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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.129 by root, Wed Jul 12 17:20:04 2006 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
23#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
25 52
26#include <glib/gmacros.h> 53#include <glib.h>
27 54
28#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
50 91
51#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
53 94
54#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
55 96
56#if 0 97/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 99
59# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
60#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
61 125
62static struct 126static struct
63{ 127{
64#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 129#include "glfunc.h"
66#undef GL_FUNC 130#undef GL_FUNC
67} gl; 131} gl;
68 132
133static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 135{
71 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 140 else
76 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
77} 142}
78 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
79#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
80 170
81#include "pango-font.c" 171#include "pango-font.c"
82#include "pango-fontmap.c" 172#include "pango-fontmap.c"
83#include "pango-render.c" 173#include "pango-render.c"
84 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
87 179
88typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
89 181
90static int 182static int
91shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
92{ 184{
93 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
94 186
95 while (attrs) 187 while (attrs)
96 { 188 {
97 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
98 190
99 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1; 192 return 1;
101 193
102 attrs = attrs->next; 194 attrs = attrs->next;
107 199
108typedef struct cf_layout { 200typedef struct cf_layout {
109 PangoLayout *pl; 201 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
111 int base_height; 203 int base_height;
112 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
113} *CFClient__Layout; 206} *DC__Layout;
114 207
115static CFClient__Font default_font; 208static DC__Font default_font;
116static PangoContext *opengl_context; 209static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
118 211
119static void 212static void
120substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
121{ 214{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 218#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 220}
128 221
129static void 222static void
130layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
131{ 224{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
134 */ 227 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
136 229
137 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 232
140 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
141} 234}
142 235
143static void 236static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
147 243
148 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 246
151 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
152} 248 if (!rect.height) rect.height = 1;
153 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
154typedef uint16_t mapface; 255typedef uint16_t faceid;
155 256
156typedef struct { 257typedef struct {
157 GLint name; 258 GLuint name;
158 int w, h; 259 int w, h;
159 float s, t; 260 float s, t;
160 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
161} maptex; 265} maptex;
162 266
163typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
164 int16_t darkness; 270 uint16_t darkness;
165 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 272} mapcell;
167 273
168typedef struct { 274typedef struct {
169 int32_t c0, c1; 275 int32_t c0, c1;
170 mapcell *col; 276 mapcell *col;
171} maprow; 277} maprow;
172 278
173typedef struct map { 279typedef struct map {
174 int x, y, w, h; 280 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 282 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 283 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 284
182 int32_t rows; 285 int32_t rows;
183 maprow *row; 286 maprow *row;
184} *CFClient__Map; 287} *DC__Map;
185 288
186static char * 289static char *
187prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
188{ 291{
189 char *p; 292 char *p;
206} 309}
207 310
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
211static maprow * 334static maprow *
212map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
213{ 336{
214 if (0 > y) 337 if (0 > y)
215 { 338 {
216 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
255 378
256 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
257} 380}
258 381
259static mapcell * 382static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
261{ 384{
262 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
263} 386}
264 387
265static void 388static void
266map_clear (CFClient__Map self) 389map_clear (DC__Map self)
267{ 390{
268 int r; 391 int r;
269 392
270 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
278 self->oy = 0; 401 self->oy = 0;
279 self->row = 0; 402 self->row = 0;
280 self->rows = 0; 403 self->rows = 0;
281} 404}
282 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
283static void 416static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
285{ 418{
286 int x, y; 419 int x, y;
287 maprow *row; 420 maprow *row;
421 mapcell *cell;
288 422
289 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 424 if (y >= 0)
291 { 425 {
292 if (y >= self->rows) 426 if (y >= self->rows)
298 if (x >= row->c0) 432 if (x >= row->c0)
299 { 433 {
300 if (x >= row->c1) 434 if (x >= row->c1)
301 break; 435 break;
302 436
303 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
304 } 440 }
305 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
306} 458}
307 459
308static void 460static void
309music_finished (void) 461music_finished (void)
310{ 462{
327 ev.code = 1; 479 ev.code = 1;
328 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
329 ev.data2 = 0; 481 ev.data2 = 0;
330 482
331 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
332} 490}
333 491
334static unsigned int 492static unsigned int
335minpot (unsigned int n) 493minpot (unsigned int n)
336{ 494{
346 n |= n >> 16; 504 n |= n >> 16;
347 505
348 return n + 1; 506 return n + 1;
349} 507}
350 508
351MODULE = CFClient PACKAGE = CFClient 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
352 626
353PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
354 628
355BOOT: 629BOOT:
356{ 630{
357 HV *stash = gv_stashpv ("CFClient", 1); 631 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 632 static const struct {
359 const char *name; 633 const char *name;
360 IV iv; 634 IV iv;
361 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
363 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
445 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 796
458 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 798
460 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
461# undef const_iv 829# undef const_iv
462 }; 830 };
463 831
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
467 844
468int 845int
469in_destruct () 846in_destruct ()
470 CODE: 847 CODE:
471 RETVAL = PL_main_cv == Nullcv; 848 RETVAL = PL_main_cv == Nullcv;
473 RETVAL 850 RETVAL
474 851
475NV floor (NV x) 852NV floor (NV x)
476 853
477NV ceil (NV x) 854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
478 865
479void 866void
480pango_init () 867pango_init ()
481 CODE: 868 CODE:
482{ 869{
483 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
484 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
485 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
486} 878}
487 879
488int 880char *SDL_GetError ()
489SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
490 881
491void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
492SDL_Quit () 891void SDL_Quit ()
493 892
893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
895
896int SDL_GL_GetAttribute (int attr)
897 CODE:
898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
899 XSRETURN_UNDEF;
900 OUTPUT:
901 RETVAL
902
494void 903void
495SDL_ListModes () 904SDL_ListModes (int rgb, int alpha)
496 PPCODE: 905 PPCODE:
497{ 906{
498 SDL_Rect **m; 907 SDL_Rect **m;
499 908
500 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
501 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
502 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
503 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
504 913
505 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 914 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
506 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 915 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
507 916
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
509 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
510 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
512 921
513 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 922 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
514 923 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
515 SDL_EnableUNICODE (1);
516 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
517 924
518 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
519 926
520 if (m && m != (SDL_Rect **)-1) 927 if (m && m != (SDL_Rect **)-1)
521 while (*m) 928 while (*m)
522 { 929 {
930 if ((*m)->w >= 400 && (*m)->h >= 300)
931 {
523 AV *av = newAV (); 932 AV *av = newAV ();
524 av_push (av, newSViv ((*m)->w)); 933 av_push (av, newSViv ((*m)->w));
525 av_push (av, newSViv ((*m)->h)); 934 av_push (av, newSViv ((*m)->h));
935 av_push (av, newSViv (rgb));
936 av_push (av, newSViv (alpha));
526 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 937 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
938 }
527 939
528 ++m; 940 ++m;
529 } 941 }
530} 942}
531 943
532char *
533SDL_GetError ()
534
535int 944int
536SDL_SetVideoMode (int w, int h, int fullscreen) 945SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
537 CODE: 946 CODE:
947{
948 SDL_EnableUNICODE (1);
949 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
950
951 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
952 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
953 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
954 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
955
538 RETVAL = !!SDL_SetVideoMode ( 956 RETVAL = !!SDL_SetVideoMode (
539 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 957 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
540 ); 958 );
959
541 if (RETVAL) 960 if (RETVAL)
542 { 961 {
543 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 962 av_clear (texture_av);
544# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
545# include "glfunc.h" 964#include "glfunc.h"
546# undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
547 } 968 }
969}
548 OUTPUT: 970 OUTPUT:
549 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
