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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
66 123
67static AV *texture_av; 124static AV *texture_av;
68 125
69static struct 126static struct
70{ 127{
107 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
109} 166}
110 167
111#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
112 170
113#include "pango-font.c" 171#include "pango-font.c"
114#include "pango-fontmap.c" 172#include "pango-fontmap.c"
115#include "pango-render.c" 173#include "pango-render.c"
116 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
119 179
120typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
121 181
122static int 182static int
123shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
124{ 184{
125 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
126 186
127 while (attrs) 187 while (attrs)
128 { 188 {
129 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 190
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 192 return 1;
133 193
134 attrs = attrs->next; 194 attrs = attrs->next;
139 199
140typedef struct cf_layout { 200typedef struct cf_layout {
141 PangoLayout *pl; 201 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
143 int base_height; 203 int base_height;
144 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
145} *CFPlus__Layout; 206} *DC__Layout;
146 207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
153{ 214{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
192 253
193typedef uint16_t tileid; 254typedef uint16_t tileid;
194typedef uint16_t faceid; 255typedef uint16_t faceid;
195 256
196typedef struct { 257typedef struct {
197 int name; 258 GLuint name;
198 int w, h; 259 int w, h;
199 float s, t; 260 float s, t;
200 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
201 tileid smoothtile; 262 tileid smoothtile;
202 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
203} maptex; 265} maptex;
204 266
205typedef struct { 267typedef struct {
206 uint32_t player; 268 uint32_t player;
207 tileid tile[3]; 269 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
222 284
223 int32_t rows; 285 int32_t rows;
224 maprow *row; 286 maprow *row;
225} *CFPlus__Map; 287} *DC__Map;
226 288
227static char * 289static char *
228prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
229{ 291{
230 char *p; 292 char *p;
268 self->texs *= 2; 330 self->texs *= 2;
269 } 331 }
270} 332}
271 333
272static maprow * 334static maprow *
273map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
274{ 336{
275 if (0 > y) 337 if (0 > y)
276 { 338 {
277 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
316 378
317 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
318} 380}
319 381
320static mapcell * 382static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
322{ 384{
323 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
324} 386}
325 387
326static void 388static void
327map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
328{ 390{
329 int r; 391 int r;
330 392
331 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
339 self->oy = 0; 401 self->oy = 0;
340 self->row = 0; 402 self->row = 0;
341 self->rows = 0; 403 self->rows = 0;
342} 404}
343 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
344static void 416static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 418{
347 int x, y; 419 int x, y;
348 maprow *row; 420 maprow *row;
349 mapcell *cell; 421 mapcell *cell;
350 422
362 if (x >= row->c1) 434 if (x >= row->c1)
363 break; 435 break;
364 436
365 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
366 438
367 cell->darkness = 0; 439 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 440 }
372 } 441 }
373} 442}
374 443
375typedef struct { 444typedef struct {
410 ev.code = 1; 479 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 481 ev.data2 = 0;
413 482
414 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
415} 491}
416 492
417static unsigned int 493static unsigned int
418minpot (unsigned int n) 494minpot (unsigned int n)
419{ 495{
429 n |= n >> 16; 505 n |= n >> 16;
430 506
431 return n + 1; 507 return n + 1;
432} 508}
433 509
510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519}
520
434/* SDL should provide this, really. */ 521/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 522#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 523#define SDLK_MODIFIER_MAX 314
437 524
438MODULE = CFPlus PACKAGE = CFPlus 525/******************************************************************************/
526
527static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
528static GV *hover_gv;
529
530static int
531within_widget (SV *widget, NV x, NV y)
532{
533 HV *self;
534 SV **svp;
535 NV wx, ww, wy, wh;
536
537 if (!SvROK (widget))
538 return 0;
539
540 self = (HV *)SvRV (widget);
541
542 if (SvTYPE (self) != SVt_PVHV)
543 return 0;
544
545 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
546 if (y < wy)
547 return 0;
548
549 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
550 if (y >= wy + wh)
551 return 0;
552
553 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
554 if (x < wx)
555 return 0;
556
557 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
558 if (x >= wx + ww)
559 return 0;
560
561 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
562 if (!svp || !SvTRUE (*svp))
563 return 0;
564
565 return 1;
566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
625
626MODULE = Deliantra::Client PACKAGE = DC
439 627
440PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
441 629
442BOOT: 630BOOT:
443{ 631{
444 HV *stash = gv_stashpv ("CFPlus", 1); 632 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 633 static const struct {
446 const char *name; 634 const char *name;
447 IV iv; 635 IV iv;
448 } *civ, const_iv[] = { 636 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 637# define const_iv(name) { # name, (IV)name }
471 659
472 const_iv (SDL_APPINPUTFOCUS), 660 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 661 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 662 const_iv (SDL_APPACTIVE),
475 663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 718 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 719 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 720 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 792 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
797
798 const_iv (KMOD_LRAM),
799
800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
557# undef const_iv 830# undef const_iv
558 }; 831 };
559 832
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 835
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 838}
566 839
578 RETVAL 851 RETVAL
579 852
580NV floor (NV x) 853NV floor (NV x)
581 854
582NV ceil (NV x) 855NV ceil (NV x)
856
857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
583 866
584void 867void
585pango_init () 868pango_init ()
586 CODE: 869 CODE:
587{ 870{
588 opengl_fontmap = pango_opengl_font_map_new (); 871 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
874 /*pango_context_set_font_description (opengl_context, default_font);*/
875#if PANGO_VERSION_CHECK (1, 15, 2)
876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
878#endif
591} 879}
592 880
593char *
594SDL_GetError () 881char *SDL_GetError ()
595 882
596int 883void SDL_main_hack (SV *real_main)
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 884 PROTOTYPE: &
598 885
599void 886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
600SDL_Quit () 892void SDL_Quit ()
893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
601 903
602void 904void
603SDL_ListModes (int rgb, int alpha) 905SDL_ListModes (int rgb, int alpha)
604 PPCODE: 906 PPCODE:
605{ 907{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 922
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 925
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 927
629 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
630 while (*m) 929 while (*m)
631 { 930 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 931 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 932 {
634 AV *av = newAV (); 933 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 936 av_push (av, newSViv (rgb));
660 ); 959 );
661 960
662 if (RETVAL) 961 if (RETVAL)
663 { 962 {
664 av_clear (texture_av); 963 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 965#include "glfunc.h"
669#undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 969 }
671} 970}
672 OUTPUT: 971 OUTPUT:
673 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
674 976
675void 977void
676SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
677 979
678char * 980char *
679SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
680 983
681int 984int
682SDL_GetAppState () 985SDL_GetAppState ()
683 986
987int
988SDL_GetModState ()
989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
684void 994void
995SDL_PumpEvents ()
996
997void
685poll_events () 998peep_events ()
686 PPCODE: 999 PPCODE:
687{ 1000{
688 SDL_Event ev; 1001 SDL_Event ev;
689 1002
690 SDL_PumpEvents (); 1003 SDL_PumpEvents ();
697 { 1010 {
698 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1012 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1018 break;
706 1019
707 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1039 x = ev.motion.x;
727 y = ev.motion.y; 1040 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1042 }
730 1043
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1050 }
738 break; 1051 break;
739 1052
740 case SDL_MOUSEBUTTONDOWN: 1053 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1054 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1056
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1067 break;
755 } 1068 }
756 1069
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1071 }
759} 1072}
760 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
761int 1087int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1089 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
766 1092
767void 1093void
1094Mix_QuerySpec ()
1095 PPCODE:
1096{
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107}
1108
1109void
768Mix_CloseAudio () 1110Mix_CloseAudio ()
769 1111
770int 1112int
771Mix_AllocateChannels (int numchans = -1) 1113Mix_AllocateChannels (int numchans = -1)
1114
1115const char *
1116Mix_GetError ()
772 1117
773void 1118void
774lowdelay (int fd, int val = 1) 1119lowdelay (int fd, int val = 1)
775 CODE: 1120 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1147 }
803 } 1148 }
804#endif 1149#endif
805} 1150}
806 1151
807void 1152int
808add_font (char *file) 1153add_font (char *file)
809 CODE: 1154 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
811 1165
812void 1166void
813load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
814 ALIAS: 1168 ALIAS:
815 load_image_file = 1 1169 load_image_file = 1
818 STRLEN image_len; 1172 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1173 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1174 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1175 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1176 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1177 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1178 : SDL_RWFromConstMem (image, image_len);
825 1179
826 if (!rw) 1180 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1181 croak ("load_image: %s", SDL_GetError ());
828 1182
861 1215
862 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
863 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
871 1225
901void 1255void
902error (char *message) 1256error (char *message)
903 CODE: 1257 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1258 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1259#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1261#endif
908 1262
909void 1263void
910fatal (char *message) 1264fatal (char *message)
911 CODE: 1265 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1266 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1267#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1269#endif
916 _exit (1); 1270 _exit (1);
917 1271
918void 1272void
919_exit (int retval = 0) 1273_exit (int retval = 0)
931#if DEBUG 1285#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1286 VALGRIND_DO_LEAK_CHECK;
933#endif 1287#endif
934} 1288}
935 1289
936MODULE = CFPlus PACKAGE = CFPlus::Font 1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
937 1296
938CFPlus::Font 1297MODULE = Deliantra::Client PACKAGE = DC::Font
1298
1299PROTOTYPES: DISABLE
1300
1301DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
940 CODE: 1303 CODE:
941{ 1304{
942 int count; 1305 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
946} 1309}
947 OUTPUT: 1310 OUTPUT:
948 RETVAL 1311 RETVAL
949 1312
950void 1313void
951DESTROY (CFPlus::Font self) 1314DESTROY (DC::Font self)
952 CODE: 1315 CODE:
953 pango_font_description_free (self); 1316 pango_font_description_free (self);
954 1317
955void 1318void
956make_default (CFPlus::Font self) 1319make_default (DC::Font self)
1320 PROTOTYPE: $
957 CODE: 1321 CODE:
958 default_font = self; 1322 default_font = self;
959 1323
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1324MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1325
1326PROTOTYPES: DISABLE
1327
962void 1328void
963reset_glyph_cache () 1329glyph_cache_backup ()
1330 PROTOTYPE:
964 CODE: 1331 CODE:
1332 tc_backup ();
1333
1334void
1335glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
965 tc_clear (); 1338 tc_restore ();
966 1339
967CFPlus::Layout 1340DC::Layout
968new (SV *class) 1341new (SV *klass)
969 CODE: 1342 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
971 1344
972 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
974 RETVAL->g = 1.; 1347 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1348 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1349 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1350 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
979 1353
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1355 layout_update_font (RETVAL);
982 OUTPUT: 1356 OUTPUT:
983 RETVAL 1357 RETVAL
984 1358
985void 1359void
986DESTROY (CFPlus::Layout self) 1360DESTROY (DC::Layout self)
987 CODE: 1361 CODE:
988 g_object_unref (self->pl); 1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
989 Safefree (self); 1364 Safefree (self);
990 1365
991void 1366void
992set_text (CFPlus::Layout self, SV *text_) 1367set_text (DC::Layout self, SV *text_)
993 CODE: 1368 CODE:
994{ 1369{
995 STRLEN textlen; 1370 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
997 1372
998 pango_layout_set_text (self->pl, text, textlen); 1373 pango_layout_set_text (self->pl, text, textlen);
999} 1374}
1000 1375
1001void 1376void
1002set_markup (CFPlus::Layout self, SV *text_) 1377set_markup (DC::Layout self, SV *text_)
1003 CODE: 1378 CODE:
1004{ 1379{
1005 STRLEN textlen; 1380 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1381 char *text = SvPVutf8 (text_, textlen);
1007 1382
1008 pango_layout_set_markup (self->pl, text, textlen); 1383 pango_layout_set_markup (self->pl, text, textlen);
1009} 1384}
1010 1385
1011void 1386void
1012set_shapes (CFPlus::Layout self, ...) 1387set_shapes (DC::Layout self, ...)
1013 CODE: 1388 CODE:
1014{ 1389{
1015 PangoAttrList *attrs = 0; 1390 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1391 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1392 const char *pos = text;
1052 if (attrs) 1427 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1428 pango_layout_set_attributes (self->pl, attrs);
1054} 1429}
1055 1430
1056void 1431void
1057get_shapes (CFPlus::Layout self) 1432get_shapes (DC::Layout self)
1058 PPCODE: 1433 PPCODE:
1059{ 1434{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1436
1062 do 1437 do
1063 { 1438 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1440
1066 if (run && shape_attr_p (run)) 1441 if (run && shape_attr_p (run))
1067 { 1442 {
1068 PangoRectangle extents; 1443 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1452
1078 pango_layout_iter_free (iter); 1453 pango_layout_iter_free (iter);
1079} 1454}
1080 1455
1081int 1456int
1082has_wrapped (CFPlus::Layout self) 1457has_wrapped (DC::Layout self)
1083 CODE: 1458 CODE:
1084{ 1459{
1085 int lines = 1; 1460 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1461 const char *text = pango_layout_get_text (self->pl);
1087 1462
1092} 1467}
1093 OUTPUT: 1468 OUTPUT:
1094 RETVAL 1469 RETVAL
1095 1470
1096SV * 1471SV *
1097get_text (CFPlus::Layout self) 1472get_text (DC::Layout self)
1098 CODE: 1473 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1475 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1476 OUTPUT:
1102 RETVAL 1477 RETVAL
1103 1478
1104void 1479void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1480set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1481 CODE:
1107 self->r = r; 1482 self->r = r;
1108 self->g = g; 1483 self->g = g;
1109 self->b = b; 1484 self->b = b;
1110 self->a = a; 1485 self->a = a;
1111 1486
1112void 1487void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1488set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1489 CODE:
1115 if (self->font != font) 1490 if (self->font != font)
1116 { 1491 {
1117 self->font = font; 1492 self->font = font;
1118 layout_update_font (self); 1493 layout_update_font (self);
1119 } 1494 }
1120 1495
1121void 1496void
1122set_height (CFPlus::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1123 CODE: 1498 CODE:
1124 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1125 { 1500 {
1126 self->base_height = base_height; 1501 self->base_height = base_height;
1127 layout_update_font (self); 1502 layout_update_font (self);
1128 } 1503 }
1129 1504
1130void 1505void
1131set_width (CFPlus::Layout self, int max_width = -1) 1506set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1507 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1509
1135void 1510void
1136set_indent (CFPlus::Layout self, int indent) 1511set_indent (DC::Layout self, int indent)
1137 CODE: 1512 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1514
1140void 1515void
1141set_spacing (CFPlus::Layout self, int spacing) 1516set_spacing (DC::Layout self, int spacing)
1142 CODE: 1517 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1519
1145void 1520void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1521set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1522 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1523 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1527 : PANGO_ELLIPSIZE_NONE
1153 ); 1528 );
1154 1529
1155void 1530void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1531set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1532 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1534
1160void 1535void
1161size (CFPlus::Layout self) 1536size (DC::Layout self)
1162 PPCODE: 1537 PPCODE:
1163{ 1538{
1164 int w, h; 1539 int w, h;
1165 1540
1166 layout_get_pixel_size (self, &w, &h); 1541 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1544 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1545 PUSHs (sv_2mortal (newSViv (h)));
1171} 1546}
1172 1547
1173int 1548int
1174descent (CFPlus::Layout self) 1549descent (DC::Layout self)
1175 CODE: 1550 CODE:
1176{ 1551{
1177 PangoRectangle rect; 1552 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1555 RETVAL = PANGO_DESCENT (rect);
1181} 1556}
1182 OUTPUT: 1557 OUTPUT:
1183 RETVAL 1558 RETVAL
1184 1559
1185int 1560int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1561xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1562 CODE:
1188{ 1563{
1189 int index, trailing; 1564 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1566 RETVAL = index + trailing;
1192} 1567}
1193 OUTPUT: 1568 OUTPUT:
1194 RETVAL 1569 RETVAL
1195 1570
1196void 1571void
1197cursor_pos (CFPlus::Layout self, int index) 1572cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1573 PPCODE:
1199{ 1574{
1200 PangoRectangle strong_pos; 1575 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1577
1203 EXTEND (SP, 3); 1578 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1582}
1208 1583
1209void 1584void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1585index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1586 PPCODE:
1212{ 1587{
1213 int line, x; 1588 int line, x;
1214 1589
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1591#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1593 --line;
1594#endif
1218 EXTEND (SP, 2); 1595 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1596 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1598}
1222 1599
1223void 1600void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1601line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1602 PPCODE:
1226{ 1603{
1227 PangoLayoutLine *lp; 1604 PangoLayoutLine *lp;
1228 int index, trailing; 1605 int index, trailing;
1229 1606
1230 if (line < 0) 1607 if (line < 0)
1231 XSRETURN_EMPTY; 1608 XSRETURN_EMPTY;
1232 1609
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1611 XSRETURN_EMPTY; /* do better */
1235 1612
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1614
1238 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1621 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1622 }
1246} 1623}
1247 1624
1248void 1625void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1626render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1627 CODE:
1628 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1629 pango_opengl_render_layout_subpixel (
1252 self->pl, 1630 self->pl,
1631 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1632 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1633 self->r, self->g, self->b, self->a,
1255 flags 1634 flags
1256 ); 1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1257 1639
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1640void
1641draw (DC::Layout self)
1642 CODE:
1643{
1644 glEnable (GL_TEXTURE_2D);
1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1259 1651
1260int minpot (int n) 1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657}
1658
1659MODULE = Deliantra::Client PACKAGE = DC::Texture
1660
1661PROTOTYPES: ENABLE
1261 1662
1262void 1663void
1263pad (SV *data_, int ow, int oh, int nw, int nh) 1664pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1665 CODE:
1265{ 1666{
1292 HV *hv = (HV *)SvRV (self); 1693 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296 1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
1700
1297 if (items < 5) 1701 if (items < 5)
1298 { 1702 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 } 1705 }
1328 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1330 } 1734 }
1331} 1735}
1332 1736
1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1746
1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE: 1859 CODE:
1335{ 1860{
1336 GLint width; 1861 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1339 RETVAL = width > 0; 1864 RETVAL = width > 0;
1340} 1865}
1341 OUTPUT: 1866 OUTPUT:
1342 RETVAL 1867 RETVAL
1343 1868
1344MODULE = CFPlus PACKAGE = CFPlus::Map 1869MODULE = Deliantra::Client PACKAGE = DC::Map
1345 1870
1346CFPlus::Map 1871PROTOTYPES: DISABLE
1872
1873DC::Map
1347new (SV *class) 1874new (SV *klass)
1348 CODE: 1875 CODE:
1349 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1350 RETVAL->x = 0; 1877 RETVAL->x = 0;
1351 RETVAL->y = 0; 1878 RETVAL->y = 0;
1352 RETVAL->w = 0; 1879 RETVAL->w = 0;
1359 RETVAL->row = 0; 1886 RETVAL->row = 0;
1360 OUTPUT: 1887 OUTPUT:
1361 RETVAL 1888 RETVAL
1362 1889
1363void 1890void
1364DESTROY (CFPlus::Map self) 1891DESTROY (DC::Map self)
1365 CODE: 1892 CODE:
1366{ 1893{
1367 map_clear (self); 1894 map_clear (self);
1368 Safefree (self->face2tile); 1895 Safefree (self->face2tile);
1369 Safefree (self->tex); 1896 Safefree (self->tex);
1370 Safefree (self); 1897 Safefree (self);
1371} 1898}
1372 1899
1373void 1900void
1374resize (CFPlus::Map self, int map_width, int map_height) 1901resize (DC::Map self, int map_width, int map_height)
1375 CODE: 1902 CODE:
1376 self->w = map_width; 1903 self->w = map_width;
1377 self->h = map_height; 1904 self->h = map_height;
1378 1905
1379void 1906void
1380clear (CFPlus::Map self) 1907clear (DC::Map self)
1381 CODE: 1908 CODE:
1382 map_clear (self); 1909 map_clear (self);
1383 1910
1384void 1911void
1385set_tileid (CFPlus::Map self, int face, int tile) 1912set_tileid (DC::Map self, int face, int tile)
1386 CODE: 1913 CODE:
1387{ 1914{
1388 need_facenum (self, face); self->face2tile [face] = tile; 1915 need_facenum (self, face); self->face2tile [face] = tile;
1389 need_texid (self, tile); 1916 need_texid (self, tile);
1390} 1917}
1391 1918
1392void 1919void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level) 1920set_smooth (DC::Map self, int face, int smooth, int level)
1394 CODE: 1921 CODE:
1395{ 1922{
1396 tileid texid; 1923 tileid texid;
1397 maptex *tex; 1924 maptex *tex;
1398 1925
1399 if (face < 0 || face >= self->faces) 1926 if (face < 0 || face >= self->faces)
1400 return; 1927 return;
1401 1928
1402 if (smooth < 0 || smooth >= self->faces) 1929 if (smooth < 0 || smooth >= self->faces)
1403 return; 1930 return;
1404 1931
1405 texid = self->face2tile [face]; 1932 texid = self->face2tile [face];
1406 1933
1407 if (!texid) 1934 if (!texid)
1408 return; 1935 return;
1409 1936
1410 tex = self->tex + texid; 1937 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth]; 1938 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level; 1939 tex->smoothlevel = level;
1413} 1940}
1414 1941
1415void 1942void
1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1943set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1417 CODE: 1944 CODE:
1418{ 1945{
1419 need_texid (self, texid); 1946 need_texid (self, texid);
1420 1947
1421 { 1948 {
1440 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1443} 1970}
1444 1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1991
1445int 1992int
1446ox (CFPlus::Map self) 1993ox (DC::Map self)
1447 ALIAS: 1994 ALIAS:
1448 oy = 1 1995 oy = 1
1449 x = 2 1996 x = 2
1450 y = 3 1997 y = 3
1451 w = 4 1998 w = 4
1462 } 2009 }
1463 OUTPUT: 2010 OUTPUT:
1464 RETVAL 2011 RETVAL
1465 2012
1466void 2013void
1467scroll (CFPlus::Map self, int dx, int dy) 2014scroll (DC::Map self, int dx, int dy)
1468 CODE: 2015 CODE:
1469{ 2016{
1470 if (dx > 0) 2017 if (dx > 0)
1471 map_blank (self, self->x, self->y, dx, self->h); 2018 map_blank (self, self->x, self->y, dx, self->h);
1472 else if (dx < 0) 2019 else if (dx < 0)
1487 self->rows += MAP_EXTEND_Y; 2034 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1489 } 2036 }
1490} 2037}
1491 2038
1492void 2039SV *
1493map1a_update (CFPlus::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1494 CODE: 2041 CODE:
1495{ 2042{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell; 2045 mapcell *cell;
1499 int x, y, flags; 2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
1500 2049
1501 while (data < data_end - 1) 2050 while (data < data_end - 1)
1502 { 2051 {
1503 flags = (data [0] << 8) + data [1]; data += 2; 2052 flags = (data [0] << 8) + data [1]; data += 2;
1504 2053
1517 2066
1518 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1519 2068
1520 if (flags & 8) 2069 if (flags & 8)
1521 { 2070 {
2071 uint8_t ext, cmd;
2072
1522 if (extmap) 2073 do
1523 { 2074 {
1524 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1525 2077
1526 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1527 { 2081 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1; 2082 cell->stat_width = 1;
1536 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 } 2084 }
1554 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1555 } 2102 }
1556 else 2103 while (ext & 0x80);
1557 cell->darkness = *data++ + 1;
1558 } 2104 }
1559 2105
2106 for (z = 0; z <= 2; ++z)
1560 if (flags & 4) 2107 if (flags & (4 >> z))
1561 { 2108 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2; 2109 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face); 2110 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face]; 2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
1565 } 2128 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 } 2129 }
1581 else 2130 else
1582 cell->darkness = 0; 2131 CELL_CLEAR (cell);
1583 } 2132 }
1584} 2133}
2134 OUTPUT:
2135 RETVAL
1585 2136
1586SV * 2137SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2138mapmap (DC::Map self, int x0, int y0, int w, int h)
1588 CODE: 2139 CODE:
1589{ 2140{
1590 int x1, x; 2141 int x1, x;
1591 int y1, y; 2142 int y1, y;
1592 int z; 2143 int z;
1605 ? self->row + y 2156 ? self->row + y
1606 : 0; 2157 : 0;
1607 2158
1608 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1609 { 2160 {
1610 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1611 2162
1612 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1613 { 2164 {
1614 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1615 2166
1617 { 2168 {
1618 maptex tex = self->tex [cell->tile [z]]; 2169 maptex tex = self->tex [cell->tile [z]];
1619 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1620 int a1 = tex.a; 2171 int a1 = tex.a;
1621 2172
1622 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1623 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1624 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1625 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1626 } 2177 }
1627 } 2178 }
1628 2179
1629 *map++ = (r ) 2180 *map++ = (r )
1630 | (g << 8) 2181 | (g << 8)
1631 | (b << 16) 2182 | (b << 16)
1632 | (a << 24); 2183 | (a << 24);
1633 } 2184 }
1634 } 2185 }
1635 2186
1636 RETVAL = map_sv; 2187 RETVAL = map_sv;
1637} 2188}
1638 OUTPUT: 2189 OUTPUT:
1639 RETVAL 2190 RETVAL
1640 2191
1641void 2192void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1643 CODE: 2194 CODE:
1644{ 2195{
2196 int x, y, z;
2197
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1648 smooth_key skey; 2201 smooth_key skey;
1649 int x, y, z; 2202 int pl_x, pl_y;
1650 int last_name; 2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
1651 2208
2209 pl_tex.name = 0;
2210
1652 // thats current max. sorry. 2211 // that's current max. sorry.
1653 if (sw > 255) sw = 255; 2212 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255; 2213 if (sh > 255) sh = 255;
1655 2214
1656 // clear key, in case of extra padding 2215 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey)); 2216 memset (&skey, 0, sizeof (skey));
1658 2217
1659 glColor4ub (255, 255, 255, 255); 2218 memset (&key, 0, sizeof (key));
1660 2219 key.r = 255;
1661 glEnable (GL_BLEND); 2220 key.g = 255;
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2221 key.b = 255;
1663 glEnable (GL_TEXTURE_2D); 2222 key.a = 255;
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2223 key.mode = GL_QUADS;
1665 2224 key.format = GL_T2F_V3F;
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669 2225
1670 mx += self->x; 2226 mx += self->x;
1671 my += self->y; 2227 my += self->y;
1672 2228
1673 // first pass: determine smooth_max 2229 // first pass: determine smooth_max
1690 MAX (self->tex [cell->tile [1]].smoothlevel, 2246 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel)); 2247 self->tex [cell->tile [2]].smoothlevel));
1692 } 2248 }
1693 } 2249 }
1694 2250
2251 glEnable (GL_BLEND);
2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2254
1695 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1696 { 2256 {
1697 memset (smooth_level, 0, sizeof (smooth_level)); 2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
1698 2259
1699 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1701 { 2262 {
1702 maprow *row = self->row + (y + my); 2263 maprow *row = self->row + (y + my);
1708 tileid tile = cell->tile [z]; 2269 tileid tile = cell->tile [z];
1709 2270
1710 if (tile) 2271 if (tile)
1711 { 2272 {
1712 maptex tex = self->tex [tile]; 2273 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w; 2274 int px, py;
1714 int py = (y + 1) * T - tex.h;
1715 2275
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name) 2276 if (key.texname != tex.name)
1719 { 2277 {
2278 self->tex [tile].unused = 0;
2279
1720 if (!tex.name) 2280 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */ 2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1722 2282
1723 glEnd (); 2283 key.texname = tex.name;
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2284 arr = rc_array (rc, &key);
1725 glBegin (GL_QUADS);
1726 } 2285 }
1727 2286
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2287 px = (x + 1) * Th - tex.w;
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2288 py = (y + 1) * Tw - tex.h;
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732 2289
1733 if (cell->flags && z == 2) 2290 if (expect_false (cell->player == player) && expect_false (z == 2))
1734 { 2291 {
1735 if (cell->flags & 1) 2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
1736 { 2295 continue;
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 } 2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1751 2302
1752 // update smooth hash 2303 // update smooth hash
1753 if (tex.smoothtile) 2304 if (tex.smoothtile)
1754 { 2305 {
1755 skey.tile = tex.smoothtile; 2306 skey.tile = tex.smoothtile;
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 } 2340 }
1790 } 2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
1791 } 2363 }
1792 } 2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
1793 2368
1794 // go through all smoothlevels, lowest to highest, then draw. 2369 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort 2370 // this is basically counting sort
1796 { 2371 {
1797 int w, b; 2372 int w, b;
1798 2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
1799 for (w = 0; w < 256 / 32; ++w) 2376 for (w = 0; w < 256 / 32; ++w)
1800 { 2377 {
1801 uint32_t smask = smooth_level [w]; 2378 uint32_t smask = smooth_level [w];
1802 if (smask) 2379 if (smask)
1803 for (b = 0; b < 32; ++b) 2380 for (b = 0; b < 32; ++b)
1815 if (!(bits & 0x1000) 2392 if (!(bits & 0x1000)
1816 && skey->level == level 2393 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y]) 2394 && level > smooth_max [skey->x][skey->y])
1818 { 2395 {
1819 maptex tex = self->tex [skey->tile]; 2396 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T; 2397 int px = (((int)skey->x) - 1) * Tw;
1821 int py = (((int)skey->y) - 1) * T; 2398 int py = (((int)skey->y) - 1) * Th;
1822 int border = bits & 15; 2399 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row 2401 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column 2402 float dy = tex.t * .5f ; // 2 images/column
1826 2403
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name) 2404 if (tex.name)
1830 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
1831 if (!tex.name) 2408 if (key.texname != tex.name)
1832 continue; // smoothing not yet available 2409 {
2410 self->tex [skey->tile].unused = 0;
1833 2411
1834 glEnd (); 2412 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1836 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1837 } 2415 }
1838 2416
1839 if (border) 2417 if (border)
1840 { 2418 {
1841 float ox = border * dx; 2419 float ox = border * dx;
1842 2420
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1847 } 2425 }
1848 2426
1849 if (corner) 2427 if (corner)
1850 { 2428 {
1851 float ox = corner * dx; 2429 float ox = corner * dx;
1852 2430
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1857 } 2436 }
1858 } 2437 }
1859 } 2438 }
1860 } 2439 }
1861 } 2440 }
2441
2442 glEnd ();
2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
1862 } 2445 }
1863 2446
1864 hv_clear (smooth); 2447 hv_clear (smooth);
1865 } 2448 }
1866 2449
1867 glEnd (); 2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
1868 2455
1869 glDisable (GL_TEXTURE_2D); 2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
1870 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
1871 2473
1872 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1875 { 2477 {
1878 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1880 { 2482 {
1881 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1882 2484
1883 int px = x * T; 2485 int px = x * Tw;
1884 int py = y * T; 2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1885 2493
1886 if (cell->stat_hp) 2494 if (cell->stat_hp)
1887 { 2495 {
1888 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1890 2498
1891 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py); 2501 px + width - 1, py);
1894 2502
1900 } 2508 }
1901 } 2509 }
1902} 2510}
1903 2511
1904void 2512void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1906 CODE: 2514 CODE:
1907{ 2515{
1908 static float color[16][3] = { 2516 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1910 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1911 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1912 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1913 2521
1914 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1915 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1916 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1917 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1918 2526
1919 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1920 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1921 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1922 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1923 2531
1924 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1925 2533
1926 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1927 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1928 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1929 }; 2537 };
1930 2538
1931 int x, y; 2539 int x, y;
1932 2540
1933 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1935 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1938 2552
1939 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1943 2557
1944 if (m) 2558 if (m)
1945 { 2559 {
1946 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1947 2561
1948 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1949 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1950 2564
1951 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 } 2570 }
1960 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1962} 2576}
1963 2577
1964void 2578void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1966 PPCODE: 2580 PPCODE:
1967{ 2581{
1968 int x, y; 2582 int x, y;
1969 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
1970 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
1971 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
1972 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1973 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1974 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
1975 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1976 2591
1977 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
1978 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1979 2594
1980 mx += self->x - 1; 2595 mx += self->x - 1;
1981 my += self->y - 1; 2596 my += self->y - 1;
1982
1983 memset (darkness1, 255, sw1 * sh1);
1984 2597
1985 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
1986 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1987 { 2600 {
1988 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
1991 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1992 { 2605 {
1993 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1994 2607
1995 darkness1 [y * sw1 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
1996 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1997 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1998 } 2611 }
1999 } 2612 }
2000 2613
2001 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2002 for (x = 0; x < sw; ++x) 2615 for (x = 0; x < sw; ++x)
2021 2634
2022 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2023 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2024 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2025 2638
2026 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2027 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2028 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2029 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2030 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2031 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2032 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2033 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2034 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2035 } 2648 }
2036 2649
2037 free (darkness1); 2650 free (darkness1);
2038 2651
2039 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2040 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2041 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2042 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2043} 2656}
2044 2657
2045SV * 2658SV *
2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
2047 CODE: 2660 CODE:
2048{ 2661{
2049 int x, y, x1, y1; 2662 int x, y, x1, y1;
2050 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
2051 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2108 else 2721 else
2109 *data++ = 0; 2722 *data++ = 0;
2110 } 2723 }
2111 } 2724 }
2112 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2113 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2114 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2115 RETVAL = data_sv; 2733 RETVAL = data_sv;
2116} 2734}
2117 OUTPUT: 2735 OUTPUT:
2118 RETVAL 2736 RETVAL
2119 2737
2120void 2738void
2121set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2122 PPCODE: 2740 PPCODE:
2123{ 2741{
2124 int x, y, z; 2742 int x, y, z;
2125 int w, h; 2743 int w, h;
2126 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2127 2755
2128 if (*data++ != 0) 2756 if (*data++ != 0)
2129 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2130 2758
2131 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2132 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
2133 2761
2134 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
2146 { 2774 {
2147 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2148 2776
2149 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2150 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2151 uint8_t flags = *data++; 2784 flags = *data++;
2152 2785
2153 if (flags) 2786 if (flags)
2154 { 2787 {
2155 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2161 2794
2162 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2163 { 2796 {
2164 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2165 2799
2166 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2167 { 2801 {
2168 tileid t = tile [z]; 2802 tileid t = tile [z];
2169 2803
2170 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2171 { 2805 {
2172 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t); 2807 need_texid (self, t);
2174 } 2808 }
2175 2809
2176 cell->tile [z] = t; 2810 cell->tile [z] = t;
2177 } 2811 }
2179 } 2813 }
2180 } 2814 }
2181 } 2815 }
2182} 2816}
2183 2817
2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2185 2819
2186CFPlus::MixChunk 2820DC::RW
2187new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
2188 CODE: 2822 CODE:
2189 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
2190 OUTPUT: 2829 OUTPUT:
2191 RETVAL 2830 RETVAL
2192 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
2193void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
2194DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
2195 CODE: 2960 CODE:
2196 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
2197 2962
2198int 2963int
2199volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
2200 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
2201 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
2202 OUTPUT: 2969 OUTPUT:
2203 RETVAL 2970 RETVAL
2204 2971
2205int 2972DC::Channel
2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2207 CODE: 2974 CODE:
2975{
2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
2209 OUTPUT: 2987 OUTPUT:
2210 RETVAL 2988 RETVAL
2211 2989
2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
2213 3003
2214int 3004int
2215volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
2216 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
2217 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
2218 OUTPUT: 3011 OUTPUT:
2219 RETVAL 3012 RETVAL
2220 3013
3014void
3015fade_out (int ms)
3016 CODE:
3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
2221int 3024int
2222fade_out (int ms) 3025playing ()
2223 CODE: 3026 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms); 3027 RETVAL = Mix_PlayingMusic ();
2225 OUTPUT: 3028 OUTPUT:
2226 RETVAL 3029 RETVAL
2227 3030
2228CFPlus::MixMusic 3031DC::MixMusic
2229new_from_file (SV *class, char *path) 3032new (SV *klass, DC::RW rwops)
2230 CODE: 3033 CODE:
2231 RETVAL = Mix_LoadMUS (path); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2232 OUTPUT: 3035 OUTPUT:
2233 RETVAL 3036 RETVAL
2234 3037
2235void 3038void
2236DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
2237 CODE: 3040 CODE:
2238 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
2239 3042
2240int 3043int
2241play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
2242 CODE: 3045 CODE:
2243 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
2244 OUTPUT: 3047 OUTPUT:
2245 RETVAL 3048 RETVAL
2246 3049
2247int 3050void
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2249 CODE: 3052 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3053 Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253 3054
2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
2255 3058
2256BOOT: 3059BOOT:
2257{ 3060{
2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2259 static const struct { 3062 static const struct {
2260 const char *name; 3063 const char *name;
2261 IV iv; 3064 IV iv;
2262 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2263# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR), 3067 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION), 3068 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS), 3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2267 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2268 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2269 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2270 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2271 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2275 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
2279 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
2280 const_iv (GL_AND), 3085 const_iv (GL_AND),
2281 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
2282 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2283 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2285 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2286 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2287 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2288 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2289 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2290 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2291 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2297 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
2300 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
2302 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D), 3118 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D), 3119 const_iv (GL_PROXY_TEXTURE_2D),
2305 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
2306 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
2330 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
2332 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
2333 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
2334 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
2335 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
2338 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
2339 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2344 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
2345 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2346 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2349# undef const_iv 3176# undef const_iv
2350 }; 3177 };
2351 3178
2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2354 3181
2355 texture_av = newAV (); 3182 texture_av = newAV ();
2356 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2357} 3184}
2358 3185
2359char * 3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2360gl_vendor () 3196gl_vendor ()
2361 CODE: 3197 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2363 OUTPUT: 3199 OUTPUT:
2364 RETVAL 3200 RETVAL
2365 3201
2366char * 3202const char *
2367gl_version () 3203gl_version ()
2368 CODE: 3204 CODE:
2369 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2370 OUTPUT: 3206 OUTPUT:
2371 RETVAL 3207 RETVAL
2372 3208
2373char * 3209const char *
2374gl_extensions () 3210gl_extensions ()
2375 CODE: 3211 CODE:
2376 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2377 OUTPUT: 3213 OUTPUT:
2378 RETVAL 3214 RETVAL
2379 3215
2380const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
2381 3221
2382GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
2383 CODE: 3223 CODE:
2384 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
2385 OUTPUT: 3225 OUTPUT:
2393 3233
2394int glGetError () 3234int glGetError ()
2395 3235
2396void glFinish () 3236void glFinish ()
2397 3237
3238void glFlush ()
3239
2398void glClear (int mask) 3240void glClear (int mask)
2399 3241
2400void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2401 PROTOTYPE: @ 3243 PROTOTYPE: @
2402 3244
2412 3254
2413void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2414 CODE: 3256 CODE:
2415 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
2416 3258
3259# void glBlendEquation (int se)
3260
2417void glDepthMask (int flag) 3261void glDepthMask (int flag)
2418 3262
2419void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2420 3264
2421void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
2435# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437 3281
2438# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
2440 3286
2441void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
2442 3288
2443void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
2444 3290
2452 3298
2453void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2454 CODE: 3300 CODE:
2455 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2456 3302
2457void glBegin (int mode)
2458
2459void glEnd ()
2460
2461void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2462 PROTOTYPE: @ 3304 PROTOTYPE: @
2463 ALIAS: 3305 ALIAS:
2464 glColor_premultiply = 1 3306 glColor_premultiply = 1
2465 CODE: 3307 CODE:
2466 if (ix) 3308 if (ix)
2467 { 3309 {
2470 b *= a; 3312 b *= a;
2471 } 3313 }
2472 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2473 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2474 3316
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2482 CODE: 3318 CODE:
2483 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2485 3321
2489 3325
2490void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2491 CODE: 3327 CODE:
2492 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2493 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2494void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2495 CODE: 3360 CODE:
2496 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2497 3362
2498void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2514void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2515 CODE: 3380 CODE:
2516 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2517 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2518 3383
2519void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2520 3385
2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2522 3387
2523void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
2524 3389
2550 3415
2551void glEndList () 3416void glEndList ()
2552 3417
2553void glCallList (int list) 3418void glCallList (int list)
2554 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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