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15 | |
15 | |
16 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
17 | #include "perl.h" |
17 | #include "perl.h" |
18 | #include "XSUB.h" |
18 | #include "XSUB.h" |
19 | |
19 | |
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|
20 | #include "flat_hash_map.hpp" |
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|
21 | |
20 | #ifdef _WIN32 |
22 | #ifdef _WIN32 |
21 | # undef pipe |
23 | # undef pipe |
22 | // microsoft vs. C |
24 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
25 | # define sqrtf(x) sqrt(x) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define atan2f(x,y) atan2(x,y) |
25 | # define M_PI 3.14159265f |
27 | # define M_PI 3.14159265f |
26 | #endif |
28 | #endif |
27 | |
29 | |
28 | #include <assert.h> |
30 | #include <cassert> |
29 | #include <math.h> |
31 | #include <cmath> |
30 | #include <string.h> |
32 | #include <cstring> |
31 | #include <stdio.h> |
33 | #include <cstdio> |
32 | #include <stdlib.h> |
34 | #include <cstdlib> |
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|
35 | |
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|
36 | #include <utility> |
33 | |
37 | |
34 | #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
38 | #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
35 | |
39 | |
36 | #include <SDL.h> |
40 | #include <SDL.h> |
37 | #include <SDL_thread.h> |
41 | #include <SDL_thread.h> |
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439 | CELL_CLEAR (cell); |
443 | CELL_CLEAR (cell); |
440 | } |
444 | } |
441 | } |
445 | } |
442 | } |
446 | } |
443 | |
447 | |
444 | typedef struct { |
448 | struct smooth_key |
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|
449 | { |
445 | tileid tile; |
450 | tileid tile; |
446 | uint8_t x, y, level; |
451 | uint8_t x, y, level; |
447 | } smooth_key; |
452 | |
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453 | bool operator == (const smooth_key &o) const |
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454 | { |
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455 | return tile == o.tile && x == o.x && y == o.y && level == o.level; |
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456 | } |
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|
457 | }; |
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458 | |
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459 | typedef ska::flat_hash_map<smooth_key, IV> smooth_hash; |
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460 | |
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461 | namespace std { |
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462 | template <> |
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463 | struct hash<smooth_key> |
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464 | { |
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465 | size_t operator () (const smooth_key &v) const |
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466 | { |
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|
467 | return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24); |
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468 | } |
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|
469 | }; |
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|
470 | } |
448 | |
471 | |
449 | static void |
472 | static void |
450 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
473 | smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits) |
451 | { |
474 | { |
452 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
475 | auto &&it = h.find (key); |
453 | |
476 | |
454 | if (SvIOK (*sv)) |
477 | if (it == h.end ()) |
455 | SvIV_set (*sv, SvIVX (*sv) | bits); |
478 | h.insert (std::make_pair (key, bits)); |
456 | else |
479 | else |
457 | sv_setiv (*sv, bits); |
480 | it->second |= bits; |
458 | } |
481 | } |
459 | |
482 | |
460 | static void |
483 | static void |
461 | music_finished (void) |
484 | music_finished (void) |
462 | { |
485 | { |
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2193 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2216 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2194 | CODE: |
2217 | CODE: |
2195 | { |
2218 | { |
2196 | int x, y, z; |
2219 | int x, y, z; |
2197 | |
2220 | |
2198 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
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|
2199 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2221 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2200 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2222 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2201 | smooth_key skey; |
2223 | smooth_key skey; |
2202 | int pl_x, pl_y; |
2224 | int pl_x, pl_y; |
2203 | maptex pl_tex; |
2225 | maptex pl_tex; |
… | |
… | |
2252 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2274 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2253 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2275 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2254 | |
2276 | |
2255 | for (z = 0; z <= 2; z++) |
2277 | for (z = 0; z <= 2; z++) |
2256 | { |
2278 | { |
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|
2279 | smooth_hash smooth; |
2257 | memset (smooth_level, 0, sizeof (smooth_level)); |
2280 | memset (smooth_level, 0, sizeof (smooth_level)); |
2258 | key.texname = -1; |
2281 | key.texname = -1; |
2259 | |
2282 | |
2260 | for (y = 0; y < sh; y++) |
2283 | for (y = 0; y < sh; y++) |
2261 | if (0 <= y + my && y + my < self->rows) |
2284 | if (0 <= y + my && y + my < self->rows) |
… | |
… | |
2322 | |
2345 | |
2323 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
2346 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
2324 | // ·· ·· ·┏ ┓· |
2347 | // ·· ·· ·┏ ┓· |
2325 | |
2348 | |
2326 | // full tile |
2349 | // full tile |
2327 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
2350 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000); |
2328 | |
2351 | |
2329 | // borders |
2352 | // borders |
2330 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
2353 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091); |
2331 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
2354 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032); |
2332 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
2355 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064); |
2333 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
2356 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8); |
2334 | |
2357 | |
2335 | // corners |
2358 | // corners |
2336 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2359 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100); |
2337 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2360 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200); |
2338 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2361 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400); |
2339 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2362 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800); |
2340 | } |
2363 | } |
2341 | } |
2364 | } |
2342 | |
2365 | |
2343 | if (expect_false (z == 2) && expect_false (cell->flags)) |
2366 | if (expect_false (z == 2) && expect_false (cell->flags)) |
2344 | { |
2367 | { |
… | |
… | |
2381 | if (smask & (((uint32_t)1) << b)) |
2404 | if (smask & (((uint32_t)1) << b)) |
2382 | { |
2405 | { |
2383 | int level = (w << 5) | b; |
2406 | int level = (w << 5) | b; |
2384 | HE *he; |
2407 | HE *he; |
2385 | |
2408 | |
2386 | hv_iterinit (smooth); |
2409 | for (auto &&it = smooth.begin (); it != smooth.end (); ++it) |
2387 | while ((he = hv_iternext (smooth))) |
|
|
2388 | { |
2410 | { |
2389 | smooth_key *skey = (smooth_key *)HeKEY (he); |
2411 | smooth_key &skey = it->first; |
2390 | IV bits = SvIVX (HeVAL (he)); |
2412 | IV bits = it->second; |
2391 | |
2413 | |
2392 | if (!(bits & 0x1000) |
2414 | if (!(bits & 0x1000) |
2393 | && skey->level == level |
2415 | && skey.level == level |
2394 | && level > smooth_max [skey->x][skey->y]) |
2416 | && level > smooth_max [skey.x][skey.y]) |
2395 | { |
2417 | { |
2396 | maptex tex = self->tex [skey->tile]; |
2418 | maptex tex = self->tex [skey.tile]; |
2397 | int px = (((int)skey->x) - 1) * Tw; |
2419 | int px = (((int)skey.x) - 1) * Tw; |
2398 | int py = (((int)skey->y) - 1) * Th; |
2420 | int py = (((int)skey.y) - 1) * Th; |
2399 | int border = bits & 15; |
2421 | int border = bits & 15; |
2400 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2422 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2401 | float dx = tex.s * .0625f; // 16 images/row |
2423 | float dx = tex.s * .0625f; // 16 images/row |
2402 | float dy = tex.t * .5f ; // 2 images/column |
2424 | float dy = tex.t * .5f ; // 2 images/column |
2403 | |
2425 | |
… | |
… | |
2405 | { |
2427 | { |
2406 | // this time avoiding texture state changes |
2428 | // this time avoiding texture state changes |
2407 | // save gobs of state changes. |
2429 | // save gobs of state changes. |
2408 | if (key.texname != tex.name) |
2430 | if (key.texname != tex.name) |
2409 | { |
2431 | { |
2410 | self->tex [skey->tile].unused = 0; |
2432 | self->tex [skey.tile].unused = 0; |
2411 | |
2433 | |
2412 | glEnd (); |
2434 | glEnd (); |
2413 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2435 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2414 | glBegin (GL_QUADS); |
2436 | glBegin (GL_QUADS); |
2415 | } |
2437 | } |
… | |
… | |
2441 | |
2463 | |
2442 | glEnd (); |
2464 | glEnd (); |
2443 | glDisable (GL_TEXTURE_2D); |
2465 | glDisable (GL_TEXTURE_2D); |
2444 | key.texname = -1; |
2466 | key.texname = -1; |
2445 | } |
2467 | } |
2446 | |
|
|
2447 | hv_clear (smooth); |
|
|
2448 | } |
2468 | } |
2449 | |
2469 | |
2450 | if (pl_tex.name) |
2470 | if (pl_tex.name) |
2451 | { |
2471 | { |
2452 | maptex tex = pl_tex; |
2472 | maptex tex = pl_tex; |