ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.106 by root, Mon Jun 5 03:48:49 2006 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 39
16#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
17#include <SDL_endian.h> 42#include <SDL_endian.h>
18#include <SDL_image.h> 43#include <SDL_image.h>
19#include <SDL_mixer.h> 44#include <SDL_mixer.h>
20#include <SDL_opengl.h> 45#include <SDL_opengl.h>
21 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
54#define PANGO_ENABLE_BACKEND
55#define G_DISABLE_CAST_CHECKS
56
22#include <glib/gmacros.h> 57#include <glib.h>
23 58
24#include <pango/pango.h> 59#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 60
26#include <pango/pangoft2.h> 61#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
28 71
29#ifndef _WIN32 72#ifndef _WIN32
30# include <sys/types.h> 73# include <sys/types.h>
31# include <sys/socket.h> 74# include <sys/socket.h>
32# include <netinet/in.h> 75# include <netinet/in.h>
33# include <netinet/tcp.h> 76# include <netinet/tcp.h>
34# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 82#else
36 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 84#endif
43 85
44#include "glext.h" 86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
45 88
89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
47 95
48#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
50 98
51#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
100
101/* mask out modifiers we are not interested in */
102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
103
104#define KMOD_LRAM 0x10000 // our extension
105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
52 129
53static struct 130static struct
54{ 131{
55#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 133#include "glfunc.h"
57#undef GL_FUNC 134#undef GL_FUNC
58} gl; 135} gl;
59 136
137static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 139{
62 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 144 else
67 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
68} 146}
69 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
172#include "texcache.c"
173#include "rendercache.c"
174
175#include "pango-font.c"
176#include "pango-fontmap.c"
177#include "pango-render.c"
178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 182typedef Mix_Music *DC__MixMusic;
72 183
73typedef PangoFontDescription *CFClient__Font; 184typedef PangoFontDescription *DC__Font;
185
186static int
187shape_attr_p (PangoLayoutRun *run)
188{
189 GSList *attrs = run->item->analysis.extra_attrs;
190
191 while (attrs)
192 {
193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
194
195 if (attr->klass->type == PANGO_ATTR_SHAPE)
196 return 1;
197
198 attrs = attrs->next;
199 }
200
201 return 0;
202}
74 203
75typedef struct cf_layout { 204typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 205 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
79 int base_height; 207 int base_height;
80 CFClient__Font font; 208 DC__Font font;
209 rc_t *rc;
81} *CFClient__Layout; 210} *DC__Layout;
82 211
83static CFClient__Font default_font; 212static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 213static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 214static PangoFontMap *opengl_fontmap;
86 215
87static void 216static void
88substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
89{ 218{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 220#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 222#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 224}
97 225
98static void 226static void
99layout_update_font (CFClient__Layout self) 227layout_update_font (DC__Layout self)
100{ 228{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
103 */ 231 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
105 233
106 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 236
109 pango_layout_set_font_description (self->pl, font); 237 pango_layout_set_font_description (self->pl, font);
110} 238}
111 239
112static void 240static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 242{
243 PangoRectangle rect;
244
245 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 246 pango_layout_get_extents (self->pl, 0, &rect);
116 247
117 if (!*w) *w = 1; 248 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 249 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 250
120 *w = (*w + 3) & ~3; 251 if (!rect.width) rect.width = 1;
121} 252 if (!rect.height) rect.height = 1;
122 253
254 *w = rect.width;
255 *h = rect.height;
256}
257
258typedef uint16_t tileid;
123typedef uint16_t mapface; 259typedef uint16_t faceid;
124 260
125typedef struct { 261typedef struct {
126 GLint name; 262 GLuint name;
127 int w, h; 263 int w, h;
128 float s, t; 264 float s, t;
129 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
130} maptex; 269} maptex;
131 270
132typedef struct { 271typedef struct {
272 uint32_t player;
273 tileid tile[3];
133 int16_t darkness; 274 uint16_t darkness;
134 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 276} mapcell;
136 277
137typedef struct { 278typedef struct {
138 int32_t c0, c1; 279 int32_t c0, c1;
139 mapcell *col; 280 mapcell *col;
140} maprow; 281} maprow;
141 282
142typedef struct map { 283typedef struct map {
143 int x, y, w, h; 284 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 285 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 286 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 287 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 288
151 int32_t rows; 289 int32_t rows;
152 maprow *row; 290 maprow *row;
153} *CFClient__Map; 291} *DC__Map;
154 292
155static char * 293static char *
156prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
157{ 295{
158 char *p; 296 char *p;
175} 313}
176 314
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 315#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 316#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 317
318static void
319need_facenum (struct map *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 Append (tileid, self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct map *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 Append (maptex, self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
337
180static maprow * 338static maprow *
181map_get_row (CFClient__Map self, int y) 339map_get_row (DC__Map self, int y)
182{ 340{
183 if (0 > y) 341 if (0 > y)
184 { 342 {
185 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
224 382
225 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
226} 384}
227 385
228static mapcell * 386static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
230{ 388{
231 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
232} 390}
233 391
234static void 392static void
235map_clear (CFClient__Map self) 393map_clear (DC__Map self)
236{ 394{
237 int r; 395 int r;
238 396
239 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
247 self->oy = 0; 405 self->oy = 0;
248 self->row = 0; 406 self->row = 0;
249 self->rows = 0; 407 self->rows = 0;
250} 408}
251 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
252static void 420static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
254{ 422{
255 int x, y; 423 int x, y;
256 maprow *row; 424 maprow *row;
425 mapcell *cell;
257 426
258 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 428 if (y >= 0)
260 { 429 {
261 if (y >= self->rows) 430 if (y >= self->rows)
267 if (x >= row->c0) 436 if (x >= row->c0)
268 { 437 {
269 if (x >= row->c1) 438 if (x >= row->c1)
270 break; 439 break;
271 440
272 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
273 } 444 }
274 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
275} 481}
276 482
277static void 483static void
278music_finished (void) 484music_finished (void)
279{ 485{
298 ev.data2 = 0; 504 ev.data2 = 0;
299 505
300 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
301} 507}
302 508
303MODULE = CFClient PACKAGE = CFClient 509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
514}
515
516static unsigned int
517minpot (unsigned int n)
518{
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531}
532
533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
544/* SDL should provide this, really. */
545#define SDLK_MODIFIER_MIN 300
546#define SDLK_MODIFIER_MAX 314
547
548/******************************************************************************/
549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
553static int
554within_widget (SV *widget, NV x, NV y)
555{
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
304 650
305PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
306 652
307BOOT: 653BOOT:
308{ 654{
309 HV *stash = gv_stashpv ("CFClient", 1); 655 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 656 static const struct {
311 const char *name; 657 const char *name;
312 IV iv; 658 IV iv;
313 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
661 const_iv (SDLK_MODIFIER_MIN),
662 const_iv (SDLK_MODIFIER_MAX),
663
315 const_iv (SDL_ACTIVEEVENT), 664 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 665 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 666 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 667 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 668 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 677 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 678 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 679 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 680 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 681 const_iv (SDL_USEREVENT),
682
683 const_iv (SDL_APPINPUTFOCUS),
684 const_iv (SDL_APPMOUSEFOCUS),
685 const_iv (SDL_APPACTIVE),
686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 798 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 799 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 800 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 801 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 802 const_iv (SDLK_UNDO),
803
397 const_iv (KMOD_NONE), 804 const_iv (KMOD_NONE),
805 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 806 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 807 const_iv (KMOD_RSHIFT),
808 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 809 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 810 const_iv (KMOD_RCTRL),
811 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 812 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 813 const_iv (KMOD_RALT),
814 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 820
410 const_iv (KMOD_SHIFT), 821 const_iv (KMOD_LRAM),
411 const_iv (KMOD_ALT), 822
412 const_iv (KMOD_META) 823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
413# undef const_iv 853# undef const_iv
414 }; 854 };
415 855
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
858
859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 861}
862
863void
864weaken (SV *rv)
865 PROTOTYPE: $
866 CODE:
867 sv_rvweaken (rv);
868
869int
870in_destruct ()
871 CODE:
872 RETVAL = PL_main_cv == Nullcv;
873 OUTPUT:
874 RETVAL
875
876NV floor (NV x)
877
878NV ceil (NV x)
879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
419 889
420void 890void
421pango_init () 891pango_init ()
422 CODE: 892 CODE:
423 // delayed, so it can pick up new fonts added by AddFontResourceEx
424{ 893{
425 {
426 ft2_fontmap = pango_ft2_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
427 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
428 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
429 } 897 /*pango_context_set_font_description (opengl_context, default_font);*/
430 { 898#if PANGO_VERSION_CHECK (1, 15, 2)
431 cairo_font_options_t *fopt = cairo_font_options_create (); 899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
432 cairo_fontmap = pango_cairo_font_map_get_default (); 900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
433 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
434#ifdef _WIN32
435 // cairo looks like shit eaten twice on windows
436 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
437#else
438 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
439#endif 901#endif
440 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
441 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
442 pango_cairo_context_set_font_options (cairo_context, fopt);
443 cairo_font_options_destroy (fopt);
444 }
445} 902}
446 903
447int 904char *SDL_GetError ()
448SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
449 905
450void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
451SDL_Quit () 915void SDL_Quit ()
452 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
453void 927void
454SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
455 PPCODE: 929 PPCODE:
456{ 930{
457 SDL_Rect **m; 931 SDL_Rect **m;
458 932
459 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
460 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
461 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
462 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
463 937
464 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
465 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
466 940
467 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
468 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
469 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
470 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
471 945
472 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
473 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
474 SDL_EnableUNICODE (1);
475 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
476 948
477 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
478 950
479 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
480 while (*m) 952 while (*m)
481 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
482 AV *av = newAV (); 956 AV *av = newAV ();
483 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
484 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
485 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
486 963
487 ++m; 964 ++m;
488 } 965 }
489} 966}
490 967
491char *
492SDL_GetError ()
493
494int 968int
495SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
496 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
497 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
498 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
499 ); 982 );
983
500 if (RETVAL) 984 if (RETVAL)
501 { 985 {
502 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
503# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
504# include "glfunc.h" 988#include "glfunc.h"
505# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
506 } 992 }
993}
507 OUTPUT: 994 OUTPUT:
508 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
509 999
510void 1000void
511SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
512 1002
513char * 1003char *
514SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
515 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
516void 1017void
517SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
518 PPCODE: 1022 PPCODE:
519{ 1023{
520 SDL_Event ev; 1024 SDL_Event ev;
521 1025
522 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
523 { 1028 {
524 HV *hv = newHV (); 1029 HV *hv = newHV ();
525 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
526 1031
527 switch (ev.type) 1032 switch (ev.type)
528 { 1033 {
529 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
530 case SDL_KEYUP: 1035 case SDL_KEYUP:
531 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
532 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
533 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
534 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
535 break; 1041 break;
536 1042
537 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
538 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
539 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
540 break; 1046 break;
541 1047
542 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
543 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
544
545 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
546 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
547 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
548 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
549 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
550 break; 1074 break;
551 1075
552 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
553 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
554 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
555 1079
556 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
557 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
558 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
559 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
564 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
565 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
566 break; 1090 break;
567 } 1091 }
568 1092
569 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
570 } 1094 }
571} 1095}
572 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
573int 1110int
574Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
575 POSTCALL: 1112 POSTCALL:
576 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
577 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
578 1115
579void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
580Mix_CloseAudio () 1133Mix_CloseAudio ()
581 1134
582int 1135int
583Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
584 1137
1138const char *
1139Mix_GetError ()
1140
585void 1141void
586lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
587 CODE: 1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146void
1147win32_proxy_info ()
1148 PPCODE:
1149{
588#ifndef _WIN32 1150#ifdef _WIN32
589 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
590#endif 1172#endif
1173}
591 1174
592void 1175int
593add_font (char *file) 1176add_font (char *file)
594 CODE: 1177 CODE:
595 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
596#ifdef _WIN32 1179 OUTPUT:
597 // cairo... sigh... requires win2000 1180 RETVAL
598 AddFontResourceEx (file, FR_PRIVATE, 0); 1181
599#endif 1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
600 1188
601void 1189void
602load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
603 ALIAS: 1191 ALIAS:
604 load_image_file = 1 1192 load_image_file = 1
607 STRLEN image_len; 1195 STRLEN image_len;
608 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
609 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
610 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
611 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
612 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
613 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
614 1202
615 if (!rw) 1203 if (!rw)
616 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
617 1205
646 1234
647 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1235 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
648 1236
649 assert (surface2->pitch == surface2->w * 4); 1237 assert (surface2->pitch == surface2->w * 4);
650 1238
1239 SDL_LockSurface (surface2);
651 EXTEND (SP, 5); 1240 EXTEND (SP, 6);
652 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
653 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
654 SDL_LockSurface (surface2);
655 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
656 SDL_UnlockSurface (surface2);
657 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
658 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
659 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1247 SDL_UnlockSurface (surface2);
660 1248
661 SDL_FreeSurface (surface); 1249 SDL_FreeSurface (surface);
662 SDL_FreeSurface (surface2); 1250 SDL_FreeSurface (surface2);
663} 1251}
664 1252
690void 1278void
691error (char *message) 1279error (char *message)
692 CODE: 1280 CODE:
693 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
694#ifdef _WIN32 1282#ifdef _WIN32
695 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
696#endif 1284#endif
697 1285
698void 1286void
699fatal (char *message) 1287fatal (char *message)
700 CODE: 1288 CODE:
701 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
702#ifdef _WIN32 1290#ifdef _WIN32
703 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
704#endif 1292#endif
705 exit (1); 1293 _exit (1);
706 1294
1295void
1296_exit (int retval = 0)
1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
1300#else
1301 _exit (retval);
1302#endif
1303
1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
707MODULE = CFClient PACKAGE = CFClient::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
708 1321
709CFClient::Font 1322PROTOTYPES: DISABLE
1323
1324DC::Font
710new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
711 CODE: 1326 CODE:
712{ 1327{
713 int count; 1328 int count;
714 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
715 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
717} 1332}
718 OUTPUT: 1333 OUTPUT:
719 RETVAL 1334 RETVAL
720 1335
721void 1336void
722DESTROY (CFClient::Font self) 1337DESTROY (DC::Font self)
723 CODE: 1338 CODE:
724 pango_font_description_free (self); 1339 pango_font_description_free (self);
725 1340
726void 1341void
727make_default (CFClient::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
728 CODE: 1344 CODE:
729 default_font = self; 1345 default_font = self;
730 1346
731MODULE = CFClient PACKAGE = CFClient::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
732 1348
733CFClient::Layout 1349PROTOTYPES: DISABLE
734new (SV *class, int rgba = 0) 1350
1351void
1352glyph_cache_backup ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1361 tc_restore ();
1362
1363DC::Layout
1364new (SV *klass)
735 CODE: 1365 CODE:
736 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
737 1367
738 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
739 RETVAL->rgba = rgba;
740 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
741 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
742 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
743 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
744 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
745 RETVAL->font = 0; 1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
746 1376
747 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
748 layout_update_font (RETVAL); 1378 layout_update_font (RETVAL);
749 OUTPUT: 1379 OUTPUT:
750 RETVAL 1380 RETVAL
751 1381
752void 1382void
753DESTROY (CFClient::Layout self) 1383DESTROY (DC::Layout self)
754 CODE: 1384 CODE:
755 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
756 Safefree (self); 1387 Safefree (self);
757 1388
758int
759is_rgba (CFClient::Layout self)
760 CODE:
761 RETVAL = self->rgba;
762 OUTPUT:
763 RETVAL
764
765void 1389void
766set_text (CFClient::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
767 CODE: 1391 CODE:
768{ 1392{
769 STRLEN textlen; 1393 STRLEN textlen;
770 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
771 1395
772 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
773} 1397}
774 1398
775void 1399void
776set_markup (CFClient::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
777 CODE: 1401 CODE:
778{ 1402{
779 STRLEN textlen; 1403 STRLEN textlen;
780 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
781 1405
782 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
783} 1407}
784 1408
1409void
1410set_shapes (DC::Layout self, ...)
1411 CODE:
1412{
1413 PangoAttrList *attrs = 0;
1414 const char *text = pango_layout_get_text (self->pl);
1415 const char *pos = text;
1416 int arg = 4;
1417
1418 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1419 {
1420 PangoRectangle inkrect, rect;
1421 PangoAttribute *attr;
1422
1423 int x = SvIV (ST (arg - 3));
1424 int y = SvIV (ST (arg - 2));
1425 int w = SvIV (ST (arg - 1));
1426 int h = SvIV (ST (arg ));
1427
1428 inkrect.x = 0;
1429 inkrect.y = 0;
1430 inkrect.width = 0;
1431 inkrect.height = 0;
1432
1433 rect.x = x * PANGO_SCALE;
1434 rect.y = y * PANGO_SCALE;
1435 rect.width = w * PANGO_SCALE;
1436 rect.height = h * PANGO_SCALE;
1437
1438 if (!attrs)
1439 attrs = pango_layout_get_attributes (self->pl);
1440
1441 attr = pango_attr_shape_new (&inkrect, &rect);
1442 attr->start_index = pos - text;
1443 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1444 pango_attr_list_insert (attrs, attr);
1445
1446 arg += 4;
1447 pos += sizeof (OBJ_STR) - 1;
1448 }
1449
1450 if (attrs)
1451 pango_layout_set_attributes (self->pl, attrs);
1452}
1453
1454void
1455get_shapes (DC::Layout self)
1456 PPCODE:
1457{
1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1459
1460 do
1461 {
1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1463
1464 if (run && shape_attr_p (run))
1465 {
1466 PangoRectangle extents;
1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1471 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1472 }
1473 }
1474 while (pango_layout_iter_next_run (iter));
1475
1476 pango_layout_iter_free (iter);
1477}
1478
1479int
1480has_wrapped (DC::Layout self)
1481 CODE:
1482{
1483 int lines = 1;
1484 const char *text = pango_layout_get_text (self->pl);
1485
1486 while (*text)
1487 lines += *text++ == '\n';
1488
1489 RETVAL = lines < pango_layout_get_line_count (self->pl);
1490}
1491 OUTPUT:
1492 RETVAL
1493
785SV * 1494SV *
786get_text (CFClient::Layout self) 1495get_text (DC::Layout self)
787 CODE: 1496 CODE:
788 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
789 SvUTF8_on (RETVAL); 1498 sv_utf8_decode (RETVAL);
790 OUTPUT: 1499 OUTPUT:
791 RETVAL 1500 RETVAL
792 1501
793void 1502void
794set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
795 CODE: 1504 CODE:
796 self->r = r; 1505 self->r = r;
797 self->g = g; 1506 self->g = g;
798 self->b = b; 1507 self->b = b;
799 self->a = a; 1508 self->a = a;
800 1509
801void 1510void
802set_font (CFClient::Layout self, CFClient::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
803 CODE: 1512 CODE:
804 if (self->font != font) 1513 if (self->font != font)
805 { 1514 {
806 self->font = font; 1515 self->font = font;
807 layout_update_font (self); 1516 layout_update_font (self);
808 } 1517 }
809 1518
810void 1519void
811set_height (CFClient::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
812 CODE: 1521 CODE:
813 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
814 { 1523 {
815 self->base_height = base_height; 1524 self->base_height = base_height;
816 layout_update_font (self); 1525 layout_update_font (self);
817 } 1526 }
818 1527
819void 1528void
820set_width (CFClient::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
821 CODE: 1530 CODE:
822 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
823 1532
824void 1533void
825set_indent (CFClient::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
826 CODE: 1535 CODE:
827 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
828 1537
829void 1538void
830set_spacing (CFClient::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
831 CODE: 1540 CODE:
832 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
833 1542
834void 1543void
835set_ellipsise (CFClient::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
836 CODE: 1545 CODE:
837 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
838 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
839 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
840 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
841 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
842 ); 1551 );
843 1552
844void 1553void
845set_single_paragraph_mode (CFClient::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
846 CODE: 1555 CODE:
847 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
848 1557
849void 1558void
850size (CFClient::Layout self) 1559size (DC::Layout self)
851 PPCODE: 1560 PPCODE:
852{ 1561{
853 int w, h; 1562 int w, h;
854 1563
855 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
858 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
859 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
860} 1569}
861 1570
862int 1571int
1572descent (DC::Layout self)
1573 CODE:
1574{
1575 PangoRectangle rect;
1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1578 RETVAL = PANGO_DESCENT (rect);
1579}
1580 OUTPUT:
1581 RETVAL
1582
1583int
863xy_to_index (CFClient::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
864 CODE: 1585 CODE:
865{ 1586{
866 int index, trailing; 1587 int index, trailing;
867 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
868 RETVAL = index; 1589 RETVAL = index + trailing;
869} 1590}
870 OUTPUT: 1591 OUTPUT:
871 RETVAL 1592 RETVAL
872 1593
873void 1594void
874cursor_pos (CFClient::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
875 PPCODE: 1596 PPCODE:
876{ 1597{
877 PangoRectangle strong_pos; 1598 PangoRectangle pos;
878 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
879 1600
880 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
882 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
883 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
884} 1605}
885 1606
886void 1607void
887render (CFClient::Layout self) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
888 PPCODE: 1609 PPCODE:
889{ 1610{
890 SV *retval; 1611 int line, x;
891 int w, h;
892 1612
893 layout_get_pixel_size (self, &w, &h); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
894 1614#if !PANGO_VERSION_CHECK (1, 17, 3)
895 if (self->rgba) 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 { 1616 --line;
897 cairo_surface_t *surface;
898 cairo_t *cairo;
899
900 retval = newSV (w * h * 4);
901 SvPOK_only (retval);
902 SvCUR_set (retval, w * h * 4);
903
904 memset (SvPVX (retval), 0, w * h * 4);
905
906 surface = cairo_image_surface_create_for_data (
907 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
908 cairo = cairo_create (surface);
909 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
910
911 pango_cairo_show_layout (cairo, self->pl);
912
913 cairo_destroy (cairo);
914 cairo_surface_destroy (surface);
915
916 // what a mess, and its premultiplied, too :(
917 {
918 uint32_t *p = (uint32_t *)SvPVX (retval);
919 uint32_t *e = p + w * h;
920
921 while (p < e)
922 {
923 uint32_t rgba = *p;
924 rgba = (rgba >> 24) | (rgba << 8);
925#if 0
926#ifdef _WIN32
927 {//D
928 uint8_t r = rgba >> 24;
929 uint8_t g = rgba >> 16;
930 uint8_t b = rgba >> 8;
931 uint8_t a = rgba >> 0;
932
933 rgba = (rgba & 0xffffff00) | a;
934 }
935#endif 1617#endif
936#endif
937 rgba = SDL_SwapBE32 (rgba);
938 *p++ = rgba;
939 }
940 }
941
942 EXTEND (SP, 5); 1618 EXTEND (SP, 2);
943 PUSHs (sv_2mortal (newSViv (w))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
944 PUSHs (sv_2mortal (newSViv (h))); 1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
945 PUSHs (sv_2mortal (retval));
946 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
947 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
948 }
949 else 1641 else
950 { 1642 {
951 FT_Bitmap bitmap;
952
953 retval = newSV (w * h);
954 SvPOK_only (retval);
955 SvCUR_set (retval, w * h);
956
957 bitmap.rows = h;
958 bitmap.width = w;
959 bitmap.pitch = w;
960 bitmap.buffer = (unsigned char*)SvPVX (retval);
961 bitmap.num_grays = 256;
962 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
963
964 memset (bitmap.buffer, 0, w * h);
965
966 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
967
968 EXTEND (SP, 5);
969 PUSHs (sv_2mortal (newSViv (w))); 1643 PUSHs (sv_2mortal (newSViv (index)));
970 PUSHs (sv_2mortal (newSViv (h))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
973 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
974 } 1645 }
975} 1646}
976 1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 rc_clear (self->rc);
1652 pango_opengl_render_layout_subpixel (
1653 self->pl,
1654 self->rc,
1655 x * PANGO_SCALE, y * PANGO_SCALE,
1656 self->r, self->g, self->b, self->a,
1657 flags
1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1662
1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
977MODULE = CFClient PACKAGE = CFClient::Texture 1682MODULE = Deliantra::Client PACKAGE = DC::Texture
978 1683
1684PROTOTYPES: ENABLE
1685
979void 1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1691 {
1692 STRLEN datalen;
1693 char *data = SvPVbyte (data_, datalen);
1694 int bpp = datalen / (ow * oh);
1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1696
1697 SvPOK_only (result_);
1698 SvCUR_set (result_, nw * nh * bpp);
1699
1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1701 while (oh--)
1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1703
1704 sv_setsv (data_, result_);
1705 }
1706}
1707
1708void
980draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
981 PROTOTYPE: $$$;$$ 1710 PROTOTYPE: $$$;$$
982 ALIAS: 1711 ALIAS:
983 draw_quad_alpha = 1 1712 draw_quad_alpha = 1
984 draw_quad_alpha_premultiplied = 2 1713 draw_quad_alpha_premultiplied = 2
985 CODE: 1714 CODE:
986{ 1715{
987 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
988 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
989 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
990 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
991 1723
992 if (items < 5) 1724 if (items < 5)
993 { 1725 {
994 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
995 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1023 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1024 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1025 } 1757 }
1026} 1758}
1027 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1028MODULE = CFClient PACKAGE = CFClient::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1029 1893
1030CFClient::Map 1894PROTOTYPES: DISABLE
1031new (SV *class, int map_width, int map_height) 1895
1896DC::Map
1897new (SV *klass)
1032 CODE: 1898 CODE:
1033 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1034 RETVAL->x = 0; 1900 RETVAL->x = 0;
1035 RETVAL->y = 0; 1901 RETVAL->y = 0;
1036 RETVAL->w = map_width; 1902 RETVAL->w = 0;
1037 RETVAL->h = map_height; 1903 RETVAL->h = 0;
1038 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1039 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1040 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1041 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1042 RETVAL->texs = 8192;
1043 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1044 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1045 RETVAL->row = 0; 1909 RETVAL->row = 0;
1046 OUTPUT: 1910 OUTPUT:
1047 RETVAL 1911 RETVAL
1048 1912
1049void 1913void
1050DESTROY (CFClient::Map self) 1914DESTROY (DC::Map self)
1051 CODE: 1915 CODE:
1052{ 1916{
1053 map_clear (self); 1917 map_clear (self);
1054 Safefree (self->face); 1918 Safefree (self->face2tile);
1919 Safefree (self->tex);
1055 Safefree (self); 1920 Safefree (self);
1056} 1921}
1057 1922
1058void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
1059clear (CFClient::Map self) 1930clear (DC::Map self)
1060 CODE: 1931 CODE:
1061 map_clear (self); 1932 map_clear (self);
1062 1933
1063void 1934void
1064set_face (CFClient::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1065 CODE: 1936 CODE:
1066{ 1937{
1067 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1068 { 1939 need_texid (self, tile);
1069 Append (mapface, self->face, self->faces, self->faces);
1070 self->faces *= 2;
1071 }
1072
1073 self->face [face] = texid;
1074} 1940}
1075 1941
1076void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1077set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1078 CODE: 1967 CODE:
1079{ 1968{
1080 while (self->texs <= texid) 1969 need_texid (self, texid);
1081 {
1082 Append (maptex, self->tex, self->texs, self->texs);
1083 self->texs *= 2;
1084 }
1085 1970
1086 { 1971 {
1087 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1088 1973
1089 tex->name = name; 1974 tex->name = name;
1105 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1106 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1108} 1993}
1109 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1110int 2015int
1111ox (CFClient::Map self) 2016ox (DC::Map self)
1112 ALIAS: 2017 ALIAS:
1113 oy = 1 2018 oy = 1
1114 x = 2 2019 x = 2
1115 y = 3 2020 y = 3
1116 w = 4 2021 w = 4
1127 } 2032 }
1128 OUTPUT: 2033 OUTPUT:
1129 RETVAL 2034 RETVAL
1130 2035
1131void 2036void
1132scroll (CFClient::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1133 CODE: 2038 CODE:
1134{ 2039{
1135 if (dx > 0) 2040 if (dx > 0)
1136 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1137 else if (dx < 0) 2042 else if (dx < 0)
1138 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1139 2044
1140 if (dy > 0) 2045 if (dy > 0)
1141 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
1142 else if (dy < 0) 2047 else if (dy < 0)
1143 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1144 2049
1145 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1146 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1147 2052
1148 while (self->y < 0) 2053 while (self->y < 0)
1152 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1153 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1154 } 2059 }
1155} 2060}
1156 2061
1157void 2062SV *
1158map1a_update (CFClient::Map self, SV *data_) 2063map1a_update (DC::Map self, SV *data_)
1159 CODE: 2064 CODE:
1160{ 2065{
1161 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1162 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1163 mapcell *cell; 2068 mapcell *cell;
1164 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1165 2072
1166 while (data < data_end) 2073 while (data < data_end - 1)
1167 { 2074 {
1168 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1169 2076
1170 x = ((flags >> 10) & 63) + self->x; 2077 x = self->x + ((flags >> 10) & 63);
1171 y = ((flags >> 4) & 63) + self->y; 2078 y = self->y + ((flags >> 4) & 63);
1172 2079
1173 cell = map_get_cell (self, x, y); 2080 cell = map_get_cell (self, x, y);
1174 2081
1175 if (flags & 15) 2082 if (flags & 15)
1176 { 2083 {
1177 if (cell->darkness < 0) 2084 if (!cell->darkness)
1178 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
1179 cell->darkness = 0; 2087 cell->darkness = 256;
1180 cell->face [0] = 0;
1181 cell->face [1] = 0;
1182 cell->face [2] = 0;
1183 } 2088 }
1184 2089
1185 cell->darkness = flags & 8 ? *data++ : 255;
1186
1187 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1188 2091
1189 if (flags & 4) 2092 if (flags & 8)
1190 { 2093 {
1191 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
1192 } 2127 }
1193 2128
2129 for (z = 0; z <= 2; ++z)
1194 if (flags & 2) 2130 if (flags & (4 >> z))
1195 { 2131 {
1196 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1197 } 2151 }
1198
1199 if (flags & 1)
1200 {
1201 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1202 }
1203 } 2152 }
1204 else 2153 else
1205 cell->darkness = -1; 2154 CELL_CLEAR (cell);
1206 } 2155 }
1207} 2156}
2157 OUTPUT:
2158 RETVAL
1208 2159
1209SV * 2160SV *
1210mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1211 CODE: 2162 CODE:
1212{ 2163{
1213 int x1, x; 2164 int x1, x;
1214 int y1, y; 2165 int y1, y;
1215 int z; 2166 int z;
1228 ? self->row + y 2179 ? self->row + y
1229 : 0; 2180 : 0;
1230 2181
1231 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1232 { 2183 {
1233 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1234 2185
1235 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1236 { 2187 {
1237 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1238 2189
1239 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1240 { 2191 {
1241 mapface face = cell->face [z];
1242
1243 if (face)
1244 {
1245 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1246 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1247 int a1 = tex.a; 2194 int a1 = tex.a;
1248 2195
1249 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1250 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1251 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1252 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1253 }
1254 } 2200 }
1255 } 2201 }
1256 2202
1257 *map++ = (r ) 2203 *map++ = (r )
1258 | (g << 8) 2204 | (g << 8)
1259 | (b << 16) 2205 | (b << 16)
1260 | (a << 24); 2206 | (a << 24);
1261 } 2207 }
1262 } 2208 }
1263 2209
1264 RETVAL = map_sv; 2210 RETVAL = map_sv;
1265} 2211}
1266 OUTPUT: 2212 OUTPUT:
1267 RETVAL 2213 RETVAL
1268 2214
1269void 2215void
1270draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2217 CODE:
2218{
2219 int x, y, z;
2220
2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2223 smooth_key skey;
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
2230
2231 pl_tex.name = 0;
2232
2233 // that's current max. sorry.
2234 if (sw > 255) sw = 255;
2235 if (sh > 255) sh = 255;
2236
2237 // clear key, in case of extra padding
2238 memset (&skey, 0, sizeof (skey));
2239
2240 memset (&key, 0, sizeof (key));
2241 key.r = 255;
2242 key.g = 255;
2243 key.b = 255;
2244 key.a = 255;
2245 key.mode = GL_QUADS;
2246 key.format = GL_T2F_V3F;
2247
2248 mx += self->x;
2249 my += self->y;
2250
2251 // first pass: determine smooth_max
2252 // rather ugly, if you ask me
2253 // could also be stored inside mapcell and updated on change
2254 memset (smooth_max, 0, sizeof (smooth_max));
2255
2256 for (y = 0; y < sh; y++)
2257 if (0 <= y + my && y + my < self->rows)
2258 {
2259 maprow *row = self->row + (y + my);
2260
2261 for (x = 0; x < sw; x++)
2262 if (row->c0 <= x + mx && x + mx < row->c1)
2263 {
2264 mapcell *cell = row->col + (x + mx - row->c0);
2265
2266 smooth_max[x + 1][y + 1] =
2267 MAX (self->tex [cell->tile [0]].smoothlevel,
2268 MAX (self->tex [cell->tile [1]].smoothlevel,
2269 self->tex [cell->tile [2]].smoothlevel));
2270 }
2271 }
2272
2273 glEnable (GL_BLEND);
2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2276
2277 for (z = 0; z <= 2; z++)
2278 {
2279 smooth_hash smooth;
2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
2282
2283 for (y = 0; y < sh; y++)
2284 if (0 <= y + my && y + my < self->rows)
2285 {
2286 maprow *row = self->row + (y + my);
2287
2288 for (x = 0; x < sw; x++)
2289 if (row->c0 <= x + mx && x + mx < row->c1)
2290 {
2291 mapcell *cell = row->col + (x + mx - row->c0);
2292 tileid tile = cell->tile [z];
2293
2294 if (tile)
2295 {
2296 maptex tex = self->tex [tile];
2297 int px, py;
2298
2299 if (key.texname != tex.name)
2300 {
2301 self->tex [tile].unused = 0;
2302
2303 if (!tex.name)
2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2305
2306 key.texname = tex.name;
2307 arr = rc_array (rc, &key);
2308 }
2309
2310 px = (x + 1) * Th - tex.w;
2311 py = (y + 1) * Tw - tex.h;
2312
2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2314 {
2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
2318 continue;
2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2325
2326 // update smooth hash
2327 if (tex.smoothtile)
2328 {
2329 skey.tile = tex.smoothtile;
2330 skey.level = tex.smoothlevel;
2331
2332 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2333
2334 // add bits to current tile and all neighbours. skey.x|y is
2335 // shifted +1|+1 so we always stay positive.
2336
2337 // bits is ___n cccc CCCC bbbb
2338 // n do not draw borders&corners
2339 // c draw these corners, but...
2340 // C ... not these
2341 // b draw these borders
2342
2343 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2344 // ┃· ·· ·┃ ━━
2345
2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2347 // ·· ·· ·┏ ┓·
2348
2349 // full tile
2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2351
2352 // borders
2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2357
2358 // corners
2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2384 }
2385 }
2386 }
2387 }
2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
2392 // go through all smoothlevels, lowest to highest, then draw.
2393 // this is basically counting sort
2394 {
2395 int w, b;
2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
2399 for (w = 0; w < 256 / 32; ++w)
2400 {
2401 uint32_t smask = smooth_level [w];
2402 if (smask)
2403 for (b = 0; b < 32; ++b)
2404 if (smask & (((uint32_t)1) << b))
2405 {
2406 int level = (w << 5) | b;
2407 HE *he;
2408
2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2410 {
2411 smooth_key &skey = it->first;
2412 IV bits = it->second;
2413
2414 if (!(bits & 0x1000)
2415 && skey.level == level
2416 && level > smooth_max [skey.x][skey.y])
2417 {
2418 maptex tex = self->tex [skey.tile];
2419 int px = (((int)skey.x) - 1) * Tw;
2420 int py = (((int)skey.y) - 1) * Th;
2421 int border = bits & 15;
2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2423 float dx = tex.s * .0625f; // 16 images/row
2424 float dy = tex.t * .5f ; // 2 images/column
2425
2426 if (tex.name)
2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
2430 if (key.texname != tex.name)
2431 {
2432 self->tex [skey.tile].unused = 0;
2433
2434 glEnd ();
2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2436 glBegin (GL_QUADS);
2437 }
2438
2439 if (border)
2440 {
2441 float ox = border * dx;
2442
2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2447 }
2448
2449 if (corner)
2450 {
2451 float ox = corner * dx;
2452
2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
2458 }
2459 }
2460 }
2461 }
2462 }
2463
2464 glEnd ();
2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
2467 }
2468 }
2469
2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
2475
2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
2493
2494 // top layer: overlays such as the health bar
2495 for (y = 0; y < sh; y++)
2496 if (0 <= y + my && y + my < self->rows)
2497 {
2498 maprow *row = self->row + (y + my);
2499
2500 for (x = 0; x < sw; x++)
2501 if (row->c0 <= x + mx && x + mx < row->c1)
2502 {
2503 mapcell *cell = row->col + (x + mx - row->c0);
2504
2505 int px = x * Tw;
2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
2513
2514 if (cell->stat_hp)
2515 {
2516 int width = cell->stat_width * Tw;
2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2518
2519 glColor3ub (0, 0, 0);
2520 glRectf (px + 1, py - thick - 2,
2521 px + width - 1, py);
2522
2523 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2524 glRectf (px + 2,
2525 py - thick - 1,
2526 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2527 }
2528 }
2529 }
2530}
2531
2532void
2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2534 CODE:
2535{
2536 static float color[16][3] = {
2537 { 0.00f, 0.00f, 0.00f },
2538 { 1.00f, 1.00f, 1.00f },
2539 { 0.00f, 0.00f, 0.55f },
2540 { 1.00f, 0.00f, 0.00f },
2541
2542 { 1.00f, 0.54f, 0.00f },
2543 { 0.11f, 0.56f, 1.00f },
2544 { 0.93f, 0.46f, 0.00f },
2545 { 0.18f, 0.54f, 0.34f },
2546
2547 { 0.56f, 0.73f, 0.56f },
2548 { 0.80f, 0.80f, 0.80f },
2549 { 0.55f, 0.41f, 0.13f },
2550 { 0.99f, 0.77f, 0.26f },
2551
2552 { 0.74f, 0.65f, 0.41f },
2553
2554 { 0.00f, 1.00f, 1.00f },
2555 { 1.00f, 0.00f, 1.00f },
2556 { 1.00f, 1.00f, 0.00f },
2557 };
2558
2559 int x, y;
2560
2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2569 glEnable (GL_BLEND);
2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2571 glBegin (GL_QUADS);
2572
2573 for (y = 0; y < h; y++)
2574 for (x = 0; x < w; x++)
2575 {
2576 unsigned char m = data [x + y * w];
2577
2578 if (m)
2579 {
2580 float *c = color [m & 15];
2581
2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
2583 float tx2 = tx1 + 0.5f;
2584
2585 glColor4f (c[0], c[1], c[2], 1);
2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2590 }
2591 }
2592
2593 glEnd ();
2594 glDisable (GL_BLEND);
2595 glDisable (GL_TEXTURE_2D);
2596}
2597
2598void
2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1271 PPCODE: 2600 PPCODE:
1272{ 2601{
1273 int vx, vy;
1274 int x, y, z; 2602 int x, y;
1275 int last_name;
1276 mapface face;
1277 int sw4 = (sw + 3) & ~3; 2603 int sw1 = sw + 2;
2604 int sh1 = sh + 2;
2605 int sh3 = sh * 3;
2606 int sw3 = sw * 3;
1278 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1279 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1280 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1281 memset (darkness, 255, sw4 * sh); 2610 memset (darkness1, 0, sw1*sh1);
2611
1282 SvPOK_only (darkness_sv); 2612 SvPOK_only (darkness3_sv);
1283 SvCUR_set (darkness_sv, sw4 * sh); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
1284 2614
1285 vx = self->x + (self->w - sw) / 2 - shift_x; 2615 mx += self->x - 1;
1286 vy = self->y + (self->h - sh) / 2 - shift_y; 2616 my += self->y - 1;
1287 2617
1288 /*
1289 int vx = self->vx = self->w >= sw
1290 ? self->x + (self->w - sw) / 2
1291 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1292
1293 int vy = self->vy = self->h >= sh
1294 ? self->y + (self->h - sh) / 2
1295 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1296 */
1297
1298 glColor4ub (255, 255, 255, 255);
1299
1300 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1301 glEnable (GL_BLEND);
1302 glEnable (GL_TEXTURE_2D);
1303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1304
1305 glBegin (GL_QUADS);
1306
1307 last_name = 0;
1308
1309 for (z = 0; z < 3; z++)
1310 for (y = 0; y < sh; y++) 2618 for (y = 0; y < sh1; y++)
1311 if (0 <= y + vy && y + vy < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
1312 { 2620 {
1313 maprow *row = self->row + (y + vy); 2621 maprow *row = self->row + (y + my);
1314 2622
1315 for (x = 0; x < sw; x++) 2623 for (x = 0; x < sw1; x++)
1316 if (row->c0 <= x + vx && x + vx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
1317 { 2625 {
1318 mapcell *cell = row->col + (x + vx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
1319 2627
1320 darkness[y * sw4 + x] = cell->darkness < 0 2628 darkness1 [y * sw1 + x] = cell->darkness
2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1321 ? 255 - FOW_DARKNESS 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1322 : 255 - cell->darkness;
1323
1324 face = cell->face [z];
1325
1326 if (face)
1327 {
1328 maptex tex = self->tex [face];
1329
1330 int px = (x + 1) * 32 - tex.w;
1331 int py = (y + 1) * 32 - tex.h;
1332
1333 if (last_name != tex.name)
1334 {
1335 glEnd ();
1336 last_name = tex.name;
1337 glBindTexture (GL_TEXTURE_2D, last_name);
1338 glBegin (GL_QUADS);
1339 }
1340
1341 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1342 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1343 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1344 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1345 }
1346 } 2631 }
1347 } 2632 }
1348 2633
1349 glEnd (); 2634 for (y = 0; y < sh; ++y)
2635 for (x = 0; x < sw; ++x)
2636 {
2637 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2638 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2639 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2640 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2641 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2642 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2643 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2644 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2645 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1350 2646
1351 glDisable (GL_TEXTURE_2D); 2647 uint8_t r11 = (d11 + d21 + d12) / 3;
1352 glDisable (GL_BLEND); 2648 uint8_t r21 = d21;
2649 uint8_t r31 = (d21 + d31 + d32) / 3;
2650
2651 uint8_t r12 = d12;
2652 uint8_t r22 = d22;
2653 uint8_t r32 = d32;
2654
2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2656 uint8_t r23 = d23;
2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2658
2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2668 }
2669
2670 free (darkness1);
1353 2671
1354 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
1355 PUSHs (sv_2mortal (newSViv (sw4))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
1356 PUSHs (sv_2mortal (newSViv (sh))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
1357 PUSHs (darkness_sv); 2675 PUSHs (darkness3_sv);
1358} 2676}
1359 2677
1360SV * 2678SV *
1361get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
1362 CODE: 2680 CODE:
1363{ 2681{
1364 int x, y, x1, y1; 2682 int x, y, x1, y1;
1365 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
1366 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1391 if (row && row->c0 <= x && x < row->c1) 2709 if (row && row->c0 <= x && x < row->c1)
1392 { 2710 {
1393 mapcell *cell = row->col + (x - row->c0); 2711 mapcell *cell = row->col + (x - row->c0);
1394 uint8_t flags = 0; 2712 uint8_t flags = 0;
1395 2713
1396 if (cell->face [0]) flags |= 1; 2714 if (cell->tile [0]) flags |= 1;
1397 if (cell->face [1]) flags |= 2; 2715 if (cell->tile [1]) flags |= 2;
1398 if (cell->face [2]) flags |= 4; 2716 if (cell->tile [2]) flags |= 4;
1399 2717
1400 *data++ = flags; 2718 *data++ = flags;
1401 2719
1402 if (flags & 1) 2720 if (flags & 1)
1403 { 2721 {
2722 tileid tile = cell->tile [0];
1404 *data++ = cell->face [0] >> 8; 2723 *data++ = tile >> 8;
1405 *data++ = cell->face [0]; 2724 *data++ = tile;
1406 } 2725 }
1407 2726
1408 if (flags & 2) 2727 if (flags & 2)
1409 { 2728 {
2729 tileid tile = cell->tile [1];
1410 *data++ = cell->face [1] >> 8; 2730 *data++ = tile >> 8;
1411 *data++ = cell->face [1]; 2731 *data++ = tile;
1412 } 2732 }
1413 2733
1414 if (flags & 4) 2734 if (flags & 4)
1415 { 2735 {
2736 tileid tile = cell->tile [2];
1416 *data++ = cell->face [2] >> 8; 2737 *data++ = tile >> 8;
1417 *data++ = cell->face [2]; 2738 *data++ = tile;
1418 } 2739 }
1419 } 2740 }
1420 else 2741 else
1421 *data++ = 0; 2742 *data++ = 0;
1422 } 2743 }
1423 } 2744 }
1424 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
1425 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
1426 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
1427 RETVAL = data_sv; 2753 RETVAL = data_sv;
1428} 2754}
1429 OUTPUT: 2755 OUTPUT:
1430 RETVAL 2756 RETVAL
1431 2757
1432void 2758void
1433set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1434 PPCODE: 2760 PPCODE:
1435{ 2761{
1436 int x, y, z; 2762 int x, y, z;
1437 int w, h; 2763 int w, h;
1438 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
1439 2775
1440 if (*data++ != 0) 2776 if (*data++ != 0)
1441 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
1442 2778
1443 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
1444 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
1445 2781
1446 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
1458 { 2794 {
1459 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
1460 2796
1461 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
1462 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
1463 uint8_t flags = *data++; 2804 flags = *data++;
1464 2805
1465 if (flags) 2806 if (flags)
1466 { 2807 {
1467 mapface face[3] = { 0, 0, 0 };
1468
1469 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2809 tileid tile[3] = { 0, 0, 0 };
1470 2810
1471 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2811 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1472 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1473 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1474 2814
1475 if (cell->darkness <= 0) 2815 if (cell->darkness == 0)
1476 { 2816 {
1477 cell->darkness = -1; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
1478 2819
1479 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
1480 { 2821 {
1481 cell->face[z] = face[z]; 2822 tileid t = tile [z];
1482 2823
1483 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2825 {
1484 XPUSHs (sv_2mortal (newSViv (face[z]))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2827 need_texid (self, t);
2828 }
2829
2830 cell->tile [z] = t;
1485 } 2831 }
1486 } 2832 }
1487 } 2833 }
1488 } 2834 }
1489 } 2835 }
1490} 2836}
1491 2837
1492MODULE = CFClient PACKAGE = CFClient::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
1493 2839
1494CFClient::MixChunk 2840DC::RW
1495new_from_file (SV *class, char *path) 2841new (SV *klass, SV *data_sv)
1496 CODE: 2842 CODE:
1497 RETVAL = Mix_LoadWAV (path); 2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
1498 OUTPUT: 2849 OUTPUT:
1499 RETVAL 2850 RETVAL
1500 2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
1501void 2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2867
2868PROTOTYPES: DISABLE
2869
2870DC::Channel
2871find ()
2872 CODE:
2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2895 OUTPUT:
2896 RETVAL
2897
2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
1502DESTROY (CFClient::MixChunk self) 2979DESTROY (DC::MixChunk self)
1503 CODE: 2980 CODE:
1504 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
1505 2982
1506int 2983int
1507volume (CFClient::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
1508 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
1509 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
1510 OUTPUT: 2989 OUTPUT:
1511 RETVAL 2990 RETVAL
1512 2991
1513int 2992DC::Channel
1514play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1515 CODE: 2994 CODE:
2995{
1516 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
1517 OUTPUT: 3007 OUTPUT:
1518 RETVAL 3008 RETVAL
1519 3009
1520MODULE = CFClient PACKAGE = CFClient::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
1521 3023
1522int 3024int
1523volume (int volume = -1) 3025volume (int volume = -1)
3026 PROTOTYPE: ;$
1524 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
1525 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
1526 OUTPUT: 3031 OUTPUT:
1527 RETVAL 3032 RETVAL
1528 3033
1529CFClient::MixMusic 3034void
1530new_from_file (SV *class, char *path) 3035fade_out (int ms)
1531 CODE: 3036 CODE:
1532 RETVAL = Mix_LoadMUS (path); 3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
1533 OUTPUT: 3048 OUTPUT:
1534 RETVAL 3049 RETVAL
1535 3050
3051DC::MixMusic
3052new (SV *klass, DC::RW rwops)
3053 CODE:
3054 RETVAL = Mix_LoadMUS_RW (rwops);
3055 OUTPUT:
3056 RETVAL
3057
1536void 3058void
1537DESTROY (CFClient::MixMusic self) 3059DESTROY (DC::MixMusic self)
1538 CODE: 3060 CODE:
1539 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
1540 3062
1541int 3063int
1542play (CFClient::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
1543 CODE: 3065 CODE:
1544 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
1545 OUTPUT: 3067 OUTPUT:
1546 RETVAL 3068 RETVAL
1547 3069
3070void
3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3072 CODE:
3073 Mix_FadeInMusicPos (self, loops, ms, position);
3074
1548MODULE = CFClient PACKAGE = CFClient::OpenGL 3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3076
3077PROTOTYPES: ENABLE
1549 3078
1550BOOT: 3079BOOT:
1551{ 3080{
1552 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1553 static const struct { 3082 static const struct {
1554 const char *name; 3083 const char *name;
1555 IV iv; 3084 IV iv;
1556 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
1557# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
3087 const_iv (GL_VENDOR),
3088 const_iv (GL_VERSION),
3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
1558 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
1559 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
1560 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
1561 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
1562 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
1564 const_iv (GL_SCISSOR_TEST), 3097 const_iv (GL_SCISSOR_TEST),
1565 const_iv (GL_DEPTH_TEST), 3098 const_iv (GL_DEPTH_TEST),
1566 const_iv (GL_ALPHA_TEST), 3099 const_iv (GL_ALPHA_TEST),
1567 const_iv (GL_NORMALIZE), 3100 const_iv (GL_NORMALIZE),
1568 const_iv (GL_RESCALE_NORMAL), 3101 const_iv (GL_RESCALE_NORMAL),
3102 const_iv (GL_FRONT),
3103 const_iv (GL_BACK),
3104 const_iv (GL_AUX0),
1569 const_iv (GL_AND), 3105 const_iv (GL_AND),
1570 const_iv (GL_ONE), 3106 const_iv (GL_ONE),
1571 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
1572 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
1573 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
1574 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1575 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
1576 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
1577 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
1578 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
3119 const_iv (GL_RGBA4),
3120 const_iv (GL_RGBA8),
3121 const_iv (GL_RGB5_A1),
1579 const_iv (GL_UNSIGNED_BYTE), 3122 const_iv (GL_UNSIGNED_BYTE),
1580 const_iv (GL_UNSIGNED_SHORT), 3123 const_iv (GL_UNSIGNED_SHORT),
1581 const_iv (GL_UNSIGNED_INT), 3124 const_iv (GL_UNSIGNED_INT),
1582 const_iv (GL_ALPHA), 3125 const_iv (GL_ALPHA),
1583 const_iv (GL_INTENSITY), 3126 const_iv (GL_INTENSITY),
1584 const_iv (GL_LUMINANCE), 3127 const_iv (GL_LUMINANCE),
1585 const_iv (GL_LUMINANCE_ALPHA), 3128 const_iv (GL_LUMINANCE_ALPHA),
1586 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
1587 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
1588 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
3138 const_iv (GL_PROXY_TEXTURE_1D),
3139 const_iv (GL_PROXY_TEXTURE_2D),
1589 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
1590 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
1591 const_iv (GL_TEXTURE_ENV), 3142 const_iv (GL_TEXTURE_ENV),
1592 const_iv (GL_TEXTURE_MAG_FILTER), 3143 const_iv (GL_TEXTURE_MAG_FILTER),
1593 const_iv (GL_TEXTURE_MIN_FILTER), 3144 const_iv (GL_TEXTURE_MIN_FILTER),
1614 const_iv (GL_COLOR_LOGIC_OP), 3165 const_iv (GL_COLOR_LOGIC_OP),
1615 const_iv (GL_SEPARABLE_2D), 3166 const_iv (GL_SEPARABLE_2D),
1616 const_iv (GL_CONVOLUTION_2D), 3167 const_iv (GL_CONVOLUTION_2D),
1617 const_iv (GL_CONVOLUTION_BORDER_MODE), 3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
1618 const_iv (GL_CONSTANT_BORDER), 3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
1619 const_iv (GL_LINES), 3171 const_iv (GL_LINES),
3172 const_iv (GL_LINE_STRIP),
1620 const_iv (GL_LINE_LOOP), 3173 const_iv (GL_LINE_LOOP),
1621 const_iv (GL_QUADS), 3174 const_iv (GL_QUADS),
1622 const_iv (GL_QUAD_STRIP), 3175 const_iv (GL_QUAD_STRIP),
1623 const_iv (GL_TRIANGLES), 3176 const_iv (GL_TRIANGLES),
1624 const_iv (GL_TRIANGLE_STRIP), 3177 const_iv (GL_TRIANGLE_STRIP),
1625 const_iv (GL_TRIANGLE_FAN), 3178 const_iv (GL_TRIANGLE_FAN),
3179 const_iv (GL_POLYGON),
1626 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3181 const_iv (GL_POINT_SMOOTH_HINT),
3182 const_iv (GL_LINE_SMOOTH_HINT),
3183 const_iv (GL_POLYGON_SMOOTH_HINT),
3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1627 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
3187 const_iv (GL_DONT_CARE),
3188 const_iv (GL_NICEST),
1628 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
1629 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
1630 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
1631 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1632# undef const_iv 3196# undef const_iv
1633 }; 3197 };
1634 3198
1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1637}
1638 3201
1639char * 3202 texture_av = newAV ();
3203 AvREAL_off (texture_av);
3204}
3205
3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
1640gl_vendor () 3216gl_vendor ()
1641 CODE: 3217 CODE:
1642 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
1643 OUTPUT: 3219 OUTPUT:
1644 RETVAL 3220 RETVAL
1645 3221
1646char * 3222const char *
1647gl_version () 3223gl_version ()
1648 CODE: 3224 CODE:
1649 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
1650 OUTPUT: 3226 OUTPUT:
1651 RETVAL 3227 RETVAL
1652 3228
1653char * 3229const char *
1654gl_extensions () 3230gl_extensions ()
1655 CODE: 3231 CODE:
1656 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1657 OUTPUT: 3233 OUTPUT:
1658 RETVAL 3234 RETVAL
1659 3235
3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3241
3242GLint glGetInteger (GLenum pname)
3243 CODE:
3244 glGetIntegerv (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248GLdouble glGetDouble (GLenum pname)
3249 CODE:
3250 glGetDoublev (pname, &RETVAL);
3251 OUTPUT:
3252 RETVAL
3253
1660int glGetError () 3254int glGetError ()
3255
3256void glFinish ()
3257
3258void glFlush ()
1661 3259
1662void glClear (int mask) 3260void glClear (int mask)
1663 3261
1664void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
1665 PROTOTYPE: @ 3263 PROTOTYPE: @
1676 3274
1677void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1678 CODE: 3276 CODE:
1679 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
1680 3278
3279# void glBlendEquation (int se)
3280
1681void glDepthMask (int flag) 3281void glDepthMask (int flag)
1682 3282
1683void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
1684 3284
1685void glColorMask (int red, int green, int blue, int alpha) 3285void glColorMask (int red, int green, int blue, int alpha)
1689void glPushMatrix () 3289void glPushMatrix ()
1690 3290
1691void glPopMatrix () 3291void glPopMatrix ()
1692 3292
1693void glLoadIdentity () 3293void glLoadIdentity ()
3294
3295void glDrawBuffer (int buffer)
3296
3297void glReadBuffer (int buffer)
1694 3298
1695# near_ and far_ are due to microsofts buggy "c" compiler 3299# near_ and far_ are due to microsofts buggy "c" compiler
1696void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3300void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1697 3301
1698# near_ and far_ are due to microsofts buggy "c" compiler 3302# near_ and far_ are due to microsofts buggy "c" compiler
1699void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3303void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305PROTOTYPES: DISABLE
1700 3306
1701void glViewport (int x, int y, int width, int height) 3307void glViewport (int x, int y, int width, int height)
1702 3308
1703void glScissor (int x, int y, int width, int height) 3309void glScissor (int x, int y, int width, int height)
1704 3310
1712 3318
1713void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
1714 CODE: 3320 CODE:
1715 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
1716 3322
1717void glBegin (int mode)
1718
1719void glEnd ()
1720
1721void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
1722 PROTOTYPE: @ 3324 PROTOTYPE: @
1723 ALIAS: 3325 ALIAS:
1724 glColor_premultiply = 1 3326 glColor_premultiply = 1
1725 CODE: 3327 CODE:
1726 if (ix) 3328 if (ix)
1727 { 3329 {
1728 r *= a; 3330 r *= a;
1729 g *= a; 3331 g *= a;
1730 b *= a; 3332 b *= a;
1731 } 3333 }
1732 // microsoft visual "c" rounds instead of truncating... 3334 // microsoft visual "c" rounds instead of truncating...
1733 glColor4ub (MIN ((int)(r * 256.f), 255), 3335 glColor4f (r, g, b, a);
1734 MIN ((int)(g * 256.f), 255),
1735 MIN ((int)(b * 256.f), 255),
1736 MIN ((int)(a * 256.f), 255));
1737
1738void glInterleavedArrays (int format, int stride, char *data)
1739
1740void glDrawElements (int mode, int count, int type, char *indices)
1741
1742# 1.2 void glDrawRangeElements (int mode, int start, int end
1743 3336
1744void glRasterPos (float x, float y, float z = 0.) 3337void glRasterPos (float x, float y, float z = 0.)
1745 CODE: 3338 CODE:
1746 glRasterPos3f (0, 0, z); 3339 glRasterPos3f (0, 0, z);
1747 glBitmap (0, 0, 0, 0, x, y, 0); 3340 glBitmap (0, 0, 0, 0, x, y, 0);
1752 3345
1753void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
1754 CODE: 3347 CODE:
1755 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
1756 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363PROTOTYPES: ENABLE
3364
3365void glBegin (int mode)
3366
3367void glEnd ()
3368
3369void glPointSize (GLfloat size)
3370
3371void glLineWidth (GLfloat width)
3372
3373void glInterleavedArrays (int format, int stride, char *data)
3374
3375void glDrawElements (int mode, int count, int type, char *indices)
3376
3377# 1.2 void glDrawRangeElements (int mode, int start, int end
3378
1757void glTexEnv (int target, int pname, float param) 3379void glTexEnv (int target, int pname, float param)
1758 CODE: 3380 CODE:
1759 glTexEnvf (target, pname, param); 3381 glTexEnvf (target, pname, param);
1760 3382
1761void glTexParameter (int target, int pname, float param) 3383void glTexParameter (int target, int pname, float param)
1777void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1778 CODE: 3400 CODE:
1779 if (gl.SeparableFilter2D) 3401 if (gl.SeparableFilter2D)
1780 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1781 3403
1782void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1783 3405
1784void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1785 3407
1786void glDrawPixels (int width, int height, int format, int type, char *pixels) 3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
3409
3410void glPixelZoom (float x, float y)
1787 3411
1788void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3412void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1789 3413
1790int glGenTexture () 3414int glGenTexture ()
1791 CODE: 3415 CODE:
1792{ 3416 RETVAL = gen_texture ();
1793 GLuint name;
1794 glGenTextures (1, &name);
1795 RETVAL = name;
1796}
1797 OUTPUT: 3417 OUTPUT:
1798 RETVAL 3418 RETVAL
1799 3419
1800void glDeleteTexture (int name) 3420void glDeleteTexture (int name)
1801 CODE: 3421 CODE:
1802{
1803 GLuint name_ = name;
1804 glDeleteTextures (1, &name_); 3422 del_texture (name);
1805} 3423
1806
1807int glGenList () 3424int glGenList ()
1808 CODE: 3425 CODE:
1809 RETVAL = glGenLists (1); 3426 RETVAL = glGenLists (1);
1810 OUTPUT: 3427 OUTPUT:
1811 RETVAL 3428 RETVAL
1818 3435
1819void glEndList () 3436void glEndList ()
1820 3437
1821void glCallList (int list) 3438void glCallList (int list)
1822 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1823 3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447PROTOTYPES: DISABLE
3448
3449void
3450find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452{
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455}
3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines