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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.218 by root, Mon Aug 6 02:11:45 2007 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
34#include <SDL_endian.h> 38#include <SDL_endian.h>
35#include <SDL_image.h> 39#include <SDL_image.h>
36#include <SDL_mixer.h> 40#include <SDL_mixer.h>
37#include <SDL_opengl.h> 41#include <SDL_opengl.h>
38 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
39#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
41 52
42#include <glib/gmacros.h> 53#include <glib.h>
43 54
44#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
45 67
46#ifndef _WIN32 68#ifndef _WIN32
47# include <sys/types.h> 69# include <sys/types.h>
48# include <sys/socket.h> 70# include <sys/socket.h>
49# include <netinet/in.h> 71# include <netinet/in.h>
50# include <netinet/tcp.h> 72# include <netinet/tcp.h>
51# include <inttypes.h> 73# include <inttypes.h>
52#endif 74#endif
53 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
57 91
58#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
60 94
61#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
62 96
63#if 0 97/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 99
66# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
67#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
68 123
69static AV *texture_av; 124static AV *texture_av;
70 125
71static struct 126static struct
72{ 127{
109 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
111} 166}
112 167
113#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
114 170
115#include "pango-font.c" 171#include "pango-font.c"
116#include "pango-fontmap.c" 172#include "pango-fontmap.c"
117#include "pango-render.c" 173#include "pango-render.c"
118 174
119typedef IV CFPlus__Channel; 175typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 176typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
123 179
124typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
125 181
126static int 182static int
127shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
128{ 184{
129 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
130 186
131 while (attrs) 187 while (attrs)
132 { 188 {
133 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
134 190
135 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1; 192 return 1;
137 193
138 attrs = attrs->next; 194 attrs = attrs->next;
143 199
144typedef struct cf_layout { 200typedef struct cf_layout {
145 PangoLayout *pl; 201 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
147 int base_height; 203 int base_height;
148 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
149} *CFPlus__Layout; 206} *DC__Layout;
150 207
151static CFPlus__Font default_font; 208static DC__Font default_font;
152static PangoContext *opengl_context; 209static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
154 211
155static void 212static void
156substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
157{ 214{
158 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif 218#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 220}
164 221
165static void 222static void
166layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
167{ 224{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
170 */ 227 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
172 229
173 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 232
176 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
177} 234}
178 235
179static void 236static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 238{
182 PangoRectangle rect; 239 PangoRectangle rect;
183 240
184 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
196 253
197typedef uint16_t tileid; 254typedef uint16_t tileid;
198typedef uint16_t faceid; 255typedef uint16_t faceid;
199 256
200typedef struct { 257typedef struct {
201 int name; 258 GLuint name;
202 int w, h; 259 int w, h;
203 float s, t; 260 float s, t;
204 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
205 tileid smoothtile; 262 tileid smoothtile;
206 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
207} maptex; 265} maptex;
208 266
209typedef struct { 267typedef struct {
210 uint32_t player; 268 uint32_t player;
211 tileid tile[3]; 269 tileid tile[3];
224 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
226 284
227 int32_t rows; 285 int32_t rows;
228 maprow *row; 286 maprow *row;
229} *CFPlus__Map; 287} *DC__Map;
230 288
231static char * 289static char *
232prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
233{ 291{
234 char *p; 292 char *p;
272 self->texs *= 2; 330 self->texs *= 2;
273 } 331 }
274} 332}
275 333
276static maprow * 334static maprow *
277map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
278{ 336{
279 if (0 > y) 337 if (0 > y)
280 { 338 {
281 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
320 378
321 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
322} 380}
323 381
324static mapcell * 382static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
326{ 384{
327 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
328} 386}
329 387
330static void 388static void
331map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
332{ 390{
333 int r; 391 int r;
334 392
335 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
343 self->oy = 0; 401 self->oy = 0;
344 self->row = 0; 402 self->row = 0;
345 self->rows = 0; 403 self->rows = 0;
346} 404}
347 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
348static void 416static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
350{ 418{
351 int x, y; 419 int x, y;
352 maprow *row; 420 maprow *row;
353 mapcell *cell; 421 mapcell *cell;
354 422
366 if (x >= row->c1) 434 if (x >= row->c1)
367 break; 435 break;
368 436
369 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
370 438
371 cell->darkness = 0; 439 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 440 }
376 } 441 }
377} 442}
378 443
379typedef struct { 444typedef struct {
414 ev.code = 1; 479 ev.code = 1;
415 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0; 481 ev.data2 = 0;
417 482
418 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
419} 491}
420 492
421static unsigned int 493static unsigned int
422minpot (unsigned int n) 494minpot (unsigned int n)
423{ 495{
433 n |= n >> 16; 505 n |= n >> 16;
434 506
435 return n + 1; 507 return n + 1;
436} 508}
437 509
510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519}
520
438/* SDL should provide this, really. */ 521/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 522#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 523#define SDLK_MODIFIER_MAX 314
441 524
442/******************************************************************************/ 525/******************************************************************************/
480 return 0; 563 return 0;
481 564
482 return 1; 565 return 1;
483} 566}
484 567
485MODULE = CFPlus PACKAGE = CFPlus 568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
625
626MODULE = Deliantra::Client PACKAGE = DC
486 627
487PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
488 629
489BOOT: 630BOOT:
490{ 631{
491 HV *stash = gv_stashpv ("CFPlus", 1); 632 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 633 static const struct {
493 const char *name; 634 const char *name;
494 IV iv; 635 IV iv;
495 } *civ, const_iv[] = { 636 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 637# define const_iv(name) { # name, (IV)name }
518 659
519 const_iv (SDL_APPINPUTFOCUS), 660 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 661 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 662 const_iv (SDL_APPACTIVE),
522 663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 718 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 719 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 720 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 792 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
797
798 const_iv (KMOD_LRAM),
799
800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
604# undef const_iv 830# undef const_iv
605 }; 831 };
606 832
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
609 835
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612} 838}
613 839
