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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 39
25#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
26#include <SDL_endian.h> 42#include <SDL_endian.h>
27#include <SDL_image.h> 43#include <SDL_image.h>
28#include <SDL_mixer.h> 44#include <SDL_mixer.h>
29#include <SDL_opengl.h> 45#include <SDL_opengl.h>
30 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
31#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
33 56
34#include <glib/gmacros.h> 57#include <glib.h>
35 58
36#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
37 71
38#ifndef _WIN32 72#ifndef _WIN32
39# include <sys/types.h> 73# include <sys/types.h>
40# include <sys/socket.h> 74# include <sys/socket.h>
41# include <netinet/in.h> 75# include <netinet/in.h>
42# include <netinet/tcp.h> 76# include <netinet/tcp.h>
43# include <inttypes.h> 77# include <inttypes.h>
44#endif 78#endif
45 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
49 95
50#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
52 98
53#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
54 100
55#if 0 101/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 103
58# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
59#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
60 129
61static struct 130static struct
62{ 131{
63#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 133#include "glfunc.h"
65#undef GL_FUNC 134#undef GL_FUNC
66} gl; 135} gl;
67 136
137static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 139{
70 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 144 else
75 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
76} 146}
77 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
78#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
79 174
80#include "pango-font.c" 175#include "pango-font.c"
81#include "pango-fontmap.c" 176#include "pango-fontmap.c"
82#include "pango-render.c" 177#include "pango-render.c"
83 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
86 183
87typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
88 185
89static int 186static int
90shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
91{ 188{
92 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
93 190
94 while (attrs) 191 while (attrs)
95 { 192 {
96 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 194
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 196 return 1;
100 197
101 attrs = attrs->next; 198 attrs = attrs->next;
106 203
107typedef struct cf_layout { 204typedef struct cf_layout {
108 PangoLayout *pl; 205 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
110 int base_height; 207 int base_height;
111 CFPlus__Font font; 208 DC__Font font;
209 rc_t *rc;
112} *CFPlus__Layout; 210} *DC__Layout;
113 211
114static CFPlus__Font default_font; 212static DC__Font default_font;
115static PangoContext *opengl_context; 213static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 214static PangoFontMap *opengl_fontmap;
117 215
118static void 216static void
119substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
120{ 218{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 222#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 224}
127 225
128static void 226static void
129layout_update_font (CFPlus__Layout self) 227layout_update_font (DC__Layout self)
130{ 228{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
133 */ 231 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
135 233
136 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 236
139 pango_layout_set_font_description (self->pl, font); 237 pango_layout_set_font_description (self->pl, font);
140} 238}
141 239
142static void 240static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 242{
145 PangoRectangle rect; 243 PangoRectangle rect;
146 244
147 // get_pixel_* wrongly rounds down 245 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 246 pango_layout_get_extents (self->pl, 0, &rect);
159 257
160typedef uint16_t tileid; 258typedef uint16_t tileid;
161typedef uint16_t faceid; 259typedef uint16_t faceid;
162 260
163typedef struct { 261typedef struct {
164 int name; 262 GLuint name;
165 int w, h; 263 int w, h;
166 float s, t; 264 float s, t;
167 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
168 tileid smoothtile; 266 tileid smoothtile;
169 uint8_t smoothlevel; 267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
170} maptex; 269} maptex;
171 270
172typedef struct { 271typedef struct {
173 uint32_t player; 272 uint32_t player;
174 tileid tile[3]; 273 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 286 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 287 int texs; maptex *tex; // [tileid]
189 288
190 int32_t rows; 289 int32_t rows;
191 maprow *row; 290 maprow *row;
192} *CFPlus__Map; 291} *DC__Map;
193 292
194static char * 293static char *
195prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
196{ 295{
197 char *p; 296 char *p;
235 self->texs *= 2; 334 self->texs *= 2;
236 } 335 }
237} 336}
238 337
239static maprow * 338static maprow *
240map_get_row (CFPlus__Map self, int y) 339map_get_row (DC__Map self, int y)
241{ 340{
242 if (0 > y) 341 if (0 > y)
243 { 342 {
244 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
283 382
284 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
285} 384}
286 385
287static mapcell * 386static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
289{ 388{
290 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
291} 390}
292 391
293static void 392static void
294map_clear (CFPlus__Map self) 393map_clear (DC__Map self)
295{ 394{
296 int r; 395 int r;
297 396
298 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
306 self->oy = 0; 405 self->oy = 0;
307 self->row = 0; 406 self->row = 0;
308 self->rows = 0; 407 self->rows = 0;
309} 408}
310 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
311static void 420static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 422{
314 int x, y; 423 int x, y;
315 maprow *row; 424 maprow *row;
316 mapcell *cell; 425 mapcell *cell;
317 426
329 if (x >= row->c1) 438 if (x >= row->c1)
330 break; 439 break;
331 440
332 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
333 442
334 cell->darkness = 0; 443 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 444 }
339 } 445 }
340} 446}
341 447
342typedef struct { 448struct smooth_key
449{
343 tileid tile; 450 tileid tile;
344 uint8_t x, y, level; 451 uint8_t x, y, level;
345} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
346 471
347static void 472static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 474{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 475 auto &&it = h.find (key);
351 476
352 if (SvIOK (*sv)) 477 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
354 else 479 else
355 sv_setiv (*sv, bits); 480 it->second |= bits;
356} 481}
357 482
358static void 483static void
359music_finished (void) 484music_finished (void)
360{ 485{
377 ev.code = 1; 502 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 504 ev.data2 = 0;
380 505
381 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
382} 514}
383 515
384static unsigned int 516static unsigned int
385minpot (unsigned int n) 517minpot (unsigned int n)
386{ 518{
396 n |= n >> 16; 528 n |= n >> 16;
397 529
398 return n + 1; 530 return n + 1;
399} 531}
400 532
533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
401/* SDL should provide this, really. */ 544/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 545#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 546#define SDLK_MODIFIER_MAX 314
404 547
405MODULE = CFPlus PACKAGE = CFPlus 548/******************************************************************************/
549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
553static int
554within_widget (SV *widget, NV x, NV y)
555{
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
406 650
407PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
408 652
409BOOT: 653BOOT:
410{ 654{
411 HV *stash = gv_stashpv ("CFPlus", 1); 655 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 656 static const struct {
413 const char *name; 657 const char *name;
414 IV iv; 658 IV iv;
415 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
438 682
439 const_iv (SDL_APPINPUTFOCUS), 683 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 684 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 685 const_iv (SDL_APPACTIVE),
442 686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
820
821 const_iv (KMOD_LRAM),
822
823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
524# undef const_iv 853# undef const_iv
525 }; 854 };
526 855
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 858
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 861}
533 862
545 RETVAL 874 RETVAL
546 875
547NV floor (NV x) 876NV floor (NV x)
548 877
549NV ceil (NV x) 878NV ceil (NV x)
879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
550 889
551void 890void
552pango_init () 891pango_init ()
553 CODE: 892 CODE:
554{ 893{
555 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
558} 902}
559 903
560int 904char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 905
563void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
564SDL_Quit () 915void SDL_Quit ()
565 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
566void 927void
567SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
568 PPCODE: 929 PPCODE:
569{ 930{
570 SDL_Rect **m; 931 SDL_Rect **m;
571 932
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 937
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 940
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 945
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 948
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 950
596 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
597 while (*m) 952 while (*m)
598 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
599 AV *av = newAV (); 956 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
603 963
604 ++m; 964 ++m;
605 } 965 }
606} 966}
607 967
608char *
609SDL_GetError ()
610
611int 968int
612SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
614 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 982 );
983
617 if (RETVAL) 984 if (RETVAL)
618 { 985 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 988#include "glfunc.h"
622# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 992 }
993}
624 OUTPUT: 994 OUTPUT:
625 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
626 999
627void 1000void
628SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
629 1002
630char * 1003char *
631SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
632 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
633void 1017void
634SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
635 PPCODE: 1022 PPCODE:
636{ 1023{
637 SDL_Event ev; 1024 SDL_Event ev;
638 1025
639 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 1028 {
641 HV *hv = newHV (); 1029 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 1031
644 switch (ev.type) 1032 switch (ev.type)
645 { 1033 {
646 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
647 case SDL_KEYUP: 1035 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1041 break;
654 1042
655 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1046 break;
659 1047
660 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
668 break; 1074 break;
669 1075
670 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1079
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1090 break;
685 } 1091 }
686 1092
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1094 }
689} 1095}
690 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
691int 1110int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1112 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
696 1115
697void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
698Mix_CloseAudio () 1133Mix_CloseAudio ()
699 1134
700int 1135int
701Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
702 1137
1138const char *
1139Mix_GetError ()
1140
703void 1141void
704lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
705 CODE: 1143 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1145
710void 1146void
711win32_proxy_info () 1147win32_proxy_info ()
712 PPCODE: 1148 PPCODE:
713{ 1149{
734 } 1170 }
735 } 1171 }
736#endif 1172#endif
737} 1173}
738 1174
739void 1175int
740add_font (char *file) 1176add_font (char *file)
741 CODE: 1177 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
743 1188
744void 1189void
745load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
746 ALIAS: 1191 ALIAS:
747 load_image_file = 1 1192 load_image_file = 1
750 STRLEN image_len; 1195 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
757 1202
758 if (!rw) 1203 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
760 1205
793 1238
794 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
795 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
796 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
797 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
800 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
803 1248
833void 1278void
834error (char *message) 1279error (char *message)
835 CODE: 1280 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1282#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1284#endif
840 1285
841void 1286void
842fatal (char *message) 1287fatal (char *message)
843 CODE: 1288 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1290#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1292#endif
848 _exit (1); 1293 _exit (1);
849 1294
850void 1295void
851_exit (int retval = 0) 1296_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1299 ExitThread (retval); // unclean, please beam me up
855#else 1300#else
856 _exit (retval); 1301 _exit (retval);
857#endif 1302#endif
858 1303
859MODULE = CFPlus PACKAGE = CFPlus::Font 1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
860 1312
861CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
863 CODE: 1326 CODE:
864{ 1327{
865 int count; 1328 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
869} 1332}
870 OUTPUT: 1333 OUTPUT:
871 RETVAL 1334 RETVAL
872 1335
873void 1336void
874DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
875 CODE: 1338 CODE:
876 pango_font_description_free (self); 1339 pango_font_description_free (self);
877 1340
878void 1341void
879make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
880 CODE: 1344 CODE:
881 default_font = self; 1345 default_font = self;
882 1346
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1348
1349PROTOTYPES: DISABLE
1350
885void 1351void
886reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
887 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
888 tc_clear (); 1361 tc_restore ();
889 1362
890CFPlus::Layout 1363DC::Layout
891new (SV *class) 1364new (SV *klass)
892 CODE: 1365 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
894 1367
895 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
897 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
902 1376
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1378 layout_update_font (RETVAL);
905 OUTPUT: 1379 OUTPUT:
906 RETVAL 1380 RETVAL
907 1381
908void 1382void
909DESTROY (CFPlus::Layout self) 1383DESTROY (DC::Layout self)
910 CODE: 1384 CODE:
911 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
912 Safefree (self); 1387 Safefree (self);
913 1388
914void 1389void
915set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
916 CODE: 1391 CODE:
917{ 1392{
918 STRLEN textlen; 1393 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
920 1395
921 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
922} 1397}
923 1398
924void 1399void
925set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
926 CODE: 1401 CODE:
927{ 1402{
928 STRLEN textlen; 1403 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
930 1405
931 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
932} 1407}
933 1408
934void 1409void
935set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
936 CODE: 1411 CODE:
937{ 1412{
938 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1415 const char *pos = text;
975 if (attrs) 1450 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
977} 1452}
978 1453
979void 1454void
980get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
981 PPCODE: 1456 PPCODE:
982{ 1457{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1459
985 do 1460 do
986 { 1461 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1463
989 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
990 { 1465 {
991 PangoRectangle extents; 1466 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1475
1001 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1002} 1477}
1003 1478
1004int 1479int
1005has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1006 CODE: 1481 CODE:
1007{ 1482{
1008 int lines = 1; 1483 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1010 1485
1015} 1490}
1016 OUTPUT: 1491 OUTPUT:
1017 RETVAL 1492 RETVAL
1018 1493
1019SV * 1494SV *
1020get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1021 CODE: 1496 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1499 OUTPUT:
1025 RETVAL 1500 RETVAL
1026 1501
1027void 1502void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1504 CODE:
1030 self->r = r; 1505 self->r = r;
1031 self->g = g; 1506 self->g = g;
1032 self->b = b; 1507 self->b = b;
1033 self->a = a; 1508 self->a = a;
1034 1509
1035void 1510void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1512 CODE:
1038 if (self->font != font) 1513 if (self->font != font)
1039 { 1514 {
1040 self->font = font; 1515 self->font = font;
1041 layout_update_font (self); 1516 layout_update_font (self);
1042 } 1517 }
1043 1518
1044void 1519void
1045set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1046 CODE: 1521 CODE:
1047 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1048 { 1523 {
1049 self->base_height = base_height; 1524 self->base_height = base_height;
1050 layout_update_font (self); 1525 layout_update_font (self);
1051 } 1526 }
1052 1527
1053void 1528void
1054set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1530 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1532
1058void 1533void
1059set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1060 CODE: 1535 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1537
1063void 1538void
1064set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1065 CODE: 1540 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1542
1068void 1543void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1545 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1076 ); 1551 );
1077 1552
1078void 1553void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1555 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1557
1083void 1558void
1084size (CFPlus::Layout self) 1559size (DC::Layout self)
1085 PPCODE: 1560 PPCODE:
1086{ 1561{
1087 int w, h; 1562 int w, h;
1088 1563
1089 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1094} 1569}
1095 1570
1096int 1571int
1097descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1098 CODE: 1573 CODE:
1099{ 1574{
1100 PangoRectangle rect; 1575 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1104} 1579}
1105 OUTPUT: 1580 OUTPUT:
1106 RETVAL 1581 RETVAL
1107 1582
1108int 1583int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1585 CODE:
1111{ 1586{
1112 int index, trailing; 1587 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1115} 1590}
1116 OUTPUT: 1591 OUTPUT:
1117 RETVAL 1592 RETVAL
1118 1593
1119void 1594void
1120cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1596 PPCODE:
1122{ 1597{
1123 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1600
1126 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1605}
1131 1606
1132void 1607void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1609 PPCODE:
1135{ 1610{
1136 int line, x; 1611 int line, x;
1137 1612
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1616 --line;
1617#endif
1141 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1621}
1145 1622
1146void 1623void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1625 PPCODE:
1149{ 1626{
1150 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1151 int index, trailing; 1628 int index, trailing;
1152 1629
1153 if (line < 0) 1630 if (line < 0)
1154 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1155 1632
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1158 1635
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1637
1161 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1645 }
1169} 1646}
1170 1647
1171void 1648void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1650 CODE:
1651 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1175 self->pl, 1653 self->pl,
1654 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1178 flags 1657 flags
1179 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1180 1662
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1663void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1185 CODE: 1665 CODE:
1186{ 1666{
1187 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1674
1190 if (ow && oh) 1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1691 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1692 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1696
1204 SvPOK_only (result_); 1697 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1206 1699
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1701 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1703
1211 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1705 }
1218} 1706}
1219 1707
1220void 1708void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1715{
1228 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1232 1723
1233 if (items < 5) 1724 if (items < 5)
1234 { 1725 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1266 } 1757 }
1267} 1758}
1268 1759
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1270 1769
1271CFPlus::Map 1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1272new (SV *class) 1897new (SV *klass)
1273 CODE: 1898 CODE:
1274 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1900 RETVAL->x = 0;
1276 RETVAL->y = 0; 1901 RETVAL->y = 0;
1277 RETVAL->w = 0; 1902 RETVAL->w = 0;
1284 RETVAL->row = 0; 1909 RETVAL->row = 0;
1285 OUTPUT: 1910 OUTPUT:
1286 RETVAL 1911 RETVAL
1287 1912
1288void 1913void
1289DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1290 CODE: 1915 CODE:
1291{ 1916{
1292 map_clear (self); 1917 map_clear (self);
1293 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1294 Safefree (self->tex); 1919 Safefree (self->tex);
1295 Safefree (self); 1920 Safefree (self);
1296} 1921}
1297 1922
1298void 1923void
1299resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1925 CODE:
1301 self->w = map_width; 1926 self->w = map_width;
1302 self->h = map_height; 1927 self->h = map_height;
1303 1928
1304void 1929void
1305clear (CFPlus::Map self) 1930clear (DC::Map self)
1306 CODE: 1931 CODE:
1307 map_clear (self); 1932 map_clear (self);
1308 1933
1309void 1934void
1310set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1936 CODE:
1312{ 1937{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1939 need_texid (self, tile);
1315} 1940}
1316 1941
1317void 1942void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1944 CODE:
1320{ 1945{
1321 tileid texid; 1946 tileid texid;
1322 maptex *tex; 1947 maptex *tex;
1323 1948
1324 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1325 return; 1950 return;
1326 1951
1327 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1328 return; 1953 return;
1329 1954
1330 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1331 1956
1332 if (!texid) 1957 if (!texid)
1333 return; 1958 return;
1334 1959
1335 tex = self->tex + texid; 1960 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1338} 1963}
1339 1964
1340void 1965void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1967 CODE:
1343{ 1968{
1344 need_texid (self, texid); 1969 need_texid (self, texid);
1345 1970
1346 { 1971 {
1365 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1993}
1369 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1370int 2015int
1371ox (CFPlus::Map self) 2016ox (DC::Map self)
1372 ALIAS: 2017 ALIAS:
1373 oy = 1 2018 oy = 1
1374 x = 2 2019 x = 2
1375 y = 3 2020 y = 3
1376 w = 4 2021 w = 4
1387 } 2032 }
1388 OUTPUT: 2033 OUTPUT:
1389 RETVAL 2034 RETVAL
1390 2035
1391void 2036void
1392scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1393 CODE: 2038 CODE:
1394{ 2039{
1395 if (dx > 0) 2040 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 2042 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 2044
1400 if (dy > 0) 2045 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 2046 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 2047 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 2049
1405 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1407 2052
1408 while (self->y < 0) 2053 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1414 } 2059 }
1415} 2060}
1416 2061
1417void 2062SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1419 CODE: 2064 CODE:
1420{ 2065{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 2068 mapcell *cell;
1424 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1425 2072
1426 while (data < data_end - 1) 2073 while (data < data_end - 1)
1427 { 2074 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1429 2076
1442 2089
1443 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1444 2091
1445 if (flags & 8) 2092 if (flags & 8)
1446 { 2093 {
2094 uint8_t ext, cmd;
2095
1447 if (extmap) 2096 do
1448 { 2097 {
1449 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1450 2100
1451 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1452 { 2104 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1; 2105 cell->stat_width = 1;
1461 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 } 2107 }
1479 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1480 } 2125 }
1481 else 2126 while (ext & 0x80);
1482 cell->darkness = *data++ + 1;
1483 } 2127 }
1484 2128
2129 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 2130 if (flags & (4 >> z))
1486 { 2131 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 2133 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1490 } 2151 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 2152 }
1506 else 2153 else
1507 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1508 } 2155 }
1509} 2156}
2157 OUTPUT:
2158 RETVAL
1510 2159
1511SV * 2160SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2162 CODE:
1514{ 2163{
1515 int x1, x; 2164 int x1, x;
1516 int y1, y; 2165 int y1, y;
1517 int z; 2166 int z;
1530 ? self->row + y 2179 ? self->row + y
1531 : 0; 2180 : 0;
1532 2181
1533 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1534 { 2183 {
1535 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1536 2185
1537 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1538 { 2187 {
1539 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1540 2189
1542 { 2191 {
1543 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1544 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1545 int a1 = tex.a; 2194 int a1 = tex.a;
1546 2195
1547 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1548 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1549 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1550 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1551 } 2200 }
1552 } 2201 }
1553 2202
1554 *map++ = (r ) 2203 *map++ = (r )
1555 | (g << 8) 2204 | (g << 8)
1556 | (b << 16) 2205 | (b << 16)
1557 | (a << 24); 2206 | (a << 24);
1558 } 2207 }
1559 } 2208 }
1560 2209
1561 RETVAL = map_sv; 2210 RETVAL = map_sv;
1562} 2211}
1563 OUTPUT: 2212 OUTPUT:
1564 RETVAL 2213 RETVAL
1565 2214
1566void 2215void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 2217 CODE:
1569{ 2218{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2219 int x, y, z;
2220
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 2223 smooth_key skey;
1574 int x, y, z; 2224 int pl_x, pl_y;
1575 int last_name; 2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
1576 2230
2231 pl_tex.name = 0;
2232
1577 // thats current max. sorry. 2233 // that's current max. sorry.
1578 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1580 2236
1581 // clear key, in case of extra padding 2237 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 2238 memset (&skey, 0, sizeof (skey));
1583 2239
1584 glColor4ub (255, 255, 255, 255); 2240 memset (&key, 0, sizeof (key));
1585 2241 key.r = 255;
1586 glEnable (GL_BLEND); 2242 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2243 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 2244 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2245 key.mode = GL_QUADS;
1590 2246 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594 2247
1595 mx += self->x; 2248 mx += self->x;
1596 my += self->y; 2249 my += self->y;
1597 2250
1598 // first pass: determine smooth_max 2251 // first pass: determine smooth_max
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 2268 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 2269 self->tex [cell->tile [2]].smoothlevel));
1617 } 2270 }
1618 } 2271 }
1619 2272
2273 glEnable (GL_BLEND);
2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2276
1620 for (z = 0; z <= 2; z++) 2277 for (z = 0; z <= 2; z++)
1621 { 2278 {
2279 smooth_hash smooth;
1622 memset (smooth_level, 0, sizeof (smooth_level)); 2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
1623 2282
1624 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
1625 if (0 <= y + my && y + my < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
1626 { 2285 {
1627 maprow *row = self->row + (y + my); 2286 maprow *row = self->row + (y + my);
1633 tileid tile = cell->tile [z]; 2292 tileid tile = cell->tile [z];
1634 2293
1635 if (tile) 2294 if (tile)
1636 { 2295 {
1637 maptex tex = self->tex [tile]; 2296 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 2297 int px, py;
1639 int py = (y + 1) * T - tex.h;
1640 2298
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 2299 if (key.texname != tex.name)
1644 { 2300 {
2301 self->tex [tile].unused = 0;
2302
1645 if (!tex.name) 2303 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1647 2305
1648 glEnd (); 2306 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2307 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 2308 }
1652 2309
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2310 px = (x + 1) * Th - tex.w;
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2311 py = (y + 1) * Tw - tex.h;
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657 2312
1658 if (cell->flags && z == 2) 2313 if (expect_false (cell->player == player) && expect_false (z == 2))
1659 { 2314 {
1660 if (cell->flags & 1) 2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
1661 { 2318 continue;
1662 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32;
1665
1666 glEnd ();
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1668 glBegin (GL_QUADS);
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 }
1675 } 2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1676 2325
1677 // update smooth hash 2326 // update smooth hash
1678 if (tex.smoothtile) 2327 if (tex.smoothtile)
1679 { 2328 {
1680 skey.tile = tex.smoothtile; 2329 skey.tile = tex.smoothtile;
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2332 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 2333
1685 // add bits to current tile and all neighbours. skey.x|y is 2334 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 2335 // shifted +1|+1 so we always stay positive.
1687 2336
2337 // bits is ___n cccc CCCC bbbb
2338 // n do not draw borders&corners
2339 // c draw these corners, but...
2340 // C ... not these
2341 // b draw these borders
2342
2343 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2344 // ┃· ·· ·┃ ━━
2345
2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2347 // ·· ·· ·┏ ┓·
2348
1688 // full tile 2349 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1690 2351
1691 // borders 2352 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1696 2357
1697 // corners 2358 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1699 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1700 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1701 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1702 } 2384 }
1703 } 2385 }
1704 } 2386 }
1705 } 2387 }
1706 2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
1707 // go through all smoothlevels, lowest to highest, then draw 2392 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2393 // this is basically counting sort
1709 { 2394 {
1710 int w, b; 2395 int w, b;
1711 2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 2399 for (w = 0; w < 256 / 32; ++w)
1713 { 2400 {
1714 uint32_t smask = smooth_level [w]; 2401 uint32_t smask = smooth_level [w];
1715 if (smask) 2402 if (smask)
1716 for (b = 0; b < 32; ++b) 2403 for (b = 0; b < 32; ++b)
1717 if (smask & (((uint32_t)1) << b)) 2404 if (smask & (((uint32_t)1) << b))
1718 { 2405 {
1719 int level = (w << 5) | b; 2406 int level = (w << 5) | b;
1720 HE *he; 2407 HE *he;
1721 2408
1722 hv_iterinit (smooth); 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1723 while ((he = hv_iternext (smooth)))
1724 { 2410 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2411 smooth_key &skey = it->first;
1726 IV bits = SvIVX (HeVAL (he)); 2412 IV bits = it->second;
1727
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733 2413
1734 if (!(bits & 0x1000) 2414 if (!(bits & 0x1000)
1735 && skey->level == level 2415 && skey.level == level
1736 && level >= smooth_max [skey->x][skey->y]) 2416 && level > smooth_max [skey.x][skey.y])
1737 { 2417 {
1738 maptex tex = self->tex [skey->tile]; 2418 maptex tex = self->tex [skey.tile];
1739 int px = (((int)skey->x) - 1) * T; 2419 int px = (((int)skey.x) - 1) * Tw;
1740 int py = (((int)skey->y) - 1) * T; 2420 int py = (((int)skey.y) - 1) * Th;
1741 int border = bits & 15; 2421 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2423 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2424 float dy = tex.t * .5f ; // 2 images/column
1745 2425
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2426 if (tex.name)
1749 { 2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
1750 if (!tex.name) 2430 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2431 {
2432 self->tex [skey.tile].unused = 0;
1752 2433
1753 glEnd (); 2434 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
1756 } 2437 }
1757 2438
1758 if (border) 2439 if (border)
1759 { 2440 {
1760 float ox = border * dx; 2441 float ox = border * dx;
1761 2442
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1766 } 2447 }
1767 2448
1768 if (corner) 2449 if (corner)
1769 { 2450 {
1770 float ox = corner * dx; 2451 float ox = corner * dx;
1771 2452
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
1776 } 2458 }
1777 } 2459 }
1778 } 2460 }
1779 } 2461 }
1780 } 2462 }
2463
2464 glEnd ();
2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
1781 } 2467 }
1782
1783 hv_clear (smooth);
1784 } 2468 }
1785 2469
1786 glEnd (); 2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
1787 2475
1788 glDisable (GL_TEXTURE_2D); 2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
1789 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
1790 2493
1791 // top layer: overlays such as the health bar 2494 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2495 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2496 if (0 <= y + my && y + my < self->rows)
1794 { 2497 {
1797 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
1798 if (row->c0 <= x + mx && x + mx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
1799 { 2502 {
1800 mapcell *cell = row->col + (x + mx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
1801 2504
1802 int px = x * T; 2505 int px = x * Tw;
1803 int py = y * T; 2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
1804 2513
1805 if (cell->stat_hp) 2514 if (cell->stat_hp)
1806 { 2515 {
1807 int width = cell->stat_width * T; 2516 int width = cell->stat_width * Tw;
1808 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1809 2518
1810 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
1811 glRectf (px + 1, py - thick - 2, 2520 glRectf (px + 1, py - thick - 2,
1812 px + width - 1, py); 2521 px + width - 1, py);
1813 2522
1819 } 2528 }
1820 } 2529 }
1821} 2530}
1822 2531
1823void 2532void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1825 CODE: 2534 CODE:
1826{ 2535{
1827 static float color[16][3] = { 2536 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2537 { 0.00f, 0.00f, 0.00f },
1829 { 1.00F, 1.00F, 1.00F }, 2538 { 1.00f, 1.00f, 1.00f },
1830 { 0.00F, 0.00F, 0.55F }, 2539 { 0.00f, 0.00f, 0.55f },
1831 { 1.00F, 0.00F, 0.00F }, 2540 { 1.00f, 0.00f, 0.00f },
1832 2541
1833 { 1.00F, 0.54F, 0.00F }, 2542 { 1.00f, 0.54f, 0.00f },
1834 { 0.11F, 0.56F, 1.00F }, 2543 { 0.11f, 0.56f, 1.00f },
1835 { 0.93F, 0.46F, 0.00F }, 2544 { 0.93f, 0.46f, 0.00f },
1836 { 0.18F, 0.54F, 0.34F }, 2545 { 0.18f, 0.54f, 0.34f },
1837 2546
1838 { 0.56F, 0.73F, 0.56F }, 2547 { 0.56f, 0.73f, 0.56f },
1839 { 0.80F, 0.80F, 0.80F }, 2548 { 0.80f, 0.80f, 0.80f },
1840 { 0.55F, 0.41F, 0.13F }, 2549 { 0.55f, 0.41f, 0.13f },
1841 { 0.99F, 0.77F, 0.26F }, 2550 { 0.99f, 0.77f, 0.26f },
1842 2551
1843 { 0.74F, 0.65F, 0.41F }, 2552 { 0.74f, 0.65f, 0.41f },
1844 2553
1845 { 0.00F, 1.00F, 1.00F }, 2554 { 0.00f, 1.00f, 1.00f },
1846 { 1.00F, 0.00F, 1.00F }, 2555 { 1.00f, 0.00f, 1.00f },
1847 { 1.00F, 1.00F, 0.00F }, 2556 { 1.00f, 1.00f, 0.00f },
1848 }; 2557 };
1849 2558
1850 int x, y; 2559 int x, y;
1851 2560
1852 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
1853 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1854 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
1855 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1856 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
1857 2572
1858 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
1862 2577
1863 if (m) 2578 if (m)
1864 { 2579 {
1865 float *c = color [m & 15]; 2580 float *c = color [m & 15];
1866 2581
1867 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
1868 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
1869 2584
1870 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
1871 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1872 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1873 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1874 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1875 } 2590 }
1879 glDisable (GL_BLEND); 2594 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2595 glDisable (GL_TEXTURE_2D);
1881} 2596}
1882 2597
1883void 2598void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2600 PPCODE:
1886{ 2601{
1887 int x, y; 2602 int x, y;
1888 int sw4 = (sw + 3) & ~3; 2603 int sw1 = sw + 2;
2604 int sh1 = sh + 2;
2605 int sh3 = sh * 3;
2606 int sw3 = sw * 3;
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1892 memset (darkness, 255, sw4 * sh); 2610 memset (darkness1, 0, sw1*sh1);
2611
1893 SvPOK_only (darkness_sv); 2612 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
1895 2614
1896 mx += self->x; 2615 mx += self->x - 1;
1897 my += self->y; 2616 my += self->y - 1;
1898 2617
1899 for (y = 0; y < sh; y++) 2618 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
1901 { 2620 {
1902 maprow *row = self->row + (y + my); 2621 maprow *row = self->row + (y + my);
1903 2622
1904 for (x = 0; x < sw; x++) 2623 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2625 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
1908 2627
1909 darkness[y * sw4 + x] = cell->darkness 2628 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1911 : 255 - FOW_DARKNESS; 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1912 } 2631 }
1913 } 2632 }
1914 2633
2634 for (y = 0; y < sh; ++y)
2635 for (x = 0; x < sw; ++x)
2636 {
2637 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2638 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2639 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2640 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2641 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2642 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2643 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2644 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2645 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2646
2647 uint8_t r11 = (d11 + d21 + d12) / 3;
2648 uint8_t r21 = d21;
2649 uint8_t r31 = (d21 + d31 + d32) / 3;
2650
2651 uint8_t r12 = d12;
2652 uint8_t r22 = d22;
2653 uint8_t r32 = d32;
2654
2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2656 uint8_t r23 = d23;
2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2658
2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2668 }
2669
2670 free (darkness1);
2671
1915 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2675 PUSHs (darkness3_sv);
1919} 2676}
1920 2677
1921SV * 2678SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2680 CODE:
1924{ 2681{
1925 int x, y, x1, y1; 2682 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2741 else
1985 *data++ = 0; 2742 *data++ = 0;
1986 } 2743 }
1987 } 2744 }
1988 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
1989 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
1991 RETVAL = data_sv; 2753 RETVAL = data_sv;
1992} 2754}
1993 OUTPUT: 2755 OUTPUT:
1994 RETVAL 2756 RETVAL
1995 2757
1996void 2758void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2760 PPCODE:
1999{ 2761{
2000 int x, y, z; 2762 int x, y, z;
2001 int w, h; 2763 int w, h;
2002 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
2003 2775
2004 if (*data++ != 0) 2776 if (*data++ != 0)
2005 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
2006 2778
2007 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
2009 2781
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2794 {
2023 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
2024 2796
2025 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
2026 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
2027 uint8_t flags = *data++; 2804 flags = *data++;
2028 2805
2029 if (flags) 2806 if (flags)
2030 { 2807 {
2031 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2809 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2814
2038 if (cell->darkness == 0) 2815 if (cell->darkness == 0)
2039 { 2816 {
2040 cell->darkness = 0; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
2041 2819
2042 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
2043 { 2821 {
2044 tileid t = tile [z]; 2822 tileid t = tile [z];
2045 2823
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2825 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2827 need_texid (self, t);
2050 } 2828 }
2051 2829
2052 cell->tile [z] = t; 2830 cell->tile [z] = t;
2053 } 2831 }
2055 } 2833 }
2056 } 2834 }
2057 } 2835 }
2058} 2836}
2059 2837
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2839
2062CFPlus::MixChunk 2840DC::RW
2063new_from_file (SV *class, char *path) 2841new (SV *klass, SV *data_sv)
2064 CODE: 2842 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
2066 OUTPUT: 2849 OUTPUT:
2067 RETVAL 2850 RETVAL
2068 2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
2069void 2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2867
2868PROTOTYPES: DISABLE
2869
2870DC::Channel
2871find ()
2872 CODE:
2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2895 OUTPUT:
2896 RETVAL
2897
2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
2070DESTROY (CFPlus::MixChunk self) 2979DESTROY (DC::MixChunk self)
2071 CODE: 2980 CODE:
2072 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
2073 2982
2074int 2983int
2075volume (CFPlus::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2989 OUTPUT:
2079 RETVAL 2990 RETVAL
2080 2991
2081int 2992DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2994 CODE:
2995{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
2085 OUTPUT: 3007 OUTPUT:
2086 RETVAL 3008 RETVAL
2087 3009
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
2089 3023
2090int 3024int
2091volume (int volume = -1) 3025volume (int volume = -1)
3026 PROTOTYPE: ;$
2092 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 3031 OUTPUT:
2095 RETVAL 3032 RETVAL
2096 3033
2097CFPlus::MixMusic 3034void
2098new_from_file (SV *class, char *path) 3035fade_out (int ms)
2099 CODE: 3036 CODE:
2100 RETVAL = Mix_LoadMUS (path); 3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
2101 OUTPUT: 3048 OUTPUT:
2102 RETVAL 3049 RETVAL
2103 3050
3051DC::MixMusic
3052new (SV *klass, DC::RW rwops)
3053 CODE:
3054 RETVAL = Mix_LoadMUS_RW (rwops);
3055 OUTPUT:
3056 RETVAL
3057
2104void 3058void
2105DESTROY (CFPlus::MixMusic self) 3059DESTROY (DC::MixMusic self)
2106 CODE: 3060 CODE:
2107 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
2108 3062
2109int 3063int
2110play (CFPlus::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
2111 CODE: 3065 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 3067 OUTPUT:
2114 RETVAL 3068 RETVAL
2115 3069
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3070void
3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3072 CODE:
3073 Mix_FadeInMusicPos (self, loops, ms, position);
3074
3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3076
3077PROTOTYPES: ENABLE
2117 3078
2118BOOT: 3079BOOT:
2119{ 3080{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 3082 static const struct {
2122 const char *name; 3083 const char *name;
2123 IV iv; 3084 IV iv;
2124 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
3087 const_iv (GL_VENDOR),
3088 const_iv (GL_VERSION),
3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
2126 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 3099 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 3100 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 3101 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 3102 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 3103 const_iv (GL_BACK),
3104 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 3105 const_iv (GL_AND),
2140 const_iv (GL_ONE), 3106 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
2144 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2145 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
2146 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
2147 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
2148 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
2149 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
2150 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
2156 const_iv (GL_INTENSITY), 3126 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 3127 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 3128 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
3138 const_iv (GL_PROXY_TEXTURE_1D),
3139 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 3142 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 3143 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 3144 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 3165 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 3166 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 3167 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 3171 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 3172 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 3173 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 3174 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 3175 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 3176 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 3177 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 3178 const_iv (GL_TRIANGLE_FAN),
3179 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3181 const_iv (GL_POINT_SMOOTH_HINT),
3182 const_iv (GL_LINE_SMOOTH_HINT),
3183 const_iv (GL_POLYGON_SMOOTH_HINT),
3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
3187 const_iv (GL_DONT_CARE),
3188 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2206# undef const_iv 3196# undef const_iv
2207 }; 3197 };
2208 3198
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2211}
2212 3201
2213char * 3202 texture_av = newAV ();
3203 AvREAL_off (texture_av);
3204}
3205
3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
2214gl_vendor () 3216gl_vendor ()
2215 CODE: 3217 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
2217 OUTPUT: 3219 OUTPUT:
2218 RETVAL 3220 RETVAL
2219 3221
2220char * 3222const char *
2221gl_version () 3223gl_version ()
2222 CODE: 3224 CODE:
2223 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
2224 OUTPUT: 3226 OUTPUT:
2225 RETVAL 3227 RETVAL
2226 3228
2227char * 3229const char *
2228gl_extensions () 3230gl_extensions ()
2229 CODE: 3231 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 3233 OUTPUT:
2232 RETVAL 3234 RETVAL
2233 3235
3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3241
3242GLint glGetInteger (GLenum pname)
3243 CODE:
3244 glGetIntegerv (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248GLdouble glGetDouble (GLenum pname)
3249 CODE:
3250 glGetDoublev (pname, &RETVAL);
3251 OUTPUT:
3252 RETVAL
3253
2234int glGetError () 3254int glGetError ()
2235 3255
2236void glFinish () 3256void glFinish ()
3257
3258void glFlush ()
2237 3259
2238void glClear (int mask) 3260void glClear (int mask)
2239 3261
2240void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
2241 PROTOTYPE: @ 3263 PROTOTYPE: @
2252 3274
2253void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2254 CODE: 3276 CODE:
2255 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
2256 3278
3279# void glBlendEquation (int se)
3280
2257void glDepthMask (int flag) 3281void glDepthMask (int flag)
2258 3282
2259void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
2260 3284
2261void glColorMask (int red, int green, int blue, int alpha) 3285void glColorMask (int red, int green, int blue, int alpha)
2275# near_ and far_ are due to microsofts buggy "c" compiler 3299# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3300void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 3301
2278# near_ and far_ are due to microsofts buggy "c" compiler 3302# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3303void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305PROTOTYPES: DISABLE
2280 3306
2281void glViewport (int x, int y, int width, int height) 3307void glViewport (int x, int y, int width, int height)
2282 3308
2283void glScissor (int x, int y, int width, int height) 3309void glScissor (int x, int y, int width, int height)
2284 3310
2292 3318
2293void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
2294 CODE: 3320 CODE:
2295 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
2296 3322
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @ 3324 PROTOTYPE: @
2303 ALIAS: 3325 ALIAS:
2304 glColor_premultiply = 1 3326 glColor_premultiply = 1
2305 CODE: 3327 CODE:
2306 if (ix) 3328 if (ix)
2307 { 3329 {
2310 b *= a; 3332 b *= a;
2311 } 3333 }
2312 // microsoft visual "c" rounds instead of truncating... 3334 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 3335 glColor4f (r, g, b, a);
2314 3336
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 3337void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 3338 CODE:
2323 glRasterPos3f (0, 0, z); 3339 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 3340 glBitmap (0, 0, 0, 0, x, y, 0);
2325 3341
2329 3345
2330void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
2331 CODE: 3347 CODE:
2332 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
2333 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363PROTOTYPES: ENABLE
3364
3365void glBegin (int mode)
3366
3367void glEnd ()
3368
3369void glPointSize (GLfloat size)
3370
3371void glLineWidth (GLfloat width)
3372
3373void glInterleavedArrays (int format, int stride, char *data)
3374
3375void glDrawElements (int mode, int count, int type, char *indices)
3376
3377# 1.2 void glDrawRangeElements (int mode, int start, int end
3378
2334void glTexEnv (int target, int pname, float param) 3379void glTexEnv (int target, int pname, float param)
2335 CODE: 3380 CODE:
2336 glTexEnvf (target, pname, param); 3381 glTexEnvf (target, pname, param);
2337 3382
2338void glTexParameter (int target, int pname, float param) 3383void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 3400 CODE:
2356 if (gl.SeparableFilter2D) 3401 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 3403
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 3405
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 3407
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
3409
3410void glPixelZoom (float x, float y)
2364 3411
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3412void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 3413
2367int glGenTexture () 3414int glGenTexture ()
2368 CODE: 3415 CODE:
2369{ 3416 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 3417 OUTPUT:
2375 RETVAL 3418 RETVAL
2376 3419
2377void glDeleteTexture (int name) 3420void glDeleteTexture (int name)
2378 CODE: 3421 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 3422 del_texture (name);
2382} 3423
2383
2384int glGenList () 3424int glGenList ()
2385 CODE: 3425 CODE:
2386 RETVAL = glGenLists (1); 3426 RETVAL = glGenLists (1);
2387 OUTPUT: 3427 OUTPUT:
2388 RETVAL 3428 RETVAL
2395 3435
2396void glEndList () 3436void glEndList ()
2397 3437
2398void glCallList (int list) 3438void glCallList (int list)
2399 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447PROTOTYPES: DISABLE
3448
3449void
3450find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452{
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455}
3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

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