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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.318 by root, Wed Dec 24 06:12:21 2014 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
60 123
61static AV *texture_av; 124static AV *texture_av;
62 125
63static struct 126static struct
64{ 127{
101 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
103} 166}
104 167
105#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
106 170
107#include "pango-font.c" 171#include "pango-font.c"
108#include "pango-fontmap.c" 172#include "pango-fontmap.c"
109#include "pango-render.c" 173#include "pango-render.c"
110 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
113 179
114typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
115 181
116static int 182static int
117shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
118{ 184{
119 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
133 199
134typedef struct cf_layout { 200typedef struct cf_layout {
135 PangoLayout *pl; 201 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
137 int base_height; 203 int base_height;
138 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
139} *CFPlus__Layout; 206} *DC__Layout;
140 207
141static CFPlus__Font default_font; 208static DC__Font default_font;
142static PangoContext *opengl_context; 209static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
144 211
145static void 212static void
146substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
151#endif 218#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 220}
154 221
155static void 222static void
156layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
157{ 224{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
160 */ 227 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
162 229
163 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 232
166 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
167} 234}
168 235
169static void 236static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 238{
172 PangoRectangle rect; 239 PangoRectangle rect;
173 240
174 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
186 253
187typedef uint16_t tileid; 254typedef uint16_t tileid;
188typedef uint16_t faceid; 255typedef uint16_t faceid;
189 256
190typedef struct { 257typedef struct {
191 int name; 258 GLuint name;
192 int w, h; 259 int w, h;
193 float s, t; 260 float s, t;
194 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
195 tileid smoothtile; 262 tileid smoothtile;
196 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
197} maptex; 265} maptex;
198 266
199typedef struct { 267typedef struct {
200 uint32_t player; 268 uint32_t player;
201 tileid tile[3]; 269 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
216 284
217 int32_t rows; 285 int32_t rows;
218 maprow *row; 286 maprow *row;
219} *CFPlus__Map; 287} *DC__Map;
220 288
221static char * 289static char *
222prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
223{ 291{
224 char *p; 292 char *p;
262 self->texs *= 2; 330 self->texs *= 2;
263 } 331 }
264} 332}
265 333
266static maprow * 334static maprow *
267map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
268{ 336{
269 if (0 > y) 337 if (0 > y)
270 { 338 {
271 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
310 378
311 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
312} 380}
313 381
314static mapcell * 382static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
316{ 384{
317 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
318} 386}
319 387
320static void 388static void
321map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
322{ 390{
323 int r; 391 int r;
324 392
325 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
333 self->oy = 0; 401 self->oy = 0;
334 self->row = 0; 402 self->row = 0;
335 self->rows = 0; 403 self->rows = 0;
336} 404}
337 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
338static void 416static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 418{
341 int x, y; 419 int x, y;
342 maprow *row; 420 maprow *row;
343 mapcell *cell; 421 mapcell *cell;
344 422
356 if (x >= row->c1) 434 if (x >= row->c1)
357 break; 435 break;
358 436
359 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
360 438
361 cell->darkness = 0; 439 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 440 }
366 } 441 }
367} 442}
368 443
369typedef struct { 444typedef struct {
404 ev.code = 1; 479 ev.code = 1;
405 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0; 481 ev.data2 = 0;
407 482
408 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
409} 490}
410 491
411static unsigned int 492static unsigned int
412minpot (unsigned int n) 493minpot (unsigned int n)
413{ 494{
423 n |= n >> 16; 504 n |= n >> 16;
424 505
425 return n + 1; 506 return n + 1;
426} 507}
427 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
428/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
431 523
432MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
433 626
434PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
435 628
436BOOT: 629BOOT:
437{ 630{
438 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 632 static const struct {
440 const char *name; 633 const char *name;
441 IV iv; 634 IV iv;
442 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
465 658
466 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
469 662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
551# undef const_iv 829# undef const_iv
552 }; 830 };
553 831
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
556 834
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
559} 837}
560 838
573 851
574NV floor (NV x) 852NV floor (NV x)
575 853
576NV ceil (NV x) 854NV ceil (NV x)
577 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
578void 866void
579pango_init () 867pango_init ()
580 CODE: 868 CODE:
581{ 869{
582 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
585} 878}
586 879
587int 880char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 881
590void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
591SDL_Quit () 891void SDL_Quit ()
592 892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
593void 902void
594SDL_ListModes () 903SDL_ListModes (int rgb, int alpha)
595 PPCODE: 904 PPCODE:
596{ 905{
597 SDL_Rect **m; 906 SDL_Rect **m;
598 907
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 912
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 915
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 920
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 923
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 925
623 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
624 while (*m) 927 while (*m)
625 { 928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
626 AV *av = newAV (); 931 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
630 938
631 ++m; 939 ++m;
