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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.213 by root, Sun Jul 29 04:14:45 2007 UTC vs.
Revision 1.319 by root, Sun Nov 18 00:52:22 2018 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
34#include <SDL_endian.h> 38#include <SDL_endian.h>
35#include <SDL_image.h> 39#include <SDL_image.h>
36#include <SDL_mixer.h> 40#include <SDL_mixer.h>
37#include <SDL_opengl.h> 41#include <SDL_opengl.h>
38 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
39#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
41 52
42#include <glib/gmacros.h> 53#include <glib.h>
43 54
44#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
45 67
46#ifndef _WIN32 68#ifndef _WIN32
47# include <sys/types.h> 69# include <sys/types.h>
48# include <sys/socket.h> 70# include <sys/socket.h>
49# include <netinet/in.h> 71# include <netinet/in.h>
50# include <netinet/tcp.h> 72# include <netinet/tcp.h>
51# include <inttypes.h> 73# include <inttypes.h>
52#endif 74#endif
53 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
57 91
58#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
60 94
61#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
62 96
63#if 0 97/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 99
66# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
67#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
68 123
69static AV *texture_av; 124static AV *texture_av;
70 125
71static struct 126static struct
72{ 127{
109 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
111} 166}
112 167
113#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
114 170
115#include "pango-font.c" 171#include "pango-font.c"
116#include "pango-fontmap.c" 172#include "pango-fontmap.c"
117#include "pango-render.c" 173#include "pango-render.c"
118 174
119typedef IV CFPlus__Channel; 175typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 176typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
123 179
124typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
125 181
126static int 182static int
127shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
128{ 184{
129 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
130 186
131 while (attrs) 187 while (attrs)
132 { 188 {
133 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
134 190
135 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1; 192 return 1;
137 193
138 attrs = attrs->next; 194 attrs = attrs->next;
143 199
144typedef struct cf_layout { 200typedef struct cf_layout {
145 PangoLayout *pl; 201 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
147 int base_height; 203 int base_height;
148 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
149} *CFPlus__Layout; 206} *DC__Layout;
150 207
151static CFPlus__Font default_font; 208static DC__Font default_font;
152static PangoContext *opengl_context; 209static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
154 211
155static void 212static void
156substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
161#endif 218#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 220}
164 221
165static void 222static void
166layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
167{ 224{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
170 */ 227 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
172 229
173 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 232
176 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
177} 234}
178 235
179static void 236static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 238{
182 PangoRectangle rect; 239 PangoRectangle rect;
183 240
184 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
196 253
197typedef uint16_t tileid; 254typedef uint16_t tileid;
198typedef uint16_t faceid; 255typedef uint16_t faceid;
199 256
200typedef struct { 257typedef struct {
201 int name; 258 GLuint name;
202 int w, h; 259 int w, h;
203 float s, t; 260 float s, t;
204 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
205 tileid smoothtile; 262 tileid smoothtile;
206 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
207} maptex; 265} maptex;
208 266
209typedef struct { 267typedef struct {
210 uint32_t player; 268 uint32_t player;
211 tileid tile[3]; 269 tileid tile[3];
224 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
226 284
227 int32_t rows; 285 int32_t rows;
228 maprow *row; 286 maprow *row;
229} *CFPlus__Map; 287} *DC__Map;
230 288
231static char * 289static char *
232prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
233{ 291{
234 char *p; 292 char *p;
272 self->texs *= 2; 330 self->texs *= 2;
273 } 331 }
274} 332}
275 333
276static maprow * 334static maprow *
277map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
278{ 336{
279 if (0 > y) 337 if (0 > y)
280 { 338 {
281 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
320 378
321 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
322} 380}
323 381
324static mapcell * 382static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
326{ 384{
327 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
328} 386}
329 387
330static void 388static void
331map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
332{ 390{
333 int r; 391 int r;
334 392
335 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
343 self->oy = 0; 401 self->oy = 0;
344 self->row = 0; 402 self->row = 0;
345 self->rows = 0; 403 self->rows = 0;
346} 404}
347 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
348static void 416static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
350{ 418{
351 int x, y; 419 int x, y;
352 maprow *row; 420 maprow *row;
353 mapcell *cell; 421 mapcell *cell;
354 422
366 if (x >= row->c1) 434 if (x >= row->c1)
367 break; 435 break;
368 436
369 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
370 438
371 cell->darkness = 0; 439 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 440 }
376 } 441 }
377} 442}
378 443
379typedef struct { 444typedef struct {
414 ev.code = 1; 479 ev.code = 1;
415 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0; 481 ev.data2 = 0;
417 482
418 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
419} 490}
420 491
421static unsigned int 492static unsigned int
422minpot (unsigned int n) 493minpot (unsigned int n)
423{ 494{
433 n |= n >> 16; 504 n |= n >> 16;
434 505
435 return n + 1; 506 return n + 1;
436} 507}
437 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
438/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
441 523
442/******************************************************************************/ 524/******************************************************************************/
480 return 0; 562 return 0;
481 563
482 return 1; 564 return 1;
483} 565}
484 566
485MODULE = CFPlus PACKAGE = CFPlus 567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
486 626
487PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
488 628
489BOOT: 629BOOT:
490{ 630{
491 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 632 static const struct {
493 const char *name; 633 const char *name;
494 IV iv; 634 IV iv;
495 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
518 658
519 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
522 662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
604# undef const_iv 829# undef const_iv
605 }; 830 };
606 831
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
609 834
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612} 837}
613 838
625 RETVAL 850 RETVAL
626 851
627NV floor (NV x) 852NV floor (NV x)
628 853
629NV ceil (NV x) 854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
630 865
631void 866void
632pango_init () 867pango_init ()
633 CODE: 868 CODE:
634{ 869{
635 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
638} 878}
639 879
640char *
641SDL_GetError () 880char *SDL_GetError ()
642 881
643int 882void SDL_main_hack (SV *real_main)
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 883 PROTOTYPE: &
645 884
646void 885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
647SDL_Quit () 891void SDL_Quit ()
892
893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
895
896int SDL_GL_GetAttribute (int attr)
897 CODE:
898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
899 XSRETURN_UNDEF;
900 OUTPUT:
901 RETVAL
648 902
649void 903void
650SDL_ListModes (int rgb, int alpha) 904SDL_ListModes (int rgb, int alpha)
651 PPCODE: 905 PPCODE:
652{ 906{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 921
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 922 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 923 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 924
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 926
676 if (m && m != (SDL_Rect **)-1) 927 if (m && m != (SDL_Rect **)-1)
677 while (*m) 928 while (*m)
678 { 929 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 930 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 931 {
681 AV *av = newAV (); 932 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 933 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 934 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 935 av_push (av, newSViv (rgb));
707 ); 958 );
708 959
709 if (RETVAL) 960 if (RETVAL)
710 { 961 {
711 av_clear (texture_av); 962 av_clear (texture_av);
712
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 964#include "glfunc.h"
716#undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 968 }
718} 969}
719 OUTPUT: 970 OUTPUT:
720 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
721 975
722void 976void
723SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
724 978
725char * 979char *
726SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
727 982
728int 983int
729SDL_GetAppState () 984SDL_GetAppState ()
730 985
986int
987SDL_GetModState ()
988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
731void 993void
994SDL_PumpEvents ()
995
996void
732poll_events () 997peep_events ()
733 PPCODE: 998 PPCODE:
734{ 999{
735 SDL_Event ev; 1000 SDL_Event ev;
736 1001
737 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
744 { 1009 {
745 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
746 case SDL_KEYUP: 1011 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1017 break;
753 1018
754 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1038 x = ev.motion.x;
774 y = ev.motion.y; 1039 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1041 }
777 1042
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1049 }
785 break; 1050 break;
786 1051
787 case SDL_MOUSEBUTTONDOWN: 1052 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1053 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1054 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1055
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1056 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1057 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1058 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1059 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1064 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1065 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1066 break;
802 } 1067 }
803 1068
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1070 }
806} 1071}
1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
807 1085
808int 1086int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1088 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
813 1091
814void 1092void
1093Mix_QuerySpec ()
1094 PPCODE:
1095{
1096 int freq, channels;
1097 Uint16 format;
1098
1099 if (Mix_QuerySpec (&freq, &format, &channels))
1100 {
1101 EXTEND (SP, 3);
1102 PUSHs (sv_2mortal (newSViv (freq)));
1103 PUSHs (sv_2mortal (newSViv (format)));
1104 PUSHs (sv_2mortal (newSViv (channels)));
1105 }
1106}
1107
1108void
815Mix_CloseAudio () 1109Mix_CloseAudio ()
816 1110
817int 1111int
818Mix_AllocateChannels (int numchans = -1) 1112Mix_AllocateChannels (int numchans = -1)
1113
1114const char *
1115Mix_GetError ()
819 1116
820void 1117void
821lowdelay (int fd, int val = 1) 1118lowdelay (int fd, int val = 1)
822 CODE: 1119 CODE:
823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1120 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
849 } 1146 }
850 } 1147 }
851#endif 1148#endif
852} 1149}
853 1150
854void 1151int
855add_font (char *file) 1152add_font (char *file)
856 CODE: 1153 CODE:
857 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1155 OUTPUT:
1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
858 1164
859void 1165void
860load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
861 ALIAS: 1167 ALIAS:
862 load_image_file = 1 1168 load_image_file = 1
908 1214
909 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
910 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
911 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
912 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
913 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
914 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
915 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
916 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
917 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
918 1224
948void 1254void
949error (char *message) 1255error (char *message)
950 CODE: 1256 CODE:
951 fprintf (stderr, "ERROR: %s\n", message); 1257 fprintf (stderr, "ERROR: %s\n", message);
952#ifdef _WIN32 1258#ifdef _WIN32
953 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1259 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
954#endif 1260#endif
955 1261
956void 1262void
957fatal (char *message) 1263fatal (char *message)
958 CODE: 1264 CODE:
959 fprintf (stderr, "FATAL: %s\n", message); 1265 fprintf (stderr, "FATAL: %s\n", message);
960#ifdef _WIN32 1266#ifdef _WIN32
961 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1267 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
962#endif 1268#endif
963 _exit (1); 1269 _exit (1);
964 1270
965void 1271void
966_exit (int retval = 0) 1272_exit (int retval = 0)
978#if DEBUG 1284#if DEBUG
979 VALGRIND_DO_LEAK_CHECK; 1285 VALGRIND_DO_LEAK_CHECK;
980#endif 1286#endif
981} 1287}
982 1288
983MODULE = CFPlus PACKAGE = CFPlus::Font 1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1296MODULE = Deliantra::Client PACKAGE = DC::Font
984 1297
985PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
986 1299
987CFPlus::Font 1300DC::Font
988new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
989 CODE: 1302 CODE:
990{ 1303{
991 int count; 1304 int count;
992 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
993 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
995} 1308}
996 OUTPUT: 1309 OUTPUT:
997 RETVAL 1310 RETVAL
998 1311
999void 1312void
1000DESTROY (CFPlus::Font self) 1313DESTROY (DC::Font self)
1001 CODE: 1314 CODE:
1002 pango_font_description_free (self); 1315 pango_font_description_free (self);
1003 1316
1004void 1317void
1005make_default (CFPlus::Font self) 1318make_default (DC::Font self)
1006 PROTOTYPE: $ 1319 PROTOTYPE: $
1007 CODE: 1320 CODE:
1008 default_font = self; 1321 default_font = self;
1009 1322
1010MODULE = CFPlus PACKAGE = CFPlus::Layout 1323MODULE = Deliantra::Client PACKAGE = DC::Layout
1011 1324
1012PROTOTYPES: DISABLE 1325PROTOTYPES: DISABLE
1013 1326
1014void 1327void
1015reset_glyph_cache () 1328glyph_cache_backup ()
1016 PROTOTYPE: 1329 PROTOTYPE:
1017 CODE: 1330 CODE:
1331 tc_backup ();
1332
1333void
1334glyph_cache_restore ()
1335 PROTOTYPE:
1336 CODE:
1018 tc_clear (); 1337 tc_restore ();
1019 1338
1020CFPlus::Layout 1339DC::Layout
1021new (SV *class) 1340new (SV *klass)
1022 CODE: 1341 CODE:
1023 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1024 1343
1025 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1026 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1027 RETVAL->g = 1.; 1346 RETVAL->g = 1.;
1028 RETVAL->b = 1.; 1347 RETVAL->b = 1.;
1029 RETVAL->a = 1.; 1348 RETVAL->a = 1.;
1030 RETVAL->base_height = MIN_FONT_HEIGHT; 1349 RETVAL->base_height = MIN_FONT_HEIGHT;
1031 RETVAL->font = 0; 1350 RETVAL->font = 0;
1351 RETVAL->rc = rc_alloc ();
1032 1352
1033 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1353 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1034 layout_update_font (RETVAL); 1354 layout_update_font (RETVAL);
1035 OUTPUT: 1355 OUTPUT:
1036 RETVAL 1356 RETVAL
1037 1357
1038void 1358void
1039DESTROY (CFPlus::Layout self) 1359DESTROY (DC::Layout self)
1040 CODE: 1360 CODE:
1041 g_object_unref (self->pl); 1361 g_object_unref (self->pl);
1362 rc_free (self->rc);
1042 Safefree (self); 1363 Safefree (self);
1043 1364
1044void 1365void
1045set_text (CFPlus::Layout self, SV *text_) 1366set_text (DC::Layout self, SV *text_)
1046 CODE: 1367 CODE:
1047{ 1368{
1048 STRLEN textlen; 1369 STRLEN textlen;
1049 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
1050 1371
1051 pango_layout_set_text (self->pl, text, textlen); 1372 pango_layout_set_text (self->pl, text, textlen);
1052} 1373}
1053 1374
1054void 1375void
1055set_markup (CFPlus::Layout self, SV *text_) 1376set_markup (DC::Layout self, SV *text_)
1056 CODE: 1377 CODE:
1057{ 1378{
1058 STRLEN textlen; 1379 STRLEN textlen;
1059 char *text = SvPVutf8 (text_, textlen); 1380 char *text = SvPVutf8 (text_, textlen);
1060 1381
1061 pango_layout_set_markup (self->pl, text, textlen); 1382 pango_layout_set_markup (self->pl, text, textlen);
1062} 1383}
1063 1384
1064void 1385void
1065set_shapes (CFPlus::Layout self, ...) 1386set_shapes (DC::Layout self, ...)
1066 CODE: 1387 CODE:
1067{ 1388{
1068 PangoAttrList *attrs = 0; 1389 PangoAttrList *attrs = 0;
1069 const char *text = pango_layout_get_text (self->pl); 1390 const char *text = pango_layout_get_text (self->pl);
1070 const char *pos = text; 1391 const char *pos = text;
1105 if (attrs) 1426 if (attrs)
1106 pango_layout_set_attributes (self->pl, attrs); 1427 pango_layout_set_attributes (self->pl, attrs);
1107} 1428}
1108 1429
1109void 1430void
1110get_shapes (CFPlus::Layout self) 1431get_shapes (DC::Layout self)
1111 PPCODE: 1432 PPCODE:
1112{ 1433{
1113 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1434 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1114 1435
1115 do 1436 do
1116 { 1437 {
1117 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1438 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1118 1439
1119 if (run && shape_attr_p (run)) 1440 if (run && shape_attr_p (run))
1120 { 1441 {
1121 PangoRectangle extents; 1442 PangoRectangle extents;
1122 pango_layout_iter_get_run_extents (iter, 0, &extents); 1443 pango_layout_iter_get_run_extents (iter, 0, &extents);
1130 1451
1131 pango_layout_iter_free (iter); 1452 pango_layout_iter_free (iter);
1132} 1453}
1133 1454
1134int 1455int
1135has_wrapped (CFPlus::Layout self) 1456has_wrapped (DC::Layout self)
1136 CODE: 1457 CODE:
1137{ 1458{
1138 int lines = 1; 1459 int lines = 1;
1139 const char *text = pango_layout_get_text (self->pl); 1460 const char *text = pango_layout_get_text (self->pl);
1140 1461
1145} 1466}
1146 OUTPUT: 1467 OUTPUT:
1147 RETVAL 1468 RETVAL
1148 1469
1149SV * 1470SV *
1150get_text (CFPlus::Layout self) 1471get_text (DC::Layout self)
1151 CODE: 1472 CODE:
1152 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1473 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1153 sv_utf8_decode (RETVAL); 1474 sv_utf8_decode (RETVAL);
1154 OUTPUT: 1475 OUTPUT:
1155 RETVAL 1476 RETVAL
1156 1477
1157void 1478void
1158set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1479set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1159 CODE: 1480 CODE:
1160 self->r = r; 1481 self->r = r;
1161 self->g = g; 1482 self->g = g;
1162 self->b = b; 1483 self->b = b;
1163 self->a = a; 1484 self->a = a;
1164 1485
1165void 1486void
1166set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1487set_font (DC::Layout self, DC::Font font = 0)
1167 CODE: 1488 CODE:
1168 if (self->font != font) 1489 if (self->font != font)
1169 { 1490 {
1170 self->font = font; 1491 self->font = font;
1171 layout_update_font (self); 1492 layout_update_font (self);
1172 } 1493 }
1173 1494
1174void 1495void
1175set_height (CFPlus::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1176 CODE: 1497 CODE:
1177 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1178 { 1499 {
1179 self->base_height = base_height; 1500 self->base_height = base_height;
1180 layout_update_font (self); 1501 layout_update_font (self);
1181 } 1502 }
1182 1503
1183void 1504void
1184set_width (CFPlus::Layout self, int max_width = -1) 1505set_width (DC::Layout self, int max_width = -1)
1185 CODE: 1506 CODE:
1186 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1507 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1187 1508
1188void 1509void
1189set_indent (CFPlus::Layout self, int indent) 1510set_indent (DC::Layout self, int indent)
1190 CODE: 1511 CODE:
1191 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1512 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1192 1513
1193void 1514void
1194set_spacing (CFPlus::Layout self, int spacing) 1515set_spacing (DC::Layout self, int spacing)
1195 CODE: 1516 CODE:
1196 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1517 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1197 1518
1198void 1519void
1199set_ellipsise (CFPlus::Layout self, int ellipsise) 1520set_ellipsise (DC::Layout self, int ellipsise)
1200 CODE: 1521 CODE:
1201 pango_layout_set_ellipsize (self->pl, 1522 pango_layout_set_ellipsize (self->pl,
1202 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1523 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1203 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1524 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1204 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1525 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1205 : PANGO_ELLIPSIZE_NONE 1526 : PANGO_ELLIPSIZE_NONE
1206 ); 1527 );
1207 1528
1208void 1529void
1209set_single_paragraph_mode (CFPlus::Layout self, int spm) 1530set_single_paragraph_mode (DC::Layout self, int spm)
1210 CODE: 1531 CODE:
1211 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1532 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1212 1533
1213void 1534void
1214size (CFPlus::Layout self) 1535size (DC::Layout self)
1215 PPCODE: 1536 PPCODE:
1216{ 1537{
1217 int w, h; 1538 int w, h;
1218 1539
1219 layout_get_pixel_size (self, &w, &h); 1540 layout_get_pixel_size (self, &w, &h);
1222 PUSHs (sv_2mortal (newSViv (w))); 1543 PUSHs (sv_2mortal (newSViv (w)));
1223 PUSHs (sv_2mortal (newSViv (h))); 1544 PUSHs (sv_2mortal (newSViv (h)));
1224} 1545}
1225 1546
1226int 1547int
1227descent (CFPlus::Layout self) 1548descent (DC::Layout self)
1228 CODE: 1549 CODE:
1229{ 1550{
1230 PangoRectangle rect; 1551 PangoRectangle rect;
1231 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1552 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1232 pango_layout_line_get_pixel_extents (line, 0, &rect); 1553 pango_layout_line_get_pixel_extents (line, 0, &rect);
1233 RETVAL = PANGO_DESCENT (rect); 1554 RETVAL = PANGO_DESCENT (rect);
1234} 1555}
1235 OUTPUT: 1556 OUTPUT:
1236 RETVAL 1557 RETVAL
1237 1558
1238int 1559int
1239xy_to_index (CFPlus::Layout self, int x, int y) 1560xy_to_index (DC::Layout self, int x, int y)
1240 CODE: 1561 CODE:
1241{ 1562{
1242 int index, trailing; 1563 int index, trailing;
1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1564 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1244 RETVAL = index + trailing; 1565 RETVAL = index + trailing;
1245} 1566}
1246 OUTPUT: 1567 OUTPUT:
1247 RETVAL 1568 RETVAL
1248 1569
1249void 1570void
1250cursor_pos (CFPlus::Layout self, int index) 1571cursor_pos (DC::Layout self, int index)
1251 PPCODE: 1572 PPCODE:
1252{ 1573{
1253 PangoRectangle strong_pos; 1574 PangoRectangle pos;
1254 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1575 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1255 1576
1256 EXTEND (SP, 3); 1577 EXTEND (SP, 3);
1257 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1260} 1581}
1261 1582
1262void 1583void
1263index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1584index_to_line_x (DC::Layout self, int index, int trailing = 0)
1264 PPCODE: 1585 PPCODE:
1265{ 1586{
1266 int line, x; 1587 int line, x;
1267 1588
1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1589 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1590#if !PANGO_VERSION_CHECK (1, 17, 3)
1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1591 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1270 1592 --line;
1593#endif
1271 EXTEND (SP, 2); 1594 EXTEND (SP, 2);
1272 PUSHs (sv_2mortal (newSViv (line - 1))); 1595 PUSHs (sv_2mortal (newSViv (line)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274} 1597}
1275 1598
1276void 1599void
1277line_x_to_index (CFPlus::Layout self, int line, int x) 1600line_x_to_index (DC::Layout self, int line, int x)
1278 PPCODE: 1601 PPCODE:
1279{ 1602{
1280 PangoLayoutLine *lp; 1603 PangoLayoutLine *lp;
1281 int index, trailing; 1604 int index, trailing;
1282 1605
1283 if (line < 0) 1606 if (line < 0)
1284 XSRETURN_EMPTY; 1607 XSRETURN_EMPTY;
1285 1608
1286 if (!(lp = pango_layout_get_line (self->pl, line))) 1609 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */ 1610 XSRETURN_EMPTY; /* do better */
1288 1611
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1612 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290 1613
1291 EXTEND (SP, 2); 1614 EXTEND (SP, 2);
1297 PUSHs (sv_2mortal (newSViv (trailing))); 1620 PUSHs (sv_2mortal (newSViv (trailing)));
1298 } 1621 }
1299} 1622}
1300 1623
1301void 1624void
1302render (CFPlus::Layout self, float x, float y, int flags = 0) 1625render (DC::Layout self, float x, float y, int flags = 0)
1303 PPCODE: 1626 CODE:
1627 rc_clear (self->rc);
1304 pango_opengl_render_layout_subpixel ( 1628 pango_opengl_render_layout_subpixel (
1305 self->pl, 1629 self->pl,
1630 self->rc,
1306 x * PANGO_SCALE, y * PANGO_SCALE, 1631 x * PANGO_SCALE, y * PANGO_SCALE,
1307 self->r, self->g, self->b, self->a, 1632 self->r, self->g, self->b, self->a,
1308 flags 1633 flags
1309 ); 1634 );
1635 // we assume that context_change actually clears/frees stuff
1636 // and does not do any recomputation...
1637 pango_layout_context_changed (self->pl);
1310 1638
1311MODULE = CFPlus PACKAGE = CFPlus::Texture 1639void
1640draw (DC::Layout self)
1641 CODE:
1642{
1643 glEnable (GL_TEXTURE_2D);
1644 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1645 glEnable (GL_BLEND);
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_ALPHA_TEST);
1649 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1650
1651 rc_draw (self->rc);
1652
1653 glDisable (GL_ALPHA_TEST);
1654 glDisable (GL_BLEND);
1655 glDisable (GL_TEXTURE_2D);
1656}
1657
1658MODULE = Deliantra::Client PACKAGE = DC::Texture
1312 1659
1313PROTOTYPES: ENABLE 1660PROTOTYPES: ENABLE
1314
1315int minpot (int n)
1316 1661
1317void 1662void
1318pad (SV *data_, int ow, int oh, int nw, int nh) 1663pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE: 1664 CODE:
1320{ 1665{
1347 HV *hv = (HV *)SvRV (self); 1692 HV *hv = (HV *)SvRV (self);
1348 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1693 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1349 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1694 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1350 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1695 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1351 1696
1697 if (name <= 0)
1698 XSRETURN_EMPTY;
1699
1352 if (items < 5) 1700 if (items < 5)
1353 { 1701 {
1354 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1702 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1355 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1703 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1356 } 1704 }
1383 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1385 } 1733 }
1386} 1734}
1387 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE: 1858 CODE:
1390{ 1859{
1391 GLint width; 1860 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1394 RETVAL = width > 0; 1863 RETVAL = width > 0;
1395} 1864}
1396 OUTPUT: 1865 OUTPUT:
1397 RETVAL 1866 RETVAL
1398 1867
1399MODULE = CFPlus PACKAGE = CFPlus::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1400 1869
1401PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1402 1871
1403CFPlus::Map 1872DC::Map
1404new (SV *class) 1873new (SV *klass)
1405 CODE: 1874 CODE:
1406 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1407 RETVAL->x = 0; 1876 RETVAL->x = 0;
1408 RETVAL->y = 0; 1877 RETVAL->y = 0;
1409 RETVAL->w = 0; 1878 RETVAL->w = 0;
1416 RETVAL->row = 0; 1885 RETVAL->row = 0;
1417 OUTPUT: 1886 OUTPUT:
1418 RETVAL 1887 RETVAL
1419 1888
1420void 1889void
1421DESTROY (CFPlus::Map self) 1890DESTROY (DC::Map self)
1422 CODE: 1891 CODE:
1423{ 1892{
1424 map_clear (self); 1893 map_clear (self);
1425 Safefree (self->face2tile); 1894 Safefree (self->face2tile);
1426 Safefree (self->tex); 1895 Safefree (self->tex);
1427 Safefree (self); 1896 Safefree (self);
1428} 1897}
1429 1898
1430void 1899void
1431resize (CFPlus::Map self, int map_width, int map_height) 1900resize (DC::Map self, int map_width, int map_height)
1432 CODE: 1901 CODE:
1433 self->w = map_width; 1902 self->w = map_width;
1434 self->h = map_height; 1903 self->h = map_height;
1435 1904
1436void 1905void
1437clear (CFPlus::Map self) 1906clear (DC::Map self)
1438 CODE: 1907 CODE:
1439 map_clear (self); 1908 map_clear (self);
1440 1909
1441void 1910void
1442set_tileid (CFPlus::Map self, int face, int tile) 1911set_tileid (DC::Map self, int face, int tile)
1443 CODE: 1912 CODE:
1444{ 1913{
1445 need_facenum (self, face); self->face2tile [face] = tile; 1914 need_facenum (self, face); self->face2tile [face] = tile;
1446 need_texid (self, tile); 1915 need_texid (self, tile);
1447} 1916}
1448 1917
1449void 1918void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level) 1919set_smooth (DC::Map self, int face, int smooth, int level)
1451 CODE: 1920 CODE:
1452{ 1921{
1453 tileid texid; 1922 tileid texid;
1454 maptex *tex; 1923 maptex *tex;
1455 1924
1468 tex->smoothtile = self->face2tile [smooth]; 1937 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level; 1938 tex->smoothlevel = level;
1470} 1939}
1471 1940
1472void 1941void
1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1942set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1474 CODE: 1943 CODE:
1475{ 1944{
1476 need_texid (self, texid); 1945 need_texid (self, texid);
1477 1946
1478 { 1947 {
1497 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1498 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1499 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1500} 1969}
1501 1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1990
1502int 1991int
1503ox (CFPlus::Map self) 1992ox (DC::Map self)
1504 ALIAS: 1993 ALIAS:
1505 oy = 1 1994 oy = 1
1506 x = 2 1995 x = 2
1507 y = 3 1996 y = 3
1508 w = 4 1997 w = 4
1519 } 2008 }
1520 OUTPUT: 2009 OUTPUT:
1521 RETVAL 2010 RETVAL
1522 2011
1523void 2012void
1524scroll (CFPlus::Map self, int dx, int dy) 2013scroll (DC::Map self, int dx, int dy)
1525 CODE: 2014 CODE:
1526{ 2015{
1527 if (dx > 0) 2016 if (dx > 0)
1528 map_blank (self, self->x, self->y, dx, self->h); 2017 map_blank (self, self->x, self->y, dx, self->h);
1529 else if (dx < 0) 2018 else if (dx < 0)
1544 self->rows += MAP_EXTEND_Y; 2033 self->rows += MAP_EXTEND_Y;
1545 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1546 } 2035 }
1547} 2036}
1548 2037
1549void 2038SV *
1550map1a_update (CFPlus::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1551 CODE: 2040 CODE:
1552{ 2041{
1553 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1554 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1555 mapcell *cell; 2044 mapcell *cell;
1556 int x, y, flags; 2045 int x, y, z, flags;
2046 AV *missing = newAV ();
2047 RETVAL = newRV_noinc ((SV *)missing);
1557 2048
1558 while (data < data_end - 1) 2049 while (data < data_end - 1)
1559 { 2050 {
1560 flags = (data [0] << 8) + data [1]; data += 2; 2051 flags = (data [0] << 8) + data [1]; data += 2;
1561 2052
1574 2065
1575 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1576 2067
1577 if (flags & 8) 2068 if (flags & 8)
1578 { 2069 {
2070 uint8_t ext, cmd;
2071
1579 if (extmap) 2072 do
1580 { 2073 {
1581 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1582 2076
1583 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1584 { 2080 {
1585 ext = *data++;
1586 cmd = ext & 0x3f;
1587
1588 if (cmd < 4)
1589 cell->darkness = 255 - ext * 64 + 1;
1590 else if (cmd == 5) // health
1591 {
1592 cell->stat_width = 1; 2081 cell->stat_width = 1;
1593 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1594 }
1595 else if (cmd == 6) // monster width
1596 cell->stat_width = *data++ + 1;
1597 else if (cmd == 0x47)
1598 {
1599 if (*data == 4)
1600 ; // decode player count
1601
1602 data += *data + 1;
1603 }
1604 else if (cmd == 8) // cell flags
1605 cell->flags = *data++;
1606 else if (ext & 0x40) // unknown, multibyte => skip
1607 data += *data + 1;
1608 else
1609 data++;
1610 } 2083 }
1611 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1612 } 2101 }
1613 else 2102 while (ext & 0x80);
1614 cell->darkness = *data++ + 1;
1615 } 2103 }
1616 2104
2105 for (z = 0; z <= 2; ++z)
1617 if (flags & 4) 2106 if (flags & (4 >> z))
1618 { 2107 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2; 2108 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face); 2109 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face]; 2110 cell->tile [z] = self->face2tile [face];
2111
2112 if (cell->tile [z])
2113 {
2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
2116 if (!tex->name)
2117 av_push (missing, newSViv (cell->tile [z]));
2118
2119 if (tex->smoothtile)
2120 {
2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
2123 if (!smooth->name)
2124 av_push (missing, newSViv (tex->smoothtile));
2125 }
2126 }
1622 } 2127 }
1623
1624 if (flags & 2)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1629 }
1630
1631 if (flags & 1)
1632 {
1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1636 }
1637 } 2128 }
1638 else 2129 else
1639 cell->darkness = 0; 2130 CELL_CLEAR (cell);
1640 } 2131 }
1641} 2132}
2133 OUTPUT:
2134 RETVAL
1642 2135
1643SV * 2136SV *
1644mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2137mapmap (DC::Map self, int x0, int y0, int w, int h)
1645 CODE: 2138 CODE:
1646{ 2139{
1647 int x1, x; 2140 int x1, x;
1648 int y1, y; 2141 int y1, y;
1649 int z; 2142 int z;
1662 ? self->row + y 2155 ? self->row + y
1663 : 0; 2156 : 0;
1664 2157
1665 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1666 { 2159 {
1667 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1668 2161
1669 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1670 { 2163 {
1671 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1672 2165
1674 { 2167 {
1675 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
1676 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1677 int a1 = tex.a; 2170 int a1 = tex.a;
1678 2171
1679 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1680 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1681 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1682 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1683 } 2176 }
1684 } 2177 }
1685 2178
1686 *map++ = (r ) 2179 *map++ = (r )
1687 | (g << 8) 2180 | (g << 8)
1694} 2187}
1695 OUTPUT: 2188 OUTPUT:
1696 RETVAL 2189 RETVAL
1697 2190
1698void 2191void
1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1700 CODE: 2193 CODE:
1701{ 2194{
2195 int x, y, z;
2196
1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1705 smooth_key skey; 2200 smooth_key skey;
1706 int x, y, z; 2201 int pl_x, pl_y;
1707 int last_name; 2202 maptex pl_tex;
2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
2205 rc_key_t key;
2206 rc_array_t *arr;
1708 2207
2208 pl_tex.name = 0;
2209
1709 // thats current max. sorry. 2210 // that's current max. sorry.
