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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.123 by root, Wed Jun 28 23:41:11 2006 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
23#include <glib/gmacros.h> 53#include <glib.h>
24 54
25#include <pango/pango.h> 55#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 56
27#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
50 91
51#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
53 94
54#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
55 125
56static struct 126static struct
57{ 127{
58#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 129#include "glfunc.h"
60#undef GL_FUNC 130#undef GL_FUNC
61} gl; 131} gl;
62 132
133static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 135{
65 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 140 else
70 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
71} 142}
72 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
75 179
76typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
77 181
78static int 182static int
79shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
80{ 184{
81 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
82 186
83 while (attrs) 187 while (attrs)
84 { 188 {
85 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
86 190
87 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
88 return 1; 192 return 1;
89 193
90 attrs = attrs->next; 194 attrs = attrs->next;
92 196
93 return 0; 197 return 0;
94} 198}
95 199
96typedef struct cf_layout { 200typedef struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
100 int base_height; 203 int base_height;
101 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
102} *CFClient__Layout; 206} *DC__Layout;
103 207
104static CFClient__Font default_font; 208static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
107 211
108static void 212static void
109substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
110{ 214{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 218#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 220}
121 221
122static void 222static void
123layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
124{ 224{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
127 */ 227 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
129 229
130 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 232
133 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
134} 234}
135 235
136static void 236static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
140 243
141 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 246
144 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
145} 248 if (!rect.height) rect.height = 1;
146 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
147typedef uint16_t mapface; 255typedef uint16_t faceid;
148 256
149typedef struct { 257typedef struct {
150 GLint name; 258 GLuint name;
151 int w, h; 259 int w, h;
152 float s, t; 260 float s, t;
153 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
154} maptex; 265} maptex;
155 266
156typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
157 int16_t darkness; 270 uint16_t darkness;
158 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 272} mapcell;
160 273
161typedef struct { 274typedef struct {
162 int32_t c0, c1; 275 int32_t c0, c1;
163 mapcell *col; 276 mapcell *col;
164} maprow; 277} maprow;
165 278
166typedef struct map { 279typedef struct map {
167 int x, y, w, h; 280 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 282 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 283 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 284
175 int32_t rows; 285 int32_t rows;
176 maprow *row; 286 maprow *row;
177} *CFClient__Map; 287} *DC__Map;
178 288
179static char * 289static char *
180prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
181{ 291{
182 char *p; 292 char *p;
199} 309}
200 310
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
203 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
204static maprow * 334static maprow *
205map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
206{ 336{
207 if (0 > y) 337 if (0 > y)
208 { 338 {
209 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
248 378
249 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
250} 380}
251 381
252static mapcell * 382static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
254{ 384{
255 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
256} 386}
257 387
258static void 388static void
259map_clear (CFClient__Map self) 389map_clear (DC__Map self)
260{ 390{
261 int r; 391 int r;
262 392
263 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
271 self->oy = 0; 401 self->oy = 0;
272 self->row = 0; 402 self->row = 0;
273 self->rows = 0; 403 self->rows = 0;
274} 404}
275 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
276static void 416static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
278{ 418{
279 int x, y; 419 int x, y;
280 maprow *row; 420 maprow *row;
421 mapcell *cell;
281 422
282 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 424 if (y >= 0)
284 { 425 {
285 if (y >= self->rows) 426 if (y >= self->rows)
291 if (x >= row->c0) 432 if (x >= row->c0)
292 { 433 {
293 if (x >= row->c1) 434 if (x >= row->c1)
294 break; 435 break;
295 436
296 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
297 } 440 }
298 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
299} 458}
300 459
301static void 460static void
302music_finished (void) 461music_finished (void)
303{ 462{
320 ev.code = 1; 479 ev.code = 1;
321 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
322 ev.data2 = 0; 481 ev.data2 = 0;
323 482
324 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
325} 491}
326 492
327static unsigned int 493static unsigned int
328minpot (unsigned int n) 494minpot (unsigned int n)
329{ 495{
339 n |= n >> 16; 505 n |= n >> 16;
340 506
341 return n + 1; 507 return n + 1;
342} 508}
343 509
344MODULE = CFClient PACKAGE = CFClient 510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519}
520
521/* SDL should provide this, really. */
522#define SDLK_MODIFIER_MIN 300
523#define SDLK_MODIFIER_MAX 314
524
525/******************************************************************************/
526
527static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
528static GV *hover_gv;
529
530static int
531within_widget (SV *widget, NV x, NV y)
532{
533 HV *self;
534 SV **svp;
535 NV wx, ww, wy, wh;
536
537 if (!SvROK (widget))
538 return 0;
539
540 self = (HV *)SvRV (widget);
541
542 if (SvTYPE (self) != SVt_PVHV)
543 return 0;
544
545 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
546 if (y < wy)
547 return 0;
548
549 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
550 if (y >= wy + wh)
551 return 0;
552
553 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
554 if (x < wx)
555 return 0;
556
557 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
558 if (x >= wx + ww)
559 return 0;
560
561 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
562 if (!svp || !SvTRUE (*svp))
563 return 0;
564
565 return 1;
566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
625
626MODULE = Deliantra::Client PACKAGE = DC
345 627
346PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
347 629
348BOOT: 630BOOT:
349{ 631{
350 HV *stash = gv_stashpv ("CFClient", 1); 632 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 633 static const struct {
352 const char *name; 634 const char *name;
353 IV iv; 635 IV iv;
354 } *civ, const_iv[] = { 636 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 637# define const_iv(name) { # name, (IV)name }
638 const_iv (SDLK_MODIFIER_MIN),
639 const_iv (SDLK_MODIFIER_MAX),
640
356 const_iv (SDL_ACTIVEEVENT), 641 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 642 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 643 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 644 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 645 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 654 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 655 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 656 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 657 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 658 const_iv (SDL_USEREVENT),
659
660 const_iv (SDL_APPINPUTFOCUS),
661 const_iv (SDL_APPMOUSEFOCUS),
662 const_iv (SDL_APPACTIVE),
663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 718 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 719 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 720 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 775 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 776 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 777 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 778 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 779 const_iv (SDLK_UNDO),
780
438 const_iv (KMOD_NONE), 781 const_iv (KMOD_NONE),
782 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 783 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 784 const_iv (KMOD_RSHIFT),
785 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 786 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 787 const_iv (KMOD_RCTRL),
788 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 789 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 790 const_iv (KMOD_RALT),
791 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 792 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 797
451 const_iv (KMOD_SHIFT), 798 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 799
453 const_iv (KMOD_META) 800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
454# undef const_iv 830# undef const_iv
455 }; 831 };
456 832
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
835
836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 838}
839
840void
841weaken (SV *rv)
842 PROTOTYPE: $
843 CODE:
844 sv_rvweaken (rv);
845
846int
847in_destruct ()
848 CODE:
849 RETVAL = PL_main_cv == Nullcv;
850 OUTPUT:
851 RETVAL
460 852
461NV floor (NV x) 853NV floor (NV x)
462 854
463NV ceil (NV x) 855NV ceil (NV x)
464 856
857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
866
465void 867void
466pango_init () 868pango_init ()
467 CODE: 869 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 870{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 871 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 874 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 875#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 878#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 879}
491 880
492int 881char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 882
495void 883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
885
886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
496SDL_Quit () 892void SDL_Quit ()
497 893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
903
498void 904void
499SDL_ListModes () 905SDL_ListModes (int rgb, int alpha)
500 PPCODE: 906 PPCODE:
501{ 907{
502 SDL_Rect **m; 908 SDL_Rect **m;
503 909
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 914
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 915 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 917
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 922
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 925
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 927
524 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
525 while (*m) 929 while (*m)
526 { 930 {
931 if ((*m)->w >= 400 && (*m)->h >= 300)
932 {
527 AV *av = newAV (); 933 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
936 av_push (av, newSViv (rgb));
937 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 938 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
939 }
531 940
532 ++m; 941 ++m;
533 } 942 }
534} 943}
535 944
536char *
537SDL_GetError ()
538
539int 945int
540SDL_SetVideoMode (int w, int h, int fullscreen) 946SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 947 CODE:
948{
949 SDL_EnableUNICODE (1);
950 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
951
952 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
954 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
955 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
956
542 RETVAL = !!SDL_SetVideoMode ( 957 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 958 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 959 );
960
545 if (RETVAL) 961 if (RETVAL)
546 { 962 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 963 av_clear (texture_av);
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 965#include "glfunc.h"
550# undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
551 } 969 }
970}
552 OUTPUT: 971 OUTPUT:
553 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
554 976
555void 977void
556SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
557 979
558char * 980char *
559SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
560 983
984int
985SDL_GetAppState ()
986
987int
988SDL_GetModState ()
989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
561void 994void
562SDL_PollEvent () 995SDL_PumpEvents ()
996
997void
998peep_events ()
563 PPCODE: 999 PPCODE:
564{ 1000{
565 SDL_Event ev; 1001 SDL_Event ev;
566 1002
567 while (SDL_PollEvent (&ev)) 1003 SDL_PumpEvents ();
1004 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 1005 {
569 HV *hv = newHV (); 1006 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1007 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 1008
572 switch (ev.type) 1009 switch (ev.type)
573 { 1010 {
574 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
575 case SDL_KEYUP: 1012 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 1018 break;
581 1019
582 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1022 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 1023 break;
586 1024
587 case SDL_MOUSEMOTION: 1025 case SDL_MOUSEMOTION:
1026 {
1027 int state = ev.motion.state;
1028 int x = ev.motion.x;
1029 int y = ev.motion.y;
1030 int xrel = ev.motion.xrel;
1031 int yrel = ev.motion.yrel;
1032
1033 /* do simplistic event compression */
1034 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1035 && state == ev.motion.state)
1036 {
1037 xrel += ev.motion.xrel;
1038 yrel += ev.motion.yrel;
1039 x = ev.motion.x;
1040 y = ev.motion.y;
1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1042 }
1043
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1050 }
595 break; 1051 break;
596 1052
597 case SDL_MOUSEBUTTONDOWN: 1053 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1054 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1056
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1067 break;
612 } 1068 }
613 1069
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1071 }
616} 1072}
617 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
618int 1087int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1089 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
623 1092
624void 1093void
1094Mix_QuerySpec ()
1095 PPCODE:
1096{
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107}
1108
1109void
625Mix_CloseAudio () 1110Mix_CloseAudio ()
626 1111
627int 1112int
628Mix_AllocateChannels (int numchans = -1) 1113Mix_AllocateChannels (int numchans = -1)
629 1114
1115const char *
1116Mix_GetError ()
1117
630void 1118void
631lowdelay (int fd, int val = 1) 1119lowdelay (int fd, int val = 1)
632 CODE: 1120 CODE:
1121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1122
1123void
1124win32_proxy_info ()
1125 PPCODE:
1126{
633#ifndef _WIN32 1127#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1128 char buffer[2048];
1129 DWORD buflen;
1130
1131 EXTEND (SP, 3);
1132
1133 buflen = sizeof (buffer);
1134 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1135 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1136 {
1137 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1138
1139 buflen = sizeof (buffer);
1140 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1141 {
1142 PUSHs (newSVpv (buffer, 0));
1143
1144 buflen = sizeof (buffer);
1145 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1146 PUSHs (newSVpv (buffer, 0));
1147 }
1148 }
635#endif 1149#endif
1150}
636 1151
637void 1152int
638add_font (char *file) 1153add_font (char *file)
639 CODE: 1154 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1156 OUTPUT:
642 // cairo... sigh... requires win2000 1157 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0); 1158
644#endif 1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
645 1165
646void 1166void
647load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
648 ALIAS: 1168 ALIAS:
649 load_image_file = 1 1169 load_image_file = 1
652 STRLEN image_len; 1172 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1173 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1174 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1175 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1176 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1177 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1178 : SDL_RWFromConstMem (image, image_len);
659 1179
660 if (!rw) 1180 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1181 croak ("load_image: %s", SDL_GetError ());
662 1182
691 1211
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1212 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1213
694 assert (surface2->pitch == surface2->w * 4); 1214 assert (surface2->pitch == surface2->w * 4);
695 1215
1216 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1217 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1224 SDL_UnlockSurface (surface2);
705 1225
706 SDL_FreeSurface (surface); 1226 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1227 SDL_FreeSurface (surface2);
708} 1228}
709 1229
735void 1255void
736error (char *message) 1256error (char *message)
737 CODE: 1257 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1258 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1259#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1261#endif
742 1262
743void 1263void
744fatal (char *message) 1264fatal (char *message)
745 CODE: 1265 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1266 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1267#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1269#endif
750 _exit (1); 1270 _exit (1);
751 1271
752void 1272void
753_exit (int retval) 1273_exit (int retval = 0)
754 CODE: 1274 CODE:
1275#ifdef WIN32
1276 ExitThread (retval); // unclean, please beam me up
1277#else
755 _exit (retval); 1278 _exit (retval);
1279#endif
756 1280
1281void
1282debug ()
1283 CODE:
1284{
1285#if DEBUG
1286 VALGRIND_DO_LEAK_CHECK;
1287#endif
1288}
1289
1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
757MODULE = CFClient PACKAGE = CFClient::Font 1297MODULE = Deliantra::Client PACKAGE = DC::Font
758 1298
759CFClient::Font 1299PROTOTYPES: DISABLE
1300
1301DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
761 CODE: 1303 CODE:
762{ 1304{
763 int count; 1305 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
765 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
767} 1309}
768 OUTPUT: 1310 OUTPUT:
769 RETVAL 1311 RETVAL
770 1312
771void 1313void
772DESTROY (CFClient::Font self) 1314DESTROY (DC::Font self)
773 CODE: 1315 CODE:
774 pango_font_description_free (self); 1316 pango_font_description_free (self);
775 1317
776void 1318void
777make_default (CFClient::Font self) 1319make_default (DC::Font self)
1320 PROTOTYPE: $
778 CODE: 1321 CODE:
779 default_font = self; 1322 default_font = self;
780 1323
781MODULE = CFClient PACKAGE = CFClient::Layout 1324MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1325
783CFClient::Layout 1326PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0) 1327
1328void
1329glyph_cache_backup ()
1330 PROTOTYPE:
1331 CODE:
1332 tc_backup ();
1333
1334void
1335glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
1338 tc_restore ();
1339
1340DC::Layout
1341new (SV *klass)
785 CODE: 1342 CODE:
786 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
787 1344
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1347 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1348 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1349 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1350 RETVAL->base_height = MIN_FONT_HEIGHT;
795 RETVAL->font = 0; 1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
796 1353
797 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
798 layout_update_font (RETVAL); 1355 layout_update_font (RETVAL);
799 OUTPUT: 1356 OUTPUT:
800 RETVAL 1357 RETVAL
801 1358
802void 1359void
803DESTROY (CFClient::Layout self) 1360DESTROY (DC::Layout self)
804 CODE: 1361 CODE:
805 g_object_unref (self->pl); 1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
806 Safefree (self); 1364 Safefree (self);
807 1365
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1366void
816set_text (CFClient::Layout self, SV *text_) 1367set_text (DC::Layout self, SV *text_)
817 CODE: 1368 CODE:
818{ 1369{
819 STRLEN textlen; 1370 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
821 1372
822 pango_layout_set_text (self->pl, text, textlen); 1373 pango_layout_set_text (self->pl, text, textlen);
823} 1374}
824 1375
825void 1376void
826set_markup (CFClient::Layout self, SV *text_) 1377set_markup (DC::Layout self, SV *text_)
827 CODE: 1378 CODE:
828{ 1379{
829 STRLEN textlen; 1380 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1381 char *text = SvPVutf8 (text_, textlen);
831 1382
832 pango_layout_set_markup (self->pl, text, textlen); 1383 pango_layout_set_markup (self->pl, text, textlen);
833} 1384}
834 1385
835void 1386void
836set_shapes (CFClient::Layout self, ...) 1387set_shapes (DC::Layout self, ...)
837 CODE: 1388 CODE:
838{ 1389{
839 PangoAttrList *attrs = 0; 1390 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1391 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1392 const char *pos = text;
876 if (attrs) 1427 if (attrs)
877 pango_layout_set_attributes (self->pl, attrs); 1428 pango_layout_set_attributes (self->pl, attrs);
878} 1429}
879 1430
880void 1431void
881get_shapes (CFClient::Layout self) 1432get_shapes (DC::Layout self)
882 PPCODE: 1433 PPCODE:
883{ 1434{
884 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
885 1436
886 do 1437 do
887 { 1438 {
888 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
889 1440
890 if (run && shape_attr_p (run)) 1441 if (run && shape_attr_p (run))
891 { 1442 {
892 PangoRectangle extents; 1443 PangoRectangle extents;
893 pango_layout_iter_get_run_extents (iter, 0, &extents); 1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
894 1445
1446 EXTEND (SP, 2);
895 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1447 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
896 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1448 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
897 } 1449 }
898 } 1450 }
899 while (pango_layout_iter_next_run (iter)); 1451 while (pango_layout_iter_next_run (iter));
900 1452
901 pango_layout_iter_free (iter); 1453 pango_layout_iter_free (iter);
902} 1454}
903 1455
904int 1456int
905has_wrapped (CFClient::Layout self) 1457has_wrapped (DC::Layout self)
906 CODE: 1458 CODE:
907{ 1459{
908 int lines = 1; 1460 int lines = 1;
909 const char *text = pango_layout_get_text (self->pl); 1461 const char *text = pango_layout_get_text (self->pl);
910 1462
915} 1467}
916 OUTPUT: 1468 OUTPUT:
917 RETVAL 1469 RETVAL
918 1470
919SV * 1471SV *
920get_text (CFClient::Layout self) 1472get_text (DC::Layout self)
921 CODE: 1473 CODE:
922 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
923 sv_utf8_decode (RETVAL); 1475 sv_utf8_decode (RETVAL);
924 OUTPUT: 1476 OUTPUT:
925 RETVAL 1477 RETVAL
926 1478
927void 1479void
928set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1480set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
929 CODE: 1481 CODE:
930 self->r = r; 1482 self->r = r;
931 self->g = g; 1483 self->g = g;
932 self->b = b; 1484 self->b = b;
933 self->a = a; 1485 self->a = a;
934 1486
935void 1487void
936set_font (CFClient::Layout self, CFClient::Font font = 0) 1488set_font (DC::Layout self, DC::Font font = 0)
937 CODE: 1489 CODE:
938 if (self->font != font) 1490 if (self->font != font)
939 { 1491 {
940 self->font = font; 1492 self->font = font;
941 layout_update_font (self); 1493 layout_update_font (self);
942 } 1494 }
943 1495
944void 1496void
945set_height (CFClient::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
946 CODE: 1498 CODE:
947 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
948 { 1500 {
949 self->base_height = base_height; 1501 self->base_height = base_height;
950 layout_update_font (self); 1502 layout_update_font (self);
951 } 1503 }
952 1504
953void 1505void
954set_width (CFClient::Layout self, int max_width = -1) 1506set_width (DC::Layout self, int max_width = -1)
955 CODE: 1507 CODE:
956 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
957 1509
958void 1510void
959set_indent (CFClient::Layout self, int indent) 1511set_indent (DC::Layout self, int indent)
960 CODE: 1512 CODE:
961 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
962 1514
963void 1515void
964set_spacing (CFClient::Layout self, int spacing) 1516set_spacing (DC::Layout self, int spacing)
965 CODE: 1517 CODE:
966 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
967 1519
968void 1520void
969set_ellipsise (CFClient::Layout self, int ellipsise) 1521set_ellipsise (DC::Layout self, int ellipsise)
970 CODE: 1522 CODE:
971 pango_layout_set_ellipsize (self->pl, 1523 pango_layout_set_ellipsize (self->pl,
972 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
973 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
974 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
975 : PANGO_ELLIPSIZE_NONE 1527 : PANGO_ELLIPSIZE_NONE
976 ); 1528 );
977 1529
978void 1530void
979set_single_paragraph_mode (CFClient::Layout self, int spm) 1531set_single_paragraph_mode (DC::Layout self, int spm)
980 CODE: 1532 CODE:
981 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
982 1534
983void 1535void
984size (CFClient::Layout self) 1536size (DC::Layout self)
985 PPCODE: 1537 PPCODE:
986{ 1538{
987 int w, h; 1539 int w, h;
988 1540
989 layout_get_pixel_size (self, &w, &h); 1541 layout_get_pixel_size (self, &w, &h);
992 PUSHs (sv_2mortal (newSViv (w))); 1544 PUSHs (sv_2mortal (newSViv (w)));
993 PUSHs (sv_2mortal (newSViv (h))); 1545 PUSHs (sv_2mortal (newSViv (h)));
994} 1546}
995 1547
996int 1548int
997descent (CFClient::Layout self) 1549descent (DC::Layout self)
998 CODE: 1550 CODE:
999{ 1551{
1000 PangoRectangle rect; 1552 PangoRectangle rect;
1001 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1002 pango_layout_line_get_pixel_extents (line, 0, &rect); 1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1003 RETVAL = PANGO_DESCENT (rect); 1555 RETVAL = PANGO_DESCENT (rect);
1004} 1556}
1005 OUTPUT: 1557 OUTPUT:
1006 RETVAL 1558 RETVAL
1007 1559
1008int 1560int
1009xy_to_index (CFClient::Layout self, int x, int y) 1561xy_to_index (DC::Layout self, int x, int y)
1010 CODE: 1562 CODE:
1011{ 1563{
1012 int index, trailing; 1564 int index, trailing;
1013 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1014 RETVAL = index; 1566 RETVAL = index + trailing;
1015} 1567}
1016 OUTPUT: 1568 OUTPUT:
1017 RETVAL 1569 RETVAL
1018 1570
1019void 1571void
1020cursor_pos (CFClient::Layout self, int index) 1572cursor_pos (DC::Layout self, int index)
1021 PPCODE: 1573 PPCODE:
1022{ 1574{
1023 PangoRectangle strong_pos; 1575 PangoRectangle pos;
1024 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1025 1577
1026 EXTEND (SP, 3); 1578 EXTEND (SP, 3);
1027 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1028 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1029 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1030} 1582}
1031 1583
1032void 1584void
1033render (CFClient::Layout self) 1585index_to_line_x (DC::Layout self, int index, int trailing = 0)
1034 PPCODE: 1586 PPCODE:
1035{ 1587{
1036 SV *retval; 1588 int line, x;
1037 int w, h;
1038 1589
1039 layout_get_pixel_size (self, &w, &h); 1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1040 1591#if !PANGO_VERSION_CHECK (1, 17, 3)
1041 if (self->rgba) 1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1042 { 1593 --line;
1043 cairo_surface_t *surface;
1044 cairo_t *cairo;
1045
1046 retval = newSV (w * h * 4);
1047 SvPOK_only (retval);
1048 SvCUR_set (retval, w * h * 4);
1049
1050 memset (SvPVX (retval), 0, w * h * 4);
1051
1052 surface = cairo_image_surface_create_for_data (
1053 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1054 cairo = cairo_create (surface);
1055 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1056
1057 pango_cairo_show_layout (cairo, self->pl);
1058
1059 cairo_destroy (cairo);
1060 cairo_surface_destroy (surface);
1061
1062 // what a mess, and its premultiplied, too :(
1063 {
1064 uint32_t *p = (uint32_t *)SvPVX (retval);
1065 uint32_t *e = p + w * h;
1066
1067 while (p < e)
1068 {
1069 uint32_t rgba = *p;
1070 rgba = (rgba >> 24) | (rgba << 8);
1071#if 0
1072#ifdef _WIN32
1073 {//D
1074 uint8_t r = rgba >> 24;
1075 uint8_t g = rgba >> 16;
1076 uint8_t b = rgba >> 8;
1077 uint8_t a = rgba >> 0;
1078
1079 rgba = (rgba & 0xffffff00) | a;
1080 }
1081#endif 1594#endif
1082#endif
1083 rgba = SDL_SwapBE32 (rgba);
1084 *p++ = rgba;
1085 }
1086 }
1087
1088 EXTEND (SP, 5); 1595 EXTEND (SP, 2);
1089 PUSHs (sv_2mortal (newSViv (w))); 1596 PUSHs (sv_2mortal (newSViv (line)));
1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1598}
1599
1600void
1601line_x_to_index (DC::Layout self, int line, int x)
1602 PPCODE:
1603{
1604 PangoLayoutLine *lp;
1605 int index, trailing;
1606
1607 if (line < 0)
1608 XSRETURN_EMPTY;
1609
1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1611 XSRETURN_EMPTY; /* do better */
1612
1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1614
1615 EXTEND (SP, 2);
1616 if (GIMME_V == G_SCALAR)
1090 PUSHs (sv_2mortal (newSViv (h))); 1617 PUSHs (sv_2mortal (newSViv (index + trailing)));
1091 PUSHs (sv_2mortal (retval));
1092 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1093 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1094 }
1095 else 1618 else
1096 { 1619 {
1097 FT_Bitmap bitmap;
1098
1099 retval = newSV (w * h);
1100 SvPOK_only (retval);
1101 SvCUR_set (retval, w * h);
1102
1103 bitmap.rows = h;
1104 bitmap.width = w;
1105 bitmap.pitch = w;
1106 bitmap.buffer = (unsigned char*)SvPVX (retval);
1107 bitmap.num_grays = 256;
1108 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1109
1110 memset (bitmap.buffer, 0, w * h);
1111
1112 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1113
1114 EXTEND (SP, 5);
1115 PUSHs (sv_2mortal (newSViv (w))); 1620 PUSHs (sv_2mortal (newSViv (index)));
1116 PUSHs (sv_2mortal (newSViv (h))); 1621 PUSHs (sv_2mortal (newSViv (trailing)));
1117 PUSHs (sv_2mortal (retval));
1118 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1119 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1120 } 1622 }
1121} 1623}
1122 1624
1625void
1626render (DC::Layout self, float x, float y, int flags = 0)
1627 CODE:
1628 rc_clear (self->rc);
1629 pango_opengl_render_layout_subpixel (
1630 self->pl,
1631 self->rc,
1632 x * PANGO_SCALE, y * PANGO_SCALE,
1633 self->r, self->g, self->b, self->a,
1634 flags
1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1639
1640void
1641draw (DC::Layout self)
1642 CODE:
1643{
1644 glEnable (GL_TEXTURE_2D);
1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1651
1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657}
1658
1123MODULE = CFClient PACKAGE = CFClient::Texture 1659MODULE = Deliantra::Client PACKAGE = DC::Texture
1124 1660
1125void 1661PROTOTYPES: ENABLE
1126pad2pot (SV *data_, SV *w_, SV *h_)
1127 CODE:
1128{
1129 int ow = SvIV (w_);
1130 int oh = SvIV (h_);
1131 1662
1132 if (ow && oh) 1663void
1664pad (SV *data_, int ow, int oh, int nw, int nh)
1665 CODE:
1666{
1667 if ((nw != ow || nh != oh) && SvOK (data_))
1133 { 1668 {
1134 int nw = minpot (ow);
1135 int nh = minpot (oh);
1136
1137 if (nw != ow || nh != oh)
1138 {
1139 if (SvOK (data_))
1140 {
1141 STRLEN datalen; 1669 STRLEN datalen;
1142 char *data = SvPVbyte (data_, datalen); 1670 char *data = SvPVbyte (data_, datalen);
1143 int bpp = datalen / (ow * oh); 1671 int bpp = datalen / (ow * oh);
1144 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1672 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1145 1673
1146 SvPOK_only (result_); 1674 SvPOK_only (result_);
1147 SvCUR_set (result_, nw * nh * bpp); 1675 SvCUR_set (result_, nw * nh * bpp);
1148 1676
1149 memset (SvPVX (result_), 0, nw * nh * bpp); 1677 memset (SvPVX (result_), 0, nw * nh * bpp);
1150 while (oh--) 1678 while (oh--)
1151 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1679 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1152 1680
1153 sv_setsv (data_, result_); 1681 sv_setsv (data_, result_);
1154 }
1155
1156 sv_setiv (w_, nw);
1157 sv_setiv (h_, nh);
1158 }
1159 } 1682 }
1160} 1683}
1161 1684
1162void 1685void
1163draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1686draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1169{ 1692{
1170 HV *hv = (HV *)SvRV (self); 1693 HV *hv = (HV *)SvRV (self);
1171 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1172 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1173 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
1174 1700
1175 if (items < 5) 1701 if (items < 5)
1176 { 1702 {
1177 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1178 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1206 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1207 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1208 } 1734 }
1209} 1735}
1210 1736
1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1746
1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1859 CODE:
1860{
1861 GLint width;
1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1863 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1864 RETVAL = width > 0;
1865}
1866 OUTPUT:
1867 RETVAL
1868
1211MODULE = CFClient PACKAGE = CFClient::Map 1869MODULE = Deliantra::Client PACKAGE = DC::Map
1212 1870
1213CFClient::Map 1871PROTOTYPES: DISABLE
1214new (SV *class, int map_width, int map_height) 1872
1873DC::Map
1874new (SV *klass)
1215 CODE: 1875 CODE:
1216 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1217 RETVAL->x = 0; 1877 RETVAL->x = 0;
1218 RETVAL->y = 0; 1878 RETVAL->y = 0;
1219 RETVAL->w = map_width; 1879 RETVAL->w = 0;
1220 RETVAL->h = map_height; 1880 RETVAL->h = 0;
1221 RETVAL->ox = 0; 1881 RETVAL->ox = 0;
1222 RETVAL->oy = 0; 1882 RETVAL->oy = 0;
1223 RETVAL->faces = 8192; 1883 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1224 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1884 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1225 RETVAL->texs = 8192;
1226 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1227 RETVAL->rows = 0; 1885 RETVAL->rows = 0;
1228 RETVAL->row = 0; 1886 RETVAL->row = 0;
1229 OUTPUT: 1887 OUTPUT:
1230 RETVAL 1888 RETVAL
1231 1889
1232void 1890void
1233DESTROY (CFClient::Map self) 1891DESTROY (DC::Map self)
1234 CODE: 1892 CODE:
1235{ 1893{
1236 map_clear (self); 1894 map_clear (self);
1237 Safefree (self->face); 1895 Safefree (self->face2tile);
1238 Safefree (self->tex); 1896 Safefree (self->tex);
1239 Safefree (self); 1897 Safefree (self);
1240} 1898}
1241 1899
1242void 1900void
1901resize (DC::Map self, int map_width, int map_height)
1902 CODE:
1903 self->w = map_width;
1904 self->h = map_height;
1905
1906void
1243clear (CFClient::Map self) 1907clear (DC::Map self)
1244 CODE: 1908 CODE:
1245 map_clear (self); 1909 map_clear (self);
1246 1910
1247void 1911void
1248set_face (CFClient::Map self, int face, int texid) 1912set_tileid (DC::Map self, int face, int tile)
1249 CODE: 1913 CODE:
1250{ 1914{
1251 while (self->faces <= face) 1915 need_facenum (self, face); self->face2tile [face] = tile;
1252 { 1916 need_texid (self, tile);
1253 Append (mapface, self->face, self->faces, self->faces);
1254 self->faces *= 2;
1255 }
1256
1257 self->face [face] = texid;
1258} 1917}
1259 1918
1260void 1919void
1920set_smooth (DC::Map self, int face, int smooth, int level)
1921 CODE:
1922{
1923 tileid texid;
1924 maptex *tex;
1925
1926 if (face < 0 || face >= self->faces)
1927 return;
1928
1929 if (smooth < 0 || smooth >= self->faces)
1930 return;
1931
1932 texid = self->face2tile [face];
1933
1934 if (!texid)
1935 return;
1936
1937 tex = self->tex + texid;
1938 tex->smoothtile = self->face2tile [smooth];
1939 tex->smoothlevel = level;
1940}
1941
1942void
1261set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1943set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1262 CODE: 1944 CODE:
1263{ 1945{
1264 while (self->texs <= texid) 1946 need_texid (self, texid);
1265 {
1266 Append (maptex, self->tex, self->texs, self->texs);
1267 self->texs *= 2;
1268 }
1269 1947
1270 { 1948 {
1271 maptex *tex = self->tex + texid; 1949 maptex *tex = self->tex + texid;
1272 1950
1273 tex->name = name; 1951 tex->name = name;
1289 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1290 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1291 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1292} 1970}
1293 1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1991
1294int 1992int
1295ox (CFClient::Map self) 1993ox (DC::Map self)
1296 ALIAS: 1994 ALIAS:
1297 oy = 1 1995 oy = 1
1298 x = 2 1996 x = 2
1299 y = 3 1997 y = 3
1300 w = 4 1998 w = 4
1311 } 2009 }
1312 OUTPUT: 2010 OUTPUT:
1313 RETVAL 2011 RETVAL
1314 2012
1315void 2013void
1316scroll (CFClient::Map self, int dx, int dy) 2014scroll (DC::Map self, int dx, int dy)
1317 CODE: 2015 CODE:
1318{ 2016{
1319 if (dx > 0) 2017 if (dx > 0)
1320 map_blank (self, self->x, self->y, dx - 1, self->h); 2018 map_blank (self, self->x, self->y, dx, self->h);
1321 else if (dx < 0) 2019 else if (dx < 0)
1322 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2020 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1323 2021
1324 if (dy > 0) 2022 if (dy > 0)
1325 map_blank (self, self->x, self->y, self->w, dy - 1); 2023 map_blank (self, self->x, self->y, self->w, dy);
1326 else if (dy < 0) 2024 else if (dy < 0)
1327 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2025 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1328 2026
1329 self->ox += dx; self->x += dx; 2027 self->ox += dx; self->x += dx;
1330 self->oy += dy; self->y += dy; 2028 self->oy += dy; self->y += dy;
1331 2029
1332 while (self->y < 0) 2030 while (self->y < 0)
1336 self->rows += MAP_EXTEND_Y; 2034 self->rows += MAP_EXTEND_Y;
1337 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1338 } 2036 }
1339} 2037}
1340 2038
1341void 2039SV *
1342map1a_update (CFClient::Map self, SV *data_) 2040map1a_update (DC::Map self, SV *data_)
1343 CODE: 2041 CODE:
1344{ 2042{
1345 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1346 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1347 mapcell *cell; 2045 mapcell *cell;
1348 int x, y, flags; 2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
1349 2049
1350 while (data < data_end) 2050 while (data < data_end - 1)
1351 { 2051 {
1352 flags = (data [0] << 8) + data [1]; data += 2; 2052 flags = (data [0] << 8) + data [1]; data += 2;
1353 2053
1354 x = self->x + ((flags >> 10) & 63); 2054 x = self->x + ((flags >> 10) & 63);
1355 y = self->y + ((flags >> 4) & 63); 2055 y = self->y + ((flags >> 4) & 63);
1356 2056
1357 cell = map_get_cell (self, x, y); 2057 cell = map_get_cell (self, x, y);
1358 2058
1359 if (flags & 15) 2059 if (flags & 15)
1360 { 2060 {
1361 if (cell->darkness < 0) 2061 if (!cell->darkness)
1362 { 2062 {
2063 memset (cell, 0, sizeof (*cell));
1363 cell->darkness = 0; 2064 cell->darkness = 256;
1364 cell->face [0] = 0;
1365 cell->face [1] = 0;
1366 cell->face [2] = 0;
1367 } 2065 }
1368 2066
1369 cell->darkness = flags & 8 ? *data++ : 255;
1370
1371 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1372 2068
1373 if (flags & 4) 2069 if (flags & 8)
1374 { 2070 {
1375 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2071 uint8_t ext, cmd;
2072
2073 do
2074 {
2075 ext = *data++;
2076 cmd = ext & 0x7f;
2077
2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
2081 {
2082 cell->stat_width = 1;
2083 cell->stat_hp = *data++;
2084 }
2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
2102 }
2103 while (ext & 0x80);
1376 } 2104 }
1377 2105
2106 for (z = 0; z <= 2; ++z)
1378 if (flags & 2) 2107 if (flags & (4 >> z))
1379 { 2108 {
1380 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2109 faceid face = (data [0] << 8) + data [1]; data += 2;
2110 need_facenum (self, face);
2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
1381 } 2128 }
1382
1383 if (flags & 1)
1384 {
1385 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1386 }
1387 } 2129 }
1388 else 2130 else
1389 cell->darkness = -1; 2131 CELL_CLEAR (cell);
1390 } 2132 }
1391} 2133}
2134 OUTPUT:
2135 RETVAL
1392 2136
1393SV * 2137SV *
1394mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2138mapmap (DC::Map self, int x0, int y0, int w, int h)
1395 CODE: 2139 CODE:
1396{ 2140{
1397 int x1, x; 2141 int x1, x;
1398 int y1, y; 2142 int y1, y;
1399 int z; 2143 int z;
1412 ? self->row + y 2156 ? self->row + y
1413 : 0; 2157 : 0;
1414 2158
1415 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1416 { 2160 {
1417 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1418 2162
1419 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1420 { 2164 {
1421 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1422 2166
1423 for (z = 0; z <= 0; z++) 2167 for (z = 0; z <= 0; z++)
1424 { 2168 {
1425 mapface face = cell->face [z];
1426
1427 if (face)
1428 {
1429 maptex tex = self->tex [face]; 2169 maptex tex = self->tex [cell->tile [z]];
1430 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1431 int a1 = tex.a; 2171 int a1 = tex.a;
1432 2172
1433 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1434 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1435 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1436 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1437 }
1438 } 2177 }
1439 } 2178 }
1440 2179
1441 *map++ = (r ) 2180 *map++ = (r )
1442 | (g << 8) 2181 | (g << 8)
1443 | (b << 16) 2182 | (b << 16)
1444 | (a << 24); 2183 | (a << 24);
1445 } 2184 }
1446 } 2185 }
1447 2186
1448 RETVAL = map_sv; 2187 RETVAL = map_sv;
1449} 2188}
1450 OUTPUT: 2189 OUTPUT:
1451 RETVAL 2190 RETVAL
1452 2191
1453void 2192void
1454draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1455 CODE: 2194 CODE:
1456{ 2195{
1457 int vx, vy;
1458 int x, y, z; 2196 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2197
1462 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1463 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2201 smooth_key skey;
2202 int pl_x, pl_y;
2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
1464 2208
1465 /* 2209 pl_tex.name = 0;
1466 int vx = self->vx = self->w >= sw
1467 ? self->x + (self->w - sw) / 2
1468 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1469 2210
1470 int vy = self->vy = self->h >= sh 2211 // that's current max. sorry.
1471 ? self->y + (self->h - sh) / 2 2212 if (sw > 255) sw = 255;
1472 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2213 if (sh > 255) sh = 255;
1473 */
1474 2214
1475 glColor4ub (255, 255, 255, 255); 2215 // clear key, in case of extra padding
2216 memset (&skey, 0, sizeof (skey));
2217
2218 memset (&key, 0, sizeof (key));
2219 key.r = 255;
2220 key.g = 255;
2221 key.b = 255;
2222 key.a = 255;
2223 key.mode = GL_QUADS;
2224 key.format = GL_T2F_V3F;
2225
2226 mx += self->x;
2227 my += self->y;
2228
2229 // first pass: determine smooth_max
2230 // rather ugly, if you ask me
2231 // could also be stored inside mapcell and updated on change
2232 memset (smooth_max, 0, sizeof (smooth_max));
2233
2234 for (y = 0; y < sh; y++)
2235 if (0 <= y + my && y + my < self->rows)
2236 {
2237 maprow *row = self->row + (y + my);
2238
2239 for (x = 0; x < sw; x++)
2240 if (row->c0 <= x + mx && x + mx < row->c1)
2241 {
2242 mapcell *cell = row->col + (x + mx - row->c0);
2243
2244 smooth_max[x + 1][y + 1] =
2245 MAX (self->tex [cell->tile [0]].smoothlevel,
2246 MAX (self->tex [cell->tile [1]].smoothlevel,
2247 self->tex [cell->tile [2]].smoothlevel));
2248 }
2249 }
1476 2250
1477 glEnable (GL_BLEND); 2251 glEnable (GL_BLEND);
1478 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 glEnable (GL_TEXTURE_2D);
1480 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1481 2254
1482 glBegin (GL_QUADS);
1483
1484 last_name = 0;
1485
1486 for (z = 0; z < 3; z++) 2255 for (z = 0; z <= 2; z++)
2256 {
2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
2259
1487 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1489 { 2262 {
1490 maprow *row = self->row + (y + vy); 2263 maprow *row = self->row + (y + my);
1491 2264
1492 for (x = 0; x < sw; x++) 2265 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2266 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 2267 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2268 mapcell *cell = row->col + (x + mx - row->c0);
1496
1497 face = cell->face [z]; 2269 tileid tile = cell->tile [z];
1498 2270
1499 if (face) 2271 if (tile)
2272 {
2273 maptex tex = self->tex [tile];
2274 int px, py;
2275
2276 if (key.texname != tex.name)
2277 {
2278 self->tex [tile].unused = 0;
2279
2280 if (!tex.name)
2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2282
2283 key.texname = tex.name;
2284 arr = rc_array (rc, &key);
2285 }
2286
2287 px = (x + 1) * Th - tex.w;
2288 py = (y + 1) * Tw - tex.h;
2289
2290 if (expect_false (cell->player == player) && expect_false (z == 2))
2291 {
2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
2295 continue;
2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2302
2303 // update smooth hash
2304 if (tex.smoothtile)
2305 {
2306 skey.tile = tex.smoothtile;
2307 skey.level = tex.smoothlevel;
2308
2309 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2310
2311 // add bits to current tile and all neighbours. skey.x|y is
2312 // shifted +1|+1 so we always stay positive.
2313
2314 // bits is ___n cccc CCCC bbbb
2315 // n do not draw borders&corners
2316 // c draw these corners, but...
2317 // C ... not these
2318 // b draw these borders
2319
2320 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2321 // ┃· ·· ·┃ ━━
2322
2323 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2324 // ·· ·· ·┏ ┓·
2325
2326 // full tile
2327 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2328
2329 // borders
2330 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2331 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2332 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2333 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2334
2335 // corners
2336 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2340 }
2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
2363 }
2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
2368
2369 // go through all smoothlevels, lowest to highest, then draw.
2370 // this is basically counting sort
2371 {
2372 int w, b;
2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
2376 for (w = 0; w < 256 / 32; ++w)
2377 {
2378 uint32_t smask = smooth_level [w];
2379 if (smask)
2380 for (b = 0; b < 32; ++b)
2381 if (smask & (((uint32_t)1) << b))
1500 { 2382 {
1501 maptex tex = self->tex [face]; 2383 int level = (w << 5) | b;
2384 HE *he;
1502 2385
1503 int px = (x + 1) * 32 - tex.w; 2386 hv_iterinit (smooth);
1504 int py = (y + 1) * 32 - tex.h; 2387 while ((he = hv_iternext (smooth)))
1505
1506 if (last_name != tex.name)
1507 { 2388 {
2389 smooth_key *skey = (smooth_key *)HeKEY (he);
2390 IV bits = SvIVX (HeVAL (he));
2391
2392 if (!(bits & 0x1000)
2393 && skey->level == level
2394 && level > smooth_max [skey->x][skey->y])
2395 {
2396 maptex tex = self->tex [skey->tile];
2397 int px = (((int)skey->x) - 1) * Tw;
2398 int py = (((int)skey->y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2404 if (tex.name)
2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey->tile].unused = 0;
2411
1508 glEnd (); 2412 glEnd ();
1509 last_name = tex.name;
1510 glBindTexture (GL_TEXTURE_2D, last_name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1511 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
2436 }
2437 }
1512 } 2438 }
1513
1514 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1515 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1516 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1517 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1518 } 2439 }
1519 }
1520 } 2440 }
1521 2441
1522 glEnd (); 2442 glEnd ();
1523
1524 glDisable (GL_TEXTURE_2D); 2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
2445 }
2446
2447 hv_clear (smooth);
2448 }
2449
2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
2455
2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
1525 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
1526} 2471 rc_free (rc);
2472 rc_free (rc_ov);
1527 2473
2474 // top layer: overlays such as the health bar
2475 for (y = 0; y < sh; y++)
2476 if (0 <= y + my && y + my < self->rows)
2477 {
2478 maprow *row = self->row + (y + my);
2479
2480 for (x = 0; x < sw; x++)
2481 if (row->c0 <= x + mx && x + mx < row->c1)
2482 {
2483 mapcell *cell = row->col + (x + mx - row->c0);
2484
2485 int px = x * Tw;
2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2493
2494 if (cell->stat_hp)
2495 {
2496 int width = cell->stat_width * Tw;
2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2498
2499 glColor3ub (0, 0, 0);
2500 glRectf (px + 1, py - thick - 2,
2501 px + width - 1, py);
2502
2503 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2504 glRectf (px + 2,
2505 py - thick - 1,
2506 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2507 }
2508 }
2509 }
2510}
2511
1528void 2512void
1529draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1530 CODE: 2514 CODE:
1531{ 2515{
1532 static float color[16][3] = { 2516 static float color[16][3] = {
1533 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1534 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1535 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1536 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1537 2521
1538 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1539 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1540 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1541 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1542 2526
1543 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1544 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1545 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1546 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1547 2531
1548 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1549 2533
1550 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1551 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1552 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1553 }; 2537 };
1554 2538
1555 int x, y; 2539 int x, y;
1556 2540
1557 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1558 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1559 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1560 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1561 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1562 2552
1563 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1567 2557
1568 if (m) 2558 if (m)
1569 { 2559 {
1570 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1571 2561
1572 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1573 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1574 2564
1575 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1576 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1577 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1578 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1579 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1580 } 2570 }
1584 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1585 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1586} 2576}
1587 2577
1588void 2578void
1589fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1590 PPCODE: 2580 PPCODE:
1591{ 2581{
1592 int vx, vy;
1593 int x, y; 2582 int x, y;
1594 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1595 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1596 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1597 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1598 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1599 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1600 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1601 2594
1602 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2595 mx += self->x - 1;
1603 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2596 my += self->y - 1;
1604 2597
1605 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1606 if (0 <= y + vy && y + vy < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1607 { 2600 {
1608 maprow *row = self->row + (y + vy); 2601 maprow *row = self->row + (y + my);
1609 2602
1610 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1611 if (row->c0 <= x + vx && x + vx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1612 { 2605 {
1613 mapcell *cell = row->col + (x + vx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1614 2607
1615 darkness[y * sw4 + x] = cell->darkness < 0 2608 darkness1 [y * sw1 + x] = cell->darkness
2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1616 ? 255 - FOW_DARKNESS 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1617 : 255 - cell->darkness;
1618 } 2611 }
1619 } 2612 }
1620 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1621 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1622 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1623 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1624 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1625} 2656}
1626 2657
1627SV * 2658SV *
1628get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1629 CODE: 2660 CODE:
1630{ 2661{
1631 int x, y, x1, y1; 2662 int x, y, x1, y1;
1632 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1633 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1658 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1659 { 2690 {
1660 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1661 uint8_t flags = 0; 2692 uint8_t flags = 0;
1662 2693
1663 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1664 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1665 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1666 2697
1667 *data++ = flags; 2698 *data++ = flags;
1668 2699
1669 if (flags & 1) 2700 if (flags & 1)
1670 { 2701 {
2702 tileid tile = cell->tile [0];
1671 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1672 *data++ = cell->face [0]; 2704 *data++ = tile;
1673 } 2705 }
1674 2706
1675 if (flags & 2) 2707 if (flags & 2)
1676 { 2708 {
2709 tileid tile = cell->tile [1];
1677 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1678 *data++ = cell->face [1]; 2711 *data++ = tile;
1679 } 2712 }
1680 2713
1681 if (flags & 4) 2714 if (flags & 4)
1682 { 2715 {
2716 tileid tile = cell->tile [2];
1683 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1684 *data++ = cell->face [2]; 2718 *data++ = tile;
1685 } 2719 }
1686 } 2720 }
1687 else 2721 else
1688 *data++ = 0; 2722 *data++ = 0;
1689 } 2723 }
1690 } 2724 }
1691 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1692 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1693 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1694 RETVAL = data_sv; 2733 RETVAL = data_sv;
1695} 2734}
1696 OUTPUT: 2735 OUTPUT:
1697 RETVAL 2736 RETVAL
1698 2737
1699void 2738void
1700set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1701 PPCODE: 2740 PPCODE:
1702{ 2741{
1703 int x, y, z; 2742 int x, y, z;
1704 int w, h; 2743 int w, h;
1705 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1706 2755
1707 if (*data++ != 0) 2756 if (*data++ != 0)
1708 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1709 2758
1710 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1711 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1712 2761
1713 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1725 { 2774 {
1726 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1727 2776
1728 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1729 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1730 uint8_t flags = *data++; 2784 flags = *data++;
1731 2785
1732 if (flags) 2786 if (flags)
1733 { 2787 {
1734 mapface face[3] = { 0, 0, 0 };
1735
1736 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1737 2790
1738 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1739 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1740 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1741 2794
1742 if (cell->darkness <= 0) 2795 if (cell->darkness == 0)
1743 { 2796 {
1744 cell->darkness = -1; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1745 2799
1746 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1747 { 2801 {
1748 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1749 2803
1750 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1751 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1752 } 2811 }
1753 } 2812 }
1754 } 2813 }
1755 } 2814 }
1756 } 2815 }
1757} 2816}
1758 2817
1759MODULE = CFClient PACKAGE = CFClient::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1760 2819
1761CFClient::MixChunk 2820DC::RW
1762new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1763 CODE: 2822 CODE:
1764 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1765 OUTPUT: 2829 OUTPUT:
1766 RETVAL 2830 RETVAL
1767 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1768void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1769DESTROY (CFClient::MixChunk self) 2959DESTROY (DC::MixChunk self)
1770 CODE: 2960 CODE:
1771 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1772 2962
1773int 2963int
1774volume (CFClient::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1775 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1776 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1777 OUTPUT: 2969 OUTPUT:
1778 RETVAL 2970 RETVAL
1779 2971
1780int 2972DC::Channel
1781play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1782 CODE: 2974 CODE:
2975{
1783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1784 OUTPUT: 2987 OUTPUT:
1785 RETVAL 2988 RETVAL
1786 2989
1787MODULE = CFClient PACKAGE = CFClient::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1788 3003
1789int 3004int
1790volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1791 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1792 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1793 OUTPUT: 3011 OUTPUT:
1794 RETVAL 3012 RETVAL
1795 3013
1796CFClient::MixMusic 3014void
1797new_from_file (SV *class, char *path) 3015fade_out (int ms)
1798 CODE: 3016 CODE:
1799 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1800 OUTPUT: 3028 OUTPUT:
1801 RETVAL 3029 RETVAL
1802 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1803void 3038void
1804DESTROY (CFClient::MixMusic self) 3039DESTROY (DC::MixMusic self)
1805 CODE: 3040 CODE:
1806 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1807 3042
1808int 3043int
1809play (CFClient::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1810 CODE: 3045 CODE:
1811 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1812 OUTPUT: 3047 OUTPUT:
1813 RETVAL 3048 RETVAL
1814 3049
3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
1815MODULE = CFClient PACKAGE = CFClient::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1816 3058
1817BOOT: 3059BOOT:
1818{ 3060{
1819 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1820 static const struct { 3062 static const struct {
1821 const char *name; 3063 const char *name;
1822 IV iv; 3064 IV iv;
1823 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1824# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1825 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1826 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1827 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
1828 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
1829 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
1833 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
1834 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
1835 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
1836 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
1837 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1838 const_iv (GL_AND), 3085 const_iv (GL_AND),
1839 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
1840 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
1841 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
1842 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
1843 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1844 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
1845 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
1846 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1847 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
1848 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
1849 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
1855 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
1856 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
1857 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
1858 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1859 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1860 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1861 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1862 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1863 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1864 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1865 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1886 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
1887 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
1888 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1889 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1890 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1891 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
3152 const_iv (GL_LINE_STRIP),
1892 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
1893 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
1894 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
1895 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
1896 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
1897 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
1898 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1899 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
1900 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
1901 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
1902 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
1903 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1904# undef const_iv 3176# undef const_iv
1905 }; 3177 };
1906 3178
1907 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1908 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1909}
1910 3181
1911char * 3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
1912gl_vendor () 3196gl_vendor ()
1913 CODE: 3197 CODE:
1914 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
1915 OUTPUT: 3199 OUTPUT:
1916 RETVAL 3200 RETVAL
1917 3201
1918char * 3202const char *
1919gl_version () 3203gl_version ()
1920 CODE: 3204 CODE:
1921 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
1922 OUTPUT: 3206 OUTPUT:
1923 RETVAL 3207 RETVAL
1924 3208
1925char * 3209const char *
1926gl_extensions () 3210gl_extensions ()
1927 CODE: 3211 CODE:
1928 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1929 OUTPUT: 3213 OUTPUT:
1930 RETVAL 3214 RETVAL
1931 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
1932int glGetError () 3234int glGetError ()
1933 3235
1934void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
1935 3239
1936void glClear (int mask) 3240void glClear (int mask)
1937 3241
1938void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
1939 PROTOTYPE: @ 3243 PROTOTYPE: @
1950 3254
1951void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1952 CODE: 3256 CODE:
1953 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
1954 3258
3259# void glBlendEquation (int se)
3260
1955void glDepthMask (int flag) 3261void glDepthMask (int flag)
1956 3262
1957void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
1958 3264
1959void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
1973# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
1974void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1975 3281
1976# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
1977void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
1978 3286
1979void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
1980 3288
1981void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
1982 3290
1990 3298
1991void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
1992 CODE: 3300 CODE:
1993 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
1994 3302
1995void glBegin (int mode)
1996
1997void glEnd ()
1998
1999void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2000 PROTOTYPE: @ 3304 PROTOTYPE: @
2001 ALIAS: 3305 ALIAS:
2002 glColor_premultiply = 1 3306 glColor_premultiply = 1
2003 CODE: 3307 CODE:
2004 if (ix) 3308 if (ix)
2005 { 3309 {
2006 r *= a; 3310 r *= a;
2007 g *= a; 3311 g *= a;
2008 b *= a; 3312 b *= a;
2009 } 3313 }
2010 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2011 glColor4ub (MIN ((int)(r * 256.f), 255), 3315 glColor4f (r, g, b, a);
2012 MIN ((int)(g * 256.f), 255),
2013 MIN ((int)(b * 256.f), 255),
2014 MIN ((int)(a * 256.f), 255));
2015
2016void glInterleavedArrays (int format, int stride, char *data)
2017
2018void glDrawElements (int mode, int count, int type, char *indices)
2019
2020# 1.2 void glDrawRangeElements (int mode, int start, int end
2021 3316
2022void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2023 CODE: 3318 CODE:
2024 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2025 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2030 3325
2031void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2032 CODE: 3327 CODE:
2033 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2034 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2035void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2036 CODE: 3360 CODE:
2037 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2038 3362
2039void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2055void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2056 CODE: 3380 CODE:
2057 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2058 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2059 3383
2060void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2061 3385
2062void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2063 3387
2064void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
2065 3391
2066void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2067 3393
2068int glGenTexture () 3394int glGenTexture ()
2069 CODE: 3395 CODE:
2070{ 3396 RETVAL = gen_texture ();
2071 GLuint name;
2072 glGenTextures (1, &name);
2073 RETVAL = name;
2074}
2075 OUTPUT: 3397 OUTPUT:
2076 RETVAL 3398 RETVAL
2077 3399
2078void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
2079 CODE: 3401 CODE:
2080{
2081 GLuint name_ = name;
2082 glDeleteTextures (1, &name_); 3402 del_texture (name);
2083} 3403
2084
2085int glGenList () 3404int glGenList ()
2086 CODE: 3405 CODE:
2087 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
2088 OUTPUT: 3407 OUTPUT:
2089 RETVAL 3408 RETVAL
2096 3415
2097void glEndList () 3416void glEndList ()
2098 3417
2099void glCallList (int list) 3418void glCallList (int list)
2100 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2101 3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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