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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.190 by root, Thu Apr 26 17:41:23 2007 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
60 123
61static AV *texture_av; 124static AV *texture_av;
62 125
63static struct 126static struct
64{ 127{
65#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 129#include "glfunc.h"
67#undef GL_FUNC 130#undef GL_FUNC
68} gl; 131} gl;
69 132
133static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 135{
72 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 140 else
77 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
78} 142}
79 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
80#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
81 170
82#include "pango-font.c" 171#include "pango-font.c"
83#include "pango-fontmap.c" 172#include "pango-fontmap.c"
84#include "pango-render.c" 173#include "pango-render.c"
85 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
88 179
89typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
90 181
91static int 182static int
92shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
93{ 184{
94 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
95 186
96 while (attrs) 187 while (attrs)
97 { 188 {
98 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
99 190
100 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
101 return 1; 192 return 1;
102 193
103 attrs = attrs->next; 194 attrs = attrs->next;
108 199
109typedef struct cf_layout { 200typedef struct cf_layout {
110 PangoLayout *pl; 201 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
112 int base_height; 203 int base_height;
113 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
114} *CFPlus__Layout; 206} *DC__Layout;
115 207
116static CFPlus__Font default_font; 208static DC__Font default_font;
117static PangoContext *opengl_context; 209static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
119 211
120static void 212static void
121substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
122{ 214{
123 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
124#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
125 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
126#endif 218#endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128} 220}
129 221
130static void 222static void
131layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
132{ 224{
133 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
135 */ 227 */
136 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
137 229
138 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140 232
141 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
142} 234}
143 235
144static void 236static void
145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
146{ 238{
147 PangoRectangle rect; 239 PangoRectangle rect;
148 240
149 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
161 253
162typedef uint16_t tileid; 254typedef uint16_t tileid;
163typedef uint16_t faceid; 255typedef uint16_t faceid;
164 256
165typedef struct { 257typedef struct {
166 int name; 258 GLuint name;
167 int w, h; 259 int w, h;
168 float s, t; 260 float s, t;
169 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
170 tileid smoothtile; 262 tileid smoothtile;
171 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
172} maptex; 265} maptex;
173 266
174typedef struct { 267typedef struct {
175 uint32_t player; 268 uint32_t player;
176 tileid tile[3]; 269 tileid tile[3];
189 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
191 284
192 int32_t rows; 285 int32_t rows;
193 maprow *row; 286 maprow *row;
194} *CFPlus__Map; 287} *DC__Map;
195 288
196static char * 289static char *
197prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
198{ 291{
199 char *p; 292 char *p;
237 self->texs *= 2; 330 self->texs *= 2;
238 } 331 }
239} 332}
240 333
241static maprow * 334static maprow *
242map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
243{ 336{
244 if (0 > y) 337 if (0 > y)
245 { 338 {
246 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
285 378
286 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
287} 380}
288 381
289static mapcell * 382static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
291{ 384{
292 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
293} 386}
294 387
295static void 388static void
296map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
297{ 390{
298 int r; 391 int r;
299 392
300 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
308 self->oy = 0; 401 self->oy = 0;
309 self->row = 0; 402 self->row = 0;
310 self->rows = 0; 403 self->rows = 0;
311} 404}
312 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
313static void 416static void
314map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
315{ 418{
316 int x, y; 419 int x, y;
317 maprow *row; 420 maprow *row;
318 mapcell *cell; 421 mapcell *cell;
319 422
331 if (x >= row->c1) 434 if (x >= row->c1)
332 break; 435 break;
333 436
334 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
335 438
336 cell->darkness = 0; 439 CELL_CLEAR (cell);
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
340 } 440 }
341 } 441 }
342} 442}
343 443
344typedef struct { 444typedef struct {
379 ev.code = 1; 479 ev.code = 1;
380 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
381 ev.data2 = 0; 481 ev.data2 = 0;
382 482
383 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
384} 491}
385 492
386static unsigned int 493static unsigned int
387minpot (unsigned int n) 494minpot (unsigned int n)
388{ 495{
398 n |= n >> 16; 505 n |= n >> 16;
399 506
400 return n + 1; 507 return n + 1;
401} 508}
402 509
510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519}
520
403/* SDL should provide this, really. */ 521/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 522#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 523#define SDLK_MODIFIER_MAX 314
406 524
407MODULE = CFPlus PACKAGE = CFPlus 525/******************************************************************************/
526
527static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
528static GV *hover_gv;
529
530static int
531within_widget (SV *widget, NV x, NV y)
532{
533 HV *self;
534 SV **svp;
535 NV wx, ww, wy, wh;
536
537 if (!SvROK (widget))
538 return 0;
539
540 self = (HV *)SvRV (widget);
541
542 if (SvTYPE (self) != SVt_PVHV)
543 return 0;
544
545 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
546 if (y < wy)
547 return 0;
548
549 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
550 if (y >= wy + wh)
551 return 0;
552
553 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
554 if (x < wx)
555 return 0;
556
557 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
558 if (x >= wx + ww)
559 return 0;
560
561 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
562 if (!svp || !SvTRUE (*svp))
563 return 0;
564
565 return 1;
566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
625
626MODULE = Deliantra::Client PACKAGE = DC
408 627
409PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
410 629
411BOOT: 630BOOT:
412{ 631{
413 HV *stash = gv_stashpv ("CFPlus", 1); 632 HV *stash = gv_stashpv ("DC", 1);
414 static const struct { 633 static const struct {
415 const char *name; 634 const char *name;
416 IV iv; 635 IV iv;
417 } *civ, const_iv[] = { 636 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name } 637# define const_iv(name) { # name, (IV)name }
440 659
441 const_iv (SDL_APPINPUTFOCUS), 660 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 661 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 662 const_iv (SDL_APPACTIVE),
444 663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 718 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 719 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 720 const_iv (SDLK_KP4),
521 const_iv (KMOD_LMETA), 792 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
797
798 const_iv (KMOD_LRAM),
799
800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
526# undef const_iv 830# undef const_iv
527 }; 831 };
528 832
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
531 835
532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
534} 838}
535 839
547 RETVAL 851 RETVAL
548 852
549NV floor (NV x) 853NV floor (NV x)
550 854
551NV ceil (NV x) 855NV ceil (NV x)
856
857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
552 866
553void 867void
554pango_init () 868pango_init ()
555 CODE: 869 CODE:
556{ 870{
557 opengl_fontmap = pango_opengl_font_map_new (); 871 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
874 /*pango_context_set_font_description (opengl_context, default_font);*/
875#if PANGO_VERSION_CHECK (1, 15, 2)
876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
878#endif
560} 879}
561 880
562int 881char *SDL_GetError ()
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 882
565void 883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
885
886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
566SDL_Quit () 892void SDL_Quit ()
567 893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
903
568void 904void
569SDL_ListModes () 905SDL_ListModes (int rgb, int alpha)
570 PPCODE: 906 PPCODE:
571{ 907{
572 SDL_Rect **m; 908 SDL_Rect **m;
573 909
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 914
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 915 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 917
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 922
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595 925
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 927
598 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
599 while (*m) 929 while (*m)
600 { 930 {
931 if ((*m)->w >= 400 && (*m)->h >= 300)
932 {
601 AV *av = newAV (); 933 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
936 av_push (av, newSViv (rgb));
937 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 938 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
939 }
605 940
606 ++m; 941 ++m;
607 } 942 }
608} 943}
609 944
610char *
611SDL_GetError ()
612
613int 945int
614SDL_SetVideoMode (int w, int h, int fullscreen) 946SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 947 CODE:
948{
949 SDL_EnableUNICODE (1);
950 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
951
952 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
954 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
955 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
956
616 RETVAL = !!SDL_SetVideoMode ( 957 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 958 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 959 );
960
619 if (RETVAL) 961 if (RETVAL)
620 { 962 {
621 av_clear (texture_av); 963 av_clear (texture_av);
622
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 965#include "glfunc.h"
626# undef GL_FUNC 966#undef GL_FUNC
627 967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
628 } 969 }
970}
629 OUTPUT: 971 OUTPUT:
630 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
631 976
632void 977void
633SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
634 979
635char * 980char *
636SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
637 983
984int
985SDL_GetAppState ()
986
987int
988SDL_GetModState ()
989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
638void 994void
639SDL_PollEvent () 995SDL_PumpEvents ()
996
997void
998peep_events ()
640 PPCODE: 999 PPCODE:
641{ 1000{
642 SDL_Event ev; 1001 SDL_Event ev;
643 1002
644 while (SDL_PollEvent (&ev)) 1003 SDL_PumpEvents ();
1004 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 1005 {
646 HV *hv = newHV (); 1006 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1007 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 1008
649 switch (ev.type) 1009 switch (ev.type)
650 { 1010 {
651 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
652 case SDL_KEYUP: 1012 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 1018 break;
659 1019
660 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1022 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 1023 break;
664 1024
665 case SDL_MOUSEMOTION: 1025 case SDL_MOUSEMOTION:
1026 {
1027 int state = ev.motion.state;
1028 int x = ev.motion.x;
1029 int y = ev.motion.y;
1030 int xrel = ev.motion.xrel;
1031 int yrel = ev.motion.yrel;
1032
1033 /* do simplistic event compression */
1034 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1035 && state == ev.motion.state)
1036 {
1037 xrel += ev.motion.xrel;
1038 yrel += ev.motion.yrel;
1039 x = ev.motion.x;
1040 y = ev.motion.y;
1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1042 }
1043
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1050 }
673 break; 1051 break;
674 1052
675 case SDL_MOUSEBUTTONDOWN: 1053 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1054 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1056
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1067 break;
690 } 1068 }
691 1069
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1071 }
694} 1072}
695 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
696int 1087int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1089 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
701 1092
702void 1093void
1094Mix_QuerySpec ()
1095 PPCODE:
1096{
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107}
1108
1109void
703Mix_CloseAudio () 1110Mix_CloseAudio ()
704 1111
705int 1112int
706Mix_AllocateChannels (int numchans = -1) 1113Mix_AllocateChannels (int numchans = -1)
1114
1115const char *
1116Mix_GetError ()
707 1117
708void 1118void
709lowdelay (int fd, int val = 1) 1119lowdelay (int fd, int val = 1)
710 CODE: 1120 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1147 }
738 } 1148 }
739#endif 1149#endif
740} 1150}
741 1151
742void 1152int
743add_font (char *file) 1153add_font (char *file)
744 CODE: 1154 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
746 1165
747void 1166void
748load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
749 ALIAS: 1168 ALIAS:
750 load_image_file = 1 1169 load_image_file = 1
753 STRLEN image_len; 1172 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1173 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1174 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1175 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1176 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1177 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1178 : SDL_RWFromConstMem (image, image_len);
760 1179
761 if (!rw) 1180 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1181 croak ("load_image: %s", SDL_GetError ());
763 1182
796 1215
797 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
798 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
799 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
800 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
803 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
806 1225
836void 1255void
837error (char *message) 1256error (char *message)
838 CODE: 1257 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1258 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1259#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1261#endif
843 1262
844void 1263void
845fatal (char *message) 1264fatal (char *message)
846 CODE: 1265 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1266 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1267#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1269#endif
851 _exit (1); 1270 _exit (1);
852 1271
853void 1272void
854_exit (int retval = 0) 1273_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1276 ExitThread (retval); // unclean, please beam me up
858#else 1277#else
859 _exit (retval); 1278 _exit (retval);
860#endif 1279#endif
861 1280
862MODULE = CFPlus PACKAGE = CFPlus::Font 1281void
1282debug ()
1283 CODE:
1284{
1285#if DEBUG
1286 VALGRIND_DO_LEAK_CHECK;
1287#endif
1288}
863 1289
864CFPlus::Font 1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1297MODULE = Deliantra::Client PACKAGE = DC::Font
1298
1299PROTOTYPES: DISABLE
1300
1301DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
866 CODE: 1303 CODE:
867{ 1304{
868 int count; 1305 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
872} 1309}
873 OUTPUT: 1310 OUTPUT:
874 RETVAL 1311 RETVAL
875 1312
876void 1313void
877DESTROY (CFPlus::Font self) 1314DESTROY (DC::Font self)
878 CODE: 1315 CODE:
879 pango_font_description_free (self); 1316 pango_font_description_free (self);
880 1317
881void 1318void
882make_default (CFPlus::Font self) 1319make_default (DC::Font self)
1320 PROTOTYPE: $
883 CODE: 1321 CODE:
884 default_font = self; 1322 default_font = self;
885 1323
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1324MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1325
1326PROTOTYPES: DISABLE
1327
888void 1328void
889reset_glyph_cache () 1329glyph_cache_backup ()
1330 PROTOTYPE:
890 CODE: 1331 CODE:
1332 tc_backup ();
1333
1334void
1335glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
891 tc_clear (); 1338 tc_restore ();
892 1339
893CFPlus::Layout 1340DC::Layout
894new (SV *class) 1341new (SV *klass)
895 CODE: 1342 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
897 1344
898 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
900 RETVAL->g = 1.; 1347 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1348 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1349 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1350 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
905 1353
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1355 layout_update_font (RETVAL);
908 OUTPUT: 1356 OUTPUT:
909 RETVAL 1357 RETVAL
910 1358
911void 1359void
912DESTROY (CFPlus::Layout self) 1360DESTROY (DC::Layout self)
913 CODE: 1361 CODE:
914 g_object_unref (self->pl); 1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
915 Safefree (self); 1364 Safefree (self);
916 1365
917void 1366void
918set_text (CFPlus::Layout self, SV *text_) 1367set_text (DC::Layout self, SV *text_)
919 CODE: 1368 CODE:
920{ 1369{
921 STRLEN textlen; 1370 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
923 1372
924 pango_layout_set_text (self->pl, text, textlen); 1373 pango_layout_set_text (self->pl, text, textlen);
925} 1374}
926 1375
927void 1376void
928set_markup (CFPlus::Layout self, SV *text_) 1377set_markup (DC::Layout self, SV *text_)
929 CODE: 1378 CODE:
930{ 1379{
931 STRLEN textlen; 1380 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1381 char *text = SvPVutf8 (text_, textlen);
933 1382
934 pango_layout_set_markup (self->pl, text, textlen); 1383 pango_layout_set_markup (self->pl, text, textlen);
935} 1384}
936 1385
937void 1386void
938set_shapes (CFPlus::Layout self, ...) 1387set_shapes (DC::Layout self, ...)
939 CODE: 1388 CODE:
940{ 1389{
941 PangoAttrList *attrs = 0; 1390 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1391 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1392 const char *pos = text;
978 if (attrs) 1427 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1428 pango_layout_set_attributes (self->pl, attrs);
980} 1429}
981 1430
982void 1431void
983get_shapes (CFPlus::Layout self) 1432get_shapes (DC::Layout self)
984 PPCODE: 1433 PPCODE:
985{ 1434{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1436
988 do 1437 do
989 { 1438 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1440
992 if (run && shape_attr_p (run)) 1441 if (run && shape_attr_p (run))
993 { 1442 {
994 PangoRectangle extents; 1443 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1452
1004 pango_layout_iter_free (iter); 1453 pango_layout_iter_free (iter);
1005} 1454}
1006 1455
1007int 1456int
1008has_wrapped (CFPlus::Layout self) 1457has_wrapped (DC::Layout self)
1009 CODE: 1458 CODE:
1010{ 1459{
1011 int lines = 1; 1460 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1461 const char *text = pango_layout_get_text (self->pl);
1013 1462
1018} 1467}
1019 OUTPUT: 1468 OUTPUT:
1020 RETVAL 1469 RETVAL
1021 1470
1022SV * 1471SV *
1023get_text (CFPlus::Layout self) 1472get_text (DC::Layout self)
1024 CODE: 1473 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1475 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1476 OUTPUT:
1028 RETVAL 1477 RETVAL
1029 1478
1030void 1479void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1480set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1481 CODE:
1033 self->r = r; 1482 self->r = r;
1034 self->g = g; 1483 self->g = g;
1035 self->b = b; 1484 self->b = b;
1036 self->a = a; 1485 self->a = a;
1037 1486
1038void 1487void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1488set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1489 CODE:
1041 if (self->font != font) 1490 if (self->font != font)
1042 { 1491 {
1043 self->font = font; 1492 self->font = font;
1044 layout_update_font (self); 1493 layout_update_font (self);
1045 } 1494 }
1046 1495
1047void 1496void
1048set_height (CFPlus::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1049 CODE: 1498 CODE:
1050 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1051 { 1500 {
1052 self->base_height = base_height; 1501 self->base_height = base_height;
1053 layout_update_font (self); 1502 layout_update_font (self);
1054 } 1503 }
1055 1504
1056void 1505void
1057set_width (CFPlus::Layout self, int max_width = -1) 1506set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1507 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1509
1061void 1510void
1062set_indent (CFPlus::Layout self, int indent) 1511set_indent (DC::Layout self, int indent)
1063 CODE: 1512 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1514
1066void 1515void
1067set_spacing (CFPlus::Layout self, int spacing) 1516set_spacing (DC::Layout self, int spacing)
1068 CODE: 1517 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1519
1071void 1520void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1521set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1522 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1523 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1527 : PANGO_ELLIPSIZE_NONE
1079 ); 1528 );
1080 1529
1081void 1530void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1531set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1532 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1534
1086void 1535void
1087size (CFPlus::Layout self) 1536size (DC::Layout self)
1088 PPCODE: 1537 PPCODE:
1089{ 1538{
1090 int w, h; 1539 int w, h;
1091 1540
1092 layout_get_pixel_size (self, &w, &h); 1541 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1544 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1545 PUSHs (sv_2mortal (newSViv (h)));
1097} 1546}
1098 1547
1099int 1548int
1100descent (CFPlus::Layout self) 1549descent (DC::Layout self)
1101 CODE: 1550 CODE:
1102{ 1551{
1103 PangoRectangle rect; 1552 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1555 RETVAL = PANGO_DESCENT (rect);
1107} 1556}
1108 OUTPUT: 1557 OUTPUT:
1109 RETVAL 1558 RETVAL
1110 1559
1111int 1560int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1561xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1562 CODE:
1114{ 1563{
1115 int index, trailing; 1564 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1566 RETVAL = index + trailing;
1118} 1567}
1119 OUTPUT: 1568 OUTPUT:
1120 RETVAL 1569 RETVAL
1121 1570
1122void 1571void
1123cursor_pos (CFPlus::Layout self, int index) 1572cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1573 PPCODE:
1125{ 1574{
1126 PangoRectangle strong_pos; 1575 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1577
1129 EXTEND (SP, 3); 1578 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1582}
1134 1583
1135void 1584void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1585index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1586 PPCODE:
1138{ 1587{
1139 int line, x; 1588 int line, x;
1140 1589
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1591#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1593 --line;
1594#endif
1144 EXTEND (SP, 2); 1595 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1596 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1598}
1148 1599
1149void 1600void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1601line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1602 PPCODE:
1152{ 1603{
1153 PangoLayoutLine *lp; 1604 PangoLayoutLine *lp;
1154 int index, trailing; 1605 int index, trailing;
1155 1606
1156 if (line < 0) 1607 if (line < 0)
1157 XSRETURN_EMPTY; 1608 XSRETURN_EMPTY;
1158 1609
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1611 XSRETURN_EMPTY; /* do better */
1161 1612
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1614
1164 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1621 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1622 }
1172} 1623}
1173 1624
1174void 1625void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1626render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1627 CODE:
1628 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1629 pango_opengl_render_layout_subpixel (
1178 self->pl, 1630 self->pl,
1631 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1632 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1633 self->r, self->g, self->b, self->a,
1181 flags 1634 flags
1182 ); 1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1183 1639
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1640void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1641draw (DC::Layout self)
1188 CODE: 1642 CODE:
1189{ 1643{
1190 int ow = SvIV (w_); 1644 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1651
1193 if (ow && oh) 1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657}
1658
1659MODULE = Deliantra::Client PACKAGE = DC::Texture
1660
1661PROTOTYPES: ENABLE
1662
1663void
1664pad (SV *data_, int ow, int oh, int nw, int nh)
1665 CODE:
1666{
1667 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1668 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1669 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1670 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1671 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1672 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1673
1207 SvPOK_only (result_); 1674 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1675 SvCUR_set (result_, nw * nh * bpp);
1209 1676
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1677 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1678 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1679 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1680
1214 sv_setsv (data_, result_); 1681 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1682 }
1221} 1683}
1222 1684
1223void 1685void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1686draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1692{
1231 HV *hv = (HV *)SvRV (self); 1693 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
1235 1700
1236 if (items < 5) 1701 if (items < 5)
1237 { 1702 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1269 } 1734 }
1270} 1735}
1271 1736
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1273 1746
1274CFPlus::Map 1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1859 CODE:
1860{
1861 GLint width;
1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1863 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1864 RETVAL = width > 0;
1865}
1866 OUTPUT:
1867 RETVAL
1868
1869MODULE = Deliantra::Client PACKAGE = DC::Map
1870
1871PROTOTYPES: DISABLE
1872
1873DC::Map
1275new (SV *class) 1874new (SV *klass)
1276 CODE: 1875 CODE:
1277 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1877 RETVAL->x = 0;
1279 RETVAL->y = 0; 1878 RETVAL->y = 0;
1280 RETVAL->w = 0; 1879 RETVAL->w = 0;
1287 RETVAL->row = 0; 1886 RETVAL->row = 0;
1288 OUTPUT: 1887 OUTPUT:
1289 RETVAL 1888 RETVAL
1290 1889
1291void 1890void
1292DESTROY (CFPlus::Map self) 1891DESTROY (DC::Map self)
1293 CODE: 1892 CODE:
1294{ 1893{
1295 map_clear (self); 1894 map_clear (self);
1296 Safefree (self->face2tile); 1895 Safefree (self->face2tile);
1297 Safefree (self->tex); 1896 Safefree (self->tex);
1298 Safefree (self); 1897 Safefree (self);
1299} 1898}
1300 1899
1301void 1900void
1302resize (CFPlus::Map self, int map_width, int map_height) 1901resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1902 CODE:
1304 self->w = map_width; 1903 self->w = map_width;
1305 self->h = map_height; 1904 self->h = map_height;
1306 1905
1307void 1906void
1308clear (CFPlus::Map self) 1907clear (DC::Map self)
1309 CODE: 1908 CODE:
1310 map_clear (self); 1909 map_clear (self);
1311 1910
1312void 1911void
1313set_tileid (CFPlus::Map self, int face, int tile) 1912set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1913 CODE:
1315{ 1914{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1915 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1916 need_texid (self, tile);
1318} 1917}
1319 1918
1320void 1919void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1920set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1921 CODE:
1323{ 1922{
1324 tileid texid; 1923 tileid texid;
1325 maptex *tex; 1924 maptex *tex;
1326 1925
1327 if (face < 0 || face >= self->faces) 1926 if (face < 0 || face >= self->faces)
1328 return; 1927 return;
1329 1928
1330 if (smooth < 0 || smooth >= self->faces) 1929 if (smooth < 0 || smooth >= self->faces)
1331 return; 1930 return;
1332 1931
1333 texid = self->face2tile [face]; 1932 texid = self->face2tile [face];
1334 1933
1335 if (!texid) 1934 if (!texid)
1336 return; 1935 return;
1337 1936
1338 tex = self->tex + texid; 1937 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth]; 1938 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1939 tex->smoothlevel = level;
1341} 1940}
1342 1941
1343void 1942void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1943set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1944 CODE:
1346{ 1945{
1347 need_texid (self, texid); 1946 need_texid (self, texid);
1348 1947
1349 { 1948 {
1368 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1970}
1372 1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1991
1373int 1992int
1374ox (CFPlus::Map self) 1993ox (DC::Map self)
1375 ALIAS: 1994 ALIAS:
1376 oy = 1 1995 oy = 1
1377 x = 2 1996 x = 2
1378 y = 3 1997 y = 3
1379 w = 4 1998 w = 4
1390 } 2009 }
1391 OUTPUT: 2010 OUTPUT:
1392 RETVAL 2011 RETVAL
1393 2012
1394void 2013void
1395scroll (CFPlus::Map self, int dx, int dy) 2014scroll (DC::Map self, int dx, int dy)
1396 CODE: 2015 CODE:
1397{ 2016{
1398 if (dx > 0) 2017 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 2018 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 2019 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 2034 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1417 } 2036 }
1418} 2037}
1419 2038
1420void 2039SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1422 CODE: 2041 CODE:
1423{ 2042{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 2045 mapcell *cell;
1427 int x, y, flags; 2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
1428 2049
1429 while (data < data_end - 1) 2050 while (data < data_end - 1)
1430 { 2051 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 2052 flags = (data [0] << 8) + data [1]; data += 2;
1432 2053
1445 2066
1446 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1447 2068
1448 if (flags & 8) 2069 if (flags & 8)
1449 { 2070 {
2071 uint8_t ext, cmd;
2072
1450 if (extmap) 2073 do
1451 { 2074 {
1452 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1453 2077
1454 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1455 { 2081 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1; 2082 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 } 2084 }
1482 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1483 } 2102 }
1484 else 2103 while (ext & 0x80);
1485 cell->darkness = *data++ + 1;
1486 } 2104 }
1487 2105
2106 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2107 if (flags & (4 >> z))
1489 { 2108 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2109 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2110 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
1493 } 2128 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2129 }
1509 else 2130 else
1510 cell->darkness = 0; 2131 CELL_CLEAR (cell);
1511 } 2132 }
1512} 2133}
2134 OUTPUT:
2135 RETVAL
1513 2136
1514SV * 2137SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2138mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2139 CODE:
1517{ 2140{
1518 int x1, x; 2141 int x1, x;
1519 int y1, y; 2142 int y1, y;
1520 int z; 2143 int z;
1533 ? self->row + y 2156 ? self->row + y
1534 : 0; 2157 : 0;
1535 2158
1536 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1537 { 2160 {
1538 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1539 2162
1540 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1541 { 2164 {
1542 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1543 2166
1545 { 2168 {
1546 maptex tex = self->tex [cell->tile [z]]; 2169 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1548 int a1 = tex.a; 2171 int a1 = tex.a;
1549 2172
1550 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1551 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1552 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1553 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1554 } 2177 }
1555 } 2178 }
1556 2179
1557 *map++ = (r ) 2180 *map++ = (r )
1558 | (g << 8) 2181 | (g << 8)
1559 | (b << 16) 2182 | (b << 16)
1560 | (a << 24); 2183 | (a << 24);
1561 } 2184 }
1562 } 2185 }
1563 2186
1564 RETVAL = map_sv; 2187 RETVAL = map_sv;
1565} 2188}
1566 OUTPUT: 2189 OUTPUT:
1567 RETVAL 2190 RETVAL
1568 2191
1569void 2192void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2194 CODE:
1572{ 2195{
2196 int x, y, z;
2197
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 2201 smooth_key skey;
1577 int x, y, z; 2202 int pl_x, pl_y;
1578 int last_name; 2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
1579 2208
2209 pl_tex.name = 0;
2210
1580 // thats current max. sorry. 2211 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2212 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2213 if (sh > 255) sh = 255;
1583 2214
1584 // clear key, in case of extra padding 2215 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2216 memset (&skey, 0, sizeof (skey));
1586 2217
1587 glColor4ub (255, 255, 255, 255); 2218 memset (&key, 0, sizeof (key));
1588 2219 key.r = 255;
1589 glEnable (GL_BLEND); 2220 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2221 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 2222 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2223 key.mode = GL_QUADS;
1593 2224 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2225
1598 mx += self->x; 2226 mx += self->x;
1599 my += self->y; 2227 my += self->y;
1600 2228
1601 // first pass: determine smooth_max 2229 // first pass: determine smooth_max
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2246 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2247 self->tex [cell->tile [2]].smoothlevel));
1620 } 2248 }
1621 } 2249 }
1622 2250
2251 glEnable (GL_BLEND);
2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2254
1623 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1624 { 2256 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
1626 2259
1627 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1629 { 2262 {
1630 maprow *row = self->row + (y + my); 2263 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2269 tileid tile = cell->tile [z];
1637 2270
1638 if (tile) 2271 if (tile)
1639 { 2272 {
1640 maptex tex = self->tex [tile]; 2273 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2274 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2275
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2276 if (key.texname != tex.name)
1647 { 2277 {
2278 self->tex [tile].unused = 0;
2279
1648 if (!tex.name) 2280 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2282
1651 glEnd (); 2283 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2284 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2285 }
1655 2286
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2287 px = (x + 1) * Th - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2288 py = (y + 1) * Tw - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2289
1661 if (cell->flags && z == 2) 2290 if (expect_false (cell->player == player) && expect_false (z == 2))
1662 { 2291 {
1663 if (cell->flags & 1) 2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
1664 { 2295 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1679 2302
1680 // update smooth hash 2303 // update smooth hash
1681 if (tex.smoothtile) 2304 if (tex.smoothtile)
1682 { 2305 {
1683 skey.tile = tex.smoothtile; 2306 skey.tile = tex.smoothtile;
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 } 2340 }
1718 } 2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
1719 } 2363 }
1720 } 2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
1721 2368
1722 // go through all smoothlevels, lowest to highest, then draw. 2369 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2370 // this is basically counting sort
1724 { 2371 {
1725 int w, b; 2372 int w, b;
1726 2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2376 for (w = 0; w < 256 / 32; ++w)
1728 { 2377 {
1729 uint32_t smask = smooth_level [w]; 2378 uint32_t smask = smooth_level [w];
1730 if (smask) 2379 if (smask)
1731 for (b = 0; b < 32; ++b) 2380 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2389 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2390 IV bits = SvIVX (HeVAL (he));
1742 2391
1743 if (!(bits & 0x1000) 2392 if (!(bits & 0x1000)
1744 && skey->level == level 2393 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2394 && level > smooth_max [skey->x][skey->y])
1746 { 2395 {
1747 maptex tex = self->tex [skey->tile]; 2396 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2397 int px = (((int)skey->x) - 1) * Tw;
1749 int py = (((int)skey->y) - 1) * T; 2398 int py = (((int)skey->y) - 1) * Th;
1750 int border = bits & 15; 2399 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2401 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2402 float dy = tex.t * .5f ; // 2 images/column
1754 2403
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2404 if (tex.name)
1758 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
1759 if (!tex.name) 2408 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2409 {
2410 self->tex [skey->tile].unused = 0;
1761 2411
1762 glEnd (); 2412 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1765 } 2415 }
1766 2416
1767 if (border) 2417 if (border)
1768 { 2418 {
1769 float ox = border * dx; 2419 float ox = border * dx;
1770 2420
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1775 } 2425 }
1776 2426
1777 if (corner) 2427 if (corner)
1778 { 2428 {
1779 float ox = corner * dx; 2429 float ox = corner * dx;
1780 2430
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1785 } 2436 }
1786 } 2437 }
1787 } 2438 }
1788 } 2439 }
1789 } 2440 }
2441
2442 glEnd ();
2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
1790 } 2445 }
1791 2446
1792 hv_clear (smooth); 2447 hv_clear (smooth);
1793 } 2448 }
1794 2449
1795 glEnd (); 2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
1796 2455
1797 glDisable (GL_TEXTURE_2D); 2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
1798 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
1799 2473
1800 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1803 { 2477 {
1806 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1808 { 2482 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1810 2484
1811 int px = x * T; 2485 int px = x * Tw;
1812 int py = y * T; 2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1813 2493
1814 if (cell->stat_hp) 2494 if (cell->stat_hp)
1815 { 2495 {
1816 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1818 2498
1819 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py); 2501 px + width - 1, py);
1822 2502
1828 } 2508 }
1829 } 2509 }
1830} 2510}
1831 2511
1832void 2512void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1834 CODE: 2514 CODE:
1835{ 2515{
1836 static float color[16][3] = { 2516 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1838 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1839 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1840 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1841 2521
1842 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1843 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1844 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1845 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1846 2526
1847 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1848 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1849 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1850 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1851 2531
1852 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1853 2533
1854 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1855 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1856 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1857 }; 2537 };
1858 2538
1859 int x, y; 2539 int x, y;
1860 2540
1861 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1866 2552
1867 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1871 2557
1872 if (m) 2558 if (m)
1873 { 2559 {
1874 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1875 2561
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1877 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1878 2564
1879 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2570 }
1888 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1890} 2576}
1891 2577
1892void 2578void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2580 PPCODE:
1895{ 2581{
1896 int x, y; 2582 int x, y;
1897 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1901 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1902 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1904 2594
1905 mx += self->x; 2595 mx += self->x - 1;
1906 my += self->y; 2596 my += self->y - 1;
1907 2597
1908 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1910 { 2600 {
1911 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
1912 2602
1913 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2605 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1917 2607
1918 darkness[y * sw4 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2611 }
1922 } 2612 }
1923 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1924 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1928} 2656}
1929 2657
1930SV * 2658SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2660 CODE:
1933{ 2661{
1934 int x, y, x1, y1; 2662 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2721 else
1994 *data++ = 0; 2722 *data++ = 0;
1995 } 2723 }
1996 } 2724 }
1997 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1998 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2000 RETVAL = data_sv; 2733 RETVAL = data_sv;
2001} 2734}
2002 OUTPUT: 2735 OUTPUT:
2003 RETVAL 2736 RETVAL
2004 2737
2005void 2738void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2740 PPCODE:
2008{ 2741{
2009 int x, y, z; 2742 int x, y, z;
2010 int w, h; 2743 int w, h;
2011 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2012 2755
2013 if (*data++ != 0) 2756 if (*data++ != 0)
2014 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2015 2758
2016 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
2018 2761
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2774 {
2032 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2033 2776
2034 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2035 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2036 uint8_t flags = *data++; 2784 flags = *data++;
2037 2785
2038 if (flags) 2786 if (flags)
2039 { 2787 {
2040 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2794
2047 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2048 { 2796 {
2049 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2050 2799
2051 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2052 { 2801 {
2053 tileid t = tile [z]; 2802 tileid t = tile [z];
2054 2803
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2805 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2807 need_texid (self, t);
2059 } 2808 }
2060 2809
2061 cell->tile [z] = t; 2810 cell->tile [z] = t;
2062 } 2811 }
2064 } 2813 }
2065 } 2814 }
2066 } 2815 }
2067} 2816}
2068 2817
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2819
2071CFPlus::MixChunk 2820DC::RW
2072new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
2073 CODE: 2822 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
2075 OUTPUT: 2829 OUTPUT:
2076 RETVAL 2830 RETVAL
2077 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
2078void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
2079DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
2080 CODE: 2960 CODE:
2081 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
2082 2962
2083int 2963int
2084volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2969 OUTPUT:
2088 RETVAL 2970 RETVAL
2089 2971
2090int 2972DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2974 CODE:
2975{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
2094 OUTPUT: 2987 OUTPUT:
2095 RETVAL 2988 RETVAL
2096 2989
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
2098 3003
2099int 3004int
2100volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
2101 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 3011 OUTPUT:
2104 RETVAL 3012 RETVAL
2105 3013
2106CFPlus::MixMusic 3014void
2107new_from_file (SV *class, char *path) 3015fade_out (int ms)
2108 CODE: 3016 CODE:
2109 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
2110 OUTPUT: 3028 OUTPUT:
2111 RETVAL 3029 RETVAL
2112 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
2113void 3038void
2114DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
2115 CODE: 3040 CODE:
2116 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
2117 3042
2118int 3043int
2119play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
2120 CODE: 3045 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 3047 OUTPUT:
2123 RETVAL 3048 RETVAL
2124 3049
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
2126 3058
2127BOOT: 3059BOOT:
2128{ 3060{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 3062 static const struct {
2131 const char *name; 3063 const char *name;
2132 IV iv; 3064 IV iv;
2133 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 3085 const_iv (GL_AND),
2149 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3176# undef const_iv
2216 }; 3177 };
2217 3178
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2220 3181
2221 texture_av = newAV (); 3182 texture_av = newAV ();
2222 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2223} 3184}
2224 3185
2225char * 3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2226gl_vendor () 3196gl_vendor ()
2227 CODE: 3197 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2229 OUTPUT: 3199 OUTPUT:
2230 RETVAL 3200 RETVAL
2231 3201
2232char * 3202const char *
2233gl_version () 3203gl_version ()
2234 CODE: 3204 CODE:
2235 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2236 OUTPUT: 3206 OUTPUT:
2237 RETVAL 3207 RETVAL
2238 3208
2239char * 3209const char *
2240gl_extensions () 3210gl_extensions ()
2241 CODE: 3211 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 3213 OUTPUT:
2244 RETVAL 3214 RETVAL
2245 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
2246int glGetError () 3234int glGetError ()
2247 3235
2248void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
2249 3239
2250void glClear (int mask) 3240void glClear (int mask)
2251 3241
2252void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2253 PROTOTYPE: @ 3243 PROTOTYPE: @
2264 3254
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE: 3256 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
2268 3258
3259# void glBlendEquation (int se)
3260
2269void glDepthMask (int flag) 3261void glDepthMask (int flag)
2270 3262
2271void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2272 3264
2273void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
2287# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 3281
2290# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
2292 3286
2293void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
2294 3288
2295void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
2296 3290
2304 3298
2305void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2306 CODE: 3300 CODE:
2307 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2308 3302
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @ 3304 PROTOTYPE: @
2315 ALIAS: 3305 ALIAS:
2316 glColor_premultiply = 1 3306 glColor_premultiply = 1
2317 CODE: 3307 CODE:
2318 if (ix) 3308 if (ix)
2319 { 3309 {
2322 b *= a; 3312 b *= a;
2323 } 3313 }
2324 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2326 3316
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 3318 CODE:
2335 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2337 3321
2341 3325
2342void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2343 CODE: 3327 CODE:
2344 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2345 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2346void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2347 CODE: 3360 CODE:
2348 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2349 3362
2350void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE: 3380 CODE:
2368 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370 3383
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2372 3385
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 3387
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
2376 3391
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 3393
2379int glGenTexture () 3394int glGenTexture ()
2380 CODE: 3395 CODE:
2381{ 3396 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 3397 OUTPUT:
2390 RETVAL 3398 RETVAL
2391 3399
2392void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
2393 CODE: 3401 CODE:
2394{ 3402 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 3403
2396 /* textures are frequently being reused by cfplus anyway */
2397 /*glBindTexture (GL_TEXTURE_2D, name);*/
2398 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
2399 av_push (texture_av, (SV *)(size_t)name);
2400 /*{ GLuint name_ = name; glDeleteTextures (1, &name_); }*/
2401}
2402
2403int glGenList () 3404int glGenList ()
2404 CODE: 3405 CODE:
2405 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
2406 OUTPUT: 3407 OUTPUT:
2407 RETVAL 3408 RETVAL
2414 3415
2415void glEndList () 3416void glEndList ()
2416 3417
2417void glCallList (int list) 3418void glCallList (int list)
2418 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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