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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

41#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42 42
43/* work around os x broken headers */ 43/* work around os x broken headers */
44#ifdef __MACOSX__ 44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
46#endif 48#endif
47 49
48#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
50 52
51#include <glib/gmacros.h> 53#include <glib.h>
52 54
53#include <pango/pango.h> 55#include <pango/pango.h>
54 56
55#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
80#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
82 84
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
85#define FOW_DARKNESS 64 89#define FOW_DARKNESS 50
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ 90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
97 101
98#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
101 123
102static AV *texture_av; 124static AV *texture_av;
103 125
104static struct 126static struct
105{ 127{
162{ 184{
163 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
164 186
165 while (attrs) 187 while (attrs)
166 { 188 {
167 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
168 190
169 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1; 192 return 1;
171 193
172 attrs = attrs->next; 194 attrs = attrs->next;
190static void 212static void
191substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
192{ 214{
193 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif 218#endif
197 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
198} 220}
199 221
200static void 222static void
459 ev.data2 = 0; 481 ev.data2 = 0;
460 482
461 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
462} 484}
463 485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
491}
492
464static unsigned int 493static unsigned int
465minpot (unsigned int n) 494minpot (unsigned int n)
466{ 495{
467 if (!n) 496 if (!n)
468 return 0; 497 return 0;
549 578
550 return mod; 579 return mod;
551} 580}
552 581
553static void 582static void
554deliantra_main () 583deliantra_main (SV *real_main)
555{ 584{
556 char *argv[] = { 0 }; 585 dSP;
557 call_argv ("::main", G_DISCARD | G_VOID, argv); 586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
558} 589}
559 590
560#ifdef __MACOSX__ 591#ifdef __MACOSX__
592 static SV *real_main;
593
561 /* to due surprising braindamage on the side of SDL design, we 594 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main() 595 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which, 596 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back. 598 * and which calls our main (== SDL_main) back.
566 */ 599 */
567 extern C_LINKAGE int 600 extern C_LINKAGE int
568 main (int argc, char *argv[]) 601 main (int argc, char *argv[])
569 { 602 {
570 deliantra_main (); 603 deliantra_main (real_main);
571 } 604 }
572 605
573 #undef main 606 #undef main
574 607
575 extern C_LINKAGE int main (int argc, char *argv[]); 608 extern C_LINKAGE int main (int argc, char *argv[]);
576 609
577 static void 610 static void
578 SDL_braino (void) 611 SDL_main_hack (SV *real_main_)
579 { 612 {
613 real_main = real_main_;
614
580 char *argv[] = { "deliantra client", 0 }; 615 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv); 616 (main) (1, argv);
582 } 617 }
583#else 618#else
584 static void 619 static void
585 SDL_braino (void) 620 SDL_main_hack (SV *real_main)
586 { 621 {
587 deliantra_main (); 622 deliantra_main (real_main);
588 } 623 }
589#endif 624#endif
590 625
591MODULE = Deliantra::Client PACKAGE = DC 626MODULE = Deliantra::Client PACKAGE = DC
592 627
793 828
794 const_iv (FOW_DARKNESS) 829 const_iv (FOW_DARKNESS)
795# undef const_iv 830# undef const_iv
796 }; 831 };
797 832
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 835
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 838}
804 839
843#endif 878#endif
844} 879}
845 880
846char *SDL_GetError () 881char *SDL_GetError ()
847 882
848void SDL_braino () 883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
849 885
850int SDL_Init (U32 flags) 886int SDL_Init (U32 flags)
851 887
852int SDL_InitSubSystem (U32 flags) 888int SDL_InitSubSystem (U32 flags)
853 889
854void SDL_QuitSubSystem (U32 flags) 890void SDL_QuitSubSystem (U32 flags)
855 891
856void SDL_Quit () 892void SDL_Quit ()
857 893
858int SDL_GL_SetAttribute (int attr, int value) 894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
859 896
860int SDL_GL_GetAttribute (int attr) 897int SDL_GL_GetAttribute (int attr)
861 CODE: 898 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL)) 899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
863 XSRETURN_UNDEF; 900 XSRETURN_UNDEF;
