ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.252 by root, Fri Dec 28 17:30:33 2007 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
34 37
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 39
37#include <SDL.h> 40#include <SDL.h>
38#include <SDL_thread.h> 41#include <SDL_thread.h>
39#include <SDL_endian.h> 42#include <SDL_endian.h>
40#include <SDL_image.h> 43#include <SDL_image.h>
41#include <SDL_mixer.h> 44#include <SDL_mixer.h>
42#include <SDL_opengl.h> 45#include <SDL_opengl.h>
43 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
44#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
46 56
47#include <glib/gmacros.h> 57#include <glib.h>
48 58
49#include <pango/pango.h> 59#include <pango/pango.h>
50 60
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 66# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 67# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 70#endif
57 71
58#ifndef _WIN32 72#ifndef _WIN32
59# include <sys/types.h> 73# include <sys/types.h>
60# include <sys/socket.h> 74# include <sys/socket.h>
61# include <netinet/in.h> 75# include <netinet/in.h>
62# include <netinet/tcp.h> 76# include <netinet/tcp.h>
63# include <inttypes.h> 77# include <inttypes.h>
64#endif 78#endif
65 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
69 95
70#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
72 98
73#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
74 100
75#if 0 101/* mask out modifiers we are not interested in */
76# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77#else 103
78# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
79#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
80 127
81static AV *texture_av; 128static AV *texture_av;
82 129
83static struct 130static struct
84{ 131{
141{ 188{
142 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
143 190
144 while (attrs) 191 while (attrs)
145 { 192 {
146 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
147 194
148 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
149 return 1; 196 return 1;
150 197
151 attrs = attrs->next; 198 attrs = attrs->next;
169static void 216static void
170substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
171{ 218{
172 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
173#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
174 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
175#endif 222#endif
176 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
177} 224}
178 225
179static void 226static void
180layout_update_font (DC__Layout self) 227layout_update_font (DC__Layout self)
181{ 228{
182 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
184 */ 231 */
185 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
186 233
187 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216 int w, h; 263 int w, h;
217 float s, t; 264 float s, t;
218 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
219 tileid smoothtile; 266 tileid smoothtile;
220 uint8_t smoothlevel; 267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
221} maptex; 269} maptex;
222 270
223typedef struct { 271typedef struct {
224 uint32_t player; 272 uint32_t player;
225 tileid tile[3]; 273 tileid tile[3];
357 self->oy = 0; 405 self->oy = 0;
358 self->row = 0; 406 self->row = 0;
359 self->rows = 0; 407 self->rows = 0;
360} 408}
361 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
362static void 420static void
363map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
364{ 422{
365 int x, y; 423 int x, y;
366 maprow *row; 424 maprow *row;
380 if (x >= row->c1) 438 if (x >= row->c1)
381 break; 439 break;
382 440
383 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
384 442
385 cell->darkness = 0; 443 CELL_CLEAR (cell);
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 } 444 }
390 } 445 }
391} 446}
392 447
393typedef struct { 448struct smooth_key
449{
394 tileid tile; 450 tileid tile;
395 uint8_t x, y, level; 451 uint8_t x, y, level;
396} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
397 471
398static void 472static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
400{ 474{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
402 476
403 if (SvIOK (*sv)) 477 if (it == h.end ())
404 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
405 else 479 else
406 sv_setiv (*sv, bits); 480 it->second |= bits;
407} 481}
408 482
409static void 483static void
410music_finished (void) 484music_finished (void)
411{ 485{
428 ev.code = 1; 502 ev.code = 1;
429 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
430 ev.data2 = 0; 504 ev.data2 = 0;
431 505
432 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
433} 514}
434 515
435static unsigned int 516static unsigned int
436minpot (unsigned int n) 517minpot (unsigned int n)
437{ 518{
504 if (!svp || !SvTRUE (*svp)) 585 if (!svp || !SvTRUE (*svp))
505 return 0; 586 return 0;
506 587
507 return 1; 588 return 1;
508} 589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
509 648
510MODULE = Deliantra::Client PACKAGE = DC 649MODULE = Deliantra::Client PACKAGE = DC
511 650
512PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
513 652
542 const_iv (SDL_USEREVENT), 681 const_iv (SDL_USEREVENT),
543 682
544 const_iv (SDL_APPINPUTFOCUS), 683 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS), 684 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE), 685 const_iv (SDL_APPACTIVE),
686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
547 736
548 const_iv (SDLK_FIRST), 737 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST), 738 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
627 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
631 820
821 const_iv (KMOD_LRAM),
822
632 const_iv (MIX_DEFAULT_FORMAT), 823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
633# undef const_iv 853# undef const_iv
634 }; 854 };
635 855
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
638 858
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
641} 861}
642 862
658NV ceil (NV x) 878NV ceil (NV x)
659 879
660IV minpot (UV n) 880IV minpot (UV n)
661 881
662IV popcount (UV n) 882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
663 889
664void 890void
665pango_init () 891pango_init ()
666 CODE: 892 CODE:
667{ 893{
668 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif 901#endif
675} 902}
676 903
677char *
678SDL_GetError () 904char *SDL_GetError ()
679 905
680int 906void SDL_main_hack (SV *real_main)
681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 907 PROTOTYPE: &
682 908
683void 909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
684SDL_Quit () 915void SDL_Quit ()
916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
685 926
686void 927void
687SDL_ListModes (int rgb, int alpha) 928SDL_ListModes (int rgb, int alpha)
688 PPCODE: 929 PPCODE:
689{ 930{
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704 945
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
710 948
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712 950
713 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
714 while (*m) 952 while (*m)
715 { 953 {
716 if ((*m)->w >= 800 && (*m)->h >= 480) 954 if ((*m)->w >= 400 && (*m)->h >= 300)
717 { 955 {
718 AV *av = newAV (); 956 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb)); 959 av_push (av, newSViv (rgb));
744 ); 982 );
745 983
746 if (RETVAL) 984 if (RETVAL)
747 { 985 {
748 av_clear (texture_av); 986 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h" 988#include "glfunc.h"
753#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
754 } 992 }
755} 993}
756 OUTPUT: 994 OUTPUT:
757 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
758 999
759void 1000void
760SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
761 1002
762char * 1003char *
763SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
764 1006
765int 1007int
766SDL_GetAppState () 1008SDL_GetAppState ()
767 1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
768void 1017void
1018SDL_PumpEvents ()
1019
1020void
769poll_events () 1021peep_events ()
770 PPCODE: 1022 PPCODE:
771{ 1023{
772 SDL_Event ev; 1024 SDL_Event ev;
773 1025
774 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
781 { 1033 {
782 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
783 case SDL_KEYUP: 1035 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break; 1041 break;
790 1042
791 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
810 x = ev.motion.x; 1062 x = ev.motion.x;
811 y = ev.motion.y; 1063 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 } 1065 }
814 1066
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 } 1073 }
822 break; 1074 break;
823 1075
824 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 1079
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
840 1092
841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
842 } 1094 }
843} 1095}
844 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
845int 1110int
846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
847 POSTCALL: 1112 POSTCALL:
848 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
849 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
850 1115
851void 1116void
852Mix_QuerySpec () 1117Mix_QuerySpec ()
905 } 1170 }
906 } 1171 }
907#endif 1172#endif
908} 1173}
909 1174
910void 1175int
911add_font (char *file) 1176add_font (char *file)
912 CODE: 1177 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
914 1188
915void 1189void
916load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
917 ALIAS: 1191 ALIAS:
918 load_image_file = 1 1192 load_image_file = 1
964 1238
965 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
966 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
967 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
968 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
969 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
970 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
971 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
972 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
973 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
974 1248
1034#if DEBUG 1308#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
1036#endif 1310#endif
1037} 1311}
1038 1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1039MODULE = Deliantra::Client PACKAGE = DC::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1040 1321
1041PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
1042 1323
1043DC::Font 1324DC::Font
1044new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
1045 CODE: 1326 CODE:
1046{ 1327{
1047 int count; 1328 int count;
1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1049 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1078 PROTOTYPE: 1359 PROTOTYPE:
1079 CODE: 1360 CODE:
1080 tc_restore (); 1361 tc_restore ();
1081 1362
1082DC::Layout 1363DC::Layout
1083new (SV *class) 1364new (SV *klass)
1084 CODE: 1365 CODE:
1085 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
1086 1367
1087 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1088 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1237 1518
1238void 1519void
1239set_height (DC::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1240 CODE: 1521 CODE:
1241 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1242 { 1523 {
1243 self->base_height = base_height; 1524 self->base_height = base_height;
1244 layout_update_font (self); 1525 layout_update_font (self);
1245 } 1526 }
1246 1527
1247void 1528void
1328 PPCODE: 1609 PPCODE:
1329{ 1610{
1330 int line, x; 1611 int line, x;
1331 1612
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line; 1616 --line;
1336#endif 1617#endif
1337 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1474 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1476 } 1757 }
1477} 1758}
1478 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE: 1882 CODE:
1481{ 1883{
1482 GLint width; 1884 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1490MODULE = Deliantra::Client PACKAGE = DC::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1491 1893
1492PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1493 1895
1494DC::Map 1896DC::Map
1495new (SV *class) 1897new (SV *klass)
1496 CODE: 1898 CODE:
1497 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1498 RETVAL->x = 0; 1900 RETVAL->x = 0;
1499 RETVAL->y = 0; 1901 RETVAL->y = 0;
1500 RETVAL->w = 0; 1902 RETVAL->w = 0;
1539 1941
1540void 1942void
1541set_smooth (DC::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE: 1944 CODE:
1543{ 1945{
1544 tileid texid; 1946 tileid texid;
1545 maptex *tex; 1947 maptex *tex;
1546 1948
1547 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1548 return; 1950 return;
1549 1951
1550 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1551 return; 1953 return;
1552 1954
1553 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1554 1956
1555 if (!texid) 1957 if (!texid)
1556 return; 1958 return;
1557 1959
1558 tex = self->tex + texid; 1960 tex = self->tex + texid;
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1989 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591} 1993}
1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
1592 2014
1593int 2015int
1594ox (DC::Map self) 2016ox (DC::Map self)
1595 ALIAS: 2017 ALIAS:
1596 oy = 1 2018 oy = 1
1636 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1637 } 2059 }
1638} 2060}
1639 2061
1640SV * 2062SV *
1641map1a_update (DC::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1642 CODE: 2064 CODE:
1643{ 2065{
1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1645 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1646 mapcell *cell; 2068 mapcell *cell;
1667 2089
