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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
151{ 184{
152 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
153 186
154 while (attrs) 187 while (attrs)
155 { 188 {
156 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 190
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 192 return 1;
160 193
161 attrs = attrs->next; 194 attrs = attrs->next;
179static void 212static void
180substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
181{ 214{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 218#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 220}
188 221
189static void 222static void
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
448 482
449 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
450} 484}
451 485
452static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
453minpot (unsigned int n) 493minpot (unsigned int n)
454{ 494{
455 if (!n) 495 if (!n)
456 return 0; 496 return 0;
457 497
521 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
522 return 0; 562 return 0;
523 563
524 return 1; 564 return 1;
525} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
526 624
527MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
528 626
529PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
530 628
559 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
560 658
561 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
564 712
565 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
648 796
797 const_iv (KMOD_LRAM),
798
649 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
650 800
651 const_iv (SDL_INIT_TIMER), 801 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 802 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 803 const_iv (SDL_INIT_VIDEO),
677 827
678 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
679# undef const_iv 829# undef const_iv
680 }; 830 };
681 831
682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
684 834
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
687} 837}
688 838
701 851
702NV floor (NV x) 852NV floor (NV x)
703 853
704NV ceil (NV x) 854NV ceil (NV x)
705 855
706NV ceilabs (NV x) 856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
707 CODE: 861 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x); 862 RETVAL = pow (dx * dx + dy * dy, 0.5);
709 OUTPUT: 863 OUTPUT:
710 RETVAL 864 RETVAL
711
712IV minpot (UV n)
713
714IV popcount (UV n)
715 865
716void 866void
717pango_init () 867pango_init ()
718 CODE: 868 CODE:
719{ 869{
727#endif 877#endif
728} 878}
729 879
730char *SDL_GetError () 880char *SDL_GetError ()
731 881
882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
732int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
733 886
734int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
735 888
736void SDL_QuitSubSystem (U32 flags) 889void SDL_QuitSubSystem (U32 flags)
737 890
738void SDL_Quit () 891void SDL_Quit ()
739 892
740int SDL_GL_SetAttribute (int attr, int value) 893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
741 895
742int SDL_GL_GetAttribute (int attr) 896int SDL_GL_GetAttribute (int attr)
743 CODE: 897 CODE:
744 if (SDL_GL_GetAttribute (attr, &RETVAL)) 898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
745 XSRETURN_UNDEF; 899 XSRETURN_UNDEF;
746 OUTPUT: 900 OUTPUT:
747 RETVAL 901 RETVAL
748 902
749void 903void
804 ); 958 );
805 959
806 if (RETVAL) 960 if (RETVAL)
807 { 961 {
808 av_clear (texture_av); 962 av_clear (texture_av);
809
810 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
811#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
812#include "glfunc.h" 964#include "glfunc.h"
813#undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
814 } 968 }
815} 969}
816 OUTPUT: 970 OUTPUT:
817 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
818 975
819void 976void
820SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
821 978
822char * 979char *
823SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
824 982
825int 983int
826SDL_GetAppState () 984SDL_GetAppState ()
827 985
828int 986int
829SDL_GetModState () 987SDL_GetModState ()
830 988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
831void 993void
994SDL_PumpEvents ()
995
996void
832poll_events () 997peep_events ()
833 PPCODE: 998 PPCODE:
834{ 999{
835 SDL_Event ev; 1000 SDL_Event ev;
836 1001
837 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
844 { 1009 {
845 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
846 case SDL_KEYUP: 1011 case SDL_KEYUP:
847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
852 break; 1017 break;
853 1018
854 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
873 x = ev.motion.x; 1038 x = ev.motion.x;
874 y = ev.motion.y; 1039 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 } 1041 }
877 1042
878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
879 hv_store (hv, "state", 5, newSViv (state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
880 hv_store (hv, "x", 1, newSViv (x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
881 hv_store (hv, "y", 1, newSViv (y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
882 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
883 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
903 1068
904 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
905 } 1070 }
906} 1071}
907 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
908int 1086int
909Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
910 POSTCALL: 1088 POSTCALL:
911 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
912 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
974add_font (char *file) 1152add_font (char *file)
975 CODE: 1153 CODE:
976 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
977 OUTPUT: 1155 OUTPUT:
978 RETVAL 1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
979 1164
980void 1165void
981load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
982 ALIAS: 1167 ALIAS:
983 load_image_file = 1 1168 load_image_file = 1
1029 1214
1030 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
1031 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
1032 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
1033 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
1034 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1035 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1036 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1037 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1038 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
1039 1224
1099#if DEBUG 1284#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK; 1285 VALGRIND_DO_LEAK_CHECK;
1101#endif 1286#endif
1102} 1287}
1103 1288
1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1104MODULE = Deliantra::Client PACKAGE = DC::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
1105 1297
1106PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
1107 1299
1108DC::Font 1300DC::Font
1109new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
1110 CODE: 1302 CODE:
1111{ 1303{
1112 int count; 1304 int count;
1113 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1114 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1143 PROTOTYPE: 1335 PROTOTYPE:
1144 CODE: 1336 CODE:
1145 tc_restore (); 1337 tc_restore ();
1146 1338
1147DC::Layout 1339DC::Layout
1148new (SV *class) 1340new (SV *klass)
1149 CODE: 1341 CODE:
1150 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1151 1343
1152 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1153 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1302 1494
1303void 1495void
1304set_height (DC::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1305 CODE: 1497 CODE:
1306 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1307 { 1499 {
1308 self->base_height = base_height; 1500 self->base_height = base_height;
1309 layout_update_font (self); 1501 layout_update_font (self);
1310 } 1502 }
1311 1503
1312void 1504void
1539 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1540 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1541 } 1733 }
1542} 1734}
1543 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE: 1858 CODE:
1546{ 1859{
1547 GLint width; 1860 GLint width;
1548 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1555MODULE = Deliantra::Client PACKAGE = DC::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1556 1869
1557PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1558 1871
1559DC::Map 1872DC::Map
1560new (SV *class) 1873new (SV *klass)
1561 CODE: 1874 CODE:
1562 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1563 RETVAL->x = 0; 1876 RETVAL->x = 0;
1564 RETVAL->y = 0; 1877 RETVAL->y = 0;
1565 RETVAL->w = 0; 1878 RETVAL->w = 0;
1652 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1653 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1654 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1656} 1969}
1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1657 1990
1658int 1991int
1659ox (DC::Map self) 1992ox (DC::Map self)
1660 ALIAS: 1993 ALIAS:
1661 oy = 1 1994 oy = 1
1701 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1702 } 2035 }
1703} 2036}
1704 2037
1705SV * 2038SV *
1706map1a_update (DC::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1707 CODE: 2040 CODE:
1708{ 2041{
1709 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1710 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1711 mapcell *cell; 2044 mapcell *cell;
1732 2065
1733 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1734 2067
1735 if (flags & 8) 2068 if (flags & 8)
1736 { 2069 {
2070 uint8_t ext, cmd;
2071
1737 if (extmap) 2072 do
1738 { 2073 {
1739 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1740 2076
1741 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1742 { 2080 {
1743 ext = *data++;
1744 cmd = ext & 0x7f;
1745
1746 if (cmd < 4)
1747 cell->darkness = 255 - ext * 64 + 1;
1748 else if (cmd == 5) // health
1749 {
1750 cell->stat_width = 1; 2081 cell->stat_width = 1;
1751 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1752 }
1753 else if (cmd == 6) // monster width
1754 cell->stat_width = *data++ + 1;
1755 else if (cmd == 0x47)
1756 {
1757 if (*data == 1) cell->player = data [1];
1758 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1759 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1760 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1761
1762 data += *data + 1;
1763 }
1764 else if (cmd == 8) // cell flags
1765 cell->flags = *data++;
1766 else if (ext & 0x40) // unknown, multibyte => skip
1767 data += *data + 1;
1768 else
1769 data++;
1770 } 2083 }
1771 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1772 } 2101 }
1773 else 2102 while (ext & 0x80);
1774 cell->darkness = *data++ + 1;
1775 } 2103 }
1776 2104
1777 for (z = 0; z <= 2; ++z) 2105 for (z = 0; z <= 2; ++z)
1778 if (flags & (4 >> z)) 2106 if (flags & (4 >> z))
1779 { 2107 {
1782 cell->tile [z] = self->face2tile [face]; 2110 cell->tile [z] = self->face2tile [face];
1783 2111
1784 if (cell->tile [z]) 2112 if (cell->tile [z])
1785 { 2113 {
1786 maptex *tex = self->tex + cell->tile [z]; 2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
1787 if (!tex->name) 2116 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z])); 2117 av_push (missing, newSViv (cell->tile [z]));
1789 2118
1790 if (tex->smoothtile) 2119 if (tex->smoothtile)
1791 { 2120 {
1792 maptex *smooth = self->tex + tex->smoothtile; 2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
1793 if (!smooth->name) 2123 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile)); 2124 av_push (missing, newSViv (tex->smoothtile));
1795 } 2125 }
1796 } 2126 }
1797 } 2127 }
1825 ? self->row + y 2155 ? self->row + y
1826 : 0; 2156 : 0;
1827 2157
1828 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1829 { 2159 {
1830 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1831 2161
1832 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1833 { 2163 {
1834 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1835 2165
1837 { 2167 {
1838 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
1839 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1840 int a1 = tex.a; 2170 int a1 = tex.a;
1841 2171
1842 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1843 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1844 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1845 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1846 } 2176 }
1847 } 2177 }
1848 2178
1849 *map++ = (r ) 2179 *map++ = (r )
1850 | (g << 8) 2180 | (g << 8)
1857} 2187}
1858 OUTPUT: 2188 OUTPUT:
1859 RETVAL 2189 RETVAL
1860 2190
1861void 2191void
1862draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1863 CODE: 2193 CODE:
1864{ 2194{
1865 int x, y, z; 2195 int x, y, z;
1866 2196
1867 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey; 2200 smooth_key skey;
1871 int pl_x, pl_y; 2201 int pl_x, pl_y;
1872 maptex pl_tex; 2202 maptex pl_tex;
1873 rc_t *rc = rc_alloc (); 2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
1874 rc_key_t key; 2205 rc_key_t key;
1875 rc_array_t *arr; 2206 rc_array_t *arr;
1876 2207
1877 pl_tex.name = 0; 2208 pl_tex.name = 0;
1878 2209
1879 // thats current max. sorry. 2210 // that's current max. sorry.
1880 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
1881 if (sh > 255) sh = 255; 2212 if (sh > 255) sh = 255;
1882 2213
1883 // clear key, in case of extra padding 2214 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey)); 2215 memset (&skey, 0, sizeof (skey));
1888 key.g = 255; 2219 key.g = 255;
1889 key.b = 255; 2220 key.b = 255;
1890 key.a = 255; 2221 key.a = 255;
1891 key.mode = GL_QUADS; 2222 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F; 2223 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894 2224
1895 mx += self->x; 2225 mx += self->x;
1896 my += self->y; 2226 my += self->y;
1897 2227
1898 // first pass: determine smooth_max 2228 // first pass: determine smooth_max
1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1923 2253
1924 for (z = 0; z <= 2; z++) 2254 for (z = 0; z <= 2; z++)
1925 { 2255 {
1926 memset (smooth_level, 0, sizeof (smooth_level)); 2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
1927 2258
1928 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1929 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1930 { 2261 {
1931 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1937 tileid tile = cell->tile [z]; 2268 tileid tile = cell->tile [z];
1938 2269
1939 if (tile) 2270 if (tile)
1940 { 2271 {
1941 maptex tex = self->tex [tile]; 2272 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w; 2273 int px, py;
1943 int py = (y + 1) * T - tex.h;
1944 2274
1945 if (key.texname != tex.name) 2275 if (key.texname != tex.name)
1946 { 2276 {
2277 self->tex [tile].unused = 0;
2278
1947 if (!tex.name) 2279 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */ 2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1949 2281
1950 key.texname = tex.name; 2282 key.texname = tex.name;
1951 arr = rc_array (rc, &key); 2283 arr = rc_array (rc, &key);
1952 } 2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
1953 2288
1954 if (expect_false (cell->player == player) && expect_false (z == 2)) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 { 2290 {
1956 pl_x = px; 2291 pl_x = px;
1957 pl_y = py; 2292 pl_y = py;
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966 2301
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash 2302 // update smooth hash
1993 if (tex.smoothtile) 2303 if (tex.smoothtile)
1994 { 2304 {
1995 skey.tile = tex.smoothtile; 2305 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel; 2306 skey.level = tex.smoothlevel;
2024 // corners 2334 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2029 } 2360 }
2030 } 2361 }
2031 } 2362 }
2032 } 2363 }
2033 2364
2060 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
2061 && skey->level == level 2392 && skey->level == level
2062 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
2063 { 2394 {
2064 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
2065 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
2066 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
2067 int border = bits & 15; 2398 int border = bits & 15;
2068 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2069 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
2070 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
2071 2402
2073 { 2404 {
2074 // this time avoiding texture state changes 2405 // this time avoiding texture state changes
2075 // save gobs of state changes. 2406 // save gobs of state changes.
2076 if (key.texname != tex.name) 2407 if (key.texname != tex.name)
2077 { 2408 {
2409 self->tex [skey->tile].unused = 0;
2410
2078 glEnd (); 2411 glEnd ();
2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2080 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2081 } 2414 }
2082 2415
2083 if (border) 2416 if (border)
2084 { 2417 {
2085 float ox = border * dx; 2418 float ox = border * dx;
2086 2419
2087 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2089 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2090 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2091 } 2424 }
2092 2425
2093 if (corner) 2426 if (corner)
2094 { 2427 {
2095 float ox = corner * dx; 2428 float ox = corner * dx;
2096 2429
2097 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2098 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2099 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2100 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2101 } 2434 }
2102 } 2435 }
2103 } 2436 }
2104 } 2437 }
2105 } 2438 }
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129 2462
2130 rc_draw (rc); 2463 rc_draw (rc);
2131 } 2464 }
2132 2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
2133 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2134 rc_free (rc); 2470 rc_free (rc);
2471 rc_free (rc_ov);
2135 2472
2136 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
2137 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
2138 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
2139 { 2476 {
2142 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
2143 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
2144 { 2481 {
2145 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
2146 2483
2147 int px = x * T; 2484 int px = x * Tw;
2148 int py = y * T; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
2149 2492
2150 if (cell->stat_hp) 2493 if (cell->stat_hp)
2151 { 2494 {
2152 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
2153 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2154 2497
2155 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
2156 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
2157 px + width - 1, py); 2500 px + width - 1, py);
2158 2501
2164 } 2507 }
2165 } 2508 }
2166} 2509}
2167 2510
2168void 2511void
2169draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2170 CODE: 2513 CODE:
2171{ 2514{
2172 static float color[16][3] = { 2515 static float color[16][3] = {
2173 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
2174 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
2175 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
2176 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
2177 2520
2178 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
2179 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
2180 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
2181 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
2182 2525
2183 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
2184 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
2185 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
2186 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
2187 2530
2188 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
2189 2532
2190 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
2191 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
2192 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
2193 }; 2536 };
2194 2537
2195 int x, y; 2538 int x, y;
2196 2539
2197 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
2198 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2199 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
2200 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2201 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
2202 2551
2203 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
2207 2556
2208 if (m) 2557 if (m)
2209 { 2558 {
2210 float *c = color [m & 15]; 2559 float *c = color [m & 15];
2211 2560
2212 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2213 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
2214 2563
2215 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
2216 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2217 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2218 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2219 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2220 } 2569 }
2228void 2577void
2229fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2230 PPCODE: 2579 PPCODE:
2231{ 2580{
2232 int x, y; 2581 int x, y;
2233 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2234 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2235 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2236 int sw34 = (sw * 3 + 3) & ~3; 2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2589 memset (darkness1, 0, sw1*sh1);
2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2240 2590
2241 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2242 SvCUR_set (darkness3_sv, sw34 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2243 2593
2244 mx += self->x - 1; 2594 mx += self->x - 1;
2245 my += self->y - 1; 2595 my += self->y - 1;
2246
2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2248 2596
2249 for (y = 0; y < sh1; y++) 2597 for (y = 0; y < sh1; y++)
2250 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
2251 { 2599 {
2252 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
2255 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
2256 { 2604 {
2257 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
2258 2606
2259 darkness1 [y * sw1 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
2260 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2261 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2262 } 2610 }
2263 } 2611 }
2264 2612
2265 for (y = 0; y < sh; ++y) 2613 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x) 2614 for (x = 0; x < sw; ++x)
2285 2633
2286 uint8_t r13 = (d13 + d23 + d12) / 3; 2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23; 2635 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3; 2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2289 2637
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2299 } 2647 }
2300 2648
2301 free (darkness1); 2649 free (darkness1);
2302 2650
2303 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
2304 PUSHs (sv_2mortal (newSViv (sw34))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
2305 PUSHs (sv_2mortal (newSViv (sh3))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
2306 PUSHs (darkness3_sv); 2654 PUSHs (darkness3_sv);
2307} 2655}
2308 2656
2309SV * 2657SV *
2396 STRLEN len; 2744 STRLEN len;
2397 uint8_t *data, *end; 2745 uint8_t *data, *end;
2398 2746
2399 len = SvLEN (data_sv); 2747 len = SvLEN (data_sv);
2400 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2401 data = SvPVbyte_nolen (data_sv); 2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2402 end = data + len + 8; 2750 end = data + len + 8;
2403 2751
2404 if (len < 5) 2752 if (len < 5)
2405 XSRETURN_EMPTY; 2753 XSRETURN_EMPTY;
2406 2754
2467} 2815}
2468 2816
2469MODULE = Deliantra::Client PACKAGE = DC::RW 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2470 2818
2471DC::RW 2819DC::RW
2472new (SV *class, SV *data_sv) 2820new (SV *klass, SV *data_sv)
2473 CODE: 2821 CODE:
2474{ 2822{
2475 STRLEN datalen; 2823 STRLEN datalen;
2476 char *data = SvPVbyte (data_sv, datalen); 2824 char *data = SvPVbyte (data_sv, datalen);
2477 2825
2479} 2827}
2480 OUTPUT: 2828 OUTPUT:
2481 RETVAL 2829 RETVAL
2482 2830
2483DC::RW 2831DC::RW
2484new_from_file (SV *class, const char *path, const char *mode = "rb") 2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2485 CODE: 2833 CODE:
2486 RETVAL = SDL_RWFromFile (path, mode); 2834 RETVAL = SDL_RWFromFile (path, mode);
2487 OUTPUT: 2835 OUTPUT:
2488 RETVAL 2836 RETVAL
2489 2837
2507 if (RETVAL < 0) 2855 if (RETVAL < 0)
2508 { 2856 {
2509 RETVAL = Mix_GroupOldest (-1); 2857 RETVAL = Mix_GroupOldest (-1);
2510 2858
2511 if (RETVAL < 0) 2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2512 XSRETURN_UNDEF; 2865 XSRETURN_UNDEF;
2513 2866 }
2867 else
2514 Mix_HaltChannel (RETVAL); 2868 Mix_HaltChannel (RETVAL);
2515 } 2869 }
2516 2870
2517 Mix_UnregisterAllEffects (RETVAL); 2871 Mix_UnregisterAllEffects (RETVAL);
2518 Mix_Volume (RETVAL, 128); 2872 Mix_Volume (RETVAL, 128);
2519} 2873}
2566void 2920void
2567set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE: 2922 CODE:
2569{ 2923{
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573} 2927}
2574 2928
2575void 2929void
2576set_reverse_stereo (DC::Channel self, int flip) 2930set_reverse_stereo (DC::Channel self, int flip)
2579 2933
2580MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2581 2935
2582PROTOTYPES: DISABLE 2936PROTOTYPES: DISABLE
2583 2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2584DC::MixChunk 2950DC::MixChunk
2585new (SV *class, DC::RW rwops) 2951new (SV *klass, DC::RW rwops)
2586 CODE: 2952 CODE:
2587 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2588 OUTPUT: 2954 OUTPUT:
2589 RETVAL 2955 RETVAL
2590 2956
2620 OUTPUT: 2986 OUTPUT:
2621 RETVAL 2987 RETVAL
2622 2988
2623MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2624 2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
3002
2625int 3003int
2626volume (int volume = -1) 3004volume (int volume = -1)
2627 PROTOTYPE: ;$ 3005 PROTOTYPE: ;$
2628 CODE: 3006 CODE:
2629 if (items > 0) 3007 if (items > 0)
2640void 3018void
2641halt () 3019halt ()
2642 CODE: 3020 CODE:
2643 Mix_HaltMusic (); 3021 Mix_HaltMusic ();
2644 3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
3027 OUTPUT:
3028 RETVAL
3029
2645DC::MixMusic 3030DC::MixMusic
2646new (SV *class, DC::RW rwops) 3031new (SV *klass, DC::RW rwops)
2647 CODE: 3032 CODE:
2648 RETVAL = Mix_LoadMUS_RW (rwops); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2649 OUTPUT: 3034 OUTPUT:
2650 RETVAL 3035 RETVAL
2651 3036
2679 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
2680# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR), 3066 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION), 3067 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS), 3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
2684 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
2685 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
2686 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
2687 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
2688 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
2700 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
2701 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
2702 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
2703 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2704 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
2705 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
2706 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
2707 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
2708 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
2709 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
2777 const_iv (GL_NICEST), 3167 const_iv (GL_NICEST),
2778 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2779 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2780 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2781 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2782# undef const_iv 3175# undef const_iv
2783 }; 3176 };
2784 3177
2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2787 3180
2788 texture_av = newAV (); 3181 texture_av = newAV ();
2789 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
2790} 3183}
2791 3184
2793disable_GL_EXT_blend_func_separate () 3186disable_GL_EXT_blend_func_separate ()
2794 CODE: 3187 CODE:
2795 gl.BlendFuncSeparate = 0; 3188 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0; 3189 gl.BlendFuncSeparateEXT = 0;
2797 3190
2798char * 3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2799gl_vendor () 3195gl_vendor ()
2800 CODE: 3196 CODE:
2801 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2802 OUTPUT: 3198 OUTPUT:
2803 RETVAL 3199 RETVAL
2804 3200
2805char * 3201const char *
2806gl_version () 3202gl_version ()
2807 CODE: 3203 CODE:
2808 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2809 OUTPUT: 3205 OUTPUT:
2810 RETVAL 3206 RETVAL
2811 3207
2812char * 3208const char *
2813gl_extensions () 3209gl_extensions ()
2814 CODE: 3210 CODE:
2815 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2816 OUTPUT: 3212 OUTPUT:
2817 RETVAL 3213 RETVAL
2818 3214
2819const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
2820 3220
2821GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
2822 CODE: 3222 CODE:
2823 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
2824 OUTPUT: 3224 OUTPUT:
2832 3232
2833int glGetError () 3233int glGetError ()
2834 3234
2835void glFinish () 3235void glFinish ()
2836 3236
3237void glFlush ()
3238
2837void glClear (int mask) 3239void glClear (int mask)
2838 3240
2839void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2840 PROTOTYPE: @ 3242 PROTOTYPE: @
2841 3243
2850void glBlendFunc (int sfactor, int dfactor) 3252void glBlendFunc (int sfactor, int dfactor)
2851 3253
2852void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2853 CODE: 3255 CODE:
2854 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258# void glBlendEquation (int se)
2855 3259
2856void glDepthMask (int flag) 3260void glDepthMask (int flag)
2857 3261
2858void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2859 3263
2894void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2895 CODE: 3299 CODE:
2896 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2897 3301
2898void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
3303 PROTOTYPE: @
2899 ALIAS: 3304 ALIAS:
2900 glColor_premultiply = 1 3305 glColor_premultiply = 1
2901 CODE: 3306 CODE:
2902 if (ix) 3307 if (ix)
2903 { 3308 {
3008void glNewList (int list, int mode = GL_COMPILE) 3413void glNewList (int list, int mode = GL_COMPILE)
3009 3414
3010void glEndList () 3415void glEndList ()
3011 3416
3012void glCallList (int list) 3417void glCallList (int list)
3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3013 3423
3014MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3015 3425
3016PROTOTYPES: DISABLE 3426PROTOTYPES: DISABLE
3017 3427

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