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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
52#include <glib/gmacros.h> 53#include <glib.h>
53 54
54#include <pango/pango.h> 55#include <pango/pango.h>
55 56
56#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 16 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
158{ 184{
159 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
160 186
161 while (attrs) 187 while (attrs)
162 { 188 {
163 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
164 190
165 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1; 192 return 1;
167 193
168 attrs = attrs->next; 194 attrs = attrs->next;
186static void 212static void
187substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
188{ 214{
189 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
190#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192#endif 218#endif
193 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
194} 220}
195 221
196static void 222static void
456 482
457 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
458} 484}
459 485
460static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
461minpot (unsigned int n) 493minpot (unsigned int n)
462{ 494{
463 if (!n) 495 if (!n)
464 return 0; 496 return 0;
465 497
545 577
546 return mod; 578 return mod;
547} 579}
548 580
549static void 581static void
550deliantra_main () 582deliantra_main (SV *real_main)
551{ 583{
552 char *argv[] = { 0 }; 584 dSP;
553 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
554} 588}
555 589
556#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
557 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
562 */ 598 */
563 extern C_LINKAGE int 599 extern C_LINKAGE int
564 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
565 { 601 {
566 deliantra_main (); 602 deliantra_main (real_main);
567 } 603 }
568 604
569 #undef main 605 #undef main
570 606
571 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
572 608
573 static void 609 static void
574 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
575 { 611 {
612 real_main = real_main_;
613
576 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv); 615 (main) (1, argv);
578 } 616 }
579#else 617#else
580 static void 618 static void
581 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
582 { 620 {
583 deliantra_main (); 621 deliantra_main (real_main);
584 } 622 }
585#endif 623#endif
586 624
587MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
588 626
789 827
790 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
791# undef const_iv 829# undef const_iv
792 }; 830 };
793 831
794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
796 834
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
799} 837}
800 838
816NV ceil (NV x) 854NV ceil (NV x)
817 855
818IV minpot (UV n) 856IV minpot (UV n)
819 857
820IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
821 865
822void 866void
823pango_init () 867pango_init ()
824 CODE: 868 CODE:
825{ 869{
833#endif 877#endif
834} 878}
835 879
836char *SDL_GetError () 880char *SDL_GetError ()
837 881
838void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
839 884
840int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
841 886
842int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
843 888
844void SDL_QuitSubSystem (U32 flags) 889void SDL_QuitSubSystem (U32 flags)
845 890
846void SDL_Quit () 891void SDL_Quit ()
847 892
848int SDL_GL_SetAttribute (int attr, int value) 893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
849 895
850int SDL_GL_GetAttribute (int attr) 896int SDL_GL_GetAttribute (int attr)
851 CODE: 897 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL)) 898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
853 XSRETURN_UNDEF; 899 XSRETURN_UNDEF;
854 OUTPUT: 900 OUTPUT:
855 RETVAL 901 RETVAL
856 902
857void 903void
912 ); 958 );
913 959
914 if (RETVAL) 960 if (RETVAL)
915 { 961 {
916 av_clear (texture_av); 962 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h" 964#include "glfunc.h"
921#undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
922 } 968 }
923} 969}
924 OUTPUT: 970 OUTPUT:
925 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
926 975
927void 976void
928SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
929 978
930char * 979char *
931SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
932 982
933int 983int
934SDL_GetAppState () 984SDL_GetAppState ()
935 985
936int 986int
937SDL_GetModState () 987SDL_GetModState ()
938 988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
939void 993void
994SDL_PumpEvents ()
995
996void
940poll_events () 997peep_events ()
941 PPCODE: 998 PPCODE:
942{ 999{
943 SDL_Event ev; 1000 SDL_Event ev;
944 1001
945 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
1011 1068
1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1013 } 1070 }
1014} 1071}
1015 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
1016int 1086int
1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1018 POSTCALL: 1088 POSTCALL:
1019 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
1020 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
1082add_font (char *file) 1152add_font (char *file)
1083 CODE: 1153 CODE:
1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT: 1155 OUTPUT:
1086 RETVAL 1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1087 1164
1088void 1165void
1089load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
1090 ALIAS: 1167 ALIAS:
1091 load_image_file = 1 1168 load_image_file = 1
1137 1214
1138 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
1139 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
1140 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
1141 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
1142 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1143 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1144 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1145 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1146 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
1147 1224
1219MODULE = Deliantra::Client PACKAGE = DC::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
1220 1297
1221PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
1222 1299
1223DC::Font 1300DC::Font
1224new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
1225 CODE: 1302 CODE:
1226{ 1303{
1227 int count; 1304 int count;
1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1229 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1258 PROTOTYPE: 1335 PROTOTYPE:
1259 CODE: 1336 CODE:
1260 tc_restore (); 1337 tc_restore ();
1261 1338
1262DC::Layout 1339DC::Layout
1263new (SV *class) 1340new (SV *klass)
1264 CODE: 1341 CODE:
1265 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1266 1343
1267 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1268 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1417 1494
1418void 1495void
1419set_height (DC::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1420 CODE: 1497 CODE:
1421 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1422 { 1499 {
1423 self->base_height = base_height; 1500 self->base_height = base_height;
1424 layout_update_font (self); 1501 layout_update_font (self);
1425 } 1502 }
1426 1503
1427void 1504void
1654 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1656 } 1733 }
1657} 1734}
1658 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE: 1858 CODE:
1661{ 1859{
1662 GLint width; 1860 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1670MODULE = Deliantra::Client PACKAGE = DC::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1671 1869
1672PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1673 1871
1674DC::Map 1872DC::Map
1675new (SV *class) 1873new (SV *klass)
1676 CODE: 1874 CODE:
1677 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1678 RETVAL->x = 0; 1876 RETVAL->x = 0;
1679 RETVAL->y = 0; 1877 RETVAL->y = 0;
1680 RETVAL->w = 0; 1878 RETVAL->w = 0;
1836 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1837 } 2035 }
1838} 2036}
1839 2037
1840SV * 2038SV *
1841map1a_update (DC::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1842 CODE: 2040 CODE:
1843{ 2041{
1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1845 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1846 mapcell *cell; 2044 mapcell *cell;
1867 2065
1868 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1869 2067
1870 if (flags & 8) 2068 if (flags & 8)
1871 { 2069 {
2070 uint8_t ext, cmd;
2071
1872 if (extmap) 2072 do
1873 { 2073 {
1874 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1875 2076
1876 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1877 { 2080 {
1878 ext = *data++;
1879 cmd = ext & 0x7f;
1880
1881 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1;
1883 else if (cmd == 5) // health
1884 {
1885 cell->stat_width = 1; 2081 cell->stat_width = 1;
1886 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1887 }
1888 else if (cmd == 6) // monster width
1889 cell->stat_width = *data++ + 1;
1890 else if (cmd == 0x47)
1891 {
1892 if (*data == 1) cell->player = data [1];
1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1896
1897 data += *data + 1;
1898 }
1899 else if (cmd == 8) // cell flags
1900 cell->flags = *data++;
1901 else if (ext & 0x40) // unknown, multibyte => skip
1902 data += *data + 1;
1903 else
1904 data++;
1905 } 2083 }
1906 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1907 } 2101 }
1908 else 2102 while (ext & 0x80);
1909 cell->darkness = *data++ + 1;
1910 } 2103 }
1911 2104
1912 for (z = 0; z <= 2; ++z) 2105 for (z = 0; z <= 2; ++z)
1913 if (flags & (4 >> z)) 2106 if (flags & (4 >> z))
1914 { 2107 {
1962 ? self->row + y 2155 ? self->row + y
1963 : 0; 2156 : 0;
1964 2157
1965 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1966 { 2159 {
1967 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1968 2161
1969 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1970 { 2163 {
1971 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1972 2165
1974 { 2167 {
1975 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
1976 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1977 int a1 = tex.a; 2170 int a1 = tex.a;
1978 2171
1979 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1980 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1981 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1982 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1983 } 2176 }
1984 } 2177 }
1985 2178
1986 *map++ = (r ) 2179 *map++ = (r )
1987 | (g << 8) 2180 | (g << 8)
1994} 2187}
1995 OUTPUT: 2188 OUTPUT:
1996 RETVAL 2189 RETVAL
1997 2190
1998void 2191void
1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE: 2193 CODE:
2001{ 2194{
2002 int x, y, z; 2195 int x, y, z;
2003 2196
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey; 2200 smooth_key skey;
2008 int pl_x, pl_y; 2201 int pl_x, pl_y;
2009 maptex pl_tex; 2202 maptex pl_tex;
2010 rc_t *rc = rc_alloc (); 2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
2011 rc_key_t key; 2205 rc_key_t key;
2012 rc_array_t *arr; 2206 rc_array_t *arr;
2013 2207
2014 pl_tex.name = 0; 2208 pl_tex.name = 0;
2015 2209
2016 // thats current max. sorry. 2210 // that's current max. sorry.
2017 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255; 2212 if (sh > 255) sh = 255;
2019 2213
2020 // clear key, in case of extra padding 2214 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey)); 2215 memset (&skey, 0, sizeof (skey));
2074 tileid tile = cell->tile [z]; 2268 tileid tile = cell->tile [z];
2075 2269
2076 if (tile) 2270 if (tile)
2077 { 2271 {
2078 maptex tex = self->tex [tile]; 2272 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w; 2273 int px, py;
2080 int py = (y + 1) * T - tex.h;
2081 2274
2082 if (key.texname != tex.name) 2275 if (key.texname != tex.name)
2083 { 2276 {
2084 self->tex [tile].unused = 0; 2277 self->tex [tile].unused = 0;
2085 2278
2086 if (!tex.name) 2279 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */ 2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2088 2281
2089 key.texname = tex.name; 2282 key.texname = tex.name;
2090 arr = rc_array (rc, &key); 2283 arr = rc_array (rc, &key);
2091 } 2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
2092 2288
2093 if (expect_false (cell->player == player) && expect_false (z == 2)) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 { 2290 {
2095 pl_x = px; 2291 pl_x = px;
2096 pl_y = py; 2292 pl_y = py;
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105 2301
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash 2302 // update smooth hash
2138 if (tex.smoothtile) 2303 if (tex.smoothtile)
2139 { 2304 {
2140 skey.tile = tex.smoothtile; 2305 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel; 2306 skey.level = tex.smoothlevel;
2169 // corners 2334 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2174 } 2360 }
2175 } 2361 }
2176 } 2362 }
2177 } 2363 }
2178 2364
2205 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
2206 && skey->level == level 2392 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
2208 { 2394 {
2209 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
2210 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
2211 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
2212 int border = bits & 15; 2398 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
2216 2402
2229 2415
2230 if (border) 2416 if (border)
2231 { 2417 {
2232 float ox = border * dx; 2418 float ox = border * dx;
2233 2419
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2238 } 2424 }
2239 2425
2240 if (corner) 2426 if (corner)
2241 { 2427 {
2242 float ox = corner * dx; 2428 float ox = corner * dx;
2243 2429
2244 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2248 } 2434 }
2249 } 2435 }
2250 } 2436 }
2251 } 2437 }
2252 } 2438 }
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276 2462
2277 rc_draw (rc); 2463 rc_draw (rc);
2278 } 2464 }
2279 2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
2280 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2281 rc_free (rc); 2470 rc_free (rc);
2471 rc_free (rc_ov);
2282 2472
2283 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
2284 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
2285 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
2286 { 2476 {
2289 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
2290 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
2291 { 2481 {
2292 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
2293 2483
2294 int px = x * T; 2484 int px = x * Tw;
2295 int py = y * T; 2485 int py = y * Th;
2296 2486
2297 if (expect_false (cell->player == player)) 2487 if (expect_false (cell->player == player))
2298 { 2488 {
2299 px += sdx; 2489 px += sdx;
2300 py += sdy; 2490 py += sdy;
2301 } 2491 }
2302 2492
2303 if (cell->stat_hp) 2493 if (cell->stat_hp)
2304 { 2494 {
2305 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2307 2497
2308 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
2309 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
2310 px + width - 1, py); 2500 px + width - 1, py);
2311 2501
2317 } 2507 }
2318 } 2508 }
2319} 2509}
2320 2510
2321void 2511void
2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2323 CODE: 2513 CODE:
2324{ 2514{
2325 static float color[16][3] = { 2515 static float color[16][3] = {
2326 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
2327 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
2328 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
2329 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
2330 2520
2331 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
2332 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
2333 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
2334 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
2335 2525
2336 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
2337 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
2338 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
2339 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
2340 2530
2341 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
2342 2532
2343 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
2344 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
2345 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
2346 }; 2536 };
2347 2537
2348 int x, y; 2538 int x, y;
2349 2539
2350 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
2351 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2352 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
2353 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2354 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
2355 2551
2356 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
2360 2556
2361 if (m) 2557 if (m)
2362 { 2558 {
2363 float *c = color [m & 15]; 2559 float *c = color [m & 15];
2364 2560
2365 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2366 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
2367 2563
2368 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
2369 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2370 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2371 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2372 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2373 } 2569 }
2381void 2577void
2382fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2383 PPCODE: 2579 PPCODE:
2384{ 2580{
2385 int x, y; 2581 int x, y;
2386 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2387 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2388 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2389 int sw34 = (sw * 3 + 3) & ~3; 2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2589 memset (darkness1, 0, sw1*sh1);
2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2393 2590
2394 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2395 SvCUR_set (darkness3_sv, sw34 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2396 2593
2397 mx += self->x - 1; 2594 mx += self->x - 1;
2398 my += self->y - 1; 2595 my += self->y - 1;
2399
2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401 2596
2402 for (y = 0; y < sh1; y++) 2597 for (y = 0; y < sh1; y++)
2403 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
2404 { 2599 {
2405 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
2408 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
2409 { 2604 {
2410 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
2411 2606
2412 darkness1 [y * sw1 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
2413 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2414 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2415 } 2610 }
2416 } 2611 }
2417 2612
2418 for (y = 0; y < sh; ++y) 2613 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x) 2614 for (x = 0; x < sw; ++x)
2438 2633
2439 uint8_t r13 = (d13 + d23 + d12) / 3; 2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23; 2635 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3; 2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2442 2637
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2452 } 2647 }
2453 2648
2454 free (darkness1); 2649 free (darkness1);
2455 2650
2456 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
2457 PUSHs (sv_2mortal (newSViv (sw34))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
2458 PUSHs (sv_2mortal (newSViv (sh3))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
2459 PUSHs (darkness3_sv); 2654 PUSHs (darkness3_sv);
2460} 2655}
2461 2656
2462SV * 2657SV *
2549 STRLEN len; 2744 STRLEN len;
2550 uint8_t *data, *end; 2745 uint8_t *data, *end;
2551 2746
2552 len = SvLEN (data_sv); 2747 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv); 2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2555 end = data + len + 8; 2750 end = data + len + 8;
2556 2751
2557 if (len < 5) 2752 if (len < 5)
2558 XSRETURN_EMPTY; 2753 XSRETURN_EMPTY;
2559 2754
2620} 2815}
2621 2816
2622MODULE = Deliantra::Client PACKAGE = DC::RW 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2623 2818
2624DC::RW 2819DC::RW
2625new (SV *class, SV *data_sv) 2820new (SV *klass, SV *data_sv)
2626 CODE: 2821 CODE:
2627{ 2822{
2628 STRLEN datalen; 2823 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen); 2824 char *data = SvPVbyte (data_sv, datalen);
2630 2825
2632} 2827}
2633 OUTPUT: 2828 OUTPUT:
2634 RETVAL 2829 RETVAL
2635 2830
2636DC::RW 2831DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb") 2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2638 CODE: 2833 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode); 2834 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT: 2835 OUTPUT:
2641 RETVAL 2836 RETVAL
2642 2837
2660 if (RETVAL < 0) 2855 if (RETVAL < 0)
2661 { 2856 {
2662 RETVAL = Mix_GroupOldest (-1); 2857 RETVAL = Mix_GroupOldest (-1);
2663 2858
2664 if (RETVAL < 0) 2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2665 XSRETURN_UNDEF; 2865 XSRETURN_UNDEF;
2666 2866 }
2867 else
2667 Mix_HaltChannel (RETVAL); 2868 Mix_HaltChannel (RETVAL);
2668 } 2869 }
2669 2870
2670 Mix_UnregisterAllEffects (RETVAL); 2871 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128); 2872 Mix_Volume (RETVAL, 128);
2672} 2873}
2719void 2920void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE: 2922 CODE:
2722{ 2923{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726} 2927}
2727 2928
2728void 2929void
2729set_reverse_stereo (DC::Channel self, int flip) 2930set_reverse_stereo (DC::Channel self, int flip)
2732 2933
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734 2935
2735PROTOTYPES: DISABLE 2936PROTOTYPES: DISABLE