632 } 940 }
633} 941}
634 942
635char *
636SDL_GetError ()
637
638int 943int
639SDL_SetVideoMode (int w, int h, int fullscreen) 944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
641 RETVAL = !!SDL_SetVideoMode ( 955 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 957 );
958
644 if (RETVAL) 959 if (RETVAL)
645 { 960 {
646 av_clear (texture_av); 961 av_clear (texture_av);
647
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 963#include "glfunc.h"
651# undef GL_FUNC 964#undef GL_FUNC
652 965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 967 }
968}
654 OUTPUT: 969 OUTPUT:
655 RETVAL 970 RETVAL
656 971
657void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
658SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
659 977
660char * 978char *
661SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
662 980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
663void 991void
664SDL_PollEvent () 992SDL_PumpEvents ()
993
994void
995peep_events ()
665 PPCODE: 996 PPCODE:
666{ 997{
667 SDL_Event ev; 998 SDL_Event ev;
668 999
669 while (SDL_PollEvent (&ev)) 1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 1002 {
671 HV *hv = newHV (); 1003 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 1005
674 switch (ev.type) 1006 switch (ev.type)
675 { 1007 {
676 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
677 case SDL_KEYUP: 1009 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 1015 break;
684 1016
685 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 1020 break;
689 1021
690 case SDL_MOUSEMOTION: 1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
698 break; 1048 break;
699 1049
700 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1053
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1064 break;
715 } 1065 }
716 1066
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1068 }
719} 1069}
720 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
721int 1084int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1086 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
726 1089
727void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
728Mix_CloseAudio () 1107Mix_CloseAudio ()
729 1108
730int 1109int
731Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
1111
1112const char *
1113Mix_GetError ()
732 1114
733void 1115void
734lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
735 CODE: 1117 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1144 }
763 } 1145 }
764#endif 1146#endif
765} 1147}
766 1148
767void 1149int
768add_font (char *file) 1150add_font (char *file)
769 CODE: 1151 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
771 1162
772void 1163void
773load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
774 ALIAS: 1165 ALIAS:
775 load_image_file = 1 1166 load_image_file = 1
778 STRLEN image_len; 1169 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
785 1176
786 if (!rw) 1177 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
788 1179
861void 1252void
862error (char *message) 1253error (char *message)
863 CODE: 1254 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1256#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1258#endif
868 1259
869void 1260void
870fatal (char *message) 1261fatal (char *message)
871 CODE: 1262 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1264#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1266#endif
876 _exit (1); 1267 _exit (1);
877 1268
878void 1269void
879_exit (int retval = 0) 1270_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1273 ExitThread (retval); // unclean, please beam me up
883#else 1274#else
884 _exit (retval); 1275 _exit (retval);
885#endif 1276#endif
886 1277
887MODULE = CFPlus PACKAGE = CFPlus::Font 1278void
1279debug ()
1280 CODE:
1281{
1282#if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284#endif
1285}
888 1286
889CFPlus::Font 1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1300 CODE:
892{ 1301{
893 int count; 1302 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1306}
898 OUTPUT: 1307 OUTPUT:
899 RETVAL 1308 RETVAL
900 1309
901void 1310void
902DESTROY (CFPlus::Font self) 1311DESTROY (DC::Font self)
903 CODE: 1312 CODE:
904 pango_font_description_free (self); 1313 pango_font_description_free (self);
905 1314
906void 1315void
907make_default (CFPlus::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
908 CODE: 1318 CODE:
909 default_font = self; 1319 default_font = self;
910 1320
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1322
1323PROTOTYPES: DISABLE
1324
913void 1325void
914reset_glyph_cache () 1326glyph_cache_backup ()
1327 PROTOTYPE:
915 CODE: 1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
916 tc_clear (); 1335 tc_restore ();
917 1336
918CFPlus::Layout 1337DC::Layout
919new (SV *class) 1338new (SV *class)
920 CODE: 1339 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
922 1341
923 RETVAL->pl = pango_layout_new (opengl_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
930 1350
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
933 OUTPUT: 1353 OUTPUT:
934 RETVAL 1354 RETVAL
935 1355
936void 1356void
937DESTROY (CFPlus::Layout self) 1357DESTROY (DC::Layout self)
938 CODE: 1358 CODE:
939 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
940 Safefree (self); 1361 Safefree (self);
941 1362
942void 1363void
943set_text (CFPlus::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
944 CODE: 1365 CODE:
945{ 1366{
946 STRLEN textlen; 1367 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
948 1369
949 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
950} 1371}
951 1372
952void 1373void
953set_markup (CFPlus::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
954 CODE: 1375 CODE:
955{ 1376{
956 STRLEN textlen; 1377 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
958 1379
959 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
960} 1381}
961 1382
962void 1383void
963set_shapes (CFPlus::Layout self, ...) 1384set_shapes (DC::Layout self, ...)
964 CODE: 1385 CODE:
965{ 1386{
966 PangoAttrList *attrs = 0; 1387 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1389 const char *pos = text;
1003 if (attrs) 1424 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1425 pango_layout_set_attributes (self->pl, attrs);
1005} 1426}
1006 1427
1007void 1428void
1008get_shapes (CFPlus::Layout self) 1429get_shapes (DC::Layout self)
1009 PPCODE: 1430 PPCODE:
1010{ 1431{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1433
1013 do 1434 do
1014 { 1435 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1437
1017 if (run && shape_attr_p (run)) 1438 if (run && shape_attr_p (run))
1018 { 1439 {
1019 PangoRectangle extents; 1440 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1449
1029 pango_layout_iter_free (iter); 1450 pango_layout_iter_free (iter);
1030} 1451}
1031 1452
1032int 1453int
1033has_wrapped (CFPlus::Layout self) 1454has_wrapped (DC::Layout self)
1034 CODE: 1455 CODE:
1035{ 1456{
1036 int lines = 1; 1457 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1458 const char *text = pango_layout_get_text (self->pl);
1038 1459
1043} 1464}
1044 OUTPUT: 1465 OUTPUT:
1045 RETVAL 1466 RETVAL
1046 1467
1047SV * 1468SV *
1048get_text (CFPlus::Layout self) 1469get_text (DC::Layout self)
1049 CODE: 1470 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1472 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1473 OUTPUT:
1053 RETVAL 1474 RETVAL
1054 1475
1055void 1476void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1478 CODE:
1058 self->r = r; 1479 self->r = r;
1059 self->g = g; 1480 self->g = g;
1060 self->b = b; 1481 self->b = b;
1061 self->a = a; 1482 self->a = a;
1062 1483
1063void 1484void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1486 CODE:
1066 if (self->font != font) 1487 if (self->font != font)
1067 { 1488 {
1068 self->font = font; 1489 self->font = font;
1069 layout_update_font (self); 1490 layout_update_font (self);
1070 } 1491 }
1071 1492
1072void 1493void
1073set_height (CFPlus::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1074 CODE: 1495 CODE:
1075 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1076 { 1497 {
1077 self->base_height = base_height; 1498 self->base_height = base_height;
1078 layout_update_font (self); 1499 layout_update_font (self);
1079 } 1500 }
1080 1501
1081void 1502void
1082set_width (CFPlus::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1504 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1506
1086void 1507void
1087set_indent (CFPlus::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
1088 CODE: 1509 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1511
1091void 1512void
1092set_spacing (CFPlus::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
1093 CODE: 1514 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1516
1096void 1517void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1519 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
1104 ); 1525 );
1105 1526
1106void 1527void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1529 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1531
1111void 1532void
1112size (CFPlus::Layout self) 1533size (DC::Layout self)
1113 PPCODE: 1534 PPCODE:
1114{ 1535{
1115 int w, h; 1536 int w, h;
1116 1537
1117 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
1122} 1543}
1123 1544
1124int 1545int
1125descent (CFPlus::Layout self) 1546descent (DC::Layout self)
1126 CODE: 1547 CODE:
1127{ 1548{
1128 PangoRectangle rect; 1549 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1552 RETVAL = PANGO_DESCENT (rect);
1132} 1553}
1133 OUTPUT: 1554 OUTPUT:
1134 RETVAL 1555 RETVAL
1135 1556
1136int 1557int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1559 CODE:
1139{ 1560{
1140 int index, trailing; 1561 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1563 RETVAL = index + trailing;
1143} 1564}
1144 OUTPUT: 1565 OUTPUT:
1145 RETVAL 1566 RETVAL
1146 1567
1147void 1568void
1148cursor_pos (CFPlus::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1570 PPCODE:
1150{ 1571{
1151 PangoRectangle strong_pos; 1572 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1574
1154 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1579}
1159 1580
1160void 1581void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1583 PPCODE:
1163{ 1584{
1164 int line, x; 1585 int line, x;
1165 1586
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1590 --line;
1591#endif
1169 EXTEND (SP, 2); 1592 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1595}
1173 1596
1174void 1597void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1598line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1599 PPCODE:
1177{ 1600{
1178 PangoLayoutLine *lp; 1601 PangoLayoutLine *lp;
1179 int index, trailing; 1602 int index, trailing;
1180 1603
1181 if (line < 0) 1604 if (line < 0)
1182 XSRETURN_EMPTY; 1605 XSRETURN_EMPTY;
1183 1606
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1608 XSRETURN_EMPTY; /* do better */
1186 1609
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1611
1189 EXTEND (SP, 2); 1612 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1619 }
1197} 1620}
1198 1621
1199void 1622void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1623render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1624 CODE:
1625 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1626 pango_opengl_render_layout_subpixel (
1203 self->pl, 1627 self->pl,
1628 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1629 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1630 self->r, self->g, self->b, self->a,
1206 flags 1631 flags
1207 ); 1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1208 1636
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1637void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1638draw (DC::Layout self)
1213 CODE: 1639 CODE:
1214{ 1640{
1215 int ow = SvIV (w_); 1641 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1648
1218 if (ow && oh) 1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658PROTOTYPES: ENABLE
1659
1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1665 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1666 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1667 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1668 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1670
1232 SvPOK_only (result_); 1671 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1672 SvCUR_set (result_, nw * nh * bpp);
1234 1673
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1675 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1677
1239 sv_setsv (data_, result_); 1678 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1679 }
1246} 1680}
1247 1681
1248void 1682void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1689{
1256 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1260 1697
1261 if (items < 5) 1698 if (items < 5)
1262 { 1699 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1294 } 1731 }
1295} 1732}
1296 1733
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1298 1743
1299CFPlus::Map 1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
1866MODULE = Deliantra::Client PACKAGE = DC::Map
1867
1868PROTOTYPES: DISABLE
1869
1870DC::Map
1300new (SV *class) 1871new (SV *class)
1301 CODE: 1872 CODE:
1302 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1874 RETVAL->x = 0;
1304 RETVAL->y = 0; 1875 RETVAL->y = 0;
1312 RETVAL->row = 0; 1883 RETVAL->row = 0;
1313 OUTPUT: 1884 OUTPUT:
1314 RETVAL 1885 RETVAL
1315 1886
1316void 1887void
1317DESTROY (CFPlus::Map self) 1888DESTROY (DC::Map self)
1318 CODE: 1889 CODE:
1319{ 1890{
1320 map_clear (self); 1891 map_clear (self);