625 RETVAL 851 RETVAL
626 852
627NV floor (NV x) 853NV floor (NV x)
628 854
629NV ceil (NV x) 855NV ceil (NV x)
856
857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
630 866
631void 867void
632pango_init () 868pango_init ()
633 CODE: 869 CODE:
634{ 870{
635 opengl_fontmap = pango_opengl_font_map_new (); 871 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
874 /*pango_context_set_font_description (opengl_context, default_font);*/
875#if PANGO_VERSION_CHECK (1, 15, 2)
876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
878#endif
638} 879}
639 880
640char *
641SDL_GetError () 881char *SDL_GetError ()
642 882
643int 883void SDL_main_hack (SV *real_main)
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 884 PROTOTYPE: &
645 885
646void 886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
647SDL_Quit () 892void SDL_Quit ()
893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
648 903
649void 904void
650SDL_ListModes (int rgb, int alpha) 905SDL_ListModes (int rgb, int alpha)
651 PPCODE: 906 PPCODE:
652{ 907{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 922
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 925
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 927
676 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
677 while (*m) 929 while (*m)
678 { 930 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 931 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 932 {
681 AV *av = newAV (); 933 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 936 av_push (av, newSViv (rgb));
707 ); 959 );
708 960
709 if (RETVAL) 961 if (RETVAL)
710 { 962 {
711 av_clear (texture_av); 963 av_clear (texture_av);
712
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 965#include "glfunc.h"
716#undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 969 }
718} 970}
719 OUTPUT: 971 OUTPUT:
720 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
721 976
722void 977void
723SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
724 979
725char * 980char *
726SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
727 983
728int 984int
729SDL_GetAppState () 985SDL_GetAppState ()
730 986
987int
988SDL_GetModState ()
989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
731void 994void
995SDL_PumpEvents ()
996
997void
732poll_events () 998peep_events ()
733 PPCODE: 999 PPCODE:
734{ 1000{
735 SDL_Event ev; 1001 SDL_Event ev;
736 1002
737 SDL_PumpEvents (); 1003 SDL_PumpEvents ();
744 { 1010 {
745 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
746 case SDL_KEYUP: 1012 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1018 break;
753 1019
754 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1039 x = ev.motion.x;
774 y = ev.motion.y; 1040 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1042 }
777 1043
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1050 }
785 break; 1051 break;
786 1052
787 case SDL_MOUSEBUTTONDOWN: 1053 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1054 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1056
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1067 break;
802 } 1068 }
803 1069
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1071 }
806} 1072}
807 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
808int 1087int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1089 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
1092
1093void
1094Mix_QuerySpec ()
1095 PPCODE:
1096{
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107}
813 1108
814void 1109void
815Mix_CloseAudio () 1110Mix_CloseAudio ()
816 1111
817int 1112int
852 } 1147 }
853 } 1148 }
854#endif 1149#endif
855} 1150}
856 1151
857void 1152int
858add_font (char *file) 1153add_font (char *file)
859 CODE: 1154 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
861 1165
862void 1166void
863load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
864 ALIAS: 1168 ALIAS:
865 load_image_file = 1 1169 load_image_file = 1
911 1215
912 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
913 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
914 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
915 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
921 1225
951void 1255void
952error (char *message) 1256error (char *message)
953 CODE: 1257 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1258 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1259#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1261#endif
958 1262
959void 1263void
960fatal (char *message) 1264fatal (char *message)
961 CODE: 1265 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1266 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1267#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1269#endif
966 _exit (1); 1270 _exit (1);
967 1271
968void 1272void
969_exit (int retval = 0) 1273_exit (int retval = 0)
981#if DEBUG 1285#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1286 VALGRIND_DO_LEAK_CHECK;
983#endif 1287#endif
984} 1288}
985 1289
986MODULE = CFPlus PACKAGE = CFPlus::Font 1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1297MODULE = Deliantra::Client PACKAGE = DC::Font
987 1298
988PROTOTYPES: DISABLE 1299PROTOTYPES: DISABLE
989 1300
990CFPlus::Font 1301DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
992 CODE: 1303 CODE:
993{ 1304{
994 int count; 1305 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
996 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
998} 1309}
999 OUTPUT: 1310 OUTPUT:
1000 RETVAL 1311 RETVAL
1001 1312
1002void 1313void
1003DESTROY (CFPlus::Font self) 1314DESTROY (DC::Font self)
1004 CODE: 1315 CODE:
1005 pango_font_description_free (self); 1316 pango_font_description_free (self);
1006 1317
1007void 1318void
1008make_default (CFPlus::Font self) 1319make_default (DC::Font self)
1009 PROTOTYPE: $ 1320 PROTOTYPE: $
1010 CODE: 1321 CODE:
1011 default_font = self; 1322 default_font = self;
1012 1323
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1324MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1325
1015PROTOTYPES: DISABLE 1326PROTOTYPES: DISABLE
1016 1327
1017void 1328void
1018reset_glyph_cache () 1329glyph_cache_backup ()
1019 PROTOTYPE: 1330 PROTOTYPE:
1020 CODE: 1331 CODE:
1332 tc_backup ();
1333
1334void
1335glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
1021 tc_clear (); 1338 tc_restore ();
1022 1339
1023CFPlus::Layout 1340DC::Layout
1024new (SV *class) 1341new (SV *klass)
1025 CODE: 1342 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
1027 1344
1028 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
1029 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
1030 RETVAL->g = 1.; 1347 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1348 RETVAL->b = 1.;
1032 RETVAL->a = 1.; 1349 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT; 1350 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0; 1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
1035 1353
1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1037 layout_update_font (RETVAL); 1355 layout_update_font (RETVAL);
1038 OUTPUT: 1356 OUTPUT:
1039 RETVAL 1357 RETVAL
1040 1358
1041void 1359void
1042DESTROY (CFPlus::Layout self) 1360DESTROY (DC::Layout self)
1043 CODE: 1361 CODE:
1044 g_object_unref (self->pl); 1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
1045 Safefree (self); 1364 Safefree (self);
1046 1365
1047void 1366void
1048set_text (CFPlus::Layout self, SV *text_) 1367set_text (DC::Layout self, SV *text_)
1049 CODE: 1368 CODE:
1050{ 1369{
1051 STRLEN textlen; 1370 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
1053 1372
1054 pango_layout_set_text (self->pl, text, textlen); 1373 pango_layout_set_text (self->pl, text, textlen);
1055} 1374}
1056 1375
1057void 1376void
1058set_markup (CFPlus::Layout self, SV *text_) 1377set_markup (DC::Layout self, SV *text_)
1059 CODE: 1378 CODE:
1060{ 1379{
1061 STRLEN textlen; 1380 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1381 char *text = SvPVutf8 (text_, textlen);
1063 1382
1064 pango_layout_set_markup (self->pl, text, textlen); 1383 pango_layout_set_markup (self->pl, text, textlen);
1065} 1384}
1066 1385
1067void 1386void
1068set_shapes (CFPlus::Layout self, ...) 1387set_shapes (DC::Layout self, ...)