550 975
551void 976void
552SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
553 978
554char * 979char *
555SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
556 982
983int
984SDL_GetAppState ()
985
986int
987SDL_GetModState ()
988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
557void 993void
558SDL_PollEvent () 994SDL_PumpEvents ()
995
996void
997peep_events ()
559 PPCODE: 998 PPCODE:
560{ 999{
561 SDL_Event ev; 1000 SDL_Event ev;
562 1001
563 while (SDL_PollEvent (&ev)) 1002 SDL_PumpEvents ();
1003 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
564 { 1004 {
565 HV *hv = newHV (); 1005 HV *hv = newHV ();
566 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1006 hv_store (hv, "type", 4, newSViv (ev.type), 0);
567 1007
568 switch (ev.type) 1008 switch (ev.type)
569 { 1009 {
570 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
571 case SDL_KEYUP: 1011 case SDL_KEYUP:
572 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
573 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
574 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
575 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
576 break; 1017 break;
577 1018
578 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
579 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
580 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1021 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
581 break; 1022 break;
582 1023
583 case SDL_MOUSEMOTION: 1024 case SDL_MOUSEMOTION:
1025 {
1026 int state = ev.motion.state;
1027 int x = ev.motion.x;
1028 int y = ev.motion.y;
1029 int xrel = ev.motion.xrel;
1030 int yrel = ev.motion.yrel;
1031
1032 /* do simplistic event compression */
1033 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1034 && state == ev.motion.state)
1035 {
1036 xrel += ev.motion.xrel;
1037 yrel += ev.motion.yrel;
1038 x = ev.motion.x;
1039 y = ev.motion.y;
1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1041 }
1042
584 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
585
586 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
587 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
588 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
589 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
590 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1049 }
591 break; 1050 break;
592 1051
593 case SDL_MOUSEBUTTONDOWN: 1052 case SDL_MOUSEBUTTONDOWN:
594 case SDL_MOUSEBUTTONUP: 1053 case SDL_MOUSEBUTTONUP:
595 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1054 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
596 1055
597 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1056 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
598 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1057 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
599 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1058 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
600 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1059 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
605 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1064 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
606 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1065 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
607 break; 1066 break;
608 } 1067 }
609 1068
610 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
611 } 1070 }
612} 1071}
613 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
614int 1086int
615Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
616 POSTCALL: 1088 POSTCALL:
617 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
618 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
619 1091
620void 1092void
1093Mix_QuerySpec ()
1094 PPCODE:
1095{
1096 int freq, channels;
1097 Uint16 format;
1098
1099 if (Mix_QuerySpec (&freq, &format, &channels))
1100 {
1101 EXTEND (SP, 3);
1102 PUSHs (sv_2mortal (newSViv (freq)));
1103 PUSHs (sv_2mortal (newSViv (format)));
1104 PUSHs (sv_2mortal (newSViv (channels)));
1105 }
1106}
1107
1108void
621Mix_CloseAudio () 1109Mix_CloseAudio ()
622 1110
623int 1111int
624Mix_AllocateChannels (int numchans = -1) 1112Mix_AllocateChannels (int numchans = -1)
625 1113
1114const char *
1115Mix_GetError ()
1116
626void 1117void
627lowdelay (int fd, int val = 1) 1118lowdelay (int fd, int val = 1)
628 CODE: 1119 CODE:
1120 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1121
1122void
1123win32_proxy_info ()
1124 PPCODE:
1125{
629#ifndef _WIN32 1126#ifdef _WIN32
630 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1127 char buffer[2048];
1128 DWORD buflen;
1129
1130 EXTEND (SP, 3);
1131
1132 buflen = sizeof (buffer);
1133 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1134 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1135 {
1136 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1137
1138 buflen = sizeof (buffer);
1139 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1140 {
1141 PUSHs (newSVpv (buffer, 0));
1142
1143 buflen = sizeof (buffer);
1144 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1145 PUSHs (newSVpv (buffer, 0));
1146 }
1147 }
631#endif 1148#endif
1149}
632 1150
633void 1151int
634add_font (char *file) 1152add_font (char *file)
635 CODE: 1153 CODE:
636 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1155 OUTPUT:
1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
637 1164
638void 1165void
639load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
640 ALIAS: 1167 ALIAS:
641 load_image_file = 1 1168 load_image_file = 1
644 STRLEN image_len; 1171 STRLEN image_len;
645 char *image = (char *)SvPVbyte (image_, image_len); 1172 char *image = (char *)SvPVbyte (image_, image_len);
646 SDL_Surface *surface, *surface2; 1173 SDL_Surface *surface, *surface2;
647 SDL_PixelFormat fmt; 1174 SDL_PixelFormat fmt;
648 SDL_RWops *rw = ix 1175 SDL_RWops *rw = ix
649 ? SDL_RWFromFile (image, "r") 1176 ? SDL_RWFromFile (image, "rb")
650 : SDL_RWFromConstMem (image, image_len); 1177 : SDL_RWFromConstMem (image, image_len);
651 1178
652 if (!rw) 1179 if (!rw)
653 croak ("load_image: %s", SDL_GetError ()); 1180 croak ("load_image: %s", SDL_GetError ());
654 1181
687 1214
688 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
689 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
690 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
691 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
692 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
693 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
694 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
695 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
696 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
697 1224
727void 1254void
728error (char *message) 1255error (char *message)
729 CODE: 1256 CODE:
730 fprintf (stderr, "ERROR: %s\n", message); 1257 fprintf (stderr, "ERROR: %s\n", message);
731#ifdef _WIN32 1258#ifdef _WIN32
732 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1259 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
733#endif 1260#endif
734 1261
735void 1262void
736fatal (char *message) 1263fatal (char *message)
737 CODE: 1264 CODE:
738 fprintf (stderr, "FATAL: %s\n", message); 1265 fprintf (stderr, "FATAL: %s\n", message);
739#ifdef _WIN32 1266#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1267 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
741#endif 1268#endif
742 _exit (1); 1269 _exit (1);
743 1270
744void 1271void
745_exit (int retval) 1272_exit (int retval = 0)
746 CODE: 1273 CODE:
1274#ifdef WIN32
1275 ExitThread (retval); // unclean, please beam me up
1276#else
747 _exit (retval); 1277 _exit (retval);
1278#endif
748 1279
1280void
1281debug ()
1282 CODE:
1283{
1284#if DEBUG
1285 VALGRIND_DO_LEAK_CHECK;
1286#endif
1287}
1288
1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
749MODULE = CFClient PACKAGE = CFClient::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
750 1297
751CFClient::Font 1298PROTOTYPES: DISABLE
1299
1300DC::Font
752new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
753 CODE: 1302 CODE:
754{ 1303{
755 int count; 1304 int count;
756 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
757 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
759} 1308}
760 OUTPUT: 1309 OUTPUT:
761 RETVAL 1310 RETVAL
762 1311
763void 1312void
764DESTROY (CFClient::Font self) 1313DESTROY (DC::Font self)
765 CODE: 1314 CODE:
766 pango_font_description_free (self); 1315 pango_font_description_free (self);
767 1316
768void 1317void
769make_default (CFClient::Font self) 1318make_default (DC::Font self)
1319 PROTOTYPE: $
770 CODE: 1320 CODE:
771 default_font = self; 1321 default_font = self;
772 1322
773MODULE = CFClient PACKAGE = CFClient::Layout 1323MODULE = Deliantra::Client PACKAGE = DC::Layout
774 1324
1325PROTOTYPES: DISABLE
1326
775void 1327void
776reset_glyph_cache () 1328glyph_cache_backup ()
1329 PROTOTYPE:
777 CODE: 1330 CODE:
1331 tc_backup ();
1332
1333void
1334glyph_cache_restore ()
1335 PROTOTYPE:
1336 CODE:
778 tc_clear (); 1337 tc_restore ();
779 1338
780CFClient::Layout 1339DC::Layout
781new (SV *class) 1340new (SV *klass)
782 CODE: 1341 CODE:
783 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
784 1343
785 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
786 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
787 RETVAL->g = 1.; 1346 RETVAL->g = 1.;
788 RETVAL->b = 1.; 1347 RETVAL->b = 1.;
789 RETVAL->a = 1.; 1348 RETVAL->a = 1.;
790 RETVAL->base_height = MIN_FONT_HEIGHT; 1349 RETVAL->base_height = MIN_FONT_HEIGHT;
791 RETVAL->font = 0; 1350 RETVAL->font = 0;
1351 RETVAL->rc = rc_alloc ();
792 1352
793 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1353 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
794 layout_update_font (RETVAL); 1354 layout_update_font (RETVAL);
795 OUTPUT: 1355 OUTPUT:
796 RETVAL 1356 RETVAL
797 1357
798void 1358void
799DESTROY (CFClient::Layout self) 1359DESTROY (DC::Layout self)
800 CODE: 1360 CODE:
801 g_object_unref (self->pl); 1361 g_object_unref (self->pl);
1362 rc_free (self->rc);
802 Safefree (self); 1363 Safefree (self);
803 1364
804void 1365void
805set_text (CFClient::Layout self, SV *text_) 1366set_text (DC::Layout self, SV *text_)
806 CODE: 1367 CODE:
807{ 1368{
808 STRLEN textlen; 1369 STRLEN textlen;
809 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
810 1371
811 pango_layout_set_text (self->pl, text, textlen); 1372 pango_layout_set_text (self->pl, text, textlen);
812} 1373}
813 1374
814void 1375void
815set_markup (CFClient::Layout self, SV *text_) 1376set_markup (DC::Layout self, SV *text_)
816 CODE: 1377 CODE:
817{ 1378{
818 STRLEN textlen; 1379 STRLEN textlen;
819 char *text = SvPVutf8 (text_, textlen); 1380 char *text = SvPVutf8 (text_, textlen);
820 1381
821 pango_layout_set_markup (self->pl, text, textlen); 1382 pango_layout_set_markup (self->pl, text, textlen);
822} 1383}
823 1384
824void 1385void
825set_shapes (CFClient::Layout self, ...) 1386set_shapes (DC::Layout self, ...)