1668 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1669 2091
1670 if (flags & 8) 2092 if (flags & 8)
1671 { 2093 {
2094 uint8_t ext, cmd;
2095
1672 if (extmap) 2096 do
1673 { 2097 {
1674 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1675 2100
1676 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1677 { 2104 {
1678 ext = *data++;
1679 cmd = ext & 0x3f;
1680
1681 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1;
1683 else if (cmd == 5) // health
1684 {
1685 cell->stat_width = 1; 2105 cell->stat_width = 1;
1686 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1687 }
1688 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47)
1691 {
1692 if (*data == 4)
1693 ; // decode player count
1694
1695 data += *data + 1;
1696 }
1697 else if (cmd == 8) // cell flags
1698 cell->flags = *data++;
1699 else if (ext & 0x40) // unknown, multibyte => skip
1700 data += *data + 1;
1701 else
1702 data++;
1703 } 2107 }
1704 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1705 } 2125 }
1706 else 2126 while (ext & 0x80);
1707 cell->darkness = *data++ + 1;
1708 } 2127 }
1709 2128
1710 for (z = 0; z <= 2; ++z) 2129 for (z = 0; z <= 2; ++z)
1711 if (flags & (4 >> z)) 2130 if (flags & (4 >> z))
1712 { 2131 {
1715 cell->tile [z] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
1716 2135
1717 if (cell->tile [z]) 2136 if (cell->tile [z])
1718 { 2137 {
1719 maptex *tex = self->tex + cell->tile [z]; 2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
1720 if (!tex->name) 2140 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z])); 2141 av_push (missing, newSViv (cell->tile [z]));
1722 2142
1723 if (tex->smoothtile) 2143 if (tex->smoothtile)
1724 { 2144 {
1725 maptex *smooth = self->tex + tex->smoothtile; 2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
1726 if (!smooth->name) 2147 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile)); 2148 av_push (missing, newSViv (tex->smoothtile));
1728 } 2149 }
1729 } 2150 }
1730 } 2151 }
1731 } 2152 }
1732 else 2153 else
1733 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1734 } 2155 }
1735} 2156}
1736 OUTPUT: 2157 OUTPUT:
1737 RETVAL 2158 RETVAL
1738 2159
1758 ? self->row + y 2179 ? self->row + y
1759 : 0; 2180 : 0;
1760 2181
1761 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1762 { 2183 {
1763 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1764 2185
1765 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1766 { 2187 {
1767 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1768 2189
1770 { 2191 {
1771 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1772 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1773 int a1 = tex.a; 2194 int a1 = tex.a;
1774 2195
1775 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1776 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1777 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1778 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1779 } 2200 }
1780 } 2201 }
1781 2202
1782 *map++ = (r ) 2203 *map++ = (r )
1783 | (g << 8) 2204 | (g << 8)
1784 | (b << 16) 2205 | (b << 16)
1785 | (a << 24); 2206 | (a << 24);
1786 } 2207 }
1787 } 2208 }
1788 2209
1789 RETVAL = map_sv; 2210 RETVAL = map_sv;
1790} 2211}
1791 OUTPUT: 2212 OUTPUT:
1792 RETVAL 2213 RETVAL
1793 2214
1794void 2215void
1795draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1796 CODE: 2217 CODE:
1797{ 2218{
1798 int x, y, z; 2219 int x, y, z;
1799 2220
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey; 2223 smooth_key skey;
1804 2224 int pl_x, pl_y;
2225 maptex pl_tex;
1805 rc_t *rc = rc_alloc (); 2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
1806 rc_key_t key; 2228 rc_key_t key;
1807 rc_array_t *arr; 2229 rc_array_t *arr;
1808 2230
2231 pl_tex.name = 0;
2232
1809 // thats current max. sorry. 2233 // that's current max. sorry.
1810 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1812 2236
1813 // clear key, in case of extra padding 2237 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey)); 2238 memset (&skey, 0, sizeof (skey));
1818 key.g = 255; 2242 key.g = 255;
1819 key.b = 255; 2243 key.b = 255;
1820 key.a = 255; 2244 key.a = 255;
1821 key.mode = GL_QUADS; 2245 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F; 2246 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824 2247
1825 mx += self->x; 2248 mx += self->x;
1826 my += self->y; 2249 my += self->y;
1827 2250
1828 // first pass: determine smooth_max 2251 // first pass: determine smooth_max
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853 2276
1854 for (z = 0; z <= 2; z++) 2277 for (z = 0; z <= 2; z++)