1069 CODE: 1388 CODE:
1070{ 1389{
1071 PangoAttrList *attrs = 0; 1390 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1391 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1392 const char *pos = text;
1108 if (attrs) 1427 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1428 pango_layout_set_attributes (self->pl, attrs);
1110} 1429}
1111 1430
1112void 1431void
1113get_shapes (CFPlus::Layout self) 1432get_shapes (DC::Layout self)
1114 PPCODE: 1433 PPCODE:
1115{ 1434{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1436
1118 do 1437 do
1119 { 1438 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1440
1122 if (run && shape_attr_p (run)) 1441 if (run && shape_attr_p (run))
1123 { 1442 {
1124 PangoRectangle extents; 1443 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1452
1134 pango_layout_iter_free (iter); 1453 pango_layout_iter_free (iter);
1135} 1454}
1136 1455
1137int 1456int
1138has_wrapped (CFPlus::Layout self) 1457has_wrapped (DC::Layout self)
1139 CODE: 1458 CODE:
1140{ 1459{
1141 int lines = 1; 1460 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1461 const char *text = pango_layout_get_text (self->pl);
1143 1462
1148} 1467}
1149 OUTPUT: 1468 OUTPUT:
1150 RETVAL 1469 RETVAL
1151 1470
1152SV * 1471SV *
1153get_text (CFPlus::Layout self) 1472get_text (DC::Layout self)
1154 CODE: 1473 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1475 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1476 OUTPUT:
1158 RETVAL 1477 RETVAL
1159 1478
1160void 1479void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1480set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1481 CODE:
1163 self->r = r; 1482 self->r = r;
1164 self->g = g; 1483 self->g = g;
1165 self->b = b; 1484 self->b = b;
1166 self->a = a; 1485 self->a = a;
1167 1486
1168void 1487void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1488set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1489 CODE:
1171 if (self->font != font) 1490 if (self->font != font)
1172 { 1491 {
1173 self->font = font; 1492 self->font = font;
1174 layout_update_font (self); 1493 layout_update_font (self);
1175 } 1494 }
1176 1495
1177void 1496void
1178set_height (CFPlus::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1179 CODE: 1498 CODE:
1180 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1181 { 1500 {
1182 self->base_height = base_height; 1501 self->base_height = base_height;
1183 layout_update_font (self); 1502 layout_update_font (self);
1184 } 1503 }
1185 1504
1186void 1505void
1187set_width (CFPlus::Layout self, int max_width = -1) 1506set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1507 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1509
1191void 1510void
1192set_indent (CFPlus::Layout self, int indent) 1511set_indent (DC::Layout self, int indent)
1193 CODE: 1512 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1514
1196void 1515void
1197set_spacing (CFPlus::Layout self, int spacing) 1516set_spacing (DC::Layout self, int spacing)
1198 CODE: 1517 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1519
1201void 1520void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1521set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1522 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1523 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1527 : PANGO_ELLIPSIZE_NONE
1209 ); 1528 );
1210 1529
1211void 1530void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1531set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1532 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1534
1216void 1535void
1217size (CFPlus::Layout self) 1536size (DC::Layout self)
1218 PPCODE: 1537 PPCODE:
1219{ 1538{
1220 int w, h; 1539 int w, h;
1221 1540
1222 layout_get_pixel_size (self, &w, &h); 1541 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1544 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1545 PUSHs (sv_2mortal (newSViv (h)));
1227} 1546}
1228 1547
1229int 1548int
1230descent (CFPlus::Layout self) 1549descent (DC::Layout self)
1231 CODE: 1550 CODE:
1232{ 1551{
1233 PangoRectangle rect; 1552 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1555 RETVAL = PANGO_DESCENT (rect);
1237} 1556}
1238 OUTPUT: 1557 OUTPUT:
1239 RETVAL 1558 RETVAL
1240 1559
1241int 1560int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1561xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1562 CODE:
1244{ 1563{
1245 int index, trailing; 1564 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1566 RETVAL = index + trailing;
1248} 1567}
1249 OUTPUT: 1568 OUTPUT:
1250 RETVAL 1569 RETVAL
1251 1570
1252void 1571void
1253cursor_pos (CFPlus::Layout self, int index) 1572cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1573 PPCODE:
1255{ 1574{
1256 PangoRectangle strong_pos; 1575 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1577
1259 EXTEND (SP, 3); 1578 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1582}
1264 1583
1265void 1584void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1585index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1586 PPCODE:
1268{ 1587{
1269 int line, x; 1588 int line, x;
1270 1589
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1591#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1593 --line;
1594#endif
1274 EXTEND (SP, 2); 1595 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1596 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1598}
1278 1599
1279void 1600void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1601line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1602 PPCODE:
1282{ 1603{
1283 PangoLayoutLine *lp; 1604 PangoLayoutLine *lp;
1284 int index, trailing; 1605 int index, trailing;
1285 1606
1286 if (line < 0) 1607 if (line < 0)
1287 XSRETURN_EMPTY; 1608 XSRETURN_EMPTY;
1288 1609
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1611 XSRETURN_EMPTY; /* do better */
1291 1612
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1614
1294 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1621 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1622 }
1302} 1623}
1303 1624
1304void 1625void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1626render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1627 CODE:
1628 rc_clear (self->rc);
1307 pango_opengl_render_layout_subpixel ( 1629 pango_opengl_render_layout_subpixel (
1308 self->pl, 1630 self->pl,
1631 self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1632 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1633 self->r, self->g, self->b, self->a,
1311 flags 1634 flags
1312 ); 1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1313 1639
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1640void
1641draw (DC::Layout self)
1642 CODE:
1643{
1644 glEnable (GL_TEXTURE_2D);
1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1651
1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657}
1658
1659MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1660
1316PROTOTYPES: ENABLE 1661PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1662
1320void 1663void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1664pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1665 CODE:
1323{ 1666{
1350 HV *hv = (HV *)SvRV (self); 1693 HV *hv = (HV *)SvRV (self);
1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354 1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
1700
1355 if (items < 5) 1701 if (items < 5)
1356 { 1702 {
1357 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1358 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1359 } 1705 }
1386 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1387 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1388 } 1734 }
1389} 1735}
1390 1736
1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1746
