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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.169 by root, Wed Dec 13 17:30:02 2006 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 39
25#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
26#include <SDL_endian.h> 42#include <SDL_endian.h>
27#include <SDL_image.h> 43#include <SDL_image.h>
28#include <SDL_mixer.h> 44#include <SDL_mixer.h>
29#include <SDL_opengl.h> 45#include <SDL_opengl.h>
30 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
31#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
33 56
34#include <glib/gmacros.h> 57#include <glib.h>
35 58
36#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
37 71
38#ifndef _WIN32 72#ifndef _WIN32
39# include <sys/types.h> 73# include <sys/types.h>
40# include <sys/socket.h> 74# include <sys/socket.h>
41# include <netinet/in.h> 75# include <netinet/in.h>
42# include <netinet/tcp.h> 76# include <netinet/tcp.h>
43# include <inttypes.h> 77# include <inttypes.h>
44#endif 78#endif
45 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
49 95
50#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
52 98
53#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
54 100
55#if 0 101/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 103
58# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
59#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
60 129
61static struct 130static struct
62{ 131{
63#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 133#include "glfunc.h"
65#undef GL_FUNC 134#undef GL_FUNC
66} gl; 135} gl;
67 136
137static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 139{
70 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 144 else
75 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
76} 146}
77 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
78#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
79 174
80#include "pango-font.c" 175#include "pango-font.c"
81#include "pango-fontmap.c" 176#include "pango-fontmap.c"
82#include "pango-render.c" 177#include "pango-render.c"
83 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
86 183
87typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
88 185
89static int 186static int
90shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
91{ 188{
92 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
93 190
94 while (attrs) 191 while (attrs)
95 { 192 {
96 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 194
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 196 return 1;
100 197
101 attrs = attrs->next; 198 attrs = attrs->next;
106 203
107typedef struct cf_layout { 204typedef struct cf_layout {
108 PangoLayout *pl; 205 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
110 int base_height; 207 int base_height;
111 CFPlus__Font font; 208 DC__Font font;
209 rc_t *rc;
112} *CFPlus__Layout; 210} *DC__Layout;
113 211
114static CFPlus__Font default_font; 212static DC__Font default_font;
115static PangoContext *opengl_context; 213static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 214static PangoFontMap *opengl_fontmap;
117 215
118static void 216static void
119substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
120{ 218{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 222#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 224}
127 225
128static void 226static void
129layout_update_font (CFPlus__Layout self) 227layout_update_font (DC__Layout self)
130{ 228{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
133 */ 231 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
135 233
136 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 236
139 pango_layout_set_font_description (self->pl, font); 237 pango_layout_set_font_description (self->pl, font);
140} 238}
141 239
142static void 240static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 242{
145 PangoRectangle rect; 243 PangoRectangle rect;
146 244
147 // get_pixel_* wrongly rounds down 245 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 246 pango_layout_get_extents (self->pl, 0, &rect);
155 253
156 *w = rect.width; 254 *w = rect.width;
157 *h = rect.height; 255 *h = rect.height;
158} 256}
159 257
258typedef uint16_t tileid;
160typedef uint16_t mapface; 259typedef uint16_t faceid;
161 260
162typedef struct { 261typedef struct {
163 GLint name; 262 GLuint name;
164 int w, h; 263 int w, h;
165 float s, t; 264 float s, t;
166 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
167} maptex; 269} maptex;
168 270
169typedef struct { 271typedef struct {
170 uint32_t player; 272 uint32_t player;
171 mapface face[3]; 273 tileid tile[3];
172 uint16_t darkness; 274 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 276} mapcell;
175 277
176typedef struct { 278typedef struct {
177 int32_t c0, c1; 279 int32_t c0, c1;
178 mapcell *col; 280 mapcell *col;
179} maprow; 281} maprow;
180 282
181typedef struct map { 283typedef struct map {
182 int x, y, w, h; 284 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 285 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 286 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 287 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 288
190 int32_t rows; 289 int32_t rows;
191 maprow *row; 290 maprow *row;
192} *CFPlus__Map; 291} *DC__Map;
193 292
194static char * 293static char *
195prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
196{ 295{
197 char *p; 296 char *p;
214} 313}
215 314
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 315#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 316#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 317
318static void
319need_facenum (struct map *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 Append (tileid, self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct map *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 Append (maptex, self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
337
219static maprow * 338static maprow *
220map_get_row (CFPlus__Map self, int y) 339map_get_row (DC__Map self, int y)
221{ 340{
222 if (0 > y) 341 if (0 > y)
223 { 342 {
224 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
263 382
264 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
265} 384}
266 385
267static mapcell * 386static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
269{ 388{
270 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
271} 390}
272 391
273static void 392static void
274map_clear (CFPlus__Map self) 393map_clear (DC__Map self)
275{ 394{
276 int r; 395 int r;
277 396
278 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
286 self->oy = 0; 405 self->oy = 0;
287 self->row = 0; 406 self->row = 0;
288 self->rows = 0; 407 self->rows = 0;
289} 408}
290 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
291static void 420static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 422{
294 int x, y; 423 int x, y;
295 maprow *row; 424 maprow *row;
296 mapcell *cell; 425 mapcell *cell;
297 426
309 if (x >= row->c1) 438 if (x >= row->c1)
310 break; 439 break;
311 440
312 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
313 442
314 cell->darkness = 0; 443 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 444 }
319 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
320} 481}
321 482
322static void 483static void
323music_finished (void) 484music_finished (void)
324{ 485{
341 ev.code = 1; 502 ev.code = 1;
342 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
343 ev.data2 = 0; 504 ev.data2 = 0;
344 505
345 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
346} 514}
347 515
348static unsigned int 516static unsigned int
349minpot (unsigned int n) 517minpot (unsigned int n)
350{ 518{
360 n |= n >> 16; 528 n |= n >> 16;
361 529
362 return n + 1; 530 return n + 1;
363} 531}
364 532
533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
365/* SDL should provide this, really. */ 544/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 545#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 546#define SDLK_MODIFIER_MAX 314
368 547
369MODULE = CFPlus PACKAGE = CFPlus 548/******************************************************************************/
549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
553static int
554within_widget (SV *widget, NV x, NV y)
555{
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
370 650
371PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
372 652
373BOOT: 653BOOT:
374{ 654{
375 HV *stash = gv_stashpv ("CFPlus", 1); 655 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 656 static const struct {
377 const char *name; 657 const char *name;
378 IV iv; 658 IV iv;
379 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
402 682
403 const_iv (SDL_APPINPUTFOCUS), 683 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 684 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 685 const_iv (SDL_APPACTIVE),
406 686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
820
821 const_iv (KMOD_LRAM),
822
823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
488# undef const_iv 853# undef const_iv
489 }; 854 };
490 855
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
493 858
494 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
495 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
496} 861}
497 862
509 RETVAL 874 RETVAL
510 875
511NV floor (NV x) 876NV floor (NV x)
512 877
513NV ceil (NV x) 878NV ceil (NV x)
879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
514 889
515void 890void
516pango_init () 891pango_init ()
517 CODE: 892 CODE:
518{ 893{
519 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
522} 902}
523 903
524int 904char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 905
527void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
528SDL_Quit () 915void SDL_Quit ()
529 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
530void 927void
531SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
532 PPCODE: 929 PPCODE:
533{ 930{
534 SDL_Rect **m; 931 SDL_Rect **m;
535 932
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 937
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 940
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 945
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 948
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 950
560 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
561 while (*m) 952 while (*m)
562 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
563 AV *av = newAV (); 956 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
567 963
568 ++m; 964 ++m;
569 } 965 }
570} 966}
571 967
572char *
573SDL_GetError ()
574
575int 968int
576SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
578 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 982 );
983
581 if (RETVAL) 984 if (RETVAL)
582 { 985 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 988#include "glfunc.h"
586# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
587 } 992 }
993}
588 OUTPUT: 994 OUTPUT:
589 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
590 999
591void 1000void
592SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
593 1002
594char * 1003char *
595SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
596 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
597void 1017void
598SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
599 PPCODE: 1022 PPCODE:
600{ 1023{
601 SDL_Event ev; 1024 SDL_Event ev;
602 1025
603 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 1028 {
605 HV *hv = newHV (); 1029 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 1031
608 switch (ev.type) 1032 switch (ev.type)
609 { 1033 {
610 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
611 case SDL_KEYUP: 1035 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 1041 break;
618 1042
619 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 1046 break;
623 1047
624 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
632 break; 1074 break;
633 1075
634 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1079
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1090 break;
649 } 1091 }
650 1092
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1094 }
653} 1095}
654 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
655int 1110int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1112 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
660 1115
661void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
662Mix_CloseAudio () 1133Mix_CloseAudio ()
663 1134
664int 1135int
665Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
666 1137
1138const char *
1139Mix_GetError ()
1140
667void 1141void
668lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
669 CODE: 1143 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1145
674void 1146void
675win32_proxy_info () 1147win32_proxy_info ()
676 PPCODE: 1148 PPCODE:
677{ 1149{
698 } 1170 }
699 } 1171 }
700#endif 1172#endif
701} 1173}
702 1174
703void 1175int
704add_font (char *file) 1176add_font (char *file)
705 CODE: 1177 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
707 1188
708void 1189void
709load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
710 ALIAS: 1191 ALIAS:
711 load_image_file = 1 1192 load_image_file = 1
714 STRLEN image_len; 1195 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
721 1202
722 if (!rw) 1203 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
724 1205
757 1238
758 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
759 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
760 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
761 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
762 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
763 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
764 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
765 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
766 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
767 1248
797void 1278void
798error (char *message) 1279error (char *message)
799 CODE: 1280 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1282#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1284#endif
804 1285
805void 1286void
806fatal (char *message) 1287fatal (char *message)
807 CODE: 1288 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1290#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1292#endif
812 _exit (1); 1293 _exit (1);
813 1294
814void 1295void
815_exit (int retval = 0) 1296_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1299 ExitThread (retval); // unclean, please beam me up
819#else 1300#else
820 _exit (retval); 1301 _exit (retval);
821#endif 1302#endif
822 1303
823MODULE = CFPlus PACKAGE = CFPlus::Font 1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
824 1312
825CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
827 CODE: 1326 CODE:
828{ 1327{
829 int count; 1328 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
831 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
833} 1332}
834 OUTPUT: 1333 OUTPUT:
835 RETVAL 1334 RETVAL
836 1335
837void 1336void
838DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
839 CODE: 1338 CODE:
840 pango_font_description_free (self); 1339 pango_font_description_free (self);
841 1340
842void 1341void
843make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
844 CODE: 1344 CODE:
845 default_font = self; 1345 default_font = self;
846 1346
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1348
1349PROTOTYPES: DISABLE
1350
849void 1351void
850reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
851 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
852 tc_clear (); 1361 tc_restore ();
853 1362
854CFPlus::Layout 1363DC::Layout
855new (SV *class) 1364new (SV *klass)
856 CODE: 1365 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
858 1367
859 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
860 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
861 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
866 1376
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1378 layout_update_font (RETVAL);
869 OUTPUT: 1379 OUTPUT:
870 RETVAL 1380 RETVAL
871 1381
872void 1382void
873DESTROY (CFPlus::Layout self) 1383DESTROY (DC::Layout self)
874 CODE: 1384 CODE:
875 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
876 Safefree (self); 1387 Safefree (self);
877 1388
878void 1389void
879set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
880 CODE: 1391 CODE:
881{ 1392{
882 STRLEN textlen; 1393 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
884 1395
885 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
886} 1397}
887 1398
888void 1399void
889set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
890 CODE: 1401 CODE:
891{ 1402{
892 STRLEN textlen; 1403 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
894 1405
895 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
896} 1407}
897 1408
898void 1409void
899set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
900 CODE: 1411 CODE:
901{ 1412{
902 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1415 const char *pos = text;
939 if (attrs) 1450 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
941} 1452}
942 1453
943void 1454void
944get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
945 PPCODE: 1456 PPCODE:
946{ 1457{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1459
949 do 1460 do
950 { 1461 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1463
953 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
954 { 1465 {
955 PangoRectangle extents; 1466 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1475
965 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
966} 1477}
967 1478
968int 1479int
969has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
970 CODE: 1481 CODE:
971{ 1482{
972 int lines = 1; 1483 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
974 1485
979} 1490}
980 OUTPUT: 1491 OUTPUT:
981 RETVAL 1492 RETVAL
982 1493
983SV * 1494SV *
984get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
985 CODE: 1496 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
988 OUTPUT: 1499 OUTPUT:
989 RETVAL 1500 RETVAL
990 1501
991void 1502void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1504 CODE:
994 self->r = r; 1505 self->r = r;
995 self->g = g; 1506 self->g = g;
996 self->b = b; 1507 self->b = b;
997 self->a = a; 1508 self->a = a;
998 1509
999void 1510void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1512 CODE:
1002 if (self->font != font) 1513 if (self->font != font)
1003 { 1514 {
1004 self->font = font; 1515 self->font = font;
1005 layout_update_font (self); 1516 layout_update_font (self);
1006 } 1517 }
1007 1518
1008void 1519void
1009set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1010 CODE: 1521 CODE:
1011 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1012 { 1523 {
1013 self->base_height = base_height; 1524 self->base_height = base_height;
1014 layout_update_font (self); 1525 layout_update_font (self);
1015 } 1526 }
1016 1527
1017void 1528void
1018set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1530 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1532
1022void 1533void
1023set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1024 CODE: 1535 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1537
1027void 1538void
1028set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1029 CODE: 1540 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1542
1032void 1543void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1545 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1040 ); 1551 );
1041 1552
1042void 1553void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1555 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1557
1047void 1558void
1048size (CFPlus::Layout self) 1559size (DC::Layout self)
1049 PPCODE: 1560 PPCODE:
1050{ 1561{
1051 int w, h; 1562 int w, h;
1052 1563
1053 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1058} 1569}
1059 1570
1060int 1571int
1061descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1062 CODE: 1573 CODE:
1063{ 1574{
1064 PangoRectangle rect; 1575 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1068} 1579}
1069 OUTPUT: 1580 OUTPUT:
1070 RETVAL 1581 RETVAL
1071 1582
1072int 1583int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1585 CODE:
1075{ 1586{
1076 int index, trailing; 1587 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1079} 1590}
1080 OUTPUT: 1591 OUTPUT:
1081 RETVAL 1592 RETVAL
1082 1593
1083void 1594void
1084cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1596 PPCODE:
1086{ 1597{
1087 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1600
1090 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1605}
1095 1606
1096void 1607void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1609 PPCODE:
1099{ 1610{
1100 int line, x; 1611 int line, x;
1101 1612
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1616 --line;
1617#endif
1105 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1621}
1109 1622
1110void 1623void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1625 PPCODE:
1113{ 1626{
1114 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1115 int index, trailing; 1628 int index, trailing;
1116 1629
1117 if (line < 0) 1630 if (line < 0)
1118 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1119 1632
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1122 1635
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1637
1125 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1645 }
1133} 1646}
1134 1647
1135void 1648void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1650 CODE:
1651 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1139 self->pl, 1653 self->pl,
1654 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1142 flags 1657 flags
1143 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1144 1662
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1663void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1149 CODE: 1665 CODE:
1150{ 1666{
1151 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1674
1154 if (ow && oh) 1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1691 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1692 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1696
1168 SvPOK_only (result_); 1697 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1170 1699
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1701 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1703
1175 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1705 }
1182} 1706}
1183 1707
1184void 1708void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1715{
1192 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1196 1723
1197 if (items < 5) 1724 if (items < 5)
1198 { 1725 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1230 } 1757 }
1231} 1758}
1232 1759
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1234 1769
1235CFPlus::Map 1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1236new (SV *class) 1897new (SV *klass)
1237 CODE: 1898 CODE:
1238 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1900 RETVAL->x = 0;
1240 RETVAL->y = 0; 1901 RETVAL->y = 0;
1241 RETVAL->w = 0; 1902 RETVAL->w = 0;
1242 RETVAL->h = 0; 1903 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1909 RETVAL->row = 0;
1251 OUTPUT: 1910 OUTPUT:
1252 RETVAL 1911 RETVAL
1253 1912
1254void 1913void
1255DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1256 CODE: 1915 CODE:
1257{ 1916{
1258 map_clear (self); 1917 map_clear (self);
1259 Safefree (self->face); 1918 Safefree (self->face2tile);
1260 Safefree (self->tex); 1919 Safefree (self->tex);
1261 Safefree (self); 1920 Safefree (self);
1262} 1921}
1263 1922
1264void 1923void
1265resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1925 CODE:
1267 self->w = map_width; 1926 self->w = map_width;
1268 self->h = map_height; 1927 self->h = map_height;
1269 1928
1270void 1929void
1271clear (CFPlus::Map self) 1930clear (DC::Map self)
1272 CODE: 1931 CODE:
1273 map_clear (self); 1932 map_clear (self);
1274 1933
1275void 1934void
1276set_face (CFPlus::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1936 CODE:
1278{ 1937{
1279 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1939 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1940}
1287 1941
1288void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1967 CODE:
1291{ 1968{
1292 while (self->texs <= texid) 1969 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1970
1298 { 1971 {
1299 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1300 1973
1301 tex->name = name; 1974 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1993}
1321 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1322int 2015int
1323ox (CFPlus::Map self) 2016ox (DC::Map self)
1324 ALIAS: 2017 ALIAS:
1325 oy = 1 2018 oy = 1
1326 x = 2 2019 x = 2
1327 y = 3 2020 y = 3
1328 w = 4 2021 w = 4
1339 } 2032 }
1340 OUTPUT: 2033 OUTPUT:
1341 RETVAL 2034 RETVAL
1342 2035
1343void 2036void
1344scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1345 CODE: 2038 CODE:
1346{ 2039{
1347 if (dx > 0) 2040 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 2042 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 2044
1352 if (dy > 0) 2045 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 2046 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 2047 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 2049
1357 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1359 2052
1360 while (self->y < 0) 2053 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1366 } 2059 }
1367} 2060}
1368 2061
1369void 2062SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1371 CODE: 2064 CODE:
1372{ 2065{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 2068 mapcell *cell;
1376 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1377 2072
1378 while (data < data_end - 1) 2073 while (data < data_end - 1)
1379 { 2074 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1381 2076
1394 2089
1395 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1396 2091
1397 if (flags & 8) 2092 if (flags & 8)
1398 { 2093 {
2094 uint8_t ext, cmd;
2095
1399 if (extmap) 2096 do
1400 { 2097 {
1401 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1402 2100
1403 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1404 { 2104 {
1405 ext = *data++;
1406 cmd = ext & 0x3f;
1407
1408 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health
1411 {
1412 cell->stat_width = 1; 2105 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1414 }
1415 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47)
1418 {
1419 if (*data == 8)
1420 ; // decode player uuid
1421
1422 data += *data + 1;
1423 }
1424 else if (cmd == 8) // cell flags
1425 cell->flags = *data++;
1426 else if (ext & 0x40) // unknown, multibyte => skip
1427 data += *data + 1;
1428 else
1429 data++;
1430 } 2107 }
1431 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1432 } 2125 }
1433 else 2126 while (ext & 0x80);
1434 cell->darkness = *data++ + 1;
1435 } 2127 }
1436 2128
2129 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2130 if (flags & (4 >> z))
1438 { 2131 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1440 } 2151 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2152 }
1452 else 2153 else
1453 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1454 } 2155 }
1455} 2156}
2157 OUTPUT:
2158 RETVAL
1456 2159
1457SV * 2160SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2162 CODE:
1460{ 2163{
1461 int x1, x; 2164 int x1, x;
1462 int y1, y; 2165 int y1, y;
1463 int z; 2166 int z;
1476 ? self->row + y 2179 ? self->row + y
1477 : 0; 2180 : 0;
1478 2181
1479 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1480 { 2183 {
1481 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1482 2185
1483 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1484 { 2187 {
1485 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1486 2189
1487 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1488 { 2191 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2194 int a1 = tex.a;
1496 2195
1497 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1498 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1499 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1500 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1501 }
1502 } 2200 }
1503 } 2201 }
1504 2202
1505 *map++ = (r ) 2203 *map++ = (r )
1506 | (g << 8) 2204 | (g << 8)
1507 | (b << 16) 2205 | (b << 16)
1508 | (a << 24); 2206 | (a << 24);
1509 } 2207 }
1510 } 2208 }
1511 2209
1512 RETVAL = map_sv; 2210 RETVAL = map_sv;
1513} 2211}
1514 OUTPUT: 2212 OUTPUT:
1515 RETVAL 2213 RETVAL
1516 2214
1517void 2215void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2217 CODE:
1520{ 2218{
1521 int x, y, z; 2219 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2220
1525 glColor4ub (255, 255, 255, 255); 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2223 smooth_key skey;
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
2230
2231 pl_tex.name = 0;
2232
2233 // that's current max. sorry.
2234 if (sw > 255) sw = 255;
2235 if (sh > 255) sh = 255;
2236
2237 // clear key, in case of extra padding
2238 memset (&skey, 0, sizeof (skey));
2239
2240 memset (&key, 0, sizeof (key));
2241 key.r = 255;
2242 key.g = 255;
2243 key.b = 255;
2244 key.a = 255;
2245 key.mode = GL_QUADS;
2246 key.format = GL_T2F_V3F;
2247
2248 mx += self->x;
2249 my += self->y;
2250
2251 // first pass: determine smooth_max
2252 // rather ugly, if you ask me
2253 // could also be stored inside mapcell and updated on change
2254 memset (smooth_max, 0, sizeof (smooth_max));
2255
2256 for (y = 0; y < sh; y++)
2257 if (0 <= y + my && y + my < self->rows)
2258 {
2259 maprow *row = self->row + (y + my);
2260
2261 for (x = 0; x < sw; x++)
2262 if (row->c0 <= x + mx && x + mx < row->c1)
2263 {
2264 mapcell *cell = row->col + (x + mx - row->c0);
2265
2266 smooth_max[x + 1][y + 1] =
2267 MAX (self->tex [cell->tile [0]].smoothlevel,
2268 MAX (self->tex [cell->tile [1]].smoothlevel,
2269 self->tex [cell->tile [2]].smoothlevel));
2270 }
2271 }
1526 2272
1527 glEnable (GL_BLEND); 2273 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2276
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2277 for (z = 0; z <= 2; z++)
2278 {
2279 smooth_hash smooth;
2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
2282
1540 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
1542 { 2285 {
1543 maprow *row = self->row + (y + my); 2286 maprow *row = self->row + (y + my);
1544 2287
1545 for (x = 0; x < sw; x++) 2288 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2289 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2290 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2291 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 2292 tileid tile = cell->tile [z];
2293
2294 if (tile)
2295 {
2296 maptex tex = self->tex [tile];
2297 int px, py;
1551 2298
1552 if (face && face < self->texs) 2299 if (key.texname != tex.name)
2300 {
2301 self->tex [tile].unused = 0;
2302
2303 if (!tex.name)
2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2305
2306 key.texname = tex.name;
2307 arr = rc_array (rc, &key);
2308 }
2309
2310 px = (x + 1) * Th - tex.w;
2311 py = (y + 1) * Tw - tex.h;
2312
2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2314 {
2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
2318 continue;
2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2325
2326 // update smooth hash
2327 if (tex.smoothtile)
2328 {
2329 skey.tile = tex.smoothtile;
2330 skey.level = tex.smoothlevel;
2331
2332 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2333
2334 // add bits to current tile and all neighbours. skey.x|y is
2335 // shifted +1|+1 so we always stay positive.
2336
2337 // bits is ___n cccc CCCC bbbb
2338 // n do not draw borders&corners
2339 // c draw these corners, but...
2340 // C ... not these
2341 // b draw these borders
2342
2343 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2344 // ┃· ·· ·┃ ━━
2345
2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2347 // ·· ·· ·┏ ┓·
2348
2349 // full tile
2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2351
2352 // borders
2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2357
2358 // corners
2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2384 }
2385 }
2386 }
2387 }
2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
2392 // go through all smoothlevels, lowest to highest, then draw.
2393 // this is basically counting sort
2394 {
2395 int w, b;
2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
2399 for (w = 0; w < 256 / 32; ++w)
2400 {
2401 uint32_t smask = smooth_level [w];
2402 if (smask)
2403 for (b = 0; b < 32; ++b)
2404 if (smask & (((uint32_t)1) << b))
1553 { 2405 {
1554 maptex tex = self->tex [face]; 2406 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 2407 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 2408
1558 if (last_name != tex.name) 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1559 { 2410 {
1560 glEnd (); 2411 smooth_key &skey = it->first;
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2412 IV bits = it->second;
1562 glBegin (GL_QUADS);
1563 }
1564 2413
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2414 if (!(bits & 0x1000)
2415 && skey.level == level
2416 && level > smooth_max [skey.x][skey.y])
1574 { 2417 {
1575 maptex tex = self->tex [1]; 2418 maptex tex = self->tex [skey.tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 2419 int px = (((int)skey.x) - 1) * Tw;
1577 int py = (y + 1) * 32 - tex.h - 6; 2420 int py = (((int)skey.y) - 1) * Th;
2421 int border = bits & 15;
2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2423 float dx = tex.s * .0625f; // 16 images/row
2424 float dy = tex.t * .5f ; // 2 images/column
1578 2425
2426 if (tex.name)
2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
2430 if (key.texname != tex.name)
2431 {
2432 self->tex [skey.tile].unused = 0;
2433
1579 glEnd (); 2434 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
2437 }
1582 2438
2439 if (border)
2440 {
2441 float ox = border * dx;
2442
2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2447 }
2448
2449 if (corner)
2450 {
2451 float ox = corner * dx;
2452
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
2458 }
2459 }
1587 } 2460 }
1588 } 2461 }
1589 }
1590 } 2462 }
1591 2463
1592 glEnd (); 2464 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
2467 }
2468 }
2469
2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
2475
2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
1595 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
1596 2493
1597 // top layer: overlays such as the health bar 2494 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2495 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2496 if (0 <= y + my && y + my < self->rows)
1600 { 2497 {
1603 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2502 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
1607 2504
1608 int px = x * 32; 2505 int px = x * Tw;
1609 int py = y * 32; 2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
1610 2513
1611 if (cell->stat_hp) 2514 if (cell->stat_hp)
1612 { 2515 {
1613 int width = cell->stat_width * 32; 2516 int width = cell->stat_width * Tw;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2518
1616 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2520 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2521 px + width - 1, py);
1619 2522
1625 } 2528 }
1626 } 2529 }
1627} 2530}
1628 2531
1629void 2532void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1631 CODE: 2534 CODE:
1632{ 2535{
1633 static float color[16][3] = { 2536 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2537 { 0.00f, 0.00f, 0.00f },
1635 { 1.00F, 1.00F, 1.00F }, 2538 { 1.00f, 1.00f, 1.00f },
1636 { 0.00F, 0.00F, 0.55F }, 2539 { 0.00f, 0.00f, 0.55f },
1637 { 1.00F, 0.00F, 0.00F }, 2540 { 1.00f, 0.00f, 0.00f },
1638 2541
1639 { 1.00F, 0.54F, 0.00F }, 2542 { 1.00f, 0.54f, 0.00f },
1640 { 0.11F, 0.56F, 1.00F }, 2543 { 0.11f, 0.56f, 1.00f },
1641 { 0.93F, 0.46F, 0.00F }, 2544 { 0.93f, 0.46f, 0.00f },
1642 { 0.18F, 0.54F, 0.34F }, 2545 { 0.18f, 0.54f, 0.34f },
1643 2546
1644 { 0.56F, 0.73F, 0.56F }, 2547 { 0.56f, 0.73f, 0.56f },
1645 { 0.80F, 0.80F, 0.80F }, 2548 { 0.80f, 0.80f, 0.80f },
1646 { 0.55F, 0.41F, 0.13F }, 2549 { 0.55f, 0.41f, 0.13f },
1647 { 0.99F, 0.77F, 0.26F }, 2550 { 0.99f, 0.77f, 0.26f },
1648 2551
1649 { 0.74F, 0.65F, 0.41F }, 2552 { 0.74f, 0.65f, 0.41f },
1650 2553
1651 { 0.00F, 1.00F, 1.00F }, 2554 { 0.00f, 1.00f, 1.00f },
1652 { 1.00F, 0.00F, 1.00F }, 2555 { 1.00f, 0.00f, 1.00f },
1653 { 1.00F, 1.00F, 0.00F }, 2556 { 1.00f, 1.00f, 0.00f },
1654 }; 2557 };
1655 2558
1656 int x, y; 2559 int x, y;
1657 2560
1658 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
1663 2572
1664 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
1668 2577
1669 if (m) 2578 if (m)
1670 { 2579 {
1671 float *c = color [m & 15]; 2580 float *c = color [m & 15];
1672 2581
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
1674 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
1675 2584
1676 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2590 }
1685 glDisable (GL_BLEND); 2594 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2595 glDisable (GL_TEXTURE_2D);
1687} 2596}
1688 2597
1689void 2598void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2600 PPCODE:
1692{ 2601{
1693 int x, y; 2602 int x, y;
1694 int sw4 = (sw + 3) & ~3; 2603 int sw1 = sw + 2;
2604 int sh1 = sh + 2;
2605 int sh3 = sh * 3;
2606 int sw3 = sw * 3;
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1698 memset (darkness, 255, sw4 * sh); 2610 memset (darkness1, 0, sw1*sh1);
2611
1699 SvPOK_only (darkness_sv); 2612 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
1701 2614
1702 mx += self->x; 2615 mx += self->x - 1;
1703 my += self->y; 2616 my += self->y - 1;
1704 2617
1705 for (y = 0; y < sh; y++) 2618 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
1707 { 2620 {
1708 maprow *row = self->row + (y + my); 2621 maprow *row = self->row + (y + my);
1709 2622
1710 for (x = 0; x < sw; x++) 2623 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2625 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
1714 2627
1715 darkness[y * sw4 + x] = cell->darkness 2628 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2631 }
1719 } 2632 }
1720 2633
2634 for (y = 0; y < sh; ++y)
2635 for (x = 0; x < sw; ++x)
2636 {
2637 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2638 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2639 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2640 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2641 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2642 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2643 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2644 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2645 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2646
2647 uint8_t r11 = (d11 + d21 + d12) / 3;
2648 uint8_t r21 = d21;
2649 uint8_t r31 = (d21 + d31 + d32) / 3;
2650
2651 uint8_t r12 = d12;
2652 uint8_t r22 = d22;
2653 uint8_t r32 = d32;
2654
2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2656 uint8_t r23 = d23;
2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2658
2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2668 }
2669
2670 free (darkness1);
2671
1721 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2675 PUSHs (darkness3_sv);
1725} 2676}
1726 2677
1727SV * 2678SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2680 CODE:
1730{ 2681{
1731 int x, y, x1, y1; 2682 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2709 if (row && row->c0 <= x && x < row->c1)
1759 { 2710 {
1760 mapcell *cell = row->col + (x - row->c0); 2711 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2712 uint8_t flags = 0;
1762 2713
1763 if (cell->face [0]) flags |= 1; 2714 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2715 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2716 if (cell->tile [2]) flags |= 4;
1766 2717
1767 *data++ = flags; 2718 *data++ = flags;
1768 2719
1769 if (flags & 1) 2720 if (flags & 1)
1770 { 2721 {
2722 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2723 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2724 *data++ = tile;
1773 } 2725 }
1774 2726
1775 if (flags & 2) 2727 if (flags & 2)
1776 { 2728 {
2729 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2730 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2731 *data++ = tile;
1779 } 2732 }
1780 2733
1781 if (flags & 4) 2734 if (flags & 4)
1782 { 2735 {
2736 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2737 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2738 *data++ = tile;
1785 } 2739 }
1786 } 2740 }
1787 else 2741 else
1788 *data++ = 0; 2742 *data++ = 0;
1789 } 2743 }
1790 } 2744 }
1791 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
1792 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
1794 RETVAL = data_sv; 2753 RETVAL = data_sv;
1795} 2754}
1796 OUTPUT: 2755 OUTPUT:
1797 RETVAL 2756 RETVAL
1798 2757
1799void 2758void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2760 PPCODE:
1802{ 2761{
1803 int x, y, z; 2762 int x, y, z;
1804 int w, h; 2763 int w, h;
1805 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
1806 2775
1807 if (*data++ != 0) 2776 if (*data++ != 0)
1808 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
1809 2778
1810 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
1812 2781
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2794 {
1826 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
1827 2796
1828 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
1829 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
1830 uint8_t flags = *data++; 2804 flags = *data++;
1831 2805
1832 if (flags) 2806 if (flags)
1833 { 2807 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2809 tileid tile[3] = { 0, 0, 0 };
1837 2810
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2811 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2814
1842 if (cell->darkness == 0) 2815 if (cell->darkness == 0)
1843 { 2816 {
1844 cell->darkness = 0; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
1845 2819
1846 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
1847 { 2821 {
1848 cell->face[z] = face[z]; 2822 tileid t = tile [z];
1849 2823
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2825 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2827 need_texid (self, t);
2828 }
2829
2830 cell->tile [z] = t;
1852 } 2831 }
1853 } 2832 }
1854 } 2833 }
1855 } 2834 }
1856 } 2835 }
1857} 2836}
1858 2837
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2839
1861CFPlus::MixChunk 2840DC::RW
1862new_from_file (SV *class, char *path) 2841new (SV *klass, SV *data_sv)
1863 CODE: 2842 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
1865 OUTPUT: 2849 OUTPUT:
1866 RETVAL 2850 RETVAL
1867 2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
1868void 2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2867
2868PROTOTYPES: DISABLE
2869
2870DC::Channel
2871find ()
2872 CODE:
2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2895 OUTPUT:
2896 RETVAL
2897
2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
1869DESTROY (CFPlus::MixChunk self) 2979DESTROY (DC::MixChunk self)
1870 CODE: 2980 CODE:
1871 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
1872 2982
1873int 2983int
1874volume (CFPlus::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2989 OUTPUT:
1878 RETVAL 2990 RETVAL
1879 2991
1880int 2992DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2994 CODE:
2995{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
1884 OUTPUT: 3007 OUTPUT:
1885 RETVAL 3008 RETVAL
1886 3009
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
1888 3023
1889int 3024int
1890volume (int volume = -1) 3025volume (int volume = -1)
3026 PROTOTYPE: ;$
1891 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 3031 OUTPUT:
1894 RETVAL 3032 RETVAL
1895 3033
1896CFPlus::MixMusic 3034void
1897new_from_file (SV *class, char *path) 3035fade_out (int ms)
1898 CODE: 3036 CODE:
1899 RETVAL = Mix_LoadMUS (path); 3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
1900 OUTPUT: 3048 OUTPUT:
1901 RETVAL 3049 RETVAL
1902 3050
3051DC::MixMusic
3052new (SV *klass, DC::RW rwops)
3053 CODE:
3054 RETVAL = Mix_LoadMUS_RW (rwops);
3055 OUTPUT:
3056 RETVAL
3057
1903void 3058void
1904DESTROY (CFPlus::MixMusic self) 3059DESTROY (DC::MixMusic self)
1905 CODE: 3060 CODE:
1906 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
1907 3062
1908int 3063int
1909play (CFPlus::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
1910 CODE: 3065 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 3067 OUTPUT:
1913 RETVAL 3068 RETVAL
1914 3069
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3070void
3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3072 CODE:
3073 Mix_FadeInMusicPos (self, loops, ms, position);
3074
3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3076
3077PROTOTYPES: ENABLE
1916 3078
1917BOOT: 3079BOOT:
1918{ 3080{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 3082 static const struct {
1921 const char *name; 3083 const char *name;
1922 IV iv; 3084 IV iv;
1923 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
3087 const_iv (GL_VENDOR),
3088 const_iv (GL_VERSION),
3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 3099 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 3100 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 3101 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 3102 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 3103 const_iv (GL_BACK),
3104 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 3105 const_iv (GL_AND),
1939 const_iv (GL_ONE), 3106 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 3126 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 3127 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 3128 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
3138 const_iv (GL_PROXY_TEXTURE_1D),
3139 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3142 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3143 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3144 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3165 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3166 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3167 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3171 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3172 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3173 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3174 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3175 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3176 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3177 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3178 const_iv (GL_TRIANGLE_FAN),
3179 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3181 const_iv (GL_POINT_SMOOTH_HINT),
3182 const_iv (GL_LINE_SMOOTH_HINT),
3183 const_iv (GL_POLYGON_SMOOTH_HINT),
3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
3187 const_iv (GL_DONT_CARE),
3188 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3196# undef const_iv
2006 }; 3197 };
2007 3198
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2010}
2011 3201
2012char * 3202 texture_av = newAV ();
3203 AvREAL_off (texture_av);
3204}
3205
3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
2013gl_vendor () 3216gl_vendor ()
2014 CODE: 3217 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
2016 OUTPUT: 3219 OUTPUT:
2017 RETVAL 3220 RETVAL
2018 3221
2019char * 3222const char *
2020gl_version () 3223gl_version ()
2021 CODE: 3224 CODE:
2022 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
2023 OUTPUT: 3226 OUTPUT:
2024 RETVAL 3227 RETVAL
2025 3228
2026char * 3229const char *
2027gl_extensions () 3230gl_extensions ()
2028 CODE: 3231 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3233 OUTPUT:
2031 RETVAL 3234 RETVAL
2032 3235
3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3241
3242GLint glGetInteger (GLenum pname)
3243 CODE:
3244 glGetIntegerv (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248GLdouble glGetDouble (GLenum pname)
3249 CODE:
3250 glGetDoublev (pname, &RETVAL);
3251 OUTPUT:
3252 RETVAL
3253
2033int glGetError () 3254int glGetError ()
2034 3255
2035void glFinish () 3256void glFinish ()
3257
3258void glFlush ()
2036 3259
2037void glClear (int mask) 3260void glClear (int mask)
2038 3261
2039void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
2040 PROTOTYPE: @ 3263 PROTOTYPE: @
2051 3274
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3276 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3278
3279# void glBlendEquation (int se)
3280
2056void glDepthMask (int flag) 3281void glDepthMask (int flag)
2057 3282
2058void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
2059 3284
2060void glColorMask (int red, int green, int blue, int alpha) 3285void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3299# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3300void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3301
2077# near_ and far_ are due to microsofts buggy "c" compiler 3302# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3303void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305PROTOTYPES: DISABLE
2079 3306
2080void glViewport (int x, int y, int width, int height) 3307void glViewport (int x, int y, int width, int height)
2081 3308
2082void glScissor (int x, int y, int width, int height) 3309void glScissor (int x, int y, int width, int height)
2083 3310
2091 3318
2092void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
2093 CODE: 3320 CODE:
2094 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
2095 3322
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3324 PROTOTYPE: @
2102 ALIAS: 3325 ALIAS:
2103 glColor_premultiply = 1 3326 glColor_premultiply = 1
2104 CODE: 3327 CODE:
2105 if (ix) 3328 if (ix)
2106 { 3329 {
2109 b *= a; 3332 b *= a;
2110 } 3333 }
2111 // microsoft visual "c" rounds instead of truncating... 3334 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3335 glColor4f (r, g, b, a);
2113 3336
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3337void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3338 CODE:
2122 glRasterPos3f (0, 0, z); 3339 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3340 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3341
2128 3345
2129void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
2130 CODE: 3347 CODE:
2131 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
2132 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363PROTOTYPES: ENABLE
3364
3365void glBegin (int mode)
3366
3367void glEnd ()
3368
3369void glPointSize (GLfloat size)
3370
3371void glLineWidth (GLfloat width)
3372
3373void glInterleavedArrays (int format, int stride, char *data)
3374
3375void glDrawElements (int mode, int count, int type, char *indices)
3376
3377# 1.2 void glDrawRangeElements (int mode, int start, int end
3378
2133void glTexEnv (int target, int pname, float param) 3379void glTexEnv (int target, int pname, float param)
2134 CODE: 3380 CODE:
2135 glTexEnvf (target, pname, param); 3381 glTexEnvf (target, pname, param);
2136 3382
2137void glTexParameter (int target, int pname, float param) 3383void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3400 CODE:
2155 if (gl.SeparableFilter2D) 3401 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3403
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3405
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3407
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
3409
3410void glPixelZoom (float x, float y)
2163 3411
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3412void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3413
2166int glGenTexture () 3414int glGenTexture ()
2167 CODE: 3415 CODE:
2168{ 3416 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3417 OUTPUT:
2174 RETVAL 3418 RETVAL
2175 3419
2176void glDeleteTexture (int name) 3420void glDeleteTexture (int name)
2177 CODE: 3421 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3422 del_texture (name);
2181} 3423
2182
2183int glGenList () 3424int glGenList ()
2184 CODE: 3425 CODE:
2185 RETVAL = glGenLists (1); 3426 RETVAL = glGenLists (1);
2186 OUTPUT: 3427 OUTPUT:
2187 RETVAL 3428 RETVAL
2194 3435
2195void glEndList () 3436void glEndList ()
2196 3437
2197void glCallList (int list) 3438void glCallList (int list)
2198 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447PROTOTYPES: DISABLE
3448
3449void
3450find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452{
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455}
3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

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