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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
151{ 184{
152 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
153 186
154 while (attrs) 187 while (attrs)
155 { 188 {
156 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 190
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 192 return 1;
160 193
161 attrs = attrs->next; 194 attrs = attrs->next;
179static void 212static void
180substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
181{ 214{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 218#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 220}
188 221
189static void 222static void
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
448 482
449 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
450} 484}
451 485
452static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
453minpot (unsigned int n) 493minpot (unsigned int n)
454{ 494{
455 if (!n) 495 if (!n)
456 return 0; 496 return 0;
457 497
521 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
522 return 0; 562 return 0;
523 563
524 return 1; 564 return 1;
525} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
526 624
527MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
528 626
529PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
530 628
559 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
560 658
561 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
564 712
565 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
648 796
797 const_iv (KMOD_LRAM),
798
649 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
650 800
651 const_iv (SDL_INIT_TIMER), 801 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 802 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 803 const_iv (SDL_INIT_VIDEO),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO), 822 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES), 824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL), 825 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL) 826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
677# undef const_iv 829# undef const_iv
678 }; 830 };
679 831
680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
682 834
683 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
684 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
685} 837}
686 838
702NV ceil (NV x) 854NV ceil (NV x)
703 855
704IV minpot (UV n) 856IV minpot (UV n)
705 857
706IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
707 865
708void 866void
709pango_init () 867pango_init ()
710 CODE: 868 CODE:
711{ 869{
719#endif 877#endif
720} 878}
721 879
722char *SDL_GetError () 880char *SDL_GetError ()
723 881
882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
724int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
725 886
726int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
727 888
728void SDL_QuitSubSystem (U32 flags) 889void SDL_QuitSubSystem (U32 flags)
729 890
730void SDL_Quit () 891void SDL_Quit ()
731 892
732int SDL_GL_SetAttribute (int attr, int value) 893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
733 895
734int SDL_GL_GetAttribute (int attr) 896int SDL_GL_GetAttribute (int attr)
735 CODE: 897 CODE:
736 if (SDL_GL_GetAttribute (attr, &RETVAL)) 898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
737 XSRETURN_UNDEF; 899 XSRETURN_UNDEF;
738 OUTPUT: 900 OUTPUT:
739 RETVAL 901 RETVAL
740 902
741void 903void
796 ); 958 );
797 959
798 if (RETVAL) 960 if (RETVAL)
799 { 961 {
800 av_clear (texture_av); 962 av_clear (texture_av);
801
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
804#include "glfunc.h" 964#include "glfunc.h"
805#undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
806 } 968 }
807} 969}
808 OUTPUT: 970 OUTPUT:
809 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
810 975
811void 976void
812SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
813 978
814char * 979char *
815SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
816 982
817int 983int
818SDL_GetAppState () 984SDL_GetAppState ()
819 985
820int 986int
821SDL_GetModState () 987SDL_GetModState ()
822 988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
823void 993void
994SDL_PumpEvents ()
995
996void
824poll_events () 997peep_events ()
825 PPCODE: 998 PPCODE:
826{ 999{
827 SDL_Event ev; 1000 SDL_Event ev;
828 1001
829 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
836 { 1009 {
837 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
838 case SDL_KEYUP: 1011 case SDL_KEYUP:
839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
844 break; 1017 break;
845 1018
846 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
865 x = ev.motion.x; 1038 x = ev.motion.x;
866 y = ev.motion.y; 1039 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 } 1041 }
869 1042
870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
871 hv_store (hv, "state", 5, newSViv (state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
872 hv_store (hv, "x", 1, newSViv (x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
873 hv_store (hv, "y", 1, newSViv (y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
874 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
875 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
895 1068
896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
897 } 1070 }
898} 1071}
899 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
900int 1086int
901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
902 POSTCALL: 1088 POSTCALL:
903 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
904 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
966add_font (char *file) 1152add_font (char *file)
967 CODE: 1153 CODE:
968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
969 OUTPUT: 1155 OUTPUT:
970 RETVAL 1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
971 1164
972void 1165void
973load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
974 ALIAS: 1167 ALIAS:
975 load_image_file = 1 1168 load_image_file = 1
1021 1214
1022 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
1023 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
1024 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
1025 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
1026 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1027 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1028 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1029 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1030 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
1031 1224
1091#if DEBUG 1284#if DEBUG
1092 VALGRIND_DO_LEAK_CHECK; 1285 VALGRIND_DO_LEAK_CHECK;
1093#endif 1286#endif
1094} 1287}
1095 1288
1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1096MODULE = Deliantra::Client PACKAGE = DC::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
1097 1297
1098PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
1099 1299
1100DC::Font 1300DC::Font
1101new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
1102 CODE: 1302 CODE:
1103{ 1303{
1104 int count; 1304 int count;
1105 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1106 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1135 PROTOTYPE: 1335 PROTOTYPE:
1136 CODE: 1336 CODE:
1137 tc_restore (); 1337 tc_restore ();
1138 1338
1139DC::Layout 1339DC::Layout
1140new (SV *class) 1340new (SV *klass)
1141 CODE: 1341 CODE:
1142 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1143 1343
1144 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1145 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1294 1494
1295void 1495void
1296set_height (DC::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1297 CODE: 1497 CODE:
1298 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1299 { 1499 {
1300 self->base_height = base_height; 1500 self->base_height = base_height;
1301 layout_update_font (self); 1501 layout_update_font (self);
1302 } 1502 }
1303 1503
1304void 1504void
1531 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1532 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1533 } 1733 }
1534} 1734}
1535 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE: 1858 CODE:
1538{ 1859{
1539 GLint width; 1860 GLint width;
1540 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1547MODULE = Deliantra::Client PACKAGE = DC::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1548 1869
1549PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1550 1871
1551DC::Map 1872DC::Map
1552new (SV *class) 1873new (SV *klass)
1553 CODE: 1874 CODE:
1554 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1555 RETVAL->x = 0; 1876 RETVAL->x = 0;
1556 RETVAL->y = 0; 1877 RETVAL->y = 0;
1557 RETVAL->w = 0; 1878 RETVAL->w = 0;
1644 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1645 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1646 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1648} 1969}
1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1649 1990
1650int 1991int
1651ox (DC::Map self) 1992ox (DC::Map self)
1652 ALIAS: 1993 ALIAS:
1653 oy = 1 1994 oy = 1
1693 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1694 } 2035 }
1695} 2036}
1696 2037
1697SV * 2038SV *
1698map1a_update (DC::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1699 CODE: 2040 CODE:
1700{ 2041{
1701 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1702 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1703 mapcell *cell; 2044 mapcell *cell;
1724 2065
1725 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1726 2067
1727 if (flags & 8) 2068 if (flags & 8)
1728 { 2069 {
2070 uint8_t ext, cmd;
2071
1729 if (extmap) 2072 do
1730 { 2073 {
1731 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1732 2076
1733 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1734 { 2080 {
1735 ext = *data++;
1736 cmd = ext & 0x7f;
1737
1738 if (cmd < 4)
1739 cell->darkness = 255 - ext * 64 + 1;
1740 else if (cmd == 5) // health
1741 {
1742 cell->stat_width = 1; 2081 cell->stat_width = 1;
1743 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1744 }
1745 else if (cmd == 6) // monster width
1746 cell->stat_width = *data++ + 1;
1747 else if (cmd == 0x47)
1748 {
1749 if (*data == 1) cell->player = data [1];
1750 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1751 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1752 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1753
1754 data += *data + 1;
1755 }
1756 else if (cmd == 8) // cell flags
1757 cell->flags = *data++;
1758 else if (ext & 0x40) // unknown, multibyte => skip
1759 data += *data + 1;
1760 else
1761 data++;
1762 } 2083 }
1763 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1764 } 2101 }
1765 else 2102 while (ext & 0x80);
1766 cell->darkness = *data++ + 1;
1767 } 2103 }
1768 2104
1769 for (z = 0; z <= 2; ++z) 2105 for (z = 0; z <= 2; ++z)
1770 if (flags & (4 >> z)) 2106 if (flags & (4 >> z))
1771 { 2107 {
1774 cell->tile [z] = self->face2tile [face]; 2110 cell->tile [z] = self->face2tile [face];
1775 2111
1776 if (cell->tile [z]) 2112 if (cell->tile [z])
1777 { 2113 {
1778 maptex *tex = self->tex + cell->tile [z]; 2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
1779 if (!tex->name) 2116 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z])); 2117 av_push (missing, newSViv (cell->tile [z]));
1781 2118
1782 if (tex->smoothtile) 2119 if (tex->smoothtile)
1783 { 2120 {
1784 maptex *smooth = self->tex + tex->smoothtile; 2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
1785 if (!smooth->name) 2123 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile)); 2124 av_push (missing, newSViv (tex->smoothtile));
1787 } 2125 }
1788 } 2126 }
1789 } 2127 }
1817 ? self->row + y 2155 ? self->row + y
1818 : 0; 2156 : 0;
1819 2157
1820 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1821 { 2159 {
1822 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1823 2161
1824 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1825 { 2163 {
1826 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1827 2165
1829 { 2167 {
1830 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
1831 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1832 int a1 = tex.a; 2170 int a1 = tex.a;
1833 2171
1834 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1835 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1836 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1837 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1838 } 2176 }
1839 } 2177 }
1840 2178
1841 *map++ = (r ) 2179 *map++ = (r )
1842 | (g << 8) 2180 | (g << 8)
1849} 2187}
1850 OUTPUT: 2188 OUTPUT:
1851 RETVAL 2189 RETVAL
1852 2190
1853void 2191void
1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1855 CODE: 2193 CODE:
1856{ 2194{
1857 int x, y, z; 2195 int x, y, z;
1858 2196
1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1862 smooth_key skey; 2200 smooth_key skey;
1863 int pl_x, pl_y; 2201 int pl_x, pl_y;
1864 maptex pl_tex; 2202 maptex pl_tex;
1865 rc_t *rc = rc_alloc (); 2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
1866 rc_key_t key; 2205 rc_key_t key;
1867 rc_array_t *arr; 2206 rc_array_t *arr;
1868 2207
1869 pl_tex.name = 0; 2208 pl_tex.name = 0;
1870 2209
1871 // thats current max. sorry. 2210 // that's current max. sorry.
1872 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
1873 if (sh > 255) sh = 255; 2212 if (sh > 255) sh = 255;
1874 2213
1875 // clear key, in case of extra padding 2214 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey)); 2215 memset (&skey, 0, sizeof (skey));
1880 key.g = 255; 2219 key.g = 255;
1881 key.b = 255; 2220 key.b = 255;
1882 key.a = 255; 2221 key.a = 255;
1883 key.mode = GL_QUADS; 2222 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F; 2223 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886 2224
1887 mx += self->x; 2225 mx += self->x;
1888 my += self->y; 2226 my += self->y;
1889 2227
1890 // first pass: determine smooth_max 2228 // first pass: determine smooth_max
1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1915 2253
1916 for (z = 0; z <= 2; z++) 2254 for (z = 0; z <= 2; z++)
1917 { 2255 {
1918 memset (smooth_level, 0, sizeof (smooth_level)); 2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
1919 2258
1920 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1921 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1922 { 2261 {
1923 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1929 tileid tile = cell->tile [z]; 2268 tileid tile = cell->tile [z];
1930 2269
1931 if (tile) 2270 if (tile)
1932 { 2271 {
1933 maptex tex = self->tex [tile]; 2272 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w; 2273 int px, py;
1935 int py = (y + 1) * T - tex.h;
1936 2274
1937 if (key.texname != tex.name) 2275 if (key.texname != tex.name)
1938 { 2276 {
2277 self->tex [tile].unused = 0;
2278
1939 if (!tex.name) 2279 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */ 2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1941 2281
1942 key.texname = tex.name; 2282 key.texname = tex.name;
1943 arr = rc_array (rc, &key); 2283 arr = rc_array (rc, &key);
1944 } 2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
1945 2288
1946 if (expect_false (cell->player == player) && expect_false (z == 2)) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
1947 { 2290 {
1948 pl_x = px; 2291 pl_x = px;
1949 pl_y = py; 2292 pl_y = py;
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958 2301
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983
1984 // update smooth hash 2302 // update smooth hash
1985 if (tex.smoothtile) 2303 if (tex.smoothtile)
1986 { 2304 {
1987 skey.tile = tex.smoothtile; 2305 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel; 2306 skey.level = tex.smoothlevel;
2016 // corners 2334 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2021 } 2360 }
2022 } 2361 }
2023 } 2362 }
2024 } 2363 }
2025 2364
2052 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
2053 && skey->level == level 2392 && skey->level == level
2054 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
2055 { 2394 {
2056 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
2057 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
2058 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
2059 int border = bits & 15; 2398 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
2063 2402
2065 { 2404 {
2066 // this time avoiding texture state changes 2405 // this time avoiding texture state changes
2067 // save gobs of state changes. 2406 // save gobs of state changes.
2068 if (key.texname != tex.name) 2407 if (key.texname != tex.name)
2069 { 2408 {
2409 self->tex [skey->tile].unused = 0;
2410
2070 glEnd (); 2411 glEnd ();
2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2072 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2073 } 2414 }
2074 2415
2075 if (border) 2416 if (border)
2076 { 2417 {
2077 float ox = border * dx; 2418 float ox = border * dx;
2078 2419
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2083 } 2424 }
2084 2425
2085 if (corner) 2426 if (corner)
2086 { 2427 {
2087 float ox = corner * dx; 2428 float ox = corner * dx;
2088 2429
2089 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2093 } 2434 }
2094 } 2435 }
2095 } 2436 }
2096 } 2437 }
2097 } 2438 }
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121 2462
2122 rc_draw (rc); 2463 rc_draw (rc);
2123 } 2464 }
2124 2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
2125 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2126 rc_free (rc); 2470 rc_free (rc);
2471 rc_free (rc_ov);
2127 2472
2128 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
2129 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
2130 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
2131 { 2476 {
2134 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
2135 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
2136 { 2481 {
2137 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
2138 2483
2139 int px = x * T; 2484 int px = x * Tw;
2140 int py = y * T; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
2141 2492
2142 if (cell->stat_hp) 2493 if (cell->stat_hp)
2143 { 2494 {
2144 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
2145 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2146 2497
2147 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
2148 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
2149 px + width - 1, py); 2500 px + width - 1, py);
2150 2501
2156 } 2507 }
2157 } 2508 }
2158} 2509}
2159 2510
2160void 2511void
2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2162 CODE: 2513 CODE:
2163{ 2514{
2164 static float color[16][3] = { 2515 static float color[16][3] = {
2165 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
2166 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
2167 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
2168 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
2169 2520
2170 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
2171 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
2172 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
2173 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
2174 2525
2175 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
2176 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
2177 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
2178 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
2179 2530
2180 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
2181 2532
2182 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
2183 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
2184 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
2185 }; 2536 };
2186 2537
2187 int x, y; 2538 int x, y;
2188 2539
2189 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
2190 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2191 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
2194 2551
2195 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
2199 2556
2200 if (m) 2557 if (m)
2201 { 2558 {
2202 float *c = color [m & 15]; 2559 float *c = color [m & 15];
2203 2560
2204 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2205 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
2206 2563
2207 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
2208 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2209 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2210 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2211 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2212 } 2569 }
2220void 2577void
2221fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2222 PPCODE: 2579 PPCODE:
2223{ 2580{
2224 int x, y; 2581 int x, y;
2225 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2226 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2227 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2228 int sw34 = (sw * 3 + 3) & ~3; 2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2589 memset (darkness1, 0, sw1*sh1);
2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2232 2590
2233 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2234 SvCUR_set (darkness3_sv, sw34 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2235 2593
2236 mx += self->x - 1; 2594 mx += self->x - 1;
2237 my += self->y - 1; 2595 my += self->y - 1;
2238
2239 memset (darkness1, 255, sw1 * sh1);
2240 2596
2241 for (y = 0; y < sh1; y++) 2597 for (y = 0; y < sh1; y++)
2242 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
2243 { 2599 {
2244 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
2247 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
2248 { 2604 {
2249 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
2250 2606
2251 darkness1 [y * sw1 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
2252 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2253 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2254 } 2610 }
2255 } 2611 }
2256 2612
2257 for (y = 0; y < sh; ++y) 2613 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x) 2614 for (x = 0; x < sw; ++x)
2277 2633
2278 uint8_t r13 = (d13 + d23 + d12) / 3; 2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23; 2635 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3; 2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2281 2637
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2291 } 2647 }
2292 2648
2293 free (darkness1); 2649 free (darkness1);
2294 2650
2295 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
2296 PUSHs (sv_2mortal (newSViv (sw34))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
2297 PUSHs (sv_2mortal (newSViv (sh3))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
2298 PUSHs (darkness3_sv); 2654 PUSHs (darkness3_sv);
2299} 2655}
2300 2656
2301SV * 2657SV *
2388 STRLEN len; 2744 STRLEN len;
2389 uint8_t *data, *end; 2745 uint8_t *data, *end;
2390 2746
2391 len = SvLEN (data_sv); 2747 len = SvLEN (data_sv);
2392 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2393 data = SvPVbyte_nolen (data_sv); 2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2394 end = data + len + 8; 2750 end = data + len + 8;
2395 2751
2396 if (len < 5) 2752 if (len < 5)
2397 XSRETURN_EMPTY; 2753 XSRETURN_EMPTY;
2398 2754
2459} 2815}
2460 2816
2461MODULE = Deliantra::Client PACKAGE = DC::RW 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2462 2818
2463DC::RW 2819DC::RW
2464new (SV *class, SV *data_sv) 2820new (SV *klass, SV *data_sv)
2465 CODE: 2821 CODE:
2466{ 2822{
2467 STRLEN datalen; 2823 STRLEN datalen;
2468 char *data = SvPVbyte (data_sv, datalen); 2824 char *data = SvPVbyte (data_sv, datalen);
2469 2825
2471} 2827}
2472 OUTPUT: 2828 OUTPUT:
2473 RETVAL 2829 RETVAL
2474 2830
2475DC::RW 2831DC::RW
2476new_from_file (SV *class, const char *path, const char *mode = "rb") 2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2477 CODE: 2833 CODE:
2478 RETVAL = SDL_RWFromFile (path, mode); 2834 RETVAL = SDL_RWFromFile (path, mode);
2479 OUTPUT: 2835 OUTPUT:
2480 RETVAL 2836 RETVAL
2481 2837
2499 if (RETVAL < 0) 2855 if (RETVAL < 0)
2500 { 2856 {
2501 RETVAL = Mix_GroupOldest (-1); 2857 RETVAL = Mix_GroupOldest (-1);
2502 2858
2503 if (RETVAL < 0) 2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2504 XSRETURN_UNDEF; 2865 XSRETURN_UNDEF;
2505 2866 }
2867 else
2506 Mix_HaltChannel (RETVAL); 2868 Mix_HaltChannel (RETVAL);
2507 } 2869 }
2508 2870
2509 Mix_UnregisterAllEffects (RETVAL); 2871 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128); 2872 Mix_Volume (RETVAL, 128);
2511} 2873}
2558void 2920void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE: 2922 CODE:
2561{ 2923{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565} 2927}
2566 2928
2567void 2929void
2568set_reverse_stereo (DC::Channel self, int flip) 2930set_reverse_stereo (DC::Channel self, int flip)
2571 2933
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573 2935
2574PROTOTYPES: DISABLE 2936PROTOTYPES: DISABLE
2575 2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2576DC::MixChunk 2950DC::MixChunk
2577new (SV *class, DC::RW rwops) 2951new (SV *klass, DC::RW rwops)
2578 CODE: 2952 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2580 OUTPUT: 2954 OUTPUT:
2581 RETVAL 2955 RETVAL
2582 2956
2612 OUTPUT: 2986 OUTPUT:
2613 RETVAL 2987 RETVAL
2614 2988
2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2616 2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
3002
2617int 3003int
2618volume (int volume = -1) 3004volume (int volume = -1)
2619 PROTOTYPE: ;$ 3005 PROTOTYPE: ;$
2620 CODE: 3006 CODE:
2621 if (items > 0) 3007 if (items > 0)
2632void 3018void
2633halt () 3019halt ()
2634 CODE: 3020 CODE:
2635 Mix_HaltMusic (); 3021 Mix_HaltMusic ();
2636 3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
3027 OUTPUT:
3028 RETVAL
3029
2637DC::MixMusic 3030DC::MixMusic
2638new (SV *class, DC::RW rwops) 3031new (SV *klass, DC::RW rwops)
2639 CODE: 3032 CODE:
2640 RETVAL = Mix_LoadMUS_RW (rwops); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2641 OUTPUT: 3034 OUTPUT:
2642 RETVAL 3035 RETVAL
2643 3036
2671 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
2672# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR), 3066 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION), 3067 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS), 3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
2676 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
2677 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
2678 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
2679 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
2680 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
2692 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
2693 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
2694 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
2695 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2696 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
2697 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
2698 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
2699 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
2700 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
2701 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
2769 const_iv (GL_NICEST), 3167 const_iv (GL_NICEST),
2770 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2771 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2772 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2773 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2774# undef const_iv 3175# undef const_iv
2775 }; 3176 };
2776 3177
2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2779 3180
2780 texture_av = newAV (); 3181 texture_av = newAV ();
2781 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
2782} 3183}
2783 3184
2785disable_GL_EXT_blend_func_separate () 3186disable_GL_EXT_blend_func_separate ()
2786 CODE: 3187 CODE:
2787 gl.BlendFuncSeparate = 0; 3188 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0; 3189 gl.BlendFuncSeparateEXT = 0;
2789 3190
2790char * 3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2791gl_vendor () 3195gl_vendor ()
2792 CODE: 3196 CODE:
2793 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2794 OUTPUT: 3198 OUTPUT:
2795 RETVAL 3199 RETVAL
2796 3200
2797char * 3201const char *
2798gl_version () 3202gl_version ()
2799 CODE: 3203 CODE:
2800 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2801 OUTPUT: 3205 OUTPUT:
2802 RETVAL 3206 RETVAL
2803 3207
2804char * 3208const char *
2805gl_extensions () 3209gl_extensions ()
2806 CODE: 3210 CODE:
2807 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2808 OUTPUT: 3212 OUTPUT:
2809 RETVAL 3213 RETVAL
2810 3214
2811const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
2812 3220
2813GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
2814 CODE: 3222 CODE:
2815 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
2816 OUTPUT: 3224 OUTPUT:
2824 3232
2825int glGetError () 3233int glGetError ()
2826 3234
2827void glFinish () 3235void glFinish ()
2828 3236
3237void glFlush ()
3238
2829void glClear (int mask) 3239void glClear (int mask)
2830 3240
2831void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2832 PROTOTYPE: @ 3242 PROTOTYPE: @
2833 3243
2842void glBlendFunc (int sfactor, int dfactor) 3252void glBlendFunc (int sfactor, int dfactor)
2843 3253
2844void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2845 CODE: 3255 CODE:
2846 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258# void glBlendEquation (int se)
2847 3259
2848void glDepthMask (int flag) 3260void glDepthMask (int flag)
2849 3261
2850void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2851 3263
2886void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2887 CODE: 3299 CODE:
2888 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2889 3301
2890void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
3303 PROTOTYPE: @
2891 ALIAS: 3304 ALIAS:
2892 glColor_premultiply = 1 3305 glColor_premultiply = 1
2893 CODE: 3306 CODE:
2894 if (ix) 3307 if (ix)
2895 { 3308 {
3000void glNewList (int list, int mode = GL_COMPILE) 3413void glNewList (int list, int mode = GL_COMPILE)
3001 3414
3002void glEndList () 3415void glEndList ()
3003 3416
3004void glCallList (int list) 3417void glCallList (int list)
3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3005 3423
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007 3425
3008PROTOTYPES: DISABLE 3426PROTOTYPES: DISABLE
3009 3427

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