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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.145 by root, Fri Aug 18 03:19:58 2006 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 39
22#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
23#include <SDL_endian.h> 42#include <SDL_endian.h>
24#include <SDL_image.h> 43#include <SDL_image.h>
25#include <SDL_mixer.h> 44#include <SDL_mixer.h>
26#include <SDL_opengl.h> 45#include <SDL_opengl.h>
27 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
28#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
30 56
31#include <glib/gmacros.h> 57#include <glib.h>
32 58
33#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
34 71
35#ifndef _WIN32 72#ifndef _WIN32
36# include <sys/types.h> 73# include <sys/types.h>
37# include <sys/socket.h> 74# include <sys/socket.h>
38# include <netinet/in.h> 75# include <netinet/in.h>
39# include <netinet/tcp.h> 76# include <netinet/tcp.h>
40# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 82#else
42 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 84#endif
49 85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
53 95
54#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
56 98
57#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
58 100
59#if 0 101/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 103
62# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
63#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
64 129
65static struct 130static struct
66{ 131{
67#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 133#include "glfunc.h"
69#undef GL_FUNC 134#undef GL_FUNC
70} gl; 135} gl;
71 136
137static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 139{
74 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 144 else
79 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
80} 146}
81 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
82#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
83 174
84#include "pango-font.c" 175#include "pango-font.c"
85#include "pango-fontmap.c" 176#include "pango-fontmap.c"
86#include "pango-render.c" 177#include "pango-render.c"
87 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
90 183
91typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
92 185
93static int 186static int
94shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
95{ 188{
96 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
97 190
98 while (attrs) 191 while (attrs)
99 { 192 {
100 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 194
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 196 return 1;
104 197
105 attrs = attrs->next; 198 attrs = attrs->next;
110 203
111typedef struct cf_layout { 204typedef struct cf_layout {
112 PangoLayout *pl; 205 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
114 int base_height; 207 int base_height;
115 CFPlus__Font font; 208 DC__Font font;
209 rc_t *rc;
116} *CFPlus__Layout; 210} *DC__Layout;
117 211
118static CFPlus__Font default_font; 212static DC__Font default_font;
119static PangoContext *opengl_context; 213static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 214static PangoFontMap *opengl_fontmap;
121 215
122static void 216static void
123substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
124{ 218{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 222#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 224}
131 225
132static void 226static void
133layout_update_font (CFPlus__Layout self) 227layout_update_font (DC__Layout self)
134{ 228{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
137 */ 231 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
139 233
140 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 236
143 pango_layout_set_font_description (self->pl, font); 237 pango_layout_set_font_description (self->pl, font);
144} 238}
145 239
146static void 240static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 242{
149 PangoRectangle rect; 243 PangoRectangle rect;
150 244
151 // get_pixel_* wrongly rounds down 245 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 246 pango_layout_get_extents (self->pl, 0, &rect);
159 253
160 *w = rect.width; 254 *w = rect.width;
161 *h = rect.height; 255 *h = rect.height;
162} 256}
163 257
258typedef uint16_t tileid;
164typedef uint16_t mapface; 259typedef uint16_t faceid;
165 260
166typedef struct { 261typedef struct {
167 GLint name; 262 GLuint name;
168 int w, h; 263 int w, h;
169 float s, t; 264 float s, t;
170 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
171} maptex; 269} maptex;
172 270
173typedef struct { 271typedef struct {
272 uint32_t player;
273 tileid tile[3];
174 uint16_t darkness; 274 uint16_t darkness;
175 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 276} mapcell;
178 277
179typedef struct { 278typedef struct {
180 int32_t c0, c1; 279 int32_t c0, c1;
181 mapcell *col; 280 mapcell *col;
182} maprow; 281} maprow;
183 282
184typedef struct map { 283typedef struct map {
185 int x, y, w, h; 284 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 285 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 286 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 287 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 288
193 int32_t rows; 289 int32_t rows;
194 maprow *row; 290 maprow *row;
195} *CFPlus__Map; 291} *DC__Map;
196 292
197static char * 293static char *
198prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
199{ 295{
200 char *p; 296 char *p;
217} 313}
218 314
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 315#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 316#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 317
318static void
319need_facenum (struct map *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 Append (tileid, self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct map *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 Append (maptex, self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
337
222static maprow * 338static maprow *
223map_get_row (CFPlus__Map self, int y) 339map_get_row (DC__Map self, int y)
224{ 340{
225 if (0 > y) 341 if (0 > y)
226 { 342 {
227 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
266 382
267 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
268} 384}
269 385
270static mapcell * 386static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
272{ 388{
273 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
274} 390}
275 391
276static void 392static void
277map_clear (CFPlus__Map self) 393map_clear (DC__Map self)
278{ 394{
279 int r; 395 int r;
280 396
281 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
289 self->oy = 0; 405 self->oy = 0;
290 self->row = 0; 406 self->row = 0;
291 self->rows = 0; 407 self->rows = 0;
292} 408}
293 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
294static void 420static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 422{
297 int x, y; 423 int x, y;
298 maprow *row; 424 maprow *row;
425 mapcell *cell;
299 426
300 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 428 if (y >= 0)
302 { 429 {
303 if (y >= self->rows) 430 if (y >= self->rows)
309 if (x >= row->c0) 436 if (x >= row->c0)
310 { 437 {
311 if (x >= row->c1) 438 if (x >= row->c1)
312 break; 439 break;
313 440
314 row->col[x - row->c0].darkness = 0; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
315 } 444 }
316 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
317} 481}
318 482
319static void 483static void
320music_finished (void) 484music_finished (void)
321{ 485{
338 ev.code = 1; 502 ev.code = 1;
339 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
340 ev.data2 = 0; 504 ev.data2 = 0;
341 505
342 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
343} 514}
344 515
345static unsigned int 516static unsigned int
346minpot (unsigned int n) 517minpot (unsigned int n)
347{ 518{
357 n |= n >> 16; 528 n |= n >> 16;
358 529
359 return n + 1; 530 return n + 1;
360} 531}
361 532
362MODULE = CFPlus PACKAGE = CFPlus 533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
544/* SDL should provide this, really. */
545#define SDLK_MODIFIER_MIN 300
546#define SDLK_MODIFIER_MAX 314
547
548/******************************************************************************/
549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
553static int
554within_widget (SV *widget, NV x, NV y)
555{
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
363 650
364PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
365 652
366BOOT: 653BOOT:
367{ 654{
368 HV *stash = gv_stashpv ("CFPlus", 1); 655 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 656 static const struct {
370 const char *name; 657 const char *name;
371 IV iv; 658 IV iv;
372 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
661 const_iv (SDLK_MODIFIER_MIN),
662 const_iv (SDLK_MODIFIER_MAX),
663
374 const_iv (SDL_ACTIVEEVENT), 664 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 665 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 666 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 667 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 668 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 677 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 678 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 679 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 680 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 681 const_iv (SDL_USEREVENT),
682
683 const_iv (SDL_APPINPUTFOCUS),
684 const_iv (SDL_APPMOUSEFOCUS),
685 const_iv (SDL_APPACTIVE),
686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 798 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 799 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 800 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 801 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 802 const_iv (SDLK_UNDO),
803
456 const_iv (KMOD_NONE), 804 const_iv (KMOD_NONE),
805 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 806 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 807 const_iv (KMOD_RSHIFT),
808 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 809 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 810 const_iv (KMOD_RCTRL),
811 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 812 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 813 const_iv (KMOD_RALT),
814 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 820
469 const_iv (KMOD_SHIFT), 821 const_iv (KMOD_LRAM),
470 const_iv (KMOD_ALT), 822
471 const_iv (KMOD_META) 823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
472# undef const_iv 853# undef const_iv
473 }; 854 };
474 855
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
858
859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 861}
862
863void
864weaken (SV *rv)
865 PROTOTYPE: $
866 CODE:
867 sv_rvweaken (rv);
478 868
479int 869int
480in_destruct () 870in_destruct ()
481 CODE: 871 CODE:
482 RETVAL = PL_main_cv == Nullcv; 872 RETVAL = PL_main_cv == Nullcv;
484 RETVAL 874 RETVAL
485 875
486NV floor (NV x) 876NV floor (NV x)
487 877
488NV ceil (NV x) 878NV ceil (NV x)
879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
489 889
490void 890void
491pango_init () 891pango_init ()
492 CODE: 892 CODE:
493{ 893{
494 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
497} 902}
498 903
499int 904char *SDL_GetError ()
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 905
502void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
503SDL_Quit () 915void SDL_Quit ()
504 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
505void 927void
506SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
507 PPCODE: 929 PPCODE:
508{ 930{
509 SDL_Rect **m; 931 SDL_Rect **m;
510 932
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 937
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 940
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 945
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532 948
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 950
535 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
536 while (*m) 952 while (*m)
537 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
538 AV *av = newAV (); 956 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
542 963
543 ++m; 964 ++m;
544 } 965 }
545} 966}
546 967
547char *
548SDL_GetError ()
549
550int 968int
551SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
553 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 982 );
983
556 if (RETVAL) 984 if (RETVAL)
557 { 985 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 988#include "glfunc.h"
561# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
562 } 992 }
993}
563 OUTPUT: 994 OUTPUT:
564 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
565 999
566void 1000void
567SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
568 1002
569char * 1003char *
570SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
571 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
572void 1017void
573SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
574 PPCODE: 1022 PPCODE:
575{ 1023{
576 SDL_Event ev; 1024 SDL_Event ev;
577 1025
578 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 1028 {
580 HV *hv = newHV (); 1029 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 1031
583 switch (ev.type) 1032 switch (ev.type)
584 { 1033 {
585 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
586 case SDL_KEYUP: 1035 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 1041 break;
592 1042
593 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 1046 break;
597 1047
598 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
606 break; 1074 break;
607 1075
608 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 1079
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 1090 break;
623 } 1091 }
624 1092
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 1094 }
627} 1095}
628 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
629int 1110int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 1112 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
634 1115
635void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
636Mix_CloseAudio () 1133Mix_CloseAudio ()
637 1134
638int 1135int
639Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
640 1137
1138const char *
1139Mix_GetError ()
1140
641void 1141void
642lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
643 CODE: 1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146void
1147win32_proxy_info ()
1148 PPCODE:
1149{
644#ifndef _WIN32 1150#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
646#endif 1172#endif
1173}
647 1174
648void 1175int
649add_font (char *file) 1176add_font (char *file)
650 CODE: 1177 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
652 1188
653void 1189void
654load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
655 ALIAS: 1191 ALIAS:
656 load_image_file = 1 1192 load_image_file = 1
659 STRLEN image_len; 1195 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
666 1202
667 if (!rw) 1203 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
669 1205
702 1238
703 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
704 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
705 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
706 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
707 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
708 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
709 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
710 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
711 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
712 1248
742void 1278void
743error (char *message) 1279error (char *message)
744 CODE: 1280 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1282#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1284#endif
749 1285
750void 1286void
751fatal (char *message) 1287fatal (char *message)
752 CODE: 1288 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1290#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1292#endif
757 _exit (1); 1293 _exit (1);
758 1294
759void 1295void
760_exit (int retval) 1296_exit (int retval = 0)
761 CODE: 1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
1300#else
762 _exit (retval); 1301 _exit (retval);
1302#endif
763 1303
764MODULE = CFPlus PACKAGE = CFPlus::Font 1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
765 1312
766CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
768 CODE: 1326 CODE:
769{ 1327{
770 int count; 1328 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
772 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
774} 1332}
775 OUTPUT: 1333 OUTPUT:
776 RETVAL 1334 RETVAL
777 1335
778void 1336void
779DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
780 CODE: 1338 CODE:
781 pango_font_description_free (self); 1339 pango_font_description_free (self);
782 1340
783void 1341void
784make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
785 CODE: 1344 CODE:
786 default_font = self; 1345 default_font = self;
787 1346
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1348
1349PROTOTYPES: DISABLE
1350
790void 1351void
791reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
792 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
793 tc_clear (); 1361 tc_restore ();
794 1362
795CFPlus::Layout 1363DC::Layout
796new (SV *class) 1364new (SV *klass)
797 CODE: 1365 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
799 1367
800 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
801 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
802 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
807 1376
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1378 layout_update_font (RETVAL);
810 OUTPUT: 1379 OUTPUT:
811 RETVAL 1380 RETVAL
812 1381
813void 1382void
814DESTROY (CFPlus::Layout self) 1383DESTROY (DC::Layout self)
815 CODE: 1384 CODE:
816 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
817 Safefree (self); 1387 Safefree (self);
818 1388
819void 1389void
820set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
821 CODE: 1391 CODE:
822{ 1392{
823 STRLEN textlen; 1393 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
825 1395
826 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
827} 1397}
828 1398
829void 1399void
830set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
831 CODE: 1401 CODE:
832{ 1402{
833 STRLEN textlen; 1403 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
835 1405
836 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
837} 1407}
838 1408
839void 1409void
840set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
841 CODE: 1411 CODE:
842{ 1412{
843 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1415 const char *pos = text;
880 if (attrs) 1450 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
882} 1452}
883 1453
884void 1454void
885get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
886 PPCODE: 1456 PPCODE:
887{ 1457{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1459
890 do 1460 do
891 { 1461 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1463
894 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
895 { 1465 {
896 PangoRectangle extents; 1466 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1475
906 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
907} 1477}
908 1478
909int 1479int
910has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
911 CODE: 1481 CODE:
912{ 1482{
913 int lines = 1; 1483 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
915 1485
920} 1490}
921 OUTPUT: 1491 OUTPUT:
922 RETVAL 1492 RETVAL
923 1493
924SV * 1494SV *
925get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
926 CODE: 1496 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
929 OUTPUT: 1499 OUTPUT:
930 RETVAL 1500 RETVAL
931 1501
932void 1502void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1504 CODE:
935 self->r = r; 1505 self->r = r;
936 self->g = g; 1506 self->g = g;
937 self->b = b; 1507 self->b = b;
938 self->a = a; 1508 self->a = a;
939 1509
940void 1510void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1512 CODE:
943 if (self->font != font) 1513 if (self->font != font)
944 { 1514 {
945 self->font = font; 1515 self->font = font;
946 layout_update_font (self); 1516 layout_update_font (self);
947 } 1517 }
948 1518
949void 1519void
950set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
951 CODE: 1521 CODE:
952 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
953 { 1523 {
954 self->base_height = base_height; 1524 self->base_height = base_height;
955 layout_update_font (self); 1525 layout_update_font (self);
956 } 1526 }
957 1527
958void 1528void
959set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
960 CODE: 1530 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1532
963void 1533void
964set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
965 CODE: 1535 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1537
968void 1538void
969set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
970 CODE: 1540 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1542
973void 1543void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1545 CODE:
976 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
981 ); 1551 );
982 1552
983void 1553void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1555 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1557
988void 1558void
989size (CFPlus::Layout self) 1559size (DC::Layout self)
990 PPCODE: 1560 PPCODE:
991{ 1561{
992 int w, h; 1562 int w, h;
993 1563
994 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
999} 1569}
1000 1570
1001int 1571int
1002descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1003 CODE: 1573 CODE:
1004{ 1574{
1005 PangoRectangle rect; 1575 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1009} 1579}
1010 OUTPUT: 1580 OUTPUT:
1011 RETVAL 1581 RETVAL
1012 1582
1013int 1583int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1585 CODE:
1016{ 1586{
1017 int index, trailing; 1587 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1589 RETVAL = index + trailing;
1020} 1590}
1021 OUTPUT: 1591 OUTPUT:
1022 RETVAL 1592 RETVAL
1023 1593
1024void 1594void
1025cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1596 PPCODE:
1027{ 1597{
1028 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1600
1031 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1605}
1036 1606
1037void 1607void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1609 PPCODE:
1610{
1611 int line, x;
1612
1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1616 --line;
1617#endif
1618 EXTEND (SP, 2);
1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
1641 else
1642 {
1643 PUSHs (sv_2mortal (newSViv (index)));
1644 PUSHs (sv_2mortal (newSViv (trailing)));
1645 }
1646}
1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1041 self->pl, 1653 self->pl,
1654 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1044 flags 1657 flags
1045 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1046 1662
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1663void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1051 CODE: 1665 CODE:
1052{ 1666{
1053 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1674
1056 if (ow && oh) 1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1691 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1692 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1696
1070 SvPOK_only (result_); 1697 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1072 1699
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1701 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1703
1077 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1705 }
1084} 1706}
1085 1707
1086void 1708void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1715{
1094 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1098 1723
1099 if (items < 5) 1724 if (items < 5)
1100 { 1725 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1132 } 1757 }
1133} 1758}
1134 1759
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1136 1769
1137CFPlus::Map 1770 glColor3f (intensity, intensity, intensity);
1138new (SV *class, int map_width, int map_height) 1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1897new (SV *klass)
1139 CODE: 1898 CODE:
1140 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1900 RETVAL->x = 0;
1142 RETVAL->y = 0; 1901 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1902 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1903 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1909 RETVAL->row = 0;
1153 OUTPUT: 1910 OUTPUT:
1154 RETVAL 1911 RETVAL
1155 1912
1156void 1913void
1157DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1158 CODE: 1915 CODE:
1159{ 1916{
1160 map_clear (self); 1917 map_clear (self);
1161 Safefree (self->face); 1918 Safefree (self->face2tile);
1162 Safefree (self->tex); 1919 Safefree (self->tex);
1163 Safefree (self); 1920 Safefree (self);
1164} 1921}
1165 1922
1166void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
1167clear (CFPlus::Map self) 1930clear (DC::Map self)
1168 CODE: 1931 CODE:
1169 map_clear (self); 1932 map_clear (self);
1170 1933
1171void 1934void
1172set_face (CFPlus::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1936 CODE:
1174{ 1937{
1175 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1939 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1940}
1183 1941
1184void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1967 CODE:
1187{ 1968{
1188 while (self->texs <= texid) 1969 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1970
1194 { 1971 {
1195 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1196 1973
1197 tex->name = name; 1974 tex->name = name;
1213 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1214 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1993}
1217 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1218int 2015int
1219ox (CFPlus::Map self) 2016ox (DC::Map self)
1220 ALIAS: 2017 ALIAS:
1221 oy = 1 2018 oy = 1
1222 x = 2 2019 x = 2
1223 y = 3 2020 y = 3
1224 w = 4 2021 w = 4
1235 } 2032 }
1236 OUTPUT: 2033 OUTPUT:
1237 RETVAL 2034 RETVAL
1238 2035
1239void 2036void
1240scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1241 CODE: 2038 CODE:
1242{ 2039{
1243 if (dx > 0) 2040 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 2042 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 2044
1248 if (dy > 0) 2045 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 2047 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 2049
1253 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1255 2052
1256 while (self->y < 0) 2053 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1262 } 2059 }
1263} 2060}
1264 2061
1265void 2062SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1267 CODE: 2064 CODE:
1268{ 2065{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 2068 mapcell *cell;
1272 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1273 2072
1274 while (data < data_end) 2073 while (data < data_end - 1)
1275 { 2074 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1277 2076
1278 x = self->x + ((flags >> 10) & 63); 2077 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 2078 y = self->y + ((flags >> 4) & 63);
1282 2081
1283 if (flags & 15) 2082 if (flags & 15)
1284 { 2083 {
1285 if (!cell->darkness) 2084 if (!cell->darkness)
1286 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 2087 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 2088 }
1293 2089
1294 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1295 2091
1296 if (flags & 8) 2092 if (flags & 8)
1297 { 2093 {
2094 uint8_t ext, cmd;
2095
1298 if (extmap) 2096 do
1299 { 2097 {
1300 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1301 2100
1302 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1303 { 2104 {
1304 ext = *data++; 2105 cell->stat_width = 1;
1305 cmd = ext & 0x3f;
1306
1307 if (ext < 4)
1308 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health
1310 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1;
1313 } 2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
1314 while (cmd & 0x80); 2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1315 } 2125 }
1316 else 2126 while (ext & 0x80);
1317 cell->darkness = *data++ + 1;
1318 } 2127 }
1319 2128
2129 for (z = 0; z <= 2; ++z)
1320 if (flags & 4) 2130 if (flags & (4 >> z))
1321 { 2131 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1323 } 2151 }
1324
1325 if (flags & 2)
1326 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1328 }
1329
1330 if (flags & 1)
1331 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1333 }
1334 } 2152 }
1335 else 2153 else
1336 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1337 } 2155 }
1338} 2156}
2157 OUTPUT:
2158 RETVAL
1339 2159
1340SV * 2160SV *
1341mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1342 CODE: 2162 CODE:
1343{ 2163{
1344 int x1, x; 2164 int x1, x;
1345 int y1, y; 2165 int y1, y;
1346 int z; 2166 int z;
1359 ? self->row + y 2179 ? self->row + y
1360 : 0; 2180 : 0;
1361 2181
1362 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1363 { 2183 {
1364 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1365 2185
1366 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1367 { 2187 {
1368 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1369 2189
1370 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1371 { 2191 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 2194 int a1 = tex.a;
1379 2195
1380 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1381 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1382 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1383 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1384 }
1385 } 2200 }
1386 } 2201 }
1387 2202
1388 *map++ = (r ) 2203 *map++ = (r )
1389 | (g << 8) 2204 | (g << 8)
1390 | (b << 16) 2205 | (b << 16)
1391 | (a << 24); 2206 | (a << 24);
1392 } 2207 }
1393 } 2208 }
1394 2209
1395 RETVAL = map_sv; 2210 RETVAL = map_sv;
1396} 2211}
1397 OUTPUT: 2212 OUTPUT:
1398 RETVAL 2213 RETVAL
1399 2214
1400void 2215void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1402 CODE: 2217 CODE:
1403{ 2218{
1404 int vx, vy;
1405 int x, y, z; 2219 int x, y, z;
1406 int last_name;
1407 mapface face;
1408 2220
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2223 smooth_key skey;
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
1411 2230
1412 /* 2231 pl_tex.name = 0;
1413 int vx = self->vx = self->w >= sw
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416 2232
1417 int vy = self->vy = self->h >= sh 2233 // that's current max. sorry.
1418 ? self->y + (self->h - sh) / 2 2234 if (sw > 255) sw = 255;
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 if (sh > 255) sh = 255;
1420 */
1421 2236
1422 glColor4ub (255, 255, 255, 255); 2237 // clear key, in case of extra padding
2238 memset (&skey, 0, sizeof (skey));
2239
2240 memset (&key, 0, sizeof (key));
2241 key.r = 255;
2242 key.g = 255;
2243 key.b = 255;
2244 key.a = 255;
2245 key.mode = GL_QUADS;
2246 key.format = GL_T2F_V3F;
2247
2248 mx += self->x;
2249 my += self->y;
2250
2251 // first pass: determine smooth_max
2252 // rather ugly, if you ask me
2253 // could also be stored inside mapcell and updated on change
2254 memset (smooth_max, 0, sizeof (smooth_max));
2255
2256 for (y = 0; y < sh; y++)
2257 if (0 <= y + my && y + my < self->rows)
2258 {
2259 maprow *row = self->row + (y + my);
2260
2261 for (x = 0; x < sw; x++)
2262 if (row->c0 <= x + mx && x + mx < row->c1)
2263 {
2264 mapcell *cell = row->col + (x + mx - row->c0);
2265
2266 smooth_max[x + 1][y + 1] =
2267 MAX (self->tex [cell->tile [0]].smoothlevel,
2268 MAX (self->tex [cell->tile [1]].smoothlevel,
2269 self->tex [cell->tile [2]].smoothlevel));
2270 }
2271 }
1423 2272
1424 glEnable (GL_BLEND); 2273 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 glEnable (GL_TEXTURE_2D);
1427 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1428 2276
1429 glBegin (GL_QUADS);
1430
1431 last_name = 0;
1432
1433 for (z = 0; z < 3; z++) 2277 for (z = 0; z <= 2; z++)
2278 {
2279 smooth_hash smooth;
2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
2282
1434 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
1436 { 2285 {
1437 maprow *row = self->row + (y + vy); 2286 maprow *row = self->row + (y + my);
1438 2287
1439 for (x = 0; x < sw; x++) 2288 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 2289 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 2290 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 2291 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 2292 tileid tile = cell->tile [z];
2293
2294 if (tile)
2295 {
2296 maptex tex = self->tex [tile];
2297 int px, py;
1445 2298
1446 if (face && face < self->texs) 2299 if (key.texname != tex.name)
2300 {
2301 self->tex [tile].unused = 0;
2302
2303 if (!tex.name)
2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2305
2306 key.texname = tex.name;
2307 arr = rc_array (rc, &key);
2308 }
2309
2310 px = (x + 1) * Th - tex.w;
2311 py = (y + 1) * Tw - tex.h;
2312
2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2314 {
2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
2318 continue;
2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2325
2326 // update smooth hash
2327 if (tex.smoothtile)
2328 {
2329 skey.tile = tex.smoothtile;
2330 skey.level = tex.smoothlevel;
2331
2332 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2333
2334 // add bits to current tile and all neighbours. skey.x|y is
2335 // shifted +1|+1 so we always stay positive.
2336
2337 // bits is ___n cccc CCCC bbbb
2338 // n do not draw borders&corners
2339 // c draw these corners, but...
2340 // C ... not these
2341 // b draw these borders
2342
2343 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2344 // ┃· ·· ·┃ ━━
2345
2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2347 // ·· ·· ·┏ ┓·
2348
2349 // full tile
2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2351
2352 // borders
2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2357
2358 // corners
2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2384 }
2385 }
2386 }
2387 }
2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
2392 // go through all smoothlevels, lowest to highest, then draw.
2393 // this is basically counting sort
2394 {
2395 int w, b;
2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
2399 for (w = 0; w < 256 / 32; ++w)
2400 {
2401 uint32_t smask = smooth_level [w];
2402 if (smask)
2403 for (b = 0; b < 32; ++b)
2404 if (smask & (((uint32_t)1) << b))
1447 { 2405 {
1448 maptex tex = self->tex [face]; 2406 int level = (w << 5) | b;
2407 HE *he;
1449 2408
1450 int px = (x + 1) * 32 - tex.w; 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1451 int py = (y + 1) * 32 - tex.h;
1452
1453 if (last_name != tex.name)
1454 { 2410 {
2411 smooth_key &skey = it->first;
2412 IV bits = it->second;
2413
2414 if (!(bits & 0x1000)
2415 && skey.level == level
2416 && level > smooth_max [skey.x][skey.y])
2417 {
2418 maptex tex = self->tex [skey.tile];
2419 int px = (((int)skey.x) - 1) * Tw;
2420 int py = (((int)skey.y) - 1) * Th;
2421 int border = bits & 15;
2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2423 float dx = tex.s * .0625f; // 16 images/row
2424 float dy = tex.t * .5f ; // 2 images/column
2425
2426 if (tex.name)
2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
2430 if (key.texname != tex.name)
2431 {
2432 self->tex [skey.tile].unused = 0;
2433
1455 glEnd (); 2434 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1458 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
2437 }
2438
2439 if (border)
2440 {
2441 float ox = border * dx;
2442
2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2447 }
2448
2449 if (corner)
2450 {
2451 float ox = corner * dx;
2452
2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
2458 }
2459 }
1459 } 2460 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 2461 }
1466 }
1467 } 2462 }
1468 2463
1469 glEnd (); 2464 glEnd ();
1470
1471 glDisable (GL_TEXTURE_2D); 2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
2467 }
2468 }
2469
2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
2475
2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
1472 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
1473 2493
1474 // top layer: overlays such as the health bar 2494 // top layer: overlays such as the health bar
1475 for (y = 0; y < sh; y++) 2495 for (y = 0; y < sh; y++)
1476 if (0 <= y + vy && y + vy < self->rows) 2496 if (0 <= y + my && y + my < self->rows)
1477 { 2497 {
1478 maprow *row = self->row + (y + vy); 2498 maprow *row = self->row + (y + my);
1479 2499
1480 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
1481 if (row->c0 <= x + vx && x + vx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
1482 { 2502 {
1483 mapcell *cell = row->col + (x + vx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
1484 2504
1485 int px = x * 32; 2505 int px = x * Tw;
1486 int py = y * 32; 2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
1487 2513
1488 if (cell->stat_hp) 2514 if (cell->stat_hp)
1489 { 2515 {
1490 int width = sh / 28 + 1; 2516 int width = cell->stat_width * Tw;
2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1491 2518
1492 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
1493 glRectf (px + 1, py, px + 31, py + width + 2); 2520 glRectf (px + 1, py - thick - 2,
2521 px + width - 1, py);
1494 2522
1495 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 2523 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1496 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 2524 glRectf (px + 2,
2525 py - thick - 1,
2526 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 2527 }
1498 } 2528 }
1499 } 2529 }
1500} 2530}
1501 2531
1502void 2532void
1503draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1504 CODE: 2534 CODE:
1505{ 2535{
1506 static float color[16][3] = { 2536 static float color[16][3] = {
1507 { 0.00F, 0.00F, 0.00F }, 2537 { 0.00f, 0.00f, 0.00f },
1508 { 1.00F, 1.00F, 1.00F }, 2538 { 1.00f, 1.00f, 1.00f },
1509 { 0.00F, 0.00F, 0.55F }, 2539 { 0.00f, 0.00f, 0.55f },
1510 { 1.00F, 0.00F, 0.00F }, 2540 { 1.00f, 0.00f, 0.00f },
1511 2541
1512 { 1.00F, 0.54F, 0.00F }, 2542 { 1.00f, 0.54f, 0.00f },
1513 { 0.11F, 0.56F, 1.00F }, 2543 { 0.11f, 0.56f, 1.00f },
1514 { 0.93F, 0.46F, 0.00F }, 2544 { 0.93f, 0.46f, 0.00f },
1515 { 0.18F, 0.54F, 0.34F }, 2545 { 0.18f, 0.54f, 0.34f },
1516 2546
1517 { 0.56F, 0.73F, 0.56F }, 2547 { 0.56f, 0.73f, 0.56f },
1518 { 0.80F, 0.80F, 0.80F }, 2548 { 0.80f, 0.80f, 0.80f },
1519 { 0.55F, 0.41F, 0.13F }, 2549 { 0.55f, 0.41f, 0.13f },
1520 { 0.99F, 0.77F, 0.26F }, 2550 { 0.99f, 0.77f, 0.26f },
1521 2551
1522 { 0.74F, 0.65F, 0.41F }, 2552 { 0.74f, 0.65f, 0.41f },
1523 2553
1524 { 0.00F, 1.00F, 1.00F }, 2554 { 0.00f, 1.00f, 1.00f },
1525 { 1.00F, 0.00F, 1.00F }, 2555 { 1.00f, 0.00f, 1.00f },
1526 { 1.00F, 1.00F, 0.00F }, 2556 { 1.00f, 1.00f, 0.00f },
1527 }; 2557 };
1528 2558
1529 int x, y; 2559 int x, y;
1530 2560
1531 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
1532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1533 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
1534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1535 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
1536 2572
1537 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
1541 2577
1542 if (m) 2578 if (m)
1543 { 2579 {
1544 float *c = color [m & 15]; 2580 float *c = color [m & 15];
1545 2581
1546 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
1547 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
1548 2584
1549 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
1550 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1554 } 2590 }
1558 glDisable (GL_BLEND); 2594 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2595 glDisable (GL_TEXTURE_2D);
1560} 2596}
1561 2597
1562void 2598void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2600 PPCODE:
1565{ 2601{
1566 int vx, vy;
1567 int x, y; 2602 int x, y;
1568 int sw4 = (sw + 3) & ~3; 2603 int sw1 = sw + 2;
2604 int sh1 = sh + 2;
2605 int sh3 = sh * 3;
2606 int sw3 = sw * 3;
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1572 memset (darkness, 255, sw4 * sh); 2610 memset (darkness1, 0, sw1*sh1);
2611
1573 SvPOK_only (darkness_sv); 2612 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
1575 2614
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2615 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2616 my += self->y - 1;
1578 2617
1579 for (y = 0; y < sh; y++) 2618 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
1581 { 2620 {
1582 maprow *row = self->row + (y + vy); 2621 maprow *row = self->row + (y + my);
1583 2622
1584 for (x = 0; x < sw; x++) 2623 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2625 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
1588 2627
1589 darkness[y * sw4 + x] = cell->darkness 2628 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1591 : 255 - FOW_DARKNESS; 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1592 } 2631 }
1593 } 2632 }
1594 2633
2634 for (y = 0; y < sh; ++y)
2635 for (x = 0; x < sw; ++x)
2636 {
2637 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2638 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2639 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2640 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2641 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2642 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2643 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2644 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2645 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2646
2647 uint8_t r11 = (d11 + d21 + d12) / 3;
2648 uint8_t r21 = d21;
2649 uint8_t r31 = (d21 + d31 + d32) / 3;
2650
2651 uint8_t r12 = d12;
2652 uint8_t r22 = d22;
2653 uint8_t r32 = d32;
2654
2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2656 uint8_t r23 = d23;
2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2658
2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2668 }
2669
2670 free (darkness1);
2671
1595 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2675 PUSHs (darkness3_sv);
1599} 2676}
1600 2677
1601SV * 2678SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2680 CODE:
1604{ 2681{
1605 int x, y, x1, y1; 2682 int x, y, x1, y1;
1606 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
1607 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1632 if (row && row->c0 <= x && x < row->c1) 2709 if (row && row->c0 <= x && x < row->c1)
1633 { 2710 {
1634 mapcell *cell = row->col + (x - row->c0); 2711 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2712 uint8_t flags = 0;
1636 2713
1637 if (cell->face [0]) flags |= 1; 2714 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2715 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2716 if (cell->tile [2]) flags |= 4;
1640 2717
1641 *data++ = flags; 2718 *data++ = flags;
1642 2719
1643 if (flags & 1) 2720 if (flags & 1)
1644 { 2721 {
2722 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2723 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2724 *data++ = tile;
1647 } 2725 }
1648 2726
1649 if (flags & 2) 2727 if (flags & 2)
1650 { 2728 {
2729 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2730 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2731 *data++ = tile;
1653 } 2732 }
1654 2733
1655 if (flags & 4) 2734 if (flags & 4)
1656 { 2735 {
2736 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2737 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2738 *data++ = tile;
1659 } 2739 }
1660 } 2740 }
1661 else 2741 else
1662 *data++ = 0; 2742 *data++ = 0;
1663 } 2743 }
1664 } 2744 }
1665 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
1666 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
1667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
1668 RETVAL = data_sv; 2753 RETVAL = data_sv;
1669} 2754}
1670 OUTPUT: 2755 OUTPUT:
1671 RETVAL 2756 RETVAL
1672 2757
1673void 2758void
1674set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1675 PPCODE: 2760 PPCODE:
1676{ 2761{
1677 int x, y, z; 2762 int x, y, z;
1678 int w, h; 2763 int w, h;
1679 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
1680 2775
1681 if (*data++ != 0) 2776 if (*data++ != 0)
1682 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
1683 2778
1684 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
1685 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
1686 2781
1687 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
1699 { 2794 {
1700 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
1701 2796
1702 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
1703 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
1704 uint8_t flags = *data++; 2804 flags = *data++;
1705 2805
1706 if (flags) 2806 if (flags)
1707 { 2807 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2809 tileid tile[3] = { 0, 0, 0 };
1711 2810
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2811 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2814
1716 if (cell->darkness == 0) 2815 if (cell->darkness == 0)
1717 { 2816 {
1718 cell->darkness = 0; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
1719 2819
1720 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
1721 { 2821 {
1722 cell->face[z] = face[z]; 2822 tileid t = tile [z];
1723 2823
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2825 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2827 need_texid (self, t);
2828 }
2829
2830 cell->tile [z] = t;
1726 } 2831 }
1727 } 2832 }
1728 } 2833 }
1729 } 2834 }
1730 } 2835 }
1731} 2836}
1732 2837
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
1734 2839
1735CFPlus::MixChunk 2840DC::RW
1736new_from_file (SV *class, char *path) 2841new (SV *klass, SV *data_sv)
1737 CODE: 2842 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
1739 OUTPUT: 2849 OUTPUT:
1740 RETVAL 2850 RETVAL
1741 2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
1742void 2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2867
2868PROTOTYPES: DISABLE
2869
2870DC::Channel
2871find ()
2872 CODE:
2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2895 OUTPUT:
2896 RETVAL
2897
2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
1743DESTROY (CFPlus::MixChunk self) 2979DESTROY (DC::MixChunk self)
1744 CODE: 2980 CODE:
1745 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
1746 2982
1747int 2983int
1748volume (CFPlus::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
1749 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
1750 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT: 2989 OUTPUT:
1752 RETVAL 2990 RETVAL
1753 2991
1754int 2992DC::Channel
1755play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1756 CODE: 2994 CODE:
2995{
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
1758 OUTPUT: 3007 OUTPUT:
1759 RETVAL 3008 RETVAL
1760 3009
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
1762 3023
1763int 3024int
1764volume (int volume = -1) 3025volume (int volume = -1)
3026 PROTOTYPE: ;$
1765 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
1766 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 3031 OUTPUT:
1768 RETVAL 3032 RETVAL
1769 3033
1770CFPlus::MixMusic 3034void
1771new_from_file (SV *class, char *path) 3035fade_out (int ms)
1772 CODE: 3036 CODE:
1773 RETVAL = Mix_LoadMUS (path); 3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
1774 OUTPUT: 3048 OUTPUT:
1775 RETVAL 3049 RETVAL
1776 3050
3051DC::MixMusic
3052new (SV *klass, DC::RW rwops)
3053 CODE:
3054 RETVAL = Mix_LoadMUS_RW (rwops);
3055 OUTPUT:
3056 RETVAL
3057
1777void 3058void
1778DESTROY (CFPlus::MixMusic self) 3059DESTROY (DC::MixMusic self)
1779 CODE: 3060 CODE:
1780 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
1781 3062
1782int 3063int
1783play (CFPlus::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
1784 CODE: 3065 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 3067 OUTPUT:
1787 RETVAL 3068 RETVAL
1788 3069
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3070void
3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3072 CODE:
3073 Mix_FadeInMusicPos (self, loops, ms, position);
3074
3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3076
3077PROTOTYPES: ENABLE
1790 3078
1791BOOT: 3079BOOT:
1792{ 3080{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1794 static const struct { 3082 static const struct {
1795 const char *name; 3083 const char *name;
1796 IV iv; 3084 IV iv;
1797 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
3087 const_iv (GL_VENDOR),
3088 const_iv (GL_VERSION),
3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
1799 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 3099 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 3100 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 3101 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 3102 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 3103 const_iv (GL_BACK),
3104 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 3105 const_iv (GL_AND),
1813 const_iv (GL_ONE), 3106 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
1817 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1818 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
1819 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
1820 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
1821 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
1822 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
1823 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
1829 const_iv (GL_INTENSITY), 3126 const_iv (GL_INTENSITY),
1830 const_iv (GL_LUMINANCE), 3127 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 3128 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
1834 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
3138 const_iv (GL_PROXY_TEXTURE_1D),
3139 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 3142 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 3143 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 3144 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 3165 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 3166 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 3167 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 3171 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 3172 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 3173 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 3174 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 3175 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 3176 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 3177 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 3178 const_iv (GL_TRIANGLE_FAN),
3179 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3181 const_iv (GL_POINT_SMOOTH_HINT),
3182 const_iv (GL_LINE_SMOOTH_HINT),
3183 const_iv (GL_POLYGON_SMOOTH_HINT),
3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1874 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
3187 const_iv (GL_DONT_CARE),
3188 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1879# undef const_iv 3196# undef const_iv
1880 }; 3197 };
1881 3198
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1884}
1885 3201
1886char * 3202 texture_av = newAV ();
3203 AvREAL_off (texture_av);
3204}
3205
3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
1887gl_vendor () 3216gl_vendor ()
1888 CODE: 3217 CODE:
1889 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
1890 OUTPUT: 3219 OUTPUT:
1891 RETVAL 3220 RETVAL
1892 3221
1893char * 3222const char *
1894gl_version () 3223gl_version ()
1895 CODE: 3224 CODE:
1896 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
1897 OUTPUT: 3226 OUTPUT:
1898 RETVAL 3227 RETVAL
1899 3228
1900char * 3229const char *
1901gl_extensions () 3230gl_extensions ()
1902 CODE: 3231 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 3233 OUTPUT:
1905 RETVAL 3234 RETVAL
1906 3235
3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3241
3242GLint glGetInteger (GLenum pname)
3243 CODE:
3244 glGetIntegerv (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248GLdouble glGetDouble (GLenum pname)
3249 CODE:
3250 glGetDoublev (pname, &RETVAL);
3251 OUTPUT:
3252 RETVAL
3253
1907int glGetError () 3254int glGetError ()
1908 3255
1909void glFinish () 3256void glFinish ()
3257
3258void glFlush ()
1910 3259
1911void glClear (int mask) 3260void glClear (int mask)
1912 3261
1913void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
1914 PROTOTYPE: @ 3263 PROTOTYPE: @
1925 3274
1926void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1927 CODE: 3276 CODE:
1928 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
1929 3278
3279# void glBlendEquation (int se)
3280
1930void glDepthMask (int flag) 3281void glDepthMask (int flag)
1931 3282
1932void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
1933 3284
1934void glColorMask (int red, int green, int blue, int alpha) 3285void glColorMask (int red, int green, int blue, int alpha)
1948# near_ and far_ are due to microsofts buggy "c" compiler 3299# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3300void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 3301
1951# near_ and far_ are due to microsofts buggy "c" compiler 3302# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3303void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305PROTOTYPES: DISABLE
1953 3306
1954void glViewport (int x, int y, int width, int height) 3307void glViewport (int x, int y, int width, int height)
1955 3308
1956void glScissor (int x, int y, int width, int height) 3309void glScissor (int x, int y, int width, int height)
1957 3310
1965 3318
1966void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
1967 CODE: 3320 CODE:
1968 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
1969 3322
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @ 3324 PROTOTYPE: @
1976 ALIAS: 3325 ALIAS:
1977 glColor_premultiply = 1 3326 glColor_premultiply = 1
1978 CODE: 3327 CODE:
1979 if (ix) 3328 if (ix)
1980 { 3329 {
1983 b *= a; 3332 b *= a;
1984 } 3333 }
1985 // microsoft visual "c" rounds instead of truncating... 3334 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 3335 glColor4f (r, g, b, a);
1987 3336
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 3337void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 3338 CODE:
1996 glRasterPos3f (0, 0, z); 3339 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 3340 glBitmap (0, 0, 0, 0, x, y, 0);
1998 3341
2002 3345
2003void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
2004 CODE: 3347 CODE:
2005 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
2006 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363PROTOTYPES: ENABLE
3364
3365void glBegin (int mode)
3366
3367void glEnd ()
3368
3369void glPointSize (GLfloat size)
3370
3371void glLineWidth (GLfloat width)
3372
3373void glInterleavedArrays (int format, int stride, char *data)
3374
3375void glDrawElements (int mode, int count, int type, char *indices)
3376
3377# 1.2 void glDrawRangeElements (int mode, int start, int end
3378
2007void glTexEnv (int target, int pname, float param) 3379void glTexEnv (int target, int pname, float param)
2008 CODE: 3380 CODE:
2009 glTexEnvf (target, pname, param); 3381 glTexEnvf (target, pname, param);
2010 3382
2011void glTexParameter (int target, int pname, float param) 3383void glTexParameter (int target, int pname, float param)
2027void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2028 CODE: 3400 CODE:
2029 if (gl.SeparableFilter2D) 3401 if (gl.SeparableFilter2D)
2030 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2031 3403
2032void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2033 3405
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 3407
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
3409
3410void glPixelZoom (float x, float y)
2037 3411
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3412void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 3413
2040int glGenTexture () 3414int glGenTexture ()
2041 CODE: 3415 CODE:
2042{ 3416 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 3417 OUTPUT:
2048 RETVAL 3418 RETVAL
2049 3419
2050void glDeleteTexture (int name) 3420void glDeleteTexture (int name)
2051 CODE: 3421 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 3422 del_texture (name);
2055} 3423
2056
2057int glGenList () 3424int glGenList ()
2058 CODE: 3425 CODE:
2059 RETVAL = glGenLists (1); 3426 RETVAL = glGenLists (1);
2060 OUTPUT: 3427 OUTPUT:
2061 RETVAL 3428 RETVAL
2068 3435
2069void glEndList () 3436void glEndList ()
2070 3437
2071void glCallList (int list) 3438void glCallList (int list)
2072 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447PROTOTYPES: DISABLE
3448
3449void
3450find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452{
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455}
3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

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