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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.319 by root, Sun Nov 18 00:52:22 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
60 125
61static struct 126static struct
62{ 127{
63#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 129#include "glfunc.h"
65#undef GL_FUNC 130#undef GL_FUNC
66} gl; 131} gl;
67 132
133static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 135{
70 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 140 else
75 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
76} 142}
77 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
78#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
79 170
80#include "pango-font.c" 171#include "pango-font.c"
81#include "pango-fontmap.c" 172#include "pango-fontmap.c"
82#include "pango-render.c" 173#include "pango-render.c"
83 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
86 179
87typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
88 181
89static int 182static int
90shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
91{ 184{
92 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
93 186
94 while (attrs) 187 while (attrs)
95 { 188 {
96 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 190
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 192 return 1;
100 193
101 attrs = attrs->next; 194 attrs = attrs->next;
106 199
107typedef struct cf_layout { 200typedef struct cf_layout {
108 PangoLayout *pl; 201 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
110 int base_height; 203 int base_height;
111 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
112} *CFPlus__Layout; 206} *DC__Layout;
113 207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 253
160typedef uint16_t tileid; 254typedef uint16_t tileid;
161typedef uint16_t faceid; 255typedef uint16_t faceid;
162 256
163typedef struct { 257typedef struct {
164 int name; 258 GLuint name;
165 int w, h; 259 int w, h;
166 float s, t; 260 float s, t;
167 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
168 tileid smoothtile; 262 tileid smoothtile;
169 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
170} maptex; 265} maptex;
171 266
172typedef struct { 267typedef struct {
173 uint32_t player; 268 uint32_t player;
174 tileid tile[3]; 269 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
189 284
190 int32_t rows; 285 int32_t rows;
191 maprow *row; 286 maprow *row;
192} *CFPlus__Map; 287} *DC__Map;
193 288
194static char * 289static char *
195prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
196{ 291{
197 char *p; 292 char *p;
235 self->texs *= 2; 330 self->texs *= 2;
236 } 331 }
237} 332}
238 333
239static maprow * 334static maprow *
240map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
241{ 336{
242 if (0 > y) 337 if (0 > y)
243 { 338 {
244 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
283 378
284 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
285} 380}
286 381
287static mapcell * 382static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
289{ 384{
290 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
291} 386}
292 387
293static void 388static void
294map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
295{ 390{
296 int r; 391 int r;
297 392
298 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
306 self->oy = 0; 401 self->oy = 0;
307 self->row = 0; 402 self->row = 0;
308 self->rows = 0; 403 self->rows = 0;
309} 404}
310 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
311static void 416static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 418{
314 int x, y; 419 int x, y;
315 maprow *row; 420 maprow *row;
316 mapcell *cell; 421 mapcell *cell;
317 422
329 if (x >= row->c1) 434 if (x >= row->c1)
330 break; 435 break;
331 436
332 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
333 438
334 cell->darkness = 0; 439 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 440 }
339 } 441 }
340} 442}
341 443
342typedef struct { 444typedef struct {
345} smooth_key; 447} smooth_key;
346 448
347static void 449static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 451{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 453
352 if (SvIOK (*sv)) 454 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 455 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 456 else
355 sv_setiv (*sv, bits); 457 sv_setiv (*sv, bits);
377 ev.code = 1; 479 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 481 ev.data2 = 0;
380 482
381 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
382} 490}
383 491
384static unsigned int 492static unsigned int
385minpot (unsigned int n) 493minpot (unsigned int n)
386{ 494{
396 n |= n >> 16; 504 n |= n >> 16;
397 505
398 return n + 1; 506 return n + 1;
399} 507}
400 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
401/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
404 523
405MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
406 626
407PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
408 628
409BOOT: 629BOOT:
410{ 630{
411 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 632 static const struct {
413 const char *name; 633 const char *name;
414 IV iv; 634 IV iv;
415 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
438 658
439 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
442 662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
524# undef const_iv 829# undef const_iv
525 }; 830 };
526 831
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 834
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 837}
533 838
545 RETVAL 850 RETVAL
546 851
547NV floor (NV x) 852NV floor (NV x)
548 853
549NV ceil (NV x) 854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
550 865
551void 866void
552pango_init () 867pango_init ()
553 CODE: 868 CODE:
554{ 869{
555 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
558} 878}
559 879
560int 880char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 881
563void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
564SDL_Quit () 891void SDL_Quit ()
565 892
893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
895
896int SDL_GL_GetAttribute (int attr)
897 CODE:
898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
899 XSRETURN_UNDEF;
900 OUTPUT:
901 RETVAL
902
566void 903void
567SDL_ListModes () 904SDL_ListModes (int rgb, int alpha)
568 PPCODE: 905 PPCODE:
569{ 906{
570 SDL_Rect **m; 907 SDL_Rect **m;
571 908
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 913
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 914 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 915 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 916
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 921
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 922 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 923 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 924
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 926
596 if (m && m != (SDL_Rect **)-1) 927 if (m && m != (SDL_Rect **)-1)
597 while (*m) 928 while (*m)
598 { 929 {
930 if ((*m)->w >= 400 && (*m)->h >= 300)
931 {
599 AV *av = newAV (); 932 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 933 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 934 av_push (av, newSViv ((*m)->h));
935 av_push (av, newSViv (rgb));
936 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 937 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
938 }
603 939
604 ++m; 940 ++m;
605 } 941 }
606} 942}
607 943
608char *
609SDL_GetError ()
610
611int 944int
612SDL_SetVideoMode (int w, int h, int fullscreen) 945SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 946 CODE:
947{
948 SDL_EnableUNICODE (1);
949 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
950
951 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
952 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
953 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
954 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
955
614 RETVAL = !!SDL_SetVideoMode ( 956 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 957 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 958 );
959
617 if (RETVAL) 960 if (RETVAL)
618 { 961 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 962 av_clear (texture_av);
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 964#include "glfunc.h"
622# undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 968 }
969}
624 OUTPUT: 970 OUTPUT:
625 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
626 975
627void 976void
628SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
629 978
630char * 979char *
631SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