1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE: 1859 CODE:
1393{ 1860{
1394 GLint width; 1861 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1397 RETVAL = width > 0; 1864 RETVAL = width > 0;
1398} 1865}
1399 OUTPUT: 1866 OUTPUT:
1400 RETVAL 1867 RETVAL
1401 1868
1402MODULE = CFPlus PACKAGE = CFPlus::Map 1869MODULE = Deliantra::Client PACKAGE = DC::Map
1403 1870
1404PROTOTYPES: DISABLE 1871PROTOTYPES: DISABLE
1405 1872
1406CFPlus::Map 1873DC::Map
1407new (SV *class) 1874new (SV *klass)
1408 CODE: 1875 CODE:
1409 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1410 RETVAL->x = 0; 1877 RETVAL->x = 0;
1411 RETVAL->y = 0; 1878 RETVAL->y = 0;
1412 RETVAL->w = 0; 1879 RETVAL->w = 0;
1419 RETVAL->row = 0; 1886 RETVAL->row = 0;
1420 OUTPUT: 1887 OUTPUT:
1421 RETVAL 1888 RETVAL
1422 1889
1423void 1890void
1424DESTROY (CFPlus::Map self) 1891DESTROY (DC::Map self)
1425 CODE: 1892 CODE:
1426{ 1893{
1427 map_clear (self); 1894 map_clear (self);
1428 Safefree (self->face2tile); 1895 Safefree (self->face2tile);
1429 Safefree (self->tex); 1896 Safefree (self->tex);
1430 Safefree (self); 1897 Safefree (self);
1431} 1898}
1432 1899
1433void 1900void
1434resize (CFPlus::Map self, int map_width, int map_height) 1901resize (DC::Map self, int map_width, int map_height)
1435 CODE: 1902 CODE:
1436 self->w = map_width; 1903 self->w = map_width;
1437 self->h = map_height; 1904 self->h = map_height;
1438 1905
1439void 1906void
1440clear (CFPlus::Map self) 1907clear (DC::Map self)
1441 CODE: 1908 CODE:
1442 map_clear (self); 1909 map_clear (self);
1443 1910
1444void 1911void
1445set_tileid (CFPlus::Map self, int face, int tile) 1912set_tileid (DC::Map self, int face, int tile)
1446 CODE: 1913 CODE:
1447{ 1914{
1448 need_facenum (self, face); self->face2tile [face] = tile; 1915 need_facenum (self, face); self->face2tile [face] = tile;
1449 need_texid (self, tile); 1916 need_texid (self, tile);
1450} 1917}
1451 1918
1452void 1919void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level) 1920set_smooth (DC::Map self, int face, int smooth, int level)
1454 CODE: 1921 CODE:
1455{ 1922{
1456 tileid texid; 1923 tileid texid;
1457 maptex *tex; 1924 maptex *tex;
1458 1925
1459 if (face < 0 || face >= self->faces) 1926 if (face < 0 || face >= self->faces)
1460 return; 1927 return;
1461 1928
1462 if (smooth < 0 || smooth >= self->faces) 1929 if (smooth < 0 || smooth >= self->faces)
1463 return; 1930 return;
1464 1931
1465 texid = self->face2tile [face]; 1932 texid = self->face2tile [face];
1466 1933
1467 if (!texid) 1934 if (!texid)
1468 return; 1935 return;
1469 1936
1470 tex = self->tex + texid; 1937 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth]; 1938 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level; 1939 tex->smoothlevel = level;
1473} 1940}
1474 1941
1475void 1942void
1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1943set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1477 CODE: 1944 CODE:
1478{ 1945{
1479 need_texid (self, texid); 1946 need_texid (self, texid);
1480 1947
1481 { 1948 {
1500 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1503} 1970}
1504 1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1991
1505int 1992int
1506ox (CFPlus::Map self) 1993ox (DC::Map self)
1507 ALIAS: 1994 ALIAS:
1508 oy = 1 1995 oy = 1
1509 x = 2 1996 x = 2
1510 y = 3 1997 y = 3
1511 w = 4 1998 w = 4
1522 } 2009 }
1523 OUTPUT: 2010 OUTPUT:
1524 RETVAL 2011 RETVAL
1525 2012
1526void 2013void
1527scroll (CFPlus::Map self, int dx, int dy) 2014scroll (DC::Map self, int dx, int dy)
1528 CODE: 2015 CODE:
1529{ 2016{
1530 if (dx > 0) 2017 if (dx > 0)
1531 map_blank (self, self->x, self->y, dx, self->h); 2018 map_blank (self, self->x, self->y, dx, self->h);
1532 else if (dx < 0) 2019 else if (dx < 0)
1547 self->rows += MAP_EXTEND_Y; 2034 self->rows += MAP_EXTEND_Y;
1548 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1549 } 2036 }
1550} 2037}
1551 2038
1552void 2039SV *
1553map1a_update (CFPlus::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1554 CODE: 2041 CODE:
1555{ 2042{
1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1557 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1558 mapcell *cell; 2045 mapcell *cell;
1559 int x, y, flags; 2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
1560 2049
1561 while (data < data_end - 1) 2050 while (data < data_end - 1)
1562 { 2051 {
1563 flags = (data [0] << 8) + data [1]; data += 2; 2052 flags = (data [0] << 8) + data [1]; data += 2;
1564 2053
1577 2066
1578 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1579 2068
1580 if (flags & 8) 2069 if (flags & 8)
1581 { 2070 {
2071 uint8_t ext, cmd;
2072
1582 if (extmap) 2073 do
1583 { 2074 {
1584 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1585 2077
1586 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1587 { 2081 {
1588 ext = *data++;
1589 cmd = ext & 0x3f;
1590
1591 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1; 2082 cell->stat_width = 1;
1596 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1613 } 2084 }
1614 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1615 } 2102 }
1616 else 2103 while (ext & 0x80);
1617 cell->darkness = *data++ + 1;
1618 } 2104 }
1619 2105
2106 for (z = 0; z <= 2; ++z)
1620 if (flags & 4) 2107 if (flags & (4 >> z))
1621 { 2108 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2; 2109 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face); 2110 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face]; 2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
1625 } 2128 }
1626
1627 if (flags & 2)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1632 }
1633
1634 if (flags & 1)
1635 {
1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1639 }
1640 } 2129 }
1641 else 2130 else
1642 cell->darkness = 0; 2131 CELL_CLEAR (cell);
1643 } 2132 }
1644} 2133}
2134 OUTPUT:
2135 RETVAL
1645 2136
1646SV * 2137SV *
1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2138mapmap (DC::Map self, int x0, int y0, int w, int h)
1648 CODE: 2139 CODE:
1649{ 2140{
1650 int x1, x; 2141 int x1, x;
1651 int y1, y; 2142 int y1, y;
1652 int z; 2143 int z;
1665 ? self->row + y 2156 ? self->row + y
1666 : 0; 2157 : 0;
1667 2158
1668 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1669 { 2160 {
1670 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1671 2162
1672 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1673 { 2164 {
1674 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1675 2166
1677 { 2168 {
1678 maptex tex = self->tex [cell->tile [z]]; 2169 maptex tex = self->tex [cell->tile [z]];
1679 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1680 int a1 = tex.a; 2171 int a1 = tex.a;
1681 2172
1682 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1683 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1684 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1685 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1686 } 2177 }
1687 } 2178 }
1688 2179
1689 *map++ = (r ) 2180 *map++ = (r )
1690 | (g << 8) 2181 | (g << 8)
1691 | (b << 16) 2182 | (b << 16)
1692 | (a << 24); 2183 | (a << 24);
1693 } 2184 }
1694 } 2185 }
1695 2186
1696 RETVAL = map_sv; 2187 RETVAL = map_sv;
1697} 2188}
1698 OUTPUT: 2189 OUTPUT:
1699 RETVAL 2190 RETVAL
1700 2191
1701void 2192void
1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1703 CODE: 2194 CODE:
1704{ 2195{
2196 int x, y, z;
2197
1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1708 smooth_key skey; 2201 smooth_key skey;
1709 int x, y, z; 2202 int pl_x, pl_y;
1710 int last_name; 2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
1711 2208
2209 pl_tex.name = 0;
2210
1712 // thats current max. sorry. 2211 // that's current max. sorry.