1710 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
1711 if (sh > 255) sh = 255; 2212 if (sh > 255) sh = 255;
1712 2213
1713 // clear key, in case of extra padding 2214 // clear key, in case of extra padding
1714 memset (&skey, 0, sizeof (skey)); 2215 memset (&skey, 0, sizeof (skey));
1715 2216
1716 glColor4ub (255, 255, 255, 255); 2217 memset (&key, 0, sizeof (key));
1717 2218 key.r = 255;
1718 glEnable (GL_BLEND); 2219 key.g = 255;
1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2220 key.b = 255;
1720 glEnable (GL_TEXTURE_2D); 2221 key.a = 255;
1721 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2222 key.mode = GL_QUADS;
1722 2223 key.format = GL_T2F_V3F;
1723 glBegin (GL_QUADS);
1724
1725 last_name = 0;
1726 2224
1727 mx += self->x; 2225 mx += self->x;
1728 my += self->y; 2226 my += self->y;
1729 2227
1730 // first pass: determine smooth_max 2228 // first pass: determine smooth_max
1747 MAX (self->tex [cell->tile [1]].smoothlevel, 2245 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel)); 2246 self->tex [cell->tile [2]].smoothlevel));
1749 } 2247 }
1750 } 2248 }
1751 2249
2250 glEnable (GL_BLEND);
2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2253
1752 for (z = 0; z <= 2; z++) 2254 for (z = 0; z <= 2; z++)
1753 { 2255 {
1754 memset (smooth_level, 0, sizeof (smooth_level)); 2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
1755 2258
1756 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1757 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1758 { 2261 {
1759 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1765 tileid tile = cell->tile [z]; 2268 tileid tile = cell->tile [z];
1766 2269
1767 if (tile) 2270 if (tile)
1768 { 2271 {
1769 maptex tex = self->tex [tile]; 2272 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w; 2273 int px, py;
1771 int py = (y + 1) * T - tex.h;
1772 2274
1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name) 2275 if (key.texname != tex.name)
1776 { 2276 {
2277 self->tex [tile].unused = 0;
2278
1777 if (!tex.name) 2279 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */ 2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1779 2281
1780 glEnd (); 2282 key.texname = tex.name;
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2283 arr = rc_array (rc, &key);
1782 glBegin (GL_QUADS);
1783 } 2284 }
1784 2285
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2286 px = (x + 1) * Th - tex.w;
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2287 py = (y + 1) * Tw - tex.h;
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789 2288
1790 if (cell->flags && z == 2) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
1791 { 2290 {
1792 if (cell->flags & 1) 2291 pl_x = px;
2292 pl_y = py;
2293 pl_tex = tex;
1793 { 2294 continue;
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 } 2295 }
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1808 2301
1809 // update smooth hash 2302 // update smooth hash
1810 if (tex.smoothtile) 2303 if (tex.smoothtile)
1811 { 2304 {
1812 skey.tile = tex.smoothtile; 2305 skey.tile = tex.smoothtile;
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 } 2339 }
1847 } 2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2360 }
2361 }
1848 } 2362 }
1849 } 2363 }
2364
2365 rc_draw (rc);
2366 rc_clear (rc);
1850 2367
1851 // go through all smoothlevels, lowest to highest, then draw. 2368 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort 2369 // this is basically counting sort
1853 { 2370 {
1854 int w, b; 2371 int w, b;
1855 2372
2373 glEnable (GL_TEXTURE_2D);
2374 glBegin (GL_QUADS);
1856 for (w = 0; w < 256 / 32; ++w) 2375 for (w = 0; w < 256 / 32; ++w)
1857 { 2376 {
1858 uint32_t smask = smooth_level [w]; 2377 uint32_t smask = smooth_level [w];
1859 if (smask) 2378 if (smask)
1860 for (b = 0; b < 32; ++b) 2379 for (b = 0; b < 32; ++b)
1872 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
1873 && skey->level == level 2392 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
1875 { 2394 {
1876 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
1878 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
1879 int border = bits & 15; 2398 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
1883 2402
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name) 2403 if (tex.name)
1887 { 2404 {
2405 // this time avoiding texture state changes
2406 // save gobs of state changes.
1888 if (!tex.name) 2407 if (key.texname != tex.name)
1889 continue; // smoothing not yet available 2408 {
2409 self->tex [skey->tile].unused = 0;
1890 2410
1891 glEnd (); 2411 glEnd ();
1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1893 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
1894 } 2414 }
1895 2415
1896 if (border) 2416 if (border)
1897 { 2417 {
1898 float ox = border * dx; 2418 float ox = border * dx;
1899 2419
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1904 } 2424 }
1905 2425
1906 if (corner) 2426 if (corner)
1907 { 2427 {
1908 float ox = corner * dx; 2428 float ox = corner * dx;
1909 2429
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2434 }
1914 } 2435 }
1915 } 2436 }
1916 } 2437 }
1917 } 2438 }
1918 } 2439 }
2440
2441 glEnd ();
2442 glDisable (GL_TEXTURE_2D);
2443 key.texname = -1;
1919 } 2444 }
1920 2445
1921 hv_clear (smooth); 2446 hv_clear (smooth);
1922 } 2447 }
1923 2448
1924 glEnd (); 2449 if (pl_tex.name)
2450 {
2451 maptex tex = pl_tex;
2452 int px = pl_x + sdx;
2453 int py = pl_y + sdy;
1925 2454
1926 glDisable (GL_TEXTURE_2D); 2455 key.texname = tex.name;
2456 arr = rc_array (rc, &key);
2457
2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2459 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2460 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2462
2463 rc_draw (rc);
2464 }
2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
1927 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2470 rc_free (rc);
2471 rc_free (rc_ov);
1928 2472
1929 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
1930 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
1931 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
1932 { 2476 {
1935 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
1936 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
1937 { 2481 {
1938 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
1939 2483
1940 int px = x * T; 2484 int px = x * Tw;
1941 int py = y * T; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
1942 2492
1943 if (cell->stat_hp) 2493 if (cell->stat_hp)
1944 { 2494 {
1945 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1947 2497
1948 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
1949 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
1950 px + width - 1, py); 2500 px + width - 1, py);
1951 2501
1957 } 2507 }
1958 } 2508 }
1959} 2509}
1960 2510
1961void 2511void
1962draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1963 CODE: 2513 CODE:
1964{ 2514{
1965 static float color[16][3] = { 2515 static float color[16][3] = {
1966 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
1967 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
1968 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
1969 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
1970 2520
1971 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
1972 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
1973 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
1974 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
1975 2525
1976 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
1977 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
1978 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
1979 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
1980 2530
1981 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
1982 2532
1983 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
1984 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
1985 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
1986 }; 2536 };
1987 2537
1988 int x, y; 2538 int x, y;
1989 2539
1990 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
1991 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1992 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
1993 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1994 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
1995 2551
1996 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
2000 2556
2001 if (m) 2557 if (m)
2002 { 2558 {
2003 float *c = color [m & 15]; 2559 float *c = color [m & 15];
2004 2560
2005 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2006 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
2007 2563
2008 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
2009 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2010 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2011 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2012 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2013 } 2569 }
2017 glDisable (GL_BLEND); 2573 glDisable (GL_BLEND);
2018 glDisable (GL_TEXTURE_2D); 2574 glDisable (GL_TEXTURE_2D);
2019} 2575}
2020 2576
2021void 2577void
2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2023 PPCODE: 2579 PPCODE:
2024{ 2580{
2025 int x, y; 2581 int x, y;
2026 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2027 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2028 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2029 int sw34 = (sw * 3 + 3) & ~3; 2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2589 memset (darkness1, 0, sw1*sh1);
2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033 2590
2034 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2035 SvCUR_set (darkness3_sv, sw34 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2036 2593
2037 mx += self->x - 1; 2594 mx += self->x - 1;
2038 my += self->y - 1; 2595 my += self->y - 1;
2039
2040 memset (darkness1, 255, sw1 * sh1);
2041 2596
2042 for (y = 0; y < sh1; y++) 2597 for (y = 0; y < sh1; y++)
2043 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
2044 { 2599 {
2045 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
2048 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
2049 { 2604 {
2050 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
2051 2606
2052 darkness1 [y * sw1 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
2053 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2054 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2055 } 2610 }
2056 } 2611 }
2057 2612
2058 for (y = 0; y < sh; ++y) 2613 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x) 2614 for (x = 0; x < sw; ++x)
2078 2633
2079 uint8_t r13 = (d13 + d23 + d12) / 3; 2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23; 2635 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3; 2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2082 2637
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2092 } 2647 }
2093 2648
2094 free (darkness1); 2649 free (darkness1);
2095 2650
2096 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
2097 PUSHs (sv_2mortal (newSViv (sw34))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
2098 PUSHs (sv_2mortal (newSViv (sh3))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
2099 PUSHs (darkness3_sv); 2654 PUSHs (darkness3_sv);
2100} 2655}
2101 2656
2102SV * 2657SV *
2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2658get_rect (DC::Map self, int x0, int y0, int w, int h)
2104 CODE: 2659 CODE:
2105{ 2660{
2106 int x, y, x1, y1; 2661 int x, y, x1, y1;
2107 SV *data_sv = newSV (w * h * 7 + 5); 2662 SV *data_sv = newSV (w * h * 7 + 5);
2108 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2663 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2165 else 2720 else
2166 *data++ = 0; 2721 *data++ = 0;
2167 } 2722 }
2168 } 2723 }
2169 2724
2725 /* if size is w*h + 5 then no data has been found */
2726 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2727 {
2170 SvPOK_only (data_sv); 2728 SvPOK_only (data_sv);
2171 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2729 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2730 }
2731
2172 RETVAL = data_sv; 2732 RETVAL = data_sv;
2173} 2733}
2174 OUTPUT: 2734 OUTPUT:
2175 RETVAL 2735 RETVAL
2176 2736
2177void 2737void
2178set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2738set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2179 PPCODE: 2739 PPCODE:
2180{ 2740{
2181 int x, y, z; 2741 int x, y, z;
2182 int w, h; 2742 int w, h;
2183 int x1, y1; 2743 int x1, y1;
2744 STRLEN len;
2745 uint8_t *data, *end;
2746
2747 len = SvLEN (data_sv);
2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2750 end = data + len + 8;
2751
2752 if (len < 5)
2753 XSRETURN_EMPTY;
2184 2754
2185 if (*data++ != 0) 2755 if (*data++ != 0)
2186 return; /* version mismatch */ 2756 XSRETURN_EMPTY; /* version mismatch */
2187 2757
2188 w = *data++ << 8; w |= *data++; 2758 w = *data++ << 8; w |= *data++;
2189 h = *data++ << 8; h |= *data++; 2759 h = *data++ << 8; h |= *data++;
2190 2760
2191 // we need to do this 'cause we don't keep an absolute coord system for rows 2761 // we need to do this 'cause we don't keep an absolute coord system for rows
2203 { 2773 {
2204 maprow *row = map_get_row (self, y); 2774 maprow *row = map_get_row (self, y);
2205 2775
2206 for (x = x0; x < x1; x++) 2776 for (x = x0; x < x1; x++)
2207 { 2777 {
2778 uint8_t flags;
2779
2780 if (data + 7 >= end)
2781 XSRETURN_EMPTY;
2782
2208 uint8_t flags = *data++; 2783 flags = *data++;
2209 2784
2210 if (flags) 2785 if (flags)
2211 { 2786 {
2212 mapcell *cell = row_get_cell (row, x); 2787 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 }; 2788 tileid tile[3] = { 0, 0, 0 };
2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2791 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2792 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2218 2793
2219 if (cell->darkness == 0) 2794 if (cell->darkness == 0)
2220 { 2795 {
2221 cell->darkness = 0; 2796 /*cell->darkness = 0;*/
2797 EXTEND (SP, 3);
2222 2798
2223 for (z = 0; z <= 2; z++) 2799 for (z = 0; z <= 2; z++)
2224 { 2800 {
2225 tileid t = tile [z]; 2801 tileid t = tile [z];
2226 2802
2227 if (t >= self->texs || (t && !self->tex [t].name)) 2803 if (t >= self->texs || (t && !self->tex [t].name))
2228 { 2804 {
2229 XPUSHs (sv_2mortal (newSViv (t))); 2805 PUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t); 2806 need_texid (self, t);
2231 } 2807 }
2232 2808
2233 cell->tile [z] = t; 2809 cell->tile [z] = t;
2234 } 2810 }
2236 } 2812 }
2237 } 2813 }
2238 } 2814 }
2239} 2815}
2240 2816
2241MODULE = CFPlus PACKAGE = CFPlus::RW 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2242 2818
2243CFPlus::RW 2819DC::RW
2244new (SV *class, SV *data_sv) 2820new (SV *klass, SV *data_sv)
2245 CODE: 2821 CODE:
2246{ 2822{
2247 STRLEN datalen; 2823 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen); 2824 char *data = SvPVbyte (data_sv, datalen);
2249 2825
2250 RETVAL = SDL_RWFromConstMem (data, datalen); 2826 RETVAL = SDL_RWFromConstMem (data, datalen);
2251} 2827}
2252 OUTPUT: 2828 OUTPUT:
2253 RETVAL 2829 RETVAL
2254 2830
2255CFPlus::RW 2831DC::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb") 2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2257 CODE: 2833 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode); 2834 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT: 2835 OUTPUT:
2260 RETVAL 2836 RETVAL
2261 2837
2838# fails on win32:
2839# dc.xs(2268) : error C2059: syntax error : '('
2262void 2840#void
2263close (CFPlus::RW self) 2841#close (DC::RW self)
2264 CODE: 2842# CODE:
2265 SDL_RWclose (self); 2843# (self->(close)) (self);
2266 2844
2267MODULE = CFPlus PACKAGE = CFPlus::Channel 2845MODULE = Deliantra::Client PACKAGE = DC::Channel
2268 2846
2269PROTOTYPES: DISABLE 2847PROTOTYPES: DISABLE
2270 2848
2849DC::Channel
2850find ()
2851 CODE:
2852{
2853 RETVAL = Mix_GroupAvailable (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 RETVAL = Mix_GroupOldest (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2865 XSRETURN_UNDEF;
2866 }
2867 else
2868 Mix_HaltChannel (RETVAL);
2869 }
2870
2871 Mix_UnregisterAllEffects (RETVAL);
2872 Mix_Volume (RETVAL, 128);
2873}
2874 OUTPUT:
2875 RETVAL
2876
2271void 2877void
2272halt (CFPlus::Channel self) 2878halt (DC::Channel self)
2273 CODE: 2879 CODE:
2274 Mix_HaltChannel (self); 2880 Mix_HaltChannel (self);
2275 2881
2276void 2882void
2277expire (CFPlus::Channel self, int ticks = -1) 2883expire (DC::Channel self, int ticks = -1)
2278 CODE: 2884 CODE:
2279 Mix_ExpireChannel (self, ticks); 2885 Mix_ExpireChannel (self, ticks);
2280 2886
2281void 2887void
2282fade_out (CFPlus::Channel self, int ticks = -1) 2888fade_out (DC::Channel self, int ticks = -1)
2283 CODE: 2889 CODE:
2284 Mix_FadeOutChannel (self, ticks); 2890 Mix_FadeOutChannel (self, ticks);
2285 2891
2286int 2892int
2287volume (CFPlus::Channel self, int volume) 2893volume (DC::Channel self, int volume)
2288 CODE: 2894 CODE:
2289 RETVAL = Mix_Volume (self, volume); 2895 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2290 OUTPUT: 2896 OUTPUT:
2291 RETVAL 2897 RETVAL
2292 2898
2293void 2899void
2294unregister_all_effects (CFPlus::Channel self) 2900unregister_all_effects (DC::Channel self)
2295 CODE: 2901 CODE:
2296 Mix_UnregisterAllEffects (self); 2902 Mix_UnregisterAllEffects (self);
2297 2903
2298void 2904void
2299set_panning (CFPlus::Channel self, int left, int right) 2905set_panning (DC::Channel self, int left, int right)
2300 CODE: 2906 CODE:
2907 left = CLAMP (left , 0, 255);
2908 right = CLAMP (right, 0, 255);
2301 Mix_SetPanning (self, left, right); 2909 Mix_SetPanning (self, left, right);
2302 2910
2303void 2911void
2304set_distance (CFPlus::Channel self, int distance) 2912set_distance (DC::Channel self, int distance)
2305 CODE: 2913 CODE:
2306 Mix_SetDistance (self, distance); 2914 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2307 2915
2308void 2916void
2309set_position (CFPlus::Channel self, int angle, int distance) 2917set_position (DC::Channel self, int angle, int distance)
2310 CODE: 2918 CODE:
2919
2920void
2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2922 CODE:
2923{
2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2311 Mix_SetPosition (self, angle, distance); 2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2927}
2312 2928
2313void 2929void
2314set_reverse_stereo (CFPlus::Channel self, int flip) 2930set_reverse_stereo (DC::Channel self, int flip)
2315 CODE: 2931 CODE:
2316 Mix_SetReverseStereo (self, flip); 2932 Mix_SetReverseStereo (self, flip);
2317 2933
2318MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2319 2935
2320PROTOTYPES: DISABLE 2936PROTOTYPES: DISABLE
2321 2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2322CFPlus::MixChunk 2950DC::MixChunk
2323new (SV *class, CFPlus::RW rwops) 2951new (SV *klass, DC::RW rwops)
2324 CODE: 2952 CODE:
2325 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2326 OUTPUT: 2954 OUTPUT:
2327 RETVAL 2955 RETVAL
2328 2956
2329void 2957void
2330DESTROY (CFPlus::MixChunk self) 2958DESTROY (DC::MixChunk self)
2331 CODE: 2959 CODE:
2332 Mix_FreeChunk (self); 2960 Mix_FreeChunk (self);
2333 2961
2334int 2962int
2335volume (CFPlus::MixChunk self, int volume = -1) 2963volume (DC::MixChunk self, int volume = -1)
2336 CODE: 2964 CODE:
2965 if (items > 1)
2966 volume = CLAMP (volume, 0, 128);
2337 RETVAL = Mix_VolumeChunk (self, volume); 2967 RETVAL = Mix_VolumeChunk (self, volume);
2338 OUTPUT: 2968 OUTPUT:
2339 RETVAL 2969 RETVAL
2340 2970
2341CFPlus::Channel 2971DC::Channel
2342play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2972play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2343 CODE: 2973 CODE:
2974{
2344 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2975 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2976
2977 if (RETVAL < 0)
2978 XSRETURN_UNDEF;
2979
2980 if (channel < 0)
2981 {
2345 Mix_UnregisterAllEffects (RETVAL); 2982 Mix_UnregisterAllEffects (RETVAL);
2983 Mix_Volume (RETVAL, 128);
2984 }
2985}
2346 OUTPUT: 2986 OUTPUT:
2347 RETVAL 2987 RETVAL
2348 2988
2349MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
2350 3002
2351int 3003int
2352volume (int volume = -1) 3004volume (int volume = -1)
2353 PROTOTYPE: ;$ 3005 PROTOTYPE: ;$
2354 CODE: 3006 CODE:
3007 if (items > 0)
3008 volume = CLAMP (volume, 0, 128);
2355 RETVAL = Mix_VolumeMusic (volume); 3009 RETVAL = Mix_VolumeMusic (volume);
2356 OUTPUT: 3010 OUTPUT:
2357 RETVAL 3011 RETVAL
2358 3012
2359void 3013void
2364void 3018void
2365halt () 3019halt ()
2366 CODE: 3020 CODE:
2367 Mix_HaltMusic (); 3021 Mix_HaltMusic ();
2368 3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
3027 OUTPUT:
3028 RETVAL
3029
2369CFPlus::MixMusic 3030DC::MixMusic
2370new (SV *class, CFPlus::RW rwops) 3031new (SV *klass, DC::RW rwops)
2371 CODE: 3032 CODE:
2372 RETVAL = Mix_LoadMUS_RW (rwops); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2373 OUTPUT: 3034 OUTPUT:
2374 RETVAL 3035 RETVAL
2375 3036
2376void 3037void
2377DESTROY (CFPlus::MixMusic self) 3038DESTROY (DC::MixMusic self)
2378 CODE: 3039 CODE:
2379 Mix_FreeMusic (self); 3040 Mix_FreeMusic (self);
2380 3041
2381int 3042int
2382play (CFPlus::MixMusic self, int loops = -1) 3043play (DC::MixMusic self, int loops = -1)
2383 CODE: 3044 CODE:
2384 RETVAL = Mix_PlayMusic (self, loops); 3045 RETVAL = Mix_PlayMusic (self, loops);
2385 OUTPUT: 3046 OUTPUT:
2386 RETVAL 3047 RETVAL
2387 3048
2388void 3049void
2389fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3050fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2390 CODE: 3051 CODE:
2391 Mix_FadeInMusicPos (self, loops, ms, position); 3052 Mix_FadeInMusicPos (self, loops, ms, position);
2392 3053
2393MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3054MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2394 3055
2395PROTOTYPES: ENABLE 3056PROTOTYPES: ENABLE
2396 3057
2397BOOT: 3058BOOT:
2398{ 3059{
2399 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3060 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2400 static const struct { 3061 static const struct {
2401 const char *name; 3062 const char *name;
2402 IV iv; 3063 IV iv;
2403 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
2404# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
2405 const_iv (GL_VENDOR), 3066 const_iv (GL_VENDOR),
2406 const_iv (GL_VERSION), 3067 const_iv (GL_VERSION),
2407 const_iv (GL_EXTENSIONS), 3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
2408 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
2409 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
2410 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
2411 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
2412 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
2424 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
2425 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
2426 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
2427 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2428 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
2429 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
2430 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
2431 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
2432 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
2433 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
2439 const_iv (GL_INTENSITY), 3105 const_iv (GL_INTENSITY),
2440 const_iv (GL_LUMINANCE), 3106 const_iv (GL_LUMINANCE),
2441 const_iv (GL_LUMINANCE_ALPHA), 3107 const_iv (GL_LUMINANCE_ALPHA),
2442 const_iv (GL_FLOAT), 3108 const_iv (GL_FLOAT),
2443 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3109 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3110 const_iv (GL_COMPRESSED_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3114 const_iv (GL_COMPRESSED_RGB_ARB),
3115 const_iv (GL_COMPRESSED_RGBA_ARB),
2444 const_iv (GL_COMPILE), 3116 const_iv (GL_COMPILE),
2445 const_iv (GL_PROXY_TEXTURE_1D), 3117 const_iv (GL_PROXY_TEXTURE_1D),
2446 const_iv (GL_PROXY_TEXTURE_2D), 3118 const_iv (GL_PROXY_TEXTURE_2D),
2447 const_iv (GL_TEXTURE_1D), 3119 const_iv (GL_TEXTURE_1D),
2448 const_iv (GL_TEXTURE_2D), 3120 const_iv (GL_TEXTURE_2D),
2487 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3159 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2488 const_iv (GL_POINT_SMOOTH_HINT), 3160 const_iv (GL_POINT_SMOOTH_HINT),
2489 const_iv (GL_LINE_SMOOTH_HINT), 3161 const_iv (GL_LINE_SMOOTH_HINT),
2490 const_iv (GL_POLYGON_SMOOTH_HINT), 3162 const_iv (GL_POLYGON_SMOOTH_HINT),
2491 const_iv (GL_GENERATE_MIPMAP_HINT), 3163 const_iv (GL_GENERATE_MIPMAP_HINT),
3164 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2492 const_iv (GL_FASTEST), 3165 const_iv (GL_FASTEST),
2493 const_iv (GL_DONT_CARE), 3166 const_iv (GL_DONT_CARE),
2494 const_iv (GL_NICEST), 3167 const_iv (GL_NICEST),
2495 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2496 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2497 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2498 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2499# undef const_iv 3175# undef const_iv
2500 }; 3176 };
2501 3177
2502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2503 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2504 3180
2505 texture_av = newAV (); 3181 texture_av = newAV ();
2506 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
2507} 3183}
2508 3184
2509char * 3185void
3186disable_GL_EXT_blend_func_separate ()
3187 CODE:
3188 gl.BlendFuncSeparate = 0;
3189 gl.BlendFuncSeparateEXT = 0;
3190
3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2510gl_vendor () 3195gl_vendor ()
2511 CODE: 3196 CODE:
2512 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2513 OUTPUT: 3198 OUTPUT:
2514 RETVAL 3199 RETVAL
2515 3200
2516char * 3201const char *
2517gl_version () 3202gl_version ()
2518 CODE: 3203 CODE:
2519 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2520 OUTPUT: 3205 OUTPUT:
2521 RETVAL 3206 RETVAL
2522 3207
2523char * 3208const char *
2524gl_extensions () 3209gl_extensions ()
2525 CODE: 3210 CODE:
2526 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2527 OUTPUT: 3212 OUTPUT:
2528 RETVAL 3213 RETVAL
2529 3214
2530const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
2531 3220
2532GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
2533 CODE: 3222 CODE:
2534 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
2535 OUTPUT: 3224 OUTPUT:
2543 3232
2544int glGetError () 3233int glGetError ()
2545 3234
2546void glFinish () 3235void glFinish ()
2547 3236
3237void glFlush ()
3238
2548void glClear (int mask) 3239void glClear (int mask)
2549 3240
2550void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2551 PROTOTYPE: @ 3242 PROTOTYPE: @
2552 3243
2561void glBlendFunc (int sfactor, int dfactor) 3252void glBlendFunc (int sfactor, int dfactor)
2562 3253
2563void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2564 CODE: 3255 CODE:
2565 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258# void glBlendEquation (int se)
2566 3259
2567void glDepthMask (int flag) 3260void glDepthMask (int flag)
2568 3261
2569void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2570 3263
2605void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2606 CODE: 3299 CODE:
2607 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2608 3301
2609void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
3303 PROTOTYPE: @
2610 ALIAS: 3304 ALIAS:
2611 glColor_premultiply = 1 3305 glColor_premultiply = 1
2612 CODE: 3306 CODE:
2613 if (ix) 3307 if (ix)
2614 { 3308 {
2634 3328
2635void glRect (float x1, float y1, float x2, float y2) 3329void glRect (float x1, float y1, float x2, float y2)
2636 CODE: 3330 CODE:
2637 glRectf (x1, y1, x2, y2); 3331 glRectf (x1, y1, x2, y2);
2638 3332
3333void glRect_lineloop (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glBegin (GL_LINE_LOOP);
3336 glVertex2f (x1, y1);
3337 glVertex2f (x2, y1);
3338 glVertex2f (x2, y2);
3339 glVertex2f (x1, y2);
3340 glEnd ();
3341
2639PROTOTYPES: ENABLE 3342PROTOTYPES: ENABLE
2640 3343
2641void glBegin (int mode) 3344void glBegin (int mode)
2642 3345
2643void glEnd () 3346void glEnd ()
2675void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3378void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2676 CODE: 3379 CODE:
2677 if (gl.SeparableFilter2D) 3380 if (gl.SeparableFilter2D)
2678 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3381 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2679 3382
2680void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3383void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2681 3384
2682void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3385void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2683 3386
2684void glDrawPixels (int width, int height, int format, int type, char *pixels) 3387void glDrawPixels (int width, int height, int format, int type, char *pixels)
2685 3388
2711 3414
2712void glEndList () 3415void glEndList ()
2713 3416
2714void glCallList (int list) 3417void glCallList (int list)
2715 3418
2716MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3423
3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2717 3425
2718PROTOTYPES: DISABLE 3426PROTOTYPES: DISABLE
2719 3427
2720void 3428void
2721find_widget (SV *self, NV x, NV y) 3429find_widget (SV *self, NV x, NV y)
2725 XPUSHs (self); 3433 XPUSHs (self);
2726} 3434}
2727 3435
2728BOOT: 3436BOOT:
2729{ 3437{
2730 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3438 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2731 3439
2732 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3440 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2733 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3441 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2734 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3442 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2735 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3443 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2736} 3444}
2737 3445
2738void 3446void
2739draw (SV *self) 3447draw (SV *self)
2740 CODE: 3448 CODE:
2744 NV x, y, w, h; 3452 NV x, y, w, h;
2745 SV *draw_x_sv = GvSV (draw_x_gv); 3453 SV *draw_x_sv = GvSV (draw_x_gv);
2746 SV *draw_y_sv = GvSV (draw_y_gv); 3454 SV *draw_y_sv = GvSV (draw_y_gv);
2747 SV *draw_w_sv = GvSV (draw_w_gv); 3455 SV *draw_w_sv = GvSV (draw_w_gv);
2748 SV *draw_h_sv = GvSV (draw_h_gv); 3456 SV *draw_h_sv = GvSV (draw_h_gv);
2749 SV *hover;
2750 double draw_x, draw_y, draw_w, draw_h; 3457 double draw_x, draw_y;
2751 3458
2752 if (!SvROK (self)) 3459 if (!SvROK (self))
2753 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3460 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2754 3461
2755 hv = (HV *)SvRV (self); 3462 hv = (HV *)SvRV (self);
2756 3463
2757 if (SvTYPE (hv) != SVt_PVHV) 3464 if (SvTYPE (hv) != SVt_PVHV)
2758 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3465 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2759 3466
2760 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3467 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2761 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3468 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2762 3469
2763 if (!h || !w) 3470 if (!h || !w)
2783 { 3490 {
2784 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3491 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2785 3492
2786 if (svp && SvTRUE (*svp)) 3493 if (svp && SvTRUE (*svp))
2787 { 3494 {
2788 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3495 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2789 glEnable (GL_BLEND); 3496 glEnable (GL_BLEND);
2790 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3497 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2791 glBegin (GL_QUADS); 3498 glBegin (GL_QUADS);
2792 glVertex2f (0, 0); 3499 glVertex2f (0, 0);
2793 glVertex2f (w, 0); 3500 glVertex2f (w, 0);
2796 glEnd (); 3503 glEnd ();
2797 glDisable (GL_BLEND); 3504 glDisable (GL_BLEND);
2798 } 3505 }
2799 } 3506 }
2800#if 0 3507#if 0
2801 if ($ENV{CFPLUS_DEBUG} & 1) { 3508 // draw borders, for debugging
2802 glPushMatrix; 3509 glPushMatrix ();
2803 glColor 1, 1, 0, 1; 3510 glColor4f (1., 1., 0., 1.);
2804 glTranslate 0.375, 0.375; 3511 glTranslatef (.5, .5, 0.);
2805 glBegin GL_LINE_LOOP; 3512 glBegin (GL_LINE_LOOP);
2806 glVertex 0 , 0; 3513 glVertex2f (0 , 0);
2807 glVertex $self->{w} - 1, 0; 3514 glVertex2f (w - 1, 0);
2808 glVertex $self->{w} - 1, $self->{h} - 1; 3515 glVertex2f (w - 1, h - 1);
2809 glVertex 0 , $self->{h} - 1; 3516 glVertex2f (0 , h - 1);
2810 glEnd; 3517 glEnd ();
2811 glPopMatrix; 3518 glPopMatrix ();
2812 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2813 }
2814#endif 3519#endif
2815 PUSHMARK (SP); 3520 PUSHMARK (SP);
2816 XPUSHs (self); 3521 XPUSHs (self);
2817 PUTBACK; 3522 PUTBACK;
2818 call_method ("_draw", G_VOID | G_DISCARD); 3523 call_method ("_draw", G_VOID | G_DISCARD);

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