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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.59 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
17#include <glib/gmacros.h> 53#include <glib.h>
18 54
19#include <pango/pango.h> 55#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 56
21#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
22 67
23#ifndef _WIN32 68#ifndef _WIN32
24# include <sys/types.h> 69# include <sys/types.h>
25# include <sys/socket.h> 70# include <sys/socket.h>
26# include <netinet/in.h> 71# include <netinet/in.h>
27# include <netinet/tcp.h> 72# include <netinet/tcp.h>
28# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 78#else
30 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 80#endif
37 81
38#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
39 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
41 91
42#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
44 94
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 95#define MIN_FONT_HEIGHT 10
46 96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
49 179
50static PangoContext *context; 180typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
52 199
53typedef struct cf_layout { 200typedef struct cf_layout {
54 PangoLayout *pl; 201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
55 int base_height; 203 int base_height;
204 DC__Font font;
205 rc_t *rc;
56} *CFClient__Layout; 206} *DC__Layout;
207
208static DC__Font default_font;
209static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap;
57 211
58static void 212static void
59substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
60{ 214{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 220}
64 221
65static void 222static void
66layout_update (CFClient__Layout self) 223layout_update_font (DC__Layout self)
67{ 224{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
70 */ 227 */
71 PangoFontDescription *font = pango_layout_get_font_description (self->pl); 228 PangoFontDescription *font = self->font ? self->font : default_font;
72 229
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 font = pango_font_description_copy (font);
81 pango_font_description_set_absolute_size (font, height); 230 pango_font_description_set_absolute_size (font,
231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
232
82 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
83 }
84} 234}
85 235
86static void 236static void
87layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
88{ 238{
89 layout_update (self); 239 PangoRectangle rect;
90 240
241 // get_pixel_* wrongly rounds down
91 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
92 243
93 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*h) *h = 1;
96}
97 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
98typedef uint16_t mapface; 255typedef uint16_t faceid;
99 256
100typedef struct { 257typedef struct {
101 GLint name; 258 GLuint name;
102 int w, h; 259 int w, h;
103 float s, t; 260 float s, t;
104 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
105} maptex; 265} maptex;
106 266
107typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
108 int16_t darkness; 270 uint16_t darkness;
109 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
110} mapcell; 272} mapcell;
111 273
112typedef struct { 274typedef struct {
113 int32_t c0, c1; 275 int32_t c0, c1;
114 mapcell *col; 276 mapcell *col;
115} maprow; 277} maprow;
116 278
117typedef struct map { 279typedef struct map {
118 int x, y, w, h; 280 int x, y, w, h;
119 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
120 int faces; 282 int faces; tileid *face2tile; // [faceid]
121 mapface *face; 283 int texs; maptex *tex; // [tileid]
122
123 int texs;
124 maptex *tex;
125 284
126 int32_t rows; 285 int32_t rows;
127 maprow *row; 286 maprow *row;
128} *CFClient__Map; 287} *DC__Map;
129 288
130static char * 289static char *
131prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
132{ 291{
133 char *p; 292 char *p;
150} 309}
151 310
152#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
155static maprow * 334static maprow *
156map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
157{ 336{
158 if (0 > y) 337 if (0 > y)
159 { 338 {
160 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
161 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
199 378
200 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
201} 380}
202 381
203static mapcell * 382static mapcell *
204map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
205{ 384{
206 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
207} 386}
208 387
209static void 388static void
210map_clear (CFClient__Map self) 389map_clear (DC__Map self)
211{ 390{
212 int r; 391 int r;
213 392
214 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
215 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
222 self->oy = 0; 401 self->oy = 0;
223 self->row = 0; 402 self->row = 0;
224 self->rows = 0; 403 self->rows = 0;
225} 404}
226 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
227static void 416static void
228map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
229{ 418{
230 int x, y; 419 int x, y;
231 maprow *row; 420 maprow *row;
421 mapcell *cell;
232 422
233 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
234 if (y >= 0) 424 if (y >= 0)
235 { 425 {
236 if (y >= self->rows) 426 if (y >= self->rows)
242 if (x >= row->c0) 432 if (x >= row->c0)
243 { 433 {
244 if (x >= row->c1) 434 if (x >= row->c1)
245 break; 435 break;
246 436
247 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
248 } 440 }
249 } 441 }
250} 442}
251 443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
252static void 449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458}
459
460static void
253music_finished () 461music_finished (void)
254{ 462{
255 SDL_UserEvent ev; 463 SDL_UserEvent ev;
256 464
257 ev.type = SDL_USEREVENT; 465 ev.type = SDL_USEREVENT;
258 ev.code = 0; 466 ev.code = 0;
260 ev.data2 = 0; 468 ev.data2 = 0;
261 469
262 SDL_PushEvent ((SDL_Event *)&ev); 470 SDL_PushEvent ((SDL_Event *)&ev);
263} 471}
264 472
265MODULE = CFClient PACKAGE = CFClient 473static void
474channel_finished (int channel)
475{
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
491}
492
493static unsigned int
494minpot (unsigned int n)
495{
496 if (!n)
497 return 0;
498
499 --n;
500
501 n |= n >> 1;
502 n |= n >> 2;
503 n |= n >> 4;
504 n |= n >> 8;
505 n |= n >> 16;
506
507 return n + 1;
508}
509
510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519}
520
521/* SDL should provide this, really. */
522#define SDLK_MODIFIER_MIN 300
523#define SDLK_MODIFIER_MAX 314
524
525/******************************************************************************/
526
527static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
528static GV *hover_gv;
529
530static int
531within_widget (SV *widget, NV x, NV y)
532{
533 HV *self;
534 SV **svp;
535 NV wx, ww, wy, wh;
536
537 if (!SvROK (widget))
538 return 0;
539
540 self = (HV *)SvRV (widget);
541
542 if (SvTYPE (self) != SVt_PVHV)
543 return 0;
544
545 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
546 if (y < wy)
547 return 0;
548
549 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
550 if (y >= wy + wh)
551 return 0;
552
553 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
554 if (x < wx)
555 return 0;
556
557 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
558 if (x >= wx + ww)
559 return 0;
560
561 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
562 if (!svp || !SvTRUE (*svp))
563 return 0;
564
565 return 1;
566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
625
626MODULE = Deliantra::Client PACKAGE = DC
266 627
267PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
268 629
269BOOT: 630BOOT:
270{ 631{
271 HV *stash = gv_stashpv ("CFClient", 1); 632 HV *stash = gv_stashpv ("DC", 1);
272 static const struct { 633 static const struct {
273 const char *name; 634 const char *name;
274 IV iv; 635 IV iv;
275 } *civ, const_iv[] = { 636 } *civ, const_iv[] = {
276# define const_iv(name) { # name, (IV)name } 637# define const_iv(name) { # name, (IV)name }
638 const_iv (SDLK_MODIFIER_MIN),
639 const_iv (SDLK_MODIFIER_MAX),
640
277 const_iv (SDL_ACTIVEEVENT), 641 const_iv (SDL_ACTIVEEVENT),
278 const_iv (SDL_KEYDOWN), 642 const_iv (SDL_KEYDOWN),
279 const_iv (SDL_KEYUP), 643 const_iv (SDL_KEYUP),
280 const_iv (SDL_MOUSEMOTION), 644 const_iv (SDL_MOUSEMOTION),
281 const_iv (SDL_MOUSEBUTTONDOWN), 645 const_iv (SDL_MOUSEBUTTONDOWN),
290 const_iv (SDL_EVENT_RESERVEDA), 654 const_iv (SDL_EVENT_RESERVEDA),
291 const_iv (SDL_EVENT_RESERVEDB), 655 const_iv (SDL_EVENT_RESERVEDB),
292 const_iv (SDL_VIDEORESIZE), 656 const_iv (SDL_VIDEORESIZE),
293 const_iv (SDL_VIDEOEXPOSE), 657 const_iv (SDL_VIDEOEXPOSE),
294 const_iv (SDL_USEREVENT), 658 const_iv (SDL_USEREVENT),
659
660 const_iv (SDL_APPINPUTFOCUS),
661 const_iv (SDL_APPMOUSEFOCUS),
662 const_iv (SDL_APPACTIVE),
663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
295 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
296 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
297 const_iv (SDLK_KP2), 718 const_iv (SDLK_KP2),
298 const_iv (SDLK_KP3), 719 const_iv (SDLK_KP3),
299 const_iv (SDLK_KP4), 720 const_iv (SDLK_KP4),
354 const_iv (SDLK_BREAK), 775 const_iv (SDLK_BREAK),
355 const_iv (SDLK_MENU), 776 const_iv (SDLK_MENU),
356 const_iv (SDLK_POWER), 777 const_iv (SDLK_POWER),
357 const_iv (SDLK_EURO), 778 const_iv (SDLK_EURO),
358 const_iv (SDLK_UNDO), 779 const_iv (SDLK_UNDO),
780
359 const_iv (KMOD_NONE), 781 const_iv (KMOD_NONE),
782 const_iv (KMOD_SHIFT),
360 const_iv (KMOD_LSHIFT), 783 const_iv (KMOD_LSHIFT),
361 const_iv (KMOD_RSHIFT), 784 const_iv (KMOD_RSHIFT),
785 const_iv (KMOD_CTRL),
362 const_iv (KMOD_LCTRL), 786 const_iv (KMOD_LCTRL),
363 const_iv (KMOD_RCTRL), 787 const_iv (KMOD_RCTRL),
788 const_iv (KMOD_ALT),
364 const_iv (KMOD_LALT), 789 const_iv (KMOD_LALT),
365 const_iv (KMOD_RALT), 790 const_iv (KMOD_RALT),
791 const_iv (KMOD_META),
366 const_iv (KMOD_LMETA), 792 const_iv (KMOD_LMETA),
367 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
368 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
369 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
370 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
371 const_iv (KMOD_CTRL), 797
372 const_iv (KMOD_SHIFT), 798 const_iv (KMOD_LRAM),
373 const_iv (KMOD_ALT), 799
374 const_iv (KMOD_META) 800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
375# undef const_iv 830# undef const_iv
376 }; 831 };
377 832
378 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
379 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
380 835
381 fontmap = pango_ft2_font_map_new (); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
382 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
383 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
384} 838}
839
840void
841weaken (SV *rv)
842 PROTOTYPE: $
843 CODE:
844 sv_rvweaken (rv);
385 845
386int 846int
387SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 847in_destruct ()
848 CODE:
849 RETVAL = PL_main_cv == Nullcv;
850 OUTPUT:
851 RETVAL
388 852
853NV floor (NV x)
854
855NV ceil (NV x)
856
857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
866
389void 867void
868pango_init ()
869 CODE:
870{
871 opengl_fontmap = pango_opengl_font_map_new ();
872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
874 /*pango_context_set_font_description (opengl_context, default_font);*/
875#if PANGO_VERSION_CHECK (1, 15, 2)
876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
878#endif
879}
880
881char *SDL_GetError ()
882
883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
885
886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
390SDL_Quit () 892void SDL_Quit ()
391 893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
903
392void 904void
393SDL_ListModes () 905SDL_ListModes (int rgb, int alpha)
394 PPCODE: 906 PPCODE:
395{ 907{
396 SDL_Rect **m; 908 SDL_Rect **m;
397 909
398 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
399 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
400 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
401 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
402 914
915 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
916 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
917
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
407 922
408 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
409 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
410 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
411
412 SDL_EnableUNICODE (1);
413 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 925
415 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 927
417 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
418 while (*m) 929 while (*m)
419 { 930 {
931 if ((*m)->w >= 400 && (*m)->h >= 300)
932 {
420 AV *av = newAV (); 933 AV *av = newAV ();
421 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
422 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
936 av_push (av, newSViv (rgb));
937 av_push (av, newSViv (alpha));
423 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 938 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
939 }
424 940
425 ++m; 941 ++m;
426 } 942 }
427} 943}
428 944
429int 945int
430SDL_SetVideoMode (int w, int h, int fullscreen) 946SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
431 CODE: 947 CODE:
948{
949 SDL_EnableUNICODE (1);
950 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
951
952 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
954 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
955 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
956
432 RETVAL = !!SDL_SetVideoMode ( 957 RETVAL = !!SDL_SetVideoMode (
433 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 958 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
434 ); 959 );
435 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 960
961 if (RETVAL)
962 {
963 av_clear (texture_av);
964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
965#include "glfunc.h"
966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
969 }
970}
436 OUTPUT: 971 OUTPUT:
437 RETVAL 972 RETVAL
438 973
439void 974void
975SDL_WM_SetCaption (const char *title, const char *icon)
976
977void
440SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
441 979
980char *
981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
983
984int
985SDL_GetAppState ()
986
987int
988SDL_GetModState ()
989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
442void 994void
443SDL_PollEvent () 995SDL_PumpEvents ()
996
997void
998peep_events ()
444 PPCODE: 999 PPCODE:
445{ 1000{
446 SDL_Event ev; 1001 SDL_Event ev;
447 1002
448 while (SDL_PollEvent (&ev)) 1003 SDL_PumpEvents ();
1004 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
449 { 1005 {
450 HV *hv = newHV (); 1006 HV *hv = newHV ();
451 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1007 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1008
452 switch (ev.type) 1009 switch (ev.type)
453 { 1010 {
454 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
455 case SDL_KEYUP: 1012 case SDL_KEYUP:
456 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
457 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
458 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
459 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
460 break; 1018 break;
461 1019
462 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
463 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
464 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1022 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
465 break; 1023 break;
466 1024
467 case SDL_MOUSEMOTION: 1025 case SDL_MOUSEMOTION:
1026 {
1027 int state = ev.motion.state;
1028 int x = ev.motion.x;
1029 int y = ev.motion.y;
1030 int xrel = ev.motion.xrel;
1031 int yrel = ev.motion.yrel;
1032
1033 /* do simplistic event compression */
1034 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1035 && state == ev.motion.state)
1036 {
1037 xrel += ev.motion.xrel;
1038 yrel += ev.motion.yrel;
1039 x = ev.motion.x;
1040 y = ev.motion.y;
1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1042 }
1043
1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
468 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
469 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
470 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
471 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
472 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1050 }
473 break; 1051 break;
474 1052
475 case SDL_MOUSEBUTTONDOWN: 1053 case SDL_MOUSEBUTTONDOWN:
476 case SDL_MOUSEBUTTONUP: 1054 case SDL_MOUSEBUTTONUP:
1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1056
477 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
478 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1061 break;
1062
1063 case SDL_USEREVENT:
1064 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1067 break;
481 } 1068 }
482 1069
483 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
484 } 1071 }
485} 1072}
486 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
487int 1087int
488Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
489 POSTCALL: 1089 POSTCALL:
490 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
1091 Mix_ChannelFinished (channel_finished);
1092
1093void
1094Mix_QuerySpec ()
1095 PPCODE:
1096{
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107}
491 1108
492void 1109void
493Mix_CloseAudio () 1110Mix_CloseAudio ()
494 1111
495int 1112int
496Mix_AllocateChannels (int numchans = -1) 1113Mix_AllocateChannels (int numchans = -1)
497 1114
1115const char *
1116Mix_GetError ()
1117
498void 1118void
499lowdelay (int fd, int val = 1) 1119lowdelay (int fd, int val = 1)
500 CODE: 1120 CODE:
1121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1122
1123void
1124win32_proxy_info ()
1125 PPCODE:
1126{
501#ifndef _WIN32 1127#ifdef _WIN32
502 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1128 char buffer[2048];
1129 DWORD buflen;
1130
1131 EXTEND (SP, 3);
1132
1133 buflen = sizeof (buffer);
1134 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1135 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1136 {
1137 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1138
1139 buflen = sizeof (buffer);
1140 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1141 {
1142 PUSHs (newSVpv (buffer, 0));
1143
1144 buflen = sizeof (buffer);
1145 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1146 PUSHs (newSVpv (buffer, 0));
1147 }
1148 }
503#endif 1149#endif
1150}
504 1151
505char * 1152int
506gl_version () 1153add_font (char *file)
507 CODE: 1154 CODE:
508 RETVAL = (char *)glGetString (GL_VERSION); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
509 OUTPUT: 1156 OUTPUT:
510 RETVAL 1157 RETVAL
511 1158
512char *
513gl_extensions ()
514 CODE:
515 RETVAL = (char *)glGetString (GL_EXTENSIONS);
516 OUTPUT:
517 RETVAL
518
519void 1159void
520add_font (char *file) 1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
521 CODE:
522 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
523 1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
524void 1163void
525set_font (char *file) 1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
526 CODE:
527{
528 int count;
529 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
530 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
531 FcPatternDestroy (pattern);
532 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
533 pango_context_set_font_description (context, font);
534}
535 1165
536void 1166void
537load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
538 ALIAS: 1168 ALIAS:
539 load_image_file = 1 1169 load_image_file = 1
542 STRLEN image_len; 1172 STRLEN image_len;
543 char *image = (char *)SvPVbyte (image_, image_len); 1173 char *image = (char *)SvPVbyte (image_, image_len);
544 SDL_Surface *surface, *surface2; 1174 SDL_Surface *surface, *surface2;
545 SDL_PixelFormat fmt; 1175 SDL_PixelFormat fmt;
546 SDL_RWops *rw = ix 1176 SDL_RWops *rw = ix
547 ? SDL_RWFromFile (image, "r") 1177 ? SDL_RWFromFile (image, "rb")
548 : SDL_RWFromConstMem (image, image_len); 1178 : SDL_RWFromConstMem (image, image_len);
549 1179
550 if (!rw) 1180 if (!rw)
551 croak ("load_image: %s", SDL_GetError ()); 1181 croak ("load_image: %s", SDL_GetError ());
552 1182
581 1211
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1212 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 1213
584 assert (surface2->pitch == surface2->w * 4); 1214 assert (surface2->pitch == surface2->w * 4);
585 1215
1216 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 1217 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1224 SDL_UnlockSurface (surface2);
595 1225
596 SDL_FreeSurface (surface); 1226 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 1227 SDL_FreeSurface (surface2);
598} 1228}
599 1229
621 PUSHs (sv_2mortal (newSViv (b / y))); 1251 PUSHs (sv_2mortal (newSViv (b / y)));
622 PUSHs (sv_2mortal (newSViv (a / y))); 1252 PUSHs (sv_2mortal (newSViv (a / y)));
623} 1253}
624 1254
625void 1255void
1256error (char *message)
1257 CODE:
1258 fprintf (stderr, "ERROR: %s\n", message);
1259#ifdef _WIN32
1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1261#endif
1262
1263void
626fatal (char *message) 1264fatal (char *message)
627 CODE: 1265 CODE:
1266 fprintf (stderr, "FATAL: %s\n", message);
628#ifdef _WIN32 1267#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1269#endif
1270 _exit (1);
1271
1272void
1273_exit (int retval = 0)
1274 CODE:
1275#ifdef WIN32
1276 ExitThread (retval); // unclean, please beam me up
630#else 1277#else
631 fprintf (stderr, "FATAL: %s\n", message); 1278 _exit (retval);
632#endif 1279#endif
633 exit (1);
634 1280
1281void
1282debug ()
1283 CODE:
1284{
1285#if DEBUG
1286 VALGRIND_DO_LEAK_CHECK;
1287#endif
1288}
1289
1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1297MODULE = Deliantra::Client PACKAGE = DC::Font
1298
1299PROTOTYPES: DISABLE
1300
1301DC::Font
1302new_from_file (SV *klass, char *path, int id = 0)
1303 CODE:
1304{
1305 int count;
1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1308 FcPatternDestroy (pattern);
1309}
1310 OUTPUT:
1311 RETVAL
1312
1313void
1314DESTROY (DC::Font self)
1315 CODE:
1316 pango_font_description_free (self);
1317
1318void
1319make_default (DC::Font self)
1320 PROTOTYPE: $
1321 CODE:
1322 default_font = self;
1323
635MODULE = CFClient PACKAGE = CFClient::Layout 1324MODULE = Deliantra::Client PACKAGE = DC::Layout
636 1325
637CFClient::Layout 1326PROTOTYPES: DISABLE
638new (SV *class, int base_height = 10) 1327
1328void
1329glyph_cache_backup ()
1330 PROTOTYPE:
1331 CODE:
1332 tc_backup ();
1333
1334void
1335glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
1338 tc_restore ();
1339
1340DC::Layout
1341new (SV *klass)
639 CODE: 1342 CODE:
640 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
641 RETVAL->base_height = base_height; 1344
642 RETVAL->pl = pango_layout_new (context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
1346 RETVAL->r = 1.;
1347 RETVAL->g = 1.;
1348 RETVAL->b = 1.;
1349 RETVAL->a = 1.;
1350 RETVAL->base_height = MIN_FONT_HEIGHT;
1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
1353
643 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
644 pango_layout_set_font_description (RETVAL->pl, 1355 layout_update_font (RETVAL);
645 pango_font_description_copy (
646 pango_context_get_font_description (context)));
647 OUTPUT: 1356 OUTPUT:
648 RETVAL 1357 RETVAL
649 1358
650void 1359void
651DESTROY (CFClient::Layout self) 1360DESTROY (DC::Layout self)
652 CODE: 1361 CODE:
653 g_object_unref (self->pl); 1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
654 Safefree (self); 1364 Safefree (self);
655 1365
656void 1366void
657set_text (CFClient::Layout self, SV *text_) 1367set_text (DC::Layout self, SV *text_)
658 CODE: 1368 CODE:
659{ 1369{
660 STRLEN textlen; 1370 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
662 1372
663 pango_layout_set_text (self->pl, text, textlen); 1373 pango_layout_set_text (self->pl, text, textlen);
664} 1374}
665 1375
666void 1376void
667set_markup (CFClient::Layout self, SV *text_) 1377set_markup (DC::Layout self, SV *text_)
668 CODE: 1378 CODE:
669{ 1379{
670 STRLEN textlen; 1380 STRLEN textlen;
671 char *text = SvPVutf8 (text_, textlen); 1381 char *text = SvPVutf8 (text_, textlen);
672 1382
673 pango_layout_set_markup (self->pl, text, textlen); 1383 pango_layout_set_markup (self->pl, text, textlen);
674} 1384}
675 1385
1386void
1387set_shapes (DC::Layout self, ...)
1388 CODE:
1389{
1390 PangoAttrList *attrs = 0;
1391 const char *text = pango_layout_get_text (self->pl);
1392 const char *pos = text;
1393 int arg = 4;
1394
1395 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1396 {
1397 PangoRectangle inkrect, rect;
1398 PangoAttribute *attr;
1399
1400 int x = SvIV (ST (arg - 3));
1401 int y = SvIV (ST (arg - 2));
1402 int w = SvIV (ST (arg - 1));
1403 int h = SvIV (ST (arg ));
1404
1405 inkrect.x = 0;
1406 inkrect.y = 0;
1407 inkrect.width = 0;
1408 inkrect.height = 0;
1409
1410 rect.x = x * PANGO_SCALE;
1411 rect.y = y * PANGO_SCALE;
1412 rect.width = w * PANGO_SCALE;
1413 rect.height = h * PANGO_SCALE;
1414
1415 if (!attrs)
1416 attrs = pango_layout_get_attributes (self->pl);
1417
1418 attr = pango_attr_shape_new (&inkrect, &rect);
1419 attr->start_index = pos - text;
1420 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1421 pango_attr_list_insert (attrs, attr);
1422
1423 arg += 4;
1424 pos += sizeof (OBJ_STR) - 1;
1425 }
1426
1427 if (attrs)
1428 pango_layout_set_attributes (self->pl, attrs);
1429}
1430
1431void
1432get_shapes (DC::Layout self)
1433 PPCODE:
1434{
1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1436
1437 do
1438 {
1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1440
1441 if (run && shape_attr_p (run))
1442 {
1443 PangoRectangle extents;
1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
1445
1446 EXTEND (SP, 2);
1447 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1448 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1449 }
1450 }
1451 while (pango_layout_iter_next_run (iter));
1452
1453 pango_layout_iter_free (iter);
1454}
1455
1456int
1457has_wrapped (DC::Layout self)
1458 CODE:
1459{
1460 int lines = 1;
1461 const char *text = pango_layout_get_text (self->pl);
1462
1463 while (*text)
1464 lines += *text++ == '\n';
1465
1466 RETVAL = lines < pango_layout_get_line_count (self->pl);
1467}
1468 OUTPUT:
1469 RETVAL
1470
676SV * 1471SV *
677get_text (CFClient::Layout self) 1472get_text (DC::Layout self)
678 CODE: 1473 CODE:
679 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
680 SvUTF8_on (RETVAL); 1475 sv_utf8_decode (RETVAL);
681 OUTPUT: 1476 OUTPUT:
682 RETVAL 1477 RETVAL
683 1478
684void 1479void
1480set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1481 CODE:
1482 self->r = r;
1483 self->g = g;
1484 self->b = b;
1485 self->a = a;
1486
1487void
1488set_font (DC::Layout self, DC::Font font = 0)
1489 CODE:
1490 if (self->font != font)
1491 {
1492 self->font = font;
1493 layout_update_font (self);
1494 }
1495
1496void
685set_height (CFClient::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
686 CODE: 1498 CODE:
1499 if (self->base_height != base_height)
1500 {
687 self->base_height = base_height; 1501 self->base_height = base_height;
1502 layout_update_font (self);
1503 }
688 1504
689void 1505void
690set_width (CFClient::Layout self, int max_width = -1) 1506set_width (DC::Layout self, int max_width = -1)
691 CODE: 1507 CODE:
692 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
693 1509
694void 1510void
1511set_indent (DC::Layout self, int indent)
1512 CODE:
1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1514
1515void
1516set_spacing (DC::Layout self, int spacing)
1517 CODE:
1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1519
1520void
1521set_ellipsise (DC::Layout self, int ellipsise)
1522 CODE:
1523 pango_layout_set_ellipsize (self->pl,
1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1527 : PANGO_ELLIPSIZE_NONE
1528 );
1529
1530void
1531set_single_paragraph_mode (DC::Layout self, int spm)
1532 CODE:
1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1534
1535void
695size (CFClient::Layout self) 1536size (DC::Layout self)
696 PPCODE: 1537 PPCODE:
697{ 1538{
698 int w, h; 1539 int w, h;
699 1540
700 layout_update (self);
701 layout_get_pixel_size (self, &w, &h); 1541 layout_get_pixel_size (self, &w, &h);
702 1542
703 EXTEND (SP, 2); 1543 EXTEND (SP, 2);
704 PUSHs (sv_2mortal (newSViv (w))); 1544 PUSHs (sv_2mortal (newSViv (w)));
705 PUSHs (sv_2mortal (newSViv (h))); 1545 PUSHs (sv_2mortal (newSViv (h)));
706} 1546}
707 1547
708int 1548int
1549descent (DC::Layout self)
1550 CODE:
1551{
1552 PangoRectangle rect;
1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1555 RETVAL = PANGO_DESCENT (rect);
1556}
1557 OUTPUT:
1558 RETVAL
1559
1560int
709xy_to_index (CFClient::Layout self, int x, int y) 1561xy_to_index (DC::Layout self, int x, int y)
710 CODE: 1562 CODE:
711{ 1563{
712 int index, trailing; 1564 int index, trailing;
713
714 layout_update (self);
715 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
716
717 RETVAL = index; 1566 RETVAL = index + trailing;
718} 1567}
719 OUTPUT: 1568 OUTPUT:
720 RETVAL 1569 RETVAL
721 1570
722void 1571void
723cursor_pos (CFClient::Layout self, int index) 1572cursor_pos (DC::Layout self, int index)
724 PPCODE: 1573 PPCODE:
725{ 1574{
726 PangoRectangle strong_pos; 1575 PangoRectangle pos;
727 layout_update (self);
728 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
729 1577
730 EXTEND (SP, 3); 1578 EXTEND (SP, 3);
731 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
732 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
734} 1582}
735 1583
736void 1584void
737render (CFClient::Layout self) 1585index_to_line_x (DC::Layout self, int index, int trailing = 0)
738 PPCODE: 1586 PPCODE:
739{ 1587{
740 SV *retval; 1588 int line, x;
741 int w, h;
742 FT_Bitmap bitmap;
743 1589
744 layout_update (self); 1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
745 layout_get_pixel_size (self, &w, &h); 1591#if !PANGO_VERSION_CHECK (1, 17, 3)
746 1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
747 retval = newSV (w * h); 1593 --line;
748 SvPOK_only (retval); 1594#endif
749 SvCUR_set (retval, w * h);
750
751 bitmap.rows = h;
752 bitmap.width = w;
753 bitmap.pitch = w;
754 bitmap.buffer = (unsigned char*)SvPVX (retval);
755 bitmap.num_grays = 256;
756 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
757
758 memset (bitmap.buffer, 0, w * h);
759
760 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
761
762 EXTEND (SP, 3); 1595 EXTEND (SP, 2);
763 PUSHs (sv_2mortal (newSViv (w))); 1596 PUSHs (sv_2mortal (newSViv (line)));
1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1598}
1599
1600void
1601line_x_to_index (DC::Layout self, int line, int x)
1602 PPCODE:
1603{
1604 PangoLayoutLine *lp;
1605 int index, trailing;
1606
1607 if (line < 0)
1608 XSRETURN_EMPTY;
1609
1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1611 XSRETURN_EMPTY; /* do better */
1612
1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1614
1615 EXTEND (SP, 2);
1616 if (GIMME_V == G_SCALAR)
1617 PUSHs (sv_2mortal (newSViv (index + trailing)));
1618 else
1619 {
764 PUSHs (sv_2mortal (newSViv (h))); 1620 PUSHs (sv_2mortal (newSViv (index)));
765 PUSHs (sv_2mortal (retval)); 1621 PUSHs (sv_2mortal (newSViv (trailing)));
1622 }
766} 1623}
767 1624
1625void
1626render (DC::Layout self, float x, float y, int flags = 0)
1627 CODE:
1628 rc_clear (self->rc);
1629 pango_opengl_render_layout_subpixel (
1630 self->pl,
1631 self->rc,
1632 x * PANGO_SCALE, y * PANGO_SCALE,
1633 self->r, self->g, self->b, self->a,
1634 flags
1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1639
1640void
1641draw (DC::Layout self)
1642 CODE:
1643{
1644 glEnable (GL_TEXTURE_2D);
1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1651
1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657}
1658
768MODULE = CFClient PACKAGE = CFClient::Texture 1659MODULE = Deliantra::Client PACKAGE = DC::Texture
769 1660
1661PROTOTYPES: ENABLE
1662
770void 1663void
1664pad (SV *data_, int ow, int oh, int nw, int nh)
1665 CODE:
1666{
1667 if ((nw != ow || nh != oh) && SvOK (data_))
1668 {
1669 STRLEN datalen;
1670 char *data = SvPVbyte (data_, datalen);
1671 int bpp = datalen / (ow * oh);
1672 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1673
1674 SvPOK_only (result_);
1675 SvCUR_set (result_, nw * nh * bpp);
1676
1677 memset (SvPVX (result_), 0, nw * nh * bpp);
1678 while (oh--)
1679 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1680
1681 sv_setsv (data_, result_);
1682 }
1683}
1684
1685void
771draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1686draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
772 PROTOTYPE: $$$;$$ 1687 PROTOTYPE: $$$;$$
1688 ALIAS:
1689 draw_quad_alpha = 1
1690 draw_quad_alpha_premultiplied = 2
773 CODE: 1691 CODE:
774{ 1692{
775 HV *hv = (HV *)SvRV (self); 1693 HV *hv = (HV *)SvRV (self);
776 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
777 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
778 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
779 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
780 1700
781 if (items < 5) 1701 if (items < 5)
782 { 1702 {
783 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
784 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
785 } 1705 }
786 1706
1707 if (ix)
1708 {
1709 glEnable (GL_BLEND);
1710
1711 if (ix == 2)
1712 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1713 else
1714 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1715 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1716
1717 glEnable (GL_ALPHA_TEST);
1718 glAlphaFunc (GL_GREATER, 0.01f);
1719 }
1720
787 glBindTexture (GL_TEXTURE_2D, name); 1721 glBindTexture (GL_TEXTURE_2D, name);
788 if (wrap_mode) { 1722
789 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
791 }
792 glBegin (GL_QUADS); 1723 glBegin (GL_QUADS);
793 glTexCoord2f (0, 0); glVertex2f (x , y ); 1724 glTexCoord2f (0, 0); glVertex2f (x , y );
794 glTexCoord2f (0, t); glVertex2f (x , y + h); 1725 glTexCoord2f (0, t); glVertex2f (x , y + h);
795 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1726 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
796 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1727 glTexCoord2f (s, 0); glVertex2f (x + w, y );
797 glEnd (); 1728 glEnd ();
798}
799 1729
1730 if (ix)
1731 {
1732 glDisable (GL_ALPHA_TEST);
1733 glDisable (GL_BLEND);
1734 }
1735}
1736
1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1746
1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1859 CODE:
1860{
1861 GLint width;
1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1863 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1864 RETVAL = width > 0;
1865}
1866 OUTPUT:
1867 RETVAL
1868
800MODULE = CFClient PACKAGE = CFClient::Map 1869MODULE = Deliantra::Client PACKAGE = DC::Map
801 1870
802CFClient::Map 1871PROTOTYPES: DISABLE
803new (SV *class, int map_width, int map_height) 1872
1873DC::Map
1874new (SV *klass)
804 CODE: 1875 CODE:
805 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
806 RETVAL->x = 0; 1877 RETVAL->x = 0;
807 RETVAL->y = 0; 1878 RETVAL->y = 0;
808 RETVAL->w = map_width; 1879 RETVAL->w = 0;
809 RETVAL->h = map_height; 1880 RETVAL->h = 0;
810 RETVAL->ox = 0; 1881 RETVAL->ox = 0;
811 RETVAL->oy = 0; 1882 RETVAL->oy = 0;
812 RETVAL->faces = 8192; 1883 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
813 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1884 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
814 RETVAL->texs = 8192;
815 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
816 RETVAL->rows = 0; 1885 RETVAL->rows = 0;
817 RETVAL->row = 0; 1886 RETVAL->row = 0;
818 OUTPUT: 1887 OUTPUT:
819 RETVAL 1888 RETVAL
820 1889
821void 1890void
822DESTROY (CFClient::Map self) 1891DESTROY (DC::Map self)
823 CODE: 1892 CODE:
824{ 1893{
825 map_clear (self); 1894 map_clear (self);
826 Safefree (self->face); 1895 Safefree (self->face2tile);
1896 Safefree (self->tex);
827 Safefree (self); 1897 Safefree (self);
828} 1898}
829 1899
830void 1900void
1901resize (DC::Map self, int map_width, int map_height)
1902 CODE:
1903 self->w = map_width;
1904 self->h = map_height;
1905
1906void
831clear (CFClient::Map self) 1907clear (DC::Map self)
832 CODE: 1908 CODE:
833 map_clear (self); 1909 map_clear (self);
834 1910
835void 1911void
836set_face (CFClient::Map self, int face, int texid) 1912set_tileid (DC::Map self, int face, int tile)
837 CODE: 1913 CODE:
838{ 1914{
839 while (self->faces <= face) 1915 need_facenum (self, face); self->face2tile [face] = tile;
840 { 1916 need_texid (self, tile);
841 Append (mapface, self->face, self->faces, self->faces);
842 self->faces *= 2;
843 }
844
845 self->face [face] = texid;
846} 1917}
847 1918
848void 1919void
1920set_smooth (DC::Map self, int face, int smooth, int level)
1921 CODE:
1922{
1923 tileid texid;
1924 maptex *tex;
1925
1926 if (face < 0 || face >= self->faces)
1927 return;
1928
1929 if (smooth < 0 || smooth >= self->faces)
1930 return;
1931
1932 texid = self->face2tile [face];
1933
1934 if (!texid)
1935 return;
1936
1937 tex = self->tex + texid;
1938 tex->smoothtile = self->face2tile [smooth];
1939 tex->smoothlevel = level;
1940}
1941
1942void
849set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1943set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
850 CODE: 1944 CODE:
851{ 1945{
852 while (self->texs <= texid) 1946 need_texid (self, texid);
853 {
854 Append (maptex, self->tex, self->texs, self->texs);
855 self->texs *= 2;
856 }
857 1947
858 { 1948 {
859 maptex *tex = self->tex + texid; 1949 maptex *tex = self->tex + texid;
860 1950
861 tex->name = name; 1951 tex->name = name;
866 tex->r = r; 1956 tex->r = r;
867 tex->g = g; 1957 tex->g = g;
868 tex->b = b; 1958 tex->b = b;
869 tex->a = a; 1959 tex->a = a;
870 } 1960 }
1961
1962 // somewhat hackish, but for textures that require it, it really
1963 // improves the look, and most others don't suffer.
1964 glBindTexture (GL_TEXTURE_2D, name);
1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1966 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1967 // use uglier nearest interpolation because linear suffers
1968 // from transparent color bleeding and ugly wrapping effects.
1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
871} 1970}
1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
872 1991
873int 1992int
874ox (CFClient::Map self) 1993ox (DC::Map self)
875 ALIAS: 1994 ALIAS:
876 oy = 1 1995 oy = 1
1996 x = 2
1997 y = 3
1998 w = 4
1999 h = 5
877 CODE: 2000 CODE:
878 switch (ix) 2001 switch (ix)
879 { 2002 {
880 case 0: RETVAL = self->ox; break; 2003 case 0: RETVAL = self->ox; break;
881 case 1: RETVAL = self->oy; break; 2004 case 1: RETVAL = self->oy; break;
2005 case 2: RETVAL = self->x; break;
2006 case 3: RETVAL = self->y; break;
2007 case 4: RETVAL = self->w; break;
2008 case 5: RETVAL = self->h; break;
882 } 2009 }
883 OUTPUT: 2010 OUTPUT:
884 RETVAL 2011 RETVAL
885 2012
886void 2013void
887scroll (CFClient::Map self, int dx, int dy) 2014scroll (DC::Map self, int dx, int dy)
888 CODE: 2015 CODE:
889{ 2016{
890 if (dx > 0) 2017 if (dx > 0)
891 map_blank (self, self->x, self->y, dx - 1, self->h); 2018 map_blank (self, self->x, self->y, dx, self->h);
892 else if (dx < 0) 2019 else if (dx < 0)
893 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2020 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
894 2021
895 if (dy > 0) 2022 if (dy > 0)
896 map_blank (self, self->x, self->y, self->w, dy - 1); 2023 map_blank (self, self->x, self->y, self->w, dy);
897 else if (dy < 0) 2024 else if (dy < 0)
898 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2025 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
899 2026
900 self->ox += dx; self->x += dx; 2027 self->ox += dx; self->x += dx;
901 self->oy += dy; self->y += dy; 2028 self->oy += dy; self->y += dy;
902 2029
903 while (self->y < 0) 2030 while (self->y < 0)
907 self->rows += MAP_EXTEND_Y; 2034 self->rows += MAP_EXTEND_Y;
908 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
909 } 2036 }
910} 2037}
911 2038
912void 2039SV *
913map1a_update (CFClient::Map self, SV *data_) 2040map1a_update (DC::Map self, SV *data_)
914 CODE: 2041 CODE:
915{ 2042{
916 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
917 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
918 mapcell *cell; 2045 mapcell *cell;
919 int x, y, flags; 2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
920 2049
921 while (data < data_end) 2050 while (data < data_end - 1)
922 { 2051 {
923 flags = (data [0] << 8) + data [1]; data += 2; 2052 flags = (data [0] << 8) + data [1]; data += 2;
924 2053
925 x = ((flags >> 10) & 63) + self->x; 2054 x = self->x + ((flags >> 10) & 63);
926 y = ((flags >> 4) & 63) + self->y; 2055 y = self->y + ((flags >> 4) & 63);
927 2056
928 cell = map_get_cell (self, x, y); 2057 cell = map_get_cell (self, x, y);
929 2058
930 if (flags & 15) 2059 if (flags & 15)
931 { 2060 {
932 if (cell->darkness < 0) 2061 if (!cell->darkness)
933 { 2062 {
2063 memset (cell, 0, sizeof (*cell));
934 cell->darkness = 0; 2064 cell->darkness = 256;
935 cell->face [0] = 0;
936 cell->face [1] = 0;
937 cell->face [2] = 0;
938 } 2065 }
939 2066
940 cell->darkness = flags & 8 ? *data++ : 255;
941
942 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
943 2068
944 if (flags & 4) 2069 if (flags & 8)
945 { 2070 {
946 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2071 uint8_t ext, cmd;
2072
2073 do
2074 {
2075 ext = *data++;
2076 cmd = ext & 0x7f;
2077
2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
2081 {
2082 cell->stat_width = 1;
2083 cell->stat_hp = *data++;
2084 }
2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
2102 }
2103 while (ext & 0x80);
947 } 2104 }
948 2105
2106 for (z = 0; z <= 2; ++z)
949 if (flags & 2) 2107 if (flags & (4 >> z))
950 { 2108 {
951 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2109 faceid face = (data [0] << 8) + data [1]; data += 2;
2110 need_facenum (self, face);
2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
952 } 2128 }
953
954 if (flags & 1)
955 {
956 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
957 }
958 } 2129 }
959 else 2130 else
960 cell->darkness = -1; 2131 CELL_CLEAR (cell);
961 } 2132 }
962} 2133}
2134 OUTPUT:
2135 RETVAL
963 2136
964SV * 2137SV *
965mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2138mapmap (DC::Map self, int x0, int y0, int w, int h)
966 CODE: 2139 CODE:
967{ 2140{
968 int x1, x; 2141 int x1, x;
969 int y1, y; 2142 int y1, y;
970 int z; 2143 int z;
983 ? self->row + y 2156 ? self->row + y
984 : 0; 2157 : 0;
985 2158
986 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
987 { 2160 {
988 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
989 2162
990 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
991 { 2164 {
992 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
993 2166
994 for (z = 0; z <= 0; z++) 2167 for (z = 0; z <= 0; z++)
995 { 2168 {
996 mapface face = cell->face [z];
997
998 if (face)
999 {
1000 maptex tex = self->tex [face]; 2169 maptex tex = self->tex [cell->tile [z]];
1001 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1002 int a1 = tex.a; 2171 int a1 = tex.a;
1003 2172
1004 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1005 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1006 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1007 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1008 }
1009 } 2177 }
1010 } 2178 }
1011 2179
1012 *map++ = (r ) 2180 *map++ = (r )
1013 | (g << 8) 2181 | (g << 8)
1014 | (b << 16) 2182 | (b << 16)
1015 | (a << 24); 2183 | (a << 24);
1016 } 2184 }
1017 } 2185 }
1018 2186
1019 RETVAL = map_sv; 2187 RETVAL = map_sv;
1020} 2188}
1021 OUTPUT: 2189 OUTPUT:
1022 RETVAL 2190 RETVAL
1023 2191
1024void 2192void
1025draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2194 CODE:
2195{
2196 int x, y, z;
2197
2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2201 smooth_key skey;
2202 int pl_x, pl_y;
2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
2208
2209 pl_tex.name = 0;
2210
2211 // that's current max. sorry.
2212 if (sw > 255) sw = 255;
2213 if (sh > 255) sh = 255;
2214
2215 // clear key, in case of extra padding
2216 memset (&skey, 0, sizeof (skey));
2217
2218 memset (&key, 0, sizeof (key));
2219 key.r = 255;
2220 key.g = 255;
2221 key.b = 255;
2222 key.a = 255;
2223 key.mode = GL_QUADS;
2224 key.format = GL_T2F_V3F;
2225
2226 mx += self->x;
2227 my += self->y;
2228
2229 // first pass: determine smooth_max
2230 // rather ugly, if you ask me
2231 // could also be stored inside mapcell and updated on change
2232 memset (smooth_max, 0, sizeof (smooth_max));
2233
2234 for (y = 0; y < sh; y++)
2235 if (0 <= y + my && y + my < self->rows)
2236 {
2237 maprow *row = self->row + (y + my);
2238
2239 for (x = 0; x < sw; x++)
2240 if (row->c0 <= x + mx && x + mx < row->c1)
2241 {
2242 mapcell *cell = row->col + (x + mx - row->c0);
2243
2244 smooth_max[x + 1][y + 1] =
2245 MAX (self->tex [cell->tile [0]].smoothlevel,
2246 MAX (self->tex [cell->tile [1]].smoothlevel,
2247 self->tex [cell->tile [2]].smoothlevel));
2248 }
2249 }
2250
2251 glEnable (GL_BLEND);
2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2254
2255 for (z = 0; z <= 2; z++)
2256 {
2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
2259
2260 for (y = 0; y < sh; y++)
2261 if (0 <= y + my && y + my < self->rows)
2262 {
2263 maprow *row = self->row + (y + my);
2264
2265 for (x = 0; x < sw; x++)
2266 if (row->c0 <= x + mx && x + mx < row->c1)
2267 {
2268 mapcell *cell = row->col + (x + mx - row->c0);
2269 tileid tile = cell->tile [z];
2270
2271 if (tile)
2272 {
2273 maptex tex = self->tex [tile];
2274 int px, py;
2275
2276 if (key.texname != tex.name)
2277 {
2278 self->tex [tile].unused = 0;
2279
2280 if (!tex.name)
2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2282
2283 key.texname = tex.name;
2284 arr = rc_array (rc, &key);
2285 }
2286
2287 px = (x + 1) * Th - tex.w;
2288 py = (y + 1) * Tw - tex.h;
2289
2290 if (expect_false (cell->player == player) && expect_false (z == 2))
2291 {
2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
2295 continue;
2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2302
2303 // update smooth hash
2304 if (tex.smoothtile)
2305 {
2306 skey.tile = tex.smoothtile;
2307 skey.level = tex.smoothlevel;
2308
2309 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2310
2311 // add bits to current tile and all neighbours. skey.x|y is
2312 // shifted +1|+1 so we always stay positive.
2313
2314 // bits is ___n cccc CCCC bbbb
2315 // n do not draw borders&corners
2316 // c draw these corners, but...
2317 // C ... not these
2318 // b draw these borders
2319
2320 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2321 // ┃· ·· ·┃ ━━
2322
2323 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2324 // ·· ·· ·┏ ┓·
2325
2326 // full tile
2327 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2328
2329 // borders
2330 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2331 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2332 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2333 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2334
2335 // corners
2336 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2340 }
2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
2363 }
2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
2368
2369 // go through all smoothlevels, lowest to highest, then draw.
2370 // this is basically counting sort
2371 {
2372 int w, b;
2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
2376 for (w = 0; w < 256 / 32; ++w)
2377 {
2378 uint32_t smask = smooth_level [w];
2379 if (smask)
2380 for (b = 0; b < 32; ++b)
2381 if (smask & (((uint32_t)1) << b))
2382 {
2383 int level = (w << 5) | b;
2384 HE *he;
2385
2386 hv_iterinit (smooth);
2387 while ((he = hv_iternext (smooth)))
2388 {
2389 smooth_key *skey = (smooth_key *)HeKEY (he);
2390 IV bits = SvIVX (HeVAL (he));
2391
2392 if (!(bits & 0x1000)
2393 && skey->level == level
2394 && level > smooth_max [skey->x][skey->y])
2395 {
2396 maptex tex = self->tex [skey->tile];
2397 int px = (((int)skey->x) - 1) * Tw;
2398 int py = (((int)skey->y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2404 if (tex.name)
2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey->tile].unused = 0;
2411
2412 glEnd ();
2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2414 glBegin (GL_QUADS);
2415 }
2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
2436 }
2437 }
2438 }
2439 }
2440 }
2441
2442 glEnd ();
2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
2445 }
2446
2447 hv_clear (smooth);
2448 }
2449
2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
2455
2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
2470 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
2473
2474 // top layer: overlays such as the health bar
2475 for (y = 0; y < sh; y++)
2476 if (0 <= y + my && y + my < self->rows)
2477 {
2478 maprow *row = self->row + (y + my);
2479
2480 for (x = 0; x < sw; x++)
2481 if (row->c0 <= x + mx && x + mx < row->c1)
2482 {
2483 mapcell *cell = row->col + (x + mx - row->c0);
2484
2485 int px = x * Tw;
2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2493
2494 if (cell->stat_hp)
2495 {
2496 int width = cell->stat_width * Tw;
2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2498
2499 glColor3ub (0, 0, 0);
2500 glRectf (px + 1, py - thick - 2,
2501 px + width - 1, py);
2502
2503 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2504 glRectf (px + 2,
2505 py - thick - 1,
2506 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2507 }
2508 }
2509 }
2510}
2511
2512void
2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2514 CODE:
2515{
2516 static float color[16][3] = {
2517 { 0.00f, 0.00f, 0.00f },
2518 { 1.00f, 1.00f, 1.00f },
2519 { 0.00f, 0.00f, 0.55f },
2520 { 1.00f, 0.00f, 0.00f },
2521
2522 { 1.00f, 0.54f, 0.00f },
2523 { 0.11f, 0.56f, 1.00f },
2524 { 0.93f, 0.46f, 0.00f },
2525 { 0.18f, 0.54f, 0.34f },
2526
2527 { 0.56f, 0.73f, 0.56f },
2528 { 0.80f, 0.80f, 0.80f },
2529 { 0.55f, 0.41f, 0.13f },
2530 { 0.99f, 0.77f, 0.26f },
2531
2532 { 0.74f, 0.65f, 0.41f },
2533
2534 { 0.00f, 1.00f, 1.00f },
2535 { 1.00f, 0.00f, 1.00f },
2536 { 1.00f, 1.00f, 0.00f },
2537 };
2538
2539 int x, y;
2540
2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2549 glEnable (GL_BLEND);
2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2551 glBegin (GL_QUADS);
2552
2553 for (y = 0; y < h; y++)
2554 for (x = 0; x < w; x++)
2555 {
2556 unsigned char m = data [x + y * w];
2557
2558 if (m)
2559 {
2560 float *c = color [m & 15];
2561
2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2563 float tx2 = tx1 + 0.5f;
2564
2565 glColor4f (c[0], c[1], c[2], 1);
2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2570 }
2571 }
2572
2573 glEnd ();
2574 glDisable (GL_BLEND);
2575 glDisable (GL_TEXTURE_2D);
2576}
2577
2578void
2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1026 PPCODE: 2580 PPCODE:
1027{ 2581{
1028 int vx, vy;
1029 int x, y, z; 2582 int x, y;
1030 int last_name;
1031 mapface face;
1032 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1033 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1034 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1035 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1036 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1037 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1038 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1039 2594
1040 vx = self->x + (self->w - sw) / 2 - shift_x; 2595 mx += self->x - 1;
1041 vy = self->y + (self->h - sh) / 2 - shift_y; 2596 my += self->y - 1;
1042 2597
1043 /*
1044 int vx = self->vx = self->w >= sw
1045 ? self->x + (self->w - sw) / 2
1046 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1047
1048 int vy = self->vy = self->h >= sh
1049 ? self->y + (self->h - sh) / 2
1050 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1051 */
1052
1053 glColor4ub (255, 255, 255, 255);
1054
1055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1056 glEnable (GL_BLEND);
1057 glEnable (GL_TEXTURE_2D);
1058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1059
1060 glBegin (GL_QUADS);
1061
1062 last_name = 0;
1063
1064 for (z = 0; z < 3; z++)
1065 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1066 if (0 <= y + vy && y + vy < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1067 { 2600 {
1068 maprow *row = self->row + (y + vy); 2601 maprow *row = self->row + (y + my);
1069 2602
1070 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1071 if (row->c0 <= x + vx && x + vx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1072 { 2605 {
1073 mapcell *cell = row->col + (x + vx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1074 2607
1075 darkness[y * sw4 + x] = cell->darkness < 0 2608 darkness1 [y * sw1 + x] = cell->darkness
2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1076 ? 255 - FOW_DARKNESS 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1077 : 255 - cell->darkness;
1078
1079 face = cell->face [z];
1080
1081 if (face)
1082 {
1083 maptex tex = self->tex [face];
1084
1085 int px = (x + 1) * 32 - tex.w;
1086 int py = (y + 1) * 32 - tex.h;
1087
1088 if (last_name != tex.name)
1089 {
1090 glEnd ();
1091 last_name = tex.name;
1092 glBindTexture (GL_TEXTURE_2D, last_name);
1093 glBegin (GL_QUADS);
1094 }
1095
1096 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1097 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1098 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1099 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1100 }
1101 } 2611 }
1102 } 2612 }
1103 2613
1104 glEnd (); 2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1105 2626
1106 glDisable (GL_TEXTURE_2D); 2627 uint8_t r11 = (d11 + d21 + d12) / 3;
1107 glDisable (GL_BLEND); 2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
1108 2651
1109 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1110 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1111 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1112 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1113} 2656}
1114 2657
1115SV * 2658SV *
1116get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1117 CODE: 2660 CODE:
1118{ 2661{
1119 int x, y, x1, y1; 2662 int x, y, x1, y1;
1120 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1121 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1146 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1147 { 2690 {
1148 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1149 uint8_t flags = 0; 2692 uint8_t flags = 0;
1150 2693
1151 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1152 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1153 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1154 2697
1155 *data++ = flags; 2698 *data++ = flags;
1156 2699
1157 if (flags & 1) 2700 if (flags & 1)
1158 { 2701 {
2702 tileid tile = cell->tile [0];
1159 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1160 *data++ = cell->face [0]; 2704 *data++ = tile;
1161 } 2705 }
1162 2706
1163 if (flags & 2) 2707 if (flags & 2)
1164 { 2708 {
2709 tileid tile = cell->tile [1];
1165 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1166 *data++ = cell->face [1]; 2711 *data++ = tile;
1167 } 2712 }
1168 2713
1169 if (flags & 4) 2714 if (flags & 4)
1170 { 2715 {
2716 tileid tile = cell->tile [2];
1171 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1172 *data++ = cell->face [2]; 2718 *data++ = tile;
1173 } 2719 }
1174 } 2720 }
1175 else 2721 else
1176 *data++ = 0; 2722 *data++ = 0;
1177 } 2723 }
1178 } 2724 }
1179 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1180 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1181 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1182 RETVAL = data_sv; 2733 RETVAL = data_sv;
1183} 2734}
1184 OUTPUT: 2735 OUTPUT:
1185 RETVAL 2736 RETVAL
1186 2737
1187void 2738void
1188set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1189 PPCODE: 2740 PPCODE:
1190{ 2741{
1191 int x, y, z; 2742 int x, y, z;
1192 int w, h; 2743 int w, h;
1193 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1194 2755
1195 if (*data++ != 0) 2756 if (*data++ != 0)
1196 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1197 2758
1198 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1199 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1200 2761
1201 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1213 { 2774 {
1214 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1215 2776
1216 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1217 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1218 uint8_t flags = *data++; 2784 flags = *data++;
1219 2785
1220 if (flags) 2786 if (flags)
1221 { 2787 {
1222 mapface face[3] = { 0, 0, 0 };
1223
1224 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1225 2790
1226 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1227 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1228 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1229 2794
1230 if (cell->darkness <= 0) 2795 if (cell->darkness == 0)
1231 { 2796 {
1232 cell->darkness = -1; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1233 2799
1234 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1235 { 2801 {
1236 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1237 2803
1238 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1239 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1240 } 2811 }
1241 } 2812 }
1242 } 2813 }
1243 } 2814 }
1244 } 2815 }
1245} 2816}
1246 2817
1247MODULE = CFClient PACKAGE = CFClient::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1248 2819
1249CFClient::MixChunk 2820DC::RW
1250new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1251 CODE: 2822 CODE:
1252 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1253 OUTPUT: 2829 OUTPUT:
1254 RETVAL 2830 RETVAL
1255 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1256void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1257DESTROY (CFClient::MixChunk self) 2959DESTROY (DC::MixChunk self)
1258 CODE: 2960 CODE:
1259 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1260 2962
1261int 2963int
1262volume (CFClient::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1263 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1264 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1265 OUTPUT: 2969 OUTPUT:
1266 RETVAL 2970 RETVAL
1267 2971
1268int 2972DC::Channel
1269play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1270 CODE: 2974 CODE:
2975{
1271 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1272 OUTPUT: 2987 OUTPUT:
1273 RETVAL 2988 RETVAL
1274 2989
1275MODULE = CFClient PACKAGE = CFClient::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1276 3003
1277int 3004int
1278volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1279 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1280 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1281 OUTPUT: 3011 OUTPUT:
1282 RETVAL 3012 RETVAL
1283 3013
1284CFClient::MixMusic 3014void
1285new_from_file (SV *class, char *path) 3015fade_out (int ms)
1286 CODE: 3016 CODE:
1287 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1288 OUTPUT: 3028 OUTPUT:
1289 RETVAL 3029 RETVAL
1290 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1291void 3038void
1292DESTROY (CFClient::MixMusic self) 3039DESTROY (DC::MixMusic self)
1293 CODE: 3040 CODE:
1294 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1295 3042
1296int 3043int
1297play (CFClient::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1298 CODE: 3045 CODE:
1299 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1300 OUTPUT: 3047 OUTPUT:
1301 RETVAL 3048 RETVAL
1302 3049
3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
1303MODULE = CFClient PACKAGE = CFClient::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1304 3058
1305BOOT: 3059BOOT:
1306{ 3060{
1307 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1308 static const struct { 3062 static const struct {
1309 const char *name; 3063 const char *name;
1310 IV iv; 3064 IV iv;
1311 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1312# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1313 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1314 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1315 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
3074 const_iv (GL_DITHER),
1316 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
3076 const_iv (GL_CULL_FACE),
3077 const_iv (GL_SCISSOR_TEST),
3078 const_iv (GL_DEPTH_TEST),
3079 const_iv (GL_ALPHA_TEST),
3080 const_iv (GL_NORMALIZE),
3081 const_iv (GL_RESCALE_NORMAL),
3082 const_iv (GL_FRONT),
3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1317 const_iv (GL_AND), 3085 const_iv (GL_AND),
3086 const_iv (GL_ONE),
3087 const_iv (GL_ZERO),
1318 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
3089 const_iv (GL_DST_ALPHA),
1319 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
3096 const_iv (GL_SRC_ALPHA_SATURATE),
1320 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1321 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
3099 const_iv (GL_RGBA4),
3100 const_iv (GL_RGBA8),
3101 const_iv (GL_RGB5_A1),
1322 const_iv (GL_UNSIGNED_BYTE), 3102 const_iv (GL_UNSIGNED_BYTE),
1323 const_iv (GL_ALPHA4), 3103 const_iv (GL_UNSIGNED_SHORT),
3104 const_iv (GL_UNSIGNED_INT),
1324 const_iv (GL_ALPHA), 3105 const_iv (GL_ALPHA),
3106 const_iv (GL_INTENSITY),
3107 const_iv (GL_LUMINANCE),
3108 const_iv (GL_LUMINANCE_ALPHA),
1325 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1326 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1327 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1328 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1329 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1330 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1331 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1332 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1333 const_iv (GL_TEXTURE_ENV_MODE), 3125 const_iv (GL_TEXTURE_ENV_MODE),
1334 const_iv (GL_TEXTURE_WRAP_S), 3126 const_iv (GL_TEXTURE_WRAP_S),
1335 const_iv (GL_TEXTURE_WRAP_T), 3127 const_iv (GL_TEXTURE_WRAP_T),
3128 const_iv (GL_REPEAT),
1336 const_iv (GL_CLAMP), 3129 const_iv (GL_CLAMP),
1337 const_iv (GL_REPEAT), 3130 const_iv (GL_CLAMP_TO_EDGE),
1338 const_iv (GL_NEAREST), 3131 const_iv (GL_NEAREST),
1339 const_iv (GL_LINEAR), 3132 const_iv (GL_LINEAR),
1340 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3133 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1341 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3134 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1342 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3135 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1343 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3136 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1344 const_iv (GL_GENERATE_MIPMAP), 3137 const_iv (GL_GENERATE_MIPMAP),
1345 const_iv (GL_LINEAR),
1346 const_iv (GL_MODULATE), 3138 const_iv (GL_MODULATE),
3139 const_iv (GL_DECAL),
1347 const_iv (GL_REPLACE), 3140 const_iv (GL_REPLACE),
3141 const_iv (GL_DEPTH_BUFFER_BIT),
1348 const_iv (GL_COLOR_BUFFER_BIT), 3142 const_iv (GL_COLOR_BUFFER_BIT),
1349 const_iv (GL_PROJECTION), 3143 const_iv (GL_PROJECTION),
1350 const_iv (GL_MODELVIEW), 3144 const_iv (GL_MODELVIEW),
1351 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
3146 const_iv (GL_SEPARABLE_2D),
1352 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1353 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1354 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1355 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
3152 const_iv (GL_LINE_STRIP),
3153 const_iv (GL_LINE_LOOP),
1356 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
3155 const_iv (GL_QUAD_STRIP),
3156 const_iv (GL_TRIANGLES),
3157 const_iv (GL_TRIANGLE_STRIP),
3158 const_iv (GL_TRIANGLE_FAN),
1357 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_POLYGON),
1358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1359 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
3169 const_iv (GL_V2F),
3170 const_iv (GL_V3F),
3171 const_iv (GL_T2F_V3F),
3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1360# undef const_iv 3176# undef const_iv
1361 }; 3177 };
1362 3178
1363 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1364 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3181
3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
1365} 3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
3196gl_vendor ()
3197 CODE:
3198 RETVAL = (const char *)glGetString (GL_VENDOR);
3199 OUTPUT:
3200 RETVAL
3201
3202const char *
3203gl_version ()
3204 CODE:
3205 RETVAL = (const char *)glGetString (GL_VERSION);
3206 OUTPUT:
3207 RETVAL
3208
3209const char *
3210gl_extensions ()
3211 CODE:
3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3213 OUTPUT:
3214 RETVAL
3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
1366 3233
1367int glGetError () 3234int glGetError ()
3235
3236void glFinish ()
3237
3238void glFlush ()
1368 3239
1369void glClear (int mask) 3240void glClear (int mask)
1370 3241
1371void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
1372 PROTOTYPE: @ 3243 PROTOTYPE: @
1379 3250
1380void glHint (int target, int mode) 3251void glHint (int target, int mode)
1381 3252
1382void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
1383 3254
3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3256 CODE:
3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
3260
3261void glDepthMask (int flag)
3262
1384void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
1385 3264
3265void glColorMask (int red, int green, int blue, int alpha)
3266
1386void glMatrixMode (int mode) 3267void glMatrixMode (int mode)
1387 3268
1388void glPushMatrix () 3269void glPushMatrix ()
1389 3270
1390void glPopMatrix () 3271void glPopMatrix ()
1391 3272
1392void glLoadIdentity () 3273void glLoadIdentity ()
1393 3274
3275void glDrawBuffer (int buffer)
3276
3277void glReadBuffer (int buffer)
3278
3279# near_ and far_ are due to microsofts buggy "c" compiler
3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3281
3282# near_ and far_ are due to microsofts buggy "c" compiler
1394void glOrtho (double left, double right, double bottom, double top, double near, double far) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
1395 3286
1396void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
3288
3289void glScissor (int x, int y, int width, int height)
1397 3290
1398void glTranslate (float x, float y, float z = 0.) 3291void glTranslate (float x, float y, float z = 0.)
1399 CODE: 3292 CODE:
1400 glTranslatef (x, y, z); 3293 glTranslatef (x, y, z);
1401 3294
1402void glScale (float x, float y, float z) 3295void glScale (float x, float y, float z = 1.)
1403 CODE: 3296 CODE:
1404 glScalef (x, y, z); 3297 glScalef (x, y, z);
1405 3298
1406void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
1407 CODE: 3300 CODE:
1408 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
1409 3302
1410void glBegin (int mode)
1411
1412void glEnd ()
1413
1414void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 3304 PROTOTYPE: @
3305 ALIAS:
3306 glColor_premultiply = 1
1416 CODE: 3307 CODE:
3308 if (ix)
3309 {
3310 r *= a;
3311 g *= a;
3312 b *= a;
3313 }
3314 // microsoft visual "c" rounds instead of truncating...
1417 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
3316
3317void glRasterPos (float x, float y, float z = 0.)
3318 CODE:
3319 glRasterPos3f (0, 0, z);
3320 glBitmap (0, 0, 0, 0, x, y, 0);
1418 3321
1419void glVertex (float x, float y, float z = 0.) 3322void glVertex (float x, float y, float z = 0.)
1420 CODE: 3323 CODE:
1421 glVertex3f (x, y, z); 3324 glVertex3f (x, y, z);
1422 3325
1423void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
1424 CODE: 3327 CODE:
1425 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
1426 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
1427void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
1428 CODE: 3360 CODE:
1429 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
1430 3362
1431void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
1434 3366
1435void glBindTexture (int target, int name) 3367void glBindTexture (int target, int name)
1436 3368
1437void glConvolutionParameter (int target, int pname, float params) 3369void glConvolutionParameter (int target, int pname, float params)
1438 CODE: 3370 CODE:
3371 if (gl.ConvolutionParameterf)
1439 glConvolutionParameterf (target, pname, params); 3372 gl.ConvolutionParameterf (target, pname, params);
1440 3373
1441void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3374void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3375 CODE:
3376 if (gl.ConvolutionFilter2D)
3377 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1442 3378
3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3380 CODE:
3381 if (gl.SeparableFilter2D)
3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3383
1443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1444 3385
1445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3387
3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
3391
3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1446 3393
1447int glGenTexture () 3394int glGenTexture ()
1448 CODE: 3395 CODE:
1449{ 3396 RETVAL = gen_texture ();
1450 GLuint name;
1451 glGenTextures (1, &name);
1452 RETVAL = name;
1453}
1454 OUTPUT: 3397 OUTPUT:
1455 RETVAL 3398 RETVAL
1456 3399
1457void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
1458 CODE: 3401 CODE:
1459{
1460 GLuint name_ = name;
1461 glDeleteTextures (1, &name_); 3402 del_texture (name);
1462} 3403
1463
1464int glGenList () 3404int glGenList ()
1465 CODE: 3405 CODE:
1466 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
1467 OUTPUT: 3407 OUTPUT:
1468 RETVAL 3408 RETVAL
1475 3415
1476void glEndList () 3416void glEndList ()
1477 3417
1478void glCallList (int list) 3418void glCallList (int list)
1479 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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