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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
52#include <glib/gmacros.h> 53#include <glib.h>
53 54
54#include <pango/pango.h> 55#include <pango/pango.h>
55 56
56#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
158{ 184{
159 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
160 186
161 while (attrs) 187 while (attrs)
162 { 188 {
163 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
164 190
165 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1; 192 return 1;
167 193
168 attrs = attrs->next; 194 attrs = attrs->next;
186static void 212static void
187substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
188{ 214{
189 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif 218#endif
193 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
194} 220}
195 221
196static void 222static void
233 int w, h; 259 int w, h;
234 float s, t; 260 float s, t;
235 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
236 tileid smoothtile; 262 tileid smoothtile;
237 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
238} maptex; 265} maptex;
239 266
240typedef struct { 267typedef struct {
241 uint32_t player; 268 uint32_t player;
242 tileid tile[3]; 269 tileid tile[3];
455 482
456 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
457} 484}
458 485
459static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
460minpot (unsigned int n) 493minpot (unsigned int n)
461{ 494{
462 if (!n) 495 if (!n)
463 return 0; 496 return 0;
464 497
529 return 0; 562 return 0;
530 563
531 return 1; 564 return 1;
532} 565}
533 566
567/******************************************************************************/
568
534/* process keyboard modifiers */ 569/* process keyboard modifiers */
535static int 570static int
536mod_munge (int mod) 571mod_munge (int mod)
537{ 572{
538 mod &= MOD_MASK; 573 mod &= MOD_MASK;
542 577
543 return mod; 578 return mod;
544} 579}
545 580
546static void 581static void
547deliantra_main () 582deliantra_main (SV *real_main)
548{ 583{
549 char *argv[] = { 0 }; 584 dSP;
550 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
551} 588}
552 589
553#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
554 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
559 */ 598 */
560 extern C_LINKAGE int 599 extern C_LINKAGE int
561 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
562 { 601 {
563 deliantra_main (); 602 deliantra_main (real_main);
564 } 603 }
565 604
566 #undef main 605 #undef main
567 606
568 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
569 608
570 static void 609 static void
571 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
572 { 611 {
612 real_main = real_main_;
613
573 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv); 615 (main) (1, argv);
575 } 616 }
576#else 617#else
577 static void 618 static void
578 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
579 { 620 {
580 deliantra_main (); 621 deliantra_main (real_main);
581 } 622 }
582#endif 623#endif
583 624
584MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
585 626
786 827
787 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
788# undef const_iv 829# undef const_iv
789 }; 830 };
790 831
791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
793 834
794 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
795 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
796} 837}
797 838
813NV ceil (NV x) 854NV ceil (NV x)
814 855
815IV minpot (UV n) 856IV minpot (UV n)
816 857
817IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
818 865
819void 866void
820pango_init () 867pango_init ()
821 CODE: 868 CODE:
822{ 869{
830#endif 877#endif
831} 878}
832 879
833char *SDL_GetError () 880char *SDL_GetError ()
834 881
835void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
836 884
837int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
838 886
839int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
840 888
841void SDL_QuitSubSystem (U32 flags) 889void SDL_QuitSubSystem (U32 flags)
842 890
843void SDL_Quit () 891void SDL_Quit ()
844 892
845int SDL_GL_SetAttribute (int attr, int value) 893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
846 895
847int SDL_GL_GetAttribute (int attr) 896int SDL_GL_GetAttribute (int attr)
848 CODE: 897 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL)) 898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
850 XSRETURN_UNDEF; 899 XSRETURN_UNDEF;
851 OUTPUT: 900 OUTPUT:
852 RETVAL 901 RETVAL
853 902
854void 903void
909 ); 958 );
910 959
911 if (RETVAL) 960 if (RETVAL)
912 { 961 {
913 av_clear (texture_av); 962 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
917#include "glfunc.h" 964#include "glfunc.h"
918#undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
919 } 968 }
920} 969}
921 OUTPUT: 970 OUTPUT:
922 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
923 975
924void 976void
925SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
926 978
927char * 979char *
928SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
929 982
930int 983int
931SDL_GetAppState () 984SDL_GetAppState ()
932 985
933int 986int
934SDL_GetModState () 987SDL_GetModState ()
935 988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
936void 993void
994SDL_PumpEvents ()
995
996void
937poll_events () 997peep_events ()
938 PPCODE: 998 PPCODE:
939{ 999{
940 SDL_Event ev; 1000 SDL_Event ev;
941 1001
942 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
1008 1068
1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1010 } 1070 }
1011} 1071}
1012 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
1013int 1086int
1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1015 POSTCALL: 1088 POSTCALL:
1016 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
1017 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
1079add_font (char *file) 1152add_font (char *file)
1080 CODE: 1153 CODE:
1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT: 1155 OUTPUT:
1083 RETVAL 1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1084 1164
1085void 1165void
1086load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
1087 ALIAS: 1167 ALIAS:
1088 load_image_file = 1 1168 load_image_file = 1
1134 1214
1135 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
1136 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
1137 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
1138 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
1139 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1140 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1141 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1142 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1143 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
1144 1224
1204#if DEBUG 1284#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK; 1285 VALGRIND_DO_LEAK_CHECK;
1206#endif 1286#endif
1207} 1287}
1208 1288
1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1209MODULE = Deliantra::Client PACKAGE = DC::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
1210 1297
1211PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
1212 1299
1213DC::Font 1300DC::Font
1214new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
1215 CODE: 1302 CODE:
1216{ 1303{
1217 int count; 1304 int count;
1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1219 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1248 PROTOTYPE: 1335 PROTOTYPE:
1249 CODE: 1336 CODE:
1250 tc_restore (); 1337 tc_restore ();
1251 1338
1252DC::Layout 1339DC::Layout
1253new (SV *class) 1340new (SV *klass)
1254 CODE: 1341 CODE:
1255 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1256 1343
1257 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1258 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1407 1494
1408void 1495void
1409set_height (DC::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1410 CODE: 1497 CODE:
1411 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1412 { 1499 {
1413 self->base_height = base_height; 1500 self->base_height = base_height;
1414 layout_update_font (self); 1501 layout_update_font (self);
1415 } 1502 }
1416 1503
1417void 1504void
1644 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1646 } 1733 }
1647} 1734}
1648 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE: 1858 CODE:
1651{ 1859{
1652 GLint width; 1860 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1660MODULE = Deliantra::Client PACKAGE = DC::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1661 1869
1662PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1663 1871
1664DC::Map 1872DC::Map
1665new (SV *class) 1873new (SV *klass)
1666 CODE: 1874 CODE:
1667 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1668 RETVAL->x = 0; 1876 RETVAL->x = 0;
1669 RETVAL->y = 0; 1877 RETVAL->y = 0;
1670 RETVAL->w = 0; 1878 RETVAL->w = 0;
1757 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1758 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1759 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1761} 1969}
1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1762 1990
1763int 1991int
1764ox (DC::Map self) 1992ox (DC::Map self)
1765 ALIAS: 1993 ALIAS:
1766 oy = 1 1994 oy = 1
1806 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1807 } 2035 }
1808} 2036}
1809 2037
1810SV * 2038SV *
1811map1a_update (DC::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1812 CODE: 2040 CODE:
1813{ 2041{
1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1815 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1816 mapcell *cell; 2044 mapcell *cell;
1837 2065
1838 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1839 2067
1840 if (flags & 8) 2068 if (flags & 8)
1841 { 2069 {
2070 uint8_t ext, cmd;
2071
1842 if (extmap) 2072 do
1843 { 2073 {
1844 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1845 2076
1846 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1847 { 2080 {
1848 ext = *data++;
1849 cmd = ext & 0x7f;
1850
1851 if (cmd < 4)
1852 cell->darkness = 255 - ext * 64 + 1;
1853 else if (cmd == 5) // health
1854 {
1855 cell->stat_width = 1; 2081 cell->stat_width = 1;
1856 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1857 }
1858 else if (cmd == 6) // monster width
1859 cell->stat_width = *data++ + 1;
1860 else if (cmd == 0x47)
1861 {
1862 if (*data == 1) cell->player = data [1];
1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1866
1867 data += *data + 1;
1868 }
1869 else if (cmd == 8) // cell flags
1870 cell->flags = *data++;
1871 else if (ext & 0x40) // unknown, multibyte => skip
1872 data += *data + 1;
1873 else
1874 data++;
1875 } 2083 }
1876 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1877 } 2101 }
1878 else 2102 while (ext & 0x80);
1879 cell->darkness = *data++ + 1;
1880 } 2103 }
1881 2104
1882 for (z = 0; z <= 2; ++z) 2105 for (z = 0; z <= 2; ++z)
1883 if (flags & (4 >> z)) 2106 if (flags & (4 >> z))
1884 { 2107 {
1887 cell->tile [z] = self->face2tile [face]; 2110 cell->tile [z] = self->face2tile [face];
1888 2111
1889 if (cell->tile [z]) 2112 if (cell->tile [z])
1890 { 2113 {
1891 maptex *tex = self->tex + cell->tile [z]; 2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
1892 if (!tex->name) 2116 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z])); 2117 av_push (missing, newSViv (cell->tile [z]));
1894 2118
1895 if (tex->smoothtile) 2119 if (tex->smoothtile)
1896 { 2120 {
1897 maptex *smooth = self->tex + tex->smoothtile; 2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
1898 if (!smooth->name) 2123 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile)); 2124 av_push (missing, newSViv (tex->smoothtile));
1900 } 2125 }
1901 } 2126 }
1902 } 2127 }
1930 ? self->row + y 2155 ? self->row + y
1931 : 0; 2156 : 0;
1932 2157
1933 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1934 { 2159 {
1935 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1936 2161
1937 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1938 { 2163 {
1939 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1940 2165
1942 { 2167 {
1943 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
1944 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1945 int a1 = tex.a; 2170 int a1 = tex.a;
1946 2171
1947 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1948 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1949 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1950 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1951 } 2176 }
1952 } 2177 }
1953 2178
1954 *map++ = (r ) 2179 *map++ = (r )
1955 | (g << 8) 2180 | (g << 8)
1962} 2187}
1963 OUTPUT: 2188 OUTPUT:
1964 RETVAL 2189 RETVAL
1965 2190
1966void 2191void
1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1968 CODE: 2193 CODE:
1969{ 2194{
1970 int x, y, z; 2195 int x, y, z;
1971 2196
1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey; 2200 smooth_key skey;
1976 int pl_x, pl_y; 2201 int pl_x, pl_y;
1977 maptex pl_tex; 2202 maptex pl_tex;
1978 rc_t *rc = rc_alloc (); 2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
1979 rc_key_t key; 2205 rc_key_t key;
1980 rc_array_t *arr; 2206 rc_array_t *arr;
1981 2207
1982 pl_tex.name = 0; 2208 pl_tex.name = 0;
1983 2209
1984 // thats current max. sorry. 2210 // that's current max. sorry.
1985 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255; 2212 if (sh > 255) sh = 255;
1987 2213
1988 // clear key, in case of extra padding 2214 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey)); 2215 memset (&skey, 0, sizeof (skey));
1993 key.g = 255; 2219 key.g = 255;
1994 key.b = 255; 2220 key.b = 255;
1995 key.a = 255; 2221 key.a = 255;
1996 key.mode = GL_QUADS; 2222 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F; 2223 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999 2224
2000 mx += self->x; 2225 mx += self->x;
2001 my += self->y; 2226 my += self->y;
2002 2227
2003 // first pass: determine smooth_max 2228 // first pass: determine smooth_max
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2028 2253
2029 for (z = 0; z <= 2; z++) 2254 for (z = 0; z <= 2; z++)
2030 { 2255 {
2031 memset (smooth_level, 0, sizeof (smooth_level)); 2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
2032 2258
2033 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
2035 { 2261 {
2036 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
2042 tileid tile = cell->tile [z]; 2268 tileid tile = cell->tile [z];
2043 2269
2044 if (tile) 2270 if (tile)
2045 { 2271 {
2046 maptex tex = self->tex [tile]; 2272 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w; 2273 int px, py;
2048 int py = (y + 1) * T - tex.h;
2049 2274
2050 if (key.texname != tex.name) 2275 if (key.texname != tex.name)
2051 { 2276 {
2277 self->tex [tile].unused = 0;
2278
2052 if (!tex.name) 2279 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */ 2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2054 2281
2055 key.texname = tex.name; 2282 key.texname = tex.name;
2056 arr = rc_array (rc, &key); 2283 arr = rc_array (rc, &key);
2057 } 2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
2058 2288
2059 if (expect_false (cell->player == player) && expect_false (z == 2)) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 { 2290 {
2061 pl_x = px; 2291 pl_x = px;
2062 pl_y = py; 2292 pl_y = py;
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071 2301
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash 2302 // update smooth hash
2098 if (tex.smoothtile) 2303 if (tex.smoothtile)
2099 { 2304 {
2100 skey.tile = tex.smoothtile; 2305 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel; 2306 skey.level = tex.smoothlevel;
2129 // corners 2334 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2134 } 2360 }
2135 } 2361 }
2136 } 2362 }
2137 } 2363 }
2138 2364
2165 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
2166 && skey->level == level 2392 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
2168 { 2394 {
2169 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
2170 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
2171 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
2172 int border = bits & 15; 2398 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
2176 2402
2178 { 2404 {
2179 // this time avoiding texture state changes 2405 // this time avoiding texture state changes
2180 // save gobs of state changes. 2406 // save gobs of state changes.
2181 if (key.texname != tex.name) 2407 if (key.texname != tex.name)
2182 { 2408 {
2409 self->tex [skey->tile].unused = 0;
2410
2183 glEnd (); 2411 glEnd ();
2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2185 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2186 } 2414 }
2187 2415
2188 if (border) 2416 if (border)
2189 { 2417 {
2190 float ox = border * dx; 2418 float ox = border * dx;
2191 2419
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2196 } 2424 }
2197 2425
2198 if (corner) 2426 if (corner)
2199 { 2427 {
2200 float ox = corner * dx; 2428 float ox = corner * dx;
2201 2429
2202 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2206 } 2434 }
2207 } 2435 }
2208 } 2436 }
2209 } 2437 }
2210 } 2438 }
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234 2462
2235 rc_draw (rc); 2463 rc_draw (rc);
2236 } 2464 }
2237 2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
2238 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2239 rc_free (rc); 2470 rc_free (rc);
2471 rc_free (rc_ov);
2240 2472
2241 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
2242 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
2244 { 2476 {
2247 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
2249 { 2481 {
2250 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
2251 2483
2252 int px = x * T; 2484 int px = x * Tw;
2253 int py = y * T; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
2254 2492
2255 if (cell->stat_hp) 2493 if (cell->stat_hp)
2256 { 2494 {
2257 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2259 2497
2260 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
2261 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
2262 px + width - 1, py); 2500 px + width - 1, py);
2263 2501
2269 } 2507 }
2270 } 2508 }
2271} 2509}
2272 2510
2273void 2511void
2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2275 CODE: 2513 CODE:
2276{ 2514{
2277 static float color[16][3] = { 2515 static float color[16][3] = {
2278 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
2279 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
2280 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
2281 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
2282 2520
2283 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
2284 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
2285 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
2286 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
2287 2525
2288 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
2289 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
2290 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
2291 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
2292 2530
2293 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
2294 2532
2295 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
2296 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
2297 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
2298 }; 2536 };
2299 2537
2300 int x, y; 2538 int x, y;
2301 2539
2302 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
2303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2304 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
2305 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2306 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
2307 2551
2308 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
2312 2556
2313 if (m) 2557 if (m)
2314 { 2558 {
2315 float *c = color [m & 15]; 2559 float *c = color [m & 15];
2316 2560
2317 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2318 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
2319 2563
2320 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
2321 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2322 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2323 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2324 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2325 } 2569 }
2333void 2577void
2334fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2335 PPCODE: 2579 PPCODE:
2336{ 2580{
2337 int x, y; 2581 int x, y;
2338 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2339 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2340 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2341 int sw34 = (sw * 3 + 3) & ~3; 2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2589 memset (darkness1, 0, sw1*sh1);
2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2345 2590
2346 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2347 SvCUR_set (darkness3_sv, sw34 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2348 2593
2349 mx += self->x - 1; 2594 mx += self->x - 1;
2350 my += self->y - 1; 2595 my += self->y - 1;
2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353 2596
2354 for (y = 0; y < sh1; y++) 2597 for (y = 0; y < sh1; y++)
2355 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
2356 { 2599 {
2357 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
2360 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
2361 { 2604 {
2362 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
2363 2606
2364 darkness1 [y * sw1 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
2365 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2366 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2367 } 2610 }
2368 } 2611 }
2369 2612
2370 for (y = 0; y < sh; ++y) 2613 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x) 2614 for (x = 0; x < sw; ++x)
2390 2633
2391 uint8_t r13 = (d13 + d23 + d12) / 3; 2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23; 2635 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3; 2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2394 2637
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2404 } 2647 }
2405 2648
2406 free (darkness1); 2649 free (darkness1);
2407 2650
2408 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
2409 PUSHs (sv_2mortal (newSViv (sw34))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
2410 PUSHs (sv_2mortal (newSViv (sh3))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
2411 PUSHs (darkness3_sv); 2654 PUSHs (darkness3_sv);
2412} 2655}
2413 2656
2414SV * 2657SV *
2501 STRLEN len; 2744 STRLEN len;
2502 uint8_t *data, *end; 2745 uint8_t *data, *end;
2503 2746
2504 len = SvLEN (data_sv); 2747 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv); 2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2507 end = data + len + 8; 2750 end = data + len + 8;
2508 2751
2509 if (len < 5) 2752 if (len < 5)
2510 XSRETURN_EMPTY; 2753 XSRETURN_EMPTY;
2511 2754
2572} 2815}
2573 2816
2574MODULE = Deliantra::Client PACKAGE = DC::RW 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2575 2818
2576DC::RW 2819DC::RW
2577new (SV *class, SV *data_sv) 2820new (SV *klass, SV *data_sv)
2578 CODE: 2821 CODE:
2579{ 2822{
2580 STRLEN datalen; 2823 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen); 2824 char *data = SvPVbyte (data_sv, datalen);
2582 2825
2584} 2827}
2585 OUTPUT: 2828 OUTPUT:
2586 RETVAL 2829 RETVAL
2587 2830
2588DC::RW 2831DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb") 2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2590 CODE: 2833 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode); 2834 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT: 2835 OUTPUT:
2593 RETVAL 2836 RETVAL
2594 2837
2612 if (RETVAL < 0) 2855 if (RETVAL < 0)
2613 { 2856 {
2614 RETVAL = Mix_GroupOldest (-1); 2857 RETVAL = Mix_GroupOldest (-1);
2615 2858
2616 if (RETVAL < 0) 2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2617 XSRETURN_UNDEF; 2865 XSRETURN_UNDEF;
2618 2866 }
2867 else
2619 Mix_HaltChannel (RETVAL); 2868 Mix_HaltChannel (RETVAL);
2620 } 2869 }
2621 2870
2622 Mix_UnregisterAllEffects (RETVAL); 2871 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128); 2872 Mix_Volume (RETVAL, 128);
2624} 2873}
2671void 2920void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE: 2922 CODE:
2674{ 2923{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678} 2927}
2679 2928
2680void 2929void
2681set_reverse_stereo (DC::Channel self, int flip) 2930set_reverse_stereo (DC::Channel self, int flip)
2684 2933
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686 2935
2687PROTOTYPES: DISABLE 2936PROTOTYPES: DISABLE
2688 2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2689DC::MixChunk 2950DC::MixChunk
2690new (SV *class, DC::RW rwops) 2951new (SV *klass, DC::RW rwops)
2691 CODE: 2952 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT: 2954 OUTPUT:
2694 RETVAL 2955 RETVAL
2695 2956
2725 OUTPUT: 2986 OUTPUT:
2726 RETVAL 2987 RETVAL
2727 2988
2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2729 2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
3002
2730int 3003int
2731volume (int volume = -1) 3004volume (int volume = -1)
2732 PROTOTYPE: ;$ 3005 PROTOTYPE: ;$
2733 CODE: 3006 CODE:
2734 if (items > 0) 3007 if (items > 0)
2745void 3018void
2746halt () 3019halt ()
2747 CODE: 3020 CODE:
2748 Mix_HaltMusic (); 3021 Mix_HaltMusic ();
2749 3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
3027 OUTPUT:
3028 RETVAL
3029
2750DC::MixMusic 3030DC::MixMusic
2751new (SV *class, DC::RW rwops) 3031new (SV *klass, DC::RW rwops)
2752 CODE: 3032 CODE:
2753 RETVAL = Mix_LoadMUS_RW (rwops); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2754 OUTPUT: 3034 OUTPUT:
2755 RETVAL 3035 RETVAL
2756 3036
2784 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
2785# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR), 3066 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION), 3067 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS), 3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
2789 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
2790 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
2791 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
2792 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
2793 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
2805 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
2806 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
2807 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
2808 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2809 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
2810 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
2811 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
2812 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
2813 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
2814 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
2882 const_iv (GL_NICEST), 3167 const_iv (GL_NICEST),
2883 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2884 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2885 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2886 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2887# undef const_iv 3175# undef const_iv
2888 }; 3176 };
2889 3177
2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2892 3180
2893 texture_av = newAV (); 3181 texture_av = newAV ();
2894 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
2895} 3183}
2896 3184
2898disable_GL_EXT_blend_func_separate () 3186disable_GL_EXT_blend_func_separate ()
2899 CODE: 3187 CODE:
2900 gl.BlendFuncSeparate = 0; 3188 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0; 3189 gl.BlendFuncSeparateEXT = 0;
2902 3190
2903char * 3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2904gl_vendor () 3195gl_vendor ()
2905 CODE: 3196 CODE:
2906 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2907 OUTPUT: 3198 OUTPUT:
2908 RETVAL 3199 RETVAL
2909 3200
2910char * 3201const char *
2911gl_version () 3202gl_version ()
2912 CODE: 3203 CODE:
2913 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2914 OUTPUT: 3205 OUTPUT:
2915 RETVAL 3206 RETVAL
2916 3207
2917char * 3208const char *
2918gl_extensions () 3209gl_extensions ()
2919 CODE: 3210 CODE:
2920 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2921 OUTPUT: 3212 OUTPUT:
2922 RETVAL 3213 RETVAL
2923 3214
2924const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
2925 3220
2926GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
2927 CODE: 3222 CODE:
2928 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT: 3224 OUTPUT:
2937 3232
2938int glGetError () 3233int glGetError ()
2939 3234
2940void glFinish () 3235void glFinish ()
2941 3236
3237void glFlush ()
3238
2942void glClear (int mask) 3239void glClear (int mask)
2943 3240
2944void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2945 PROTOTYPE: @ 3242 PROTOTYPE: @
2946 3243
2955void glBlendFunc (int sfactor, int dfactor) 3252void glBlendFunc (int sfactor, int dfactor)
2956 3253
2957void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2958 CODE: 3255 CODE:
2959 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258# void glBlendEquation (int se)
2960 3259
2961void glDepthMask (int flag) 3260void glDepthMask (int flag)
2962 3261
2963void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2964 3263
2999void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
3000 CODE: 3299 CODE:
3001 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
3002 3301
3003void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
3303 PROTOTYPE: @
3004 ALIAS: 3304 ALIAS:
3005 glColor_premultiply = 1 3305 glColor_premultiply = 1
3006 CODE: 3306 CODE:
3007 if (ix) 3307 if (ix)
3008 { 3308 {
3113void glNewList (int list, int mode = GL_COMPILE) 3413void glNewList (int list, int mode = GL_COMPILE)
3114 3414
3115void glEndList () 3415void glEndList ()
3116 3416
3117void glCallList (int list) 3417void glCallList (int list)
3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3118 3423
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120 3425
3121PROTOTYPES: DISABLE 3426PROTOTYPES: DISABLE
3122 3427

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