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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
34 37
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 39
37#include <SDL.h> 40#include <SDL.h>
38#include <SDL_thread.h> 41#include <SDL_thread.h>
42#include <SDL_opengl.h> 45#include <SDL_opengl.h>
43 46
44/* work around os x broken headers */ 47/* work around os x broken headers */
45#ifdef __MACOSX__ 48#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 52#endif
48 53
49#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
51 56
52#include <glib/gmacros.h> 57#include <glib.h>
53 58
54#include <pango/pango.h> 59#include <pango/pango.h>
55 60
56#ifndef PANGO_VERSION_CHECK 61#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 62# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 86#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 87#define expect_true(expr) expect ((expr) != 0, 1)
83 88
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
87 95
88#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
90 98
91#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
92 100
93/* mask out modifiers we are not interested in */ 101/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
103
104#define KMOD_LRAM 0x10000 // our extension
105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
95 127
96static AV *texture_av; 128static AV *texture_av;
97 129
98static struct 130static struct
99{ 131{
156{ 188{
157 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
158 190
159 while (attrs) 191 while (attrs)
160 { 192 {
161 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
162 194
163 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1; 196 return 1;
165 197
166 attrs = attrs->next; 198 attrs = attrs->next;
184static void 216static void
185substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
186{ 218{
187 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif 222#endif
191 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
192} 224}
193 225
194static void 226static void
231 int w, h; 263 int w, h;
232 float s, t; 264 float s, t;
233 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
234 tileid smoothtile; 266 tileid smoothtile;
235 uint8_t smoothlevel; 267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
236} maptex; 269} maptex;
237 270
238typedef struct { 271typedef struct {
239 uint32_t player; 272 uint32_t player;
240 tileid tile[3]; 273 tileid tile[3];
410 CELL_CLEAR (cell); 443 CELL_CLEAR (cell);
411 } 444 }
412 } 445 }
413} 446}
414 447
415typedef struct { 448struct smooth_key
449{
416 tileid tile; 450 tileid tile;
417 uint8_t x, y, level; 451 uint8_t x, y, level;
418} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
419 471
420static void 472static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
422{ 474{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
424 476
425 if (SvIOK (*sv)) 477 if (it == h.end ())
426 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
427 else 479 else
428 sv_setiv (*sv, bits); 480 it->second |= bits;
429} 481}
430 482
431static void 483static void
432music_finished (void) 484music_finished (void)
433{ 485{
450 ev.code = 1; 502 ev.code = 1;
451 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0; 504 ev.data2 = 0;
453 505
454 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
455} 514}
456 515
457static unsigned int 516static unsigned int
458minpot (unsigned int n) 517minpot (unsigned int n)
459{ 518{
527 return 0; 586 return 0;
528 587
529 return 1; 588 return 1;
530} 589}
531 590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
532static void 605static void
533deliantra_main () 606deliantra_main (SV *real_main)
534{ 607{
535 char *argv[] = { 0 }; 608 dSP;
536 call_argv ("::main", G_DISCARD | G_VOID, argv); 609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
537} 612}
538 613
539#ifdef __MACOSX__ 614#ifdef __MACOSX__
615 static SV *real_main;
616
540 /* to due surprising braindamage on the side of SDL design, we 617 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main() 618 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which, 619 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back. 621 * and which calls our main (== SDL_main) back.
545 */ 622 */
546 extern C_LINKAGE int 623 extern C_LINKAGE int
547 main (int argc, char *argv[]) 624 main (int argc, char *argv[])
548 { 625 {
549 deliantra_main (); 626 deliantra_main (real_main);
550 } 627 }
551 628
552 #undef main 629 #undef main
553 630
554 extern C_LINKAGE int main (int argc, char *argv[]); 631 extern C_LINKAGE int main (int argc, char *argv[]);
555 632
556 static void 633 static void
557 SDL_braino (void) 634 SDL_main_hack (SV *real_main_)
558 { 635 {
636 real_main = real_main_;
637
559 char *argv[] = { "deliantra client", 0 }; 638 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv); 639 (main) (1, argv);
561 } 640 }
562#else 641#else
563 static void 642 static void
564 SDL_braino (void) 643 SDL_main_hack (SV *real_main)
565 { 644 {
566 deliantra_main (); 645 deliantra_main (real_main);
567 } 646 }
568#endif 647#endif
569 648
570MODULE = Deliantra::Client PACKAGE = DC 649MODULE = Deliantra::Client PACKAGE = DC
571 650
737 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
738 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
739 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
740 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
741 820
821 const_iv (KMOD_LRAM),
822
742 const_iv (MIX_DEFAULT_FORMAT), 823 const_iv (MIX_DEFAULT_FORMAT),
743 824
744 const_iv (SDL_INIT_TIMER), 825 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO), 826 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO), 827 const_iv (SDL_INIT_VIDEO),
770 851
771 const_iv (FOW_DARKNESS) 852 const_iv (FOW_DARKNESS)
772# undef const_iv 853# undef const_iv
773 }; 854 };
774 855
775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
777 858
778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
780} 861}
781 862
797NV ceil (NV x) 878NV ceil (NV x)
798 879
799IV minpot (UV n) 880IV minpot (UV n)
800 881
801IV popcount (UV n) 882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
802 889
803void 890void
804pango_init () 891pango_init ()
805 CODE: 892 CODE:
806{ 893{
814#endif 901#endif
815} 902}
816 903
817char *SDL_GetError () 904char *SDL_GetError ()
818 905
819void SDL_braino () 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
820 908
821int SDL_Init (U32 flags) 909int SDL_Init (U32 flags)
822 910
823int SDL_InitSubSystem (U32 flags) 911int SDL_InitSubSystem (U32 flags)
824 912
825void SDL_QuitSubSystem (U32 flags) 913void SDL_QuitSubSystem (U32 flags)
826 914
827void SDL_Quit () 915void SDL_Quit ()
828 916
829int SDL_GL_SetAttribute (int attr, int value) 917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
830 919
831int SDL_GL_GetAttribute (int attr) 920int SDL_GL_GetAttribute (int attr)
832 CODE: 921 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL)) 922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
834 XSRETURN_UNDEF; 923 XSRETURN_UNDEF;
835 OUTPUT: 924 OUTPUT:
836 RETVAL 925 RETVAL
837 926
838void 927void
893 ); 982 );
894 983
895 if (RETVAL) 984 if (RETVAL)
896 { 985 {
897 av_clear (texture_av); 986 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
901#include "glfunc.h" 988#include "glfunc.h"
902#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
903 } 992 }
904} 993}
905 OUTPUT: 994 OUTPUT:
906 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
907 999
908void 1000void
909SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
910 1002
911char * 1003char *
912SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
913 1006
914int 1007int
915SDL_GetAppState () 1008SDL_GetAppState ()
916 1009
917int 1010int
918SDL_GetModState () 1011SDL_GetModState ()
919 1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
920void 1017void
1018SDL_PumpEvents ()
1019
1020void
921poll_events () 1021peep_events ()
922 PPCODE: 1022 PPCODE:
923{ 1023{
924 SDL_Event ev; 1024 SDL_Event ev;
925 1025
926 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
933 { 1033 {
934 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
935 case SDL_KEYUP: 1035 case SDL_KEYUP:
936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
941 break; 1041 break;
942 1042
943 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
962 x = ev.motion.x; 1062 x = ev.motion.x;
963 y = ev.motion.y; 1063 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 } 1065 }
966 1066
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
968 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
969 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
970 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
971 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
972 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 1092