632 982
983int
984SDL_GetAppState ()
985
986int
987SDL_GetModState ()
988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
633void 993void
634SDL_PollEvent () 994SDL_PumpEvents ()
995
996void
997peep_events ()
635 PPCODE: 998 PPCODE:
636{ 999{
637 SDL_Event ev; 1000 SDL_Event ev;
638 1001
639 while (SDL_PollEvent (&ev)) 1002 SDL_PumpEvents ();
1003 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 1004 {
641 HV *hv = newHV (); 1005 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1006 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 1007
644 switch (ev.type) 1008 switch (ev.type)
645 { 1009 {
646 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
647 case SDL_KEYUP: 1011 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1017 break;
654 1018
655 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1021 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1022 break;
659 1023
660 case SDL_MOUSEMOTION: 1024 case SDL_MOUSEMOTION:
1025 {
1026 int state = ev.motion.state;
1027 int x = ev.motion.x;
1028 int y = ev.motion.y;
1029 int xrel = ev.motion.xrel;
1030 int yrel = ev.motion.yrel;
1031
1032 /* do simplistic event compression */
1033 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1034 && state == ev.motion.state)
1035 {
1036 xrel += ev.motion.xrel;
1037 yrel += ev.motion.yrel;
1038 x = ev.motion.x;
1039 y = ev.motion.y;
1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1041 }
1042
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1049 }
668 break; 1050 break;
669 1051
670 case SDL_MOUSEBUTTONDOWN: 1052 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1053 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1054 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1055
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1056 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1057 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1058 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1059 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1064 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1065 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1066 break;
685 } 1067 }
686 1068
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1070 }
689} 1071}
690 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
691int 1086int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1088 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
696 1091
697void 1092void
1093Mix_QuerySpec ()
1094 PPCODE:
1095{
1096 int freq, channels;
1097 Uint16 format;
1098
1099 if (Mix_QuerySpec (&freq, &format, &channels))
1100 {
1101 EXTEND (SP, 3);
1102 PUSHs (sv_2mortal (newSViv (freq)));
1103 PUSHs (sv_2mortal (newSViv (format)));
1104 PUSHs (sv_2mortal (newSViv (channels)));
1105 }
1106}
1107
1108void
698Mix_CloseAudio () 1109Mix_CloseAudio ()
699 1110
700int 1111int
701Mix_AllocateChannels (int numchans = -1) 1112Mix_AllocateChannels (int numchans = -1)
702 1113
1114const char *
1115Mix_GetError ()
1116
703void 1117void
704lowdelay (int fd, int val = 1) 1118lowdelay (int fd, int val = 1)
705 CODE: 1119 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1120 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1121
710void 1122void
711win32_proxy_info () 1123win32_proxy_info ()
712 PPCODE: 1124 PPCODE:
713{ 1125{
734 } 1146 }
735 } 1147 }
736#endif 1148#endif
737} 1149}
738 1150
739void 1151int
740add_font (char *file) 1152add_font (char *file)
741 CODE: 1153 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1155 OUTPUT:
1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
743 1164
744void 1165void
745load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
746 ALIAS: 1167 ALIAS:
747 load_image_file = 1 1168 load_image_file = 1
750 STRLEN image_len; 1171 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1172 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1173 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1174 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1175 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1176 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1177 : SDL_RWFromConstMem (image, image_len);
757 1178
758 if (!rw) 1179 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1180 croak ("load_image: %s", SDL_GetError ());
760 1181
793 1214
794 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
795 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
796 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
797 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
800 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
803 1224
833void 1254void
834error (char *message) 1255error (char *message)
835 CODE: 1256 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1257 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1258#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1259 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1260#endif
840 1261
841void 1262void
842fatal (char *message) 1263fatal (char *message)
843 CODE: 1264 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1265 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1266#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1267 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1268#endif
848 _exit (1); 1269 _exit (1);
849 1270
850void 1271void
851_exit (int retval = 0) 1272_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1275 ExitThread (retval); // unclean, please beam me up
855#else 1276#else
856 _exit (retval); 1277 _exit (retval);
857#endif 1278#endif
858 1279
859MODULE = CFPlus PACKAGE = CFPlus::Font 1280void
1281debug ()
1282 CODE:
1283{
1284#if DEBUG
1285 VALGRIND_DO_LEAK_CHECK;
1286#endif
1287}
860 1288
861CFPlus::Font 1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1296MODULE = Deliantra::Client PACKAGE = DC::Font
1297
1298PROTOTYPES: DISABLE
1299
1300DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
863 CODE: 1302 CODE:
864{ 1303{
865 int count; 1304 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
869} 1308}
870 OUTPUT: 1309 OUTPUT:
871 RETVAL 1310 RETVAL
872 1311
873void 1312void
874DESTROY (CFPlus::Font self) 1313DESTROY (DC::Font self)
875 CODE: 1314 CODE:
876 pango_font_description_free (self); 1315 pango_font_description_free (self);
877 1316
878void 1317void
879make_default (CFPlus::Font self) 1318make_default (DC::Font self)
1319 PROTOTYPE: $
880 CODE: 1320 CODE:
881 default_font = self; 1321 default_font = self;
882 1322
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1323MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1324
1325PROTOTYPES: DISABLE
1326
885void 1327void
886reset_glyph_cache () 1328glyph_cache_backup ()
1329 PROTOTYPE:
887 CODE: 1330 CODE:
1331 tc_backup ();
1332
1333void
1334glyph_cache_restore ()
1335 PROTOTYPE:
1336 CODE:
888 tc_clear (); 1337 tc_restore ();
889 1338
890CFPlus::Layout 1339DC::Layout
891new (SV *class) 1340new (SV *klass)
892 CODE: 1341 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
894 1343
895 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
897 RETVAL->g = 1.; 1346 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1347 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1348 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1349 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1350 RETVAL->font = 0;
1351 RETVAL->rc = rc_alloc ();
902 1352
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1353 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1354 layout_update_font (RETVAL);
905 OUTPUT: 1355 OUTPUT:
906 RETVAL 1356 RETVAL
907 1357
908void 1358void
909DESTROY (CFPlus::Layout self) 1359DESTROY (DC::Layout self)
910 CODE: 1360 CODE:
911 g_object_unref (self->pl); 1361 g_object_unref (self->pl);
1362 rc_free (self->rc);
912 Safefree (self); 1363 Safefree (self);
913 1364
914void 1365void
915set_text (CFPlus::Layout self, SV *text_) 1366set_text (DC::Layout self, SV *text_)
916 CODE: 1367 CODE:
917{ 1368{
918 STRLEN textlen; 1369 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
920 1371
921 pango_layout_set_text (self->pl, text, textlen); 1372 pango_layout_set_text (self->pl, text, textlen);
922} 1373}
923 1374
924void 1375void
925set_markup (CFPlus::Layout self, SV *text_) 1376set_markup (DC::Layout self, SV *text_)
926 CODE: 1377 CODE:
927{ 1378{
928 STRLEN textlen; 1379 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1380 char *text = SvPVutf8 (text_, textlen);
930 1381
931 pango_layout_set_markup (self->pl, text, textlen); 1382 pango_layout_set_markup (self->pl, text, textlen);
932} 1383}
933 1384
934void 1385void
935set_shapes (CFPlus::Layout self, ...) 1386set_shapes (DC::Layout self, ...)
936 CODE: 1387 CODE:
937{ 1388{
938 PangoAttrList *attrs = 0; 1389 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1390 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1391 const char *pos = text;
975 if (attrs) 1426 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1427 pango_layout_set_attributes (self->pl, attrs);
977} 1428}
978 1429
979void 1430void
980get_shapes (CFPlus::Layout self) 1431get_shapes (DC::Layout self)
981 PPCODE: 1432 PPCODE:
982{ 1433{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1434 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1435
985 do 1436 do
986 { 1437 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1438 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1439
989 if (run && shape_attr_p (run)) 1440 if (run && shape_attr_p (run))
990 { 1441 {
991 PangoRectangle extents; 1442 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1443 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1451
1001 pango_layout_iter_free (iter); 1452 pango_layout_iter_free (iter);
1002} 1453}
1003 1454
1004int 1455int
1005has_wrapped (CFPlus::Layout self) 1456has_wrapped (DC::Layout self)
1006 CODE: 1457 CODE:
1007{ 1458{
1008 int lines = 1; 1459 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1460 const char *text = pango_layout_get_text (self->pl);
1010 1461
1015} 1466}
1016 OUTPUT: 1467 OUTPUT:
1017 RETVAL 1468 RETVAL
1018 1469
1019SV * 1470SV *
1020get_text (CFPlus::Layout self) 1471get_text (DC::Layout self)
1021 CODE: 1472 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1473 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1474 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1475 OUTPUT:
1025 RETVAL 1476 RETVAL
1026 1477
1027void 1478void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1479set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1480 CODE:
1030 self->r = r; 1481 self->r = r;
1031 self->g = g; 1482 self->g = g;
1032 self->b = b; 1483 self->b = b;
1033 self->a = a; 1484 self->a = a;
1034 1485
1035void 1486void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1487set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1488 CODE:
1038 if (self->font != font) 1489 if (self->font != font)
1039 { 1490 {
1040 self->font = font; 1491 self->font = font;
1041 layout_update_font (self); 1492 layout_update_font (self);
1042 } 1493 }
1043 1494
1044void 1495void
1045set_height (CFPlus::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1046 CODE: 1497 CODE:
1047 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1048 { 1499 {
1049 self->base_height = base_height; 1500 self->base_height = base_height;
1050 layout_update_font (self); 1501 layout_update_font (self);
1051 } 1502 }
1052 1503
1053void 1504void
1054set_width (CFPlus::Layout self, int max_width = -1) 1505set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1506 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1507 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1508
1058void 1509void
1059set_indent (CFPlus::Layout self, int indent) 1510set_indent (DC::Layout self, int indent)
1060 CODE: 1511 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1512 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1513
1063void 1514void
1064set_spacing (CFPlus::Layout self, int spacing) 1515set_spacing (DC::Layout self, int spacing)
1065 CODE: 1516 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1517 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1518
1068void 1519void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1520set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1521 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1522 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1523 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1524 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1525 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1526 : PANGO_ELLIPSIZE_NONE
1076 ); 1527 );
1077 1528
1078void 1529void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1530set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1531 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1532 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1533
1083void 1534void
1084size (CFPlus::Layout self) 1535size (DC::Layout self)
1085 PPCODE: 1536 PPCODE:
1086{ 1537{
1087 int w, h; 1538 int w, h;
1088 1539
1089 layout_get_pixel_size (self, &w, &h); 1540 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1543 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1544 PUSHs (sv_2mortal (newSViv (h)));
1094} 1545}
1095 1546
1096int 1547int
1097descent (CFPlus::Layout self) 1548descent (DC::Layout self)
1098 CODE: 1549 CODE:
1099{ 1550{
1100 PangoRectangle rect; 1551 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1552 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1553 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1554 RETVAL = PANGO_DESCENT (rect);
1104} 1555}
1105 OUTPUT: 1556 OUTPUT:
1106 RETVAL 1557 RETVAL
1107 1558
1108int 1559int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1560xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1561 CODE:
1111{ 1562{
1112 int index, trailing; 1563 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1564 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1565 RETVAL = index + trailing;
1115} 1566}
1116 OUTPUT: 1567 OUTPUT:
1117 RETVAL 1568 RETVAL
1118 1569
1119void 1570void
1120cursor_pos (CFPlus::Layout self, int index) 1571cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1572 PPCODE:
1122{ 1573{
1123 PangoRectangle strong_pos; 1574 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1575 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1576
1126 EXTEND (SP, 3); 1577 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1581}
1131 1582
1132void 1583void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1584index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1585 PPCODE:
1135{ 1586{
1136 int line, x; 1587 int line, x;
1137 1588
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1589 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1590#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1591 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1592 --line;
1593#endif
1141 EXTEND (SP, 2); 1594 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1595 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1597}
1145 1598
1146void 1599void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1600line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1601 PPCODE:
1149{ 1602{
1150 PangoLayoutLine *lp; 1603 PangoLayoutLine *lp;
1151 int index, trailing; 1604 int index, trailing;
1152 1605
1153 if (line < 0) 1606 if (line < 0)
1154 XSRETURN_EMPTY; 1607 XSRETURN_EMPTY;
1155 1608
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1609 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1610 XSRETURN_EMPTY; /* do better */
1158 1611
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1612 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1613
1161 EXTEND (SP, 2); 1614 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1620 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1621 }
1169} 1622}
1170 1623
1171void 1624void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1625render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1626 CODE:
1627 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1628 pango_opengl_render_layout_subpixel (
1175 self->pl, 1629 self->pl,
1630 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1631 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1632 self->r, self->g, self->b, self->a,
1178 flags 1633 flags
1179 ); 1634 );
1635 // we assume that context_change actually clears/frees stuff
1636 // and does not do any recomputation...
1637 pango_layout_context_changed (self->pl);
1180 1638
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1639void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1640draw (DC::Layout self)
1185 CODE: 1641 CODE:
1186{ 1642{
1187 int ow = SvIV (w_); 1643 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1644 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1645 glEnable (GL_BLEND);
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_ALPHA_TEST);
1649 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1650
1190 if (ow && oh) 1651 rc_draw (self->rc);
1652
1653 glDisable (GL_ALPHA_TEST);
1654 glDisable (GL_BLEND);
1655 glDisable (GL_TEXTURE_2D);
1656}
1657
1658MODULE = Deliantra::Client PACKAGE = DC::Texture
1659
1660PROTOTYPES: ENABLE
1661
1662void
1663pad (SV *data_, int ow, int oh, int nw, int nh)
1664 CODE:
1665{
1666 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1667 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1668 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1669 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1670 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1671 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1672
1204 SvPOK_only (result_); 1673 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1674 SvCUR_set (result_, nw * nh * bpp);
1206 1675
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1676 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1677 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1678 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1679
1211 sv_setsv (data_, result_); 1680 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1681 }
1218} 1682}
1219 1683
1220void 1684void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1685draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1691{
1228 HV *hv = (HV *)SvRV (self); 1692 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1693 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1694 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1695 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1696
1697 if (name <= 0)
1698 XSRETURN_EMPTY;
1232 1699
1233 if (items < 5) 1700 if (items < 5)
1234 { 1701 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1702 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1703 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1266 } 1733 }
1267} 1734}
1268 1735
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1270 1745
1271CFPlus::Map 1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1858 CODE:
1859{
1860 GLint width;
1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1862 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1863 RETVAL = width > 0;
1864}
1865 OUTPUT:
1866 RETVAL
1867
1868MODULE = Deliantra::Client PACKAGE = DC::Map
1869
1870PROTOTYPES: DISABLE
1871
1872DC::Map
1272new (SV *class) 1873new (SV *klass)
1273 CODE: 1874 CODE:
1274 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1876 RETVAL->x = 0;
1276 RETVAL->y = 0; 1877 RETVAL->y = 0;
1277 RETVAL->w = 0; 1878 RETVAL->w = 0;
1284 RETVAL->row = 0; 1885 RETVAL->row = 0;
1285 OUTPUT: 1886 OUTPUT:
1286 RETVAL 1887 RETVAL
1287 1888
1288void 1889void
1289DESTROY (CFPlus::Map self) 1890DESTROY (DC::Map self)
1290 CODE: 1891 CODE:
1291{ 1892{
1292 map_clear (self); 1893 map_clear (self);
1293 Safefree (self->face2tile); 1894 Safefree (self->face2tile);
1294 Safefree (self->tex); 1895 Safefree (self->tex);
1295 Safefree (self); 1896 Safefree (self);
1296} 1897}
1297 1898
1298void 1899void
1299resize (CFPlus::Map self, int map_width, int map_height) 1900resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1901 CODE:
1301 self->w = map_width; 1902 self->w = map_width;
1302 self->h = map_height; 1903 self->h = map_height;
1303 1904
1304void 1905void
1305clear (CFPlus::Map self) 1906clear (DC::Map self)
1306 CODE: 1907 CODE:
1307 map_clear (self); 1908 map_clear (self);
1308 1909
1309void 1910void
1310set_tileid (CFPlus::Map self, int face, int tile) 1911set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1912 CODE:
1312{ 1913{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1914 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1915 need_texid (self, tile);
1315} 1916}
1316 1917
1317void 1918void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1919set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1920 CODE:
1320{ 1921{
1321 tileid texid; 1922 tileid texid;
1322 maptex *tex; 1923 maptex *tex;
1323 1924
1336 tex->smoothtile = self->face2tile [smooth]; 1937 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1938 tex->smoothlevel = level;
1338} 1939}
1339 1940
1340void 1941void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1942set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1943 CODE:
1343{ 1944{
1344 need_texid (self, texid); 1945 need_texid (self, texid);
1345 1946
1346 { 1947 {
1365 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1969}
1369 1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1990
1370int 1991int
1371ox (CFPlus::Map self) 1992ox (DC::Map self)
1372 ALIAS: 1993 ALIAS:
1373 oy = 1 1994 oy = 1
1374 x = 2 1995 x = 2
1375 y = 3 1996 y = 3
1376 w = 4 1997 w = 4
1387 } 2008 }
1388 OUTPUT: 2009 OUTPUT:
1389 RETVAL 2010 RETVAL
1390 2011
1391void 2012void
1392scroll (CFPlus::Map self, int dx, int dy) 2013scroll (DC::Map self, int dx, int dy)
1393 CODE: 2014 CODE:
1394{ 2015{
1395 if (dx > 0) 2016 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 2017 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 2018 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2019 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 2020
1400 if (dy > 0) 2021 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 2022 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 2023 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2024 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 2025
1405 self->ox += dx; self->x += dx; 2026 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 2027 self->oy += dy; self->y += dy;
1407 2028
1408 while (self->y < 0) 2029 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 2033 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1414 } 2035 }
1415} 2036}
1416 2037
1417void 2038SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1419 CODE: 2040 CODE:
1420{ 2041{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 2044 mapcell *cell;
1424 int x, y, flags; 2045 int x, y, z, flags;
2046 AV *missing = newAV ();
2047 RETVAL = newRV_noinc ((SV *)missing);
1425 2048
1426 while (data < data_end - 1) 2049 while (data < data_end - 1)
1427 { 2050 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 2051 flags = (data [0] << 8) + data [1]; data += 2;
1429 2052
1442 2065
1443 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1444 2067
1445 if (flags & 8) 2068 if (flags & 8)
1446 { 2069 {
2070 uint8_t ext, cmd;
2071
1447 if (extmap) 2072 do
1448 { 2073 {
1449 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1450 2076
1451 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1452 { 2080 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1; 2081 cell->stat_width = 1;
1461 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 } 2083 }
1479 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1480 } 2101 }
1481 else 2102 while (ext & 0x80);
1482 cell->darkness = *data++ + 1;
1483 } 2103 }
1484 2104
2105 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 2106 if (flags & (4 >> z))
1486 { 2107 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 2108 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 2109 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 2110 cell->tile [z] = self->face2tile [face];
2111
2112 if (cell->tile [z])
2113 {
2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
2116 if (!tex->name)
2117 av_push (missing, newSViv (cell->tile [z]));
2118
2119 if (tex->smoothtile)
2120 {
2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
2123 if (!smooth->name)
2124 av_push (missing, newSViv (tex->smoothtile));
2125 }
2126 }
1490 } 2127 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 2128 }
1506 else 2129 else
1507 cell->darkness = 0; 2130 CELL_CLEAR (cell);
1508 } 2131 }
1509} 2132}
2133 OUTPUT:
2134 RETVAL
1510 2135
1511SV * 2136SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2137mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2138 CODE:
1514{ 2139{
1515 int x1, x; 2140 int x1, x;
1516 int y1, y; 2141 int y1, y;
1517 int z; 2142 int z;
1530 ? self->row + y 2155 ? self->row + y
1531 : 0; 2156 : 0;
1532 2157
1533 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1534 { 2159 {
1535 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1536 2161
1537 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1538 { 2163 {
1539 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1540 2165
1542 { 2167 {
1543 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
1544 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1545 int a1 = tex.a; 2170 int a1 = tex.a;
1546 2171
1547 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1548 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1549 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1550 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1551 } 2176 }
1552 } 2177 }
1553 2178
1554 *map++ = (r ) 2179 *map++ = (r )
1555 | (g << 8) 2180 | (g << 8)
1562} 2187}
1563 OUTPUT: 2188 OUTPUT:
1564 RETVAL 2189 RETVAL
1565 2190
1566void 2191void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 2193 CODE:
1569{ 2194{
2195 int x, y, z;
2196
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 2200 smooth_key skey;
1574 int x, y, z; 2201 int pl_x, pl_y;
1575 int last_name; 2202 maptex pl_tex;
2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
2205 rc_key_t key;
2206 rc_array_t *arr;
1576 2207
2208 pl_tex.name = 0;
2209
1577 // thats current max. sorry. 2210 // that's current max. sorry.
1578 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 2212 if (sh > 255) sh = 255;
1580 2213
1581 // clear key, in case of extra padding 2214 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 2215 memset (&skey, 0, sizeof (skey));
1583 2216
1584 glColor4ub (255, 255, 255, 255); 2217 memset (&key, 0, sizeof (key));
1585 2218 key.r = 255;
1586 glEnable (GL_BLEND); 2219 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2220 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 2221 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2222 key.mode = GL_QUADS;
1590 2223 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594 2224
1595 mx += self->x; 2225 mx += self->x;
1596 my += self->y; 2226 my += self->y;
1597 2227
1598 // first pass: determine smooth_max 2228 // first pass: determine smooth_max
1608 for (x = 0; x < sw; x++) 2238 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 2239 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 2240 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 2241 mapcell *cell = row->col + (x + mx - row->c0);
1612 2242
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 2243 smooth_max[x + 1][y + 1] =
1618 } 2244 MAX (self->tex [cell->tile [0]].smoothlevel,
2245 MAX (self->tex [cell->tile [1]].smoothlevel,
2246 self->tex [cell->tile [2]].smoothlevel));
1619 } 2247 }
1620 } 2248 }
2249
2250 glEnable (GL_BLEND);
2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1621 2253
1622 for (z = 0; z <= 2; z++) 2254 for (z = 0; z <= 2; z++)
1623 { 2255 {
1624 memset (smooth_level, 0, sizeof (smooth_level)); 2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
1625 2258
1626 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1628 { 2261 {
1629 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1635 tileid tile = cell->tile [z]; 2268 tileid tile = cell->tile [z];
1636 2269
1637 if (tile) 2270 if (tile)
1638 { 2271 {
1639 maptex tex = self->tex [tile]; 2272 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 2273 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 2274
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 2275 if (key.texname != tex.name)
1646 { 2276 {
2277 self->tex [tile].unused = 0;
2278
1647 if (!tex.name) 2279 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1649 2281
1650 glEnd (); 2282 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2283 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 2284 }
1654 2285
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2286 px = (x + 1) * Th - tex.w;
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2287 py = (y + 1) * Tw - tex.h;
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659 2288
1660 if (cell->flags && z == 2) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
1661 { 2290 {
1662 if (cell->flags & 1) 2291 pl_x = px;
2292 pl_y = py;
2293 pl_tex = tex;
1663 { 2294 continue;
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 } 2295 }
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1678 2301
1679 // update smooth hash 2302 // update smooth hash
1680 if (tex.smoothtile) 2303 if (tex.smoothtile)
1681 { 2304 {
1682 skey.tile = tex.smoothtile; 2305 skey.tile = tex.smoothtile;
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2308 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 2309
1687 // add bits to current tile and all neighbours. skey.x|y is 2310 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 2311 // shifted +1|+1 so we always stay positive.
1689 2312
2313 // bits is ___n cccc CCCC bbbb
2314 // n do not draw borders&corners
2315 // c draw these corners, but...
2316 // C ... not these
2317 // b draw these borders
2318
2319 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2320 // ┃· ·· ·┃ ━━
2321
2322 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2323 // ·· ·· ·┏ ┓·
2324
1690 // full tile 2325 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2326 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 2327
1693 // borders 2328 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2329 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2330 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2331 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2332 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 2333
1699 // corners 2334 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1701 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1702 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1703 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1704 } 2339 }
1705 } 2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2360 }
2361 }
1706 } 2362 }
1707 } 2363 }
1708 2364
2365 rc_draw (rc);
2366 rc_clear (rc);
2367
1709 // go through all smoothlevels, lowest to highest, then draw 2368 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 2369 // this is basically counting sort
1711 { 2370 {
1712 int w, b; 2371 int w, b;
1713 2372
2373 glEnable (GL_TEXTURE_2D);
2374 glBegin (GL_QUADS);
1714 for (w = 0; w < 256 / 32; ++w) 2375 for (w = 0; w < 256 / 32; ++w)
1715 { 2376 {
1716 uint32_t smask = smooth_level [w]; 2377 uint32_t smask = smooth_level [w];
1717 if (smask) 2378 if (smask)
1718 for (b = 0; b < 32; ++b) 2379 for (b = 0; b < 32; ++b)
1725 while ((he = hv_iternext (smooth))) 2386 while ((he = hv_iternext (smooth)))
1726 { 2387 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 2388 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 2389 IV bits = SvIVX (HeVAL (he));
1729 2390
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
1737 && skey->level == level 2392 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
1739 { 2394 {
1740 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
1742 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
1743 int border = bits & 15; 2398 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
1747 2402
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name) 2403 if (tex.name)
1751 { 2404 {
2405 // this time avoiding texture state changes
2406 // save gobs of state changes.
1752 if (!tex.name) 2407 if (key.texname != tex.name)
1753 continue; // smoothing not yet available 2408 {
2409 self->tex [skey->tile].unused = 0;
1754 2410
1755 glEnd (); 2411 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1757 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
1758 } 2414 }
1759 2415
1760 if (border) 2416 if (border)
1761 { 2417 {
1762 float ox = border * dx; 2418 float ox = border * dx;
1763 2419
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1768 } 2424 }
1769 2425
1770 if (corner) 2426 if (corner)
1771 { 2427 {
1772 float ox = corner * dx; 2428 float ox = corner * dx;
1773 2429
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2434 }
1778 } 2435 }
1779 } 2436 }
1780 } 2437 }
1781 } 2438 }
1782 } 2439 }
2440
2441 glEnd ();
2442 glDisable (GL_TEXTURE_2D);
2443 key.texname = -1;
1783 } 2444 }
1784 2445
1785 hv_clear (smooth); 2446 hv_clear (smooth);
1786 } 2447 }
1787 2448
1788 glEnd (); 2449 if (pl_tex.name)
2450 {
2451 maptex tex = pl_tex;
2452 int px = pl_x + sdx;
2453 int py = pl_y + sdy;
1789 2454
1790 glDisable (GL_TEXTURE_2D); 2455 key.texname = tex.name;
2456 arr = rc_array (rc, &key);
2457
2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2459 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2460 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2462
2463 rc_draw (rc);
2464 }
2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
1791 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2470 rc_free (rc);
2471 rc_free (rc_ov);
1792 2472
1793 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
1796 { 2476 {
1799 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
1800 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
1801 { 2481 {
1802 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
1803 2483
1804 int px = x * T; 2484 int px = x * Tw;
1805 int py = y * T; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
1806 2492
1807 if (cell->stat_hp) 2493 if (cell->stat_hp)
1808 { 2494 {
1809 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
1810 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1811 2497
1812 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
1813 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
1814 px + width - 1, py); 2500 px + width - 1, py);
1815 2501
1821 } 2507 }
1822 } 2508 }
1823} 2509}
1824 2510
1825void 2511void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1827 CODE: 2513 CODE:
1828{ 2514{
1829 static float color[16][3] = { 2515 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
1831 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
1832 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
1833 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
1834 2520
1835 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
1836 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
1837 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
1838 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
1839 2525
1840 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
1841 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
1842 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
1843 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
1844 2530
1845 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
1846 2532
1847 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
1848 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
1849 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
1850 }; 2536 };
1851 2537
1852 int x, y; 2538 int x, y;
1853 2539
1854 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1856 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
1857 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1858 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
1859 2551
1860 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
1864 2556
1865 if (m) 2557 if (m)
1866 { 2558 {
1867 float *c = color [m & 15]; 2559 float *c = color [m & 15];
1868 2560
1869 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
1870 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
1871 2563
1872 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
1873 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1874 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1875 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1876 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1877 } 2569 }
1881 glDisable (GL_BLEND); 2573 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 2574 glDisable (GL_TEXTURE_2D);
1883} 2575}
1884 2576
1885void 2577void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2579 PPCODE:
1888{ 2580{
1889 int x, y; 2581 int x, y;
1890 int sw4 = (sw + 3) & ~3; 2582 int sw1 = sw + 2;
2583 int sh1 = sh + 2;
2584 int sh3 = sh * 3;
2585 int sw3 = sw * 3;
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1894 memset (darkness, 255, sw4 * sh); 2589 memset (darkness1, 0, sw1*sh1);
2590
1895 SvPOK_only (darkness_sv); 2591 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
1897 2593
1898 mx += self->x; 2594 mx += self->x - 1;
1899 my += self->y; 2595 my += self->y - 1;
1900 2596
1901 for (y = 0; y < sh; y++) 2597 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
1903 { 2599 {
1904 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
1905 2601
1906 for (x = 0; x < sw; x++) 2602 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2604 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
1910 2606
1911 darkness[y * sw4 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1913 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1914 } 2610 }
1915 } 2611 }
1916 2612
2613 for (y = 0; y < sh; ++y)
2614 for (x = 0; x < sw; ++x)
2615 {
2616 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2617 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2618 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2619 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2620 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2621 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2622 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2623 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2624 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2625
2626 uint8_t r11 = (d11 + d21 + d12) / 3;
2627 uint8_t r21 = d21;
2628 uint8_t r31 = (d21 + d31 + d32) / 3;
2629
2630 uint8_t r12 = d12;
2631 uint8_t r22 = d22;
2632 uint8_t r32 = d32;
2633
2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2635 uint8_t r23 = d23;
2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2637
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2647 }
2648
2649 free (darkness1);
2650
1917 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2654 PUSHs (darkness3_sv);
1921} 2655}
1922 2656
1923SV * 2657SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2658get_rect (DC::Map self, int x0, int y0, int w, int h)
1925 CODE: 2659 CODE:
1926{ 2660{
1927 int x, y, x1, y1; 2661 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5); 2662 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2663 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1986 else 2720 else
1987 *data++ = 0; 2721 *data++ = 0;
1988 } 2722 }
1989 } 2723 }
1990 2724
2725 /* if size is w*h + 5 then no data has been found */
2726 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2727 {
1991 SvPOK_only (data_sv); 2728 SvPOK_only (data_sv);
1992 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2729 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2730 }
2731
1993 RETVAL = data_sv; 2732 RETVAL = data_sv;
1994} 2733}
1995 OUTPUT: 2734 OUTPUT:
1996 RETVAL 2735 RETVAL
1997 2736
1998void 2737void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2738set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2000 PPCODE: 2739 PPCODE:
2001{ 2740{
2002 int x, y, z; 2741 int x, y, z;
2003 int w, h; 2742 int w, h;
2004 int x1, y1; 2743 int x1, y1;
2744 STRLEN len;
2745 uint8_t *data, *end;
2746
2747 len = SvLEN (data_sv);
2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2750 end = data + len + 8;
2751
2752 if (len < 5)
2753 XSRETURN_EMPTY;
2005 2754
2006 if (*data++ != 0) 2755 if (*data++ != 0)
2007 return; /* version mismatch */ 2756 XSRETURN_EMPTY; /* version mismatch */
2008 2757
2009 w = *data++ << 8; w |= *data++; 2758 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++; 2759 h = *data++ << 8; h |= *data++;
2011 2760
2012 // we need to do this 'cause we don't keep an absolute coord system for rows 2761 // we need to do this 'cause we don't keep an absolute coord system for rows
2024 { 2773 {
2025 maprow *row = map_get_row (self, y); 2774 maprow *row = map_get_row (self, y);
2026 2775
2027 for (x = x0; x < x1; x++) 2776 for (x = x0; x < x1; x++)
2028 { 2777 {
2778 uint8_t flags;
2779
2780 if (data + 7 >= end)
2781 XSRETURN_EMPTY;
2782
2029 uint8_t flags = *data++; 2783 flags = *data++;
2030 2784
2031 if (flags) 2785 if (flags)
2032 { 2786 {
2033 mapcell *cell = row_get_cell (row, x); 2787 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 }; 2788 tileid tile[3] = { 0, 0, 0 };
2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2791 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2792 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2039 2793
2040 if (cell->darkness == 0) 2794 if (cell->darkness == 0)
2041 { 2795 {
2042 cell->darkness = 0; 2796 /*cell->darkness = 0;*/
2797 EXTEND (SP, 3);
2043 2798
2044 for (z = 0; z <= 2; z++) 2799 for (z = 0; z <= 2; z++)
2045 { 2800 {
2046 tileid t = tile [z]; 2801 tileid t = tile [z];
2047 2802
2048 if (t >= self->texs || (t && !self->tex [t].name)) 2803 if (t >= self->texs || (t && !self->tex [t].name))
2049 { 2804 {
2050 XPUSHs (sv_2mortal (newSViv (t))); 2805 PUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t); 2806 need_texid (self, t);
2052 } 2807 }
2053 2808
2054 cell->tile [z] = t; 2809 cell->tile [z] = t;
2055 } 2810 }
2057 } 2812 }
2058 } 2813 }
2059 } 2814 }
2060} 2815}
2061 2816
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2063 2818
2064CFPlus::MixChunk 2819DC::RW
2065new_from_file (SV *class, char *path) 2820new (SV *klass, SV *data_sv)
2066 CODE: 2821 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2822{
2823 STRLEN datalen;
2824 char *data = SvPVbyte (data_sv, datalen);
2825
2826 RETVAL = SDL_RWFromConstMem (data, datalen);
2827}
2068 OUTPUT: 2828 OUTPUT:
2069 RETVAL 2829 RETVAL
2070 2830
2831DC::RW
2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2833 CODE:
2834 RETVAL = SDL_RWFromFile (path, mode);
2835 OUTPUT:
2836 RETVAL
2837
2838# fails on win32:
2839# dc.xs(2268) : error C2059: syntax error : '('
2071void 2840#void
2841#close (DC::RW self)
2842# CODE:
2843# (self->(close)) (self);
2844
2845MODULE = Deliantra::Client PACKAGE = DC::Channel
2846
2847PROTOTYPES: DISABLE
2848
2849DC::Channel
2850find ()
2851 CODE:
2852{
2853 RETVAL = Mix_GroupAvailable (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 RETVAL = Mix_GroupOldest (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2865 XSRETURN_UNDEF;
2866 }
2867 else
2868 Mix_HaltChannel (RETVAL);
2869 }
2870
2871 Mix_UnregisterAllEffects (RETVAL);
2872 Mix_Volume (RETVAL, 128);
2873}
2874 OUTPUT:
2875 RETVAL
2876
2877void
2878halt (DC::Channel self)
2879 CODE:
2880 Mix_HaltChannel (self);
2881
2882void
2883expire (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_ExpireChannel (self, ticks);
2886
2887void
2888fade_out (DC::Channel self, int ticks = -1)
2889 CODE:
2890 Mix_FadeOutChannel (self, ticks);
2891
2892int
2893volume (DC::Channel self, int volume)
2894 CODE:
2895 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2896 OUTPUT:
2897 RETVAL
2898
2899void
2900unregister_all_effects (DC::Channel self)
2901 CODE:
2902 Mix_UnregisterAllEffects (self);
2903
2904void
2905set_panning (DC::Channel self, int left, int right)
2906 CODE:
2907 left = CLAMP (left , 0, 255);
2908 right = CLAMP (right, 0, 255);
2909 Mix_SetPanning (self, left, right);
2910
2911void
2912set_distance (DC::Channel self, int distance)
2913 CODE:
2914 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2915
2916void
2917set_position (DC::Channel self, int angle, int distance)
2918 CODE:
2919
2920void
2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2922 CODE:
2923{
2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2927}
2928
2929void
2930set_reverse_stereo (DC::Channel self, int flip)
2931 CODE:
2932 Mix_SetReverseStereo (self, flip);
2933
2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2935
2936PROTOTYPES: DISABLE
2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2950DC::MixChunk
2951new (SV *klass, DC::RW rwops)
2952 CODE:
2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2954 OUTPUT:
2955 RETVAL
2956
2957void
2072DESTROY (CFPlus::MixChunk self) 2958DESTROY (DC::MixChunk self)
2073 CODE: 2959 CODE:
2074 Mix_FreeChunk (self); 2960 Mix_FreeChunk (self);
2075 2961
2076int 2962int
2077volume (CFPlus::MixChunk self, int volume = -1) 2963volume (DC::MixChunk self, int volume = -1)
2078 CODE: 2964 CODE:
2965 if (items > 1)
2966 volume = CLAMP (volume, 0, 128);
2079 RETVAL = Mix_VolumeChunk (self, volume); 2967 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2968 OUTPUT:
2081 RETVAL 2969 RETVAL
2082 2970
2083int 2971DC::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2972play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2973 CODE:
2974{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2975 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2976
2977 if (RETVAL < 0)
2978 XSRETURN_UNDEF;
2979
2980 if (channel < 0)
2981 {
2982 Mix_UnregisterAllEffects (RETVAL);
2983 Mix_Volume (RETVAL, 128);
2984 }
2985}
2087 OUTPUT: 2986 OUTPUT:
2088 RETVAL 2987 RETVAL
2089 2988
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
2091 3002
2092int 3003int
2093volume (int volume = -1) 3004volume (int volume = -1)
3005 PROTOTYPE: ;$
2094 CODE: 3006 CODE:
3007 if (items > 0)
3008 volume = CLAMP (volume, 0, 128);
2095 RETVAL = Mix_VolumeMusic (volume); 3009 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 3010 OUTPUT:
2097 RETVAL 3011 RETVAL
2098 3012
2099CFPlus::MixMusic 3013void
2100new_from_file (SV *class, char *path) 3014fade_out (int ms)
2101 CODE: 3015 CODE:
2102 RETVAL = Mix_LoadMUS (path); 3016 Mix_FadeOutMusic (ms);
3017
3018void
3019halt ()
3020 CODE:
3021 Mix_HaltMusic ();
3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
2103 OUTPUT: 3027 OUTPUT:
2104 RETVAL 3028 RETVAL
2105 3029
3030DC::MixMusic
3031new (SV *klass, DC::RW rwops)
3032 CODE:
3033 RETVAL = Mix_LoadMUS_RW (rwops);
3034 OUTPUT:
3035 RETVAL
3036
2106void 3037void
2107DESTROY (CFPlus::MixMusic self) 3038DESTROY (DC::MixMusic self)
2108 CODE: 3039 CODE:
2109 Mix_FreeMusic (self); 3040 Mix_FreeMusic (self);
2110 3041
2111int 3042int
2112play (CFPlus::MixMusic self, int loops = -1) 3043play (DC::MixMusic self, int loops = -1)
2113 CODE: 3044 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 3045 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 3046 OUTPUT:
2116 RETVAL 3047 RETVAL
2117 3048
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3049void
3050fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3051 CODE:
3052 Mix_FadeInMusicPos (self, loops, ms, position);
3053
3054MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3055
3056PROTOTYPES: ENABLE
2119 3057
2120BOOT: 3058BOOT:
2121{ 3059{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3060 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2123 static const struct { 3061 static const struct {
2124 const char *name; 3062 const char *name;
2125 IV iv; 3063 IV iv;
2126 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
3066 const_iv (GL_VENDOR),
3067 const_iv (GL_VERSION),
3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
2128 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 3078 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 3079 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 3080 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 3081 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 3082 const_iv (GL_BACK),
3083 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 3084 const_iv (GL_AND),
2142 const_iv (GL_ONE), 3085 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
2146 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2147 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
2148 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
2149 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
2150 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
2151 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
2152 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
2158 const_iv (GL_INTENSITY), 3105 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE), 3106 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 3107 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 3108 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3109 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3110 const_iv (GL_COMPRESSED_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3114 const_iv (GL_COMPRESSED_RGB_ARB),
3115 const_iv (GL_COMPRESSED_RGBA_ARB),
2163 const_iv (GL_COMPILE), 3116 const_iv (GL_COMPILE),
3117 const_iv (GL_PROXY_TEXTURE_1D),
3118 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 3119 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 3120 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 3121 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 3122 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 3123 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 3144 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 3145 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 3146 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 3147 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 3148 const_iv (GL_CONSTANT_BORDER),
3149 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 3150 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 3151 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 3152 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 3153 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 3154 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 3155 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 3156 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 3157 const_iv (GL_TRIANGLE_FAN),
3158 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3159 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3160 const_iv (GL_POINT_SMOOTH_HINT),
3161 const_iv (GL_LINE_SMOOTH_HINT),
3162 const_iv (GL_POLYGON_SMOOTH_HINT),
3163 const_iv (GL_GENERATE_MIPMAP_HINT),
3164 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2203 const_iv (GL_FASTEST), 3165 const_iv (GL_FASTEST),
3166 const_iv (GL_DONT_CARE),
3167 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2208# undef const_iv 3175# undef const_iv
2209 }; 3176 };
2210 3177
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2213}
2214 3180
2215char * 3181 texture_av = newAV ();
3182 AvREAL_off (texture_av);
3183}
3184
3185void
3186disable_GL_EXT_blend_func_separate ()
3187 CODE:
3188 gl.BlendFuncSeparate = 0;
3189 gl.BlendFuncSeparateEXT = 0;
3190
3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2216gl_vendor () 3195gl_vendor ()
2217 CODE: 3196 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2219 OUTPUT: 3198 OUTPUT:
2220 RETVAL 3199 RETVAL
2221 3200
2222char * 3201const char *
2223gl_version () 3202gl_version ()
2224 CODE: 3203 CODE:
2225 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2226 OUTPUT: 3205 OUTPUT:
2227 RETVAL 3206 RETVAL
2228 3207
2229char * 3208const char *
2230gl_extensions () 3209gl_extensions ()
2231 CODE: 3210 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 3212 OUTPUT:
2234 RETVAL 3213 RETVAL
2235 3214
3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
3220
3221GLint glGetInteger (GLenum pname)
3222 CODE:
3223 glGetIntegerv (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
3227GLdouble glGetDouble (GLenum pname)
3228 CODE:
3229 glGetDoublev (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
2236int glGetError () 3233int glGetError ()
2237 3234
2238void glFinish () 3235void glFinish ()
3236
3237void glFlush ()
2239 3238
2240void glClear (int mask) 3239void glClear (int mask)
2241 3240
2242void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2243 PROTOTYPE: @ 3242 PROTOTYPE: @
2254 3253
2255void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2256 CODE: 3255 CODE:
2257 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
2258 3257
3258# void glBlendEquation (int se)
3259
2259void glDepthMask (int flag) 3260void glDepthMask (int flag)
2260 3261
2261void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2262 3263
2263void glColorMask (int red, int green, int blue, int alpha) 3264void glColorMask (int red, int green, int blue, int alpha)
2277# near_ and far_ are due to microsofts buggy "c" compiler 3278# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3279void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 3280
2280# near_ and far_ are due to microsofts buggy "c" compiler 3281# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3282void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3283
3284PROTOTYPES: DISABLE
2282 3285
2283void glViewport (int x, int y, int width, int height) 3286void glViewport (int x, int y, int width, int height)
2284 3287
2285void glScissor (int x, int y, int width, int height) 3288void glScissor (int x, int y, int width, int height)
2286 3289
2294 3297
2295void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2296 CODE: 3299 CODE:
2297 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2298 3301
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @ 3303 PROTOTYPE: @
2305 ALIAS: 3304 ALIAS:
2306 glColor_premultiply = 1 3305 glColor_premultiply = 1
2307 CODE: 3306 CODE:
2308 if (ix) 3307 if (ix)
2309 { 3308 {
2312 b *= a; 3311 b *= a;
2313 } 3312 }
2314 // microsoft visual "c" rounds instead of truncating... 3313 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 3314 glColor4f (r, g, b, a);
2316 3315
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 3316void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 3317 CODE:
2325 glRasterPos3f (0, 0, z); 3318 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 3319 glBitmap (0, 0, 0, 0, x, y, 0);
2327 3320
2331 3324
2332void glTexCoord (float s, float t) 3325void glTexCoord (float s, float t)
2333 CODE: 3326 CODE:
2334 glTexCoord2f (s, t); 3327 glTexCoord2f (s, t);
2335 3328
3329void glRect (float x1, float y1, float x2, float y2)
3330 CODE:
3331 glRectf (x1, y1, x2, y2);
3332
3333void glRect_lineloop (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glBegin (GL_LINE_LOOP);
3336 glVertex2f (x1, y1);
3337 glVertex2f (x2, y1);
3338 glVertex2f (x2, y2);
3339 glVertex2f (x1, y2);
3340 glEnd ();
3341
3342PROTOTYPES: ENABLE
3343
3344void glBegin (int mode)
3345
3346void glEnd ()
3347
3348void glPointSize (GLfloat size)
3349
3350void glLineWidth (GLfloat width)
3351
3352void glInterleavedArrays (int format, int stride, char *data)
3353
3354void glDrawElements (int mode, int count, int type, char *indices)
3355
3356# 1.2 void glDrawRangeElements (int mode, int start, int end
3357
2336void glTexEnv (int target, int pname, float param) 3358void glTexEnv (int target, int pname, float param)
2337 CODE: 3359 CODE:
2338 glTexEnvf (target, pname, param); 3360 glTexEnvf (target, pname, param);
2339 3361
2340void glTexParameter (int target, int pname, float param) 3362void glTexParameter (int target, int pname, float param)
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3378void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE: 3379 CODE:
2358 if (gl.SeparableFilter2D) 3380 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3381 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360 3382
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3383void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2362 3384
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3385void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 3386
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 3387void glDrawPixels (int width, int height, int format, int type, char *pixels)
3388
3389void glPixelZoom (float x, float y)
2366 3390
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3391void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 3392
2369int glGenTexture () 3393int glGenTexture ()
2370 CODE: 3394 CODE:
2371{ 3395 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 3396 OUTPUT:
2377 RETVAL 3397 RETVAL
2378 3398
2379void glDeleteTexture (int name) 3399void glDeleteTexture (int name)
2380 CODE: 3400 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 3401 del_texture (name);
2384} 3402
2385
2386int glGenList () 3403int glGenList ()
2387 CODE: 3404 CODE:
2388 RETVAL = glGenLists (1); 3405 RETVAL = glGenLists (1);
2389 OUTPUT: 3406 OUTPUT:
2390 RETVAL 3407 RETVAL
2397 3414
2398void glEndList () 3415void glEndList ()
2399 3416
2400void glCallList (int list) 3417void glCallList (int list)
2401 3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3423
3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3425
3426PROTOTYPES: DISABLE
3427
3428void
3429find_widget (SV *self, NV x, NV y)
3430 PPCODE:
3431{
3432 if (within_widget (self, x, y))
3433 XPUSHs (self);
3434}
3435
3436BOOT:
3437{
3438 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3439
3440 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3441 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3442 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3443 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3444}
3445
3446void
3447draw (SV *self)
3448 CODE:
3449{
3450 HV *hv;
3451 SV **svp;
3452 NV x, y, w, h;
3453 SV *draw_x_sv = GvSV (draw_x_gv);
3454 SV *draw_y_sv = GvSV (draw_y_gv);
3455 SV *draw_w_sv = GvSV (draw_w_gv);
3456 SV *draw_h_sv = GvSV (draw_h_gv);
3457 double draw_x, draw_y;
3458
3459 if (!SvROK (self))
3460 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3461
3462 hv = (HV *)SvRV (self);
3463
3464 if (SvTYPE (hv) != SVt_PVHV)
3465 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3466
3467 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3469
3470 if (!h || !w)
3471 XSRETURN_EMPTY;
3472
3473 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3475
3476 draw_x = SvNV (draw_x_sv) + x;
3477 draw_y = SvNV (draw_y_sv) + y;
3478
3479 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3480 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3481 XSRETURN_EMPTY;
3482
3483 sv_setnv (draw_x_sv, draw_x);
3484 sv_setnv (draw_y_sv, draw_y);
3485
3486 glPushMatrix ();
3487 glTranslated (x, y, 0);
3488
3489 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3490 {
3491 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3492
3493 if (svp && SvTRUE (*svp))
3494 {
3495 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3496 glEnable (GL_BLEND);
3497 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3498 glBegin (GL_QUADS);
3499 glVertex2f (0, 0);
3500 glVertex2f (w, 0);
3501 glVertex2f (w, h);
3502 glVertex2f (0, h);
3503 glEnd ();
3504 glDisable (GL_BLEND);
3505 }
3506 }
3507#if 0
3508 // draw borders, for debugging
3509 glPushMatrix ();
3510 glColor4f (1., 1., 0., 1.);
3511 glTranslatef (.5, .5, 0.);
3512 glBegin (GL_LINE_LOOP);
3513 glVertex2f (0 , 0);
3514 glVertex2f (w - 1, 0);
3515 glVertex2f (w - 1, h - 1);
3516 glVertex2f (0 , h - 1);
3517 glEnd ();
3518 glPopMatrix ();
3519#endif
3520 PUSHMARK (SP);
3521 XPUSHs (self);
3522 PUTBACK;
3523 call_method ("_draw", G_VOID | G_DISCARD);
3524 SPAGAIN;
3525
3526 glPopMatrix ();
3527
3528 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3529 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3530}
3531

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