1713 if (sw > 255) sw = 255; 2212 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255; 2213 if (sh > 255) sh = 255;
1715 2214
1716 // clear key, in case of extra padding 2215 // clear key, in case of extra padding
1717 memset (&skey, 0, sizeof (skey)); 2216 memset (&skey, 0, sizeof (skey));
1718 2217
1719 glColor4ub (255, 255, 255, 255); 2218 memset (&key, 0, sizeof (key));
1720 2219 key.r = 255;
1721 glEnable (GL_BLEND); 2220 key.g = 255;
1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2221 key.b = 255;
1723 glEnable (GL_TEXTURE_2D); 2222 key.a = 255;
1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2223 key.mode = GL_QUADS;
1725 2224 key.format = GL_T2F_V3F;
1726 glBegin (GL_QUADS);
1727
1728 last_name = 0;
1729 2225
1730 mx += self->x; 2226 mx += self->x;
1731 my += self->y; 2227 my += self->y;
1732 2228
1733 // first pass: determine smooth_max 2229 // first pass: determine smooth_max
1750 MAX (self->tex [cell->tile [1]].smoothlevel, 2246 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel)); 2247 self->tex [cell->tile [2]].smoothlevel));
1752 } 2248 }
1753 } 2249 }
1754 2250
2251 glEnable (GL_BLEND);
2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2254
1755 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1756 { 2256 {
1757 memset (smooth_level, 0, sizeof (smooth_level)); 2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
1758 2259
1759 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1760 if (0 <= y + my && y + my < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1761 { 2262 {
1762 maprow *row = self->row + (y + my); 2263 maprow *row = self->row + (y + my);
1768 tileid tile = cell->tile [z]; 2269 tileid tile = cell->tile [z];
1769 2270
1770 if (tile) 2271 if (tile)
1771 { 2272 {
1772 maptex tex = self->tex [tile]; 2273 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w; 2274 int px, py;
1774 int py = (y + 1) * T - tex.h;
1775 2275
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name) 2276 if (key.texname != tex.name)
1779 { 2277 {
2278 self->tex [tile].unused = 0;
2279
1780 if (!tex.name) 2280 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */ 2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1782 2282
1783 glEnd (); 2283 key.texname = tex.name;
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2284 arr = rc_array (rc, &key);
1785 glBegin (GL_QUADS);
1786 } 2285 }
1787 2286
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2287 px = (x + 1) * Th - tex.w;
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2288 py = (y + 1) * Tw - tex.h;
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792 2289
1793 if (cell->flags && z == 2) 2290 if (expect_false (cell->player == player) && expect_false (z == 2))
1794 { 2291 {
1795 if (cell->flags & 1) 2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
1796 { 2295 continue;
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 } 2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1811 2302
1812 // update smooth hash 2303 // update smooth hash
1813 if (tex.smoothtile) 2304 if (tex.smoothtile)
1814 { 2305 {
1815 skey.tile = tex.smoothtile; 2306 skey.tile = tex.smoothtile;
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 } 2340 }
1850 } 2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
1851 } 2363 }
1852 } 2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
1853 2368
1854 // go through all smoothlevels, lowest to highest, then draw. 2369 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort 2370 // this is basically counting sort
1856 { 2371 {
1857 int w, b; 2372 int w, b;
1858 2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
1859 for (w = 0; w < 256 / 32; ++w) 2376 for (w = 0; w < 256 / 32; ++w)
1860 { 2377 {
1861 uint32_t smask = smooth_level [w]; 2378 uint32_t smask = smooth_level [w];
1862 if (smask) 2379 if (smask)
1863 for (b = 0; b < 32; ++b) 2380 for (b = 0; b < 32; ++b)
1875 if (!(bits & 0x1000) 2392 if (!(bits & 0x1000)
1876 && skey->level == level 2393 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y]) 2394 && level > smooth_max [skey->x][skey->y])
1878 { 2395 {
1879 maptex tex = self->tex [skey->tile]; 2396 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T; 2397 int px = (((int)skey->x) - 1) * Tw;
1881 int py = (((int)skey->y) - 1) * T; 2398 int py = (((int)skey->y) - 1) * Th;
1882 int border = bits & 15; 2399 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row 2401 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column 2402 float dy = tex.t * .5f ; // 2 images/column
1886 2403
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name) 2404 if (tex.name)
1890 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
1891 if (!tex.name) 2408 if (key.texname != tex.name)
1892 continue; // smoothing not yet available 2409 {
2410 self->tex [skey->tile].unused = 0;
1893 2411
1894 glEnd (); 2412 glEnd ();
1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1896 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1897 } 2415 }
1898 2416
1899 if (border) 2417 if (border)
1900 { 2418 {
1901 float ox = border * dx; 2419 float ox = border * dx;
1902 2420
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1907 } 2425 }
1908 2426
1909 if (corner) 2427 if (corner)
1910 { 2428 {
1911 float ox = corner * dx; 2429 float ox = corner * dx;
1912 2430
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1917 } 2436 }
1918 } 2437 }
1919 } 2438 }
1920 } 2439 }
1921 } 2440 }
2441
2442 glEnd ();
2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
1922 } 2445 }
1923 2446
1924 hv_clear (smooth); 2447 hv_clear (smooth);
1925 } 2448 }
1926 2449
1927 glEnd (); 2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
1928 2455
1929 glDisable (GL_TEXTURE_2D); 2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
1930 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
1931 2473
1932 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1935 { 2477 {
1938 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2482 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1942 2484
1943 int px = x * T; 2485 int px = x * Tw;
1944 int py = y * T; 2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1945 2493
1946 if (cell->stat_hp) 2494 if (cell->stat_hp)
1947 { 2495 {
1948 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1950 2498
1951 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py); 2501 px + width - 1, py);
1954 2502
1960 } 2508 }
1961 } 2509 }
1962} 2510}
1963 2511
1964void 2512void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1966 CODE: 2514 CODE:
1967{ 2515{
1968 static float color[16][3] = { 2516 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1970 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1971 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1972 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1973 2521
1974 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1975 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1976 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1977 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1978 2526
1979 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1980 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1981 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1982 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1983 2531
1984 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1985 2533
1986 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1987 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1988 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1989 }; 2537 };
1990 2538
1991 int x, y; 2539 int x, y;
1992 2540
1993 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1995 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1998 2552
1999 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
2003 2557
2004 if (m) 2558 if (m)
2005 { 2559 {
2006 float *c = color [m & 15]; 2560 float *c = color [m & 15];
2007 2561
2008 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2009 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
2010 2564
2011 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 } 2570 }
2020 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
2022} 2576}
2023 2577
2024void 2578void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2026 PPCODE: 2580 PPCODE:
2027{ 2581{
2028 int x, y; 2582 int x, y;
2029 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2030 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2031 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2032 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2036 2591
2037 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2038 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2039 2594
2040 mx += self->x - 1; 2595 mx += self->x - 1;
2041 my += self->y - 1; 2596 my += self->y - 1;
2042
2043 memset (darkness1, 255, sw1 * sh1);
2044 2597
2045 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2047 { 2600 {
2048 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2051 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
2052 { 2605 {
2053 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
2054 2607
2055 darkness1 [y * sw1 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2057 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2058 } 2611 }
2059 } 2612 }
2060 2613
2061 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x) 2615 for (x = 0; x < sw; ++x)
2081 2634
2082 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2085 2638
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2095 } 2648 }
2096 2649
2097 free (darkness1); 2650 free (darkness1);
2098 2651
2099 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2100 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2101 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2102 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2103} 2656}
2104 2657
2105SV * 2658SV *
2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
2107 CODE: 2660 CODE:
2108{ 2661{
2109 int x, y, x1, y1; 2662 int x, y, x1, y1;
2110 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
2111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2168 else 2721 else
2169 *data++ = 0; 2722 *data++ = 0;
2170 } 2723 }
2171 } 2724 }
2172 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2173 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2174 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2175 RETVAL = data_sv; 2733 RETVAL = data_sv;
2176} 2734}
2177 OUTPUT: 2735 OUTPUT:
2178 RETVAL 2736 RETVAL
2179 2737
2180void 2738void
2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2182 PPCODE: 2740 PPCODE:
2183{ 2741{
2184 int x, y, z; 2742 int x, y, z;
2185 int w, h; 2743 int w, h;
2186 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2187 2755
2188 if (*data++ != 0) 2756 if (*data++ != 0)
2189 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2190 2758
2191 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2192 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
2193 2761
2194 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
2206 { 2774 {
2207 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2208 2776
2209 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2210 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2211 uint8_t flags = *data++; 2784 flags = *data++;
2212 2785
2213 if (flags) 2786 if (flags)
2214 { 2787 {
2215 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2221 2794
2222 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2223 { 2796 {
2224 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2225 2799
2226 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2227 { 2801 {
2228 tileid t = tile [z]; 2802 tileid t = tile [z];
2229 2803
2230 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2231 { 2805 {
2232 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t); 2807 need_texid (self, t);
2234 } 2808 }
2235 2809
2236 cell->tile [z] = t; 2810 cell->tile [z] = t;
2237 } 2811 }
2239 } 2813 }
2240 } 2814 }
2241 } 2815 }
2242} 2816}
2243 2817
2244MODULE = CFPlus PACKAGE = CFPlus::RW 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2245 2819
2246CFPlus::RW 2820DC::RW
2247new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2248 CODE: 2822 CODE:
2249{ 2823{
2250 STRLEN datalen; 2824 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2252 2826
2253 RETVAL = SDL_RWFromConstMem (data, datalen); 2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2254} 2828}
2255 OUTPUT: 2829 OUTPUT:
2256 RETVAL 2830 RETVAL
2257 2831
2258CFPlus::RW 2832DC::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb") 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2260 CODE: 2834 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode); 2835 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT: 2836 OUTPUT:
2263 RETVAL 2837 RETVAL
2264 2838
2265# fails on win32: 2839# fails on win32:
2266# CFPlus.xs(2268) : error C2059: syntax error : '(' 2840# dc.xs(2268) : error C2059: syntax error : '('
2267#void 2841#void
2268#close (CFPlus::RW self) 2842#close (DC::RW self)
2269# CODE: 2843# CODE:
2270# (self->(close)) (self); 2844# (self->(close)) (self);
2271 2845
2272MODULE = CFPlus PACKAGE = CFPlus::Channel 2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2273 2847
2274PROTOTYPES: DISABLE 2848PROTOTYPES: DISABLE
2275 2849
2276CFPlus::Channel 2850DC::Channel
2277find () 2851find ()
2278 CODE: 2852 CODE:
2279{ 2853{
2280 RETVAL = Mix_GroupAvailable (-1); 2854 RETVAL = Mix_GroupAvailable (-1);
2281 2855
2282 if (RETVAL < 0) 2856 if (RETVAL < 0)
2283 { 2857 {
2284 RETVAL = Mix_GroupOldest (-1); 2858 RETVAL = Mix_GroupOldest (-1);
2285 2859
2286 if (RETVAL < 0) 2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2287 XSRETURN_UNDEF; 2866 XSRETURN_UNDEF;
2288 2867 }
2868 else
2289 Mix_HaltChannel (RETVAL); 2869 Mix_HaltChannel (RETVAL);
2290 } 2870 }
2291 2871
2292 Mix_UnregisterAllEffects (RETVAL); 2872 Mix_UnregisterAllEffects (RETVAL);
2293 Mix_Volume (RETVAL, 128); 2873 Mix_Volume (RETVAL, 128);
2294} 2874}
2295 OUTPUT: 2875 OUTPUT:
2296 RETVAL 2876 RETVAL
2297 2877
2298void 2878void
2299halt (CFPlus::Channel self) 2879halt (DC::Channel self)
2300 CODE: 2880 CODE:
2301 Mix_HaltChannel (self); 2881 Mix_HaltChannel (self);
2302 2882
2303void 2883void
2304expire (CFPlus::Channel self, int ticks = -1) 2884expire (DC::Channel self, int ticks = -1)
2305 CODE: 2885 CODE:
2306 Mix_ExpireChannel (self, ticks); 2886 Mix_ExpireChannel (self, ticks);
2307 2887
2308void 2888void
2309fade_out (CFPlus::Channel self, int ticks = -1) 2889fade_out (DC::Channel self, int ticks = -1)
2310 CODE: 2890 CODE:
2311 Mix_FadeOutChannel (self, ticks); 2891 Mix_FadeOutChannel (self, ticks);
2312 2892
2313int 2893int
2314volume (CFPlus::Channel self, int volume) 2894volume (DC::Channel self, int volume)
2315 CODE: 2895 CODE:
2316 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2317 OUTPUT: 2897 OUTPUT:
2318 RETVAL 2898 RETVAL
2319 2899
2320void 2900void
2321unregister_all_effects (CFPlus::Channel self) 2901unregister_all_effects (DC::Channel self)
2322 CODE: 2902 CODE:
2323 Mix_UnregisterAllEffects (self); 2903 Mix_UnregisterAllEffects (self);
2324 2904
2325void 2905void
2326set_panning (CFPlus::Channel self, int left, int right) 2906set_panning (DC::Channel self, int left, int right)
2327 CODE: 2907 CODE:
2328 left = CLAMP (left , 0, 255); 2908 left = CLAMP (left , 0, 255);
2329 right = CLAMP (right, 0, 255); 2909 right = CLAMP (right, 0, 255);
2330 Mix_SetPanning (self, left, right); 2910 Mix_SetPanning (self, left, right);
2331 2911
2332void 2912void
2333set_distance (CFPlus::Channel self, int distance) 2913set_distance (DC::Channel self, int distance)
2334 CODE: 2914 CODE:
2335 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2336 2916
2337void 2917void
2338set_position (CFPlus::Channel self, int angle, int distance) 2918set_position (DC::Channel self, int angle, int distance)
2339 CODE: 2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2340 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2341 2929
2342void 2930void
2343set_reverse_stereo (CFPlus::Channel self, int flip) 2931set_reverse_stereo (DC::Channel self, int flip)
2344 CODE: 2932 CODE:
2345 Mix_SetReverseStereo (self, flip); 2933 Mix_SetReverseStereo (self, flip);
2346 2934
2347MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2348 2936
2349PROTOTYPES: DISABLE 2937PROTOTYPES: DISABLE
2350 2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2351CFPlus::MixChunk 2951DC::MixChunk
2352new (SV *class, CFPlus::RW rwops) 2952new (SV *klass, DC::RW rwops)
2353 CODE: 2953 CODE:
2354 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2355 OUTPUT: 2955 OUTPUT:
2356 RETVAL 2956 RETVAL
2357 2957
2358void 2958void
2359DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
2360 CODE: 2960 CODE:
2361 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
2362 2962
2363int 2963int
2364volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
2365 CODE: 2965 CODE:
2366 if (items > 1) 2966 if (items > 1)
2367 volume = CLAMP (volume, 0, 128); 2967 volume = CLAMP (volume, 0, 128);
2368 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
2369 OUTPUT: 2969 OUTPUT:
2370 RETVAL 2970 RETVAL
2371 2971
2372CFPlus::Channel 2972DC::Channel
2373play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2374 CODE: 2974 CODE:
2375{ 2975{
2376 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2377 2977
2378 if (RETVAL < 0) 2978 if (RETVAL < 0)
2385 } 2985 }
2386} 2986}
2387 OUTPUT: 2987 OUTPUT:
2388 RETVAL 2988 RETVAL
2389 2989
2390MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
2391 3003
2392int 3004int
2393volume (int volume = -1) 3005volume (int volume = -1)
2394 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2395 CODE: 3007 CODE:
2407void 3019void
2408halt () 3020halt ()
2409 CODE: 3021 CODE:
2410 Mix_HaltMusic (); 3022 Mix_HaltMusic ();
2411 3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
2412CFPlus::MixMusic 3031DC::MixMusic
2413new (SV *class, CFPlus::RW rwops) 3032new (SV *klass, DC::RW rwops)
2414 CODE: 3033 CODE:
2415 RETVAL = Mix_LoadMUS_RW (rwops); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2416 OUTPUT: 3035 OUTPUT:
2417 RETVAL 3036 RETVAL
2418 3037
2419void 3038void
2420DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
2421 CODE: 3040 CODE:
2422 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
2423 3042
2424int 3043int
2425play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
2426 CODE: 3045 CODE:
2427 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
2428 OUTPUT: 3047 OUTPUT:
2429 RETVAL 3048 RETVAL
2430 3049
2431void 3050void
2432fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2433 CODE: 3052 CODE:
2434 Mix_FadeInMusicPos (self, loops, ms, position); 3053 Mix_FadeInMusicPos (self, loops, ms, position);
2435 3054
2436MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2437 3056
2438PROTOTYPES: ENABLE 3057PROTOTYPES: ENABLE
2439 3058
2440BOOT: 3059BOOT:
2441{ 3060{
2442 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2443 static const struct { 3062 static const struct {
2444 const char *name; 3063 const char *name;
2445 IV iv; 3064 IV iv;
2446 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2447# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
2448 const_iv (GL_VENDOR), 3067 const_iv (GL_VENDOR),
2449 const_iv (GL_VERSION), 3068 const_iv (GL_VERSION),
2450 const_iv (GL_EXTENSIONS), 3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2451 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2452 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2453 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2454 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2455 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2467 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2468 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2469 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2470 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2471 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2472 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2473 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2474 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2475 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2476 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2482 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
2483 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
2484 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
2485 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
2486 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
2487 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
2488 const_iv (GL_PROXY_TEXTURE_1D), 3118 const_iv (GL_PROXY_TEXTURE_1D),
2489 const_iv (GL_PROXY_TEXTURE_2D), 3119 const_iv (GL_PROXY_TEXTURE_2D),
2490 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
2491 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
2530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2531 const_iv (GL_POINT_SMOOTH_HINT), 3161 const_iv (GL_POINT_SMOOTH_HINT),
2532 const_iv (GL_LINE_SMOOTH_HINT), 3162 const_iv (GL_LINE_SMOOTH_HINT),
2533 const_iv (GL_POLYGON_SMOOTH_HINT), 3163 const_iv (GL_POLYGON_SMOOTH_HINT),
2534 const_iv (GL_GENERATE_MIPMAP_HINT), 3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2535 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
2536 const_iv (GL_DONT_CARE), 3167 const_iv (GL_DONT_CARE),
2537 const_iv (GL_NICEST), 3168 const_iv (GL_NICEST),
2538 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2539 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2540 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2541 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2542# undef const_iv 3176# undef const_iv
2543 }; 3177 };
2544 3178
2545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2546 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2547 3181
2548 texture_av = newAV (); 3182 texture_av = newAV ();
2549 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2550} 3184}
2551 3185
2552char * 3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2553gl_vendor () 3196gl_vendor ()
2554 CODE: 3197 CODE:
2555 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2556 OUTPUT: 3199 OUTPUT:
2557 RETVAL 3200 RETVAL
2558 3201
2559char * 3202const char *
2560gl_version () 3203gl_version ()
2561 CODE: 3204 CODE:
2562 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2563 OUTPUT: 3206 OUTPUT:
2564 RETVAL 3207 RETVAL
2565 3208
2566char * 3209const char *
2567gl_extensions () 3210gl_extensions ()
2568 CODE: 3211 CODE:
2569 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2570 OUTPUT: 3213 OUTPUT:
2571 RETVAL 3214 RETVAL
2572 3215
2573const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
2574 3221
2575GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
2576 CODE: 3223 CODE:
2577 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
2578 OUTPUT: 3225 OUTPUT:
2586 3233
2587int glGetError () 3234int glGetError ()
2588 3235
2589void glFinish () 3236void glFinish ()
2590 3237
3238void glFlush ()
3239
2591void glClear (int mask) 3240void glClear (int mask)
2592 3241
2593void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2594 PROTOTYPE: @ 3243 PROTOTYPE: @
2595 3244
2604void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
2605 3254
2606void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2607 CODE: 3256 CODE:
2608 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
2609 3260
2610void glDepthMask (int flag) 3261void glDepthMask (int flag)
2611 3262
2612void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2613 3264
2648void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2649 CODE: 3300 CODE:
2650 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2651 3302
2652void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
3304 PROTOTYPE: @
2653 ALIAS: 3305 ALIAS:
2654 glColor_premultiply = 1 3306 glColor_premultiply = 1
2655 CODE: 3307 CODE:
2656 if (ix) 3308 if (ix)
2657 { 3309 {
2677 3329
2678void glRect (float x1, float y1, float x2, float y2) 3330void glRect (float x1, float y1, float x2, float y2)
2679 CODE: 3331 CODE:
2680 glRectf (x1, y1, x2, y2); 3332 glRectf (x1, y1, x2, y2);
2681 3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
2682PROTOTYPES: ENABLE 3343PROTOTYPES: ENABLE
2683 3344
2684void glBegin (int mode) 3345void glBegin (int mode)
2685 3346
2686void glEnd () 3347void glEnd ()
2718void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2719 CODE: 3380 CODE:
2720 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2721 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2722 3383
2723void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2724 3385
2725void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2726 3387
2727void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
2728 3389
2754 3415
2755void glEndList () 3416void glEndList ()
2756 3417
2757void glCallList (int list) 3418void glCallList (int list)
2758 3419
2759MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2760 3426
2761PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
2762 3428
2763void 3429void
2764find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
2765 PPCODE: 3431 PPCODE:
2766{ 3432{
2767 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
2768 XPUSHs (self); 3434 XPUSHs (self);
2769} 3435}
2770 3436
2771BOOT: 3437BOOT:
2772{ 3438{
2773 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2774 3440
2775 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2776 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2777 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2778 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2779} 3445}
2780 3446
2781void 3447void
2782draw (SV *self) 3448draw (SV *self)
2783 CODE: 3449 CODE:
2784{ 3450{
2785 HV *hv; 3451 HV *hv;
2786 SV **svp; 3452 SV **svp;
2787 NV x, y, w, h; 3453 NV x, y, w, h;
2788 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
2789 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
2790 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
2791 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);
2792 SV *hover;
2793 double draw_x, draw_y, draw_w, draw_h; 3458 double draw_x, draw_y;
2794 3459
2795 if (!SvROK (self)) 3460 if (!SvROK (self))
2796 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2797 3462
2798 hv = (HV *)SvRV (self); 3463 hv = (HV *)SvRV (self);
2799 3464
2800 if (SvTYPE (hv) != SVt_PVHV) 3465 if (SvTYPE (hv) != SVt_PVHV)
2801 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2802 3467
2803 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2804 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2805 3470
2806 if (!h || !w) 3471 if (!h || !w)
2826 { 3491 {
2827 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2828 3493
2829 if (svp && SvTRUE (*svp)) 3494 if (svp && SvTRUE (*svp))
2830 { 3495 {
2831 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2832 glEnable (GL_BLEND); 3497 glEnable (GL_BLEND);
2833 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2834 glBegin (GL_QUADS); 3499 glBegin (GL_QUADS);
2835 glVertex2f (0, 0); 3500 glVertex2f (0, 0);
2836 glVertex2f (w, 0); 3501 glVertex2f (w, 0);
2839 glEnd (); 3504 glEnd ();
2840 glDisable (GL_BLEND); 3505 glDisable (GL_BLEND);
2841 } 3506 }
2842 } 3507 }
2843#if 0 3508#if 0
2844 if ($ENV{CFPLUS_DEBUG} & 1) { 3509 // draw borders, for debugging
2845 glPushMatrix; 3510 glPushMatrix ();
2846 glColor 1, 1, 0, 1; 3511 glColor4f (1., 1., 0., 1.);
2847 glTranslate 0.375, 0.375; 3512 glTranslatef (.5, .5, 0.);
2848 glBegin GL_LINE_LOOP; 3513 glBegin (GL_LINE_LOOP);
2849 glVertex 0 , 0; 3514 glVertex2f (0 , 0);
2850 glVertex $self->{w} - 1, 0; 3515 glVertex2f (w - 1, 0);
2851 glVertex $self->{w} - 1, $self->{h} - 1; 3516 glVertex2f (w - 1, h - 1);
2852 glVertex 0 , $self->{h} - 1; 3517 glVertex2f (0 , h - 1);
2853 glEnd; 3518 glEnd ();
2854 glPopMatrix; 3519 glPopMatrix ();
2855 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2856 }
2857#endif 3520#endif
2858 PUSHMARK (SP); 3521 PUSHMARK (SP);
2859 XPUSHs (self); 3522 XPUSHs (self);
2860 PUTBACK; 3523 PUTBACK;
2861 call_method ("_draw", G_VOID | G_DISCARD); 3524 call_method ("_draw", G_VOID | G_DISCARD);

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