1855 { 2278 {
2279 smooth_hash smooth;
1856 memset (smooth_level, 0, sizeof (smooth_level)); 2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
1857 2282
1858 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
1860 { 2285 {
1861 maprow *row = self->row + (y + my); 2286 maprow *row = self->row + (y + my);
1871 maptex tex = self->tex [tile]; 2296 maptex tex = self->tex [tile];
1872 int px, py; 2297 int px, py;
1873 2298
1874 if (key.texname != tex.name) 2299 if (key.texname != tex.name)
1875 { 2300 {
2301 self->tex [tile].unused = 0;
2302
1876 if (!tex.name) 2303 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */ 2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1878 2305
1879 key.texname = tex.name; 2306 key.texname = tex.name;
1880 arr = rc_array (rc, &key); 2307 arr = rc_array (rc, &key);
1881 } 2308 }
1882 2309
1883 px = (x + 1) * T - tex.w; 2310 px = (x + 1) * Th - tex.w;
1884 py = (y + 1) * T - tex.h; 2311 py = (y + 1) * Tw - tex.h;
2312
2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2314 {
2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
2318 continue;
2319 }
1885 2320
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915 2325
1916 // update smooth hash 2326 // update smooth hash
1917 if (tex.smoothtile) 2327 if (tex.smoothtile)
1918 { 2328 {
1919 skey.tile = tex.smoothtile; 2329 skey.tile = tex.smoothtile;
1935 2345
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓· 2347 // ·· ·· ·┏ ┓·
1938 2348
1939 // full tile 2349 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1941 2351
1942 // borders 2352 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1947 2357
1948 // corners 2358 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1953 } 2384 }
1954 } 2385 }
1955 } 2386 }
1956 } 2387 }
1957 2388
1973 if (smask & (((uint32_t)1) << b)) 2404 if (smask & (((uint32_t)1) << b))
1974 { 2405 {
1975 int level = (w << 5) | b; 2406 int level = (w << 5) | b;
1976 HE *he; 2407 HE *he;
1977 2408
1978 hv_iterinit (smooth); 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1979 while ((he = hv_iternext (smooth)))
1980 { 2410 {
1981 smooth_key *skey = (smooth_key *)HeKEY (he); 2411 smooth_key &skey = it->first;
1982 IV bits = SvIVX (HeVAL (he)); 2412 IV bits = it->second;
1983 2413
1984 if (!(bits & 0x1000) 2414 if (!(bits & 0x1000)
1985 && skey->level == level 2415 && skey.level == level
1986 && level > smooth_max [skey->x][skey->y]) 2416 && level > smooth_max [skey.x][skey.y])
1987 { 2417 {
1988 maptex tex = self->tex [skey->tile]; 2418 maptex tex = self->tex [skey.tile];
1989 int px = (((int)skey->x) - 1) * T; 2419 int px = (((int)skey.x) - 1) * Tw;
1990 int py = (((int)skey->y) - 1) * T; 2420 int py = (((int)skey.y) - 1) * Th;
1991 int border = bits & 15; 2421 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row 2423 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column 2424 float dy = tex.t * .5f ; // 2 images/column
1995 2425
1997 { 2427 {
1998 // this time avoiding texture state changes 2428 // this time avoiding texture state changes
1999 // save gobs of state changes. 2429 // save gobs of state changes.
2000 if (key.texname != tex.name) 2430 if (key.texname != tex.name)
2001 { 2431 {
2432 self->tex [skey.tile].unused = 0;
2433
2002 glEnd (); 2434 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
2005 } 2437 }
2006 2438
2007 if (border) 2439 if (border)
2008 { 2440 {
2009 float ox = border * dx; 2441 float ox = border * dx;
2010 2442
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2015 } 2447 }
2016 2448
2017 if (corner) 2449 if (corner)
2018 { 2450 {
2019 float ox = corner * dx; 2451 float ox = corner * dx;
2020 2452
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2025 } 2457 }
2026 } 2458 }
2027 } 2459 }
2028 } 2460 }
2029 } 2461 }
2031 2463
2032 glEnd (); 2464 glEnd ();
2033 glDisable (GL_TEXTURE_2D); 2465 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1; 2466 key.texname = -1;
2035 } 2467 }
2036
2037 hv_clear (smooth);
2038 } 2468 }
2469
2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
2475
2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2039 2489
2040 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
2041 rc_free (rc); 2491 rc_free (rc);
2492 rc_free (rc_ov);
2042 2493
2043 // top layer: overlays such as the health bar 2494 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++) 2495 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2496 if (0 <= y + my && y + my < self->rows)
2046 { 2497 {
2049 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
2051 { 2502 {
