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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
151{ 184{
152 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
153 186
154 while (attrs) 187 while (attrs)
155 { 188 {
156 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 190
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 192 return 1;
160 193
161 attrs = attrs->next; 194 attrs = attrs->next;
179static void 212static void
180substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
181{ 214{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 218#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 220}
188 221
189static void 222static void
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
367 self->oy = 0; 401 self->oy = 0;
368 self->row = 0; 402 self->row = 0;
369 self->rows = 0; 403 self->rows = 0;
370} 404}
371 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
372static void 416static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 418{
375 int x, y; 419 int x, y;
376 maprow *row; 420 maprow *row;
390 if (x >= row->c1) 434 if (x >= row->c1)
391 break; 435 break;
392 436
393 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
394 438
395 cell->darkness = 0; 439 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 440 }
400 } 441 }
401} 442}
402 443
403typedef struct { 444typedef struct {
438 ev.code = 1; 479 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 481 ev.data2 = 0;
441 482
442 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
443} 491}
444 492
445static unsigned int 493static unsigned int
446minpot (unsigned int n) 494minpot (unsigned int n)
447{ 495{
514 if (!svp || !SvTRUE (*svp)) 562 if (!svp || !SvTRUE (*svp))
515 return 0; 563 return 0;
516 564
517 return 1; 565 return 1;
518} 566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
519 625
520MODULE = Deliantra::Client PACKAGE = DC 626MODULE = Deliantra::Client PACKAGE = DC
521 627
522PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
523 629
552 const_iv (SDL_USEREVENT), 658 const_iv (SDL_USEREVENT),
553 659
554 const_iv (SDL_APPINPUTFOCUS), 660 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 661 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 662 const_iv (SDL_APPACTIVE),
663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
557 713
558 const_iv (SDLK_FIRST), 714 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 715 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
641 797
798 const_iv (KMOD_LRAM),
799
642 const_iv (MIX_DEFAULT_FORMAT), 800 const_iv (MIX_DEFAULT_FORMAT),
643 801
644 const_iv (SDL_INIT_TIMER), 802 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 803 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 804 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 823 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 826 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
670# undef const_iv 830# undef const_iv
671 }; 831 };
672 832
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
675 835
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678} 838}
679 839
695NV ceil (NV x) 855NV ceil (NV x)
696 856
697IV minpot (UV n) 857IV minpot (UV n)
698 858
699IV popcount (UV n) 859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
700 866
701void 867void
702pango_init () 868pango_init ()
703 CODE: 869 CODE:
704{ 870{
712#endif 878#endif
713} 879}
714 880
715char *SDL_GetError () 881char *SDL_GetError ()
716 882
883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
885
717int SDL_Init (U32 flags) 886int SDL_Init (U32 flags)
718 887
719int SDL_InitSubSystem (U32 flags) 888int SDL_InitSubSystem (U32 flags)
720 889
721void SDL_QuitSubSystem (U32 flags) 890void SDL_QuitSubSystem (U32 flags)
722 891
723void SDL_Quit () 892void SDL_Quit ()
724 893
725int SDL_GL_SetAttribute (int attr, int value) 894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
726 896
727int SDL_GL_GetAttribute (int attr) 897int SDL_GL_GetAttribute (int attr)
728 CODE: 898 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL)) 899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
730 XSRETURN_UNDEF; 900 XSRETURN_UNDEF;
731 OUTPUT: 901 OUTPUT:
732 RETVAL 902 RETVAL
733 903
734void 904void
756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
757 927
758 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
759 while (*m) 929 while (*m)
760 { 930 {
931 if ((*m)->w >= 400 && (*m)->h >= 300)
932 {
761 AV *av = newAV (); 933 AV *av = newAV ();
762 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
763 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb)); 936 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha)); 937 av_push (av, newSViv (alpha));
766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 938 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
939 }
767 940
768 ++m; 941 ++m;
769 } 942 }
770} 943}
771 944
786 ); 959 );
787 960
788 if (RETVAL) 961 if (RETVAL)
789 { 962 {
790 av_clear (texture_av); 963 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
794#include "glfunc.h" 965#include "glfunc.h"
795#undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
796 } 969 }
797} 970}
798 OUTPUT: 971 OUTPUT:
799 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
800 976
801void 977void
802SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
803 979
804char * 980char *
805SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
806 983
807int 984int
808SDL_GetAppState () 985SDL_GetAppState ()
809 986
810int 987int
811SDL_GetModState () 988SDL_GetModState ()
812 989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
813void 994void
995SDL_PumpEvents ()
996
997void
814poll_events () 998peep_events ()
815 PPCODE: 999 PPCODE:
816{ 1000{
817 SDL_Event ev; 1001 SDL_Event ev;
818 1002
819 SDL_PumpEvents (); 1003 SDL_PumpEvents ();
826 { 1010 {
827 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
828 case SDL_KEYUP: 1012 case SDL_KEYUP:
829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
834 break; 1018 break;
835 1019
836 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
855 x = ev.motion.x; 1039 x = ev.motion.x;
856 y = ev.motion.y; 1040 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 } 1042 }
859 1043
860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
861 hv_store (hv, "state", 5, newSViv (state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
862 hv_store (hv, "x", 1, newSViv (x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
863 hv_store (hv, "y", 1, newSViv (y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
864 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
865 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
885 1069
886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
887 } 1071 }
888} 1072}
889 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
890int 1087int
891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
892 POSTCALL: 1089 POSTCALL:
893 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
894 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
895 1092
896void 1093void
897Mix_QuerySpec () 1094Mix_QuerySpec ()
956add_font (char *file) 1153add_font (char *file)
957 CODE: 1154 CODE:
958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
959 OUTPUT: 1156 OUTPUT:
960 RETVAL 1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
961 1165
962void 1166void
963load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
964 ALIAS: 1168 ALIAS:
965 load_image_file = 1 1169 load_image_file = 1
1011 1215
1012 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
1013 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
1014 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
1015 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
1016 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1017 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1018 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1019 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1020 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
1021 1225
1081#if DEBUG 1285#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK; 1286 VALGRIND_DO_LEAK_CHECK;
1083#endif 1287#endif
1084} 1288}
1085 1289
1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1086MODULE = Deliantra::Client PACKAGE = DC::Font 1297MODULE = Deliantra::Client PACKAGE = DC::Font
1087 1298
1088PROTOTYPES: DISABLE 1299PROTOTYPES: DISABLE
1089 1300
1090DC::Font 1301DC::Font
1091new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
1092 CODE: 1303 CODE:
1093{ 1304{
1094 int count; 1305 int count;
1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1096 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1125 PROTOTYPE: 1336 PROTOTYPE:
1126 CODE: 1337 CODE:
1127 tc_restore (); 1338 tc_restore ();
1128 1339
1129DC::Layout 1340DC::Layout
1130new (SV *class) 1341new (SV *klass)
1131 CODE: 1342 CODE:
1132 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
1133 1344
1134 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
1135 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
1284 1495
1285void 1496void
1286set_height (DC::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1287 CODE: 1498 CODE:
1288 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1289 { 1500 {
1290 self->base_height = base_height; 1501 self->base_height = base_height;
1291 layout_update_font (self); 1502 layout_update_font (self);
1292 } 1503 }
1293 1504
1294void 1505void
1521 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1522 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1523 } 1734 }
1524} 1735}
1525 1736
1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1746
1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE: 1859 CODE:
1528{ 1860{
1529 GLint width; 1861 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1537MODULE = Deliantra::Client PACKAGE = DC::Map 1869MODULE = Deliantra::Client PACKAGE = DC::Map
1538 1870
1539PROTOTYPES: DISABLE 1871PROTOTYPES: DISABLE
1540 1872
1541DC::Map 1873DC::Map
1542new (SV *class) 1874new (SV *klass)
1543 CODE: 1875 CODE:
1544 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1545 RETVAL->x = 0; 1877 RETVAL->x = 0;
1546 RETVAL->y = 0; 1878 RETVAL->y = 0;
1547 RETVAL->w = 0; 1879 RETVAL->w = 0;
1586 1918
1587void 1919void
1588set_smooth (DC::Map self, int face, int smooth, int level) 1920set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE: 1921 CODE:
1590{ 1922{
1591 tileid texid; 1923 tileid texid;
1592 maptex *tex; 1924 maptex *tex;
1593 1925
1594 if (face < 0 || face >= self->faces) 1926 if (face < 0 || face >= self->faces)
1595 return; 1927 return;
1596 1928
1597 if (smooth < 0 || smooth >= self->faces) 1929 if (smooth < 0 || smooth >= self->faces)
1598 return; 1930 return;
1599 1931
1600 texid = self->face2tile [face]; 1932 texid = self->face2tile [face];
1601 1933
1602 if (!texid) 1934 if (!texid)
1603 return; 1935 return;
1604 1936
1605 tex = self->tex + texid; 1937 tex = self->tex + texid;
1634 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1966 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1635 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1636 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1638} 1970}
1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1639 1991
1640int 1992int
1641ox (DC::Map self) 1993ox (DC::Map self)
1642 ALIAS: 1994 ALIAS:
1643 oy = 1 1995 oy = 1
1683 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1684 } 2036 }
1685} 2037}
1686 2038
1687SV * 2039SV *
1688map1a_update (DC::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1689 CODE: 2041 CODE:
1690{ 2042{
1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1692 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1693 mapcell *cell; 2045 mapcell *cell;
1714 2066
1715 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1716 2068
1717 if (flags & 8) 2069 if (flags & 8)
1718 { 2070 {
2071 uint8_t ext, cmd;
2072
1719 if (extmap) 2073 do
1720 { 2074 {
1721 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1722 2077
1723 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1724 { 2081 {
1725 ext = *data++;
1726 cmd = ext & 0x7f;
1727
1728 if (cmd < 4)
1729 cell->darkness = 255 - ext * 64 + 1;
1730 else if (cmd == 5) // health
1731 {
1732 cell->stat_width = 1; 2082 cell->stat_width = 1;
1733 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1734 }
1735 else if (cmd == 6) // monster width
1736 cell->stat_width = *data++ + 1;
1737 else if (cmd == 0x47)
1738 {
1739 if (*data == 1) cell->player = data [1];
1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1743
1744 data += *data + 1;
1745 }
1746 else if (cmd == 8) // cell flags
1747 cell->flags = *data++;
1748 else if (ext & 0x40) // unknown, multibyte => skip
1749 data += *data + 1;
1750 else
1751 data++;
1752 } 2084 }
1753 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1754 } 2102 }
1755 else 2103 while (ext & 0x80);
1756 cell->darkness = *data++ + 1;
1757 } 2104 }
1758 2105
1759 for (z = 0; z <= 2; ++z) 2106 for (z = 0; z <= 2; ++z)
1760 if (flags & (4 >> z)) 2107 if (flags & (4 >> z))
1761 { 2108 {
1764 cell->tile [z] = self->face2tile [face]; 2111 cell->tile [z] = self->face2tile [face];
1765 2112
1766 if (cell->tile [z]) 2113 if (cell->tile [z])
1767 { 2114 {
1768 maptex *tex = self->tex + cell->tile [z]; 2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
1769 if (!tex->name) 2117 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z])); 2118 av_push (missing, newSViv (cell->tile [z]));
1771 2119
1772 if (tex->smoothtile) 2120 if (tex->smoothtile)
1773 { 2121 {
1774 maptex *smooth = self->tex + tex->smoothtile; 2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
1775 if (!smooth->name) 2124 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile)); 2125 av_push (missing, newSViv (tex->smoothtile));
1777 } 2126 }
1778 } 2127 }
1779 } 2128 }
1780 } 2129 }
1781 else 2130 else
1782 cell->darkness = 0; 2131 CELL_CLEAR (cell);
1783 } 2132 }
1784} 2133}
1785 OUTPUT: 2134 OUTPUT:
1786 RETVAL 2135 RETVAL
1787 2136
1807 ? self->row + y 2156 ? self->row + y
1808 : 0; 2157 : 0;
1809 2158
1810 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1811 { 2160 {
1812 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1813 2162
1814 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1815 { 2164 {
1816 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1817 2166
1819 { 2168 {
1820 maptex tex = self->tex [cell->tile [z]]; 2169 maptex tex = self->tex [cell->tile [z]];
1821 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1822 int a1 = tex.a; 2171 int a1 = tex.a;
1823 2172
1824 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1825 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1826 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1827 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1828 } 2177 }
1829 } 2178 }
1830 2179
1831 *map++ = (r ) 2180 *map++ = (r )
1832 | (g << 8) 2181 | (g << 8)
1833 | (b << 16) 2182 | (b << 16)
1834 | (a << 24); 2183 | (a << 24);
1835 } 2184 }
1836 } 2185 }
1837 2186
1838 RETVAL = map_sv; 2187 RETVAL = map_sv;
1839} 2188}
1840 OUTPUT: 2189 OUTPUT:
1841 RETVAL 2190 RETVAL
1842 2191
1843void 2192void
1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1845 CODE: 2194 CODE:
1846{ 2195{
1847 int x, y, z; 2196 int x, y, z;
1848 2197
1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey; 2201 smooth_key skey;
1853 int pl_x, pl_y; 2202 int pl_x, pl_y;
1854 maptex pl_tex; 2203 maptex pl_tex;
1855 rc_t *rc = rc_alloc (); 2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
1856 rc_key_t key; 2206 rc_key_t key;
1857 rc_array_t *arr; 2207 rc_array_t *arr;
1858 2208
1859 pl_tex.name = 0; 2209 pl_tex.name = 0;
1860 2210
1861 // thats current max. sorry. 2211 // that's current max. sorry.
1862 if (sw > 255) sw = 255; 2212 if (sw > 255) sw = 255;
1863 if (sh > 255) sh = 255; 2213 if (sh > 255) sh = 255;
1864 2214
1865 // clear key, in case of extra padding 2215 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey)); 2216 memset (&skey, 0, sizeof (skey));
1870 key.g = 255; 2220 key.g = 255;
1871 key.b = 255; 2221 key.b = 255;
1872 key.a = 255; 2222 key.a = 255;
1873 key.mode = GL_QUADS; 2223 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F; 2224 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876 2225
1877 mx += self->x; 2226 mx += self->x;
1878 my += self->y; 2227 my += self->y;
1879 2228
1880 // first pass: determine smooth_max 2229 // first pass: determine smooth_max
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1905 2254
1906 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1907 { 2256 {
1908 memset (smooth_level, 0, sizeof (smooth_level)); 2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
1909 2259
1910 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1911 if (0 <= y + my && y + my < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1912 { 2262 {
1913 maprow *row = self->row + (y + my); 2263 maprow *row = self->row + (y + my);
1919 tileid tile = cell->tile [z]; 2269 tileid tile = cell->tile [z];
1920 2270
1921 if (tile) 2271 if (tile)
1922 { 2272 {
1923 maptex tex = self->tex [tile]; 2273 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w; 2274 int px, py;
1925 int py = (y + 1) * T - tex.h;
1926 2275
1927 if (key.texname != tex.name) 2276 if (key.texname != tex.name)
1928 { 2277 {
2278 self->tex [tile].unused = 0;
2279
1929 if (!tex.name) 2280 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */ 2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1931 2282
1932 key.texname = tex.name; 2283 key.texname = tex.name;
1933 arr = rc_array (rc, &key); 2284 arr = rc_array (rc, &key);
1934 } 2285 }
2286
2287 px = (x + 1) * Th - tex.w;
2288 py = (y + 1) * Tw - tex.h;
1935 2289
1936 if (expect_false (cell->player == player) && expect_false (z == 2)) 2290 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 { 2291 {
1938 pl_x = px; 2292 pl_x = px;
1939 pl_y = py; 2293 pl_y = py;
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948 2302
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash 2303 // update smooth hash
1975 if (tex.smoothtile) 2304 if (tex.smoothtile)
1976 { 2305 {
1977 skey.tile = tex.smoothtile; 2306 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel; 2307 skey.level = tex.smoothlevel;
2006 // corners 2335 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2336 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2340 }
2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2011 } 2361 }
2012 } 2362 }
2013 } 2363 }
2014 } 2364 }
2015 2365
2042 if (!(bits & 0x1000) 2392 if (!(bits & 0x1000)
2043 && skey->level == level 2393 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y]) 2394 && level > smooth_max [skey->x][skey->y])
2045 { 2395 {
2046 maptex tex = self->tex [skey->tile]; 2396 maptex tex = self->tex [skey->tile];
2047 int px = (((int)skey->x) - 1) * T; 2397 int px = (((int)skey->x) - 1) * Tw;
2048 int py = (((int)skey->y) - 1) * T; 2398 int py = (((int)skey->y) - 1) * Th;
2049 int border = bits & 15; 2399 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row 2401 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column 2402 float dy = tex.t * .5f ; // 2 images/column
2053 2403
2055 { 2405 {
2056 // this time avoiding texture state changes 2406 // this time avoiding texture state changes
2057 // save gobs of state changes. 2407 // save gobs of state changes.
2058 if (key.texname != tex.name) 2408 if (key.texname != tex.name)
2059 { 2409 {
2410 self->tex [skey->tile].unused = 0;
2411
2060 glEnd (); 2412 glEnd ();
2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2062 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2063 } 2415 }
2064 2416
2065 if (border) 2417 if (border)
2066 { 2418 {
2067 float ox = border * dx; 2419 float ox = border * dx;
2068 2420
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2073 } 2425 }
2074 2426
2075 if (corner) 2427 if (corner)
2076 { 2428 {
2077 float ox = corner * dx; 2429 float ox = corner * dx;
2078 2430
2079 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2083 } 2435 }
2084 } 2436 }
2085 } 2437 }
2086 } 2438 }
2087 } 2439 }
2096 } 2448 }
2097 2449
2098 if (pl_tex.name) 2450 if (pl_tex.name)
2099 { 2451 {
2100 maptex tex = pl_tex; 2452 maptex tex = pl_tex;
2101 int px = pl_x + pdx; 2453 int px = pl_x + sdx;
2102 int py = pl_y + pdy; 2454 int py = pl_y + sdy;
2103 2455
2104 key.texname = tex.name; 2456 key.texname = tex.name;
2105 arr = rc_array (rc, &key); 2457 arr = rc_array (rc, &key);
2106 2458
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111 2463
2112 rc_draw (rc); 2464 rc_draw (rc);
2113 } 2465 }
2114 2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
2115 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
2116 rc_free (rc); 2471 rc_free (rc);
2472 rc_free (rc_ov);
2117 2473
2118 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
2121 { 2477 {
2124 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
2125 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
2126 { 2482 {
2127 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
2128 2484
2129 int px = x * T; 2485 int px = x * Tw;
2130 int py = y * T; 2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2131 2493
2132 if (cell->stat_hp) 2494 if (cell->stat_hp)
2133 { 2495 {
2134 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2136 2498
2137 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
2138 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
2139 px + width - 1, py); 2501 px + width - 1, py);
2140 2502
2146 } 2508 }
2147 } 2509 }
2148} 2510}
2149 2511
2150void 2512void
2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2152 CODE: 2514 CODE:
2153{ 2515{
2154 static float color[16][3] = { 2516 static float color[16][3] = {
2155 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
2156 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
2157 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
2158 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
2159 2521
2160 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
2161 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
2162 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
2163 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
2164 2526
2165 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
2166 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
2167 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
2168 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
2169 2531
2170 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
2171 2533
2172 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
2173 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
2174 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
2175 }; 2537 };
2176 2538
2177 int x, y; 2539 int x, y;
2178 2540
2179 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2180 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2181 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
2182 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2183 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
2184 2552
2185 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
2189 2557
2190 if (m) 2558 if (m)
2191 { 2559 {
2192 float *c = color [m & 15]; 2560 float *c = color [m & 15];
2193 2561
2194 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2195 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
2196 2564
2197 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
2198 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2199 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2200 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2201 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2202 } 2570 }
2210void 2578void
2211fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2212 PPCODE: 2580 PPCODE:
2213{ 2581{
2214 int x, y; 2582 int x, y;
2215 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2216 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2217 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2218 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2222 2591
2223 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2224 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2225 2594
2226 mx += self->x - 1; 2595 mx += self->x - 1;
2227 my += self->y - 1; 2596 my += self->y - 1;
2228
2229 memset (darkness1, 255, sw1 * sh1);
2230 2597
2231 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2232 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2233 { 2600 {
2234 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2237 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
2238 { 2605 {
2239 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
2240 2607
2241 darkness1 [y * sw1 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
2242 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2243 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2244 } 2611 }
2245 } 2612 }
2246 2613
2247 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x) 2615 for (x = 0; x < sw; ++x)
2267 2634
2268 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2271 2638
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2281 } 2648 }
2282 2649
2283 free (darkness1); 2650 free (darkness1);
2284 2651
2285 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2286 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2287 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2288 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2289} 2656}
2290 2657
2291SV * 2658SV *
2354 else 2721 else
2355 *data++ = 0; 2722 *data++ = 0;
2356 } 2723 }
2357 } 2724 }
2358 2725
2359 /* if size is w*h + 5 then no data has been found */ 2726 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 { 2728 {
2362 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 } 2731 }
2365 2732
2366 RETVAL = data_sv; 2733 RETVAL = data_sv;
2367} 2734}
2368 OUTPUT: 2735 OUTPUT:
2369 RETVAL 2736 RETVAL
2370 2737
2371void 2738void
2378 STRLEN len; 2745 STRLEN len;
2379 uint8_t *data, *end; 2746 uint8_t *data, *end;
2380 2747
2381 len = SvLEN (data_sv); 2748 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv); 2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2384 end = data + len + 8; 2751 end = data + len + 8;
2385 2752
2386 if (len < 5) 2753 if (len < 5)
2387 XSRETURN_EMPTY; 2754 XSRETURN_EMPTY;
2388 2755
2449} 2816}
2450 2817
2451MODULE = Deliantra::Client PACKAGE = DC::RW 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2452 2819
2453DC::RW 2820DC::RW
2454new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2455 CODE: 2822 CODE:
2456{ 2823{
2457 STRLEN datalen; 2824 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2459 2826
2461} 2828}
2462 OUTPUT: 2829 OUTPUT:
2463 RETVAL 2830 RETVAL
2464 2831
2465DC::RW 2832DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb") 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2467 CODE: 2834 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode); 2835 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT: 2836 OUTPUT:
2470 RETVAL 2837 RETVAL
2471 2838
2489 if (RETVAL < 0) 2856 if (RETVAL < 0)
2490 { 2857 {
2491 RETVAL = Mix_GroupOldest (-1); 2858 RETVAL = Mix_GroupOldest (-1);
2492 2859
2493 if (RETVAL < 0) 2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2494 XSRETURN_UNDEF; 2866 XSRETURN_UNDEF;
2495 2867 }
2868 else
2496 Mix_HaltChannel (RETVAL); 2869 Mix_HaltChannel (RETVAL);
2497 } 2870 }
2498 2871
2499 Mix_UnregisterAllEffects (RETVAL); 2872 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128); 2873 Mix_Volume (RETVAL, 128);
2501} 2874}
2548void 2921void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE: 2923 CODE:
2551{ 2924{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555} 2928}
2556 2929
2557void 2930void
2558set_reverse_stereo (DC::Channel self, int flip) 2931set_reverse_stereo (DC::Channel self, int flip)
2561 2934
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563 2936
2564PROTOTYPES: DISABLE 2937PROTOTYPES: DISABLE
2565 2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2566DC::MixChunk 2951DC::MixChunk
2567new (SV *class, DC::RW rwops) 2952new (SV *klass, DC::RW rwops)
2568 CODE: 2953 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT: 2955 OUTPUT:
2571 RETVAL 2956 RETVAL
2572 2957
2602 OUTPUT: 2987 OUTPUT:
2603 RETVAL 2988 RETVAL
2604 2989
2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2606 2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
3003
2607int 3004int
2608volume (int volume = -1) 3005volume (int volume = -1)
2609 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2610 CODE: 3007 CODE:
2611 if (items > 0) 3008 if (items > 0)
2622void 3019void
2623halt () 3020halt ()
2624 CODE: 3021 CODE:
2625 Mix_HaltMusic (); 3022 Mix_HaltMusic ();
2626 3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
2627DC::MixMusic 3031DC::MixMusic
2628new (SV *class, DC::RW rwops) 3032new (SV *klass, DC::RW rwops)
2629 CODE: 3033 CODE:
2630 RETVAL = Mix_LoadMUS_RW (rwops); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2631 OUTPUT: 3035 OUTPUT:
2632 RETVAL 3036 RETVAL
2633 3037
2661 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2662# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR), 3067 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION), 3068 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS), 3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2666 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2667 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2668 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2669 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2670 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2682 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2683 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2684 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2685 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2686 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2687 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2688 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2689 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2690 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2691 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2759 const_iv (GL_NICEST), 3168 const_iv (GL_NICEST),
2760 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2761 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2762 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2763 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2764# undef const_iv 3176# undef const_iv
2765 }; 3177 };
2766 3178
2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2769 3181
2770 texture_av = newAV (); 3182 texture_av = newAV ();
2771 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2772} 3184}
2773 3185
2775disable_GL_EXT_blend_func_separate () 3187disable_GL_EXT_blend_func_separate ()
2776 CODE: 3188 CODE:
2777 gl.BlendFuncSeparate = 0; 3189 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0; 3190 gl.BlendFuncSeparateEXT = 0;
2779 3191
2780char * 3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2781gl_vendor () 3196gl_vendor ()
2782 CODE: 3197 CODE:
2783 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2784 OUTPUT: 3199 OUTPUT:
2785 RETVAL 3200 RETVAL
2786 3201
2787char * 3202const char *
2788gl_version () 3203gl_version ()
2789 CODE: 3204 CODE:
2790 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2791 OUTPUT: 3206 OUTPUT:
2792 RETVAL 3207 RETVAL
2793 3208
2794char * 3209const char *
2795gl_extensions () 3210gl_extensions ()
2796 CODE: 3211 CODE:
2797 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2798 OUTPUT: 3213 OUTPUT:
2799 RETVAL 3214 RETVAL
2800 3215
2801const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
2802 3221
2803GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
2804 CODE: 3223 CODE:
2805 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT: 3225 OUTPUT:
2814 3233
2815int glGetError () 3234int glGetError ()
2816 3235
2817void glFinish () 3236void glFinish ()
2818 3237
3238void glFlush ()
3239
2819void glClear (int mask) 3240void glClear (int mask)
2820 3241
2821void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2822 PROTOTYPE: @ 3243 PROTOTYPE: @
2823 3244
2832void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
2833 3254
2834void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2835 CODE: 3256 CODE:
2836 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
2837 3260
2838void glDepthMask (int flag) 3261void glDepthMask (int flag)
2839 3262
2840void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2841 3264
2876void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2877 CODE: 3300 CODE:
2878 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2879 3302
2880void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
3304 PROTOTYPE: @
2881 ALIAS: 3305 ALIAS:
2882 glColor_premultiply = 1 3306 glColor_premultiply = 1
2883 CODE: 3307 CODE:
2884 if (ix) 3308 if (ix)
2885 { 3309 {
2991 3415
2992void glEndList () 3416void glEndList ()
2993 3417
2994void glCallList (int list) 3418void glCallList (int list)
2995 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997 3426
2998PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
2999 3428
3000void 3429void
3001find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
3002 PPCODE: 3431 PPCODE:
3003{ 3432{
3004 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
3005 XPUSHs (self); 3434 XPUSHs (self);
3006} 3435}
3007 3436
3008BOOT: 3437BOOT:
3009{ 3438{
3017 3446
3018void 3447void
3019draw (SV *self) 3448draw (SV *self)
3020 CODE: 3449 CODE:
3021{ 3450{
3022 HV *hv; 3451 HV *hv;
3023 SV **svp; 3452 SV **svp;
3024 NV x, y, w, h; 3453 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);

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