 OUTPUT: 2984 OUTPUT:
2795 RETVAL 2985 RETVAL
2796 2986
2797MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2798 2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
3000
2799int 3001int
2800volume (int volume = -1) 3002volume (int volume = -1)
2801 PROTOTYPE: ;$ 3003 PROTOTYPE: ;$
2802 CODE: 3004 CODE:
2803 if (items > 0) 3005 if (items > 0)
2813 3015
2814void 3016void
2815halt () 3017halt ()
2816 CODE: 3018 CODE:
2817 Mix_HaltMusic (); 3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
3025 OUTPUT:
3026 RETVAL
2818 3027
2819DC::MixMusic 3028DC::MixMusic
2820new (SV *class, DC::RW rwops) 3029new (SV *class, DC::RW rwops)
2821 CODE: 3030 CODE:
2822 RETVAL = Mix_LoadMUS_RW (rwops); 3031 RETVAL = Mix_LoadMUS_RW (rwops);
2853 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
2854# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
2855 const_iv (GL_VENDOR), 3064 const_iv (GL_VENDOR),
2856 const_iv (GL_VERSION), 3065 const_iv (GL_VERSION),
2857 const_iv (GL_EXTENSIONS), 3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
2858 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
2859 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
2860 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
2861 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
2862 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
2874 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
2875 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
2876 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
2877 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2878 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
2879 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
2880 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
2881 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
2882 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
2883 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
2951 const_iv (GL_NICEST), 3165 const_iv (GL_NICEST),
2952 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
2953 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
2954 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
2955 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2956# undef const_iv 3173# undef const_iv
2957 }; 3174 };
2958 3175
2959 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2960 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2961 3178
2962 texture_av = newAV (); 3179 texture_av = newAV ();
2963 AvREAL_off (texture_av); 3180 AvREAL_off (texture_av);
2964} 3181}
2965 3182
2966void 3183void
2967disable_GL_EXT_blend_func_separate () 3184disable_GL_EXT_blend_func_separate ()
2968 CODE: 3185 CODE:
2969 gl.BlendFuncSeparate = 0; 3186 gl.BlendFuncSeparate = 0;
2970 gl.BlendFuncSeparateEXT = 0; 3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
2971 3191
2972char * 3192char *
2973gl_vendor () 3193gl_vendor ()
2974 CODE: 3194 CODE:
2975 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
3006 3226
3007int glGetError () 3227int glGetError ()
3008 3228
3009void glFinish () 3229void glFinish ()
3010 3230
3231void glFlush ()
3232
3011void glClear (int mask) 3233void glClear (int mask)
3012 3234
3013void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
3014 PROTOTYPE: @ 3236 PROTOTYPE: @
3015 3237
3024void glBlendFunc (int sfactor, int dfactor) 3246void glBlendFunc (int sfactor, int dfactor)
3025 3247
3026void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3027 CODE: 3249 CODE:
3028 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
3251
3252# void glBlendEquation (int se)
3029 3253
3030void glDepthMask (int flag) 3254void glDepthMask (int flag)
3031 3255
3032void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
3033 3257
3183void glNewList (int list, int mode = GL_COMPILE) 3407void glNewList (int list, int mode = GL_COMPILE)
3184 3408
3185void glEndList () 3409void glEndList ()
3186 3410
3187void glCallList (int list) 3411void glCallList (int list)
3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3188 3417
3189MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3190 3419
3191PROTOTYPES: DISABLE 3420PROTOTYPES: DISABLE
3192 3421

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