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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 39
30#include <SDL.h> 40#include <SDL.h>
31#include <SDL_thread.h> 41#include <SDL_thread.h>
32#include <SDL_endian.h> 42#include <SDL_endian.h>
33#include <SDL_image.h> 43#include <SDL_image.h>
34#include <SDL_mixer.h> 44#include <SDL_mixer.h>
35#include <SDL_opengl.h> 45#include <SDL_opengl.h>
36 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
37#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
39 56
40#include <glib/gmacros.h> 57#include <glib.h>
41 58
42#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
43 71
44#ifndef _WIN32 72#ifndef _WIN32
45# include <sys/types.h> 73# include <sys/types.h>
46# include <sys/socket.h> 74# include <sys/socket.h>
47# include <netinet/in.h> 75# include <netinet/in.h>
48# include <netinet/tcp.h> 76# include <netinet/tcp.h>
49# include <inttypes.h> 77# include <inttypes.h>
50#endif 78#endif
51 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
55 95
56#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
58 98
59#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
60 100
61#if 0 101/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 103
64# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
65#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
66 127
67static AV *texture_av; 128static AV *texture_av;
68 129
69static struct 130static struct
70{ 131{
107 av_push (texture_av, (SV *)(size_t)name); 168 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 169 glDeleteTextures (1, &name);
109} 170}
110 171
111#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
112 174
113#include "pango-font.c" 175#include "pango-font.c"
114#include "pango-fontmap.c" 176#include "pango-fontmap.c"
115#include "pango-render.c" 177#include "pango-render.c"
116 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
119 183
120typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
121 185
122static int 186static int
123shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
124{ 188{
125 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
126 190
127 while (attrs) 191 while (attrs)
128 { 192 {
129 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 194
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 196 return 1;
133 197
134 attrs = attrs->next; 198 attrs = attrs->next;
139 203
140typedef struct cf_layout { 204typedef struct cf_layout {
141 PangoLayout *pl; 205 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
143 int base_height; 207 int base_height;
144 CFPlus__Font font; 208 DC__Font font;
209 rc_t *rc;
145} *CFPlus__Layout; 210} *DC__Layout;
146 211
147static CFPlus__Font default_font; 212static DC__Font default_font;
148static PangoContext *opengl_context; 213static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 214static PangoFontMap *opengl_fontmap;
150 215
151static void 216static void
152substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
153{ 218{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 222#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 224}
160 225
161static void 226static void
162layout_update_font (CFPlus__Layout self) 227layout_update_font (DC__Layout self)
163{ 228{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
166 */ 231 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
168 233
169 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 236
172 pango_layout_set_font_description (self->pl, font); 237 pango_layout_set_font_description (self->pl, font);
173} 238}
174 239
175static void 240static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 242{
178 PangoRectangle rect; 243 PangoRectangle rect;
179 244
180 // get_pixel_* wrongly rounds down 245 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 246 pango_layout_get_extents (self->pl, 0, &rect);
192 257
193typedef uint16_t tileid; 258typedef uint16_t tileid;
194typedef uint16_t faceid; 259typedef uint16_t faceid;
195 260
196typedef struct { 261typedef struct {
197 int name; 262 GLuint name;
198 int w, h; 263 int w, h;
199 float s, t; 264 float s, t;
200 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
201 tileid smoothtile; 266 tileid smoothtile;
202 uint8_t smoothlevel; 267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
203} maptex; 269} maptex;
204 270
205typedef struct { 271typedef struct {
206 uint32_t player; 272 uint32_t player;
207 tileid tile[3]; 273 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 286 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 287 int texs; maptex *tex; // [tileid]
222 288
223 int32_t rows; 289 int32_t rows;
224 maprow *row; 290 maprow *row;
225} *CFPlus__Map; 291} *DC__Map;
226 292
227static char * 293static char *
228prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
229{ 295{
230 char *p; 296 char *p;
268 self->texs *= 2; 334 self->texs *= 2;
269 } 335 }
270} 336}
271 337
272static maprow * 338static maprow *
273map_get_row (CFPlus__Map self, int y) 339map_get_row (DC__Map self, int y)
274{ 340{
275 if (0 > y) 341 if (0 > y)
276 { 342 {
277 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
316 382
317 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
318} 384}
319 385
320static mapcell * 386static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
322{ 388{
323 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
324} 390}
325 391
326static void 392static void
327map_clear (CFPlus__Map self) 393map_clear (DC__Map self)
328{ 394{
329 int r; 395 int r;
330 396
331 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
339 self->oy = 0; 405 self->oy = 0;
340 self->row = 0; 406 self->row = 0;
341 self->rows = 0; 407 self->rows = 0;
342} 408}
343 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
344static void 420static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 422{
347 int x, y; 423 int x, y;
348 maprow *row; 424 maprow *row;
349 mapcell *cell; 425 mapcell *cell;
350 426
362 if (x >= row->c1) 438 if (x >= row->c1)
363 break; 439 break;
364 440
365 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
366 442
367 cell->darkness = 0; 443 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 444 }
372 } 445 }
373} 446}
374 447
375typedef struct { 448struct smooth_key
449{
376 tileid tile; 450 tileid tile;
377 uint8_t x, y, level; 451 uint8_t x, y, level;
378} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
379 471
380static void 472static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 474{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
384 476
385 if (SvIOK (*sv)) 477 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
387 else 479 else
388 sv_setiv (*sv, bits); 480 it->second |= bits;
389} 481}
390 482
391static void 483static void
392music_finished (void) 484music_finished (void)
393{ 485{
410 ev.code = 1; 502 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 504 ev.data2 = 0;
413 505
414 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
415} 514}
416 515
417static unsigned int 516static unsigned int
418minpot (unsigned int n) 517minpot (unsigned int n)
419{ 518{
429 n |= n >> 16; 528 n |= n >> 16;
430 529
431 return n + 1; 530 return n + 1;
432} 531}
433 532
533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
434/* SDL should provide this, really. */ 544/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 545#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 546#define SDLK_MODIFIER_MAX 314
437 547
438MODULE = CFPlus PACKAGE = CFPlus 548/******************************************************************************/
549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
553static int
554within_widget (SV *widget, NV x, NV y)
555{
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
439 650
440PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
441 652
442BOOT: 653BOOT:
443{ 654{
444 HV *stash = gv_stashpv ("CFPlus", 1); 655 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 656 static const struct {
446 const char *name; 657 const char *name;
447 IV iv; 658 IV iv;
448 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
471 682
472 const_iv (SDL_APPINPUTFOCUS), 683 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 684 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 685 const_iv (SDL_APPACTIVE),
475 686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
820
821 const_iv (KMOD_LRAM),
822
823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
557# undef const_iv 853# undef const_iv
558 }; 854 };
559 855
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 858
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 861}
566 862
578 RETVAL 874 RETVAL
579 875
580NV floor (NV x) 876NV floor (NV x)
581 877
582NV ceil (NV x) 878NV ceil (NV x)
879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
583 889
584void 890void
585pango_init () 891pango_init ()
586 CODE: 892 CODE:
587{ 893{
588 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
591} 902}
592 903
593char *
594SDL_GetError () 904char *SDL_GetError ()
595 905
596int 906void SDL_main_hack (SV *real_main)
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 907 PROTOTYPE: &
598 908
599void 909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
600SDL_Quit () 915void SDL_Quit ()
916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
601 926
602void 927void
603SDL_ListModes (int rgb, int alpha) 928SDL_ListModes (int rgb, int alpha)
604 PPCODE: 929 PPCODE:
605{ 930{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 945
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 948
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 950
629 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
630 while (*m) 952 while (*m)
631 { 953 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 954 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 955 {
634 AV *av = newAV (); 956 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 959 av_push (av, newSViv (rgb));
660 ); 982 );
661 983
662 if (RETVAL) 984 if (RETVAL)
663 { 985 {
664 av_clear (texture_av); 986 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 988#include "glfunc.h"
669#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 992 }
671} 993}
672 OUTPUT: 994 OUTPUT:
673 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
674 999
675void 1000void
676SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
677 1002
678char * 1003char *
679SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
680 1006
681int 1007int
682SDL_GetAppState () 1008SDL_GetAppState ()
683 1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
684void 1017void
1018SDL_PumpEvents ()
1019
1020void
685poll_events () 1021peep_events ()
686 PPCODE: 1022 PPCODE:
687{ 1023{
688 SDL_Event ev; 1024 SDL_Event ev;
689 1025
690 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
697 { 1033 {
698 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1035 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1041 break;
706 1042
707 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1062 x = ev.motion.x;
727 y = ev.motion.y; 1063 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1065 }
730 1066
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1073 }
738 break; 1074 break;
739 1075
740 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1079
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1090 break;
755 } 1091 }
756 1092
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1094 }
759} 1095}
760 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
761int 1110int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1112 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
766 1115
767void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
768Mix_CloseAudio () 1133Mix_CloseAudio ()
769 1134
770int 1135int
771Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
772 1140
773void 1141void
774lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
775 CODE: 1143 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1170 }
803 } 1171 }
804#endif 1172#endif
805} 1173}
806 1174
807void 1175int
808add_font (char *file) 1176add_font (char *file)
809 CODE: 1177 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
811 1188
812void 1189void
813load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
814 ALIAS: 1191 ALIAS:
815 load_image_file = 1 1192 load_image_file = 1
818 STRLEN image_len; 1195 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
825 1202
826 if (!rw) 1203 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
828 1205
861 1238
862 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
863 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
871 1248
901void 1278void
902error (char *message) 1279error (char *message)
903 CODE: 1280 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1282#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1284#endif
908 1285
909void 1286void
910fatal (char *message) 1287fatal (char *message)
911 CODE: 1288 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1290#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1292#endif
916 _exit (1); 1293 _exit (1);
917 1294
918void 1295void
919_exit (int retval = 0) 1296_exit (int retval = 0)
931#if DEBUG 1308#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
933#endif 1310#endif
934} 1311}
935 1312
936MODULE = CFPlus PACKAGE = CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
937 1321
938PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
939 1323
940CFPlus::Font 1324DC::Font
941new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
942 CODE: 1326 CODE:
943{ 1327{
944 int count; 1328 int count;
945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
948} 1332}
949 OUTPUT: 1333 OUTPUT:
950 RETVAL 1334 RETVAL
951 1335
952void 1336void
953DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
954 CODE: 1338 CODE:
955 pango_font_description_free (self); 1339 pango_font_description_free (self);
956 1340
957void 1341void
958make_default (CFPlus::Font self) 1342make_default (DC::Font self)
959 PROTOTYPE: $ 1343 PROTOTYPE: $
960 CODE: 1344 CODE:
961 default_font = self; 1345 default_font = self;
962 1346
963MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
964 1348
965PROTOTYPES: DISABLE 1349PROTOTYPES: DISABLE
966 1350
967void 1351void
968reset_glyph_cache () 1352glyph_cache_backup ()
969 PROTOTYPE: 1353 PROTOTYPE:
970 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
971 tc_clear (); 1361 tc_restore ();
972 1362
973CFPlus::Layout 1363DC::Layout
974new (SV *class) 1364new (SV *klass)
975 CODE: 1365 CODE:
976 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
977 1367
978 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
979 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
980 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
981 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
982 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
984 RETVAL->font = 0; 1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
985 1376
986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
987 layout_update_font (RETVAL); 1378 layout_update_font (RETVAL);
988 OUTPUT: 1379 OUTPUT:
989 RETVAL 1380 RETVAL
990 1381
991void 1382void
992DESTROY (CFPlus::Layout self) 1383DESTROY (DC::Layout self)
993 CODE: 1384 CODE:
994 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
995 Safefree (self); 1387 Safefree (self);
996 1388
997void 1389void
998set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
999 CODE: 1391 CODE:
1000{ 1392{
1001 STRLEN textlen; 1393 STRLEN textlen;
1002 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
1003 1395
1004 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
1005} 1397}
1006 1398
1007void 1399void
1008set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
1009 CODE: 1401 CODE:
1010{ 1402{
1011 STRLEN textlen; 1403 STRLEN textlen;
1012 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
1013 1405
1014 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
1015} 1407}
1016 1408
1017void 1409void
1018set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
1019 CODE: 1411 CODE:
1020{ 1412{
1021 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text; 1415 const char *pos = text;
1058 if (attrs) 1450 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
1060} 1452}
1061 1453
1062void 1454void
1063get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
1064 PPCODE: 1456 PPCODE:
1065{ 1457{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067 1459
1068 do 1460 do
1069 { 1461 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1071 1463
1072 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
1073 { 1465 {
1074 PangoRectangle extents; 1466 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1083 1475
1084 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1085} 1477}
1086 1478
1087int 1479int
1088has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1089 CODE: 1481 CODE:
1090{ 1482{
1091 int lines = 1; 1483 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1093 1485
1098} 1490}
1099 OUTPUT: 1491 OUTPUT:
1100 RETVAL 1492 RETVAL
1101 1493
1102SV * 1494SV *
1103get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1104 CODE: 1496 CODE:
1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1106 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1107 OUTPUT: 1499 OUTPUT:
1108 RETVAL 1500 RETVAL
1109 1501
1110void 1502void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1112 CODE: 1504 CODE:
1113 self->r = r; 1505 self->r = r;
1114 self->g = g; 1506 self->g = g;
1115 self->b = b; 1507 self->b = b;
1116 self->a = a; 1508 self->a = a;
1117 1509
1118void 1510void
1119set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1120 CODE: 1512 CODE:
1121 if (self->font != font) 1513 if (self->font != font)
1122 { 1514 {
1123 self->font = font; 1515 self->font = font;
1124 layout_update_font (self); 1516 layout_update_font (self);
1125 } 1517 }
1126 1518
1127void 1519void
1128set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1129 CODE: 1521 CODE:
1130 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1131 { 1523 {
1132 self->base_height = base_height; 1524 self->base_height = base_height;
1133 layout_update_font (self); 1525 layout_update_font (self);
1134 } 1526 }
1135 1527
1136void 1528void
1137set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1138 CODE: 1530 CODE:
1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1140 1532
1141void 1533void
1142set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1143 CODE: 1535 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145 1537
1146void 1538void
1147set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1148 CODE: 1540 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150 1542
1151void 1543void
1152set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1153 CODE: 1545 CODE:
1154 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1159 ); 1551 );
1160 1552
1161void 1553void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1163 CODE: 1555 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165 1557
1166void 1558void
1167size (CFPlus::Layout self) 1559size (DC::Layout self)
1168 PPCODE: 1560 PPCODE:
1169{ 1561{
1170 int w, h; 1562 int w, h;
1171 1563
1172 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1175 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1176 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1177} 1569}
1178 1570
1179int 1571int
1180descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1181 CODE: 1573 CODE:
1182{ 1574{
1183 PangoRectangle rect; 1575 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1187} 1579}
1188 OUTPUT: 1580 OUTPUT:
1189 RETVAL 1581 RETVAL
1190 1582
1191int 1583int
1192xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1193 CODE: 1585 CODE:
1194{ 1586{
1195 int index, trailing; 1587 int index, trailing;
1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1197 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1198} 1590}
1199 OUTPUT: 1591 OUTPUT:
1200 RETVAL 1592 RETVAL
1201 1593
1202void 1594void
1203cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1204 PPCODE: 1596 PPCODE:
1205{ 1597{
1206 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1208 1600
1209 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1213} 1605}
1214 1606
1215void 1607void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1217 PPCODE: 1609 PPCODE:
1218{ 1610{
1219 int line, x; 1611 int line, x;
1220 1612
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223 1616 --line;
1617#endif
1224 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227} 1621}
1228 1622
1229void 1623void
1230line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1231 PPCODE: 1625 PPCODE:
1232{ 1626{
1233 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1234 int index, trailing; 1628 int index, trailing;
1235 1629
1236 if (line < 0) 1630 if (line < 0)
1237 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1238 1632
1239 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1241 1635
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243 1637
1244 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1250 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1251 } 1645 }
1252} 1646}
1253 1647
1254void 1648void
1255render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1256 PPCODE: 1650 CODE:
1651 rc_clear (self->rc);
1257 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1258 self->pl, 1653 self->pl,
1654 self->rc,
1259 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1261 flags 1657 flags
1262 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1263 1662
1264MODULE = CFPlus PACKAGE = CFPlus::Texture 1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1265 1683
1266PROTOTYPES: ENABLE 1684PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269 1685
1270void 1686void
1271pad (SV *data_, int ow, int oh, int nw, int nh) 1687pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE: 1688 CODE:
1273{ 1689{
1300 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304 1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1723
1305 if (items < 5) 1724 if (items < 5)
1306 { 1725 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 } 1728 }
1336 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1338 } 1757 }
1339} 1758}
1340 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE: 1882 CODE:
1343{ 1883{
1344 GLint width; 1884 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1347 RETVAL = width > 0; 1887 RETVAL = width > 0;
1348} 1888}
1349 OUTPUT: 1889 OUTPUT:
1350 RETVAL 1890 RETVAL
1351 1891
1352MODULE = CFPlus PACKAGE = CFPlus::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1353 1893
1354PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1355 1895
1356CFPlus::Map 1896DC::Map
1357new (SV *class) 1897new (SV *klass)
1358 CODE: 1898 CODE:
1359 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1360 RETVAL->x = 0; 1900 RETVAL->x = 0;
1361 RETVAL->y = 0; 1901 RETVAL->y = 0;
1362 RETVAL->w = 0; 1902 RETVAL->w = 0;
1369 RETVAL->row = 0; 1909 RETVAL->row = 0;
1370 OUTPUT: 1910 OUTPUT:
1371 RETVAL 1911 RETVAL
1372 1912
1373void 1913void
1374DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1375 CODE: 1915 CODE:
1376{ 1916{
1377 map_clear (self); 1917 map_clear (self);
1378 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1379 Safefree (self->tex); 1919 Safefree (self->tex);
1380 Safefree (self); 1920 Safefree (self);
1381} 1921}
1382 1922
1383void 1923void
1384resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1385 CODE: 1925 CODE:
1386 self->w = map_width; 1926 self->w = map_width;
1387 self->h = map_height; 1927 self->h = map_height;
1388 1928
1389void 1929void
1390clear (CFPlus::Map self) 1930clear (DC::Map self)
1391 CODE: 1931 CODE:
1392 map_clear (self); 1932 map_clear (self);
1393 1933
1394void 1934void
1395set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1396 CODE: 1936 CODE:
1397{ 1937{
1398 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1399 need_texid (self, tile); 1939 need_texid (self, tile);
1400} 1940}
1401 1941
1402void 1942void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1404 CODE: 1944 CODE:
1405{ 1945{
1406 tileid texid; 1946 tileid texid;
1407 maptex *tex; 1947 maptex *tex;
1408 1948
1409 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1410 return; 1950 return;
1411 1951
1412 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1413 return; 1953 return;
1414 1954
1415 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1416 1956
1417 if (!texid) 1957 if (!texid)
1418 return; 1958 return;
1419 1959
1420 tex = self->tex + texid; 1960 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1423} 1963}
1424 1964
1425void 1965void
1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1427 CODE: 1967 CODE:
1428{ 1968{
1429 need_texid (self, texid); 1969 need_texid (self, texid);
1430 1970
1431 { 1971 {
1450 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1453} 1993}
1454 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1455int 2015int
1456ox (CFPlus::Map self) 2016ox (DC::Map self)
1457 ALIAS: 2017 ALIAS:
1458 oy = 1 2018 oy = 1
1459 x = 2 2019 x = 2
1460 y = 3 2020 y = 3
1461 w = 4 2021 w = 4
1472 } 2032 }
1473 OUTPUT: 2033 OUTPUT:
1474 RETVAL 2034 RETVAL
1475 2035
1476void 2036void
1477scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1478 CODE: 2038 CODE:
1479{ 2039{
1480 if (dx > 0) 2040 if (dx > 0)
1481 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1482 else if (dx < 0) 2042 else if (dx < 0)
1497 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1499 } 2059 }
1500} 2060}
1501 2061
1502void 2062SV *
1503map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1504 CODE: 2064 CODE:
1505{ 2065{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell; 2068 mapcell *cell;
1509 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1510 2072
1511 while (data < data_end - 1) 2073 while (data < data_end - 1)
1512 { 2074 {
1513 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1514 2076
1527 2089
1528 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1529 2091
1530 if (flags & 8) 2092 if (flags & 8)
1531 { 2093 {
2094 uint8_t ext, cmd;
2095
1532 if (extmap) 2096 do
1533 { 2097 {
1534 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1535 2100
1536 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1537 { 2104 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1; 2105 cell->stat_width = 1;
1546 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 } 2107 }
1564 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1565 } 2125 }
1566 else 2126 while (ext & 0x80);
1567 cell->darkness = *data++ + 1;
1568 } 2127 }
1569 2128
2129 for (z = 0; z <= 2; ++z)
1570 if (flags & 4) 2130 if (flags & (4 >> z))
1571 { 2131 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face); 2133 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1575 } 2151 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 } 2152 }
1591 else 2153 else
1592 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1593 } 2155 }
1594} 2156}
2157 OUTPUT:
2158 RETVAL
1595 2159
1596SV * 2160SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1598 CODE: 2162 CODE:
1599{ 2163{
1600 int x1, x; 2164 int x1, x;
1601 int y1, y; 2165 int y1, y;
1602 int z; 2166 int z;
1615 ? self->row + y 2179 ? self->row + y
1616 : 0; 2180 : 0;
1617 2181
1618 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1619 { 2183 {
1620 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1621 2185
1622 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1623 { 2187 {
1624 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1625 2189
1627 { 2191 {
1628 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1629 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1630 int a1 = tex.a; 2194 int a1 = tex.a;
1631 2195
1632 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1633 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1634 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1635 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1636 } 2200 }
1637 } 2201 }
1638 2202
1639 *map++ = (r ) 2203 *map++ = (r )
1640 | (g << 8) 2204 | (g << 8)
1641 | (b << 16) 2205 | (b << 16)
1642 | (a << 24); 2206 | (a << 24);
1643 } 2207 }
1644 } 2208 }
1645 2209
1646 RETVAL = map_sv; 2210 RETVAL = map_sv;
1647} 2211}
1648 OUTPUT: 2212 OUTPUT:
1649 RETVAL 2213 RETVAL
1650 2214
1651void 2215void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1653 CODE: 2217 CODE:
1654{ 2218{
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2219 int x, y, z;
2220
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1658 smooth_key skey; 2223 smooth_key skey;
1659 int x, y, z; 2224 int pl_x, pl_y;
1660 int last_name; 2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
1661 2230
2231 pl_tex.name = 0;
2232
1662 // thats current max. sorry. 2233 // that's current max. sorry.
