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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
151{ 184{
152 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
153 186
154 while (attrs) 187 while (attrs)
155 { 188 {
156 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 190
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 192 return 1;
160 193
161 attrs = attrs->next; 194 attrs = attrs->next;
179static void 212static void
180substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
181{ 214{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 218#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 220}
188 221
189static void 222static void
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
367 self->oy = 0; 401 self->oy = 0;
368 self->row = 0; 402 self->row = 0;
369 self->rows = 0; 403 self->rows = 0;
370} 404}
371 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
372static void 416static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 418{
375 int x, y; 419 int x, y;
376 maprow *row; 420 maprow *row;
390 if (x >= row->c1) 434 if (x >= row->c1)
391 break; 435 break;
392 436
393 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
394 438
395 cell->darkness = 0; 439 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 440 }
400 } 441 }
401} 442}
402 443
403typedef struct { 444typedef struct {
438 ev.code = 1; 479 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 481 ev.data2 = 0;
441 482
442 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
443} 490}
444 491
445static unsigned int 492static unsigned int
446minpot (unsigned int n) 493minpot (unsigned int n)
447{ 494{
514 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
515 return 0; 562 return 0;
516 563
517 return 1; 564 return 1;
518} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
519 624
520MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
521 626
522PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
523 628
552 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
553 658
554 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
557 712
558 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
641 796
797 const_iv (KMOD_LRAM),
798
642 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
643 800
644 const_iv (SDL_INIT_TIMER), 801 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 802 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 803 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 822 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 825 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
670# undef const_iv 829# undef const_iv
671 }; 830 };
672 831
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
675 834
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678} 837}
679 838
695NV ceil (NV x) 854NV ceil (NV x)
696 855
697IV minpot (UV n) 856IV minpot (UV n)
698 857
699IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
700 865
701void 866void
702pango_init () 867pango_init ()
703 CODE: 868 CODE:
704{ 869{
712#endif 877#endif
713} 878}
714 879
715char *SDL_GetError () 880char *SDL_GetError ()
716 881
882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
717int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
718 886
719int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
720 888
721void SDL_QuitSubSystem (U32 flags) 889void SDL_QuitSubSystem (U32 flags)
722 890
723void SDL_Quit () 891void SDL_Quit ()
724 892
725int SDL_GL_SetAttribute (int attr, int value) 893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
726 895
727int SDL_GL_GetAttribute (int attr) 896int SDL_GL_GetAttribute (int attr)
728 CODE: 897 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL)) 898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
730 XSRETURN_UNDEF; 899 XSRETURN_UNDEF;
731 OUTPUT: 900 OUTPUT:
732 RETVAL 901 RETVAL
733 902
734void 903void
756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
757 926
758 if (m && m != (SDL_Rect **)-1) 927 if (m && m != (SDL_Rect **)-1)
759 while (*m) 928 while (*m)
760 { 929 {
930 if ((*m)->w >= 400 && (*m)->h >= 300)
931 {
761 AV *av = newAV (); 932 AV *av = newAV ();
762 av_push (av, newSViv ((*m)->w)); 933 av_push (av, newSViv ((*m)->w));
763 av_push (av, newSViv ((*m)->h)); 934 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb)); 935 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha)); 936 av_push (av, newSViv (alpha));
766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 937 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
938 }
767 939
768 ++m; 940 ++m;
769 } 941 }
770} 942}
771 943
786 ); 958 );
787 959
788 if (RETVAL) 960 if (RETVAL)
789 { 961 {
790 av_clear (texture_av); 962 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
794#include "glfunc.h" 964#include "glfunc.h"
795#undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
796 } 968 }
797} 969}
798 OUTPUT: 970 OUTPUT:
799 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
800 975
801void 976void
802SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
803 978
804char * 979char *
805SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
806 982
807int 983int
808SDL_GetAppState () 984SDL_GetAppState ()
809 985
810int 986int
811SDL_GetModState () 987SDL_GetModState ()
812 988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
813void 993void
994SDL_PumpEvents ()
995
996void
814poll_events () 997peep_events ()
815 PPCODE: 998 PPCODE:
816{ 999{
817 SDL_Event ev; 1000 SDL_Event ev;
818 1001
819 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
826 { 1009 {
827 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
828 case SDL_KEYUP: 1011 case SDL_KEYUP:
829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
834 break; 1017 break;
835 1018
836 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
855 x = ev.motion.x; 1038 x = ev.motion.x;
856 y = ev.motion.y; 1039 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 } 1041 }
859 1042
860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
861 hv_store (hv, "state", 5, newSViv (state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
862 hv_store (hv, "x", 1, newSViv (x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
863 hv_store (hv, "y", 1, newSViv (y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
864 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
865 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
885 1068
886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
887 } 1070 }
888} 1071}
889 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
890int 1086int
891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
892 POSTCALL: 1088 POSTCALL:
893 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
894 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
956add_font (char *file) 1152add_font (char *file)
957 CODE: 1153 CODE:
958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
959 OUTPUT: 1155 OUTPUT:
960 RETVAL 1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
961 1164
962void 1165void
963load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
964 ALIAS: 1167 ALIAS:
965 load_image_file = 1 1168 load_image_file = 1
1011 1214
1012 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
1013 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
1014 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
1015 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
1016 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1017 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1018 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1019 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1020 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
1021 1224
1081#if DEBUG 1284#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK; 1285 VALGRIND_DO_LEAK_CHECK;
1083#endif 1286#endif
1084} 1287}
1085 1288
1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1086MODULE = Deliantra::Client PACKAGE = DC::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
1087 1297
1088PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
1089 1299
1090DC::Font 1300DC::Font
1091new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
1092 CODE: 1302 CODE:
1093{ 1303{
1094 int count; 1304 int count;
1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1096 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1125 PROTOTYPE: 1335 PROTOTYPE:
1126 CODE: 1336 CODE:
1127 tc_restore (); 1337 tc_restore ();
1128 1338
1129DC::Layout 1339DC::Layout
1130new (SV *class) 1340new (SV *klass)
1131 CODE: 1341 CODE:
1132 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1133 1343
1134 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1135 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1284 1494
1285void 1495void
1286set_height (DC::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1287 CODE: 1497 CODE:
1288 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1289 { 1499 {
1290 self->base_height = base_height; 1500 self->base_height = base_height;
1291 layout_update_font (self); 1501 layout_update_font (self);
1292 } 1502 }
1293 1503
1294void 1504void
1521 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1522 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1523 } 1733 }
1524} 1734}
1525 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE: 1858 CODE:
1528{ 1859{
1529 GLint width; 1860 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1537MODULE = Deliantra::Client PACKAGE = DC::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1538 1869
1539PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1540 1871
1541DC::Map 1872DC::Map
1542new (SV *class) 1873new (SV *klass)
1543 CODE: 1874 CODE:
1544 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1545 RETVAL->x = 0; 1876 RETVAL->x = 0;
1546 RETVAL->y = 0; 1877 RETVAL->y = 0;
1547 RETVAL->w = 0; 1878 RETVAL->w = 0;
1634 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1635 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1636 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1638} 1969}
1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1639 1990
1640int 1991int
1641ox (DC::Map self) 1992ox (DC::Map self)
1642 ALIAS: 1993 ALIAS:
1643 oy = 1 1994 oy = 1
1683 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1684 } 2035 }
1685} 2036}
1686 2037
1687SV * 2038SV *
1688map1a_update (DC::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1689 CODE: 2040 CODE:
1690{ 2041{
1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1692 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1693 mapcell *cell; 2044 mapcell *cell;
1714 2065
1715 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1716 2067
1717 if (flags & 8) 2068 if (flags & 8)
1718 { 2069 {
2070 uint8_t ext, cmd;
2071
1719 if (extmap) 2072 do
1720 { 2073 {
1721 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1722 2076
1723 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1724 { 2080 {
1725 ext = *data++;
1726 cmd = ext & 0x7f;
1727
1728 if (cmd < 4)
1729 cell->darkness = 255 - ext * 64 + 1;
1730 else if (cmd == 5) // health
1731 {
1732 cell->stat_width = 1; 2081 cell->stat_width = 1;
1733 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1734 }
1735 else if (cmd == 6) // monster width
1736 cell->stat_width = *data++ + 1;
1737 else if (cmd == 0x47)
1738 {
1739 if (*data == 1) cell->player = data [1];
1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1743
1744 data += *data + 1;
1745 }
1746 else if (cmd == 8) // cell flags
1747 cell->flags = *data++;
1748 else if (ext & 0x40) // unknown, multibyte => skip
1749 data += *data + 1;
1750 else
1751 data++;
1752 } 2083 }
1753 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1754 } 2101 }
1755 else 2102 while (ext & 0x80);
1756 cell->darkness = *data++ + 1;
1757 } 2103 }
1758 2104
1759 for (z = 0; z <= 2; ++z) 2105 for (z = 0; z <= 2; ++z)
1760 if (flags & (4 >> z)) 2106 if (flags & (4 >> z))
1761 { 2107 {
1764 cell->tile [z] = self->face2tile [face]; 2110 cell->tile [z] = self->face2tile [face];
1765 2111
1766 if (cell->tile [z]) 2112 if (cell->tile [z])
1767 { 2113 {
1768 maptex *tex = self->tex + cell->tile [z]; 2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
1769 if (!tex->name) 2116 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z])); 2117 av_push (missing, newSViv (cell->tile [z]));
1771 2118
1772 if (tex->smoothtile) 2119 if (tex->smoothtile)
1773 { 2120 {
1774 maptex *smooth = self->tex + tex->smoothtile; 2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
1775 if (!smooth->name) 2123 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile)); 2124 av_push (missing, newSViv (tex->smoothtile));
1777 } 2125 }
1778 } 2126 }
1779 } 2127 }
1780 } 2128 }
1781 else 2129 else
1782 cell->darkness = 0; 2130 CELL_CLEAR (cell);
1783 } 2131 }
1784} 2132}
1785 OUTPUT: 2133 OUTPUT:
1786 RETVAL 2134 RETVAL
1787 2135
1807 ? self->row + y 2155 ? self->row + y
1808 : 0; 2156 : 0;
1809 2157
1810 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1811 { 2159 {
1812 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1813 2161
1814 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1815 { 2163 {
1816 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1817 2165
1819 { 2167 {
1820 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
1821 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1822 int a1 = tex.a; 2170 int a1 = tex.a;
1823 2171
1824 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1825 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1826 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1827 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1828 } 2176 }
1829 } 2177 }
1830 2178
1831 *map++ = (r ) 2179 *map++ = (r )
1832 | (g << 8) 2180 | (g << 8)
1839} 2187}
1840 OUTPUT: 2188 OUTPUT:
1841 RETVAL 2189 RETVAL
1842 2190
1843void 2191void
1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1845 CODE: 2193 CODE:
1846{ 2194{
1847 int x, y, z; 2195 int x, y, z;
1848 2196
1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey; 2200 smooth_key skey;
1853 int pl_x, pl_y; 2201 int pl_x, pl_y;
1854 maptex pl_tex; 2202 maptex pl_tex;
1855 rc_t *rc = rc_alloc (); 2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
1856 rc_key_t key; 2205 rc_key_t key;
1857 rc_array_t *arr; 2206 rc_array_t *arr;
1858 2207
1859 pl_tex.name = 0; 2208 pl_tex.name = 0;
1860 2209
1861 // thats current max. sorry. 2210 // that's current max. sorry.
1862 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
1863 if (sh > 255) sh = 255; 2212 if (sh > 255) sh = 255;
1864 2213
1865 // clear key, in case of extra padding 2214 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey)); 2215 memset (&skey, 0, sizeof (skey));
1870 key.g = 255; 2219 key.g = 255;
1871 key.b = 255; 2220 key.b = 255;
1872 key.a = 255; 2221 key.a = 255;
1873 key.mode = GL_QUADS; 2222 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F; 2223 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876 2224
1877 mx += self->x; 2225 mx += self->x;
1878 my += self->y; 2226 my += self->y;
1879 2227
1880 // first pass: determine smooth_max 2228 // first pass: determine smooth_max
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1905 2253
1906 for (z = 0; z <= 2; z++) 2254 for (z = 0; z <= 2; z++)
1907 { 2255 {
1908 memset (smooth_level, 0, sizeof (smooth_level)); 2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
1909 2258
1910 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1911 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1912 { 2261 {
1913 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1919 tileid tile = cell->tile [z]; 2268 tileid tile = cell->tile [z];
1920 2269
1921 if (tile) 2270 if (tile)
1922 { 2271 {
1923 maptex tex = self->tex [tile]; 2272 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w; 2273 int px, py;
1925 int py = (y + 1) * T - tex.h;
1926 2274
1927 if (key.texname != tex.name) 2275 if (key.texname != tex.name)
1928 { 2276 {
2277 self->tex [tile].unused = 0;
2278
1929 if (!tex.name) 2279 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */ 2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1931 2281
1932 key.texname = tex.name; 2282 key.texname = tex.name;
1933 arr = rc_array (rc, &key); 2283 arr = rc_array (rc, &key);
1934 } 2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
1935 2288
1936 if (expect_false (cell->player == player) && expect_false (z == 2)) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 { 2290 {
1938 pl_x = px; 2291 pl_x = px;
1939 pl_y = py; 2292 pl_y = py;
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948 2301
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash 2302 // update smooth hash
1975 if (tex.smoothtile) 2303 if (tex.smoothtile)
1976 { 2304 {
1977 skey.tile = tex.smoothtile; 2305 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel; 2306 skey.level = tex.smoothlevel;
2006 // corners 2334 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2011 } 2360 }
2012 } 2361 }
2013 } 2362 }
2014 } 2363 }
2015 2364
2042 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
2043 && skey->level == level 2392 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
2045 { 2394 {
2046 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
2047 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
2048 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
2049 int border = bits & 15; 2398 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
2053 2402
2055 { 2404 {
2056 // this time avoiding texture state changes 2405 // this time avoiding texture state changes
2057 // save gobs of state changes. 2406 // save gobs of state changes.
2058 if (key.texname != tex.name) 2407 if (key.texname != tex.name)
2059 { 2408 {
2409 self->tex [skey->tile].unused = 0;
2410
2060 glEnd (); 2411 glEnd ();
2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2062 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2063 } 2414 }
2064 2415
2065 if (border) 2416 if (border)
2066 { 2417 {
2067 float ox = border * dx; 2418 float ox = border * dx;
2068 2419
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2073 } 2424 }
2074 2425
2075 if (corner) 2426 if (corner)
2076 { 2427 {
2077 float ox = corner * dx; 2428 float ox = corner * dx;
2078 2429
2079 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2083 } 2434 }
2084 } 2435 }
2085 } 2436 }
2086 } 2437 }
2087 } 2438 }
2096 } 2447 }
2097 2448
2098 if (pl_tex.name) 2449 if (pl_tex.name)
2099 { 2450 {
2100 maptex tex = pl_tex; 2451 maptex tex = pl_tex;
2101 int px = pl_x + pdx; 2452 int px = pl_x + sdx;
2102 int py = pl_y + pdy; 2453 int py = pl_y + sdy;
2103 2454
2104 key.texname = tex.name; 2455 key.texname = tex.name;
2105 arr = rc_array (rc, &key); 2456 arr = rc_array (rc, &key);
2106 2457
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111 2462
2112 rc_draw (rc); 2463 rc_draw (rc);
2113 } 2464 }
2114 2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
2115 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2116 rc_free (rc); 2470 rc_free (rc);
2471 rc_free (rc_ov);
2117 2472
2118 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
2121 { 2476 {
2124 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
2125 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
2126 { 2481 {
2127 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
2128 2483
2129 int px = x * T; 2484 int px = x * Tw;
2130 int py = y * T; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
2131 2492
2132 if (cell->stat_hp) 2493 if (cell->stat_hp)
2133 { 2494 {
2134 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2136 2497
2137 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
2138 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
2139 px + width - 1, py); 2500 px + width - 1, py);
2140 2501
2146 } 2507 }
2147 } 2508 }
2148} 2509}
2149 2510
2150void 2511void
2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2152 CODE: 2513 CODE:
2153{ 2514{
2154 static float color[16][3] = { 2515 static float color[16][3] = {
2155 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
2156 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
2157 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
2158 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
2159 2520
2160 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
2161 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
2162 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
2163 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
2164 2525
2165 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
2166 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
2167 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
2168 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
2169 2530
2170 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
2171 2532
2172 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
2173 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
2174 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
2175 }; 2536 };
2176 2537
2177 int x, y; 2538 int x, y;
2178 2539
2179 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
2180 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2181 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
2182 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2183 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
2184 2551
2185 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
2189 2556
2190 if (m) 2557 if (m)
2191 { 2558 {
2192 float *c = color [m & 15]; 2559 float *c = color [m & 15];
2193 2560
2194 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2195 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
2196 2563
2197 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
2198 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2199 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2200 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2201 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2202 } 2569 }
2210void 2577void
2211fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2212 PPCODE: 2579 PPCODE:
2213{ 2580{
2214 int x, y; 2581 int x, y;
2215 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2216 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2217 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2218 int sw34 = (sw * 3 + 3) & ~3; 2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2589 memset (darkness1, 0, sw1*sh1);
2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2222 2590
2223 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2224 SvCUR_set (darkness3_sv, sw34 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2225 2593
2226 mx += self->x - 1; 2594 mx += self->x - 1;
2227 my += self->y - 1; 2595 my += self->y - 1;
2228
2229 memset (darkness1, 255, sw1 * sh1);
2230 2596
2231 for (y = 0; y < sh1; y++) 2597 for (y = 0; y < sh1; y++)
2232 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
2233 { 2599 {
2234 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
2237 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
2238 { 2604 {
2239 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
2240 2606
2241 darkness1 [y * sw1 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
2242 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2243 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2244 } 2610 }
2245 } 2611 }
2246 2612
2247 for (y = 0; y < sh; ++y) 2613 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x) 2614 for (x = 0; x < sw; ++x)
2267 2633
2268 uint8_t r13 = (d13 + d23 + d12) / 3; 2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23; 2635 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3; 2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2271 2637
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2281 } 2647 }
2282 2648
2283 free (darkness1); 2649 free (darkness1);
2284 2650
2285 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
2286 PUSHs (sv_2mortal (newSViv (sw34))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
2287 PUSHs (sv_2mortal (newSViv (sh3))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
2288 PUSHs (darkness3_sv); 2654 PUSHs (darkness3_sv);
2289} 2655}
2290 2656
2291SV * 2657SV *
2378 STRLEN len; 2744 STRLEN len;
2379 uint8_t *data, *end; 2745 uint8_t *data, *end;
2380 2746
2381 len = SvLEN (data_sv); 2747 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv); 2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2384 end = data + len + 8; 2750 end = data + len + 8;
2385 2751
2386 if (len < 5) 2752 if (len < 5)
2387 XSRETURN_EMPTY; 2753 XSRETURN_EMPTY;
2388 2754
2449} 2815}
2450 2816
2451MODULE = Deliantra::Client PACKAGE = DC::RW 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2452 2818
2453DC::RW 2819DC::RW
2454new (SV *class, SV *data_sv) 2820new (SV *klass, SV *data_sv)
2455 CODE: 2821 CODE:
2456{ 2822{
2457 STRLEN datalen; 2823 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen); 2824 char *data = SvPVbyte (data_sv, datalen);
2459 2825
2461} 2827}
2462 OUTPUT: 2828 OUTPUT:
2463 RETVAL 2829 RETVAL
2464 2830
2465DC::RW 2831DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb") 2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2467 CODE: 2833 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode); 2834 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT: 2835 OUTPUT:
2470 RETVAL 2836 RETVAL
2471 2837
2489 if (RETVAL < 0) 2855 if (RETVAL < 0)
2490 { 2856 {
2491 RETVAL = Mix_GroupOldest (-1); 2857 RETVAL = Mix_GroupOldest (-1);
2492 2858
2493 if (RETVAL < 0) 2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2494 XSRETURN_UNDEF; 2865 XSRETURN_UNDEF;
2495 2866 }
2867 else
2496 Mix_HaltChannel (RETVAL); 2868 Mix_HaltChannel (RETVAL);
2497 } 2869 }
2498 2870
2499 Mix_UnregisterAllEffects (RETVAL); 2871 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128); 2872 Mix_Volume (RETVAL, 128);
2501} 2873}
2548void 2920void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE: 2922 CODE:
2551{ 2923{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555} 2927}
2556 2928
2557void 2929void
2558set_reverse_stereo (DC::Channel self, int flip) 2930set_reverse_stereo (DC::Channel self, int flip)
2561 2933
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563 2935
2564PROTOTYPES: DISABLE 2936PROTOTYPES: DISABLE
2565 2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2566DC::MixChunk 2950DC::MixChunk
2567new (SV *class, DC::RW rwops) 2951new (SV *klass, DC::RW rwops)
2568 CODE: 2952 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT: 2954 OUTPUT:
2571 RETVAL 2955 RETVAL
2572 2956
2602 OUTPUT: 2986 OUTPUT:
2603 RETVAL 2987 RETVAL
2604 2988
2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2606 2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
3002
2607int 3003int
2608volume (int volume = -1) 3004volume (int volume = -1)
2609 PROTOTYPE: ;$ 3005 PROTOTYPE: ;$
2610 CODE: 3006 CODE:
2611 if (items > 0) 3007 if (items > 0)
2622void 3018void
2623halt () 3019halt ()
2624 CODE: 3020 CODE:
2625 Mix_HaltMusic (); 3021 Mix_HaltMusic ();
2626 3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
3027 OUTPUT:
3028 RETVAL
3029
2627DC::MixMusic 3030DC::MixMusic
2628new (SV *class, DC::RW rwops) 3031new (SV *klass, DC::RW rwops)
2629 CODE: 3032 CODE:
2630 RETVAL = Mix_LoadMUS_RW (rwops); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2631 OUTPUT: 3034 OUTPUT:
2632 RETVAL 3035 RETVAL
2633 3036
2661 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
2662# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR), 3066 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION), 3067 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS), 3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
2666 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
2667 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
2668 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
2669 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
2670 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
2682 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
2683 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
2684 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
2685 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2686 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
2687 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
2688 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
2689 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
2690 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
2691 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
2759 const_iv (GL_NICEST), 3167 const_iv (GL_NICEST),
2760 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2761 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2762 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2763 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2764# undef const_iv 3175# undef const_iv
2765 }; 3176 };
2766 3177
2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2769 3180
2770 texture_av = newAV (); 3181 texture_av = newAV ();
2771 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
2772} 3183}
2773 3184
2775disable_GL_EXT_blend_func_separate () 3186disable_GL_EXT_blend_func_separate ()
2776 CODE: 3187 CODE:
2777 gl.BlendFuncSeparate = 0; 3188 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0; 3189 gl.BlendFuncSeparateEXT = 0;
2779 3190
2780char * 3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2781gl_vendor () 3195gl_vendor ()
2782 CODE: 3196 CODE:
2783 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2784 OUTPUT: 3198 OUTPUT:
2785 RETVAL 3199 RETVAL
2786 3200
2787char * 3201const char *
2788gl_version () 3202gl_version ()
2789 CODE: 3203 CODE:
2790 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2791 OUTPUT: 3205 OUTPUT:
2792 RETVAL 3206 RETVAL
2793 3207
2794char * 3208const char *
2795gl_extensions () 3209gl_extensions ()
2796 CODE: 3210 CODE:
2797 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2798 OUTPUT: 3212 OUTPUT:
2799 RETVAL 3213 RETVAL
2800 3214
2801const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
2802 3220
2803GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
2804 CODE: 3222 CODE:
2805 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT: 3224 OUTPUT:
2814 3232
2815int glGetError () 3233int glGetError ()
2816 3234
2817void glFinish () 3235void glFinish ()
2818 3236
3237void glFlush ()
3238
2819void glClear (int mask) 3239void glClear (int mask)
2820 3240
2821void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2822 PROTOTYPE: @ 3242 PROTOTYPE: @
2823 3243
2832void glBlendFunc (int sfactor, int dfactor) 3252void glBlendFunc (int sfactor, int dfactor)
2833 3253
2834void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2835 CODE: 3255 CODE:
2836 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258# void glBlendEquation (int se)
2837 3259
2838void glDepthMask (int flag) 3260void glDepthMask (int flag)
2839 3261
2840void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2841 3263
2876void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2877 CODE: 3299 CODE:
2878 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2879 3301
2880void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
3303 PROTOTYPE: @
2881 ALIAS: 3304 ALIAS:
2882 glColor_premultiply = 1 3305 glColor_premultiply = 1
2883 CODE: 3306 CODE:
2884 if (ix) 3307 if (ix)
2885 { 3308 {
2990void glNewList (int list, int mode = GL_COMPILE) 3413void glNewList (int list, int mode = GL_COMPILE)
2991 3414
2992void glEndList () 3415void glEndList ()
2993 3416
2994void glCallList (int list) 3417void glCallList (int list)
3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2995 3423
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997 3425
2998PROTOTYPES: DISABLE 3426PROTOTYPES: DISABLE
2999 3427

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