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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.170 by root, Sun Mar 4 19:36:08 2007 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
60 125
61static struct 126static struct
62{ 127{
63#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 129#include "glfunc.h"
65#undef GL_FUNC 130#undef GL_FUNC
66} gl; 131} gl;
67 132
133static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 135{
70 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 140 else
75 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
76} 142}
77 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
78#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
79 170
80#include "pango-font.c" 171#include "pango-font.c"
81#include "pango-fontmap.c" 172#include "pango-fontmap.c"
82#include "pango-render.c" 173#include "pango-render.c"
83 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
86 179
87typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
88 181
89static int 182static int
90shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
91{ 184{
92 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
93 186
94 while (attrs) 187 while (attrs)
95 { 188 {
96 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 190
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 192 return 1;
100 193
101 attrs = attrs->next; 194 attrs = attrs->next;
106 199
107typedef struct cf_layout { 200typedef struct cf_layout {
108 PangoLayout *pl; 201 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
110 int base_height; 203 int base_height;
111 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
112} *CFPlus__Layout; 206} *DC__Layout;
113 207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
120{ 214{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
155 249
156 *w = rect.width; 250 *w = rect.width;
157 *h = rect.height; 251 *h = rect.height;
158} 252}
159 253
254typedef uint16_t tileid;
160typedef uint16_t mapface; 255typedef uint16_t faceid;
161 256
162typedef struct { 257typedef struct {
163 GLint name; 258 GLuint name;
164 int w, h; 259 int w, h;
165 float s, t; 260 float s, t;
166 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
167} maptex; 265} maptex;
168 266
169typedef struct { 267typedef struct {
170 uint32_t player; 268 uint32_t player;
171 mapface face[3]; 269 tileid tile[3];
172 uint16_t darkness; 270 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 272} mapcell;
175 273
176typedef struct { 274typedef struct {
177 int32_t c0, c1; 275 int32_t c0, c1;
178 mapcell *col; 276 mapcell *col;
179} maprow; 277} maprow;
180 278
181typedef struct map { 279typedef struct map {
182 int x, y, w, h; 280 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 282 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 283 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 284
190 int32_t rows; 285 int32_t rows;
191 maprow *row; 286 maprow *row;
192} *CFPlus__Map; 287} *DC__Map;
193 288
194static char * 289static char *
195prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
196{ 291{
197 char *p; 292 char *p;
214} 309}
215 310
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
219static maprow * 334static maprow *
220map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
221{ 336{
222 if (0 > y) 337 if (0 > y)
223 { 338 {
224 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
263 378
264 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
265} 380}
266 381
267static mapcell * 382static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
269{ 384{
270 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
271} 386}
272 387
273static void 388static void
274map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
275{ 390{
276 int r; 391 int r;
277 392
278 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
286 self->oy = 0; 401 self->oy = 0;
287 self->row = 0; 402 self->row = 0;
288 self->rows = 0; 403 self->rows = 0;
289} 404}
290 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
291static void 416static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 418{
294 int x, y; 419 int x, y;
295 maprow *row; 420 maprow *row;
296 mapcell *cell; 421 mapcell *cell;
297 422
309 if (x >= row->c1) 434 if (x >= row->c1)
310 break; 435 break;
311 436
312 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
313 438
314 cell->darkness = 0; 439 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 440 }
319 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
320} 458}
321 459
322static void 460static void
323music_finished (void) 461music_finished (void)
324{ 462{
341 ev.code = 1; 479 ev.code = 1;
342 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
343 ev.data2 = 0; 481 ev.data2 = 0;
344 482
345 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
346} 491}
347 492
348static unsigned int 493static unsigned int
349minpot (unsigned int n) 494minpot (unsigned int n)
350{ 495{
360 n |= n >> 16; 505 n |= n >> 16;
361 506
362 return n + 1; 507 return n + 1;
363} 508}
364 509
510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519}
520
365/* SDL should provide this, really. */ 521/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 522#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 523#define SDLK_MODIFIER_MAX 314
368 524
369MODULE = CFPlus PACKAGE = CFPlus 525/******************************************************************************/
526
527static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
528static GV *hover_gv;
529
530static int
531within_widget (SV *widget, NV x, NV y)
532{
533 HV *self;
534 SV **svp;
535 NV wx, ww, wy, wh;
536
537 if (!SvROK (widget))
538 return 0;
539
540 self = (HV *)SvRV (widget);
541
542 if (SvTYPE (self) != SVt_PVHV)
543 return 0;
544
545 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
546 if (y < wy)
547 return 0;
548
549 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
550 if (y >= wy + wh)
551 return 0;
552
553 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
554 if (x < wx)
555 return 0;
556
557 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
558 if (x >= wx + ww)
559 return 0;
560
561 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
562 if (!svp || !SvTRUE (*svp))
563 return 0;
564
565 return 1;
566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
625
626MODULE = Deliantra::Client PACKAGE = DC
370 627
371PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
372 629
373BOOT: 630BOOT:
374{ 631{
375 HV *stash = gv_stashpv ("CFPlus", 1); 632 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 633 static const struct {
377 const char *name; 634 const char *name;
378 IV iv; 635 IV iv;
379 } *civ, const_iv[] = { 636 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 637# define const_iv(name) { # name, (IV)name }
402 659
403 const_iv (SDL_APPINPUTFOCUS), 660 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 661 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 662 const_iv (SDL_APPACTIVE),
406 663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 718 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 719 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 720 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 792 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
797
798 const_iv (KMOD_LRAM),
799
800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
488# undef const_iv 830# undef const_iv
489 }; 831 };
490 832
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
493 835
494 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
495 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
496} 838}
497 839
509 RETVAL 851 RETVAL
510 852
511NV floor (NV x) 853NV floor (NV x)
512 854
513NV ceil (NV x) 855NV ceil (NV x)
856
857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
514 866
515void 867void
516pango_init () 868pango_init ()
517 CODE: 869 CODE:
518{ 870{
519 opengl_fontmap = pango_opengl_font_map_new (); 871 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
874 /*pango_context_set_font_description (opengl_context, default_font);*/
875#if PANGO_VERSION_CHECK (1, 15, 2)
876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
878#endif
522} 879}
523 880
524int 881char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 882
527void 883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
885
886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
528SDL_Quit () 892void SDL_Quit ()
529 893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
903
530void 904void
531SDL_ListModes () 905SDL_ListModes (int rgb, int alpha)
532 PPCODE: 906 PPCODE:
533{ 907{
534 SDL_Rect **m; 908 SDL_Rect **m;
535 909
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 914
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 915 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 917
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 922
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 925
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 927
560 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
561 while (*m) 929 while (*m)
562 { 930 {
931 if ((*m)->w >= 400 && (*m)->h >= 300)
932 {
563 AV *av = newAV (); 933 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
936 av_push (av, newSViv (rgb));
937 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 938 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
939 }
567 940
568 ++m; 941 ++m;
569 } 942 }
570} 943}
571 944
572char *
573SDL_GetError ()
574
575int 945int
576SDL_SetVideoMode (int w, int h, int fullscreen) 946SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 947 CODE:
948{
949 SDL_EnableUNICODE (1);
950 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
951
952 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
954 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
955 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
956
578 RETVAL = !!SDL_SetVideoMode ( 957 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 958 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 959 );
960
581 if (RETVAL) 961 if (RETVAL)
582 { 962 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 963 av_clear (texture_av);
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 965#include "glfunc.h"
586# undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
587 } 969 }
970}
588 OUTPUT: 971 OUTPUT:
589 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
590 976
591void 977void
592SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
593 979
594char * 980char *
595SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
596 983
984int
985SDL_GetAppState ()
986
987int
988SDL_GetModState ()
989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
597void 994void
598SDL_PollEvent () 995SDL_PumpEvents ()
996
997void
998peep_events ()
599 PPCODE: 999 PPCODE:
600{ 1000{
601 SDL_Event ev; 1001 SDL_Event ev;
602 1002
603 while (SDL_PollEvent (&ev)) 1003 SDL_PumpEvents ();
1004 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 1005 {
605 HV *hv = newHV (); 1006 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1007 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 1008
608 switch (ev.type) 1009 switch (ev.type)
609 { 1010 {
610 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
611 case SDL_KEYUP: 1012 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 1018 break;
618 1019
619 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1022 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 1023 break;
623 1024
624 case SDL_MOUSEMOTION: 1025 case SDL_MOUSEMOTION:
1026 {
1027 int state = ev.motion.state;
1028 int x = ev.motion.x;
1029 int y = ev.motion.y;
1030 int xrel = ev.motion.xrel;
1031 int yrel = ev.motion.yrel;
1032
1033 /* do simplistic event compression */
1034 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1035 && state == ev.motion.state)
1036 {
1037 xrel += ev.motion.xrel;
1038 yrel += ev.motion.yrel;
1039 x = ev.motion.x;
1040 y = ev.motion.y;
1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1042 }
1043
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1050 }
632 break; 1051 break;
633 1052
634 case SDL_MOUSEBUTTONDOWN: 1053 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1054 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1056
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1067 break;
649 } 1068 }
650 1069
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1071 }
653} 1072}
654 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
655int 1087int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1089 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
660 1092
661void 1093void
1094Mix_QuerySpec ()
1095 PPCODE:
1096{
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107}
1108
1109void
662Mix_CloseAudio () 1110Mix_CloseAudio ()
663 1111
664int 1112int
665Mix_AllocateChannels (int numchans = -1) 1113Mix_AllocateChannels (int numchans = -1)
666 1114
1115const char *
1116Mix_GetError ()
1117
667void 1118void
668lowdelay (int fd, int val = 1) 1119lowdelay (int fd, int val = 1)
669 CODE: 1120 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1122
674void 1123void
675win32_proxy_info () 1124win32_proxy_info ()
676 PPCODE: 1125 PPCODE:
677{ 1126{
698 } 1147 }
699 } 1148 }
700#endif 1149#endif
701} 1150}
702 1151
703void 1152int
704add_font (char *file) 1153add_font (char *file)
705 CODE: 1154 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
707 1165
708void 1166void
709load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
710 ALIAS: 1168 ALIAS:
711 load_image_file = 1 1169 load_image_file = 1
714 STRLEN image_len; 1172 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1173 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1174 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1175 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1176 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1177 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1178 : SDL_RWFromConstMem (image, image_len);
721 1179
722 if (!rw) 1180 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1181 croak ("load_image: %s", SDL_GetError ());
724 1182
757 1215
758 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
759 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
760 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
761 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
762 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
763 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
764 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
765 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
766 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
767 1225
797void 1255void
798error (char *message) 1256error (char *message)
799 CODE: 1257 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1258 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1259#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1261#endif
804 1262
805void 1263void
806fatal (char *message) 1264fatal (char *message)
807 CODE: 1265 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1266 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1267#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1269#endif
812 _exit (1); 1270 _exit (1);
813 1271
814void 1272void
815_exit (int retval = 0) 1273_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1276 ExitThread (retval); // unclean, please beam me up
819#else 1277#else
820 _exit (retval); 1278 _exit (retval);
821#endif 1279#endif
822 1280
823MODULE = CFPlus PACKAGE = CFPlus::Font 1281void
1282debug ()
1283 CODE:
1284{
1285#if DEBUG
1286 VALGRIND_DO_LEAK_CHECK;
1287#endif
1288}
824 1289
825CFPlus::Font 1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1297MODULE = Deliantra::Client PACKAGE = DC::Font
1298
1299PROTOTYPES: DISABLE
1300
1301DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
827 CODE: 1303 CODE:
828{ 1304{
829 int count; 1305 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
831 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
833} 1309}
834 OUTPUT: 1310 OUTPUT:
835 RETVAL 1311 RETVAL
836 1312
837void 1313void
838DESTROY (CFPlus::Font self) 1314DESTROY (DC::Font self)
839 CODE: 1315 CODE:
840 pango_font_description_free (self); 1316 pango_font_description_free (self);
841 1317
842void 1318void
843make_default (CFPlus::Font self) 1319make_default (DC::Font self)
1320 PROTOTYPE: $
844 CODE: 1321 CODE:
845 default_font = self; 1322 default_font = self;
846 1323
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1324MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1325
1326PROTOTYPES: DISABLE
1327
849void 1328void
850reset_glyph_cache () 1329glyph_cache_backup ()
1330 PROTOTYPE:
851 CODE: 1331 CODE:
1332 tc_backup ();
1333
1334void
1335glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
852 tc_clear (); 1338 tc_restore ();
853 1339
854CFPlus::Layout 1340DC::Layout
855new (SV *class) 1341new (SV *klass)
856 CODE: 1342 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
858 1344
859 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
860 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
861 RETVAL->g = 1.; 1347 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1348 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1349 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1350 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
866 1353
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1355 layout_update_font (RETVAL);
869 OUTPUT: 1356 OUTPUT:
870 RETVAL 1357 RETVAL
871 1358
872void 1359void
873DESTROY (CFPlus::Layout self) 1360DESTROY (DC::Layout self)
874 CODE: 1361 CODE:
875 g_object_unref (self->pl); 1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
876 Safefree (self); 1364 Safefree (self);
877 1365
878void 1366void
879set_text (CFPlus::Layout self, SV *text_) 1367set_text (DC::Layout self, SV *text_)
880 CODE: 1368 CODE:
881{ 1369{
882 STRLEN textlen; 1370 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
884 1372
885 pango_layout_set_text (self->pl, text, textlen); 1373 pango_layout_set_text (self->pl, text, textlen);
886} 1374}
887 1375
888void 1376void
889set_markup (CFPlus::Layout self, SV *text_) 1377set_markup (DC::Layout self, SV *text_)
890 CODE: 1378 CODE:
891{ 1379{
892 STRLEN textlen; 1380 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1381 char *text = SvPVutf8 (text_, textlen);
894 1382
895 pango_layout_set_markup (self->pl, text, textlen); 1383 pango_layout_set_markup (self->pl, text, textlen);
896} 1384}
897 1385
898void 1386void
899set_shapes (CFPlus::Layout self, ...) 1387set_shapes (DC::Layout self, ...)
900 CODE: 1388 CODE:
901{ 1389{
902 PangoAttrList *attrs = 0; 1390 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1391 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1392 const char *pos = text;
939 if (attrs) 1427 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1428 pango_layout_set_attributes (self->pl, attrs);
941} 1429}
942 1430
943void 1431void
944get_shapes (CFPlus::Layout self) 1432get_shapes (DC::Layout self)
945 PPCODE: 1433 PPCODE:
946{ 1434{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1436
949 do 1437 do
950 { 1438 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1440
953 if (run && shape_attr_p (run)) 1441 if (run && shape_attr_p (run))
954 { 1442 {
955 PangoRectangle extents; 1443 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1452
965 pango_layout_iter_free (iter); 1453 pango_layout_iter_free (iter);
966} 1454}
967 1455
968int 1456int
969has_wrapped (CFPlus::Layout self) 1457has_wrapped (DC::Layout self)
970 CODE: 1458 CODE:
971{ 1459{
972 int lines = 1; 1460 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1461 const char *text = pango_layout_get_text (self->pl);
974 1462
979} 1467}
980 OUTPUT: 1468 OUTPUT:
981 RETVAL 1469 RETVAL
982 1470
983SV * 1471SV *
984get_text (CFPlus::Layout self) 1472get_text (DC::Layout self)
985 CODE: 1473 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1475 sv_utf8_decode (RETVAL);
988 OUTPUT: 1476 OUTPUT:
989 RETVAL 1477 RETVAL
990 1478
991void 1479void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1480set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1481 CODE:
994 self->r = r; 1482 self->r = r;
995 self->g = g; 1483 self->g = g;
996 self->b = b; 1484 self->b = b;
997 self->a = a; 1485 self->a = a;
998 1486
999void 1487void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1488set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1489 CODE:
1002 if (self->font != font) 1490 if (self->font != font)
1003 { 1491 {
1004 self->font = font; 1492 self->font = font;
1005 layout_update_font (self); 1493 layout_update_font (self);
1006 } 1494 }
1007 1495
1008void 1496void
1009set_height (CFPlus::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1010 CODE: 1498 CODE:
1011 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1012 { 1500 {
1013 self->base_height = base_height; 1501 self->base_height = base_height;
1014 layout_update_font (self); 1502 layout_update_font (self);
1015 } 1503 }
1016 1504
1017void 1505void
1018set_width (CFPlus::Layout self, int max_width = -1) 1506set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1507 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1509
1022void 1510void
1023set_indent (CFPlus::Layout self, int indent) 1511set_indent (DC::Layout self, int indent)
1024 CODE: 1512 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1514
1027void 1515void
1028set_spacing (CFPlus::Layout self, int spacing) 1516set_spacing (DC::Layout self, int spacing)
1029 CODE: 1517 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1519
1032void 1520void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1521set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1522 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1523 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1527 : PANGO_ELLIPSIZE_NONE
1040 ); 1528 );
1041 1529
1042void 1530void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1531set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1532 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1534
1047void 1535void
1048size (CFPlus::Layout self) 1536size (DC::Layout self)
1049 PPCODE: 1537 PPCODE:
1050{ 1538{
1051 int w, h; 1539 int w, h;
1052 1540
1053 layout_get_pixel_size (self, &w, &h); 1541 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1544 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1545 PUSHs (sv_2mortal (newSViv (h)));
1058} 1546}
1059 1547
1060int 1548int
1061descent (CFPlus::Layout self) 1549descent (DC::Layout self)
1062 CODE: 1550 CODE:
1063{ 1551{
1064 PangoRectangle rect; 1552 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1555 RETVAL = PANGO_DESCENT (rect);
1068} 1556}
1069 OUTPUT: 1557 OUTPUT:
1070 RETVAL 1558 RETVAL
1071 1559
1072int 1560int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1561xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1562 CODE:
1075{ 1563{
1076 int index, trailing; 1564 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1566 RETVAL = index + trailing;
1079} 1567}
1080 OUTPUT: 1568 OUTPUT:
1081 RETVAL 1569 RETVAL
1082 1570
1083void 1571void
1084cursor_pos (CFPlus::Layout self, int index) 1572cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1573 PPCODE:
1086{ 1574{
1087 PangoRectangle strong_pos; 1575 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1577
1090 EXTEND (SP, 3); 1578 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1582}
1095 1583
1096void 1584void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1585index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1586 PPCODE:
1099{ 1587{
1100 int line, x; 1588 int line, x;
1101 1589
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1591#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1593 --line;
1594#endif
1105 EXTEND (SP, 2); 1595 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1596 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1598}
1109 1599
1110void 1600void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1601line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1602 PPCODE:
1113{ 1603{
1114 PangoLayoutLine *lp; 1604 PangoLayoutLine *lp;
1115 int index, trailing; 1605 int index, trailing;
1116 1606
1117 if (line < 0) 1607 if (line < 0)
1118 XSRETURN_EMPTY; 1608 XSRETURN_EMPTY;
1119 1609
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1611 XSRETURN_EMPTY; /* do better */
1122 1612
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1614
1125 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1621 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1622 }
1133} 1623}
1134 1624
1135void 1625void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1626render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1627 CODE:
1628 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1629 pango_opengl_render_layout_subpixel (
1139 self->pl, 1630 self->pl,
1631 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1632 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1633 self->r, self->g, self->b, self->a,
1142 flags 1634 flags
1143 ); 1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1144 1639
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1640void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1641draw (DC::Layout self)
1149 CODE: 1642 CODE:
1150{ 1643{
1151 int ow = SvIV (w_); 1644 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1651
1154 if (ow && oh) 1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657}
1658
1659MODULE = Deliantra::Client PACKAGE = DC::Texture
1660
1661PROTOTYPES: ENABLE
1662
1663void
1664pad (SV *data_, int ow, int oh, int nw, int nh)
1665 CODE:
1666{
1667 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1668 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1669 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1670 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1671 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1672 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1673
1168 SvPOK_only (result_); 1674 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1675 SvCUR_set (result_, nw * nh * bpp);
1170 1676
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1677 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1678 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1679 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1680
1175 sv_setsv (data_, result_); 1681 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1682 }
1182} 1683}
1183 1684
1184void 1685void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1686draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1692{
1192 HV *hv = (HV *)SvRV (self); 1693 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
1196 1700
1197 if (items < 5) 1701 if (items < 5)
1198 { 1702 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1230 } 1734 }
1231} 1735}
1232 1736
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1234 1746
1235CFPlus::Map 1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1859 CODE:
1860{
1861 GLint width;
1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1863 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1864 RETVAL = width > 0;
1865}
1866 OUTPUT:
1867 RETVAL
1868
1869MODULE = Deliantra::Client PACKAGE = DC::Map
1870
1871PROTOTYPES: DISABLE
1872
1873DC::Map
1236new (SV *class) 1874new (SV *klass)
1237 CODE: 1875 CODE:
1238 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1877 RETVAL->x = 0;
1240 RETVAL->y = 0; 1878 RETVAL->y = 0;
1241 RETVAL->w = 0; 1879 RETVAL->w = 0;
1242 RETVAL->h = 0; 1880 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1881 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1882 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1883 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1884 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1885 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1886 RETVAL->row = 0;
1251 OUTPUT: 1887 OUTPUT:
1252 RETVAL 1888 RETVAL
1253 1889
1254void 1890void
1255DESTROY (CFPlus::Map self) 1891DESTROY (DC::Map self)
1256 CODE: 1892 CODE:
1257{ 1893{
1258 map_clear (self); 1894 map_clear (self);
1259 Safefree (self->face); 1895 Safefree (self->face2tile);
1260 Safefree (self->tex); 1896 Safefree (self->tex);
1261 Safefree (self); 1897 Safefree (self);
1262} 1898}
1263 1899
1264void 1900void
1265resize (CFPlus::Map self, int map_width, int map_height) 1901resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1902 CODE:
1267 self->w = map_width; 1903 self->w = map_width;
1268 self->h = map_height; 1904 self->h = map_height;
1269 1905
1270void 1906void
1271clear (CFPlus::Map self) 1907clear (DC::Map self)
1272 CODE: 1908 CODE:
1273 map_clear (self); 1909 map_clear (self);
1274 1910
1275void 1911void
1276set_face (CFPlus::Map self, int face, int texid) 1912set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1913 CODE:
1278{ 1914{
1279 while (self->faces <= face) 1915 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1916 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1917}
1287 1918
1288void 1919void
1920set_smooth (DC::Map self, int face, int smooth, int level)
1921 CODE:
1922{
1923 tileid texid;
1924 maptex *tex;
1925
1926 if (face < 0 || face >= self->faces)
1927 return;
1928
1929 if (smooth < 0 || smooth >= self->faces)
1930 return;
1931
1932 texid = self->face2tile [face];
1933
1934 if (!texid)
1935 return;
1936
1937 tex = self->tex + texid;
1938 tex->smoothtile = self->face2tile [smooth];
1939 tex->smoothlevel = level;
1940}
1941
1942void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1943set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1944 CODE:
1291{ 1945{
1292 while (self->texs <= texid) 1946 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1947
1298 { 1948 {
1299 maptex *tex = self->tex + texid; 1949 maptex *tex = self->tex + texid;
1300 1950
1301 tex->name = name; 1951 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1970}
1321 1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1991
1322int 1992int
1323ox (CFPlus::Map self) 1993ox (DC::Map self)
1324 ALIAS: 1994 ALIAS:
1325 oy = 1 1995 oy = 1
1326 x = 2 1996 x = 2
1327 y = 3 1997 y = 3
1328 w = 4 1998 w = 4
1339 } 2009 }
1340 OUTPUT: 2010 OUTPUT:
1341 RETVAL 2011 RETVAL
1342 2012
1343void 2013void
1344scroll (CFPlus::Map self, int dx, int dy) 2014scroll (DC::Map self, int dx, int dy)
1345 CODE: 2015 CODE:
1346{ 2016{
1347 if (dx > 0) 2017 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 2018 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 2019 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2020 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 2021
1352 if (dy > 0) 2022 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 2023 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 2024 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2025 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 2026
1357 self->ox += dx; self->x += dx; 2027 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 2028 self->oy += dy; self->y += dy;
1359 2029
1360 while (self->y < 0) 2030 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 2034 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1366 } 2036 }
1367} 2037}
1368 2038
1369void 2039SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1371 CODE: 2041 CODE:
1372{ 2042{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 2045 mapcell *cell;
1376 int x, y, flags; 2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
1377 2049
1378 while (data < data_end - 1) 2050 while (data < data_end - 1)
1379 { 2051 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 2052 flags = (data [0] << 8) + data [1]; data += 2;
1381 2053
1394 2066
1395 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1396 2068
1397 if (flags & 8) 2069 if (flags & 8)
1398 { 2070 {
2071 uint8_t ext, cmd;
2072
1399 if (extmap) 2073 do
1400 { 2074 {
1401 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1402 2077
1403 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1404 { 2081 {
1405 ext = *data++;
1406 cmd = ext & 0x3f;
1407
1408 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health
1411 {
1412 cell->stat_width = 1; 2082 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1414 }
1415 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47)
1418 {
1419 if (*data == 8)
1420 ; // decode player uuid
1421
1422 data += *data + 1;
1423 }
1424 else if (cmd == 8) // cell flags
1425 cell->flags = *data++;
1426 else if (ext & 0x40) // unknown, multibyte => skip
1427 data += *data + 1;
1428 else
1429 data++;
1430 } 2084 }
1431 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1432 } 2102 }
1433 else 2103 while (ext & 0x80);
1434 cell->darkness = *data++ + 1;
1435 } 2104 }
1436 2105
2106 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2107 if (flags & (4 >> z))
1438 { 2108 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2109 faceid face = (data [0] << 8) + data [1]; data += 2;
2110 need_facenum (self, face);
2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
1440 } 2128 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2129 }
1452 else 2130 else
1453 cell->darkness = 0; 2131 CELL_CLEAR (cell);
1454 } 2132 }
1455} 2133}
2134 OUTPUT:
2135 RETVAL
1456 2136
1457SV * 2137SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2138mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2139 CODE:
1460{ 2140{
1461 int x1, x; 2141 int x1, x;
1462 int y1, y; 2142 int y1, y;
1463 int z; 2143 int z;
1476 ? self->row + y 2156 ? self->row + y
1477 : 0; 2157 : 0;
1478 2158
1479 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1480 { 2160 {
1481 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1482 2162
1483 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1484 { 2164 {
1485 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1486 2166
1487 for (z = 0; z <= 0; z++) 2167 for (z = 0; z <= 0; z++)
1488 { 2168 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 2169 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2171 int a1 = tex.a;
1496 2172
1497 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1498 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1499 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1500 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1501 }
1502 } 2177 }
1503 } 2178 }
1504 2179
1505 *map++ = (r ) 2180 *map++ = (r )
1506 | (g << 8) 2181 | (g << 8)
1507 | (b << 16) 2182 | (b << 16)
1508 | (a << 24); 2183 | (a << 24);
1509 } 2184 }
1510 } 2185 }
1511 2186
1512 RETVAL = map_sv; 2187 RETVAL = map_sv;
1513} 2188}
1514 OUTPUT: 2189 OUTPUT:
1515 RETVAL 2190 RETVAL
1516 2191
1517void 2192void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2194 CODE:
1520{ 2195{
1521 int x, y, z; 2196 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2197
1525 glColor4ub (255, 255, 255, 255); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2201 smooth_key skey;
2202 int pl_x, pl_y;
2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
2208
2209 pl_tex.name = 0;
2210
2211 // that's current max. sorry.
2212 if (sw > 255) sw = 255;
2213 if (sh > 255) sh = 255;
2214
2215 // clear key, in case of extra padding
2216 memset (&skey, 0, sizeof (skey));
2217
2218 memset (&key, 0, sizeof (key));
2219 key.r = 255;
2220 key.g = 255;
2221 key.b = 255;
2222 key.a = 255;
2223 key.mode = GL_QUADS;
2224 key.format = GL_T2F_V3F;
2225
2226 mx += self->x;
2227 my += self->y;
2228
2229 // first pass: determine smooth_max
2230 // rather ugly, if you ask me
2231 // could also be stored inside mapcell and updated on change
2232 memset (smooth_max, 0, sizeof (smooth_max));
2233
2234 for (y = 0; y < sh; y++)
2235 if (0 <= y + my && y + my < self->rows)
2236 {
2237 maprow *row = self->row + (y + my);
2238
2239 for (x = 0; x < sw; x++)
2240 if (row->c0 <= x + mx && x + mx < row->c1)
2241 {
2242 mapcell *cell = row->col + (x + mx - row->c0);
2243
2244 smooth_max[x + 1][y + 1] =
2245 MAX (self->tex [cell->tile [0]].smoothlevel,
2246 MAX (self->tex [cell->tile [1]].smoothlevel,
2247 self->tex [cell->tile [2]].smoothlevel));
2248 }
2249 }
1526 2250
1527 glEnable (GL_BLEND); 2251 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2254
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2255 for (z = 0; z <= 2; z++)
2256 {
2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
2259
1540 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1542 { 2262 {
1543 maprow *row = self->row + (y + my); 2263 maprow *row = self->row + (y + my);
1544 2264
1545 for (x = 0; x < sw; x++) 2265 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2266 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2267 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2268 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 2269 tileid tile = cell->tile [z];
2270
2271 if (tile)
2272 {
2273 maptex tex = self->tex [tile];
2274 int px, py;
1551 2275
1552 if (face && face < self->texs) 2276 if (key.texname != tex.name)
2277 {
2278 self->tex [tile].unused = 0;
2279
2280 if (!tex.name)
2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2282
2283 key.texname = tex.name;
2284 arr = rc_array (rc, &key);
2285 }
2286
2287 px = (x + 1) * Th - tex.w;
2288 py = (y + 1) * Tw - tex.h;
2289
2290 if (expect_false (cell->player == player) && expect_false (z == 2))
2291 {
2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
2295 continue;
2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2302
2303 // update smooth hash
2304 if (tex.smoothtile)
2305 {
2306 skey.tile = tex.smoothtile;
2307 skey.level = tex.smoothlevel;
2308
2309 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2310
2311 // add bits to current tile and all neighbours. skey.x|y is
2312 // shifted +1|+1 so we always stay positive.
2313
2314 // bits is ___n cccc CCCC bbbb
2315 // n do not draw borders&corners
2316 // c draw these corners, but...
2317 // C ... not these
2318 // b draw these borders
2319
2320 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2321 // ┃· ·· ·┃ ━━
2322
2323 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2324 // ·· ·· ·┏ ┓·
2325
2326 // full tile
2327 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2328
2329 // borders
2330 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2331 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2332 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2333 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2334
2335 // corners
2336 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2340 }
2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
2363 }
2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
2368
2369 // go through all smoothlevels, lowest to highest, then draw.
2370 // this is basically counting sort
2371 {
2372 int w, b;
2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
2376 for (w = 0; w < 256 / 32; ++w)
2377 {
2378 uint32_t smask = smooth_level [w];
2379 if (smask)
2380 for (b = 0; b < 32; ++b)
2381 if (smask & (((uint32_t)1) << b))
1553 { 2382 {
1554 maptex tex = self->tex [face]; 2383 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 2384 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 2385
1558 if (last_name != tex.name) 2386 hv_iterinit (smooth);
2387 while ((he = hv_iternext (smooth)))
1559 { 2388 {
1560 glEnd (); 2389 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2390 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2391
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2392 if (!(bits & 0x1000)
2393 && skey->level == level
2394 && level > smooth_max [skey->x][skey->y])
1574 { 2395 {
1575 maptex tex = self->tex [1]; 2396 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 2397 int px = (((int)skey->x) - 1) * Tw;
1577 int py = (y + 1) * 32 - tex.h - 6; 2398 int py = (((int)skey->y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1578 2403
2404 if (tex.name)
2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey->tile].unused = 0;
2411
1579 glEnd (); 2412 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
1582 2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
2436 }
2437 }
1587 } 2438 }
1588 } 2439 }
1589 }
1590 } 2440 }
1591 2441
1592 glEnd (); 2442 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
2445 }
2446
2447 hv_clear (smooth);
2448 }
2449
2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
2455
2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
1595 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
1596 2473
1597 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1600 { 2477 {
1603 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2482 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1607 2484
1608 int px = x * 32; 2485 int px = x * Tw;
1609 int py = y * 32; 2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1610 2493
1611 if (cell->stat_hp) 2494 if (cell->stat_hp)
1612 { 2495 {
1613 int width = cell->stat_width * 32; 2496 int width = cell->stat_width * Tw;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2498
1616 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2501 px + width - 1, py);
1619 2502
1625 } 2508 }
1626 } 2509 }
1627} 2510}
1628 2511
1629void 2512void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1631 CODE: 2514 CODE:
1632{ 2515{
1633 static float color[16][3] = { 2516 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1635 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1636 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1637 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1638 2521
1639 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1640 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1641 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1642 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1643 2526
1644 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1645 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1646 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1647 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1648 2531
1649 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1650 2533
1651 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1652 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1653 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1654 }; 2537 };
1655 2538
1656 int x, y; 2539 int x, y;
1657 2540
1658 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1663 2552
1664 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1668 2557
1669 if (m) 2558 if (m)
1670 { 2559 {
1671 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1672 2561
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1674 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1675 2564
1676 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2570 }
1685 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1687} 2576}
1688 2577
1689void 2578void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2580 PPCODE:
1692{ 2581{
1693 int x, y; 2582 int x, y;
1694 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1698 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1699 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1701 2594
1702 mx += self->x; 2595 mx += self->x - 1;
1703 my += self->y; 2596 my += self->y - 1;
1704 2597
1705 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1707 { 2600 {
1708 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
1709 2602
1710 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2605 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1714 2607
1715 darkness[y * sw4 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2611 }
1719 } 2612 }
1720 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1721 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1725} 2656}
1726 2657
1727SV * 2658SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2660 CODE:
1730{ 2661{
1731 int x, y, x1, y1; 2662 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1759 { 2690 {
1760 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2692 uint8_t flags = 0;
1762 2693
1763 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1766 2697
1767 *data++ = flags; 2698 *data++ = flags;
1768 2699
1769 if (flags & 1) 2700 if (flags & 1)
1770 { 2701 {
2702 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2704 *data++ = tile;
1773 } 2705 }
1774 2706
1775 if (flags & 2) 2707 if (flags & 2)
1776 { 2708 {
2709 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2711 *data++ = tile;
1779 } 2712 }
1780 2713
1781 if (flags & 4) 2714 if (flags & 4)
1782 { 2715 {
2716 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2718 *data++ = tile;
1785 } 2719 }
1786 } 2720 }
1787 else 2721 else
1788 *data++ = 0; 2722 *data++ = 0;
1789 } 2723 }
1790 } 2724 }
1791 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1792 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1794 RETVAL = data_sv; 2733 RETVAL = data_sv;
1795} 2734}
1796 OUTPUT: 2735 OUTPUT:
1797 RETVAL 2736 RETVAL
1798 2737
1799void 2738void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2740 PPCODE:
1802{ 2741{
1803 int x, y, z; 2742 int x, y, z;
1804 int w, h; 2743 int w, h;
1805 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1806 2755
1807 if (*data++ != 0) 2756 if (*data++ != 0)
1808 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1809 2758
1810 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1812 2761
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2774 {
1826 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1827 2776
1828 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1829 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1830 uint8_t flags = *data++; 2784 flags = *data++;
1831 2785
1832 if (flags) 2786 if (flags)
1833 { 2787 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1837 2790
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2794
1842 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
1843 { 2796 {
1844 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1845 2799
1846 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1847 { 2801 {
1848 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1849 2803
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1852 } 2811 }
1853 } 2812 }
1854 } 2813 }
1855 } 2814 }
1856 } 2815 }
1857} 2816}
1858 2817
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2819
1861CFPlus::MixChunk 2820DC::RW
1862new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1863 CODE: 2822 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1865 OUTPUT: 2829 OUTPUT:
1866 RETVAL 2830 RETVAL
1867 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1868void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1869DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
1870 CODE: 2960 CODE:
1871 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1872 2962
1873int 2963int
1874volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2969 OUTPUT:
1878 RETVAL 2970 RETVAL
1879 2971
1880int 2972DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2974 CODE:
2975{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1884 OUTPUT: 2987 OUTPUT:
1885 RETVAL 2988 RETVAL
1886 2989
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1888 3003
1889int 3004int
1890volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1891 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 3011 OUTPUT:
1894 RETVAL 3012 RETVAL
1895 3013
1896CFPlus::MixMusic 3014void
1897new_from_file (SV *class, char *path) 3015fade_out (int ms)
1898 CODE: 3016 CODE:
1899 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1900 OUTPUT: 3028 OUTPUT:
1901 RETVAL 3029 RETVAL
1902 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1903void 3038void
1904DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
1905 CODE: 3040 CODE:
1906 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1907 3042
1908int 3043int
1909play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1910 CODE: 3045 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 3047 OUTPUT:
1913 RETVAL 3048 RETVAL
1914 3049
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1916 3058
1917BOOT: 3059BOOT:
1918{ 3060{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 3062 static const struct {
1921 const char *name; 3063 const char *name;
1922 IV iv; 3064 IV iv;
1923 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 3085 const_iv (GL_AND),
1939 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3176# undef const_iv
2006 }; 3177 };
2007 3178
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2010}
2011 3181
2012char * 3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2013gl_vendor () 3196gl_vendor ()
2014 CODE: 3197 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2016 OUTPUT: 3199 OUTPUT:
2017 RETVAL 3200 RETVAL
2018 3201
2019char * 3202const char *
2020gl_version () 3203gl_version ()
2021 CODE: 3204 CODE:
2022 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2023 OUTPUT: 3206 OUTPUT:
2024 RETVAL 3207 RETVAL
2025 3208
2026char * 3209const char *
2027gl_extensions () 3210gl_extensions ()
2028 CODE: 3211 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3213 OUTPUT:
2031 RETVAL 3214 RETVAL
2032 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
2033int glGetError () 3234int glGetError ()
2034 3235
2035void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
2036 3239
2037void glClear (int mask) 3240void glClear (int mask)
2038 3241
2039void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2040 PROTOTYPE: @ 3243 PROTOTYPE: @
2051 3254
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3256 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3258
3259# void glBlendEquation (int se)
3260
2056void glDepthMask (int flag) 3261void glDepthMask (int flag)
2057 3262
2058void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2059 3264
2060void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3281
2077# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
2079 3286
2080void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
2081 3288
2082void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
2083 3290
2091 3298
2092void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2093 CODE: 3300 CODE:
2094 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2095 3302
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3304 PROTOTYPE: @
2102 ALIAS: 3305 ALIAS:
2103 glColor_premultiply = 1 3306 glColor_premultiply = 1
2104 CODE: 3307 CODE:
2105 if (ix) 3308 if (ix)
2106 { 3309 {
2109 b *= a; 3312 b *= a;
2110 } 3313 }
2111 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2113 3316
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3318 CODE:
2122 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3321
2128 3325
2129void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2130 CODE: 3327 CODE:
2131 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2132 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2133void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2134 CODE: 3360 CODE:
2135 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2136 3362
2137void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3380 CODE:
2155 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3383
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3385
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3387
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
2163 3391
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3393
2166int glGenTexture () 3394int glGenTexture ()
2167 CODE: 3395 CODE:
2168{ 3396 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3397 OUTPUT:
2174 RETVAL 3398 RETVAL
2175 3399
2176void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
2177 CODE: 3401 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3402 del_texture (name);
2181} 3403
2182
2183int glGenList () 3404int glGenList ()
2184 CODE: 3405 CODE:
2185 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
2186 OUTPUT: 3407 OUTPUT:
2187 RETVAL 3408 RETVAL
2194 3415
2195void glEndList () 3416void glEndList ()
2196 3417
2197void glCallList (int list) 3418void glCallList (int list)
2198 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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