826 CODE: 1387 CODE:
827{ 1388{
828 PangoAttrList *attrs = 0; 1389 PangoAttrList *attrs = 0;
829 const char *text = pango_layout_get_text (self->pl); 1390 const char *text = pango_layout_get_text (self->pl);
830 const char *pos = text; 1391 const char *pos = text;
865 if (attrs) 1426 if (attrs)
866 pango_layout_set_attributes (self->pl, attrs); 1427 pango_layout_set_attributes (self->pl, attrs);
867} 1428}
868 1429
869void 1430void
870get_shapes (CFClient::Layout self) 1431get_shapes (DC::Layout self)
871 PPCODE: 1432 PPCODE:
872{ 1433{
873 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1434 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
874 1435
875 do 1436 do
876 { 1437 {
877 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1438 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
878 1439
879 if (run && shape_attr_p (run)) 1440 if (run && shape_attr_p (run))
880 { 1441 {
881 PangoRectangle extents; 1442 PangoRectangle extents;
882 pango_layout_iter_get_run_extents (iter, 0, &extents); 1443 pango_layout_iter_get_run_extents (iter, 0, &extents);
890 1451
891 pango_layout_iter_free (iter); 1452 pango_layout_iter_free (iter);
892} 1453}
893 1454
894int 1455int
895has_wrapped (CFClient::Layout self) 1456has_wrapped (DC::Layout self)
896 CODE: 1457 CODE:
897{ 1458{
898 int lines = 1; 1459 int lines = 1;
899 const char *text = pango_layout_get_text (self->pl); 1460 const char *text = pango_layout_get_text (self->pl);
900 1461
905} 1466}
906 OUTPUT: 1467 OUTPUT:
907 RETVAL 1468 RETVAL
908 1469
909SV * 1470SV *
910get_text (CFClient::Layout self) 1471get_text (DC::Layout self)
911 CODE: 1472 CODE:
912 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1473 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
913 sv_utf8_decode (RETVAL); 1474 sv_utf8_decode (RETVAL);
914 OUTPUT: 1475 OUTPUT:
915 RETVAL 1476 RETVAL
916 1477
917void 1478void
918set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1479set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
919 CODE: 1480 CODE:
920 self->r = r; 1481 self->r = r;
921 self->g = g; 1482 self->g = g;
922 self->b = b; 1483 self->b = b;
923 self->a = a; 1484 self->a = a;
924 1485
925void 1486void
926set_font (CFClient::Layout self, CFClient::Font font = 0) 1487set_font (DC::Layout self, DC::Font font = 0)
927 CODE: 1488 CODE:
928 if (self->font != font) 1489 if (self->font != font)
929 { 1490 {
930 self->font = font; 1491 self->font = font;
931 layout_update_font (self); 1492 layout_update_font (self);
932 } 1493 }
933 1494
934void 1495void
935set_height (CFClient::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
936 CODE: 1497 CODE:
937 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
938 { 1499 {
939 self->base_height = base_height; 1500 self->base_height = base_height;
940 layout_update_font (self); 1501 layout_update_font (self);
941 } 1502 }
942 1503
943void 1504void
944set_width (CFClient::Layout self, int max_width = -1) 1505set_width (DC::Layout self, int max_width = -1)
945 CODE: 1506 CODE:
946 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1507 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
947 1508
948void 1509void
949set_indent (CFClient::Layout self, int indent) 1510set_indent (DC::Layout self, int indent)
950 CODE: 1511 CODE:
951 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1512 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
952 1513
953void 1514void
954set_spacing (CFClient::Layout self, int spacing) 1515set_spacing (DC::Layout self, int spacing)
955 CODE: 1516 CODE:
956 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1517 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
957 1518
958void 1519void
959set_ellipsise (CFClient::Layout self, int ellipsise) 1520set_ellipsise (DC::Layout self, int ellipsise)
960 CODE: 1521 CODE:
961 pango_layout_set_ellipsize (self->pl, 1522 pango_layout_set_ellipsize (self->pl,
962 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1523 ellipsise == 1 ? PANGO_ELLIPSIZE_START
963 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1524 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
964 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1525 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
965 : PANGO_ELLIPSIZE_NONE 1526 : PANGO_ELLIPSIZE_NONE
966 ); 1527 );
967 1528
968void 1529void
969set_single_paragraph_mode (CFClient::Layout self, int spm) 1530set_single_paragraph_mode (DC::Layout self, int spm)
970 CODE: 1531 CODE:
971 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1532 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
972 1533
973void 1534void
974size (CFClient::Layout self) 1535size (DC::Layout self)
975 PPCODE: 1536 PPCODE:
976{ 1537{
977 int w, h; 1538 int w, h;
978 1539
979 layout_get_pixel_size (self, &w, &h); 1540 layout_get_pixel_size (self, &w, &h);
982 PUSHs (sv_2mortal (newSViv (w))); 1543 PUSHs (sv_2mortal (newSViv (w)));
983 PUSHs (sv_2mortal (newSViv (h))); 1544 PUSHs (sv_2mortal (newSViv (h)));
984} 1545}
985 1546
986int 1547int
987descent (CFClient::Layout self) 1548descent (DC::Layout self)
988 CODE: 1549 CODE:
989{ 1550{
990 PangoRectangle rect; 1551 PangoRectangle rect;
991 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1552 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
992 pango_layout_line_get_pixel_extents (line, 0, &rect); 1553 pango_layout_line_get_pixel_extents (line, 0, &rect);
993 RETVAL = PANGO_DESCENT (rect); 1554 RETVAL = PANGO_DESCENT (rect);
994} 1555}
995 OUTPUT: 1556 OUTPUT:
996 RETVAL 1557 RETVAL
997 1558
998int 1559int
999xy_to_index (CFClient::Layout self, int x, int y) 1560xy_to_index (DC::Layout self, int x, int y)
1000 CODE: 1561 CODE:
1001{ 1562{
1002 int index, trailing; 1563 int index, trailing;
1003 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1564 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1004 RETVAL = index; 1565 RETVAL = index + trailing;
1005} 1566}
1006 OUTPUT: 1567 OUTPUT:
1007 RETVAL 1568 RETVAL
1008 1569
1009void 1570void
1010cursor_pos (CFClient::Layout self, int index) 1571cursor_pos (DC::Layout self, int index)
1011 PPCODE: 1572 PPCODE:
1012{ 1573{
1013 PangoRectangle strong_pos; 1574 PangoRectangle pos;
1014 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1575 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1015 1576
1016 EXTEND (SP, 3); 1577 EXTEND (SP, 3);
1017 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1018 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1019 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1020} 1581}
1021 1582
1022void 1583void
1023render (CFClient::Layout self, float x, float y) 1584index_to_line_x (DC::Layout self, int index, int trailing = 0)
1024 PPCODE: 1585 PPCODE:
1586{
1587 int line, x;
1588
1589 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1590#if !PANGO_VERSION_CHECK (1, 17, 3)
1591 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1592 --line;
1593#endif
1594 EXTEND (SP, 2);
1595 PUSHs (sv_2mortal (newSViv (line)));
1596 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1597}
1598
1599void
1600line_x_to_index (DC::Layout self, int line, int x)
1601 PPCODE:
1602{
1603 PangoLayoutLine *lp;
1604 int index, trailing;
1605
1606 if (line < 0)
1607 XSRETURN_EMPTY;
1608
1609 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1610 XSRETURN_EMPTY; /* do better */
1611
1612 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1613
1614 EXTEND (SP, 2);
1615 if (GIMME_V == G_SCALAR)
1616 PUSHs (sv_2mortal (newSViv (index + trailing)));
1617 else
1618 {
1619 PUSHs (sv_2mortal (newSViv (index)));
1620 PUSHs (sv_2mortal (newSViv (trailing)));
1621 }
1622}
1623
1624void
1625render (DC::Layout self, float x, float y, int flags = 0)
1626 CODE:
1627 rc_clear (self->rc);
1025 pango_opengl_render_layout_subpixel ( 1628 pango_opengl_render_layout_subpixel (
1026 self->pl, 1629 self->pl,
1630 self->rc,
1027 x * PANGO_SCALE, y * PANGO_SCALE, 1631 x * PANGO_SCALE, y * PANGO_SCALE,
1028 self->r, self->g, self->b, self->a 1632 self->r, self->g, self->b, self->a,
1633 flags
1029 ); 1634 );
1635 // we assume that context_change actually clears/frees stuff
1636 // and does not do any recomputation...
1637 pango_layout_context_changed (self->pl);
1030 1638
1639void
1640draw (DC::Layout self)
1641 CODE:
1642{
1643 glEnable (GL_TEXTURE_2D);
1644 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1645 glEnable (GL_BLEND);
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_ALPHA_TEST);
1649 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1650
1651 rc_draw (self->rc);
1652
1653 glDisable (GL_ALPHA_TEST);
1654 glDisable (GL_BLEND);
1655 glDisable (GL_TEXTURE_2D);
1656}
1657
1031MODULE = CFClient PACKAGE = CFClient::Texture 1658MODULE = Deliantra::Client PACKAGE = DC::Texture
1032 1659
1033void 1660PROTOTYPES: ENABLE
1034pad2pot (SV *data_, SV *w_, SV *h_)
1035 CODE:
1036{
1037 int ow = SvIV (w_);
1038 int oh = SvIV (h_);
1039 1661
1040 if (ow && oh) 1662void
1663pad (SV *data_, int ow, int oh, int nw, int nh)
1664 CODE:
1665{
1666 if ((nw != ow || nh != oh) && SvOK (data_))
1041 { 1667 {
1042 int nw = minpot (ow);
1043 int nh = minpot (oh);
1044
1045 if (nw != ow || nh != oh)
1046 {
1047 if (SvOK (data_))
1048 {
1049 STRLEN datalen; 1668 STRLEN datalen;
1050 char *data = SvPVbyte (data_, datalen); 1669 char *data = SvPVbyte (data_, datalen);
1051 int bpp = datalen / (ow * oh); 1670 int bpp = datalen / (ow * oh);
1052 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1671 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1053 1672
1054 SvPOK_only (result_); 1673 SvPOK_only (result_);
1055 SvCUR_set (result_, nw * nh * bpp); 1674 SvCUR_set (result_, nw * nh * bpp);
1056 1675
1057 memset (SvPVX (result_), 0, nw * nh * bpp); 1676 memset (SvPVX (result_), 0, nw * nh * bpp);
1058 while (oh--) 1677 while (oh--)
1059 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1678 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1060 1679
1061 sv_setsv (data_, result_); 1680 sv_setsv (data_, result_);
1062 }
1063
1064 sv_setiv (w_, nw);
1065 sv_setiv (h_, nh);
1066 }
1067 } 1681 }
1068} 1682}
1069 1683
1070void 1684void
1071draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1685draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1077{ 1691{
1078 HV *hv = (HV *)SvRV (self); 1692 HV *hv = (HV *)SvRV (self);
