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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.257 by root, Mon Mar 24 01:15:21 2008 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 71# include <netinet/in.h>
66# include <netinet/tcp.h> 72# include <netinet/tcp.h>
67# include <inttypes.h> 73# include <inttypes.h>
68#endif 74#endif
69 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
73 91
74#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
76 94
77#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
78 96
79/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 99
82#if 0 100#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 101
84#else 102#define TEXID_SPEECH 1
85# define PARACHUTE 0 103#define TEXID_NOFACE 2
86#endif 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
87 123
88static AV *texture_av; 124static AV *texture_av;
89 125
90static struct 126static struct
91{ 127{
148{ 184{
149 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
150 186
151 while (attrs) 187 while (attrs)
152 { 188 {
153 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
154 190
155 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1; 192 return 1;
157 193
158 attrs = attrs->next; 194 attrs = attrs->next;
176static void 212static void
177substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
178{ 214{
179 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif 218#endif
183 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
184} 220}
185 221
186static void 222static void
187layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
188{ 224{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
191 */ 227 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
193 229
194 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
223 int w, h; 259 int w, h;
224 float s, t; 260 float s, t;
225 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
226 tileid smoothtile; 262 tileid smoothtile;
227 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
228} maptex; 265} maptex;
229 266
230typedef struct { 267typedef struct {
231 uint32_t player; 268 uint32_t player;
232 tileid tile[3]; 269 tileid tile[3];
364 self->oy = 0; 401 self->oy = 0;
365 self->row = 0; 402 self->row = 0;
366 self->rows = 0; 403 self->rows = 0;
367} 404}
368 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
369static void 416static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 418{
372 int x, y; 419 int x, y;
373 maprow *row; 420 maprow *row;
387 if (x >= row->c1) 434 if (x >= row->c1)
388 break; 435 break;
389 436
390 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
391 438
392 cell->darkness = 0; 439 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 440 }
397 } 441 }
398} 442}
399 443
400typedef struct { 444typedef struct {
435 ev.code = 1; 479 ev.code = 1;
436 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0; 481 ev.data2 = 0;
438 482
439 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
440} 491}
441 492
442static unsigned int 493static unsigned int
443minpot (unsigned int n) 494minpot (unsigned int n)
444{ 495{
511 if (!svp || !SvTRUE (*svp)) 562 if (!svp || !SvTRUE (*svp))
512 return 0; 563 return 0;
513 564
514 return 1; 565 return 1;
515} 566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
516 625
517MODULE = Deliantra::Client PACKAGE = DC 626MODULE = Deliantra::Client PACKAGE = DC
518 627
519PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
520 629
549 const_iv (SDL_USEREVENT), 658 const_iv (SDL_USEREVENT),
550 659
551 const_iv (SDL_APPINPUTFOCUS), 660 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 661 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 662 const_iv (SDL_APPACTIVE),
663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
554 713
555 const_iv (SDLK_FIRST), 714 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 715 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
638 797
798 const_iv (KMOD_LRAM),
799
639 const_iv (MIX_DEFAULT_FORMAT), 800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
640# undef const_iv 830# undef const_iv
641 }; 831 };
642 832
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
645 835
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648} 838}
649 839
665NV ceil (NV x) 855NV ceil (NV x)
666 856
667IV minpot (UV n) 857IV minpot (UV n)
668 858
669IV popcount (UV n) 859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
670 866
671void 867void
672pango_init () 868pango_init ()
673 CODE: 869 CODE:
674{ 870{
680 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif 878#endif
683} 879}
684 880
685char *
686SDL_GetError () 881char *SDL_GetError ()
687 882
688int 883void SDL_main_hack (SV *real_main)