864 OUTPUT: 901 OUTPUT:
865 RETVAL 902 RETVAL
866 903
867void 904void
922 ); 959 );
923 960
924 if (RETVAL) 961 if (RETVAL)
925 { 962 {
926 av_clear (texture_av); 963 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
930#include "glfunc.h" 965#include "glfunc.h"
931#undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
932 } 969 }
933} 970}
934 OUTPUT: 971 OUTPUT:
935 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
936 976
937void 977void
938SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
939 979
940char * 980char *
941SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
942 983
943int 984int
944SDL_GetAppState () 985SDL_GetAppState ()
945 986
946int 987int
947SDL_GetModState () 988SDL_GetModState ()
948 989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
949void 994void
995SDL_PumpEvents ()
996
997void
950poll_events () 998peep_events ()
951 PPCODE: 999 PPCODE:
952{ 1000{
953 SDL_Event ev; 1001 SDL_Event ev;
954 1002
955 SDL_PumpEvents (); 1003 SDL_PumpEvents ();
1021 1069
1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1023 } 1071 }
1024} 1072}
1025 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
1026int 1087int
1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1028 POSTCALL: 1089 POSTCALL:
1029 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
1030 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
1031 1092
1032void 1093void
1033Mix_QuerySpec () 1094Mix_QuerySpec ()
1092add_font (char *file) 1153add_font (char *file)
1093 CODE: 1154 CODE:
1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT: 1156 OUTPUT:
1096 RETVAL 1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1097 1165
1098void 1166void
1099load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
1100 ALIAS: 1168 ALIAS:
1101 load_image_file = 1 1169 load_image_file = 1
1147 1215
1148 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
1149 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
1150 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
1151 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
1152 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1153 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1154 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1155 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1156 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
1157 1225
1229MODULE = Deliantra::Client PACKAGE = DC::Font 1297MODULE = Deliantra::Client PACKAGE = DC::Font
1230 1298
1231PROTOTYPES: DISABLE 1299PROTOTYPES: DISABLE
1232 1300
1233DC::Font 1301DC::Font
1234new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
1235 CODE: 1303 CODE:
1236{ 1304{
1237 int count; 1305 int count;
1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1239 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1268 PROTOTYPE: 1336 PROTOTYPE:
1269 CODE: 1337 CODE:
1270 tc_restore (); 1338 tc_restore ();
1271 1339
1272DC::Layout 1340DC::Layout
1273new (SV *class) 1341new (SV *klass)
1274 CODE: 1342 CODE:
1275 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
1276 1344
1277 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
1278 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
1427 1495
1428void 1496void
1429set_height (DC::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1430 CODE: 1498 CODE:
1431 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1432 { 1500 {
1433 self->base_height = base_height; 1501 self->base_height = base_height;
1434 layout_update_font (self); 1502 layout_update_font (self);
1435 } 1503 }
1436 1504
1437void 1505void
1665 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1666 } 1734 }
1667} 1735}
1668 1736
1669void 1737void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) 1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1671 PROTOTYPE: @ 1739 PROTOTYPE: @
1672 CODE: 1740 CODE:
1673{ 1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_TEXTURE_2D); 1744 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1); 1745 glBindTexture (GL_TEXTURE_2D, name1);
1678 1746
1679 glColor3f (intensity, intensity, intensity); 1747 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix (); 1748 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.); 1749 glScalef (1./3, 1./3, 1.);
1682 1750
1683 if (blend > 0.f) 1751 if (blend > 0.f)
1684 { 1752 {
1685 float S2, T2; /* 0. 0. for texture 2 */ 1753 float dx3 = dx * -3.f / w;
1686 float w = w1 > w2 ? w1 : w2; 1754 float dy3 = dy * -3.f / h;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend }; 1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1689 1756