1663 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1665 2236
1666 // clear key, in case of extra padding 2237 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey)); 2238 memset (&skey, 0, sizeof (skey));
1668 2239
1669 glColor4ub (255, 255, 255, 255); 2240 memset (&key, 0, sizeof (key));
1670 2241 key.r = 255;
1671 glEnable (GL_BLEND); 2242 key.g = 255;
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2243 key.b = 255;
1673 glEnable (GL_TEXTURE_2D); 2244 key.a = 255;
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2245 key.mode = GL_QUADS;
1675 2246 key.format = GL_T2F_V3F;
1676 glBegin (GL_QUADS);
1677
1678 last_name = 0;
1679 2247
1680 mx += self->x; 2248 mx += self->x;
1681 my += self->y; 2249 my += self->y;
1682 2250
1683 // first pass: determine smooth_max 2251 // first pass: determine smooth_max
1700 MAX (self->tex [cell->tile [1]].smoothlevel, 2268 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel)); 2269 self->tex [cell->tile [2]].smoothlevel));
1702 } 2270 }
1703 } 2271 }
1704 2272
2273 glEnable (GL_BLEND);
2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2276
1705 for (z = 0; z <= 2; z++) 2277 for (z = 0; z <= 2; z++)
1706 { 2278 {
2279 smooth_hash smooth;
1707 memset (smooth_level, 0, sizeof (smooth_level)); 2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
1708 2282
1709 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
1710 if (0 <= y + my && y + my < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
1711 { 2285 {
1712 maprow *row = self->row + (y + my); 2286 maprow *row = self->row + (y + my);
1718 tileid tile = cell->tile [z]; 2292 tileid tile = cell->tile [z];
1719 2293
1720 if (tile) 2294 if (tile)
1721 { 2295 {
1722 maptex tex = self->tex [tile]; 2296 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 2297 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 2298
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 2299 if (key.texname != tex.name)
1729 { 2300 {
2301 self->tex [tile].unused = 0;
2302
1730 if (!tex.name) 2303 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */ 2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1732 2305
1733 glEnd (); 2306 key.texname = tex.name;
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2307 arr = rc_array (rc, &key);
1735 glBegin (GL_QUADS);
1736 } 2308 }
1737 2309
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2310 px = (x + 1) * Th - tex.w;
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2311 py = (y + 1) * Tw - tex.h;
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742 2312
1743 if (cell->flags && z == 2) 2313 if (expect_false (cell->player == player) && expect_false (z == 2))
1744 { 2314 {
1745 if (cell->flags & 1) 2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
1746 { 2318 continue;
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 } 2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1761 2325
1762 // update smooth hash 2326 // update smooth hash
1763 if (tex.smoothtile) 2327 if (tex.smoothtile)
1764 { 2328 {
1765 skey.tile = tex.smoothtile; 2329 skey.tile = tex.smoothtile;
1781 2345
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓· 2347 // ·· ·· ·┏ ┓·
1784 2348
1785 // full tile 2349 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1787 2351
1788 // borders 2352 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1793 2357
1794 // corners 2358 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1799 } 2384 }
1800 } 2385 }
1801 } 2386 }
1802 } 2387 }
1803 2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
1804 // go through all smoothlevels, lowest to highest, then draw. 2392 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort 2393 // this is basically counting sort
1806 { 2394 {
1807 int w, b; 2395 int w, b;
1808 2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
1809 for (w = 0; w < 256 / 32; ++w) 2399 for (w = 0; w < 256 / 32; ++w)
1810 { 2400 {
1811 uint32_t smask = smooth_level [w]; 2401 uint32_t smask = smooth_level [w];
1812 if (smask) 2402 if (smask)
1813 for (b = 0; b < 32; ++b) 2403 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b)) 2404 if (smask & (((uint32_t)1) << b))
1815 { 2405 {
1816 int level = (w << 5) | b; 2406 int level = (w << 5) | b;
1817 HE *he; 2407 HE *he;
1818 2408
1819 hv_iterinit (smooth); 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1820 while ((he = hv_iternext (smooth)))
1821 { 2410 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he); 2411 smooth_key &skey = it->first;
1823 IV bits = SvIVX (HeVAL (he)); 2412 IV bits = it->second;
1824 2413
1825 if (!(bits & 0x1000) 2414 if (!(bits & 0x1000)
1826 && skey->level == level 2415 && skey.level == level
1827 && level > smooth_max [skey->x][skey->y]) 2416 && level > smooth_max [skey.x][skey.y])
1828 { 2417 {
1829 maptex tex = self->tex [skey->tile]; 2418 maptex tex = self->tex [skey.tile];
1830 int px = (((int)skey->x) - 1) * T; 2419 int px = (((int)skey.x) - 1) * Tw;
1831 int py = (((int)skey->y) - 1) * T; 2420 int py = (((int)skey.y) - 1) * Th;
1832 int border = bits & 15; 2421 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row 2423 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column 2424 float dy = tex.t * .5f ; // 2 images/column
1836 2425
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name) 2426 if (tex.name)
1840 { 2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
1841 if (!tex.name) 2430 if (key.texname != tex.name)
1842 continue; // smoothing not yet available 2431 {
2432 self->tex [skey.tile].unused = 0;
1843 2433
1844 glEnd (); 2434 glEnd ();
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1846 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
1847 } 2437 }
1848 2438
1849 if (border) 2439 if (border)
1850 { 2440 {
1851 float ox = border * dx; 2441 float ox = border * dx;
1852 2442
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1857 } 2447 }
1858 2448
1859 if (corner) 2449 if (corner)
1860 { 2450 {
1861 float ox = corner * dx; 2451 float ox = corner * dx;
1862 2452
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
1867 } 2458 }
1868 } 2459 }
1869 } 2460 }
1870 } 2461 }
1871 } 2462 }
2463
2464 glEnd ();
2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
1872 } 2467 }
1873
1874 hv_clear (smooth);
1875 } 2468 }
1876 2469
1877 glEnd (); 2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
1878 2475
1879 glDisable (GL_TEXTURE_2D); 2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
1880 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
1881 2493
1882 // top layer: overlays such as the health bar 2494 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++) 2495 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows) 2496 if (0 <= y + my && y + my < self->rows)
1885 { 2497 {
1888 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
1890 { 2502 {
1891 mapcell *cell = row->col + (x + mx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
1892 2504
1893 int px = x * T; 2505 int px = x * Tw;
1894 int py = y * T; 2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
1895 2513
1896 if (cell->stat_hp) 2514 if (cell->stat_hp)
1897 { 2515 {
1898 int width = cell->stat_width * T; 2516 int width = cell->stat_width * Tw;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1900 2518
1901 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2, 2520 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py); 2521 px + width - 1, py);
1904 2522
1910 } 2528 }
1911 } 2529 }
1912} 2530}
1913 2531
1914void 2532void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1916 CODE: 2534 CODE:
1917{ 2535{
1918 static float color[16][3] = { 2536 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F }, 2537 { 0.00f, 0.00f, 0.00f },
1920 { 1.00F, 1.00F, 1.00F }, 2538 { 1.00f, 1.00f, 1.00f },
1921 { 0.00F, 0.00F, 0.55F }, 2539 { 0.00f, 0.00f, 0.55f },
1922 { 1.00F, 0.00F, 0.00F }, 2540 { 1.00f, 0.00f, 0.00f },
1923 2541
1924 { 1.00F, 0.54F, 0.00F }, 2542 { 1.00f, 0.54f, 0.00f },
1925 { 0.11F, 0.56F, 1.00F }, 2543 { 0.11f, 0.56f, 1.00f },
1926 { 0.93F, 0.46F, 0.00F }, 2544 { 0.93f, 0.46f, 0.00f },
1927 { 0.18F, 0.54F, 0.34F }, 2545 { 0.18f, 0.54f, 0.34f },
1928 2546
1929 { 0.56F, 0.73F, 0.56F }, 2547 { 0.56f, 0.73f, 0.56f },
1930 { 0.80F, 0.80F, 0.80F }, 2548 { 0.80f, 0.80f, 0.80f },
1931 { 0.55F, 0.41F, 0.13F }, 2549 { 0.55f, 0.41f, 0.13f },
1932 { 0.99F, 0.77F, 0.26F }, 2550 { 0.99f, 0.77f, 0.26f },
1933 2551
1934 { 0.74F, 0.65F, 0.41F }, 2552 { 0.74f, 0.65f, 0.41f },
1935 2553
1936 { 0.00F, 1.00F, 1.00F }, 2554 { 0.00f, 1.00f, 1.00f },
1937 { 1.00F, 0.00F, 1.00F }, 2555 { 1.00f, 0.00f, 1.00f },
1938 { 1.00F, 1.00F, 0.00F }, 2556 { 1.00f, 1.00f, 0.00f },
1939 }; 2557 };
1940 2558
1941 int x, y; 2559 int x, y;
1942 2560
1943 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1945 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
1948 2572
1949 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
1953 2577
1954 if (m) 2578 if (m)
1955 { 2579 {
1956 float *c = color [m & 15]; 2580 float *c = color [m & 15];
1957 2581
1958 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
1959 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
1960 2584
1961 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 } 2590 }
1970 glDisable (GL_BLEND); 2594 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D); 2595 glDisable (GL_TEXTURE_2D);
1972} 2596}
1973 2597
1974void 2598void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1976 PPCODE: 2600 PPCODE:
1977{ 2601{
1978 int x, y; 2602 int x, y;
1979 int sw1 = sw + 2; 2603 int sw1 = sw + 2;
1980 int sh1 = sh + 2; 2604 int sh1 = sh + 2;
1981 int sh3 = sh * 3; 2605 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3; 2606 int sw3 = sw * 3;
2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2610 memset (darkness1, 0, sw1*sh1);
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2611
1987 SvPOK_only (darkness3_sv); 2612 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
1989 2614
1990 mx += self->x - 1; 2615 mx += self->x - 1;
1991 my += self->y - 1; 2616 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994 2617
1995 for (y = 0; y < sh1; y++) 2618 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
1997 { 2620 {
1998 maprow *row = self->row + (y + my); 2621 maprow *row = self->row + (y + my);
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2625 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
2004 2627
2005 darkness1 [y * sw1 + x] = cell->darkness 2628 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2631 }
2009 } 2632 }
2010 2633
2011 for (y = 0; y < sh; ++y) 2634 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x) 2635 for (x = 0; x < sw; ++x)
2031 2654
2032 uint8_t r13 = (d13 + d23 + d12) / 3; 2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23; 2656 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3; 2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2035 2658
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2045 } 2668 }
2046 2669
2047 free (darkness1); 2670 free (darkness1);
2048 2671
2049 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
2050 PUSHs (sv_2mortal (newSViv (sw34))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
2051 PUSHs (sv_2mortal (newSViv (sh3))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
2052 PUSHs (darkness3_sv); 2675 PUSHs (darkness3_sv);
2053} 2676}
2054 2677
2055SV * 2678SV *
2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
2057 CODE: 2680 CODE:
2058{ 2681{
2059 int x, y, x1, y1; 2682 int x, y, x1, y1;
2060 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
2061 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2118 else 2741 else
2119 *data++ = 0; 2742 *data++ = 0;
2120 } 2743 }
2121 } 2744 }
2122 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
2123 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
2124 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
2125 RETVAL = data_sv; 2753 RETVAL = data_sv;
2126} 2754}
2127 OUTPUT: 2755 OUTPUT:
2128 RETVAL 2756 RETVAL
2129 2757
2130void 2758void
2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2132 PPCODE: 2760 PPCODE:
2133{ 2761{
2134 int x, y, z; 2762 int x, y, z;
2135 int w, h; 2763 int w, h;
2136 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
2137 2775
2138 if (*data++ != 0) 2776 if (*data++ != 0)
2139 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
2140 2778
2141 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
2142 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
2143 2781
2144 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
2156 { 2794 {
2157 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
2158 2796
2159 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
2160 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
2161 uint8_t flags = *data++; 2804 flags = *data++;
2162 2805
2163 if (flags) 2806 if (flags)
2164 { 2807 {
2165 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 }; 2809 tileid tile[3] = { 0, 0, 0 };
2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2171 2814
2172 if (cell->darkness == 0) 2815 if (cell->darkness == 0)
2173 { 2816 {
2174 cell->darkness = 0; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
2175 2819
2176 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
2177 { 2821 {
2178 tileid t = tile [z]; 2822 tileid t = tile [z];
2179 2823
2180 if (t >= self->texs || (t && !self->tex [t].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2181 { 2825 {
2182 XPUSHs (sv_2mortal (newSViv (t))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t); 2827 need_texid (self, t);
2184 } 2828 }
2185 2829
2186 cell->tile [z] = t; 2830 cell->tile [z] = t;
2187 } 2831 }
2189 } 2833 }
2190 } 2834 }
2191 } 2835 }
2192} 2836}
2193 2837
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
2839
2840DC::RW
2841new (SV *klass, SV *data_sv)
2842 CODE:
2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
2849 OUTPUT:
2850 RETVAL
2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2195 2867
2196PROTOTYPES: DISABLE 2868PROTOTYPES: DISABLE
2197 2869
2198CFPlus::MixChunk 2870DC::Channel
2199new_from_file (SV *class, char *path) 2871find ()
2200 CODE: 2872 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2202 OUTPUT: 2895 OUTPUT:
2203 RETVAL 2896 RETVAL
2204 2897
2205void 2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
2206DESTROY (CFPlus::MixChunk self) 2979DESTROY (DC::MixChunk self)
2207 CODE: 2980 CODE:
2208 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
2209 2982
2210int 2983int
2211volume (CFPlus::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
2212 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2989 OUTPUT:
2215 RETVAL 2990 RETVAL
2216 2991
2217int 2992DC::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 2994 CODE:
2995{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
2221 OUTPUT: 3007 OUTPUT:
2222 RETVAL 3008 RETVAL
2223 3009
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
2225 3023
2226int 3024int
2227volume (int volume = -1) 3025volume (int volume = -1)
2228 PROTOTYPE: ;$ 3026 PROTOTYPE: ;$
2229 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 3031 OUTPUT:
2232 RETVAL 3032 RETVAL
2233 3033
3034void
3035fade_out (int ms)
3036 CODE:
3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
2234int 3044int
2235fade_out (int ms) 3045playing ()
2236 CODE: 3046 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 3047 RETVAL = Mix_PlayingMusic ();
2238 OUTPUT: 3048 OUTPUT:
2239 RETVAL 3049 RETVAL
2240 3050
2241CFPlus::MixMusic 3051DC::MixMusic
2242new_from_file (SV *class, char *path) 3052new (SV *klass, DC::RW rwops)
2243 CODE: 3053 CODE:
2244 RETVAL = Mix_LoadMUS (path); 3054 RETVAL = Mix_LoadMUS_RW (rwops);
2245 OUTPUT: 3055 OUTPUT:
2246 RETVAL 3056 RETVAL
2247 3057
2248void 3058void
2249DESTROY (CFPlus::MixMusic self) 3059DESTROY (DC::MixMusic self)
2250 CODE: 3060 CODE:
2251 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
2252 3062
2253int 3063int
2254play (CFPlus::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
2255 CODE: 3065 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 3067 OUTPUT:
2258 RETVAL 3068 RETVAL
2259 3069
2260int 3070void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2262 CODE: 3072 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3073 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 3074
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2268 3076
2269PROTOTYPES: ENABLE 3077PROTOTYPES: ENABLE
2270 3078
2271BOOT: 3079BOOT:
2272{ 3080{
2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2274 static const struct { 3082 static const struct {
2275 const char *name; 3083 const char *name;
2276 IV iv; 3084 IV iv;
2277 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
2278# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR), 3087 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION), 3088 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS), 3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
2282 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
2283 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
2284 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
2286 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
2298 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
2299 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
2300 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
2301 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2302 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
2303 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
2304 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
2305 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
2313 const_iv (GL_INTENSITY), 3126 const_iv (GL_INTENSITY),
2314 const_iv (GL_LUMINANCE), 3127 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA), 3128 const_iv (GL_LUMINANCE_ALPHA),
2316 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
2318 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D), 3138 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D), 3139 const_iv (GL_PROXY_TEXTURE_2D),
2321 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
2322 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
2346 const_iv (GL_COLOR_LOGIC_OP), 3165 const_iv (GL_COLOR_LOGIC_OP),
2347 const_iv (GL_SEPARABLE_2D), 3166 const_iv (GL_SEPARABLE_2D),
2348 const_iv (GL_CONVOLUTION_2D), 3167 const_iv (GL_CONVOLUTION_2D),
2349 const_iv (GL_CONVOLUTION_BORDER_MODE), 3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
2350 const_iv (GL_CONSTANT_BORDER), 3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
2351 const_iv (GL_LINES), 3171 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP), 3172 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP), 3173 const_iv (GL_LINE_LOOP),
2354 const_iv (GL_QUADS), 3174 const_iv (GL_QUADS),
2355 const_iv (GL_QUAD_STRIP), 3175 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES), 3176 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP), 3177 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN), 3178 const_iv (GL_TRIANGLE_FAN),
3179 const_iv (GL_POLYGON),
2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT), 3181 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT), 3182 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT), 3183 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT), 3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2364 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE), 3187 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST), 3188 const_iv (GL_NICEST),
2367 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
2368 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2371# undef const_iv 3196# undef const_iv
2372 }; 3197 };
2373 3198
2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2376 3201
2377 texture_av = newAV (); 3202 texture_av = newAV ();
2378 AvREAL_off (texture_av); 3203 AvREAL_off (texture_av);
2379} 3204}
2380 3205
2381char * 3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
2382gl_vendor () 3216gl_vendor ()
2383 CODE: 3217 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
2385 OUTPUT: 3219 OUTPUT:
2386 RETVAL 3220 RETVAL
2387 3221
2388char * 3222const char *
2389gl_version () 3223gl_version ()
2390 CODE: 3224 CODE:
2391 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
2392 OUTPUT: 3226 OUTPUT:
2393 RETVAL 3227 RETVAL
2394 3228
2395char * 3229const char *
2396gl_extensions () 3230gl_extensions ()
2397 CODE: 3231 CODE:
2398 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT: 3233 OUTPUT:
2400 RETVAL 3234 RETVAL
2401 3235
2402const char *glGetString (GLenum pname) 3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
2403 3241
2404GLint glGetInteger (GLenum pname) 3242GLint glGetInteger (GLenum pname)
2405 CODE: 3243 CODE:
2406 glGetIntegerv (pname, &RETVAL); 3244 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT: 3245 OUTPUT:
2415 3253
2416int glGetError () 3254int glGetError ()
2417 3255
2418void glFinish () 3256void glFinish ()
2419 3257
3258void glFlush ()
3259
2420void glClear (int mask) 3260void glClear (int mask)
2421 3261
2422void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
2423 PROTOTYPE: @ 3263 PROTOTYPE: @
2424 3264
2434 3274
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE: 3276 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
2438 3278
3279# void glBlendEquation (int se)
3280
2439void glDepthMask (int flag) 3281void glDepthMask (int flag)
2440 3282
2441void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
2442 3284
2443void glColorMask (int red, int green, int blue, int alpha) 3285void glColorMask (int red, int green, int blue, int alpha)
2457# near_ and far_ are due to microsofts buggy "c" compiler 3299# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3300void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459 3301
2460# near_ and far_ are due to microsofts buggy "c" compiler 3302# near_ and far_ are due to microsofts buggy "c" compiler
2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3303void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305PROTOTYPES: DISABLE
2462 3306
2463void glViewport (int x, int y, int width, int height) 3307void glViewport (int x, int y, int width, int height)
2464 3308
2465void glScissor (int x, int y, int width, int height) 3309void glScissor (int x, int y, int width, int height)
2466 3310
2474 3318
2475void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
2476 CODE: 3320 CODE:
2477 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
2478 3322
2479void glBegin (int mode)
2480
2481void glEnd ()
2482
2483void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
2484 PROTOTYPE: @ 3324 PROTOTYPE: @
2485 ALIAS: 3325 ALIAS:
2486 glColor_premultiply = 1 3326 glColor_premultiply = 1
2487 CODE: 3327 CODE:
2488 if (ix) 3328 if (ix)
2489 { 3329 {
2492 b *= a; 3332 b *= a;
2493 } 3333 }
2494 // microsoft visual "c" rounds instead of truncating... 3334 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a); 3335 glColor4f (r, g, b, a);
2496 3336
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.) 3337void glRasterPos (float x, float y, float z = 0.)
2504 CODE: 3338 CODE:
2505 glRasterPos3f (0, 0, z); 3339 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0); 3340 glBitmap (0, 0, 0, 0, x, y, 0);
2507 3341
2511 3345
2512void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
2513 CODE: 3347 CODE:
2514 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
2515 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363PROTOTYPES: ENABLE
3364
3365void glBegin (int mode)
3366
3367void glEnd ()
3368
3369void glPointSize (GLfloat size)
3370
3371void glLineWidth (GLfloat width)
3372
3373void glInterleavedArrays (int format, int stride, char *data)
3374
3375void glDrawElements (int mode, int count, int type, char *indices)
3376
3377# 1.2 void glDrawRangeElements (int mode, int start, int end
3378
2516void glTexEnv (int target, int pname, float param) 3379void glTexEnv (int target, int pname, float param)
2517 CODE: 3380 CODE:
2518 glTexEnvf (target, pname, param); 3381 glTexEnvf (target, pname, param);
2519 3382
2520void glTexParameter (int target, int pname, float param) 3383void glTexParameter (int target, int pname, float param)
2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2537 CODE: 3400 CODE:
2538 if (gl.SeparableFilter2D) 3401 if (gl.SeparableFilter2D)
2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2540 3403
2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2542 3405
2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2544 3407
2545void glDrawPixels (int width, int height, int format, int type, char *pixels) 3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
2546 3409
2572 3435
2573void glEndList () 3436void glEndList ()
2574 3437
2575void glCallList (int list) 3438void glCallList (int list)
2576 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447PROTOTYPES: DISABLE
3448
3449void
3450find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452{
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455}
3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

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