2736 2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2737DC::MixChunk 2950DC::MixChunk
2738new (SV *class, DC::RW rwops) 2951new (SV *klass, DC::RW rwops)
2739 CODE: 2952 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT: 2954 OUTPUT:
2742 RETVAL 2955 RETVAL
2743 2956
2773 OUTPUT: 2986 OUTPUT:
2774 RETVAL 2987 RETVAL
2775 2988
2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2777 2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
3002
2778int 3003int
2779volume (int volume = -1) 3004volume (int volume = -1)
2780 PROTOTYPE: ;$ 3005 PROTOTYPE: ;$
2781 CODE: 3006 CODE:
2782 if (items > 0) 3007 if (items > 0)
2793void 3018void
2794halt () 3019halt ()
2795 CODE: 3020 CODE:
2796 Mix_HaltMusic (); 3021 Mix_HaltMusic ();
2797 3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
3027 OUTPUT:
3028 RETVAL
3029
2798DC::MixMusic 3030DC::MixMusic
2799new (SV *class, DC::RW rwops) 3031new (SV *klass, DC::RW rwops)
2800 CODE: 3032 CODE:
2801 RETVAL = Mix_LoadMUS_RW (rwops); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2802 OUTPUT: 3034 OUTPUT:
2803 RETVAL 3035 RETVAL
2804 3036
2832 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
2833# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR), 3066 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION), 3067 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS), 3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
2837 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
2838 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
2839 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
2840 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
2841 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
2853 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
2854 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
2855 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
2856 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2857 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
2858 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
2859 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
2860 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
2861 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
2862 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
2930 const_iv (GL_NICEST), 3167 const_iv (GL_NICEST),
2931 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2932 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2933 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2934 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2935# undef const_iv 3175# undef const_iv
2936 }; 3176 };
2937 3177
2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2940 3180
2941 texture_av = newAV (); 3181 texture_av = newAV ();
2942 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
2943} 3183}
2944 3184
2946disable_GL_EXT_blend_func_separate () 3186disable_GL_EXT_blend_func_separate ()
2947 CODE: 3187 CODE:
2948 gl.BlendFuncSeparate = 0; 3188 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0; 3189 gl.BlendFuncSeparateEXT = 0;
2950 3190
2951char * 3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2952gl_vendor () 3195gl_vendor ()
2953 CODE: 3196 CODE:
2954 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2955 OUTPUT: 3198 OUTPUT:
2956 RETVAL 3199 RETVAL
2957 3200
2958char * 3201const char *
2959gl_version () 3202gl_version ()
2960 CODE: 3203 CODE:
2961 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2962 OUTPUT: 3205 OUTPUT:
2963 RETVAL 3206 RETVAL
2964 3207
2965char * 3208const char *
2966gl_extensions () 3209gl_extensions ()
2967 CODE: 3210 CODE:
2968 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2969 OUTPUT: 3212 OUTPUT:
2970 RETVAL 3213 RETVAL
2971 3214
2972const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
2973 3220
2974GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
2975 CODE: 3222 CODE:
2976 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT: 3224 OUTPUT:
2985 3232
2986int glGetError () 3233int glGetError ()
2987 3234
2988void glFinish () 3235void glFinish ()
2989 3236
3237void glFlush ()
3238
2990void glClear (int mask) 3239void glClear (int mask)
2991 3240
2992void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2993 PROTOTYPE: @ 3242 PROTOTYPE: @
2994 3243
3003void glBlendFunc (int sfactor, int dfactor) 3252void glBlendFunc (int sfactor, int dfactor)
3004 3253
3005void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3006 CODE: 3255 CODE:
3007 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258# void glBlendEquation (int se)
3008 3259
3009void glDepthMask (int flag) 3260void glDepthMask (int flag)
3010 3261
3011void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
3012 3263
3162void glNewList (int list, int mode = GL_COMPILE) 3413void glNewList (int list, int mode = GL_COMPILE)
3163 3414
3164void glEndList () 3415void glEndList ()
3165 3416
3166void glCallList (int list) 3417void glCallList (int list)
3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3167 3423
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169 3425
3170PROTOTYPES: DISABLE 3426PROTOTYPES: DISABLE
3171 3427

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