1690 /* interpolate the two shadow textures */ 1757 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */ 1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1697 glBindTexture (GL_TEXTURE_2D, name2); 1764 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699 1766
1700 /* rgb == rgb(glcolor) */ 1767 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704 1771
1705 /* alpha = interpolate t0, t1 by env_alpha */ 1772 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707 1774
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); 1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714 1781
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); 1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); 1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717 1784
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS); 1785 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); 1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); 1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); 1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); 1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1734 glEnd (); 1790 glEnd ();
1735 1791
1736 glDisable (GL_TEXTURE_2D); 1792 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0); 1793 gl.ActiveTexture (GL_TEXTURE0);
1738 } 1794 }
1740 { 1796 {
1741 /* simple blending of one texture, also opengl <1.3 path */ 1797 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743 1799
1744 glBegin (GL_QUADS); 1800 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); 1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); 1802 glTexCoord2f (0, t); glVertex2f (0, h);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1); 1803 glTexCoord2f (s, t); glVertex2f (w, h);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0); 1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1749 glEnd (); 1805 glEnd ();
1750 } 1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1751 1851
1752 glPopMatrix (); 1852 glPopMatrix ();
1753 1853
1754 glDisable (GL_TEXTURE_2D); 1854 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND); 1855 glDisable (GL_BLEND);
1769MODULE = Deliantra::Client PACKAGE = DC::Map 1869MODULE = Deliantra::Client PACKAGE = DC::Map
1770 1870
1771PROTOTYPES: DISABLE 1871PROTOTYPES: DISABLE
1772 1872
1773DC::Map 1873DC::Map
1774new (SV *class) 1874new (SV *klass)
1775 CODE: 1875 CODE:
1776 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1777 RETVAL->x = 0; 1877 RETVAL->x = 0;
1778 RETVAL->y = 0; 1878 RETVAL->y = 0;
1779 RETVAL->w = 0; 1879 RETVAL->w = 0;
1818 1918
1819void 1919void
1820set_smooth (DC::Map self, int face, int smooth, int level) 1920set_smooth (DC::Map self, int face, int smooth, int level)
1821 CODE: 1921 CODE:
1822{ 1922{
1823 tileid texid; 1923 tileid texid;
1824 maptex *tex; 1924 maptex *tex;
1825 1925
1826 if (face < 0 || face >= self->faces) 1926 if (face < 0 || face >= self->faces)
1827 return; 1927 return;
1828 1928
1829 if (smooth < 0 || smooth >= self->faces) 1929 if (smooth < 0 || smooth >= self->faces)
1830 return; 1930 return;
1831 1931
1832 texid = self->face2tile [face]; 1932 texid = self->face2tile [face];
1833 1933
1834 if (!texid) 1934 if (!texid)
1835 return; 1935 return;
1836 1936
1837 tex = self->tex + texid; 1937 tex = self->tex + texid;
1870} 1970}
1871 1971
1872void 1972void
1873expire_textures (DC::Map self, int texid, int count) 1973expire_textures (DC::Map self, int texid, int count)
1874 PPCODE: 1974 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count) 1975 for (; texid < self->texs && count; ++texid, --count)
1876 { 1976 {
1877 maptex *tex = self->tex + texid; 1977 maptex *tex = self->tex + texid;
1878 1978
1879 if (tex->name) 1979 if (tex->name)
1880 { 1980 {
1935 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1936 } 2036 }
1937} 2037}
1938 2038
1939SV * 2039SV *
1940map1a_update (DC::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1941 CODE: 2041 CODE:
1942{ 2042{
1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1944 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1945 mapcell *cell; 2045 mapcell *cell;
1966 2066
1967 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1968 2068
1969 if (flags & 8) 2069 if (flags & 8)
1970 { 2070 {
2071 uint8_t ext, cmd;
2072
1971 if (extmap) 2073 do
1972 { 2074 {
1973 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1974 2077
1975 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1976 { 2081 {
1977 ext = *data++;
1978 cmd = ext & 0x7f;
1979
1980 if (cmd < 4)
1981 cell->darkness = 255 - ext * 64 + 1;
1982 else if (cmd == 5) // health
1983 {
1984 cell->stat_width = 1; 2082 cell->stat_width = 1;
1985 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1986 }
1987 else if (cmd == 6) // monster width
1988 cell->stat_width = *data++ + 1;
1989 else if (cmd == 0x47)
1990 {
1991 if (*data == 1) cell->player = data [1];
1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1995
1996 data += *data + 1;
1997 }
1998 else if (cmd == 8) // cell flags
1999 cell->flags = *data++;
2000 else if (ext & 0x40) // unknown, multibyte => skip
2001 data += *data + 1;
2002 else
2003 data++;
2004 } 2084 }
2005 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
2006 } 2102 }
2007 else 2103 while (ext & 0x80);
2008 cell->darkness = *data++ + 1;
2009 } 2104 }
2010 2105
2011 for (z = 0; z <= 2; ++z) 2106 for (z = 0; z <= 2; ++z)
2012 if (flags & (4 >> z)) 2107 if (flags & (4 >> z))
2013 { 2108 {
2061 ? self->row + y 2156 ? self->row + y
2062 : 0; 2157 : 0;
2063 2158
2064 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
2065 { 2160 {
2066 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
2067 2162
2068 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
2069 { 2164 {
2070 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
2071 2166
2073 { 2168 {
2074 maptex tex = self->tex [cell->tile [z]]; 2169 maptex tex = self->tex [cell->tile [z]];
2075 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
2076 int a1 = tex.a; 2171 int a1 = tex.a;
2077 2172
2078 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
2079 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
2080 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
2081 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
2082 } 2177 }
2083 } 2178 }
2084 2179
2085 *map++ = (r ) 2180 *map++ = (r )
2086 | (g << 8) 2181 | (g << 8)
2087 | (b << 16) 2182 | (b << 16)
2088 | (a << 24); 2183 | (a << 24);
2089 } 2184 }
2090 } 2185 }
2091 2186
2092 RETVAL = map_sv; 2187 RETVAL = map_sv;
2093} 2188}
2094 OUTPUT: 2189 OUTPUT:
2095 RETVAL 2190 RETVAL
2096 2191
2097void 2192void
2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2099 CODE: 2194 CODE:
2100{ 2195{
2101 int x, y, z; 2196 int x, y, z;
2102 2197
2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2106 smooth_key skey; 2201 smooth_key skey;
2107 int pl_x, pl_y; 2202 int pl_x, pl_y;
2108 maptex pl_tex; 2203 maptex pl_tex;
2109 rc_t *rc = rc_alloc (); 2204 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc (); 2205 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key; 2206 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden; 2207 rc_array_t *arr;
2113 2208
2114 pl_tex.name = 0; 2209 pl_tex.name = 0;
2115 2210
2116 // that's current max. sorry. 2211 // that's current max. sorry.
2117 if (sw > 255) sw = 255; 2212 if (sw > 255) sw = 255;
2154 } 2249 }
2155 2250
2156 glEnable (GL_BLEND); 2251 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162 2254
2163 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
2164 { 2256 {
2165 memset (smooth_level, 0, sizeof (smooth_level)); 2257 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1; 2258 key.texname = -1;
2190 2282
2191 key.texname = tex.name; 2283 key.texname = tex.name;
2192 arr = rc_array (rc, &key); 2284 arr = rc_array (rc, &key);
2193 } 2285 }
2194 2286
2195 px = (x + 1) * T - tex.w; 2287 px = (x + 1) * Th - tex.w;
2196 py = (y + 1) * T - tex.h; 2288 py = (y + 1) * Tw - tex.h;
2197 2289
2198 if (expect_false (cell->player == player) && expect_false (z == 2)) 2290 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 { 2291 {
2200 pl_x = px; 2292 pl_x = px;
2201 pl_y = py; 2293 pl_y = py;
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 } 2340 }
2249 } 2341 }
2250 2342
2251 if (expect_false (z == 2)) 2343 if (expect_false (z == 2) && expect_false (cell->flags))
2252 { 2344 {
2253 /* draw question marks on top of hidden spaces */ 2345 // overlays such as the speech bubble, probably more to come
2254 if (!cell->darkness) 2346 if (cell->flags & 1)
2255 { 2347 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key; 2348 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH]; 2349 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr; 2350 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32; 2351 int px = x * Tw + Tw * 2 / 32;
2275 int py = y * T - T * 6 / 32; 2352 int py = y * Th - Th * 6 / 32;
2276 2353
2277 key_ov.texname = tex.name; 2354 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov); 2355 arr = rc_array (rc_ov, &key_ov);
2279 2356
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2284 }
2285 } 2361 }
2286 } 2362 }
2287 } 2363 }
2288 } 2364 }
2289 2365
2316 if (!(bits & 0x1000) 2392 if (!(bits & 0x1000)
2317 && skey->level == level 2393 && skey->level == level
2318 && level > smooth_max [skey->x][skey->y]) 2394 && level > smooth_max [skey->x][skey->y])
2319 { 2395 {
2320 maptex tex = self->tex [skey->tile]; 2396 maptex tex = self->tex [skey->tile];
2321 int px = (((int)skey->x) - 1) * T; 2397 int px = (((int)skey->x) - 1) * Tw;
2322 int py = (((int)skey->y) - 1) * T; 2398 int py = (((int)skey->y) - 1) * Th;
2323 int border = bits & 15; 2399 int border = bits & 15;
2324 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2325 float dx = tex.s * .0625f; // 16 images/row 2401 float dx = tex.s * .0625f; // 16 images/row
2326 float dy = tex.t * .5f ; // 2 images/column 2402 float dy = tex.t * .5f ; // 2 images/column
2327 2403
2340 2416
2341 if (border) 2417 if (border)
2342 { 2418 {
2343 float ox = border * dx; 2419 float ox = border * dx;
2344 2420
2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2349 } 2425 }
2350 2426
2351 if (corner) 2427 if (corner)
2352 { 2428 {
2353 float ox = corner * dx; 2429 float ox = corner * dx;
2354 2430
2355 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2359 } 2435 }
2360 } 2436 }
2361 } 2437 }
2362 } 2438 }
2363 } 2439 }
2404 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
2405 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
2406 { 2482 {
2407 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
2408 2484
2409 int px = x * T; 2485 int px = x * Tw;
2410 int py = y * T; 2486 int py = y * Th;
2411 2487
2412 if (expect_false (cell->player == player)) 2488 if (expect_false (cell->player == player))
2413 { 2489 {
2414 px += sdx; 2490 px += sdx;
2415 py += sdy; 2491 py += sdy;
2416 } 2492 }
2417 2493
2418 if (cell->stat_hp) 2494 if (cell->stat_hp)
2419 { 2495 {
2420 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2422 2498
2423 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
2424 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
2425 px + width - 1, py); 2501 px + width - 1, py);
2426 2502
2463 int x, y; 2539 int x, y;
2464 2540
2465 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures 2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using 2544 * and takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different 2545 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia. 2546 * alpha, but atcually gives us the correct colour with nvidia.
2471 */ 2547 */
2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2473 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
2502void 2578void
2503fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2504 PPCODE: 2580 PPCODE:
2505{ 2581{
2506 int x, y; 2582 int x, y;
2507 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2508 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2509 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2510 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2514 2591
2515 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2516 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2517 2594
2518 mx += self->x - 1; 2595 mx += self->x - 1;
2519 my += self->y - 1; 2596 my += self->y - 1;
2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522 2597
2523 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2524 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2525 { 2600 {
2526 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2559 2634
2560 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2563 2638
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2573 } 2648 }
2574 2649
2575 free (darkness1); 2650 free (darkness1);
2576 2651
2577 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2578 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2579 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2580 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2581} 2656}
2582 2657
2583SV * 2658SV *
2646 else 2721 else
2647 *data++ = 0; 2722 *data++ = 0;
2648 } 2723 }
2649 } 2724 }
2650 2725
2651 /* if size is w*h + 5 then no data has been found */ 2726 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 { 2728 {
2654 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 } 2731 }
2657 2732
2658 RETVAL = data_sv; 2733 RETVAL = data_sv;
2659} 2734}
2660 OUTPUT: 2735 OUTPUT:
2661 RETVAL 2736 RETVAL
2662 2737
2663void 2738void
2670 STRLEN len; 2745 STRLEN len;
2671 uint8_t *data, *end; 2746 uint8_t *data, *end;
2672 2747
2673 len = SvLEN (data_sv); 2748 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv); 2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2676 end = data + len + 8; 2751 end = data + len + 8;
2677 2752
2678 if (len < 5) 2753 if (len < 5)
2679 XSRETURN_EMPTY; 2754 XSRETURN_EMPTY;
2680 2755
2741} 2816}
2742 2817
2743MODULE = Deliantra::Client PACKAGE = DC::RW 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2744 2819
2745DC::RW 2820DC::RW
2746new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2747 CODE: 2822 CODE:
2748{ 2823{
2749 STRLEN datalen; 2824 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2751 2826
2753} 2828}
2754 OUTPUT: 2829 OUTPUT:
2755 RETVAL 2830 RETVAL
2756 2831
2757DC::RW 2832DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb") 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2759 CODE: 2834 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode); 2835 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT: 2836 OUTPUT:
2762 RETVAL 2837 RETVAL
2763 2838
2781 if (RETVAL < 0) 2856 if (RETVAL < 0)
2782 { 2857 {
2783 RETVAL = Mix_GroupOldest (-1); 2858 RETVAL = Mix_GroupOldest (-1);
2784 2859
2785 if (RETVAL < 0) 2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2786 XSRETURN_UNDEF; 2866 XSRETURN_UNDEF;
2787 2867 }
2868 else
2788 Mix_HaltChannel (RETVAL); 2869 Mix_HaltChannel (RETVAL);
2789 } 2870 }
2790 2871
2791 Mix_UnregisterAllEffects (RETVAL); 2872 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128); 2873 Mix_Volume (RETVAL, 128);
2793} 2874}
2853 2934
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855 2936
2856PROTOTYPES: DISABLE 2937PROTOTYPES: DISABLE
2857 2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2858DC::MixChunk 2951DC::MixChunk
2859new (SV *class, DC::RW rwops) 2952new (SV *klass, DC::RW rwops)
2860 CODE: 2953 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT: 2955 OUTPUT:
2863 RETVAL 2956 RETVAL
2864 2957
2894 OUTPUT: 2987 OUTPUT:
2895 RETVAL 2988 RETVAL
2896 2989
2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2898 2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
3003
2899int 3004int
2900volume (int volume = -1) 3005volume (int volume = -1)
2901 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2902 CODE: 3007 CODE:
2903 if (items > 0) 3008 if (items > 0)
2914void 3019void
2915halt () 3020halt ()
2916 CODE: 3021 CODE:
2917 Mix_HaltMusic (); 3022 Mix_HaltMusic ();
2918 3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
2919DC::MixMusic 3031DC::MixMusic
2920new (SV *class, DC::RW rwops) 3032new (SV *klass, DC::RW rwops)
2921 CODE: 3033 CODE:
2922 RETVAL = Mix_LoadMUS_RW (rwops); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2923 OUTPUT: 3035 OUTPUT:
2924 RETVAL 3036 RETVAL
2925 3037
3062 const_iv (GL_FUNC_SUBTRACT), 3174 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3064# undef const_iv 3176# undef const_iv
3065 }; 3177 };
3066 3178
3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3069 3181
3070 texture_av = newAV (); 3182 texture_av = newAV ();
3071 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
3072} 3184}
3073 3185
3078 gl.BlendFuncSeparateEXT = 0; 3190 gl.BlendFuncSeparateEXT = 0;
3079 3191
3080void 3192void
3081apple_nvidia_bug (int enable) 3193apple_nvidia_bug (int enable)
3082 3194
3083char * 3195const char *
3084gl_vendor () 3196gl_vendor ()
3085 CODE: 3197 CODE:
3086 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
3087 OUTPUT: 3199 OUTPUT:
3088 RETVAL 3200 RETVAL
3089 3201
3090char * 3202const char *
3091gl_version () 3203gl_version ()
3092 CODE: 3204 CODE:
3093 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
3094 OUTPUT: 3206 OUTPUT:
3095 RETVAL 3207 RETVAL
3096 3208
3097char * 3209const char *
3098gl_extensions () 3210gl_extensions ()
3099 CODE: 3211 CODE:
3100 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3101 OUTPUT: 3213 OUTPUT:
3102 RETVAL 3214 RETVAL
3103 3215
3104const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3105 3221
3106GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
3107 CODE: 3223 CODE:
3108 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT: 3225 OUTPUT:
3116 RETVAL 3232 RETVAL
3117 3233
3118int glGetError () 3234int glGetError ()
3119 3235
3120void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
3121 3239
3122void glClear (int mask) 3240void glClear (int mask)
3123 3241
3124void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
3125 PROTOTYPE: @ 3243 PROTOTYPE: @
3297 3415
3298void glEndList () 3416void glEndList ()
3299 3417
3300void glCallList (int list) 3418void glCallList (int list)
3301 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3303 3426
3304PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
3305 3428
3306void 3429void
3307find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
3308 PPCODE: 3431 PPCODE:
3309{ 3432{
3310 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
3311 XPUSHs (self); 3434 XPUSHs (self);
3312} 3435}
3313 3436
3314BOOT: 3437BOOT:
3315{ 3438{
3323 3446
3324void 3447void
3325draw (SV *self) 3448draw (SV *self)
3326 CODE: 3449 CODE:
3327{ 3450{
3328 HV *hv; 3451 HV *hv;
3329 SV **svp; 3452 SV **svp;
3330 NV x, y, w, h; 3453 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);

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