993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
994 } 1094 }
995} 1095}
996 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
997int 1110int
998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
999 POSTCALL: 1112 POSTCALL:
1000 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
1001 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
1002 1115
1003void 1116void
1004Mix_QuerySpec () 1117Mix_QuerySpec ()
1063add_font (char *file) 1176add_font (char *file)
1064 CODE: 1177 CODE:
1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT: 1179 OUTPUT:
1067 RETVAL 1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1068 1188
1069void 1189void
1070load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
1071 ALIAS: 1191 ALIAS:
1072 load_image_file = 1 1192 load_image_file = 1
1118 1238
1119 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
1120 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
1121 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
1122 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
1123 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1124 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1125 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1126 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1127 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
1128 1248
1188#if DEBUG 1308#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
1190#endif 1310#endif
1191} 1311}
1192 1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1193MODULE = Deliantra::Client PACKAGE = DC::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1194 1321
1195PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
1196 1323
1197DC::Font 1324DC::Font
1198new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
1199 CODE: 1326 CODE:
1200{ 1327{
1201 int count; 1328 int count;
1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1203 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1232 PROTOTYPE: 1359 PROTOTYPE:
1233 CODE: 1360 CODE:
1234 tc_restore (); 1361 tc_restore ();
1235 1362
1236DC::Layout 1363DC::Layout
1237new (SV *class) 1364new (SV *klass)
1238 CODE: 1365 CODE:
1239 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
1240 1367
1241 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1242 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1391 1518
1392void 1519void
1393set_height (DC::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1394 CODE: 1521 CODE:
1395 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1396 { 1523 {
1397 self->base_height = base_height; 1524 self->base_height = base_height;
1398 layout_update_font (self); 1525 layout_update_font (self);
1399 } 1526 }
1400 1527
1401void 1528void
1628 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1629 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1630 } 1757 }
1631} 1758}
1632 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE: 1882 CODE:
1635{ 1883{
1636 GLint width; 1884 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1644MODULE = Deliantra::Client PACKAGE = DC::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1645 1893
1646PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1647 1895
1648DC::Map 1896DC::Map
1649new (SV *class) 1897new (SV *klass)
1650 CODE: 1898 CODE:
1651 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1652 RETVAL->x = 0; 1900 RETVAL->x = 0;
1653 RETVAL->y = 0; 1901 RETVAL->y = 0;
1654 RETVAL->w = 0; 1902 RETVAL->w = 0;
1693 1941
1694void 1942void
1695set_smooth (DC::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1696 CODE: 1944 CODE:
1697{ 1945{
1698 tileid texid; 1946 tileid texid;
1699 maptex *tex; 1947 maptex *tex;
1700 1948
1701 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1702 return; 1950 return;
1703 1951
1704 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1705 return; 1953 return;
1706 1954
1707 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1708 1956
1709 if (!texid) 1957 if (!texid)
1710 return; 1958 return;
1711 1959
1712 tex = self->tex + texid; 1960 tex = self->tex + texid;
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1989 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1745} 1993}
1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
1746 2014
1747int 2015int
1748ox (DC::Map self) 2016ox (DC::Map self)
1749 ALIAS: 2017 ALIAS:
1750 oy = 1 2018 oy = 1
1790 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1791 } 2059 }
1792} 2060}
1793 2061
1794SV * 2062SV *
1795map1a_update (DC::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1796 CODE: 2064 CODE:
1797{ 2065{
1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1799 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1800 mapcell *cell; 2068 mapcell *cell;
1821 2089
1822 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1823 2091
1824 if (flags & 8) 2092 if (flags & 8)
1825 { 2093 {
2094 uint8_t ext, cmd;
2095
1826 if (extmap) 2096 do
1827 { 2097 {
1828 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1829 2100
1830 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1831 { 2104 {
1832 ext = *data++;
1833 cmd = ext & 0x7f;
1834
1835 if (cmd < 4)
1836 cell->darkness = 255 - ext * 64 + 1;
1837 else if (cmd == 5) // health
1838 {
1839 cell->stat_width = 1; 2105 cell->stat_width = 1;
1840 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1841 }
1842 else if (cmd == 6) // monster width
1843 cell->stat_width = *data++ + 1;
1844 else if (cmd == 0x47)
1845 {
1846 if (*data == 1) cell->player = data [1];
1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1850
1851 data += *data + 1;
1852 }
1853 else if (cmd == 8) // cell flags
1854 cell->flags = *data++;
1855 else if (ext & 0x40) // unknown, multibyte => skip
1856 data += *data + 1;
1857 else
1858 data++;
1859 } 2107 }
1860 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1861 } 2125 }
1862 else 2126 while (ext & 0x80);
1863 cell->darkness = *data++ + 1;
1864 } 2127 }
1865 2128
1866 for (z = 0; z <= 2; ++z) 2129 for (z = 0; z <= 2; ++z)
1867 if (flags & (4 >> z)) 2130 if (flags & (4 >> z))
1868 { 2131 {
1871 cell->tile [z] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
1872 2135
1873 if (cell->tile [z]) 2136 if (cell->tile [z])
1874 { 2137 {
1875 maptex *tex = self->tex + cell->tile [z]; 2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
1876 if (!tex->name) 2140 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z])); 2141 av_push (missing, newSViv (cell->tile [z]));
1878 2142
1879 if (tex->smoothtile) 2143 if (tex->smoothtile)
1880 { 2144 {
1881 maptex *smooth = self->tex + tex->smoothtile; 2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
1882 if (!smooth->name) 2147 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile)); 2148 av_push (missing, newSViv (tex->smoothtile));
1884 } 2149 }
1885 } 2150 }
1886 } 2151 }
1914 ? self->row + y 2179 ? self->row + y
1915 : 0; 2180 : 0;
1916 2181
1917 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1918 { 2183 {
1919 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1920 2185
1921 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1922 { 2187 {
1923 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1924 2189
1926 { 2191 {
1927 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1928 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1929 int a1 = tex.a; 2194 int a1 = tex.a;
1930 2195
1931 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1932 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1933 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1934 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1935 } 2200 }
1936 } 2201 }
1937 2202
1938 *map++ = (r ) 2203 *map++ = (r )
1939 | (g << 8) 2204 | (g << 8)
1940 | (b << 16) 2205 | (b << 16)
1941 | (a << 24); 2206 | (a << 24);
1942 } 2207 }
1943 } 2208 }
1944 2209
1945 RETVAL = map_sv; 2210 RETVAL = map_sv;
1946} 2211}
1947 OUTPUT: 2212 OUTPUT:
1948 RETVAL 2213 RETVAL
1949 2214
1950void 2215void
1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1952 CODE: 2217 CODE:
1953{ 2218{
1954 int x, y, z; 2219 int x, y, z;
1955 2220
1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey; 2223 smooth_key skey;
1960 int pl_x, pl_y; 2224 int pl_x, pl_y;
1961 maptex pl_tex; 2225 maptex pl_tex;
1962 rc_t *rc = rc_alloc (); 2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
1963 rc_key_t key; 2228 rc_key_t key;
1964 rc_array_t *arr; 2229 rc_array_t *arr;
1965 2230
1966 pl_tex.name = 0; 2231 pl_tex.name = 0;
1967 2232
1968 // thats current max. sorry. 2233 // that's current max. sorry.
1969 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1971 2236
1972 // clear key, in case of extra padding 2237 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey)); 2238 memset (&skey, 0, sizeof (skey));
1977 key.g = 255; 2242 key.g = 255;
1978 key.b = 255; 2243 key.b = 255;
1979 key.a = 255; 2244 key.a = 255;
1980 key.mode = GL_QUADS; 2245 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F; 2246 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983 2247
1984 mx += self->x; 2248 mx += self->x;
1985 my += self->y; 2249 my += self->y;
1986 2250
1987 // first pass: determine smooth_max 2251 // first pass: determine smooth_max
2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012 2276
2013 for (z = 0; z <= 2; z++) 2277 for (z = 0; z <= 2; z++)
2014 { 2278 {
2279 smooth_hash smooth;
2015 memset (smooth_level, 0, sizeof (smooth_level)); 2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
2016 2282
2017 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
2019 { 2285 {
2020 maprow *row = self->row + (y + my); 2286 maprow *row = self->row + (y + my);
2026 tileid tile = cell->tile [z]; 2292 tileid tile = cell->tile [z];
2027 2293
2028 if (tile) 2294 if (tile)
2029 { 2295 {
2030 maptex tex = self->tex [tile]; 2296 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w; 2297 int px, py;
2032 int py = (y + 1) * T - tex.h;
2033 2298
2034 if (key.texname != tex.name) 2299 if (key.texname != tex.name)
2035 { 2300 {
2301 self->tex [tile].unused = 0;
2302
2036 if (!tex.name) 2303 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */ 2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2038 2305
2039 key.texname = tex.name; 2306 key.texname = tex.name;
2040 arr = rc_array (rc, &key); 2307 arr = rc_array (rc, &key);
2041 } 2308 }
2309
2310 px = (x + 1) * Th - tex.w;
2311 py = (y + 1) * Tw - tex.h;
2042 2312
2043 if (expect_false (cell->player == player) && expect_false (z == 2)) 2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 { 2314 {
2045 pl_x = px; 2315 pl_x = px;
2046 pl_y = py; 2316 pl_y = py;
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055 2325
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash 2326 // update smooth hash
2082 if (tex.smoothtile) 2327 if (tex.smoothtile)
2083 { 2328 {
2084 skey.tile = tex.smoothtile; 2329 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel; 2330 skey.level = tex.smoothlevel;
2100 2345
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓· 2347 // ·· ·· ·┏ ┓·
2103 2348
2104 // full tile 2349 // full tile
2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2106 2351
2107 // borders 2352 // borders
2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2112 2357
2113 // corners 2358 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2118 } 2384 }
2119 } 2385 }
2120 } 2386 }
2121 } 2387 }
2122 2388
2138 if (smask & (((uint32_t)1) << b)) 2404 if (smask & (((uint32_t)1) << b))
2139 { 2405 {
2140 int level = (w << 5) | b; 2406 int level = (w << 5) | b;
2141 HE *he; 2407 HE *he;
2142 2408
2143 hv_iterinit (smooth); 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2144 while ((he = hv_iternext (smooth)))
2145 { 2410 {
2146 smooth_key *skey = (smooth_key *)HeKEY (he); 2411 smooth_key &skey = it->first;
2147 IV bits = SvIVX (HeVAL (he)); 2412 IV bits = it->second;
2148 2413
2149 if (!(bits & 0x1000) 2414 if (!(bits & 0x1000)
2150 && skey->level == level 2415 && skey.level == level
2151 && level > smooth_max [skey->x][skey->y]) 2416 && level > smooth_max [skey.x][skey.y])
2152 { 2417 {
2153 maptex tex = self->tex [skey->tile]; 2418 maptex tex = self->tex [skey.tile];
2154 int px = (((int)skey->x) - 1) * T; 2419 int px = (((int)skey.x) - 1) * Tw;
2155 int py = (((int)skey->y) - 1) * T; 2420 int py = (((int)skey.y) - 1) * Th;
2156 int border = bits & 15; 2421 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row 2423 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column 2424 float dy = tex.t * .5f ; // 2 images/column
2160 2425
2162 { 2427 {
2163 // this time avoiding texture state changes 2428 // this time avoiding texture state changes
2164 // save gobs of state changes. 2429 // save gobs of state changes.
2165 if (key.texname != tex.name) 2430 if (key.texname != tex.name)
2166 { 2431 {
2432 self->tex [skey.tile].unused = 0;
2433
2167 glEnd (); 2434 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
2170 } 2437 }
2171 2438
2172 if (border) 2439 if (border)
2173 { 2440 {
2174 float ox = border * dx; 2441 float ox = border * dx;
2175 2442
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2180 } 2447 }
2181 2448
2182 if (corner) 2449 if (corner)
2183 { 2450 {
2184 float ox = corner * dx; 2451 float ox = corner * dx;
2185 2452
2186 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2190 } 2457 }
2191 } 2458 }
2192 } 2459 }
2193 } 2460 }
2194 } 2461 }
2196 2463
2197 glEnd (); 2464 glEnd ();
2198 glDisable (GL_TEXTURE_2D); 2465 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1; 2466 key.texname = -1;
2200 } 2467 }
2201
2202 hv_clear (smooth);
2203 } 2468 }
2204 2469
2205 if (pl_tex.name) 2470 if (pl_tex.name)
2206 { 2471 {
2207 maptex tex = pl_tex; 2472 maptex tex = pl_tex;
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218 2483
2219 rc_draw (rc); 2484 rc_draw (rc);
2220 } 2485 }
2221 2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
2222 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
2223 rc_free (rc); 2491 rc_free (rc);
2492 rc_free (rc_ov);
2224 2493
2225 // top layer: overlays such as the health bar 2494 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++) 2495 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows) 2496 if (0 <= y + my && y + my < self->rows)
2228 { 2497 {
2231 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
2232 if (row->c0 <= x + mx && x + mx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
2233 { 2502 {
2234 mapcell *cell = row->col + (x + mx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
2235 2504
2236 int px = x * T; 2505 int px = x * Tw;
2237 int py = y * T; 2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
2238 2513
2239 if (cell->stat_hp) 2514 if (cell->stat_hp)
2240 { 2515 {
2241 int width = cell->stat_width * T; 2516 int width = cell->stat_width * Tw;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2243 2518
2244 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
2245 glRectf (px + 1, py - thick - 2, 2520 glRectf (px + 1, py - thick - 2,
2246 px + width - 1, py); 2521 px + width - 1, py);
2247 2522
2253 } 2528 }
2254 } 2529 }
2255} 2530}
2256 2531
2257void 2532void
2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2259 CODE: 2534 CODE:
2260{ 2535{
2261 static float color[16][3] = { 2536 static float color[16][3] = {
2262 { 0.00F, 0.00F, 0.00F }, 2537 { 0.00f, 0.00f, 0.00f },
2263 { 1.00F, 1.00F, 1.00F }, 2538 { 1.00f, 1.00f, 1.00f },
2264 { 0.00F, 0.00F, 0.55F }, 2539 { 0.00f, 0.00f, 0.55f },
2265 { 1.00F, 0.00F, 0.00F }, 2540 { 1.00f, 0.00f, 0.00f },
2266 2541
2267 { 1.00F, 0.54F, 0.00F }, 2542 { 1.00f, 0.54f, 0.00f },
2268 { 0.11F, 0.56F, 1.00F }, 2543 { 0.11f, 0.56f, 1.00f },
2269 { 0.93F, 0.46F, 0.00F }, 2544 { 0.93f, 0.46f, 0.00f },
2270 { 0.18F, 0.54F, 0.34F }, 2545 { 0.18f, 0.54f, 0.34f },
2271 2546
2272 { 0.56F, 0.73F, 0.56F }, 2547 { 0.56f, 0.73f, 0.56f },
2273 { 0.80F, 0.80F, 0.80F }, 2548 { 0.80f, 0.80f, 0.80f },
2274 { 0.55F, 0.41F, 0.13F }, 2549 { 0.55f, 0.41f, 0.13f },
2275 { 0.99F, 0.77F, 0.26F }, 2550 { 0.99f, 0.77f, 0.26f },
2276 2551
2277 { 0.74F, 0.65F, 0.41F }, 2552 { 0.74f, 0.65f, 0.41f },
2278 2553
2279 { 0.00F, 1.00F, 1.00F }, 2554 { 0.00f, 1.00f, 1.00f },
2280 { 1.00F, 0.00F, 1.00F }, 2555 { 1.00f, 0.00f, 1.00f },
2281 { 1.00F, 1.00F, 0.00F }, 2556 { 1.00f, 1.00f, 0.00f },
2282 }; 2557 };
2283 2558
2284 int x, y; 2559 int x, y;
2285 2560
2286 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2288 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
2291 2572
2292 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
2296 2577
2297 if (m) 2578 if (m)
2298 { 2579 {
2299 float *c = color [m & 15]; 2580 float *c = color [m & 15];
2300 2581
2301 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
2302 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
2303 2584
2304 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 } 2590 }
2317void 2598void
2318fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2319 PPCODE: 2600 PPCODE:
2320{ 2601{
2321 int x, y; 2602 int x, y;
2322 int sw1 = sw + 2; 2603 int sw1 = sw + 2;
2323 int sh1 = sh + 2; 2604 int sh1 = sh + 2;
2324 int sh3 = sh * 3; 2605 int sh3 = sh * 3;
2325 int sw34 = (sw * 3 + 3) & ~3; 2606 int sw3 = sw * 3;
2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2610 memset (darkness1, 0, sw1*sh1);
2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2329 2611
2330 SvPOK_only (darkness3_sv); 2612 SvPOK_only (darkness3_sv);
2331 SvCUR_set (darkness3_sv, sw34 * sh3); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
2332 2614
2333 mx += self->x - 1; 2615 mx += self->x - 1;
2334 my += self->y - 1; 2616 my += self->y - 1;
2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337 2617
2338 for (y = 0; y < sh1; y++) 2618 for (y = 0; y < sh1; y++)
2339 if (0 <= y + my && y + my < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
2340 { 2620 {
2341 maprow *row = self->row + (y + my); 2621 maprow *row = self->row + (y + my);
2344 if (row->c0 <= x + mx && x + mx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
2345 { 2625 {
2346 mapcell *cell = row->col + (x + mx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
2347 2627
2348 darkness1 [y * sw1 + x] = cell->darkness 2628 darkness1 [y * sw1 + x] = cell->darkness
2349 ? 255 - (cell->darkness - 1) 2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2350 : 255 - FOW_DARKNESS; 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2351 } 2631 }
2352 } 2632 }
2353 2633
2354 for (y = 0; y < sh; ++y) 2634 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x) 2635 for (x = 0; x < sw; ++x)
2374 2654
2375 uint8_t r13 = (d13 + d23 + d12) / 3; 2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23; 2656 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3; 2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2378 2658
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2388 } 2668 }
2389 2669
2390 free (darkness1); 2670 free (darkness1);
2391 2671
2392 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
2393 PUSHs (sv_2mortal (newSViv (sw34))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
2394 PUSHs (sv_2mortal (newSViv (sh3))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
2395 PUSHs (darkness3_sv); 2675 PUSHs (darkness3_sv);
2396} 2676}
2397 2677
2398SV * 2678SV *
2461 else 2741 else
2462 *data++ = 0; 2742 *data++ = 0;
2463 } 2743 }
2464 } 2744 }
2465 2745
2466 /* if size is w*h + 5 then no data has been found */ 2746 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 { 2748 {
2469 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 } 2751 }
2472 2752
2473 RETVAL = data_sv; 2753 RETVAL = data_sv;
2474} 2754}
2475 OUTPUT: 2755 OUTPUT:
2476 RETVAL 2756 RETVAL
2477 2757
2478void 2758void
2485 STRLEN len; 2765 STRLEN len;
2486 uint8_t *data, *end; 2766 uint8_t *data, *end;
2487 2767
2488 len = SvLEN (data_sv); 2768 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv); 2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2491 end = data + len + 8; 2771 end = data + len + 8;
2492 2772
2493 if (len < 5) 2773 if (len < 5)
2494 XSRETURN_EMPTY; 2774 XSRETURN_EMPTY;
2495 2775
2556} 2836}
2557 2837
2558MODULE = Deliantra::Client PACKAGE = DC::RW 2838MODULE = Deliantra::Client PACKAGE = DC::RW
2559 2839
2560DC::RW 2840DC::RW
2561new (SV *class, SV *data_sv) 2841new (SV *klass, SV *data_sv)
2562 CODE: 2842 CODE:
2563{ 2843{
2564 STRLEN datalen; 2844 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen); 2845 char *data = SvPVbyte (data_sv, datalen);
2566 2846
2568} 2848}
2569 OUTPUT: 2849 OUTPUT:
2570 RETVAL 2850 RETVAL
2571 2851
2572DC::RW 2852DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb") 2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2574 CODE: 2854 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode); 2855 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT: 2856 OUTPUT:
2577 RETVAL 2857 RETVAL
2578 2858
2596 if (RETVAL < 0) 2876 if (RETVAL < 0)
2597 { 2877 {
2598 RETVAL = Mix_GroupOldest (-1); 2878 RETVAL = Mix_GroupOldest (-1);
2599 2879
2600 if (RETVAL < 0) 2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2601 XSRETURN_UNDEF; 2886 XSRETURN_UNDEF;
2602 2887 }
2888 else
2603 Mix_HaltChannel (RETVAL); 2889 Mix_HaltChannel (RETVAL);
2604 } 2890 }
2605 2891
2606 Mix_UnregisterAllEffects (RETVAL); 2892 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128); 2893 Mix_Volume (RETVAL, 128);
2608} 2894}
2655void 2941void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE: 2943 CODE:
2658{ 2944{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662} 2948}
2663 2949
2664void 2950void
2665set_reverse_stereo (DC::Channel self, int flip) 2951set_reverse_stereo (DC::Channel self, int flip)
2668 2954
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670 2956
2671PROTOTYPES: DISABLE 2957PROTOTYPES: DISABLE
2672 2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2673DC::MixChunk 2971DC::MixChunk
2674new (SV *class, DC::RW rwops) 2972new (SV *klass, DC::RW rwops)
2675 CODE: 2973 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT: 2975 OUTPUT:
2678 RETVAL 2976 RETVAL
2679 2977
2709 OUTPUT: 3007 OUTPUT:
2710 RETVAL 3008 RETVAL
2711 3009
2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2713 3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
3023
2714int 3024int
2715volume (int volume = -1) 3025volume (int volume = -1)
2716 PROTOTYPE: ;$ 3026 PROTOTYPE: ;$
2717 CODE: 3027 CODE:
2718 if (items > 0) 3028 if (items > 0)
2729void 3039void
2730halt () 3040halt ()
2731 CODE: 3041 CODE:
2732 Mix_HaltMusic (); 3042 Mix_HaltMusic ();
2733 3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
3048 OUTPUT:
3049 RETVAL
3050
2734DC::MixMusic 3051DC::MixMusic
2735new (SV *class, DC::RW rwops) 3052new (SV *klass, DC::RW rwops)
2736 CODE: 3053 CODE:
2737 RETVAL = Mix_LoadMUS_RW (rwops); 3054 RETVAL = Mix_LoadMUS_RW (rwops);
2738 OUTPUT: 3055 OUTPUT:
2739 RETVAL 3056 RETVAL
2740 3057
2768 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
2769# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR), 3087 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION), 3088 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS), 3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
2773 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
2774 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
2775 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
2776 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
2777 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
2789 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
2790 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
2791 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
2792 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2793 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
2794 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
2795 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
2796 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
2797 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
2798 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
2866 const_iv (GL_NICEST), 3188 const_iv (GL_NICEST),
2867 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
2868 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2871# undef const_iv 3196# undef const_iv
2872 }; 3197 };
2873 3198
2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2876 3201
2877 texture_av = newAV (); 3202 texture_av = newAV ();
2878 AvREAL_off (texture_av); 3203 AvREAL_off (texture_av);
2879} 3204}
2880 3205
2882disable_GL_EXT_blend_func_separate () 3207disable_GL_EXT_blend_func_separate ()
2883 CODE: 3208 CODE:
2884 gl.BlendFuncSeparate = 0; 3209 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0; 3210 gl.BlendFuncSeparateEXT = 0;
2886 3211
2887char * 3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
2888gl_vendor () 3216gl_vendor ()
2889 CODE: 3217 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
2891 OUTPUT: 3219 OUTPUT:
2892 RETVAL 3220 RETVAL
2893 3221
2894char * 3222const char *
2895gl_version () 3223gl_version ()
2896 CODE: 3224 CODE:
2897 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
2898 OUTPUT: 3226 OUTPUT:
2899 RETVAL 3227 RETVAL
2900 3228
2901char * 3229const char *
2902gl_extensions () 3230gl_extensions ()
2903 CODE: 3231 CODE:
2904 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2905 OUTPUT: 3233 OUTPUT:
2906 RETVAL 3234 RETVAL
2907 3235
2908const char *glGetString (GLenum pname) 3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
2909 3241
2910GLint glGetInteger (GLenum pname) 3242GLint glGetInteger (GLenum pname)
2911 CODE: 3243 CODE:
2912 glGetIntegerv (pname, &RETVAL); 3244 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT: 3245 OUTPUT:
2921 3253
2922int glGetError () 3254int glGetError ()
2923 3255
2924void glFinish () 3256void glFinish ()
2925 3257
3258void glFlush ()
3259
2926void glClear (int mask) 3260void glClear (int mask)
2927 3261
2928void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
2929 PROTOTYPE: @ 3263 PROTOTYPE: @
2930 3264
2939void glBlendFunc (int sfactor, int dfactor) 3273void glBlendFunc (int sfactor, int dfactor)
2940 3274
2941void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE: 3276 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
3278
3279# void glBlendEquation (int se)
2944 3280
2945void glDepthMask (int flag) 3281void glDepthMask (int flag)
2946 3282
2947void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
2948 3284
2983void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
2984 CODE: 3320 CODE:
2985 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
2986 3322
2987void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
3324 PROTOTYPE: @
2988 ALIAS: 3325 ALIAS:
2989 glColor_premultiply = 1 3326 glColor_premultiply = 1
2990 CODE: 3327 CODE:
2991 if (ix) 3328 if (ix)
2992 { 3329 {
3098 3435
3099void glEndList () 3436void glEndList ()
3100 3437
3101void glCallList (int list) 3438void glCallList (int list)
3102 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104 3446
3105PROTOTYPES: DISABLE 3447PROTOTYPES: DISABLE
3106 3448
3107void 3449void
3108find_widget (SV *self, NV x, NV y) 3450find_widget (SV *self, NV x, NV y)
3109 PPCODE: 3451 PPCODE:
3110{ 3452{
3111 if (within_widget (self, x, y)) 3453 if (within_widget (self, x, y))
3112 XPUSHs (self); 3454 XPUSHs (self);
3113} 3455}
3114 3456
3115BOOT: 3457BOOT:
3116{ 3458{
3124 3466
3125void 3467void
3126draw (SV *self) 3468draw (SV *self)
3127 CODE: 3469 CODE:
3128{ 3470{
3129 HV *hv; 3471 HV *hv;
3130 SV **svp; 3472 SV **svp;
3131 NV x, y, w, h; 3473 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv); 3474 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv); 3475 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv); 3476 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv); 3477 SV *draw_h_sv = GvSV (draw_h_gv);

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