689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 884 PROTOTYPE: &
690 885
691void 886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
692SDL_Quit () 892void SDL_Quit ()
893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
693 903
694void 904void
695SDL_ListModes (int rgb, int alpha) 905SDL_ListModes (int rgb, int alpha)
696 PPCODE: 906 PPCODE:
697{ 907{
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
712 922
713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
718 925
719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
720 927
721 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
722 while (*m) 929 while (*m)
723 { 930 {
724 if ((*m)->w >= 800 && (*m)->h >= 480) 931 if ((*m)->w >= 400 && (*m)->h >= 300)
725 { 932 {
726 AV *av = newAV (); 933 AV *av = newAV ();
727 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
728 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb)); 936 av_push (av, newSViv (rgb));
752 ); 959 );
753 960
754 if (RETVAL) 961 if (RETVAL)
755 { 962 {
756 av_clear (texture_av); 963 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
760#include "glfunc.h" 965#include "glfunc.h"
761#undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
762 } 969 }
763} 970}
764 OUTPUT: 971 OUTPUT:
765 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
766 976
767void 977void
768SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
769 979
770char * 980char *
771SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
772 983
773int 984int
774SDL_GetAppState () 985SDL_GetAppState ()
775 986
776int 987int
777SDL_GetModState () 988SDL_GetModState ()
778 989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
779void 994void
995SDL_PumpEvents ()
996
997void
780poll_events () 998peep_events ()
781 PPCODE: 999 PPCODE:
782{ 1000{
783 SDL_Event ev; 1001 SDL_Event ev;
784 1002
785 SDL_PumpEvents (); 1003 SDL_PumpEvents ();
792 { 1010 {
793 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
794 case SDL_KEYUP: 1012 case SDL_KEYUP:
795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
800 break; 1018 break;
801 1019
802 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
821 x = ev.motion.x; 1039 x = ev.motion.x;
822 y = ev.motion.y; 1040 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 } 1042 }
825 1043
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
827 hv_store (hv, "state", 5, newSViv (state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
828 hv_store (hv, "x", 1, newSViv (x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
829 hv_store (hv, "y", 1, newSViv (y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
830 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
831 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
851 1069
852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
853 } 1071 }
854} 1072}
855 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
856int 1087int
857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
858 POSTCALL: 1089 POSTCALL:
859 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
860 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
861 1092
862void 1093void
863Mix_QuerySpec () 1094Mix_QuerySpec ()
922add_font (char *file) 1153add_font (char *file)
923 CODE: 1154 CODE:
924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT: 1156 OUTPUT:
926 RETVAL 1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
927 1165
928void 1166void
929load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
930 ALIAS: 1168 ALIAS:
931 load_image_file = 1 1169 load_image_file = 1
977 1215
978 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
979 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
980 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
981 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
984 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
987 1225
1047#if DEBUG 1285#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK; 1286 VALGRIND_DO_LEAK_CHECK;
1049#endif 1287#endif
1050} 1288}
1051 1289
1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1052MODULE = Deliantra::Client PACKAGE = DC::Font 1297MODULE = Deliantra::Client PACKAGE = DC::Font
1053 1298
1054PROTOTYPES: DISABLE 1299PROTOTYPES: DISABLE
1055 1300
1056DC::Font 1301DC::Font
1057new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
1058 CODE: 1303 CODE:
1059{ 1304{
1060 int count; 1305 int count;
1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1062 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1091 PROTOTYPE: 1336 PROTOTYPE:
1092 CODE: 1337 CODE:
1093 tc_restore (); 1338 tc_restore ();
1094 1339
1095DC::Layout 1340DC::Layout
1096new (SV *class) 1341new (SV *klass)
1097 CODE: 1342 CODE:
1098 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
1099 1344
1100 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
1101 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
1250 1495
1251void 1496void
1252set_height (DC::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1253 CODE: 1498 CODE:
1254 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1255 { 1500 {
1256 self->base_height = base_height; 1501 self->base_height = base_height;
1257 layout_update_font (self); 1502 layout_update_font (self);
1258 } 1503 }
1259 1504
1260void 1505void
1487 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1489 } 1734 }
1490} 1735}
1491 1736
1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1746
1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE: 1859 CODE:
1494{ 1860{
1495 GLint width; 1861 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1503MODULE = Deliantra::Client PACKAGE = DC::Map 1869MODULE = Deliantra::Client PACKAGE = DC::Map
1504 1870
1505PROTOTYPES: DISABLE 1871PROTOTYPES: DISABLE
1506 1872
1507DC::Map 1873DC::Map
1508new (SV *class) 1874new (SV *klass)
1509 CODE: 1875 CODE:
1510 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1511 RETVAL->x = 0; 1877 RETVAL->x = 0;
1512 RETVAL->y = 0; 1878 RETVAL->y = 0;
1513 RETVAL->w = 0; 1879 RETVAL->w = 0;
1552 1918
1553void 1919void
1554set_smooth (DC::Map self, int face, int smooth, int level) 1920set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE: 1921 CODE:
1556{ 1922{
1557 tileid texid; 1923 tileid texid;
1558 maptex *tex; 1924 maptex *tex;
1559 1925
1560 if (face < 0 || face >= self->faces) 1926 if (face < 0 || face >= self->faces)
1561 return; 1927 return;
1562 1928
1563 if (smooth < 0 || smooth >= self->faces) 1929 if (smooth < 0 || smooth >= self->faces)
1564 return; 1930 return;
1565 1931
1566 texid = self->face2tile [face]; 1932 texid = self->face2tile [face];
1567 1933
1568 if (!texid) 1934 if (!texid)
1569 return; 1935 return;
1570 1936
1571 tex = self->tex + texid; 1937 tex = self->tex + texid;
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1966 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1604} 1970}
1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1605 1991
1606int 1992int
1607ox (DC::Map self) 1993ox (DC::Map self)
1608 ALIAS: 1994 ALIAS:
1609 oy = 1 1995 oy = 1
1649 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1650 } 2036 }
1651} 2037}
1652 2038
1653SV * 2039SV *
1654map1a_update (DC::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1655 CODE: 2041 CODE:
1656{ 2042{
1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1658 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1659 mapcell *cell; 2045 mapcell *cell;
1680 2066
1681 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1682 2068
1683 if (flags & 8) 2069 if (flags & 8)
1684 { 2070 {
2071 uint8_t ext, cmd;
2072
1685 if (extmap) 2073 do
1686 { 2074 {
1687 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1688 2077
1689 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1690 { 2081 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1; 2082 cell->stat_width = 1;
1699 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 } 2084 }
1717 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1718 } 2102 }
1719 else 2103 while (ext & 0x80);
1720 cell->darkness = *data++ + 1;
1721 } 2104 }
1722 2105
1723 for (z = 0; z <= 2; ++z) 2106 for (z = 0; z <= 2; ++z)
1724 if (flags & (4 >> z)) 2107 if (flags & (4 >> z))
1725 { 2108 {
1728 cell->tile [z] = self->face2tile [face]; 2111 cell->tile [z] = self->face2tile [face];
1729 2112
1730 if (cell->tile [z]) 2113 if (cell->tile [z])
1731 { 2114 {
1732 maptex *tex = self->tex + cell->tile [z]; 2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
1733 if (!tex->name) 2117 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z])); 2118 av_push (missing, newSViv (cell->tile [z]));
1735 2119
1736 if (tex->smoothtile) 2120 if (tex->smoothtile)
1737 { 2121 {
1738 maptex *smooth = self->tex + tex->smoothtile; 2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
1739 if (!smooth->name) 2124 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile)); 2125 av_push (missing, newSViv (tex->smoothtile));
1741 } 2126 }
1742 } 2127 }
1743 } 2128 }
1744 } 2129 }
1745 else 2130 else
1746 cell->darkness = 0; 2131 CELL_CLEAR (cell);
1747 } 2132 }
1748} 2133}
1749 OUTPUT: 2134 OUTPUT:
1750 RETVAL 2135 RETVAL
1751 2136
1771 ? self->row + y 2156 ? self->row + y
1772 : 0; 2157 : 0;
1773 2158
1774 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1775 { 2160 {
1776 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1777 2162
1778 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1779 { 2164 {
1780 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1781 2166
1783 { 2168 {
1784 maptex tex = self->tex [cell->tile [z]]; 2169 maptex tex = self->tex [cell->tile [z]];
1785 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1786 int a1 = tex.a; 2171 int a1 = tex.a;
1787 2172
1788 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1789 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1790 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1791 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1792 } 2177 }
1793 } 2178 }
1794 2179
1795 *map++ = (r ) 2180 *map++ = (r )
1796 | (g << 8) 2181 | (g << 8)
1797 | (b << 16) 2182 | (b << 16)
1798 | (a << 24); 2183 | (a << 24);
1799 } 2184 }
1800 } 2185 }
1801 2186
1802 RETVAL = map_sv; 2187 RETVAL = map_sv;
1803} 2188}
1804 OUTPUT: 2189 OUTPUT:
1805 RETVAL 2190 RETVAL
1806 2191
1807void 2192void
1808draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1809 CODE: 2194 CODE:
1810{ 2195{
1811 int x, y, z; 2196 int x, y, z;
1812 2197
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey; 2201 smooth_key skey;
1817 2202 int pl_x, pl_y;
2203 maptex pl_tex;
1818 rc_t *rc = rc_alloc (); 2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
1819 rc_key_t key; 2206 rc_key_t key;
1820 rc_array_t *arr; 2207 rc_array_t *arr;
1821 2208
2209 pl_tex.name = 0;
2210
1822 // thats current max. sorry. 2211 // that's current max. sorry.
1823 if (sw > 255) sw = 255; 2212 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255; 2213 if (sh > 255) sh = 255;
1825 2214
1826 // clear key, in case of extra padding 2215 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey)); 2216 memset (&skey, 0, sizeof (skey));
1831 key.g = 255; 2220 key.g = 255;
1832 key.b = 255; 2221 key.b = 255;
1833 key.a = 255; 2222 key.a = 255;
1834 key.mode = GL_QUADS; 2223 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F; 2224 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837 2225
1838 mx += self->x; 2226 mx += self->x;
1839 my += self->y; 2227 my += self->y;
1840 2228
1841 // first pass: determine smooth_max 2229 // first pass: determine smooth_max
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866 2254
1867 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1868 { 2256 {
1869 memset (smooth_level, 0, sizeof (smooth_level)); 2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
1870 2259
1871 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1873 { 2262 {
1874 maprow *row = self->row + (y + my); 2263 maprow *row = self->row + (y + my);
1884 maptex tex = self->tex [tile]; 2273 maptex tex = self->tex [tile];
1885 int px, py; 2274 int px, py;
1886 2275
1887 if (key.texname != tex.name) 2276 if (key.texname != tex.name)
1888 { 2277 {
2278 self->tex [tile].unused = 0;
2279
1889 if (!tex.name) 2280 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */ 2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1891 2282
1892 key.texname = tex.name; 2283 key.texname = tex.name;
1893 arr = rc_array (rc, &key); 2284 arr = rc_array (rc, &key);
1894 } 2285 }
1895 2286
1896 px = (x + 1) * T - tex.w; 2287 px = (x + 1) * Th - tex.w;
1897 py = (y + 1) * T - tex.h; 2288 py = (y + 1) * Tw - tex.h;
2289
2290 if (expect_false (cell->player == player) && expect_false (z == 2))
2291 {
2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
2295 continue;
2296 }
1898 2297
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928 2302
1929 // update smooth hash 2303 // update smooth hash
1930 if (tex.smoothtile) 2304 if (tex.smoothtile)
1931 { 2305 {
1932 skey.tile = tex.smoothtile; 2306 skey.tile = tex.smoothtile;
1961 // corners 2335 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2336 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2340 }
2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1966 } 2361 }
1967 } 2362 }
1968 } 2363 }
1969 } 2364 }
1970 2365
1997 if (!(bits & 0x1000) 2392 if (!(bits & 0x1000)
1998 && skey->level == level 2393 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y]) 2394 && level > smooth_max [skey->x][skey->y])
2000 { 2395 {
2001 maptex tex = self->tex [skey->tile]; 2396 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T; 2397 int px = (((int)skey->x) - 1) * Tw;
2003 int py = (((int)skey->y) - 1) * T; 2398 int py = (((int)skey->y) - 1) * Th;
2004 int border = bits & 15; 2399 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row 2401 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column 2402 float dy = tex.t * .5f ; // 2 images/column
2008 2403
2010 { 2405 {
2011 // this time avoiding texture state changes 2406 // this time avoiding texture state changes
2012 // save gobs of state changes. 2407 // save gobs of state changes.
2013 if (key.texname != tex.name) 2408 if (key.texname != tex.name)
2014 { 2409 {
2410 self->tex [skey->tile].unused = 0;
2411
2015 glEnd (); 2412 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2018 } 2415 }
2019 2416
2020 if (border) 2417 if (border)
2021 { 2418 {
2022 float ox = border * dx; 2419 float ox = border * dx;
2023 2420
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2028 } 2425 }
2029 2426
2030 if (corner) 2427 if (corner)
2031 { 2428 {
2032 float ox = corner * dx; 2429 float ox = corner * dx;
2033 2430
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2038 } 2435 }
2039 } 2436 }
2040 } 2437 }
2041 } 2438 }
2042 } 2439 }
2048 } 2445 }
2049 2446
2050 hv_clear (smooth); 2447 hv_clear (smooth);
2051 } 2448 }
2052 2449
2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
2455
2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
2053 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
2054 rc_free (rc); 2471 rc_free (rc);
2472 rc_free (rc_ov);
2055 2473
2056 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
2059 { 2477 {
2062 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
2064 { 2482 {
2065 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
2066 2484
2067 int px = x * T; 2485 int px = x * Tw;
2068 int py = y * T; 2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2069 2493
2070 if (cell->stat_hp) 2494 if (cell->stat_hp)
2071 { 2495 {
2072 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2074 2498
2075 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py); 2501 px + width - 1, py);
2078 2502
2084 } 2508 }
2085 } 2509 }
2086} 2510}
2087 2511
2088void 2512void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2090 CODE: 2514 CODE:
2091{ 2515{
2092 static float color[16][3] = { 2516 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
2094 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
2095 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
2096 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
2097 2521
2098 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
2099 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
2100 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
2101 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
2102 2526
2103 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
2104 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
2105 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
2106 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
2107 2531
2108 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
2109 2533
2110 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
2111 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
2112 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
2113 }; 2537 };
2114 2538
2115 int x, y; 2539 int x, y;
2116 2540
2117 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2119 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
2122 2552
2123 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
2127 2557
2128 if (m) 2558 if (m)
2129 { 2559 {
2130 float *c = color [m & 15]; 2560 float *c = color [m & 15];
2131 2561
2132 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2133 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
2134 2564
2135 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 } 2570 }
2148void 2578void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2150 PPCODE: 2580 PPCODE:
2151{ 2581{
2152 int x, y; 2582 int x, y;
2153 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2154 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2155 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2156 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2160 2591
2161 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2162 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2163 2594
2164 mx += self->x - 1; 2595 mx += self->x - 1;
2165 my += self->y - 1; 2596 my += self->y - 1;
2166
2167 memset (darkness1, 255, sw1 * sh1);
2168 2597
2169 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2170 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2171 { 2600 {
2172 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2175 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
2176 { 2605 {
2177 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
2178 2607
2179 darkness1 [y * sw1 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2181 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2182 } 2611 }
2183 } 2612 }
2184 2613
2185 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x) 2615 for (x = 0; x < sw; ++x)
2205 2634
2206 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2209 2638
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2219 } 2648 }
2220 2649
2221 free (darkness1); 2650 free (darkness1);
2222 2651
2223 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2224 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2225 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2226 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2227} 2656}
2228 2657
2229SV * 2658SV *
2292 else 2721 else
2293 *data++ = 0; 2722 *data++ = 0;
2294 } 2723 }
2295 } 2724 }
2296 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2297 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2298 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2299 RETVAL = data_sv; 2733 RETVAL = data_sv;
2300} 2734}
2301 OUTPUT: 2735 OUTPUT:
2302 RETVAL 2736 RETVAL
2303 2737
2304void 2738void
2305set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2306 PPCODE: 2740 PPCODE:
2307{ 2741{
2308 int x, y, z; 2742 int x, y, z;
2309 int w, h; 2743 int w, h;
2310 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2311 2755
2312 if (*data++ != 0) 2756 if (*data++ != 0)
2313 XSRETURN_EMPTY; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2314 2758
2315 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2330 { 2774 {
2331 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2332 2776
2333 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2334 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2335 uint8_t flags = *data++; 2784 flags = *data++;
2336 2785
2337 if (flags) 2786 if (flags)
2338 { 2787 {
2339 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2345 2794
2346 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2347 { 2796 {
2348 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2349 2799
2350 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2351 { 2801 {
2352 tileid t = tile [z]; 2802 tileid t = tile [z];
2353 2803
2354 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2355 { 2805 {
2356 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t); 2807 need_texid (self, t);
2358 } 2808 }
2359 2809
2360 cell->tile [z] = t; 2810 cell->tile [z] = t;
2361 } 2811 }
2366} 2816}
2367 2817
2368MODULE = Deliantra::Client PACKAGE = DC::RW 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2369 2819
2370DC::RW 2820DC::RW
2371new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2372 CODE: 2822 CODE:
2373{ 2823{
2374 STRLEN datalen; 2824 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2376 2826
2378} 2828}
2379 OUTPUT: 2829 OUTPUT:
2380 RETVAL 2830 RETVAL
2381 2831
2382DC::RW 2832DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb") 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2384 CODE: 2834 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode); 2835 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT: 2836 OUTPUT:
2387 RETVAL 2837 RETVAL
2388 2838
2406 if (RETVAL < 0) 2856 if (RETVAL < 0)
2407 { 2857 {
2408 RETVAL = Mix_GroupOldest (-1); 2858 RETVAL = Mix_GroupOldest (-1);
2409 2859
2410 if (RETVAL < 0) 2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2411 XSRETURN_UNDEF; 2866 XSRETURN_UNDEF;
2412 2867 }
2868 else
2413 Mix_HaltChannel (RETVAL); 2869 Mix_HaltChannel (RETVAL);
2414 } 2870 }
2415 2871
2416 Mix_UnregisterAllEffects (RETVAL); 2872 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128); 2873 Mix_Volume (RETVAL, 128);
2418} 2874}
2465void 2921void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE: 2923 CODE:
2468{ 2924{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472} 2928}
2473 2929
2474void 2930void
2475set_reverse_stereo (DC::Channel self, int flip) 2931set_reverse_stereo (DC::Channel self, int flip)
2478 2934
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480 2936
2481PROTOTYPES: DISABLE 2937PROTOTYPES: DISABLE
2482 2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2483DC::MixChunk 2951DC::MixChunk
2484new (SV *class, DC::RW rwops) 2952new (SV *klass, DC::RW rwops)
2485 CODE: 2953 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT: 2955 OUTPUT:
2488 RETVAL 2956 RETVAL
2489 2957
2519 OUTPUT: 2987 OUTPUT:
2520 RETVAL 2988 RETVAL
2521 2989
2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2523 2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
3003
2524int 3004int
2525volume (int volume = -1) 3005volume (int volume = -1)
2526 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2527 CODE: 3007 CODE:
2528 if (items > 0) 3008 if (items > 0)
2539void 3019void
2540halt () 3020halt ()
2541 CODE: 3021 CODE:
2542 Mix_HaltMusic (); 3022 Mix_HaltMusic ();
2543 3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
2544DC::MixMusic 3031DC::MixMusic
2545new (SV *class, DC::RW rwops) 3032new (SV *klass, DC::RW rwops)
2546 CODE: 3033 CODE:
2547 RETVAL = Mix_LoadMUS_RW (rwops); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2548 OUTPUT: 3035 OUTPUT:
2549 RETVAL 3036 RETVAL
2550 3037
2578 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2579# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR), 3067 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION), 3068 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS), 3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2583 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2584 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2585 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2586 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2587 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2599 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2600 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2601 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2602 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2603 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2604 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2605 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2606 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2607 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2608 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2676 const_iv (GL_NICEST), 3168 const_iv (GL_NICEST),
2677 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2678 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2679 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2680 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2681# undef const_iv 3176# undef const_iv
2682 }; 3177 };
2683 3178
2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2686 3181
2687 texture_av = newAV (); 3182 texture_av = newAV ();
2688 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2689} 3184}
2690 3185
2692disable_GL_EXT_blend_func_separate () 3187disable_GL_EXT_blend_func_separate ()
2693 CODE: 3188 CODE:
2694 gl.BlendFuncSeparate = 0; 3189 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0; 3190 gl.BlendFuncSeparateEXT = 0;
2696 3191
2697char * 3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2698gl_vendor () 3196gl_vendor ()
2699 CODE: 3197 CODE:
2700 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2701 OUTPUT: 3199 OUTPUT:
2702 RETVAL 3200 RETVAL
2703 3201
2704char * 3202const char *
2705gl_version () 3203gl_version ()
2706 CODE: 3204 CODE:
2707 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2708 OUTPUT: 3206 OUTPUT:
2709 RETVAL 3207 RETVAL
2710 3208
2711char * 3209const char *
2712gl_extensions () 3210gl_extensions ()
2713 CODE: 3211 CODE:
2714 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2715 OUTPUT: 3213 OUTPUT:
2716 RETVAL 3214 RETVAL
2717 3215
2718const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
2719 3221
2720GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
2721 CODE: 3223 CODE:
2722 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT: 3225 OUTPUT:
2731 3233
2732int glGetError () 3234int glGetError ()
2733 3235
2734void glFinish () 3236void glFinish ()
2735 3237
3238void glFlush ()
3239
2736void glClear (int mask) 3240void glClear (int mask)
2737 3241
2738void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2739 PROTOTYPE: @ 3243 PROTOTYPE: @
2740 3244
2749void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
2750 3254
2751void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2752 CODE: 3256 CODE:
2753 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
2754 3260
2755void glDepthMask (int flag) 3261void glDepthMask (int flag)
2756 3262
2757void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2758 3264
2793void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2794 CODE: 3300 CODE:
2795 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2796 3302
2797void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
3304 PROTOTYPE: @
2798 ALIAS: 3305 ALIAS:
2799 glColor_premultiply = 1 3306 glColor_premultiply = 1
2800 CODE: 3307 CODE:
2801 if (ix) 3308 if (ix)
2802 { 3309 {
2908 3415
2909void glEndList () 3416void glEndList ()
2910 3417
2911void glCallList (int list) 3418void glCallList (int list)
2912 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914 3426
2915PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
2916 3428
2917void 3429void
2918find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
2919 PPCODE: 3431 PPCODE:
2920{ 3432{
2921 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
2922 XPUSHs (self); 3434 XPUSHs (self);
2923} 3435}
2924 3436
2925BOOT: 3437BOOT:
2926{ 3438{
2934 3446
2935void 3447void
2936draw (SV *self) 3448draw (SV *self)
2937 CODE: 3449 CODE:
2938{ 3450{
2939 HV *hv; 3451 HV *hv;
2940 SV **svp; 3452 SV **svp;
2941 NV x, y, w, h; 3453 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);

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