1079 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1693 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1080 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1694 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1081 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1695 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1696
1697 if (name <= 0)
1698 XSRETURN_EMPTY;
1082 1699
1083 if (items < 5) 1700 if (items < 5)
1084 { 1701 {
1085 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1702 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1086 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1703 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1114 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1115 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1116 } 1733 }
1117} 1734}
1118 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1858 CODE:
1859{
1860 GLint width;
1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1862 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1863 RETVAL = width > 0;
1864}
1865 OUTPUT:
1866 RETVAL
1867
1119MODULE = CFClient PACKAGE = CFClient::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1120 1869
1121CFClient::Map 1870PROTOTYPES: DISABLE
1122new (SV *class, int map_width, int map_height) 1871
1872DC::Map
1873new (SV *klass)
1123 CODE: 1874 CODE:
1124 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1125 RETVAL->x = 0; 1876 RETVAL->x = 0;
1126 RETVAL->y = 0; 1877 RETVAL->y = 0;
1127 RETVAL->w = map_width; 1878 RETVAL->w = 0;
1128 RETVAL->h = map_height; 1879 RETVAL->h = 0;
1129 RETVAL->ox = 0; 1880 RETVAL->ox = 0;
1130 RETVAL->oy = 0; 1881 RETVAL->oy = 0;
1131 RETVAL->faces = 8192; 1882 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1132 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1883 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1133 RETVAL->texs = 8192;
1134 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1135 RETVAL->rows = 0; 1884 RETVAL->rows = 0;
1136 RETVAL->row = 0; 1885 RETVAL->row = 0;
1137 OUTPUT: 1886 OUTPUT:
1138 RETVAL 1887 RETVAL
1139 1888
1140void 1889void
1141DESTROY (CFClient::Map self) 1890DESTROY (DC::Map self)
1142 CODE: 1891 CODE:
1143{ 1892{
1144 map_clear (self); 1893 map_clear (self);
1145 Safefree (self->face); 1894 Safefree (self->face2tile);
1146 Safefree (self->tex); 1895 Safefree (self->tex);
1147 Safefree (self); 1896 Safefree (self);
1148} 1897}
1149 1898
1150void 1899void
1900resize (DC::Map self, int map_width, int map_height)
1901 CODE:
1902 self->w = map_width;
1903 self->h = map_height;
1904
1905void
1151clear (CFClient::Map self) 1906clear (DC::Map self)
1152 CODE: 1907 CODE:
1153 map_clear (self); 1908 map_clear (self);
1154 1909
1155void 1910void
1156set_face (CFClient::Map self, int face, int texid) 1911set_tileid (DC::Map self, int face, int tile)
1157 CODE: 1912 CODE:
1158{ 1913{
1159 while (self->faces <= face) 1914 need_facenum (self, face); self->face2tile [face] = tile;
1160 { 1915 need_texid (self, tile);
1161 Append (mapface, self->face, self->faces, self->faces);
1162 self->faces *= 2;
1163 }
1164
1165 self->face [face] = texid;
1166} 1916}
1167 1917
1168void 1918void
1919set_smooth (DC::Map self, int face, int smooth, int level)
1920 CODE:
1921{
1922 tileid texid;
1923 maptex *tex;
1924
1925 if (face < 0 || face >= self->faces)
1926 return;
1927
1928 if (smooth < 0 || smooth >= self->faces)
1929 return;
1930
1931 texid = self->face2tile [face];
1932
1933 if (!texid)
1934 return;
1935
1936 tex = self->tex + texid;
1937 tex->smoothtile = self->face2tile [smooth];
1938 tex->smoothlevel = level;
1939}
1940
1941void
1169set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1942set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1170 CODE: 1943 CODE:
1171{ 1944{
1172 while (self->texs <= texid) 1945 need_texid (self, texid);
1173 {
1174 Append (maptex, self->tex, self->texs, self->texs);
1175 self->texs *= 2;
1176 }
1177 1946
1178 { 1947 {
1179 maptex *tex = self->tex + texid; 1948 maptex *tex = self->tex + texid;
1180 1949
1181 tex->name = name; 1950 tex->name = name;
1197 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1198 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1199 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1200} 1969}
1201 1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1990
1202int 1991int
1203ox (CFClient::Map self) 1992ox (DC::Map self)
1204 ALIAS: 1993 ALIAS:
1205 oy = 1 1994 oy = 1
1206 x = 2 1995 x = 2
1207 y = 3 1996 y = 3
1208 w = 4 1997 w = 4
1219 } 2008 }
1220 OUTPUT: 2009 OUTPUT:
1221 RETVAL 2010 RETVAL
1222 2011
1223void 2012void
1224scroll (CFClient::Map self, int dx, int dy) 2013scroll (DC::Map self, int dx, int dy)
1225 CODE: 2014 CODE:
1226{ 2015{
1227 if (dx > 0) 2016 if (dx > 0)
1228 map_blank (self, self->x, self->y, dx - 1, self->h); 2017 map_blank (self, self->x, self->y, dx, self->h);
1229 else if (dx < 0) 2018 else if (dx < 0)
1230 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2019 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1231 2020
1232 if (dy > 0) 2021 if (dy > 0)
1233 map_blank (self, self->x, self->y, self->w, dy - 1); 2022 map_blank (self, self->x, self->y, self->w, dy);
1234 else if (dy < 0) 2023 else if (dy < 0)
1235 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2024 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1236 2025
1237 self->ox += dx; self->x += dx; 2026 self->ox += dx; self->x += dx;
1238 self->oy += dy; self->y += dy; 2027 self->oy += dy; self->y += dy;
1239 2028
1240 while (self->y < 0) 2029 while (self->y < 0)
1244 self->rows += MAP_EXTEND_Y; 2033 self->rows += MAP_EXTEND_Y;
1245 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1246 } 2035 }
1247} 2036}
1248 2037
1249void 2038SV *
1250map1a_update (CFClient::Map self, SV *data_) 2039map1a_update (DC::Map self, SV *data_)
1251 CODE: 2040 CODE:
1252{ 2041{
1253 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1254 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1255 mapcell *cell; 2044 mapcell *cell;
1256 int x, y, flags; 2045 int x, y, z, flags;
2046 AV *missing = newAV ();
2047 RETVAL = newRV_noinc ((SV *)missing);
1257 2048
1258 while (data < data_end) 2049 while (data < data_end - 1)
1259 { 2050 {
1260 flags = (data [0] << 8) + data [1]; data += 2; 2051 flags = (data [0] << 8) + data [1]; data += 2;
1261 2052
1262 x = self->x + ((flags >> 10) & 63); 2053 x = self->x + ((flags >> 10) & 63);
1263 y = self->y + ((flags >> 4) & 63); 2054 y = self->y + ((flags >> 4) & 63);
1264 2055
1265 cell = map_get_cell (self, x, y); 2056 cell = map_get_cell (self, x, y);
1266 2057
1267 if (flags & 15) 2058 if (flags & 15)
1268 { 2059 {
1269 if (cell->darkness < 0) 2060 if (!cell->darkness)
1270 { 2061 {
2062 memset (cell, 0, sizeof (*cell));
1271 cell->darkness = 0; 2063 cell->darkness = 256;
1272 cell->face [0] = 0;
1273 cell->face [1] = 0;
1274 cell->face [2] = 0;
1275 } 2064 }
1276 2065
1277 cell->darkness = flags & 8 ? *data++ : 255;
1278
1279 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1280 2067
1281 if (flags & 4) 2068 if (flags & 8)
1282 { 2069 {
1283 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2070 uint8_t ext, cmd;
2071
2072 do
2073 {
2074 ext = *data++;
2075 cmd = ext & 0x7f;
2076
2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
2080 {
2081 cell->stat_width = 1;
2082 cell->stat_hp = *data++;
2083 }
2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
2101 }
2102 while (ext & 0x80);
1284 } 2103 }
1285 2104
2105 for (z = 0; z <= 2; ++z)
1286 if (flags & 2) 2106 if (flags & (4 >> z))
1287 { 2107 {
1288 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2108 faceid face = (data [0] << 8) + data [1]; data += 2;
2109 need_facenum (self, face);
2110 cell->tile [z] = self->face2tile [face];
2111
2112 if (cell->tile [z])
2113 {
2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
2116 if (!tex->name)
2117 av_push (missing, newSViv (cell->tile [z]));
2118
2119 if (tex->smoothtile)
2120 {
2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
2123 if (!smooth->name)
2124 av_push (missing, newSViv (tex->smoothtile));
2125 }
2126 }
1289 } 2127 }
1290
1291 if (flags & 1)
1292 {
1293 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1294 }
1295 } 2128 }
1296 else 2129 else
1297 cell->darkness = -1; 2130 CELL_CLEAR (cell);
1298 } 2131 }
1299} 2132}
2133 OUTPUT:
2134 RETVAL
1300 2135
1301SV * 2136SV *
1302mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2137mapmap (DC::Map self, int x0, int y0, int w, int h)
1303 CODE: 2138 CODE:
1304{ 2139{
1305 int x1, x; 2140 int x1, x;
1306 int y1, y; 2141 int y1, y;
1307 int z; 2142 int z;
1320 ? self->row + y 2155 ? self->row + y
1321 : 0; 2156 : 0;
1322 2157
1323 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1324 { 2159 {
1325 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1326 2161
1327 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1328 { 2163 {
1329 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1330 2165
1331 for (z = 0; z <= 0; z++) 2166 for (z = 0; z <= 0; z++)
1332 { 2167 {
1333 mapface face = cell->face [z];
1334
1335 if (face)
1336 {
1337 maptex tex = self->tex [face]; 2168 maptex tex = self->tex [cell->tile [z]];
1338 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1339 int a1 = tex.a; 2170 int a1 = tex.a;
1340 2171
1341 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1342 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1343 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1344 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1345 }
1346 } 2176 }
1347 } 2177 }
1348 2178
1349 *map++ = (r ) 2179 *map++ = (r )
1350 | (g << 8) 2180 | (g << 8)
1357} 2187}
1358 OUTPUT: 2188 OUTPUT:
1359 RETVAL 2189 RETVAL
1360 2190
1361void 2191void
1362draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1363 CODE: 2193 CODE:
1364{ 2194{
1365 int vx, vy;
1366 int x, y, z; 2195 int x, y, z;
1367 int last_name;
1368 mapface face;
1369 2196
1370 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1371 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2200 smooth_key skey;
2201 int pl_x, pl_y;
2202 maptex pl_tex;
2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
2205 rc_key_t key;
2206 rc_array_t *arr;
1372 2207
1373 /* 2208 pl_tex.name = 0;
1374 int vx = self->vx = self->w >= sw
1375 ? self->x + (self->w - sw) / 2
1376 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1377 2209
1378 int vy = self->vy = self->h >= sh 2210 // that's current max. sorry.
1379 ? self->y + (self->h - sh) / 2 2211 if (sw > 255) sw = 255;
1380 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2212 if (sh > 255) sh = 255;
1381 */
1382 2213
1383 glColor4ub (255, 255, 255, 255); 2214 // clear key, in case of extra padding
2215 memset (&skey, 0, sizeof (skey));
2216
2217 memset (&key, 0, sizeof (key));
2218 key.r = 255;
2219 key.g = 255;
2220 key.b = 255;
2221 key.a = 255;
2222 key.mode = GL_QUADS;
2223 key.format = GL_T2F_V3F;
2224
2225 mx += self->x;
2226 my += self->y;
2227
2228 // first pass: determine smooth_max
2229 // rather ugly, if you ask me
2230 // could also be stored inside mapcell and updated on change
2231 memset (smooth_max, 0, sizeof (smooth_max));
2232
2233 for (y = 0; y < sh; y++)
2234 if (0 <= y + my && y + my < self->rows)
2235 {
2236 maprow *row = self->row + (y + my);
2237
2238 for (x = 0; x < sw; x++)
2239 if (row->c0 <= x + mx && x + mx < row->c1)
2240 {
2241 mapcell *cell = row->col + (x + mx - row->c0);
2242
2243 smooth_max[x + 1][y + 1] =
2244 MAX (self->tex [cell->tile [0]].smoothlevel,
2245 MAX (self->tex [cell->tile [1]].smoothlevel,
2246 self->tex [cell->tile [2]].smoothlevel));
2247 }
2248 }
1384 2249
1385 glEnable (GL_BLEND); 2250 glEnable (GL_BLEND);
1386 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1387 glEnable (GL_TEXTURE_2D);
1388 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1389 2253
1390 glBegin (GL_QUADS);
1391
1392 last_name = 0;
1393
1394 for (z = 0; z < 3; z++) 2254 for (z = 0; z <= 2; z++)
2255 {
2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
2258
1395 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1396 if (0 <= y + vy && y + vy < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1397 { 2261 {
1398 maprow *row = self->row + (y + vy); 2262 maprow *row = self->row + (y + my);
1399 2263
1400 for (x = 0; x < sw; x++) 2264 for (x = 0; x < sw; x++)
1401 if (row->c0 <= x + vx && x + vx < row->c1) 2265 if (row->c0 <= x + mx && x + mx < row->c1)
1402 { 2266 {
1403 mapcell *cell = row->col + (x + vx - row->c0); 2267 mapcell *cell = row->col + (x + mx - row->c0);
1404
1405 face = cell->face [z]; 2268 tileid tile = cell->tile [z];
1406 2269
1407 if (face) 2270 if (tile)
2271 {
2272 maptex tex = self->tex [tile];
2273 int px, py;
2274
2275 if (key.texname != tex.name)
2276 {
2277 self->tex [tile].unused = 0;
2278
2279 if (!tex.name)
2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2281
2282 key.texname = tex.name;
2283 arr = rc_array (rc, &key);
2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
2288
2289 if (expect_false (cell->player == player) && expect_false (z == 2))
2290 {
2291 pl_x = px;
2292 pl_y = py;
2293 pl_tex = tex;
2294 continue;
2295 }
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2301
2302 // update smooth hash
2303 if (tex.smoothtile)
2304 {
2305 skey.tile = tex.smoothtile;
2306 skey.level = tex.smoothlevel;
2307
2308 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2309
2310 // add bits to current tile and all neighbours. skey.x|y is
2311 // shifted +1|+1 so we always stay positive.
2312
2313 // bits is ___n cccc CCCC bbbb
2314 // n do not draw borders&corners
2315 // c draw these corners, but...
2316 // C ... not these
2317 // b draw these borders
2318
2319 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2320 // ┃· ·· ·┃ ━━
2321
2322 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2323 // ·· ·· ·┏ ┓·
2324
2325 // full tile
2326 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2327
2328 // borders
2329 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2330 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2331 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2332 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2333
2334 // corners
2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2360 }
2361 }
2362 }
2363 }
2364
2365 rc_draw (rc);
2366 rc_clear (rc);
2367
2368 // go through all smoothlevels, lowest to highest, then draw.
2369 // this is basically counting sort
2370 {
2371 int w, b;
2372
2373 glEnable (GL_TEXTURE_2D);
2374 glBegin (GL_QUADS);
2375 for (w = 0; w < 256 / 32; ++w)
2376 {
2377 uint32_t smask = smooth_level [w];
2378 if (smask)
2379 for (b = 0; b < 32; ++b)
2380 if (smask & (((uint32_t)1) << b))
1408 { 2381 {
1409 maptex tex = self->tex [face]; 2382 int level = (w << 5) | b;
2383 HE *he;
1410 2384
1411 int px = (x + 1) * 32 - tex.w; 2385 hv_iterinit (smooth);
1412 int py = (y + 1) * 32 - tex.h; 2386 while ((he = hv_iternext (smooth)))
1413
1414 if (last_name != tex.name)
1415 { 2387 {
2388 smooth_key *skey = (smooth_key *)HeKEY (he);
2389 IV bits = SvIVX (HeVAL (he));
2390
2391 if (!(bits & 0x1000)
2392 && skey->level == level
2393 && level > smooth_max [skey->x][skey->y])
2394 {
2395 maptex tex = self->tex [skey->tile];
2396 int px = (((int)skey->x) - 1) * Tw;
2397 int py = (((int)skey->y) - 1) * Th;
2398 int border = bits & 15;
2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2400 float dx = tex.s * .0625f; // 16 images/row
2401 float dy = tex.t * .5f ; // 2 images/column
2402
2403 if (tex.name)
2404 {
2405 // this time avoiding texture state changes
2406 // save gobs of state changes.
2407 if (key.texname != tex.name)
2408 {
2409 self->tex [skey->tile].unused = 0;
2410
1416 glEnd (); 2411 glEnd ();
1417 last_name = tex.name;
1418 glBindTexture (GL_TEXTURE_2D, last_name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1419 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2414 }
2415
2416 if (border)
2417 {
2418 float ox = border * dx;
2419
2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2424 }
2425
2426 if (corner)
2427 {
2428 float ox = corner * dx;
2429
2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2434 }
2435 }
2436 }
1420 } 2437 }
1421
1422 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1423 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1424 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1425 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1426 } 2438 }
1427 }
1428 } 2439 }
1429 2440
1430 glEnd (); 2441 glEnd ();
1431
1432 glDisable (GL_TEXTURE_2D); 2442 glDisable (GL_TEXTURE_2D);
2443 key.texname = -1;
2444 }
2445
2446 hv_clear (smooth);
2447 }
2448
2449 if (pl_tex.name)
2450 {
2451 maptex tex = pl_tex;
2452 int px = pl_x + sdx;
2453 int py = pl_y + sdy;
2454
2455 key.texname = tex.name;
2456 arr = rc_array (rc, &key);
2457
2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2459 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2460 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2462
2463 rc_draw (rc);
2464 }
2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
1433 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
1434} 2470 rc_free (rc);
2471 rc_free (rc_ov);
1435 2472
2473 // top layer: overlays such as the health bar
2474 for (y = 0; y < sh; y++)
2475 if (0 <= y + my && y + my < self->rows)
2476 {
2477 maprow *row = self->row + (y + my);
2478
2479 for (x = 0; x < sw; x++)
2480 if (row->c0 <= x + mx && x + mx < row->c1)
2481 {
2482 mapcell *cell = row->col + (x + mx - row->c0);
2483
2484 int px = x * Tw;
2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
2492
2493 if (cell->stat_hp)
2494 {
2495 int width = cell->stat_width * Tw;
2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2497
2498 glColor3ub (0, 0, 0);
2499 glRectf (px + 1, py - thick - 2,
2500 px + width - 1, py);
2501
2502 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2503 glRectf (px + 2,
2504 py - thick - 1,
2505 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2506 }
2507 }
2508 }
2509}
2510
1436void 2511void
1437draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1438 CODE: 2513 CODE:
1439{ 2514{
1440 static float color[16][3] = { 2515 static float color[16][3] = {
1441 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
1442 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
1443 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
1444 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
1445 2520
1446 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
1447 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
1448 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
1449 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
1450 2525
1451 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
1452 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
1453 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
1454 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
1455 2530
1456 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
1457 2532
1458 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
1459 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
1460 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
1461 }; 2536 };
1462 2537
1463 int x, y; 2538 int x, y;
1464 2539
1465 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
1466 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1467 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
1468 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1469 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
1470 2551
1471 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
1475 2556
1476 if (m) 2557 if (m)
1477 { 2558 {
1478 float *c = color [m & 15]; 2559 float *c = color [m & 15];
1479 2560
1480 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
1481 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
1482 2563
1483 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
1484 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1485 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1486 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1487 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1488 } 2569 }
1492 glDisable (GL_BLEND); 2573 glDisable (GL_BLEND);
1493 glDisable (GL_TEXTURE_2D); 2574 glDisable (GL_TEXTURE_2D);
1494} 2575}
1495 2576
1496void 2577void
1497fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1498 PPCODE: 2579 PPCODE:
1499{ 2580{
1500 int vx, vy;
1501 int x, y; 2581 int x, y;
1502 int sw4 = (sw + 3) & ~3; 2582 int sw1 = sw + 2;
2583 int sh1 = sh + 2;
2584 int sh3 = sh * 3;
2585 int sw3 = sw * 3;
1503 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1504 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1505 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1506 memset (darkness, 255, sw4 * sh); 2589 memset (darkness1, 0, sw1*sh1);
2590
1507 SvPOK_only (darkness_sv); 2591 SvPOK_only (darkness3_sv);
1508 SvCUR_set (darkness_sv, sw4 * sh); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
1509 2593
1510 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2594 mx += self->x - 1;
1511 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2595 my += self->y - 1;
1512 2596
1513 for (y = 0; y < sh; y++) 2597 for (y = 0; y < sh1; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
1515 { 2599 {
1516 maprow *row = self->row + (y + vy); 2600 maprow *row = self->row + (y + my);
1517 2601
1518 for (x = 0; x < sw; x++) 2602 for (x = 0; x < sw1; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2604 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
1522 2606
1523 darkness[y * sw4 + x] = cell->darkness < 0 2607 darkness1 [y * sw1 + x] = cell->darkness
2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1524 ? 255 - FOW_DARKNESS 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1525 : 255 - cell->darkness;
1526 } 2610 }
1527 } 2611 }
1528 2612
2613 for (y = 0; y < sh; ++y)
2614 for (x = 0; x < sw; ++x)
2615 {
2616 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2617 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2618 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2619 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2620 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2621 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2622 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2623 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2624 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2625
2626 uint8_t r11 = (d11 + d21 + d12) / 3;
2627 uint8_t r21 = d21;
2628 uint8_t r31 = (d21 + d31 + d32) / 3;
2629
2630 uint8_t r12 = d12;
2631 uint8_t r22 = d22;
2632 uint8_t r32 = d32;
2633
2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2635 uint8_t r23 = d23;
2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2637
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2647 }
2648
2649 free (darkness1);
2650
1529 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
1530 PUSHs (sv_2mortal (newSViv (sw4))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
1531 PUSHs (sv_2mortal (newSViv (sh))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
1532 PUSHs (darkness_sv); 2654 PUSHs (darkness3_sv);
1533} 2655}
1534 2656
1535SV * 2657SV *
1536get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2658get_rect (DC::Map self, int x0, int y0, int w, int h)
1537 CODE: 2659 CODE:
1538{ 2660{
1539 int x, y, x1, y1; 2661 int x, y, x1, y1;
1540 SV *data_sv = newSV (w * h * 7 + 5); 2662 SV *data_sv = newSV (w * h * 7 + 5);
1541 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2663 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1566 if (row && row->c0 <= x && x < row->c1) 2688 if (row && row->c0 <= x && x < row->c1)
1567 { 2689 {
1568 mapcell *cell = row->col + (x - row->c0); 2690 mapcell *cell = row->col + (x - row->c0);
1569 uint8_t flags = 0; 2691 uint8_t flags = 0;
1570 2692
1571 if (cell->face [0]) flags |= 1; 2693 if (cell->tile [0]) flags |= 1;
1572 if (cell->face [1]) flags |= 2; 2694 if (cell->tile [1]) flags |= 2;
1573 if (cell->face [2]) flags |= 4; 2695 if (cell->tile [2]) flags |= 4;
1574 2696
1575 *data++ = flags; 2697 *data++ = flags;
1576 2698
1577 if (flags & 1) 2699 if (flags & 1)
1578 { 2700 {
2701 tileid tile = cell->tile [0];
1579 *data++ = cell->face [0] >> 8; 2702 *data++ = tile >> 8;
1580 *data++ = cell->face [0]; 2703 *data++ = tile;
1581 } 2704 }
1582 2705
1583 if (flags & 2) 2706 if (flags & 2)
1584 { 2707 {
2708 tileid tile = cell->tile [1];
1585 *data++ = cell->face [1] >> 8; 2709 *data++ = tile >> 8;
1586 *data++ = cell->face [1]; 2710 *data++ = tile;
1587 } 2711 }
1588 2712
1589 if (flags & 4) 2713 if (flags & 4)
1590 { 2714 {
2715 tileid tile = cell->tile [2];
1591 *data++ = cell->face [2] >> 8; 2716 *data++ = tile >> 8;
1592 *data++ = cell->face [2]; 2717 *data++ = tile;
1593 } 2718 }
1594 } 2719 }
1595 else 2720 else
1596 *data++ = 0; 2721 *data++ = 0;
1597 } 2722 }
1598 } 2723 }
1599 2724
2725 /* if size is w*h + 5 then no data has been found */
2726 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2727 {
1600 SvPOK_only (data_sv); 2728 SvPOK_only (data_sv);
1601 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2729 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2730 }
2731
1602 RETVAL = data_sv; 2732 RETVAL = data_sv;
1603} 2733}
1604 OUTPUT: 2734 OUTPUT:
1605 RETVAL 2735 RETVAL
1606 2736
1607void 2737void
1608set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2738set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1609 PPCODE: 2739 PPCODE:
1610{ 2740{
1611 int x, y, z; 2741 int x, y, z;
1612 int w, h; 2742 int w, h;
1613 int x1, y1; 2743 int x1, y1;
2744 STRLEN len;
2745 uint8_t *data, *end;
2746
2747 len = SvLEN (data_sv);
2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2750 end = data + len + 8;
2751
2752 if (len < 5)
2753 XSRETURN_EMPTY;
1614 2754
1615 if (*data++ != 0) 2755 if (*data++ != 0)
1616 return; /* version mismatch */ 2756 XSRETURN_EMPTY; /* version mismatch */
1617 2757
1618 w = *data++ << 8; w |= *data++; 2758 w = *data++ << 8; w |= *data++;
1619 h = *data++ << 8; h |= *data++; 2759 h = *data++ << 8; h |= *data++;
1620 2760
1621 // we need to do this 'cause we don't keep an absolute coord system for rows 2761 // we need to do this 'cause we don't keep an absolute coord system for rows
1633 { 2773 {
1634 maprow *row = map_get_row (self, y); 2774 maprow *row = map_get_row (self, y);
1635 2775
1636 for (x = x0; x < x1; x++) 2776 for (x = x0; x < x1; x++)
1637 { 2777 {
2778 uint8_t flags;
2779
2780 if (data + 7 >= end)
2781 XSRETURN_EMPTY;
2782
1638 uint8_t flags = *data++; 2783 flags = *data++;
1639 2784
1640 if (flags) 2785 if (flags)
1641 { 2786 {
1642 mapface face[3] = { 0, 0, 0 };
1643
1644 mapcell *cell = row_get_cell (row, x); 2787 mapcell *cell = row_get_cell (row, x);
2788 tileid tile[3] = { 0, 0, 0 };
1645 2789
1646 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2790 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1647 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2791 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1648 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2792 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1649 2793
1650 if (cell->darkness <= 0) 2794 if (cell->darkness == 0)
1651 { 2795 {
1652 cell->darkness = -1; 2796 /*cell->darkness = 0;*/
2797 EXTEND (SP, 3);
1653 2798
1654 for (z = 0; z <= 2; z++) 2799 for (z = 0; z <= 2; z++)
1655 { 2800 {
1656 cell->face[z] = face[z]; 2801 tileid t = tile [z];
1657 2802
1658 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2803 if (t >= self->texs || (t && !self->tex [t].name))
2804 {
1659 XPUSHs (sv_2mortal (newSViv (face[z]))); 2805 PUSHs (sv_2mortal (newSViv (t)));
2806 need_texid (self, t);
2807 }
2808
2809 cell->tile [z] = t;
1660 } 2810 }
1661 } 2811 }
1662 } 2812 }
1663 } 2813 }
1664 } 2814 }
1665} 2815}
1666 2816
1667MODULE = CFClient PACKAGE = CFClient::MixChunk 2817MODULE = Deliantra::Client PACKAGE = DC::RW
1668 2818
1669CFClient::MixChunk 2819DC::RW
1670new_from_file (SV *class, char *path) 2820new (SV *klass, SV *data_sv)
1671 CODE: 2821 CODE:
1672 RETVAL = Mix_LoadWAV (path); 2822{
2823 STRLEN datalen;
2824 char *data = SvPVbyte (data_sv, datalen);
2825
2826 RETVAL = SDL_RWFromConstMem (data, datalen);
2827}
1673 OUTPUT: 2828 OUTPUT:
1674 RETVAL 2829 RETVAL
1675 2830
2831DC::RW
2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2833 CODE:
2834 RETVAL = SDL_RWFromFile (path, mode);
2835 OUTPUT:
2836 RETVAL
2837
2838# fails on win32:
2839# dc.xs(2268) : error C2059: syntax error : '('
1676void 2840#void
2841#close (DC::RW self)
2842# CODE:
2843# (self->(close)) (self);
2844
2845MODULE = Deliantra::Client PACKAGE = DC::Channel
2846
2847PROTOTYPES: DISABLE
2848
2849DC::Channel
2850find ()
2851 CODE:
2852{
2853 RETVAL = Mix_GroupAvailable (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 RETVAL = Mix_GroupOldest (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2865 XSRETURN_UNDEF;
2866 }
2867 else
2868 Mix_HaltChannel (RETVAL);
2869 }
2870
2871 Mix_UnregisterAllEffects (RETVAL);
2872 Mix_Volume (RETVAL, 128);
2873}
2874 OUTPUT:
2875 RETVAL
2876
2877void
2878halt (DC::Channel self)
2879 CODE:
2880 Mix_HaltChannel (self);
2881
2882void
2883expire (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_ExpireChannel (self, ticks);
2886
2887void
2888fade_out (DC::Channel self, int ticks = -1)
2889 CODE:
2890 Mix_FadeOutChannel (self, ticks);
2891
2892int
2893volume (DC::Channel self, int volume)
2894 CODE:
2895 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2896 OUTPUT:
2897 RETVAL
2898
2899void
2900unregister_all_effects (DC::Channel self)
2901 CODE:
2902 Mix_UnregisterAllEffects (self);
2903
2904void
2905set_panning (DC::Channel self, int left, int right)
2906 CODE:
2907 left = CLAMP (left , 0, 255);
2908 right = CLAMP (right, 0, 255);
2909 Mix_SetPanning (self, left, right);
2910
2911void
2912set_distance (DC::Channel self, int distance)
2913 CODE:
2914 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2915
2916void
2917set_position (DC::Channel self, int angle, int distance)
2918 CODE:
2919
2920void
2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2922 CODE:
2923{
2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2927}
2928
2929void
2930set_reverse_stereo (DC::Channel self, int flip)
2931 CODE:
2932 Mix_SetReverseStereo (self, flip);
2933
2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2935
2936PROTOTYPES: DISABLE
2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2950DC::MixChunk
2951new (SV *klass, DC::RW rwops)
2952 CODE:
2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2954 OUTPUT:
2955 RETVAL
2956
2957void
1677DESTROY (CFClient::MixChunk self) 2958DESTROY (DC::MixChunk self)
1678 CODE: 2959 CODE:
1679 Mix_FreeChunk (self); 2960 Mix_FreeChunk (self);
1680 2961
1681int 2962int
1682volume (CFClient::MixChunk self, int volume = -1) 2963volume (DC::MixChunk self, int volume = -1)
1683 CODE: 2964 CODE:
2965 if (items > 1)
2966 volume = CLAMP (volume, 0, 128);
1684 RETVAL = Mix_VolumeChunk (self, volume); 2967 RETVAL = Mix_VolumeChunk (self, volume);
1685 OUTPUT: 2968 OUTPUT:
1686 RETVAL 2969 RETVAL
1687 2970
1688int 2971DC::Channel
1689play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2972play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1690 CODE: 2973 CODE:
2974{
1691 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2975 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2976
2977 if (RETVAL < 0)
2978 XSRETURN_UNDEF;
2979
2980 if (channel < 0)
2981 {
2982 Mix_UnregisterAllEffects (RETVAL);
2983 Mix_Volume (RETVAL, 128);
2984 }
2985}
1692 OUTPUT: 2986 OUTPUT:
1693 RETVAL 2987 RETVAL
1694 2988
1695MODULE = CFClient PACKAGE = CFClient::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
1696 3002
1697int 3003int
1698volume (int volume = -1) 3004volume (int volume = -1)
3005 PROTOTYPE: ;$
1699 CODE: 3006 CODE:
3007 if (items > 0)
3008 volume = CLAMP (volume, 0, 128);
1700 RETVAL = Mix_VolumeMusic (volume); 3009 RETVAL = Mix_VolumeMusic (volume);
1701 OUTPUT: 3010 OUTPUT:
1702 RETVAL 3011 RETVAL
1703 3012
1704CFClient::MixMusic 3013void
1705new_from_file (SV *class, char *path) 3014fade_out (int ms)
1706 CODE: 3015 CODE:
1707 RETVAL = Mix_LoadMUS (path); 3016 Mix_FadeOutMusic (ms);
3017
3018void
3019halt ()
3020 CODE:
3021 Mix_HaltMusic ();
3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
1708 OUTPUT: 3027 OUTPUT:
1709 RETVAL 3028 RETVAL
1710 3029
3030DC::MixMusic
3031new (SV *klass, DC::RW rwops)
3032 CODE:
3033 RETVAL = Mix_LoadMUS_RW (rwops);
3034 OUTPUT:
3035 RETVAL
3036
1711void 3037void
1712DESTROY (CFClient::MixMusic self) 3038DESTROY (DC::MixMusic self)
1713 CODE: 3039 CODE:
1714 Mix_FreeMusic (self); 3040 Mix_FreeMusic (self);
1715 3041
1716int 3042int
1717play (CFClient::MixMusic self, int loops = -1) 3043play (DC::MixMusic self, int loops = -1)
1718 CODE: 3044 CODE:
1719 RETVAL = Mix_PlayMusic (self, loops); 3045 RETVAL = Mix_PlayMusic (self, loops);
1720 OUTPUT: 3046 OUTPUT:
1721 RETVAL 3047 RETVAL
1722 3048
3049void
3050fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3051 CODE:
3052 Mix_FadeInMusicPos (self, loops, ms, position);
3053
1723MODULE = CFClient PACKAGE = CFClient::OpenGL 3054MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3055
3056PROTOTYPES: ENABLE
1724 3057
1725BOOT: 3058BOOT:
1726{ 3059{
1727 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3060 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1728 static const struct { 3061 static const struct {
1729 const char *name; 3062 const char *name;
1730 IV iv; 3063 IV iv;
1731 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
1732# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
3066 const_iv (GL_VENDOR),
3067 const_iv (GL_VERSION),
3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
1733 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
1734 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
1735 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
1736 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
1737 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
1741 const_iv (GL_ALPHA_TEST), 3078 const_iv (GL_ALPHA_TEST),
1742 const_iv (GL_NORMALIZE), 3079 const_iv (GL_NORMALIZE),
1743 const_iv (GL_RESCALE_NORMAL), 3080 const_iv (GL_RESCALE_NORMAL),
1744 const_iv (GL_FRONT), 3081 const_iv (GL_FRONT),
1745 const_iv (GL_BACK), 3082 const_iv (GL_BACK),
3083 const_iv (GL_AUX0),
1746 const_iv (GL_AND), 3084 const_iv (GL_AND),
1747 const_iv (GL_ONE), 3085 const_iv (GL_ONE),
1748 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
1749 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
1750 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
1751 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1752 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
1753 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
1754 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
1755 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
1756 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
1757 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
1763 const_iv (GL_INTENSITY), 3105 const_iv (GL_INTENSITY),
1764 const_iv (GL_LUMINANCE), 3106 const_iv (GL_LUMINANCE),
1765 const_iv (GL_LUMINANCE_ALPHA), 3107 const_iv (GL_LUMINANCE_ALPHA),
1766 const_iv (GL_FLOAT), 3108 const_iv (GL_FLOAT),
1767 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3109 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3110 const_iv (GL_COMPRESSED_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3114 const_iv (GL_COMPRESSED_RGB_ARB),
3115 const_iv (GL_COMPRESSED_RGBA_ARB),
1768 const_iv (GL_COMPILE), 3116 const_iv (GL_COMPILE),
3117 const_iv (GL_PROXY_TEXTURE_1D),
3118 const_iv (GL_PROXY_TEXTURE_2D),
1769 const_iv (GL_TEXTURE_1D), 3119 const_iv (GL_TEXTURE_1D),
1770 const_iv (GL_TEXTURE_2D), 3120 const_iv (GL_TEXTURE_2D),
1771 const_iv (GL_TEXTURE_ENV), 3121 const_iv (GL_TEXTURE_ENV),
1772 const_iv (GL_TEXTURE_MAG_FILTER), 3122 const_iv (GL_TEXTURE_MAG_FILTER),
1773 const_iv (GL_TEXTURE_MIN_FILTER), 3123 const_iv (GL_TEXTURE_MIN_FILTER),
1794 const_iv (GL_COLOR_LOGIC_OP), 3144 const_iv (GL_COLOR_LOGIC_OP),
1795 const_iv (GL_SEPARABLE_2D), 3145 const_iv (GL_SEPARABLE_2D),
1796 const_iv (GL_CONVOLUTION_2D), 3146 const_iv (GL_CONVOLUTION_2D),
1797 const_iv (GL_CONVOLUTION_BORDER_MODE), 3147 const_iv (GL_CONVOLUTION_BORDER_MODE),
1798 const_iv (GL_CONSTANT_BORDER), 3148 const_iv (GL_CONSTANT_BORDER),
3149 const_iv (GL_POINTS),
1799 const_iv (GL_LINES), 3150 const_iv (GL_LINES),
3151 const_iv (GL_LINE_STRIP),
1800 const_iv (GL_LINE_LOOP), 3152 const_iv (GL_LINE_LOOP),
1801 const_iv (GL_QUADS), 3153 const_iv (GL_QUADS),
1802 const_iv (GL_QUAD_STRIP), 3154 const_iv (GL_QUAD_STRIP),
1803 const_iv (GL_TRIANGLES), 3155 const_iv (GL_TRIANGLES),
1804 const_iv (GL_TRIANGLE_STRIP), 3156 const_iv (GL_TRIANGLE_STRIP),
1805 const_iv (GL_TRIANGLE_FAN), 3157 const_iv (GL_TRIANGLE_FAN),
3158 const_iv (GL_POLYGON),
1806 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3159 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3160 const_iv (GL_POINT_SMOOTH_HINT),
3161 const_iv (GL_LINE_SMOOTH_HINT),
3162 const_iv (GL_POLYGON_SMOOTH_HINT),
3163 const_iv (GL_GENERATE_MIPMAP_HINT),
3164 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1807 const_iv (GL_FASTEST), 3165 const_iv (GL_FASTEST),
3166 const_iv (GL_DONT_CARE),
3167 const_iv (GL_NICEST),
1808 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
1809 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
1810 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
1811 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1812# undef const_iv 3175# undef const_iv
1813 }; 3176 };
1814 3177
1815 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1816 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1817}
1818 3180
1819char * 3181 texture_av = newAV ();
3182 AvREAL_off (texture_av);
3183}
3184
3185void
3186disable_GL_EXT_blend_func_separate ()
3187 CODE:
3188 gl.BlendFuncSeparate = 0;
3189 gl.BlendFuncSeparateEXT = 0;
3190
3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
1820gl_vendor () 3195gl_vendor ()
1821 CODE: 3196 CODE:
1822 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
1823 OUTPUT: 3198 OUTPUT:
1824 RETVAL 3199 RETVAL
1825 3200
1826char * 3201const char *
1827gl_version () 3202gl_version ()
1828 CODE: 3203 CODE:
1829 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
1830 OUTPUT: 3205 OUTPUT:
1831 RETVAL 3206 RETVAL
1832 3207
1833char * 3208const char *
1834gl_extensions () 3209gl_extensions ()
1835 CODE: 3210 CODE:
1836 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1837 OUTPUT: 3212 OUTPUT:
1838 RETVAL 3213 RETVAL
1839 3214
3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
3220
3221GLint glGetInteger (GLenum pname)
3222 CODE:
3223 glGetIntegerv (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
3227GLdouble glGetDouble (GLenum pname)
3228 CODE:
3229 glGetDoublev (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
1840int glGetError () 3233int glGetError ()
1841 3234
1842void glFinish () 3235void glFinish ()
3236
3237void glFlush ()
1843 3238
1844void glClear (int mask) 3239void glClear (int mask)
1845 3240
1846void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
1847 PROTOTYPE: @ 3242 PROTOTYPE: @
1858 3253
1859void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1860 CODE: 3255 CODE:
1861 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
1862 3257
3258# void glBlendEquation (int se)
3259
1863void glDepthMask (int flag) 3260void glDepthMask (int flag)
1864 3261
1865void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
1866 3263
1867void glColorMask (int red, int green, int blue, int alpha) 3264void glColorMask (int red, int green, int blue, int alpha)
1881# near_ and far_ are due to microsofts buggy "c" compiler 3278# near_ and far_ are due to microsofts buggy "c" compiler
1882void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3279void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1883 3280
1884# near_ and far_ are due to microsofts buggy "c" compiler 3281# near_ and far_ are due to microsofts buggy "c" compiler
1885void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3282void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3283
3284PROTOTYPES: DISABLE
1886 3285
1887void glViewport (int x, int y, int width, int height) 3286void glViewport (int x, int y, int width, int height)
1888 3287
1889void glScissor (int x, int y, int width, int height) 3288void glScissor (int x, int y, int width, int height)
1890 3289
1898 3297
1899void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
1900 CODE: 3299 CODE:
1901 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
1902 3301
1903void glBegin (int mode)
1904
1905void glEnd ()
1906
1907void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
1908 PROTOTYPE: @ 3303 PROTOTYPE: @
1909 ALIAS: 3304 ALIAS:
1910 glColor_premultiply = 1 3305 glColor_premultiply = 1
1911 CODE: 3306 CODE:
1912 if (ix) 3307 if (ix)
1913 { 3308 {
1914 r *= a; 3309 r *= a;
1915 g *= a; 3310 g *= a;
1916 b *= a; 3311 b *= a;
1917 } 3312 }
1918 // microsoft visual "c" rounds instead of truncating... 3313 // microsoft visual "c" rounds instead of truncating...
1919 glColor4ub (MIN ((int)(r * 256.f), 255), 3314 glColor4f (r, g, b, a);
1920 MIN ((int)(g * 256.f), 255),
1921 MIN ((int)(b * 256.f), 255),
1922 MIN ((int)(a * 256.f), 255));
1923
1924void glInterleavedArrays (int format, int stride, char *data)
1925
1926void glDrawElements (int mode, int count, int type, char *indices)
1927
1928# 1.2 void glDrawRangeElements (int mode, int start, int end
1929 3315
1930void glRasterPos (float x, float y, float z = 0.) 3316void glRasterPos (float x, float y, float z = 0.)
1931 CODE: 3317 CODE:
1932 glRasterPos3f (0, 0, z); 3318 glRasterPos3f (0, 0, z);
1933 glBitmap (0, 0, 0, 0, x, y, 0); 3319 glBitmap (0, 0, 0, 0, x, y, 0);
1938 3324
1939void glTexCoord (float s, float t) 3325void glTexCoord (float s, float t)
1940 CODE: 3326 CODE:
1941 glTexCoord2f (s, t); 3327 glTexCoord2f (s, t);
1942 3328
3329void glRect (float x1, float y1, float x2, float y2)
3330 CODE:
3331 glRectf (x1, y1, x2, y2);
3332
3333void glRect_lineloop (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glBegin (GL_LINE_LOOP);
3336 glVertex2f (x1, y1);
3337 glVertex2f (x2, y1);
3338 glVertex2f (x2, y2);
3339 glVertex2f (x1, y2);
3340 glEnd ();
3341
3342PROTOTYPES: ENABLE
3343
3344void glBegin (int mode)
3345
3346void glEnd ()
3347
3348void glPointSize (GLfloat size)
3349
3350void glLineWidth (GLfloat width)
3351
3352void glInterleavedArrays (int format, int stride, char *data)
3353
3354void glDrawElements (int mode, int count, int type, char *indices)
3355
3356# 1.2 void glDrawRangeElements (int mode, int start, int end
3357
1943void glTexEnv (int target, int pname, float param) 3358void glTexEnv (int target, int pname, float param)
1944 CODE: 3359 CODE:
1945 glTexEnvf (target, pname, param); 3360 glTexEnvf (target, pname, param);
1946 3361
1947void glTexParameter (int target, int pname, float param) 3362void glTexParameter (int target, int pname, float param)
1963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3378void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1964 CODE: 3379 CODE:
1965 if (gl.SeparableFilter2D) 3380 if (gl.SeparableFilter2D)
1966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3381 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1967 3382
1968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3383void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1969 3384
1970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3385void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1971 3386
1972void glDrawPixels (int width, int height, int format, int type, char *pixels) 3387void glDrawPixels (int width, int height, int format, int type, char *pixels)
3388
3389void glPixelZoom (float x, float y)
1973 3390
1974void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3391void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1975 3392
1976int glGenTexture () 3393int glGenTexture ()
1977 CODE: 3394 CODE:
1978{ 3395 RETVAL = gen_texture ();
1979 GLuint name;
1980 glGenTextures (1, &name);
1981 RETVAL = name;
1982}
1983 OUTPUT: 3396 OUTPUT:
1984 RETVAL 3397 RETVAL
1985 3398
1986void glDeleteTexture (int name) 3399void glDeleteTexture (int name)
1987 CODE: 3400 CODE:
1988{
1989 GLuint name_ = name;
1990 glDeleteTextures (1, &name_); 3401 del_texture (name);
1991} 3402
1992
1993int glGenList () 3403int glGenList ()
1994 CODE: 3404 CODE:
1995 RETVAL = glGenLists (1); 3405 RETVAL = glGenLists (1);
1996 OUTPUT: 3406 OUTPUT:
1997 RETVAL 3407 RETVAL
2004 3414
2005void glEndList () 3415void glEndList ()
2006 3416
2007void glCallList (int list) 3417void glCallList (int list)
2008 3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2009 3423
3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3425
3426PROTOTYPES: DISABLE
3427
3428void
3429find_widget (SV *self, NV x, NV y)
3430 PPCODE:
3431{
3432 if (within_widget (self, x, y))
3433 XPUSHs (self);
3434}
3435
3436BOOT:
3437{
3438 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3439
3440 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3441 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3442 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3443 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3444}
3445
3446void
3447draw (SV *self)
3448 CODE:
3449{
3450 HV *hv;
3451 SV **svp;
3452 NV x, y, w, h;
3453 SV *draw_x_sv = GvSV (draw_x_gv);
3454 SV *draw_y_sv = GvSV (draw_y_gv);
3455 SV *draw_w_sv = GvSV (draw_w_gv);
3456 SV *draw_h_sv = GvSV (draw_h_gv);
3457 double draw_x, draw_y;
3458
3459 if (!SvROK (self))
3460 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3461
3462 hv = (HV *)SvRV (self);
3463
3464 if (SvTYPE (hv) != SVt_PVHV)
3465 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3466
3467 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3469
3470 if (!h || !w)
3471 XSRETURN_EMPTY;
3472
3473 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3475
3476 draw_x = SvNV (draw_x_sv) + x;
3477 draw_y = SvNV (draw_y_sv) + y;
3478
3479 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3480 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3481 XSRETURN_EMPTY;
3482
3483 sv_setnv (draw_x_sv, draw_x);
3484 sv_setnv (draw_y_sv, draw_y);
3485
3486 glPushMatrix ();
3487 glTranslated (x, y, 0);
3488
3489 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3490 {
3491 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3492
3493 if (svp && SvTRUE (*svp))
3494 {
3495 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3496 glEnable (GL_BLEND);
3497 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3498 glBegin (GL_QUADS);
3499 glVertex2f (0, 0);
3500 glVertex2f (w, 0);
3501 glVertex2f (w, h);
3502 glVertex2f (0, h);
3503 glEnd ();
3504 glDisable (GL_BLEND);
3505 }
3506 }
3507#if 0
3508 // draw borders, for debugging
3509 glPushMatrix ();
3510 glColor4f (1., 1., 0., 1.);
3511 glTranslatef (.5, .5, 0.);
3512 glBegin (GL_LINE_LOOP);
3513 glVertex2f (0 , 0);
3514 glVertex2f (w - 1, 0);
3515 glVertex2f (w - 1, h - 1);
3516 glVertex2f (0 , h - 1);
3517 glEnd ();
3518 glPopMatrix ();
3519#endif
3520 PUSHMARK (SP);
3521 XPUSHs (self);
3522 PUTBACK;
3523 call_method ("_draw", G_VOID | G_DISCARD);
3524 SPAGAIN;
3525
3526 glPopMatrix ();
3527
3528 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3529 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3530}
3531

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