1321 Safefree (self->face2tile); 1892 Safefree (self->face2tile);
1322 Safefree (self->tex); 1893 Safefree (self->tex);
1323 Safefree (self); 1894 Safefree (self);
1324} 1895}
1325 1896
1326void 1897void
1327resize (CFPlus::Map self, int map_width, int map_height) 1898resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1899 CODE:
1329 self->w = map_width; 1900 self->w = map_width;
1330 self->h = map_height; 1901 self->h = map_height;
1331 1902
1332void 1903void
1333clear (CFPlus::Map self) 1904clear (DC::Map self)
1334 CODE: 1905 CODE:
1335 map_clear (self); 1906 map_clear (self);
1336 1907
1337void 1908void
1338set_tileid (CFPlus::Map self, int face, int tile) 1909set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1910 CODE:
1340{ 1911{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1912 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1913 need_texid (self, tile);
1343} 1914}
1344 1915
1345void 1916void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1917set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1918 CODE:
1348{ 1919{
1349 tileid texid; 1920 tileid texid;
1350 maptex *tex; 1921 maptex *tex;
1351 1922
1364 tex->smoothtile = self->face2tile [smooth]; 1935 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1936 tex->smoothlevel = level;
1366} 1937}
1367 1938
1368void 1939void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1941 CODE:
1371{ 1942{
1372 need_texid (self, texid); 1943 need_texid (self, texid);
1373 1944
1374 { 1945 {
1393 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1967}
1397 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1398int 1989int
1399ox (CFPlus::Map self) 1990ox (DC::Map self)
1400 ALIAS: 1991 ALIAS:
1401 oy = 1 1992 oy = 1
1402 x = 2 1993 x = 2
1403 y = 3 1994 y = 3
1404 w = 4 1995 w = 4
1415 } 2006 }
1416 OUTPUT: 2007 OUTPUT:
1417 RETVAL 2008 RETVAL
1418 2009
1419void 2010void
1420scroll (CFPlus::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1421 CODE: 2012 CODE:
1422{ 2013{
1423 if (dx > 0) 2014 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 2016 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1442 } 2033 }
1443} 2034}
1444 2035
1445void 2036SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1447 CODE: 2038 CODE:
1448{ 2039{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 2042 mapcell *cell;
1452 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1453 2046
1454 while (data < data_end - 1) 2047 while (data < data_end - 1)
1455 { 2048 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1457 2050
1470 2063
1471 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1472 2065
1473 if (flags & 8) 2066 if (flags & 8)
1474 { 2067 {
2068 uint8_t ext, cmd;
2069
1475 if (extmap) 2070 do
1476 { 2071 {
1477 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1478 2074
1479 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1480 { 2078 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1; 2079 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 } 2081 }
1507 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1508 } 2099 }
1509 else 2100 while (ext & 0x80);
1510 cell->darkness = *data++ + 1;
1511 } 2101 }
1512 2102
2103 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2104 if (flags & (4 >> z))
1514 { 2105 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2106 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2107 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2108 cell->tile [z] = self->face2tile [face];
2109
2110 if (cell->tile [z])
2111 {
2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
2114 if (!tex->name)
2115 av_push (missing, newSViv (cell->tile [z]));
2116
2117 if (tex->smoothtile)
2118 {
2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
2121 if (!smooth->name)
2122 av_push (missing, newSViv (tex->smoothtile));
2123 }
2124 }
1518 } 2125 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2126 }
1534 else 2127 else
1535 cell->darkness = 0; 2128 CELL_CLEAR (cell);
1536 } 2129 }
1537} 2130}
2131 OUTPUT:
2132 RETVAL
1538 2133
1539SV * 2134SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2135mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2136 CODE:
1542{ 2137{
1543 int x1, x; 2138 int x1, x;
1544 int y1, y; 2139 int y1, y;
1545 int z; 2140 int z;
1558 ? self->row + y 2153 ? self->row + y
1559 : 0; 2154 : 0;
1560 2155
1561 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1562 { 2157 {
1563 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1564 2159
1565 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1566 { 2161 {
1567 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1568 2163
1570 { 2165 {
1571 maptex tex = self->tex [cell->tile [z]]; 2166 maptex tex = self->tex [cell->tile [z]];
1572 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1573 int a1 = tex.a; 2168 int a1 = tex.a;
1574 2169
1575 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1576 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1577 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1578 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1579 } 2174 }
1580 } 2175 }
1581 2176
1582 *map++ = (r ) 2177 *map++ = (r )
1583 | (g << 8) 2178 | (g << 8)
1590} 2185}
1591 OUTPUT: 2186 OUTPUT:
1592 RETVAL 2187 RETVAL
1593 2188
1594void 2189void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2191 CODE:
1597{ 2192{
2193 int x, y, z;
2194
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2198 smooth_key skey;
1602 int x, y, z; 2199 int pl_x, pl_y;
1603 int last_name; 2200 maptex pl_tex;
2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
2203 rc_key_t key;
2204 rc_array_t *arr;
1604 2205
2206 pl_tex.name = 0;
2207
1605 // thats current max. sorry. 2208 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2209 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2210 if (sh > 255) sh = 255;
1608 2211
1609 // clear key, in case of extra padding 2212 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2213 memset (&skey, 0, sizeof (skey));
1611 2214
1612 glColor4ub (255, 255, 255, 255); 2215 memset (&key, 0, sizeof (key));
1613 2216 key.r = 255;
1614 glEnable (GL_BLEND); 2217 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2218 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2219 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2220 key.mode = GL_QUADS;
1618 2221 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2222
1623 mx += self->x; 2223 mx += self->x;
1624 my += self->y; 2224 my += self->y;
1625 2225
1626 // first pass: determine smooth_max 2226 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2243 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2244 self->tex [cell->tile [2]].smoothlevel));
1645 } 2245 }
1646 } 2246 }
1647 2247
2248 glEnable (GL_BLEND);
2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2251
1648 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1649 { 2253 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
1651 2256
1652 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1654 { 2259 {
1655 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2266 tileid tile = cell->tile [z];
1662 2267
1663 if (tile) 2268 if (tile)
1664 { 2269 {
1665 maptex tex = self->tex [tile]; 2270 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2271 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2272
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2273 if (key.texname != tex.name)
1672 { 2274 {
2275 self->tex [tile].unused = 0;
2276
1673 if (!tex.name) 2277 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2279
1676 glEnd (); 2280 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2281 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2282 }
1680 2283
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2284 px = (x + 1) * Th - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2285 py = (y + 1) * Tw - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2286
1686 if (cell->flags && z == 2) 2287 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2288 {
1688 if (cell->flags & 1) 2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
1689 { 2292 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2293 }
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2299
1705 // update smooth hash 2300 // update smooth hash
1706 if (tex.smoothtile) 2301 if (tex.smoothtile)
1707 { 2302 {
1708 skey.tile = tex.smoothtile; 2303 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2337 }
1743 } 2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2358 }
2359 }
1744 } 2360 }
1745 } 2361 }
2362
2363 rc_draw (rc);
2364 rc_clear (rc);
1746 2365
1747 // go through all smoothlevels, lowest to highest, then draw. 2366 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2367 // this is basically counting sort
1749 { 2368 {
1750 int w, b; 2369 int w, b;
1751 2370
2371 glEnable (GL_TEXTURE_2D);
2372 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2373 for (w = 0; w < 256 / 32; ++w)
1753 { 2374 {
1754 uint32_t smask = smooth_level [w]; 2375 uint32_t smask = smooth_level [w];
1755 if (smask) 2376 if (smask)
1756 for (b = 0; b < 32; ++b) 2377 for (b = 0; b < 32; ++b)
1768 if (!(bits & 0x1000) 2389 if (!(bits & 0x1000)
1769 && skey->level == level 2390 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y]) 2391 && level > smooth_max [skey->x][skey->y])
1771 { 2392 {
1772 maptex tex = self->tex [skey->tile]; 2393 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T; 2394 int px = (((int)skey->x) - 1) * Tw;
1774 int py = (((int)skey->y) - 1) * T; 2395 int py = (((int)skey->y) - 1) * Th;
1775 int border = bits & 15; 2396 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2398 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2399 float dy = tex.t * .5f ; // 2 images/column
1779 2400
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2401 if (tex.name)
1783 { 2402 {
2403 // this time avoiding texture state changes
2404 // save gobs of state changes.
1784 if (!tex.name) 2405 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2406 {
2407 self->tex [skey->tile].unused = 0;
1786 2408
1787 glEnd (); 2409 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
1790 } 2412 }
1791 2413
1792 if (border) 2414 if (border)
1793 { 2415 {
1794 float ox = border * dx; 2416 float ox = border * dx;
1795 2417
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1800 } 2422 }
1801 2423
1802 if (corner) 2424 if (corner)
1803 { 2425 {
1804 float ox = corner * dx; 2426 float ox = corner * dx;
1805 2427
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2432 }
1810 } 2433 }
1811 } 2434 }
1812 } 2435 }
1813 } 2436 }
1814 } 2437 }
2438
2439 glEnd ();
2440 glDisable (GL_TEXTURE_2D);
2441 key.texname = -1;
1815 } 2442 }
1816 2443
1817 hv_clear (smooth); 2444 hv_clear (smooth);
1818 } 2445 }
1819 2446
1820 glEnd (); 2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
1821 2452
1822 glDisable (GL_TEXTURE_2D); 2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
1823 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
2468 rc_free (rc);
2469 rc_free (rc_ov);
1824 2470
1825 // top layer: overlays such as the health bar 2471 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2472 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2473 if (0 <= y + my && y + my < self->rows)
1828 { 2474 {
1831 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
1833 { 2479 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
1835 2481
1836 int px = x * T; 2482 int px = x * Tw;
1837 int py = y * T; 2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
1838 2490
1839 if (cell->stat_hp) 2491 if (cell->stat_hp)
1840 { 2492 {
1841 int width = cell->stat_width * T; 2493 int width = cell->stat_width * Tw;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1843 2495
1844 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py); 2498 px + width - 1, py);
1847 2499
1853 } 2505 }
1854 } 2506 }
1855} 2507}
1856 2508
1857void 2509void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2511 CODE:
1860{ 2512{
1861 static float color[16][3] = { 2513 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
1866 2518
1867 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
1871 2523
1872 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
1876 2528
1877 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
1878 2530
1879 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
1882 }; 2534 };
1883 2535
1884 int x, y; 2536 int x, y;
1885 2537
1886 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
1891 2549
1892 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
1896 2554
1897 if (m) 2555 if (m)
1898 { 2556 {
1899 float *c = color [m & 15]; 2557 float *c = color [m & 15];
1900 2558
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
1903 2561
1904 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2567 }
1913 glDisable (GL_BLEND); 2571 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2572 glDisable (GL_TEXTURE_2D);
1915} 2573}
1916 2574
1917void 2575void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2577 PPCODE:
1920{ 2578{
1921 int x, y; 2579 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2580 int sw1 = sw + 2;
2581 int sh1 = sh + 2;
2582 int sh3 = sh * 3;
2583 int sw3 = sw * 3;
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1926 memset (darkness, 255, sw4 * sh); 2587 memset (darkness1, 0, sw1*sh1);
2588
1927 SvPOK_only (darkness_sv); 2589 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2591
1930 mx += self->x; 2592 mx += self->x - 1;
1931 my += self->y; 2593 my += self->y - 1;
1932 2594
1933 for (y = 0; y < sh; y++) 2595 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
1935 { 2597 {
1936 maprow *row = self->row + (y + my); 2598 maprow *row = self->row + (y + my);
1937 2599
1938 for (x = 0; x < sw; x++) 2600 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2602 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
1942 2604
1943 darkness[y * sw4 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2608 }
1947 } 2609 }
1948 2610
2611 for (y = 0; y < sh; ++y)
2612 for (x = 0; x < sw; ++x)
2613 {
2614 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2615 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2616 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2617 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2618 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2619 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2620 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2621 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2622 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2623
2624 uint8_t r11 = (d11 + d21 + d12) / 3;
2625 uint8_t r21 = d21;
2626 uint8_t r31 = (d21 + d31 + d32) / 3;
2627
2628 uint8_t r12 = d12;
2629 uint8_t r22 = d22;
2630 uint8_t r32 = d32;
2631
2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2633 uint8_t r23 = d23;
2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2635
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2645 }
2646
2647 free (darkness1);
2648
1949 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2652 PUSHs (darkness3_sv);
1953} 2653}
1954 2654
1955SV * 2655SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2656get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2657 CODE:
1958{ 2658{
1959 int x, y, x1, y1; 2659 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2660 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2661 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2718 else
2019 *data++ = 0; 2719 *data++ = 0;
2020 } 2720 }
2021 } 2721 }
2022 2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
2023 SvPOK_only (data_sv); 2726 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
2025 RETVAL = data_sv; 2730 RETVAL = data_sv;
2026} 2731}
2027 OUTPUT: 2732 OUTPUT:
2028 RETVAL 2733 RETVAL
2029 2734
2030void 2735void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2736set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2737 PPCODE:
2033{ 2738{
2034 int x, y, z; 2739 int x, y, z;
2035 int w, h; 2740 int w, h;
2036 int x1, y1; 2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
2037 2752
2038 if (*data++ != 0) 2753 if (*data++ != 0)
2039 return; /* version mismatch */ 2754 XSRETURN_EMPTY; /* version mismatch */
2040 2755
2041 w = *data++ << 8; w |= *data++; 2756 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2757 h = *data++ << 8; h |= *data++;
2043 2758
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2759 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2771 {
2057 maprow *row = map_get_row (self, y); 2772 maprow *row = map_get_row (self, y);
2058 2773
2059 for (x = x0; x < x1; x++) 2774 for (x = x0; x < x1; x++)
2060 { 2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
2061 uint8_t flags = *data++; 2781 flags = *data++;
2062 2782
2063 if (flags) 2783 if (flags)
2064 { 2784 {
2065 mapcell *cell = row_get_cell (row, x); 2785 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2786 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2791
2072 if (cell->darkness == 0) 2792 if (cell->darkness == 0)
2073 { 2793 {
2074 cell->darkness = 0; 2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
2075 2796
2076 for (z = 0; z <= 2; z++) 2797 for (z = 0; z <= 2; z++)
2077 { 2798 {
2078 tileid t = tile [z]; 2799 tileid t = tile [z];
2079 2800
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2801 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2802 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2803 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2804 need_texid (self, t);
2084 } 2805 }
2085 2806
2086 cell->tile [z] = t; 2807 cell->tile [z] = t;
2087 } 2808 }
2089 } 2810 }
2090 } 2811 }
2091 } 2812 }
2092} 2813}
2093 2814
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2815MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2816
2096CFPlus::MixChunk 2817DC::RW
2097new_from_file (SV *class, char *path) 2818new (SV *class, SV *data_sv)
2098 CODE: 2819 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2820{
2821 STRLEN datalen;
2822 char *data = SvPVbyte (data_sv, datalen);
2823
2824 RETVAL = SDL_RWFromConstMem (data, datalen);
2825}
2100 OUTPUT: 2826 OUTPUT:
2101 RETVAL 2827 RETVAL
2102 2828
2829DC::RW
2830new_from_file (SV *class, const char *path, const char *mode = "rb")
2831 CODE:
2832 RETVAL = SDL_RWFromFile (path, mode);
2833 OUTPUT:
2834 RETVAL
2835
2836# fails on win32:
2837# dc.xs(2268) : error C2059: syntax error : '('
2103void 2838#void
2839#close (DC::RW self)
2840# CODE:
2841# (self->(close)) (self);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::Channel
2844
2845PROTOTYPES: DISABLE
2846
2847DC::Channel
2848find ()
2849 CODE:
2850{
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 {
2855 RETVAL = Mix_GroupOldest (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 XSRETURN_UNDEF;
2864 }
2865 else
2866 Mix_HaltChannel (RETVAL);
2867 }
2868
2869 Mix_UnregisterAllEffects (RETVAL);
2870 Mix_Volume (RETVAL, 128);
2871}
2872 OUTPUT:
2873 RETVAL
2874
2875void
2876halt (DC::Channel self)
2877 CODE:
2878 Mix_HaltChannel (self);
2879
2880void
2881expire (DC::Channel self, int ticks = -1)
2882 CODE:
2883 Mix_ExpireChannel (self, ticks);
2884
2885void
2886fade_out (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_FadeOutChannel (self, ticks);
2889
2890int
2891volume (DC::Channel self, int volume)
2892 CODE:
2893 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2894 OUTPUT:
2895 RETVAL
2896
2897void
2898unregister_all_effects (DC::Channel self)
2899 CODE:
2900 Mix_UnregisterAllEffects (self);
2901
2902void
2903set_panning (DC::Channel self, int left, int right)
2904 CODE:
2905 left = CLAMP (left , 0, 255);
2906 right = CLAMP (right, 0, 255);
2907 Mix_SetPanning (self, left, right);
2908
2909void
2910set_distance (DC::Channel self, int distance)
2911 CODE:
2912 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2913
2914void
2915set_position (DC::Channel self, int angle, int distance)
2916 CODE:
2917
2918void
2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2920 CODE:
2921{
2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2925}
2926
2927void
2928set_reverse_stereo (DC::Channel self, int flip)
2929 CODE:
2930 Mix_SetReverseStereo (self, flip);
2931
2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2933
2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2947
2948DC::MixChunk
2949new (SV *class, DC::RW rwops)
2950 CODE:
2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2952 OUTPUT:
2953 RETVAL
2954
2955void
2104DESTROY (CFPlus::MixChunk self) 2956DESTROY (DC::MixChunk self)
2105 CODE: 2957 CODE:
2106 Mix_FreeChunk (self); 2958 Mix_FreeChunk (self);
2107 2959
2108int 2960int
2109volume (CFPlus::MixChunk self, int volume = -1) 2961volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2962 CODE:
2963 if (items > 1)
2964 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2965 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2966 OUTPUT:
2113 RETVAL 2967 RETVAL
2114 2968
2115int 2969DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2970play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2971 CODE:
2972{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2973 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2974
2975 if (RETVAL < 0)
2976 XSRETURN_UNDEF;
2977
2978 if (channel < 0)
2979 {
2980 Mix_UnregisterAllEffects (RETVAL);
2981 Mix_Volume (RETVAL, 128);
2982 }
2983}
2119 OUTPUT: 2984 OUTPUT:
2120 RETVAL 2985 RETVAL
2121 2986
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
2123 3000
2124int 3001int
2125volume (int volume = -1) 3002volume (int volume = -1)
3003 PROTOTYPE: ;$
2126 CODE: 3004 CODE:
3005 if (items > 0)
3006 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 3007 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 3008 OUTPUT:
2129 RETVAL 3009 RETVAL
2130 3010
2131CFPlus::MixMusic 3011void
2132new_from_file (SV *class, char *path) 3012fade_out (int ms)
2133 CODE: 3013 CODE:
2134 RETVAL = Mix_LoadMUS (path); 3014 Mix_FadeOutMusic (ms);
3015
3016void
3017halt ()
3018 CODE:
3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 3025 OUTPUT:
2136 RETVAL 3026 RETVAL
2137 3027
3028DC::MixMusic
3029new (SV *class, DC::RW rwops)
3030 CODE:
3031 RETVAL = Mix_LoadMUS_RW (rwops);
3032 OUTPUT:
3033 RETVAL
3034
2138void 3035void
2139DESTROY (CFPlus::MixMusic self) 3036DESTROY (DC::MixMusic self)
2140 CODE: 3037 CODE:
2141 Mix_FreeMusic (self); 3038 Mix_FreeMusic (self);
2142 3039
2143int 3040int
2144play (CFPlus::MixMusic self, int loops = -1) 3041play (DC::MixMusic self, int loops = -1)
2145 CODE: 3042 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 3043 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 3044 OUTPUT:
2148 RETVAL 3045 RETVAL
2149 3046
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3047void
3048fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3049 CODE:
3050 Mix_FadeInMusicPos (self, loops, ms, position);
3051
3052MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3053
3054PROTOTYPES: ENABLE
2151 3055
2152BOOT: 3056BOOT:
2153{ 3057{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3058 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 3059 static const struct {
2156 const char *name; 3060 const char *name;
2157 IV iv; 3061 IV iv;
2158 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
3064 const_iv (GL_VENDOR),
3065 const_iv (GL_VERSION),
3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3076 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3077 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3078 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3079 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3080 const_iv (GL_BACK),
3081 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3082 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3083 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3103 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3104 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3105 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3106 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3107 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3108 const_iv (GL_COMPRESSED_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3110 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3112 const_iv (GL_COMPRESSED_RGB_ARB),
3113 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3114 const_iv (GL_COMPILE),
3115 const_iv (GL_PROXY_TEXTURE_1D),
3116 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3117 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3118 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3119 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3120 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3121 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3142 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3143 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3144 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3145 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3146 const_iv (GL_CONSTANT_BORDER),
3147 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3148 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3149 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3150 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3151 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3152 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3153 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3154 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3155 const_iv (GL_TRIANGLE_FAN),
3156 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3157 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3158 const_iv (GL_POINT_SMOOTH_HINT),
3159 const_iv (GL_LINE_SMOOTH_HINT),
3160 const_iv (GL_POLYGON_SMOOTH_HINT),
3161 const_iv (GL_GENERATE_MIPMAP_HINT),
3162 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3163 const_iv (GL_FASTEST),
3164 const_iv (GL_DONT_CARE),
3165 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3173# undef const_iv
2241 }; 3174 };
2242 3175
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2245 3178
2246 texture_av = newAV (); 3179 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3180 AvREAL_off (texture_av);
2248} 3181}
3182
3183void
3184disable_GL_EXT_blend_func_separate ()
3185 CODE:
3186 gl.BlendFuncSeparate = 0;
3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
2249 3191
2250char * 3192char *
2251gl_vendor () 3193gl_vendor ()
2252 CODE: 3194 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
2266 CODE: 3208 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3209 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3210 OUTPUT:
2269 RETVAL 3211 RETVAL
2270 3212
3213const char *glGetString (GLenum pname)
3214
3215GLint glGetInteger (GLenum pname)
3216 CODE:
3217 glGetIntegerv (pname, &RETVAL);
3218 OUTPUT:
3219 RETVAL
3220
3221GLdouble glGetDouble (GLenum pname)
3222 CODE:
3223 glGetDoublev (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
2271int glGetError () 3227int glGetError ()
2272 3228
2273void glFinish () 3229void glFinish ()
3230
3231void glFlush ()
2274 3232
2275void glClear (int mask) 3233void glClear (int mask)
2276 3234
2277void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @ 3236 PROTOTYPE: @
2289 3247
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3249 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3251
3252# void glBlendEquation (int se)
3253
2294void glDepthMask (int flag) 3254void glDepthMask (int flag)
2295 3255
2296void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
2297 3257
2298void glColorMask (int red, int green, int blue, int alpha) 3258void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3273void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3274
2315# near_ and far_ are due to microsofts buggy "c" compiler 3275# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3276void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3277
3278PROTOTYPES: DISABLE
2317 3279
2318void glViewport (int x, int y, int width, int height) 3280void glViewport (int x, int y, int width, int height)
2319 3281
2320void glScissor (int x, int y, int width, int height) 3282void glScissor (int x, int y, int width, int height)
2321 3283
2329 3291
2330void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
2331 CODE: 3293 CODE:
2332 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
2333 3295
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3297 PROTOTYPE: @
2340 ALIAS: 3298 ALIAS:
2341 glColor_premultiply = 1 3299 glColor_premultiply = 1
2342 CODE: 3300 CODE:
2343 if (ix) 3301 if (ix)
2344 { 3302 {
2347 b *= a; 3305 b *= a;
2348 } 3306 }
2349 // microsoft visual "c" rounds instead of truncating... 3307 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3308 glColor4f (r, g, b, a);
2351 3309
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3310void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3311 CODE:
2360 glRasterPos3f (0, 0, z); 3312 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3313 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3314
2366 3318
2367void glTexCoord (float s, float t) 3319void glTexCoord (float s, float t)
2368 CODE: 3320 CODE:
2369 glTexCoord2f (s, t); 3321 glTexCoord2f (s, t);
2370 3322
3323void glRect (float x1, float y1, float x2, float y2)
3324 CODE:
3325 glRectf (x1, y1, x2, y2);
3326
3327void glRect_lineloop (float x1, float y1, float x2, float y2)
3328 CODE:
3329 glBegin (GL_LINE_LOOP);
3330 glVertex2f (x1, y1);
3331 glVertex2f (x2, y1);
3332 glVertex2f (x2, y2);
3333 glVertex2f (x1, y2);
3334 glEnd ();
3335
3336PROTOTYPES: ENABLE
3337
3338void glBegin (int mode)
3339
3340void glEnd ()
3341
3342void glPointSize (GLfloat size)
3343
3344void glLineWidth (GLfloat width)
3345
3346void glInterleavedArrays (int format, int stride, char *data)
3347
3348void glDrawElements (int mode, int count, int type, char *indices)
3349
3350# 1.2 void glDrawRangeElements (int mode, int start, int end
3351
2371void glTexEnv (int target, int pname, float param) 3352void glTexEnv (int target, int pname, float param)
2372 CODE: 3353 CODE:
2373 glTexEnvf (target, pname, param); 3354 glTexEnvf (target, pname, param);
2374 3355
2375void glTexParameter (int target, int pname, float param) 3356void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3372void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3373 CODE:
2393 if (gl.SeparableFilter2D) 3374 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3375 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3376
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3377void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3378
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3379void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3380
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3381void glDrawPixels (int width, int height, int format, int type, char *pixels)
3382
3383void glPixelZoom (float x, float y)
2401 3384
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3385void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3386
2404int glGenTexture () 3387int glGenTexture ()
2405 CODE: 3388 CODE:
2425 3408
2426void glEndList () 3409void glEndList ()
2427 3410
2428void glCallList (int list) 3411void glCallList (int list)
2429 3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3417
3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3419
3420PROTOTYPES: DISABLE
3421
3422void
3423find_widget (SV *self, NV x, NV y)
3424 PPCODE:
3425{
3426 if (within_widget (self, x, y))
3427 XPUSHs (self);
3428}
3429
3430BOOT:
3431{
3432 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3433
3434 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3435 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3436 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3437 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3438}
3439
3440void
3441draw (SV *self)
3442 CODE:
3443{
3444 HV *hv;
3445 SV **svp;
3446 NV x, y, w, h;
3447 SV *draw_x_sv = GvSV (draw_x_gv);
3448 SV *draw_y_sv = GvSV (draw_y_gv);
3449 SV *draw_w_sv = GvSV (draw_w_gv);
3450 SV *draw_h_sv = GvSV (draw_h_gv);
3451 double draw_x, draw_y;
3452
3453 if (!SvROK (self))
3454 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3455
3456 hv = (HV *)SvRV (self);
3457
3458 if (SvTYPE (hv) != SVt_PVHV)
3459 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3460
3461 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3462 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3463
3464 if (!h || !w)
3465 XSRETURN_EMPTY;
3466
3467 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3469
3470 draw_x = SvNV (draw_x_sv) + x;
3471 draw_y = SvNV (draw_y_sv) + y;
3472
3473 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3474 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3475 XSRETURN_EMPTY;
3476
3477 sv_setnv (draw_x_sv, draw_x);
3478 sv_setnv (draw_y_sv, draw_y);
3479
3480 glPushMatrix ();
3481 glTranslated (x, y, 0);
3482
3483 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3484 {
3485 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3486
3487 if (svp && SvTRUE (*svp))
3488 {
3489 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3490 glEnable (GL_BLEND);
3491 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3492 glBegin (GL_QUADS);
3493 glVertex2f (0, 0);
3494 glVertex2f (w, 0);
3495 glVertex2f (w, h);
3496 glVertex2f (0, h);
3497 glEnd ();
3498 glDisable (GL_BLEND);
3499 }
3500 }
3501#if 0
3502 // draw borders, for debugging
3503 glPushMatrix ();
3504 glColor4f (1., 1., 0., 1.);
3505 glTranslatef (.5, .5, 0.);
3506 glBegin (GL_LINE_LOOP);
3507 glVertex2f (0 , 0);
3508 glVertex2f (w - 1, 0);
3509 glVertex2f (w - 1, h - 1);
3510 glVertex2f (0 , h - 1);
3511 glEnd ();
3512 glPopMatrix ();
3513#endif
3514 PUSHMARK (SP);
3515 XPUSHs (self);
3516 PUTBACK;
3517 call_method ("_draw", G_VOID | G_DISCARD);
3518 SPAGAIN;
3519
3520 glPopMatrix ();
3521
3522 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3523 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3524}
3525

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