2052 mapcell *cell = row->col + (x + mx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
2053 2504
2054 int px = x * T; 2505 int px = x * Tw;
2055 int py = y * T; 2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
2056 2513
2057 if (cell->stat_hp) 2514 if (cell->stat_hp)
2058 { 2515 {
2059 int width = cell->stat_width * T; 2516 int width = cell->stat_width * Tw;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2061 2518
2062 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2, 2520 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py); 2521 px + width - 1, py);
2065 2522
2071 } 2528 }
2072 } 2529 }
2073} 2530}
2074 2531
2075void 2532void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2077 CODE: 2534 CODE:
2078{ 2535{
2079 static float color[16][3] = { 2536 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F }, 2537 { 0.00f, 0.00f, 0.00f },
2081 { 1.00F, 1.00F, 1.00F }, 2538 { 1.00f, 1.00f, 1.00f },
2082 { 0.00F, 0.00F, 0.55F }, 2539 { 0.00f, 0.00f, 0.55f },
2083 { 1.00F, 0.00F, 0.00F }, 2540 { 1.00f, 0.00f, 0.00f },
2084 2541
2085 { 1.00F, 0.54F, 0.00F }, 2542 { 1.00f, 0.54f, 0.00f },
2086 { 0.11F, 0.56F, 1.00F }, 2543 { 0.11f, 0.56f, 1.00f },
2087 { 0.93F, 0.46F, 0.00F }, 2544 { 0.93f, 0.46f, 0.00f },
2088 { 0.18F, 0.54F, 0.34F }, 2545 { 0.18f, 0.54f, 0.34f },
2089 2546
2090 { 0.56F, 0.73F, 0.56F }, 2547 { 0.56f, 0.73f, 0.56f },
2091 { 0.80F, 0.80F, 0.80F }, 2548 { 0.80f, 0.80f, 0.80f },
2092 { 0.55F, 0.41F, 0.13F }, 2549 { 0.55f, 0.41f, 0.13f },
2093 { 0.99F, 0.77F, 0.26F }, 2550 { 0.99f, 0.77f, 0.26f },
2094 2551
2095 { 0.74F, 0.65F, 0.41F }, 2552 { 0.74f, 0.65f, 0.41f },
2096 2553
2097 { 0.00F, 1.00F, 1.00F }, 2554 { 0.00f, 1.00f, 1.00f },
2098 { 1.00F, 0.00F, 1.00F }, 2555 { 1.00f, 0.00f, 1.00f },
2099 { 1.00F, 1.00F, 0.00F }, 2556 { 1.00f, 1.00f, 0.00f },
2100 }; 2557 };
2101 2558
2102 int x, y; 2559 int x, y;
2103 2560
2104 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2106 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
2109 2572
2110 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
2114 2577
2115 if (m) 2578 if (m)
2116 { 2579 {
2117 float *c = color [m & 15]; 2580 float *c = color [m & 15];
2118 2581
2119 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
2120 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
2121 2584
2122 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 } 2590 }
2135void 2598void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2137 PPCODE: 2600 PPCODE:
2138{ 2601{
2139 int x, y; 2602 int x, y;
2140 int sw1 = sw + 2; 2603 int sw1 = sw + 2;
2141 int sh1 = sh + 2; 2604 int sh1 = sh + 2;
2142 int sh3 = sh * 3; 2605 int sh3 = sh * 3;
2143 int sw34 = (sw * 3 + 3) & ~3; 2606 int sw3 = sw * 3;
2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2610 memset (darkness1, 0, sw1*sh1);
2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 2611
2148 SvPOK_only (darkness3_sv); 2612 SvPOK_only (darkness3_sv);
2149 SvCUR_set (darkness3_sv, sw34 * sh3); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
2150 2614
2151 mx += self->x - 1; 2615 mx += self->x - 1;
2152 my += self->y - 1; 2616 my += self->y - 1;
2153
2154 memset (darkness1, 255, sw1 * sh1);
2155 2617
2156 for (y = 0; y < sh1; y++) 2618 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
2158 { 2620 {
2159 maprow *row = self->row + (y + my); 2621 maprow *row = self->row + (y + my);
2162 if (row->c0 <= x + mx && x + mx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
2163 { 2625 {
2164 mapcell *cell = row->col + (x + mx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
2165 2627
2166 darkness1 [y * sw1 + x] = cell->darkness 2628 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1) 2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2168 : 255 - FOW_DARKNESS; 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2169 } 2631 }
2170 } 2632 }
2171 2633
2172 for (y = 0; y < sh; ++y) 2634 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x) 2635 for (x = 0; x < sw; ++x)
2192 2654
2193 uint8_t r13 = (d13 + d23 + d12) / 3; 2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23; 2656 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3; 2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2196 2658
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2206 } 2668 }
2207 2669
2208 free (darkness1); 2670 free (darkness1);
2209 2671
2210 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
2211 PUSHs (sv_2mortal (newSViv (sw34))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
2212 PUSHs (sv_2mortal (newSViv (sh3))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
2213 PUSHs (darkness3_sv); 2675 PUSHs (darkness3_sv);
2214} 2676}
2215 2677
2216SV * 2678SV *
2279 else 2741 else
2280 *data++ = 0; 2742 *data++ = 0;
2281 } 2743 }
2282 } 2744 }
2283 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
2284 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
2286 RETVAL = data_sv; 2753 RETVAL = data_sv;
2287} 2754}
2288 OUTPUT: 2755 OUTPUT:
2289 RETVAL 2756 RETVAL
2290 2757
2291void 2758void
2292set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2293 PPCODE: 2760 PPCODE:
2294{ 2761{
2295 int x, y, z; 2762 int x, y, z;
2296 int w, h; 2763 int w, h;
2297 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
2298 2775
2299 if (*data++ != 0) 2776 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
2301 2778
2302 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
2317 { 2794 {
2318 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
2319 2796
2320 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
2321 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
2322 uint8_t flags = *data++; 2804 flags = *data++;
2323 2805
2324 if (flags) 2806 if (flags)
2325 { 2807 {
2326 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 }; 2809 tileid tile[3] = { 0, 0, 0 };
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332 2814
2333 if (cell->darkness == 0) 2815 if (cell->darkness == 0)
2334 { 2816 {
2335 cell->darkness = 0; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
2336 2819
2337 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
2338 { 2821 {
2339 tileid t = tile [z]; 2822 tileid t = tile [z];
2340 2823
2341 if (t >= self->texs || (t && !self->tex [t].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2342 { 2825 {
2343 XPUSHs (sv_2mortal (newSViv (t))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t); 2827 need_texid (self, t);
2345 } 2828 }
2346 2829
2347 cell->tile [z] = t; 2830 cell->tile [z] = t;
2348 } 2831 }
2353} 2836}
2354 2837
2355MODULE = Deliantra::Client PACKAGE = DC::RW 2838MODULE = Deliantra::Client PACKAGE = DC::RW
2356 2839
2357DC::RW 2840DC::RW
2358new (SV *class, SV *data_sv) 2841new (SV *klass, SV *data_sv)
2359 CODE: 2842 CODE:
2360{ 2843{
2361 STRLEN datalen; 2844 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen); 2845 char *data = SvPVbyte (data_sv, datalen);
2363 2846
2365} 2848}
2366 OUTPUT: 2849 OUTPUT:
2367 RETVAL 2850 RETVAL
2368 2851
2369DC::RW 2852DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb") 2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2371 CODE: 2854 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode); 2855 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT: 2856 OUTPUT:
2374 RETVAL 2857 RETVAL
2375 2858
2393 if (RETVAL < 0) 2876 if (RETVAL < 0)
2394 { 2877 {
2395 RETVAL = Mix_GroupOldest (-1); 2878 RETVAL = Mix_GroupOldest (-1);
2396 2879
2397 if (RETVAL < 0) 2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2398 XSRETURN_UNDEF; 2886 XSRETURN_UNDEF;
2399 2887 }
2888 else
2400 Mix_HaltChannel (RETVAL); 2889 Mix_HaltChannel (RETVAL);
2401 } 2890 }
2402 2891
2403 Mix_UnregisterAllEffects (RETVAL); 2892 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128); 2893 Mix_Volume (RETVAL, 128);
2405} 2894}
2452void 2941void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE: 2943 CODE:
2455{ 2944{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459} 2948}
2460 2949
2461void 2950void
2462set_reverse_stereo (DC::Channel self, int flip) 2951set_reverse_stereo (DC::Channel self, int flip)
2465 2954
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467 2956
2468PROTOTYPES: DISABLE 2957PROTOTYPES: DISABLE
2469 2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2470DC::MixChunk 2971DC::MixChunk
2471new (SV *class, DC::RW rwops) 2972new (SV *klass, DC::RW rwops)
2472 CODE: 2973 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT: 2975 OUTPUT:
2475 RETVAL 2976 RETVAL
2476 2977
2506 OUTPUT: 3007 OUTPUT:
2507 RETVAL 3008 RETVAL
2508 3009
2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2510 3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
3023
2511int 3024int
2512volume (int volume = -1) 3025volume (int volume = -1)
2513 PROTOTYPE: ;$ 3026 PROTOTYPE: ;$
2514 CODE: 3027 CODE:
2515 if (items > 0) 3028 if (items > 0)
2526void 3039void
2527halt () 3040halt ()
2528 CODE: 3041 CODE:
2529 Mix_HaltMusic (); 3042 Mix_HaltMusic ();
2530 3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
3048 OUTPUT:
3049 RETVAL
3050
2531DC::MixMusic 3051DC::MixMusic
2532new (SV *class, DC::RW rwops) 3052new (SV *klass, DC::RW rwops)
2533 CODE: 3053 CODE:
2534 RETVAL = Mix_LoadMUS_RW (rwops); 3054 RETVAL = Mix_LoadMUS_RW (rwops);
2535 OUTPUT: 3055 OUTPUT:
2536 RETVAL 3056 RETVAL
2537 3057
2565 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
2566# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR), 3087 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION), 3088 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS), 3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
2570 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
2586 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
2591 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
2593 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
2663 const_iv (GL_NICEST), 3188 const_iv (GL_NICEST),
2664 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
2665 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2668# undef const_iv 3196# undef const_iv
2669 }; 3197 };
2670 3198
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2673 3201
2674 texture_av = newAV (); 3202 texture_av = newAV ();
2675 AvREAL_off (texture_av); 3203 AvREAL_off (texture_av);
2676} 3204}
2677 3205
2679disable_GL_EXT_blend_func_separate () 3207disable_GL_EXT_blend_func_separate ()
2680 CODE: 3208 CODE:
2681 gl.BlendFuncSeparate = 0; 3209 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0; 3210 gl.BlendFuncSeparateEXT = 0;
2683 3211
2684char * 3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
2685gl_vendor () 3216gl_vendor ()
2686 CODE: 3217 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
2688 OUTPUT: 3219 OUTPUT:
2689 RETVAL 3220 RETVAL
2690 3221
2691char * 3222const char *
2692gl_version () 3223gl_version ()
2693 CODE: 3224 CODE:
2694 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
2695 OUTPUT: 3226 OUTPUT:
2696 RETVAL 3227 RETVAL
2697 3228
2698char * 3229const char *
2699gl_extensions () 3230gl_extensions ()
2700 CODE: 3231 CODE:
2701 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2702 OUTPUT: 3233 OUTPUT:
2703 RETVAL 3234 RETVAL
2704 3235
2705const char *glGetString (GLenum pname) 3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
2706 3241
2707GLint glGetInteger (GLenum pname) 3242GLint glGetInteger (GLenum pname)
2708 CODE: 3243 CODE:
2709 glGetIntegerv (pname, &RETVAL); 3244 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT: 3245 OUTPUT:
2718 3253
2719int glGetError () 3254int glGetError ()
2720 3255
2721void glFinish () 3256void glFinish ()
2722 3257
3258void glFlush ()
3259
2723void glClear (int mask) 3260void glClear (int mask)
2724 3261
2725void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
2726 PROTOTYPE: @ 3263 PROTOTYPE: @
2727 3264
2736void glBlendFunc (int sfactor, int dfactor) 3273void glBlendFunc (int sfactor, int dfactor)
2737 3274
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE: 3276 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
3278
3279# void glBlendEquation (int se)
2741 3280
2742void glDepthMask (int flag) 3281void glDepthMask (int flag)
2743 3282
2744void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
2745 3284
2780void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
2781 CODE: 3320 CODE:
2782 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
2783 3322
2784void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
3324 PROTOTYPE: @
2785 ALIAS: 3325 ALIAS:
2786 glColor_premultiply = 1 3326 glColor_premultiply = 1
2787 CODE: 3327 CODE:
2788 if (ix) 3328 if (ix)
2789 { 3329 {
2895 3435
2896void glEndList () 3436void glEndList ()
2897 3437
2898void glCallList (int list) 3438void glCallList (int list)
2899 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901 3446
2902PROTOTYPES: DISABLE 3447PROTOTYPES: DISABLE
2903 3448
2904void 3449void
2905find_widget (SV *self, NV x, NV y) 3450find_widget (SV *self, NV x, NV y)
2906 PPCODE: 3451 PPCODE:
2907{ 3452{
2908 if (within_widget (self, x, y)) 3453 if (within_widget (self, x, y))
2909 XPUSHs (self); 3454 XPUSHs (self);
2910} 3455}
2911 3456
2912BOOT: 3457BOOT:
2913{ 3458{
2921 3466
2922void 3467void
2923draw (SV *self) 3468draw (SV *self)
2924 CODE: 3469 CODE:
2925{ 3470{
2926 HV *hv; 3471 HV *hv;
2927 SV **svp; 3472 SV **svp;
2928 NV x, y, w, h; 3473 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv); 3474 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv); 3475 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv); 3476 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv); 3477 SV *draw_h_sv = GvSV (draw_h_gv);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines