ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.261 by root, Sun Jul 13 12:17:00 2008 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90 99
91#if 1 100#define KMOD_LRAM 0x10000 // our extension
92# define PARACHUTE SDL_INIT_NOPARACHUTE 101
93#else 102#define TEXID_SPEECH 1
94# define PARACHUTE 0 103#define TEXID_NOFACE 2
95#endif 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
96 123
97static AV *texture_av; 124static AV *texture_av;
98 125
99static struct 126static struct
100{ 127{
157{ 184{
158 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
159 186
160 while (attrs) 187 while (attrs)
161 { 188 {
162 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
163 190
164 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
165 return 1; 192 return 1;
166 193
167 attrs = attrs->next; 194 attrs = attrs->next;
185static void 212static void
186substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
187{ 214{
188 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
189#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
190 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
191#endif 218#endif
192 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
193} 220}
194 221
195static void 222static void
232 int w, h; 259 int w, h;
233 float s, t; 260 float s, t;
234 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
235 tileid smoothtile; 262 tileid smoothtile;
236 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
237} maptex; 265} maptex;
238 266
239typedef struct { 267typedef struct {
240 uint32_t player; 268 uint32_t player;
241 tileid tile[3]; 269 tileid tile[3];
373 self->oy = 0; 401 self->oy = 0;
374 self->row = 0; 402 self->row = 0;
375 self->rows = 0; 403 self->rows = 0;
376} 404}
377 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
378static void 416static void
379map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
380{ 418{
381 int x, y; 419 int x, y;
382 maprow *row; 420 maprow *row;
396 if (x >= row->c1) 434 if (x >= row->c1)
397 break; 435 break;
398 436
399 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
400 438
401 cell->darkness = 0; 439 CELL_CLEAR (cell);
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
405 } 440 }
406 } 441 }
407} 442}
408 443
409typedef struct { 444typedef struct {
444 ev.code = 1; 479 ev.code = 1;
445 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
446 ev.data2 = 0; 481 ev.data2 = 0;
447 482
448 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
449} 490}
450 491
451static unsigned int 492static unsigned int
452minpot (unsigned int n) 493minpot (unsigned int n)
453{ 494{
520 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
521 return 0; 562 return 0;
522 563
523 return 1; 564 return 1;
524} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
525 624
526MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
527 626
528PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
529 628
558 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
559 658
560 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
563 712
564 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
566 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
567 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
643 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
644 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
645 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
646 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
647 796
797 const_iv (KMOD_LRAM),
798
648 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
649# undef const_iv 829# undef const_iv
650 }; 830 };
651 831
652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
654 834
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
657} 837}
658 838
674NV ceil (NV x) 854NV ceil (NV x)
675 855
676IV minpot (UV n) 856IV minpot (UV n)
677 857
678IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
679 865
680void 866void
681pango_init () 867pango_init ()
682 CODE: 868 CODE:
683{ 869{
689 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif 877#endif
692} 878}
693 879
694char *
695SDL_GetError () 880char *SDL_GetError ()
696 881
697int 882void SDL_main_hack (SV *real_main)
698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 883 PROTOTYPE: &
699 884
700void 885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
701SDL_Quit () 891void SDL_Quit ()
892
893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
895
896int SDL_GL_GetAttribute (int attr)
897 CODE:
898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
899 XSRETURN_UNDEF;
900 OUTPUT:
901 RETVAL
702 902
703void 903void
704SDL_ListModes (int rgb, int alpha) 904SDL_ListModes (int rgb, int alpha)
705 PPCODE: 905 PPCODE:
706{ 906{
718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
721 921
722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 922 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723#if SDL_VERSION_ATLEAST(1,2,10)
724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 923 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726#endif
727 924
728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
729 926
730 if (m && m != (SDL_Rect **)-1) 927 if (m && m != (SDL_Rect **)-1)
731 while (*m) 928 while (*m)
732 { 929 {
733 if ((*m)->w >= 800 && (*m)->h >= 480) 930 if ((*m)->w >= 400 && (*m)->h >= 300)
734 { 931 {
735 AV *av = newAV (); 932 AV *av = newAV ();
736 av_push (av, newSViv ((*m)->w)); 933 av_push (av, newSViv ((*m)->w));
737 av_push (av, newSViv ((*m)->h)); 934 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb)); 935 av_push (av, newSViv (rgb));
761 ); 958 );
762 959
763 if (RETVAL) 960 if (RETVAL)
764 { 961 {
765 av_clear (texture_av); 962 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769#include "glfunc.h" 964#include "glfunc.h"
770#undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
771 } 968 }
772} 969}
773 OUTPUT: 970 OUTPUT:
774 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
775 975
776void 976void
777SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
778 978
779char * 979char *
780SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
781 982
782int 983int
783SDL_GetAppState () 984SDL_GetAppState ()
784 985
785int 986int
786SDL_GetModState () 987SDL_GetModState ()
787 988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
788void 993void
994SDL_PumpEvents ()
995
996void
789poll_events () 997peep_events ()
790 PPCODE: 998 PPCODE:
791{ 999{
792 SDL_Event ev; 1000 SDL_Event ev;
793 1001
794 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
801 { 1009 {
802 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
803 case SDL_KEYUP: 1011 case SDL_KEYUP:
804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
809 break; 1017 break;
810 1018
811 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
830 x = ev.motion.x; 1038 x = ev.motion.x;
831 y = ev.motion.y; 1039 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 } 1041 }
834 1042
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
836 hv_store (hv, "state", 5, newSViv (state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
837 hv_store (hv, "x", 1, newSViv (x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
838 hv_store (hv, "y", 1, newSViv (y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
839 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
840 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
860 1068
861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
862 } 1070 }
863} 1071}
864 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
865int 1086int
866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
867 POSTCALL: 1088 POSTCALL:
868 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
869 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
931add_font (char *file) 1152add_font (char *file)
932 CODE: 1153 CODE:
933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT: 1155 OUTPUT:
935 RETVAL 1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
936 1164
937void 1165void
938load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
939 ALIAS: 1167 ALIAS:
940 load_image_file = 1 1168 load_image_file = 1
986 1214
987 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
988 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
989 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
990 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
991 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
992 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
993 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
994 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
995 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
996 1224
1056#if DEBUG 1284#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK; 1285 VALGRIND_DO_LEAK_CHECK;
1058#endif 1286#endif
1059} 1287}
1060 1288
1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1061MODULE = Deliantra::Client PACKAGE = DC::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
1062 1297
1063PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
1064 1299
1065DC::Font 1300DC::Font
1066new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
1067 CODE: 1302 CODE:
1068{ 1303{
1069 int count; 1304 int count;
1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1071 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1100 PROTOTYPE: 1335 PROTOTYPE:
1101 CODE: 1336 CODE:
1102 tc_restore (); 1337 tc_restore ();
1103 1338
1104DC::Layout 1339DC::Layout
1105new (SV *class) 1340new (SV *klass)
1106 CODE: 1341 CODE:
1107 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1108 1343
1109 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1110 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1259 1494
1260void 1495void
1261set_height (DC::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1262 CODE: 1497 CODE:
1263 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1264 { 1499 {
1265 self->base_height = base_height; 1500 self->base_height = base_height;
1266 layout_update_font (self); 1501 layout_update_font (self);
1267 } 1502 }
1268 1503
1269void 1504void
1496 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1498 } 1733 }
1499} 1734}
1500 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE: 1858 CODE:
1503{ 1859{
1504 GLint width; 1860 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1512MODULE = Deliantra::Client PACKAGE = DC::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1513 1869
1514PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1515 1871
1516DC::Map 1872DC::Map
1517new (SV *class) 1873new (SV *klass)
1518 CODE: 1874 CODE:
1519 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1520 RETVAL->x = 0; 1876 RETVAL->x = 0;
1521 RETVAL->y = 0; 1877 RETVAL->y = 0;
1522 RETVAL->w = 0; 1878 RETVAL->w = 0;
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1613} 1969}
1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1614 1990
1615int 1991int
1616ox (DC::Map self) 1992ox (DC::Map self)
1617 ALIAS: 1993 ALIAS:
1618 oy = 1 1994 oy = 1
1658 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1659 } 2035 }
1660} 2036}
1661 2037
1662SV * 2038SV *
1663map1a_update (DC::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1664 CODE: 2040 CODE:
1665{ 2041{
1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1667 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1668 mapcell *cell; 2044 mapcell *cell;
1689 2065
1690 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1691 2067
1692 if (flags & 8) 2068 if (flags & 8)
1693 { 2069 {
2070 uint8_t ext, cmd;
2071
1694 if (extmap) 2072 do
1695 { 2073 {
1696 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1697 2076
1698 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1699 { 2080 {
1700 ext = *data++;
1701 cmd = ext & 0x7f;
1702
1703 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1;
1705 else if (cmd == 5) // health
1706 {
1707 cell->stat_width = 1; 2081 cell->stat_width = 1;
1708 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1709 }
1710 else if (cmd == 6) // monster width
1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1723 else if (ext & 0x40) // unknown, multibyte => skip
1724 data += *data + 1;
1725 else
1726 data++;
1727 } 2083 }
1728 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1729 } 2101 }
1730 else 2102 while (ext & 0x80);
1731 cell->darkness = *data++ + 1;
1732 } 2103 }
1733 2104
1734 for (z = 0; z <= 2; ++z) 2105 for (z = 0; z <= 2; ++z)
1735 if (flags & (4 >> z)) 2106 if (flags & (4 >> z))
1736 { 2107 {
1739 cell->tile [z] = self->face2tile [face]; 2110 cell->tile [z] = self->face2tile [face];
1740 2111
1741 if (cell->tile [z]) 2112 if (cell->tile [z])
1742 { 2113 {
1743 maptex *tex = self->tex + cell->tile [z]; 2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
1744 if (!tex->name) 2116 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z])); 2117 av_push (missing, newSViv (cell->tile [z]));
1746 2118
1747 if (tex->smoothtile) 2119 if (tex->smoothtile)
1748 { 2120 {
1749 maptex *smooth = self->tex + tex->smoothtile; 2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
1750 if (!smooth->name) 2123 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile)); 2124 av_push (missing, newSViv (tex->smoothtile));
1752 } 2125 }
1753 } 2126 }
1754 } 2127 }
1755 } 2128 }
1756 else 2129 else
1757 cell->darkness = 0; 2130 CELL_CLEAR (cell);
1758 } 2131 }
1759} 2132}
1760 OUTPUT: 2133 OUTPUT:
1761 RETVAL 2134 RETVAL
1762 2135
1782 ? self->row + y 2155 ? self->row + y
1783 : 0; 2156 : 0;
1784 2157
1785 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1786 { 2159 {
1787 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1788 2161
1789 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1790 { 2163 {
1791 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1792 2165
1794 { 2167 {
1795 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
1796 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1797 int a1 = tex.a; 2170 int a1 = tex.a;
1798 2171
1799 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1800 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1801 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1802 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1803 } 2176 }
1804 } 2177 }
1805 2178
1806 *map++ = (r ) 2179 *map++ = (r )
1807 | (g << 8) 2180 | (g << 8)
1814} 2187}
1815 OUTPUT: 2188 OUTPUT:
1816 RETVAL 2189 RETVAL
1817 2190
1818void 2191void
1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1820 CODE: 2193 CODE:
1821{ 2194{
1822 int x, y, z; 2195 int x, y, z;
1823 2196
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey; 2200 smooth_key skey;
1828 int pl_x, pl_y; 2201 int pl_x, pl_y;
1829 maptex pl_tex; 2202 maptex pl_tex;
1830
1831 pl_tex.name = 0;
1832
1833 rc_t *rc = rc_alloc (); 2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
1834 rc_key_t key; 2205 rc_key_t key;
1835 rc_array_t *arr; 2206 rc_array_t *arr;
1836 2207
2208 pl_tex.name = 0;
2209
1837 // thats current max. sorry. 2210 // that's current max. sorry.
1838 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255; 2212 if (sh > 255) sh = 255;
1840 2213
1841 // clear key, in case of extra padding 2214 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey)); 2215 memset (&skey, 0, sizeof (skey));
1846 key.g = 255; 2219 key.g = 255;
1847 key.b = 255; 2220 key.b = 255;
1848 key.a = 255; 2221 key.a = 255;
1849 key.mode = GL_QUADS; 2222 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F; 2223 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852 2224
1853 mx += self->x; 2225 mx += self->x;
1854 my += self->y; 2226 my += self->y;
1855 2227
1856 // first pass: determine smooth_max 2228 // first pass: determine smooth_max
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881 2253
1882 for (z = 0; z <= 2; z++) 2254 for (z = 0; z <= 2; z++)
1883 { 2255 {
1884 memset (smooth_level, 0, sizeof (smooth_level)); 2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
1885 2258
1886 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1888 { 2261 {
1889 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1895 tileid tile = cell->tile [z]; 2268 tileid tile = cell->tile [z];
1896 2269
1897 if (tile) 2270 if (tile)
1898 { 2271 {
1899 maptex tex = self->tex [tile]; 2272 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w; 2273 int px, py;
1901 int py = (y + 1) * T - tex.h;
1902 2274
1903 if (key.texname != tex.name) 2275 if (key.texname != tex.name)
1904 { 2276 {
2277 self->tex [tile].unused = 0;
2278
1905 if (!tex.name) 2279 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */ 2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1907 2281
1908 key.texname = tex.name; 2282 key.texname = tex.name;
1909 arr = rc_array (rc, &key); 2283 arr = rc_array (rc, &key);
1910 } 2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
1911 2288
1912 if (expect_false (cell->player == player) && expect_false (z == 2)) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 { 2290 {
1914 pl_x = px; 2291 pl_x = px;
1915 pl_y = py; 2292 pl_y = py;
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924 2301
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash 2302 // update smooth hash
1951 if (tex.smoothtile) 2303 if (tex.smoothtile)
1952 { 2304 {
1953 skey.tile = tex.smoothtile; 2305 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel; 2306 skey.level = tex.smoothlevel;
1982 // corners 2334 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1987 } 2360 }
1988 } 2361 }
1989 } 2362 }
1990 } 2363 }
1991 2364
2018 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
2019 && skey->level == level 2392 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
2021 { 2394 {
2022 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
2023 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
2024 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
2025 int border = bits & 15; 2398 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
2029 2402
2031 { 2404 {
2032 // this time avoiding texture state changes 2405 // this time avoiding texture state changes
2033 // save gobs of state changes. 2406 // save gobs of state changes.
2034 if (key.texname != tex.name) 2407 if (key.texname != tex.name)
2035 { 2408 {
2409 self->tex [skey->tile].unused = 0;
2410
2036 glEnd (); 2411 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2039 } 2414 }
2040 2415
2041 if (border) 2416 if (border)
2042 { 2417 {
2043 float ox = border * dx; 2418 float ox = border * dx;
2044 2419
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2049 } 2424 }
2050 2425
2051 if (corner) 2426 if (corner)
2052 { 2427 {
2053 float ox = corner * dx; 2428 float ox = corner * dx;
2054 2429
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2059 } 2434 }
2060 } 2435 }
2061 } 2436 }
2062 } 2437 }
2063 } 2438 }
2072 } 2447 }
2073 2448
2074 if (pl_tex.name) 2449 if (pl_tex.name)
2075 { 2450 {
2076 maptex tex = pl_tex; 2451 maptex tex = pl_tex;
2077 int px = pl_x + pdx; 2452 int px = pl_x + sdx;
2078 int py = pl_y + pdy; 2453 int py = pl_y + sdy;
2079 2454
2080 key.texname = tex.name; 2455 key.texname = tex.name;
2081 arr = rc_array (rc, &key); 2456 arr = rc_array (rc, &key);
2082 2457
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087 2462
2088 rc_draw (rc); 2463 rc_draw (rc);
2089 } 2464 }
2090 2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
2091 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2092 rc_free (rc); 2470 rc_free (rc);
2471 rc_free (rc_ov);
2093 2472
2094 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
2097 { 2476 {
2100 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
2102 { 2481 {
2103 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
2104 2483
2105 int px = x * T; 2484 int px = x * Tw;
2106 int py = y * T; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
2107 2492
2108 if (cell->stat_hp) 2493 if (cell->stat_hp)
2109 { 2494 {
2110 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2112 2497
2113 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py); 2500 px + width - 1, py);
2116 2501
2122 } 2507 }
2123 } 2508 }
2124} 2509}
2125 2510
2126void 2511void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2128 CODE: 2513 CODE:
2129{ 2514{
2130 static float color[16][3] = { 2515 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
2132 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
2133 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
2134 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
2135 2520
2136 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
2137 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
2138 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
2139 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
2140 2525
2141 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
2142 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
2143 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
2144 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
2145 2530
2146 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
2147 2532
2148 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
2149 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
2150 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
2151 }; 2536 };
2152 2537
2153 int x, y; 2538 int x, y;
2154 2539
2155 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2157 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
2160 2551
2161 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
2165 2556
2166 if (m) 2557 if (m)
2167 { 2558 {
2168 float *c = color [m & 15]; 2559 float *c = color [m & 15];
2169 2560
2170 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2171 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
2172 2563
2173 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 } 2569 }
2186void 2577void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2188 PPCODE: 2579 PPCODE:
2189{ 2580{
2190 int x, y; 2581 int x, y;
2191 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2192 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2193 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2194 int sw34 = (sw * 3 + 3) & ~3; 2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2589 memset (darkness1, 0, sw1*sh1);
2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2198 2590
2199 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2200 SvCUR_set (darkness3_sv, sw34 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2201 2593
2202 mx += self->x - 1; 2594 mx += self->x - 1;
2203 my += self->y - 1; 2595 my += self->y - 1;
2204
2205 memset (darkness1, 255, sw1 * sh1);
2206 2596
2207 for (y = 0; y < sh1; y++) 2597 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
2209 { 2599 {
2210 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
2213 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
2214 { 2604 {
2215 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
2216 2606
2217 darkness1 [y * sw1 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2219 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2220 } 2610 }
2221 } 2611 }
2222 2612
2223 for (y = 0; y < sh; ++y) 2613 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x) 2614 for (x = 0; x < sw; ++x)
2243 2633
2244 uint8_t r13 = (d13 + d23 + d12) / 3; 2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23; 2635 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3; 2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2247 2637
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2257 } 2647 }
2258 2648
2259 free (darkness1); 2649 free (darkness1);
2260 2650
2261 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
2262 PUSHs (sv_2mortal (newSViv (sw34))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
2263 PUSHs (sv_2mortal (newSViv (sh3))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
2264 PUSHs (darkness3_sv); 2654 PUSHs (darkness3_sv);
2265} 2655}
2266 2656
2267SV * 2657SV *
2354 STRLEN len; 2744 STRLEN len;
2355 uint8_t *data, *end; 2745 uint8_t *data, *end;
2356 2746
2357 len = SvLEN (data_sv); 2747 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv); 2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2360 end = data + len + 8; 2750 end = data + len + 8;
2361 2751
2362 if (len < 5) 2752 if (len < 5)
2363 XSRETURN_EMPTY; 2753 XSRETURN_EMPTY;
2364 2754
2425} 2815}
2426 2816
2427MODULE = Deliantra::Client PACKAGE = DC::RW 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2428 2818
2429DC::RW 2819DC::RW
2430new (SV *class, SV *data_sv) 2820new (SV *klass, SV *data_sv)
2431 CODE: 2821 CODE:
2432{ 2822{
2433 STRLEN datalen; 2823 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen); 2824 char *data = SvPVbyte (data_sv, datalen);
2435 2825
2437} 2827}
2438 OUTPUT: 2828 OUTPUT:
2439 RETVAL 2829 RETVAL
2440 2830
2441DC::RW 2831DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb") 2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2443 CODE: 2833 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode); 2834 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT: 2835 OUTPUT:
2446 RETVAL 2836 RETVAL
2447 2837
2465 if (RETVAL < 0) 2855 if (RETVAL < 0)
2466 { 2856 {
2467 RETVAL = Mix_GroupOldest (-1); 2857 RETVAL = Mix_GroupOldest (-1);
2468 2858
2469 if (RETVAL < 0) 2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2470 XSRETURN_UNDEF; 2865 XSRETURN_UNDEF;
2471 2866 }
2867 else
2472 Mix_HaltChannel (RETVAL); 2868 Mix_HaltChannel (RETVAL);
2473 } 2869 }
2474 2870
2475 Mix_UnregisterAllEffects (RETVAL); 2871 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128); 2872 Mix_Volume (RETVAL, 128);
2477} 2873}
2524void 2920void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE: 2922 CODE:
2527{ 2923{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531} 2927}
2532 2928
2533void 2929void
2534set_reverse_stereo (DC::Channel self, int flip) 2930set_reverse_stereo (DC::Channel self, int flip)
2537 2933
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539 2935
2540PROTOTYPES: DISABLE 2936PROTOTYPES: DISABLE
2541 2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2542DC::MixChunk 2950DC::MixChunk
2543new (SV *class, DC::RW rwops) 2951new (SV *klass, DC::RW rwops)
2544 CODE: 2952 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT: 2954 OUTPUT:
2547 RETVAL 2955 RETVAL
2548 2956
2578 OUTPUT: 2986 OUTPUT:
2579 RETVAL 2987 RETVAL
2580 2988
2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2582 2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
3002
2583int 3003int
2584volume (int volume = -1) 3004volume (int volume = -1)
2585 PROTOTYPE: ;$ 3005 PROTOTYPE: ;$
2586 CODE: 3006 CODE:
2587 if (items > 0) 3007 if (items > 0)
2598void 3018void
2599halt () 3019halt ()
2600 CODE: 3020 CODE:
2601 Mix_HaltMusic (); 3021 Mix_HaltMusic ();
2602 3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
3027 OUTPUT:
3028 RETVAL
3029
2603DC::MixMusic 3030DC::MixMusic
2604new (SV *class, DC::RW rwops) 3031new (SV *klass, DC::RW rwops)
2605 CODE: 3032 CODE:
2606 RETVAL = Mix_LoadMUS_RW (rwops); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2607 OUTPUT: 3034 OUTPUT:
2608 RETVAL 3035 RETVAL
2609 3036
2637 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
2638# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR), 3066 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION), 3067 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS), 3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
2642 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
2658 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
2663 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
2665 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
2735 const_iv (GL_NICEST), 3167 const_iv (GL_NICEST),
2736 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2737 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2740# undef const_iv 3175# undef const_iv
2741 }; 3176 };
2742 3177
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2745 3180
2746 texture_av = newAV (); 3181 texture_av = newAV ();
2747 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
2748} 3183}
2749 3184
2751disable_GL_EXT_blend_func_separate () 3186disable_GL_EXT_blend_func_separate ()
2752 CODE: 3187 CODE:
2753 gl.BlendFuncSeparate = 0; 3188 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0; 3189 gl.BlendFuncSeparateEXT = 0;
2755 3190
2756char * 3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2757gl_vendor () 3195gl_vendor ()
2758 CODE: 3196 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2760 OUTPUT: 3198 OUTPUT:
2761 RETVAL 3199 RETVAL
2762 3200
2763char * 3201const char *
2764gl_version () 3202gl_version ()
2765 CODE: 3203 CODE:
2766 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2767 OUTPUT: 3205 OUTPUT:
2768 RETVAL 3206 RETVAL
2769 3207
2770char * 3208const char *
2771gl_extensions () 3209gl_extensions ()
2772 CODE: 3210 CODE:
2773 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2774 OUTPUT: 3212 OUTPUT:
2775 RETVAL 3213 RETVAL
2776 3214
2777const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
2778 3220
2779GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
2780 CODE: 3222 CODE:
2781 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT: 3224 OUTPUT:
2790 3232
2791int glGetError () 3233int glGetError ()
2792 3234
2793void glFinish () 3235void glFinish ()
2794 3236
3237void glFlush ()
3238
2795void glClear (int mask) 3239void glClear (int mask)
2796 3240
2797void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2798 PROTOTYPE: @ 3242 PROTOTYPE: @
2799 3243
2808void glBlendFunc (int sfactor, int dfactor) 3252void glBlendFunc (int sfactor, int dfactor)
2809 3253
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE: 3255 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258# void glBlendEquation (int se)
2813 3259
2814void glDepthMask (int flag) 3260void glDepthMask (int flag)
2815 3261
2816void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2817 3263
2852void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2853 CODE: 3299 CODE:
2854 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2855 3301
2856void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
3303 PROTOTYPE: @
2857 ALIAS: 3304 ALIAS:
2858 glColor_premultiply = 1 3305 glColor_premultiply = 1
2859 CODE: 3306 CODE:
2860 if (ix) 3307 if (ix)
2861 { 3308 {
2966void glNewList (int list, int mode = GL_COMPILE) 3413void glNewList (int list, int mode = GL_COMPILE)
2967 3414
2968void glEndList () 3415void glEndList ()
2969 3416
2970void glCallList (int list) 3417void glCallList (int list)
3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2971 3423
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973 3425
2974PROTOTYPES: DISABLE 3426PROTOTYPES: DISABLE
2975 3427

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines