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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.274 by root, Wed Aug 20 17:50:47 2008 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
52#include <glib/gmacros.h> 53#include <glib.h>
53 54
54#include <pango/pango.h> 55#include <pango/pango.h>
55 56
56#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
95 123
96static AV *texture_av; 124static AV *texture_av;
97 125
98static struct 126static struct
99{ 127{
156{ 184{
157 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
158 186
159 while (attrs) 187 while (attrs)
160 { 188 {
161 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
162 190
163 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1; 192 return 1;
165 193
166 attrs = attrs->next; 194 attrs = attrs->next;
184static void 212static void
185substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
186{ 214{
187 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif 218#endif
191 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
192} 220}
193 221
194static void 222static void
231 int w, h; 259 int w, h;
232 float s, t; 260 float s, t;
233 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
234 tileid smoothtile; 262 tileid smoothtile;
235 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
236} maptex; 265} maptex;
237 266
238typedef struct { 267typedef struct {
239 uint32_t player; 268 uint32_t player;
240 tileid tile[3]; 269 tileid tile[3];
453 482
454 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
455} 484}
456 485
457static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
458minpot (unsigned int n) 493minpot (unsigned int n)
459{ 494{
460 if (!n) 495 if (!n)
461 return 0; 496 return 0;
462 497
527 return 0; 562 return 0;
528 563
529 return 1; 564 return 1;
530} 565}
531 566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
532static void 581static void
533deliantra_main () 582deliantra_main (SV *real_main)
534{ 583{
535 char *argv[] = { 0 }; 584 dSP;
536 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
537} 588}
538 589
539#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
540 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
545 */ 598 */
546 extern C_LINKAGE int 599 extern C_LINKAGE int
547 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
548 { 601 {
549 deliantra_main (); 602 deliantra_main (real_main);
550 } 603 }
551 604
552 #undef main 605 #undef main
553 606
554 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
555 608
556 static void 609 static void
557 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
558 { 611 {
612 real_main = real_main_;
613
559 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv); 615 (main) (1, argv);
561 } 616 }
562#else 617#else
563 static void 618 static void
564 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
565 { 620 {
566 deliantra_main (); 621 deliantra_main (real_main);
567 } 622 }
568#endif 623#endif
569 624
570MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
571 626
602 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
603 658
604 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
607 712
608 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
610 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
611 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
687 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
688 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
689 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
690 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
691 796
797 const_iv (KMOD_LRAM),
798
692 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
693 800
694 const_iv (SDL_INIT_TIMER), 801 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO), 802 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO), 803 const_iv (SDL_INIT_VIDEO),
720 827
721 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
722# undef const_iv 829# undef const_iv
723 }; 830 };
724 831
725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
727 834
728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
730} 837}
731 838
747NV ceil (NV x) 854NV ceil (NV x)
748 855
749IV minpot (UV n) 856IV minpot (UV n)
750 857
751IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
752 865
753void 866void
754pango_init () 867pango_init ()
755 CODE: 868 CODE:
756{ 869{
764#endif 877#endif
765} 878}
766 879
767char *SDL_GetError () 880char *SDL_GetError ()
768 881
769void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
770 884
771int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
772 886
773int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
774 888
775void SDL_QuitSubSystem (U32 flags) 889void SDL_QuitSubSystem (U32 flags)
776 890
777void SDL_Quit () 891void SDL_Quit ()
778 892
779int SDL_GL_SetAttribute (int attr, int value) 893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
780 895
781int SDL_GL_GetAttribute (int attr) 896int SDL_GL_GetAttribute (int attr)
782 CODE: 897 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL)) 898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
784 XSRETURN_UNDEF; 899 XSRETURN_UNDEF;
785 OUTPUT: 900 OUTPUT:
786 RETVAL 901 RETVAL
787 902
788void 903void
843 ); 958 );
844 959
845 if (RETVAL) 960 if (RETVAL)
846 { 961 {
847 av_clear (texture_av); 962 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
851#include "glfunc.h" 964#include "glfunc.h"
852#undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
853 } 968 }
854} 969}
855 OUTPUT: 970 OUTPUT:
856 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
857 975
858void 976void
859SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
860 978
861char * 979char *
862SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
863 982
864int 983int
865SDL_GetAppState () 984SDL_GetAppState ()
866 985
867int 986int
868SDL_GetModState () 987SDL_GetModState ()
869 988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
870void 993void
994SDL_PumpEvents ()
995
996void
871poll_events () 997peep_events ()
872 PPCODE: 998 PPCODE:
873{ 999{
874 SDL_Event ev; 1000 SDL_Event ev;
875 1001
876 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
883 { 1009 {
884 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
885 case SDL_KEYUP: 1011 case SDL_KEYUP:
886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
891 break; 1017 break;
892 1018
893 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
912 x = ev.motion.x; 1038 x = ev.motion.x;
913 y = ev.motion.y; 1039 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 } 1041 }
916 1042
917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
918 hv_store (hv, "state", 5, newSViv (state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
919 hv_store (hv, "x", 1, newSViv (x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
920 hv_store (hv, "y", 1, newSViv (y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
921 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
922 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
942 1068
943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
944 } 1070 }
945} 1071}
946 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
947int 1086int
948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
949 POSTCALL: 1088 POSTCALL:
950 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
951 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
1013add_font (char *file) 1152add_font (char *file)
1014 CODE: 1153 CODE:
1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1016 OUTPUT: 1155 OUTPUT:
1017 RETVAL 1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1018 1164
1019void 1165void
1020load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
1021 ALIAS: 1167 ALIAS:
1022 load_image_file = 1 1168 load_image_file = 1
1068 1214
1069 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
1070 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
1071 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
1072 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
1073 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1074 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1075 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1076 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1077 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
1078 1224
1138#if DEBUG 1284#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK; 1285 VALGRIND_DO_LEAK_CHECK;
1140#endif 1286#endif
1141} 1287}
1142 1288
1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1143MODULE = Deliantra::Client PACKAGE = DC::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
1144 1297
1145PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
1146 1299
1147DC::Font 1300DC::Font
1148new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
1149 CODE: 1302 CODE:
1150{ 1303{
1151 int count; 1304 int count;
1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1153 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1182 PROTOTYPE: 1335 PROTOTYPE:
1183 CODE: 1336 CODE:
1184 tc_restore (); 1337 tc_restore ();
1185 1338
1186DC::Layout 1339DC::Layout
1187new (SV *class) 1340new (SV *klass)
1188 CODE: 1341 CODE:
1189 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1190 1343
1191 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1192 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1341 1494
1342void 1495void
1343set_height (DC::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1344 CODE: 1497 CODE:
1345 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1346 { 1499 {
1347 self->base_height = base_height; 1500 self->base_height = base_height;
1348 layout_update_font (self); 1501 layout_update_font (self);
1349 } 1502 }
1350 1503
1351void 1504void
1578 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1579 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1580 } 1733 }
1581} 1734}
1582 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE: 1858 CODE:
1585{ 1859{
1586 GLint width; 1860 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1594MODULE = Deliantra::Client PACKAGE = DC::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1595 1869
1596PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1597 1871
1598DC::Map 1872DC::Map
1599new (SV *class) 1873new (SV *klass)
1600 CODE: 1874 CODE:
1601 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1602 RETVAL->x = 0; 1876 RETVAL->x = 0;
1603 RETVAL->y = 0; 1877 RETVAL->y = 0;
1604 RETVAL->w = 0; 1878 RETVAL->w = 0;
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1692 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1693 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1695} 1969}
1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1696 1990
1697int 1991int
1698ox (DC::Map self) 1992ox (DC::Map self)
1699 ALIAS: 1993 ALIAS:
1700 oy = 1 1994 oy = 1
1740 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1741 } 2035 }
1742} 2036}
1743 2037
1744SV * 2038SV *
1745map1a_update (DC::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1746 CODE: 2040 CODE:
1747{ 2041{
1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1749 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1750 mapcell *cell; 2044 mapcell *cell;
1771 2065
1772 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1773 2067
1774 if (flags & 8) 2068 if (flags & 8)
1775 { 2069 {
2070 uint8_t ext, cmd;
2071
1776 if (extmap) 2072 do
1777 { 2073 {
1778 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1779 2076
1780 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1781 { 2080 {
1782 ext = *data++;
1783 cmd = ext & 0x7f;
1784
1785 if (cmd < 4)
1786 cell->darkness = 255 - ext * 64 + 1;
1787 else if (cmd == 5) // health
1788 {
1789 cell->stat_width = 1; 2081 cell->stat_width = 1;
1790 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1791 }
1792 else if (cmd == 6) // monster width
1793 cell->stat_width = *data++ + 1;
1794 else if (cmd == 0x47)
1795 {
1796 if (*data == 1) cell->player = data [1];
1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1800
1801 data += *data + 1;
1802 }
1803 else if (cmd == 8) // cell flags
1804 cell->flags = *data++;
1805 else if (ext & 0x40) // unknown, multibyte => skip
1806 data += *data + 1;
1807 else
1808 data++;
1809 } 2083 }
1810 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1811 } 2101 }
1812 else 2102 while (ext & 0x80);
1813 cell->darkness = *data++ + 1;
1814 } 2103 }
1815 2104
1816 for (z = 0; z <= 2; ++z) 2105 for (z = 0; z <= 2; ++z)
1817 if (flags & (4 >> z)) 2106 if (flags & (4 >> z))
1818 { 2107 {
1821 cell->tile [z] = self->face2tile [face]; 2110 cell->tile [z] = self->face2tile [face];
1822 2111
1823 if (cell->tile [z]) 2112 if (cell->tile [z])
1824 { 2113 {
1825 maptex *tex = self->tex + cell->tile [z]; 2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
1826 if (!tex->name) 2116 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z])); 2117 av_push (missing, newSViv (cell->tile [z]));
1828 2118
1829 if (tex->smoothtile) 2119 if (tex->smoothtile)
1830 { 2120 {
1831 maptex *smooth = self->tex + tex->smoothtile; 2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
1832 if (!smooth->name) 2123 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile)); 2124 av_push (missing, newSViv (tex->smoothtile));
1834 } 2125 }
1835 } 2126 }
1836 } 2127 }
1864 ? self->row + y 2155 ? self->row + y
1865 : 0; 2156 : 0;
1866 2157
1867 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1868 { 2159 {
1869 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1870 2161
1871 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1872 { 2163 {
1873 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1874 2165
1876 { 2167 {
1877 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
1878 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1879 int a1 = tex.a; 2170 int a1 = tex.a;
1880 2171
1881 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1882 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1883 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1884 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1885 } 2176 }
1886 } 2177 }
1887 2178
1888 *map++ = (r ) 2179 *map++ = (r )
1889 | (g << 8) 2180 | (g << 8)
1896} 2187}
1897 OUTPUT: 2188 OUTPUT:
1898 RETVAL 2189 RETVAL
1899 2190
1900void 2191void
1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1902 CODE: 2193 CODE:
1903{ 2194{
1904 int x, y, z; 2195 int x, y, z;
1905 2196
1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey; 2200 smooth_key skey;
1910 int pl_x, pl_y; 2201 int pl_x, pl_y;
1911 maptex pl_tex; 2202 maptex pl_tex;
1912 rc_t *rc = rc_alloc (); 2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
1913 rc_key_t key; 2205 rc_key_t key;
1914 rc_array_t *arr; 2206 rc_array_t *arr;
1915 2207
1916 pl_tex.name = 0; 2208 pl_tex.name = 0;
1917 2209
1918 // thats current max. sorry. 2210 // that's current max. sorry.
1919 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255; 2212 if (sh > 255) sh = 255;
1921 2213
1922 // clear key, in case of extra padding 2214 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey)); 2215 memset (&skey, 0, sizeof (skey));
1927 key.g = 255; 2219 key.g = 255;
1928 key.b = 255; 2220 key.b = 255;
1929 key.a = 255; 2221 key.a = 255;
1930 key.mode = GL_QUADS; 2222 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F; 2223 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933 2224
1934 mx += self->x; 2225 mx += self->x;
1935 my += self->y; 2226 my += self->y;
1936 2227
1937 // first pass: determine smooth_max 2228 // first pass: determine smooth_max
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962 2253
1963 for (z = 0; z <= 2; z++) 2254 for (z = 0; z <= 2; z++)
1964 { 2255 {
1965 memset (smooth_level, 0, sizeof (smooth_level)); 2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
1966 2258
1967 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1969 { 2261 {
1970 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1976 tileid tile = cell->tile [z]; 2268 tileid tile = cell->tile [z];
1977 2269
1978 if (tile) 2270 if (tile)
1979 { 2271 {
1980 maptex tex = self->tex [tile]; 2272 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w; 2273 int px, py;
1982 int py = (y + 1) * T - tex.h;
1983 2274
1984 if (key.texname != tex.name) 2275 if (key.texname != tex.name)
1985 { 2276 {
2277 self->tex [tile].unused = 0;
2278
1986 if (!tex.name) 2279 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */ 2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1988 2281
1989 key.texname = tex.name; 2282 key.texname = tex.name;
1990 arr = rc_array (rc, &key); 2283 arr = rc_array (rc, &key);
1991 } 2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
1992 2288
1993 if (expect_false (cell->player == player) && expect_false (z == 2)) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 { 2290 {
1995 pl_x = px; 2291 pl_x = px;
1996 pl_y = py; 2292 pl_y = py;
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005 2301
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash 2302 // update smooth hash
2032 if (tex.smoothtile) 2303 if (tex.smoothtile)
2033 { 2304 {
2034 skey.tile = tex.smoothtile; 2305 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel; 2306 skey.level = tex.smoothlevel;
2063 // corners 2334 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2068 } 2360 }
2069 } 2361 }
2070 } 2362 }
2071 } 2363 }
2072 2364
2099 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
2100 && skey->level == level 2392 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
2102 { 2394 {
2103 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
2104 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
2105 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
2106 int border = bits & 15; 2398 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
2110 2402
2112 { 2404 {
2113 // this time avoiding texture state changes 2405 // this time avoiding texture state changes
2114 // save gobs of state changes. 2406 // save gobs of state changes.
2115 if (key.texname != tex.name) 2407 if (key.texname != tex.name)
2116 { 2408 {
2409 self->tex [skey->tile].unused = 0;
2410
2117 glEnd (); 2411 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2120 } 2414 }
2121 2415
2122 if (border) 2416 if (border)
2123 { 2417 {
2124 float ox = border * dx; 2418 float ox = border * dx;
2125 2419
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2130 } 2424 }
2131 2425
2132 if (corner) 2426 if (corner)
2133 { 2427 {
2134 float ox = corner * dx; 2428 float ox = corner * dx;
2135 2429
2136 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2140 } 2434 }
2141 } 2435 }
2142 } 2436 }
2143 } 2437 }
2144 } 2438 }
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168 2462
2169 rc_draw (rc); 2463 rc_draw (rc);
2170 } 2464 }
2171 2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
2172 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2173 rc_free (rc); 2470 rc_free (rc);
2471 rc_free (rc_ov);
2174 2472
2175 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
2178 { 2476 {
2181 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
2182 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
2183 { 2481 {
2184 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
2185 2483
2186 int px = x * T; 2484 int px = x * Tw;
2187 int py = y * T; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
2188 2492
2189 if (cell->stat_hp) 2493 if (cell->stat_hp)
2190 { 2494 {
2191 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2193 2497
2194 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
2195 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
2196 px + width - 1, py); 2500 px + width - 1, py);
2197 2501
2203 } 2507 }
2204 } 2508 }
2205} 2509}
2206 2510
2207void 2511void
2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2209 CODE: 2513 CODE:
2210{ 2514{
2211 static float color[16][3] = { 2515 static float color[16][3] = {
2212 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
2213 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
2214 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
2215 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
2216 2520
2217 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
2218 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
2219 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
2220 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
2221 2525
2222 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
2223 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
2224 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
2225 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
2226 2530
2227 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
2228 2532
2229 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
2230 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
2231 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
2232 }; 2536 };
2233 2537
2234 int x, y; 2538 int x, y;
2235 2539
2236 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2238 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
2241 2551
2242 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
2246 2556
2247 if (m) 2557 if (m)
2248 { 2558 {
2249 float *c = color [m & 15]; 2559 float *c = color [m & 15];
2250 2560
2251 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2252 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
2253 2563
2254 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
2255 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2256 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2257 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2258 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2259 } 2569 }
2267void 2577void
2268fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2269 PPCODE: 2579 PPCODE:
2270{ 2580{
2271 int x, y; 2581 int x, y;
2272 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2273 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2274 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2275 int sw34 = (sw * 3 + 3) & ~3; 2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2589 memset (darkness1, 0, sw1*sh1);
2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2279 2590
2280 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2281 SvCUR_set (darkness3_sv, sw34 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2282 2593
2283 mx += self->x - 1; 2594 mx += self->x - 1;
2284 my += self->y - 1; 2595 my += self->y - 1;
2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287 2596
2288 for (y = 0; y < sh1; y++) 2597 for (y = 0; y < sh1; y++)
2289 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
2290 { 2599 {
2291 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
2294 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
2295 { 2604 {
2296 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
2297 2606
2298 darkness1 [y * sw1 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
2299 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2300 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2301 } 2610 }
2302 } 2611 }
2303 2612
2304 for (y = 0; y < sh; ++y) 2613 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x) 2614 for (x = 0; x < sw; ++x)
2324 2633
2325 uint8_t r13 = (d13 + d23 + d12) / 3; 2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23; 2635 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3; 2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2328 2637
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2338 } 2647 }
2339 2648
2340 free (darkness1); 2649 free (darkness1);
2341 2650
2342 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
2343 PUSHs (sv_2mortal (newSViv (sw34))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
2344 PUSHs (sv_2mortal (newSViv (sh3))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
2345 PUSHs (darkness3_sv); 2654 PUSHs (darkness3_sv);
2346} 2655}
2347 2656
2348SV * 2657SV *
2435 STRLEN len; 2744 STRLEN len;
2436 uint8_t *data, *end; 2745 uint8_t *data, *end;
2437 2746
2438 len = SvLEN (data_sv); 2747 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv); 2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2441 end = data + len + 8; 2750 end = data + len + 8;
2442 2751
2443 if (len < 5) 2752 if (len < 5)
2444 XSRETURN_EMPTY; 2753 XSRETURN_EMPTY;
2445 2754
2506} 2815}
2507 2816
2508MODULE = Deliantra::Client PACKAGE = DC::RW 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2509 2818
2510DC::RW 2819DC::RW
2511new (SV *class, SV *data_sv) 2820new (SV *klass, SV *data_sv)
2512 CODE: 2821 CODE:
2513{ 2822{
2514 STRLEN datalen; 2823 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen); 2824 char *data = SvPVbyte (data_sv, datalen);
2516 2825
2518} 2827}
2519 OUTPUT: 2828 OUTPUT:
2520 RETVAL 2829 RETVAL
2521 2830
2522DC::RW 2831DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb") 2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2524 CODE: 2833 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode); 2834 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT: 2835 OUTPUT:
2527 RETVAL 2836 RETVAL
2528 2837
2546 if (RETVAL < 0) 2855 if (RETVAL < 0)
2547 { 2856 {
2548 RETVAL = Mix_GroupOldest (-1); 2857 RETVAL = Mix_GroupOldest (-1);
2549 2858
2550 if (RETVAL < 0) 2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2551 XSRETURN_UNDEF; 2865 XSRETURN_UNDEF;
2552 2866 }
2867 else
2553 Mix_HaltChannel (RETVAL); 2868 Mix_HaltChannel (RETVAL);
2554 } 2869 }
2555 2870
2556 Mix_UnregisterAllEffects (RETVAL); 2871 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128); 2872 Mix_Volume (RETVAL, 128);
2558} 2873}
2605void 2920void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE: 2922 CODE:
2608{ 2923{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612} 2927}
2613 2928
2614void 2929void
2615set_reverse_stereo (DC::Channel self, int flip) 2930set_reverse_stereo (DC::Channel self, int flip)
2618 2933
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620 2935
2621PROTOTYPES: DISABLE 2936PROTOTYPES: DISABLE
2622 2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2623DC::MixChunk 2950DC::MixChunk
2624new (SV *class, DC::RW rwops) 2951new (SV *klass, DC::RW rwops)
2625 CODE: 2952 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT: 2954 OUTPUT:
2628 RETVAL 2955 RETVAL
2629 2956
2659 OUTPUT: 2986 OUTPUT:
2660 RETVAL 2987 RETVAL
2661 2988
2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2663 2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
3002
2664int 3003int
2665volume (int volume = -1) 3004volume (int volume = -1)
2666 PROTOTYPE: ;$ 3005 PROTOTYPE: ;$
2667 CODE: 3006 CODE:
2668 if (items > 0) 3007 if (items > 0)
2679void 3018void
2680halt () 3019halt ()
2681 CODE: 3020 CODE:
2682 Mix_HaltMusic (); 3021 Mix_HaltMusic ();
2683 3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
3027 OUTPUT:
3028 RETVAL
3029
2684DC::MixMusic 3030DC::MixMusic
2685new (SV *class, DC::RW rwops) 3031new (SV *klass, DC::RW rwops)
2686 CODE: 3032 CODE:
2687 RETVAL = Mix_LoadMUS_RW (rwops); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2688 OUTPUT: 3034 OUTPUT:
2689 RETVAL 3035 RETVAL
2690 3036
2718 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
2719# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR), 3066 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION), 3067 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS), 3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
2723 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
2724 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
2725 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
2726 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
2727 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
2739 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
2740 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
2741 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
2742 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2743 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
2744 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
2745 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
2746 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
2747 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
2748 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
2816 const_iv (GL_NICEST), 3167 const_iv (GL_NICEST),
2817 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2818 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2819 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2820 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2821# undef const_iv 3175# undef const_iv
2822 }; 3176 };
2823 3177
2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2826 3180
2827 texture_av = newAV (); 3181 texture_av = newAV ();
2828 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
2829} 3183}
2830 3184
2832disable_GL_EXT_blend_func_separate () 3186disable_GL_EXT_blend_func_separate ()
2833 CODE: 3187 CODE:
2834 gl.BlendFuncSeparate = 0; 3188 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0; 3189 gl.BlendFuncSeparateEXT = 0;
2836 3190
2837char * 3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2838gl_vendor () 3195gl_vendor ()
2839 CODE: 3196 CODE:
2840 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2841 OUTPUT: 3198 OUTPUT:
2842 RETVAL 3199 RETVAL
2843 3200
2844char * 3201const char *
2845gl_version () 3202gl_version ()
2846 CODE: 3203 CODE:
2847 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2848 OUTPUT: 3205 OUTPUT:
2849 RETVAL 3206 RETVAL
2850 3207
2851char * 3208const char *
2852gl_extensions () 3209gl_extensions ()
2853 CODE: 3210 CODE:
2854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2855 OUTPUT: 3212 OUTPUT:
2856 RETVAL 3213 RETVAL
2857 3214
2858const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
2859 3220
2860GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
2861 CODE: 3222 CODE:
2862 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT: 3224 OUTPUT:
2871 3232
2872int glGetError () 3233int glGetError ()
2873 3234
2874void glFinish () 3235void glFinish ()
2875 3236
3237void glFlush ()
3238
2876void glClear (int mask) 3239void glClear (int mask)
2877 3240
2878void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2879 PROTOTYPE: @ 3242 PROTOTYPE: @
2880 3243
2889void glBlendFunc (int sfactor, int dfactor) 3252void glBlendFunc (int sfactor, int dfactor)
2890 3253
2891void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2892 CODE: 3255 CODE:
2893 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258# void glBlendEquation (int se)
2894 3259
2895void glDepthMask (int flag) 3260void glDepthMask (int flag)
2896 3261
2897void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2898 3263
2933void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2934 CODE: 3299 CODE:
2935 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2936 3301
2937void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
3303 PROTOTYPE: @
2938 ALIAS: 3304 ALIAS:
2939 glColor_premultiply = 1 3305 glColor_premultiply = 1
2940 CODE: 3306 CODE:
2941 if (ix) 3307 if (ix)
2942 { 3308 {
3047void glNewList (int list, int mode = GL_COMPILE) 3413void glNewList (int list, int mode = GL_COMPILE)
3048 3414
3049void glEndList () 3415void glEndList ()
3050 3416
3051void glCallList (int list) 3417void glCallList (int list)
3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3052 3423
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054 3425
3055PROTOTYPES: DISABLE 3426PROTOTYPES: DISABLE
3056 3427

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