… | |
… | |
32 | #include <cstring> |
32 | #include <cstring> |
33 | #include <cstdio> |
33 | #include <cstdio> |
34 | #include <cstdlib> |
34 | #include <cstdlib> |
35 | |
35 | |
36 | #include <utility> |
36 | #include <utility> |
|
|
37 | #include <bitset> |
37 | |
38 | |
38 | #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
39 | #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
39 | |
40 | |
40 | #include <SDL.h> |
41 | #include <SDL.h> |
41 | #include <SDL_thread.h> |
42 | #include <SDL_thread.h> |
… | |
… | |
199 | } |
200 | } |
200 | |
201 | |
201 | return 0; |
202 | return 0; |
202 | } |
203 | } |
203 | |
204 | |
204 | typedef struct cf_layout { |
205 | struct cf_layout { |
205 | PangoLayout *pl; |
206 | PangoLayout *pl; |
206 | float r, g, b, a; // default color for rgba mode |
207 | float r, g, b, a; // default color for rgba mode |
207 | int base_height; |
208 | int base_height; |
208 | DC__Font font; |
209 | DC__Font font; |
209 | rc_t *rc; |
210 | rc_t rc; |
210 | } *DC__Layout; |
211 | }; |
|
|
212 | |
|
|
213 | typedef cf_layout *DC__Layout; |
211 | |
214 | |
212 | static DC__Font default_font; |
215 | static DC__Font default_font; |
213 | static PangoContext *opengl_context; |
216 | static PangoContext *opengl_context; |
214 | static PangoFontMap *opengl_fontmap; |
217 | static PangoFontMap *opengl_fontmap; |
215 | |
218 | |
… | |
… | |
256 | } |
259 | } |
257 | |
260 | |
258 | typedef uint16_t tileid; |
261 | typedef uint16_t tileid; |
259 | typedef uint16_t faceid; |
262 | typedef uint16_t faceid; |
260 | |
263 | |
261 | typedef struct { |
264 | struct maptex |
|
|
265 | { |
262 | GLuint name; |
266 | GLuint name; |
263 | int w, h; |
267 | int w, h; |
264 | float s, t; |
268 | float s, t; |
265 | uint8_t r, g, b, a; |
269 | uint8_t r, g, b, a; |
266 | tileid smoothtile; |
270 | tileid smoothtile; |
267 | uint8_t smoothlevel; |
271 | uint8_t smoothlevel; |
268 | uint8_t unused; /* set to zero on use */ |
272 | uint8_t unused; /* set to zero on use */ |
269 | } maptex; |
273 | }; |
270 | |
274 | |
271 | typedef struct { |
275 | struct mapcell |
|
|
276 | { |
272 | uint32_t player; |
277 | uint32_t player; |
273 | tileid tile[3]; |
278 | tileid tile[3]; |
274 | uint16_t darkness; |
279 | uint16_t darkness; |
275 | uint8_t stat_width, stat_hp, flags, smoothmax; |
280 | uint8_t stat_width, stat_hp, flags, smoothmax; |
276 | } mapcell; |
281 | }; |
277 | |
282 | |
278 | typedef struct { |
283 | struct maprow |
|
|
284 | { |
279 | int32_t c0, c1; |
285 | int32_t c0, c1; |
280 | mapcell *col; |
286 | mapcell *col; |
281 | } maprow; |
287 | }; |
282 | |
288 | |
283 | typedef struct map { |
289 | struct mapgrid { |
284 | int x, y, w, h; |
290 | int x, y, w, h; |
285 | int ox, oy; /* offset to virtual global coordinate system */ |
291 | int ox, oy; /* offset to virtual global coordinate system */ |
286 | int faces; tileid *face2tile; // [faceid] |
292 | int faces; tileid *face2tile; // [faceid] |
287 | int texs; maptex *tex; // [tileid] |
293 | int texs; maptex *tex; // [tileid] |
288 | |
294 | |
289 | int32_t rows; |
295 | int32_t rows; |
290 | maprow *row; |
296 | maprow *row; |
291 | } *DC__Map; |
297 | }; |
292 | |
298 | |
293 | static char * |
299 | typedef mapgrid *DC__Map; |
|
|
300 | |
|
|
301 | template<typename T> |
|
|
302 | static void |
294 | prepend (char *ptr, int sze, int inc) |
303 | prepend (T *&ptr, int sze, int inc) |
295 | { |
304 | { |
296 | char *p; |
305 | T *p; |
297 | |
306 | |
298 | New (0, p, sze + inc, char); |
307 | Newxz (p, sze + inc, T); |
299 | Zero (p, inc, char); |
|
|
300 | Move (ptr, p + inc, sze, char); |
308 | Move (ptr, p + inc, sze, T); |
301 | Safefree (ptr); |
309 | Safefree (ptr); |
302 | |
310 | |
303 | return p; |
311 | ptr = p; |
304 | } |
312 | } |
305 | |
313 | |
306 | static char * |
314 | template<typename T> |
307 | append (char *ptr, int sze, int inc) |
|
|
308 | { |
|
|
309 | Renew (ptr, sze + inc, char); |
|
|
310 | Zero (ptr + sze, inc, char); |
|
|
311 | |
|
|
312 | return ptr; |
|
|
313 | } |
|
|
314 | |
|
|
315 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
|
|
316 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
|
|
317 | |
|
|
318 | static void |
315 | static void |
|
|
316 | append (T *&ptr, int sze, int inc) |
|
|
317 | { |
|
|
318 | Renew (ptr, sze + inc, T); |
|
|
319 | Zero (ptr + sze, inc, T); |
|
|
320 | } |
|
|
321 | |
|
|
322 | static void |
319 | need_facenum (struct map *self, faceid face) |
323 | need_facenum (struct mapgrid *self, faceid face) |
320 | { |
324 | { |
321 | while (self->faces <= face) |
325 | while (self->faces <= face) |
322 | { |
326 | { |
323 | Append (tileid, self->face2tile, self->faces, self->faces); |
327 | append (self->face2tile, self->faces, self->faces); |
324 | self->faces *= 2; |
328 | self->faces *= 2; |
325 | } |
329 | } |
326 | } |
330 | } |
327 | |
331 | |
328 | static void |
332 | static void |
329 | need_texid (struct map *self, int texid) |
333 | need_texid (struct mapgrid *self, int texid) |
330 | { |
334 | { |
331 | while (self->texs <= texid) |
335 | while (self->texs <= texid) |
332 | { |
336 | { |
333 | Append (maptex, self->tex, self->texs, self->texs); |
337 | append (self->tex, self->texs, self->texs); |
334 | self->texs *= 2; |
338 | self->texs *= 2; |
335 | } |
339 | } |
336 | } |
340 | } |
337 | |
341 | |
338 | static maprow * |
342 | static maprow * |
339 | map_get_row (DC__Map self, int y) |
343 | map_get_row (mapgrid *self, int y) |
340 | { |
344 | { |
341 | if (0 > y) |
345 | if (0 > y) |
342 | { |
346 | { |
343 | int extend = - y + MAP_EXTEND_Y; |
347 | int extend = - y + MAP_EXTEND_Y; |
344 | Prepend (maprow, self->row, self->rows, extend); |
348 | prepend (self->row, self->rows, extend); |
345 | |
349 | |
346 | self->rows += extend; |
350 | self->rows += extend; |
347 | self->y += extend; |
351 | self->y += extend; |
348 | y += extend; |
352 | y += extend; |
349 | } |
353 | } |
350 | else if (y >= self->rows) |
354 | else if (y >= self->rows) |
351 | { |
355 | { |
352 | int extend = y - self->rows + MAP_EXTEND_Y; |
356 | int extend = y - self->rows + MAP_EXTEND_Y; |
353 | Append (maprow, self->row, self->rows, extend); |
357 | append (self->row, self->rows, extend); |
354 | self->rows += extend; |
358 | self->rows += extend; |
355 | } |
359 | } |
356 | |
360 | |
357 | return self->row + y; |
361 | return self->row + y; |
358 | } |
362 | } |
… | |
… | |
368 | } |
372 | } |
369 | |
373 | |
370 | if (row->c0 > x) |
374 | if (row->c0 > x) |
371 | { |
375 | { |
372 | int extend = row->c0 - x + MAP_EXTEND_X; |
376 | int extend = row->c0 - x + MAP_EXTEND_X; |
373 | Prepend (mapcell, row->col, row->c1 - row->c0, extend); |
377 | prepend (row->col, row->c1 - row->c0, extend); |
374 | row->c0 -= extend; |
378 | row->c0 -= extend; |
375 | } |
379 | } |
376 | else if (x >= row->c1) |
380 | else if (x >= row->c1) |
377 | { |
381 | { |
378 | int extend = x - row->c1 + MAP_EXTEND_X; |
382 | int extend = x - row->c1 + MAP_EXTEND_X; |
379 | Append (mapcell, row->col, row->c1 - row->c0, extend); |
383 | append (row->col, row->c1 - row->c0, extend); |
380 | row->c1 += extend; |
384 | row->c1 += extend; |
381 | } |
385 | } |
382 | |
386 | |
383 | return row->col + (x - row->c0); |
387 | return row->col + (x - row->c0); |
384 | } |
388 | } |
385 | |
389 | |
386 | static mapcell * |
390 | static mapcell * |
387 | map_get_cell (DC__Map self, int x, int y) |
391 | map_get_cell (mapgrid *self, int x, int y) |
388 | { |
392 | { |
389 | return row_get_cell (map_get_row (self, y), x); |
393 | return row_get_cell (map_get_row (self, y), x); |
390 | } |
394 | } |
391 | |
395 | |
392 | static void |
396 | static void |
393 | map_clear (DC__Map self) |
397 | map_clear (mapgrid *self) |
394 | { |
398 | { |
395 | int r; |
399 | int r; |
396 | |
400 | |
397 | for (r = 0; r < self->rows; r++) |
401 | for (r = 0; r < self->rows; r++) |
398 | Safefree (self->row[r].col); |
402 | Safefree (self->row[r].col); |
… | |
… | |
416 | (cell)->flags = 0; \ |
420 | (cell)->flags = 0; \ |
417 | (cell)->player = 0; \ |
421 | (cell)->player = 0; \ |
418 | } while (0) |
422 | } while (0) |
419 | |
423 | |
420 | static void |
424 | static void |
421 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
425 | map_blank (mapgrid *self, int x0, int y0, int w, int h) |
422 | { |
426 | { |
423 | int x, y; |
427 | int x, y; |
424 | maprow *row; |
428 | maprow *row; |
425 | mapcell *cell; |
429 | mapcell *cell; |
426 | |
430 | |
… | |
… | |
1361 | tc_restore (); |
1365 | tc_restore (); |
1362 | |
1366 | |
1363 | DC::Layout |
1367 | DC::Layout |
1364 | new (SV *klass) |
1368 | new (SV *klass) |
1365 | CODE: |
1369 | CODE: |
1366 | New (0, RETVAL, 1, struct cf_layout); |
1370 | RETVAL = new cf_layout; |
1367 | |
1371 | |
1368 | RETVAL->pl = pango_layout_new (opengl_context); |
1372 | RETVAL->pl = pango_layout_new (opengl_context); |
1369 | RETVAL->r = 1.; |
1373 | RETVAL->r = 1.; |
1370 | RETVAL->g = 1.; |
1374 | RETVAL->g = 1.; |
1371 | RETVAL->b = 1.; |
1375 | RETVAL->b = 1.; |
1372 | RETVAL->a = 1.; |
1376 | RETVAL->a = 1.; |
1373 | RETVAL->base_height = MIN_FONT_HEIGHT; |
1377 | RETVAL->base_height = MIN_FONT_HEIGHT; |
1374 | RETVAL->font = 0; |
1378 | RETVAL->font = 0; |
1375 | RETVAL->rc = rc_alloc (); |
|
|
1376 | |
1379 | |
1377 | pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1380 | pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1378 | layout_update_font (RETVAL); |
1381 | layout_update_font (RETVAL); |
1379 | OUTPUT: |
1382 | OUTPUT: |
1380 | RETVAL |
1383 | RETVAL |
1381 | |
1384 | |
1382 | void |
1385 | void |
1383 | DESTROY (DC::Layout self) |
1386 | DESTROY (DC::Layout self) |
1384 | CODE: |
1387 | CODE: |
1385 | g_object_unref (self->pl); |
1388 | g_object_unref (self->pl); |
1386 | rc_free (self->rc); |
|
|
1387 | Safefree (self); |
1389 | delete self; |
1388 | |
1390 | |
1389 | void |
1391 | void |
1390 | set_text (DC::Layout self, SV *text_) |
1392 | set_text (DC::Layout self, SV *text_) |
1391 | CODE: |
1393 | CODE: |
1392 | { |
1394 | { |
… | |
… | |
1646 | } |
1648 | } |
1647 | |
1649 | |
1648 | void |
1650 | void |
1649 | render (DC::Layout self, float x, float y, int flags = 0) |
1651 | render (DC::Layout self, float x, float y, int flags = 0) |
1650 | CODE: |
1652 | CODE: |
1651 | rc_clear (self->rc); |
1653 | self->rc.clear (); |
1652 | pango_opengl_render_layout_subpixel ( |
1654 | pango_opengl_render_layout_subpixel ( |
1653 | self->pl, |
1655 | self->pl, |
1654 | self->rc, |
1656 | &self->rc, |
1655 | x * PANGO_SCALE, y * PANGO_SCALE, |
1657 | x * PANGO_SCALE, y * PANGO_SCALE, |
1656 | self->r, self->g, self->b, self->a, |
1658 | self->r, self->g, self->b, self->a, |
1657 | flags |
1659 | flags |
1658 | ); |
1660 | ); |
1659 | // we assume that context_change actually clears/frees stuff |
1661 | // we assume that context_change actually clears/frees stuff |
… | |
… | |
1670 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
1672 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
1671 | GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
1673 | GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
1672 | glEnable (GL_ALPHA_TEST); |
1674 | glEnable (GL_ALPHA_TEST); |
1673 | glAlphaFunc (GL_GREATER, 7.f / 255.f); |
1675 | glAlphaFunc (GL_GREATER, 7.f / 255.f); |
1674 | |
1676 | |
1675 | rc_draw (self->rc); |
1677 | self->rc.draw (); |
1676 | |
1678 | |
1677 | glDisable (GL_ALPHA_TEST); |
1679 | glDisable (GL_ALPHA_TEST); |
1678 | glDisable (GL_BLEND); |
1680 | glDisable (GL_BLEND); |
1679 | glDisable (GL_TEXTURE_2D); |
1681 | glDisable (GL_TEXTURE_2D); |
1680 | } |
1682 | } |
… | |
… | |
1894 | PROTOTYPES: DISABLE |
1896 | PROTOTYPES: DISABLE |
1895 | |
1897 | |
1896 | DC::Map |
1898 | DC::Map |
1897 | new (SV *klass) |
1899 | new (SV *klass) |
1898 | CODE: |
1900 | CODE: |
1899 | New (0, RETVAL, 1, struct map); |
1901 | New (0, RETVAL, 1, mapgrid); |
1900 | RETVAL->x = 0; |
1902 | RETVAL->x = 0; |
1901 | RETVAL->y = 0; |
1903 | RETVAL->y = 0; |
1902 | RETVAL->w = 0; |
1904 | RETVAL->w = 0; |
1903 | RETVAL->h = 0; |
1905 | RETVAL->h = 0; |
1904 | RETVAL->ox = 0; |
1906 | RETVAL->ox = 0; |
… | |
… | |
2050 | self->ox += dx; self->x += dx; |
2052 | self->ox += dx; self->x += dx; |
2051 | self->oy += dy; self->y += dy; |
2053 | self->oy += dy; self->y += dy; |
2052 | |
2054 | |
2053 | while (self->y < 0) |
2055 | while (self->y < 0) |
2054 | { |
2056 | { |
2055 | Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); |
2057 | prepend (self->row, self->rows, MAP_EXTEND_Y); |
2056 | |
2058 | |
2057 | self->rows += MAP_EXTEND_Y; |
2059 | self->rows += MAP_EXTEND_Y; |
2058 | self->y += MAP_EXTEND_Y; |
2060 | self->y += MAP_EXTEND_Y; |
2059 | } |
2061 | } |
2060 | } |
2062 | } |
… | |
… | |
2216 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2218 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2217 | CODE: |
2219 | CODE: |
2218 | { |
2220 | { |
2219 | int x, y, z; |
2221 | int x, y, z; |
2220 | |
2222 | |
2221 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
2222 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2223 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static! |
2223 | smooth_key skey; |
|
|
2224 | int pl_x, pl_y; |
2224 | int pl_x, pl_y; |
2225 | maptex pl_tex; |
2225 | maptex pl_tex; |
2226 | rc_t *rc = rc_alloc (); |
2226 | rc_t rc; |
2227 | rc_t *rc_ov = rc_alloc (); |
2227 | rc_t rc_ov; |
2228 | rc_key_t key; |
2228 | rc_key_t key; |
2229 | rc_array_t *arr; |
2229 | rc_t::array_t *arr; |
2230 | |
2230 | |
2231 | pl_tex.name = 0; |
2231 | pl_tex.name = 0; |
2232 | |
2232 | |
2233 | // that's current max. sorry. |
2233 | // that's current max. sorry. |
2234 | if (sw > 255) sw = 255; |
2234 | if (sw > 255) sw = 255; |
2235 | if (sh > 255) sh = 255; |
2235 | if (sh > 255) sh = 255; |
2236 | |
|
|
2237 | // clear key, in case of extra padding |
|
|
2238 | memset (&skey, 0, sizeof (skey)); |
|
|
2239 | |
2236 | |
2240 | memset (&key, 0, sizeof (key)); |
2237 | memset (&key, 0, sizeof (key)); |
2241 | key.r = 255; |
2238 | key.r = 255; |
2242 | key.g = 255; |
2239 | key.g = 255; |
2243 | key.b = 255; |
2240 | key.b = 255; |
… | |
… | |
2249 | my += self->y; |
2246 | my += self->y; |
2250 | |
2247 | |
2251 | // first pass: determine smooth_max |
2248 | // first pass: determine smooth_max |
2252 | // rather ugly, if you ask me |
2249 | // rather ugly, if you ask me |
2253 | // could also be stored inside mapcell and updated on change |
2250 | // could also be stored inside mapcell and updated on change |
2254 | memset (smooth_max, 0, sizeof (smooth_max)); |
2251 | memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1)); |
2255 | |
2252 | |
2256 | for (y = 0; y < sh; y++) |
2253 | for (y = 0; y < sh; y++) |
2257 | if (0 <= y + my && y + my < self->rows) |
2254 | if (0 <= y + my && y + my < self->rows) |
2258 | { |
2255 | { |
2259 | maprow *row = self->row + (y + my); |
2256 | maprow *row = self->row + (y + my); |
… | |
… | |
2274 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2271 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2275 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2272 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2276 | |
2273 | |
2277 | for (z = 0; z <= 2; z++) |
2274 | for (z = 0; z <= 2; z++) |
2278 | { |
2275 | { |
|
|
2276 | std::bitset<256> smooth_level; // one bit for every possible smooth level |
|
|
2277 | smooth_key skey; |
2279 | smooth_hash smooth; |
2278 | smooth_hash smooth; |
2280 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2281 | key.texname = -1; |
2279 | key.texname = -1; |
2282 | |
2280 | |
2283 | for (y = 0; y < sh; y++) |
2281 | for (y = 0; y < sh; y++) |
2284 | if (0 <= y + my && y + my < self->rows) |
2282 | if (0 <= y + my && y + my < self->rows) |
2285 | { |
2283 | { |
… | |
… | |
2302 | |
2300 | |
2303 | if (!tex.name) |
2301 | if (!tex.name) |
2304 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2302 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2305 | |
2303 | |
2306 | key.texname = tex.name; |
2304 | key.texname = tex.name; |
2307 | arr = rc_array (rc, &key); |
2305 | arr = &rc.array (key); |
2308 | } |
2306 | } |
2309 | |
2307 | |
2310 | px = (x + 1) * Th - tex.w; |
2308 | px = (x + 1) * Th - tex.w; |
2311 | py = (y + 1) * Tw - tex.h; |
2309 | py = (y + 1) * Tw - tex.h; |
2312 | |
2310 | |
… | |
… | |
2316 | pl_y = py; |
2314 | pl_y = py; |
2317 | pl_tex = tex; |
2315 | pl_tex = tex; |
2318 | continue; |
2316 | continue; |
2319 | } |
2317 | } |
2320 | |
2318 | |
2321 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2319 | arr->t2f_v3f (0 , 0 , px , py , 0); |
2322 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2320 | arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0); |
2323 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2321 | arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2324 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2322 | arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0); |
2325 | |
2323 | |
2326 | // update smooth hash |
2324 | // update smooth hash |
2327 | if (tex.smoothtile) |
2325 | if (tex.smoothtile) |
2328 | { |
2326 | { |
2329 | skey.tile = tex.smoothtile; |
2327 | skey.tile = tex.smoothtile; |
2330 | skey.level = tex.smoothlevel; |
2328 | skey.level = tex.smoothlevel; |
2331 | |
2329 | |
2332 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
2330 | smooth_level[tex.smoothlevel] = 1; |
2333 | |
2331 | |
2334 | // add bits to current tile and all neighbours. skey.x|y is |
2332 | // add bits to current tile and all neighbours. skey.x|y is |
2335 | // shifted +1|+1 so we always stay positive. |
2333 | // shifted +1|+1 so we always stay positive. |
2336 | |
2334 | |
2337 | // bits is ___n cccc CCCC bbbb |
2335 | // bits is ___n cccc CCCC bbbb |
… | |
… | |
2367 | { |
2365 | { |
2368 | // overlays such as the speech bubble, probably more to come |
2366 | // overlays such as the speech bubble, probably more to come |
2369 | if (cell->flags & 1) |
2367 | if (cell->flags & 1) |
2370 | { |
2368 | { |
2371 | rc_key_t key_ov = key; |
2369 | rc_key_t key_ov = key; |
2372 | maptex tex = self->tex [TEXID_SPEECH]; |
2370 | maptex tex = self->tex[TEXID_SPEECH]; |
2373 | rc_array_t *arr; |
|
|
2374 | int px = x * Tw + Tw * 2 / 32; |
2371 | int px = x * Tw + Tw * 2 / 32; |
2375 | int py = y * Th - Th * 6 / 32; |
2372 | int py = y * Th - Th * 6 / 32; |
2376 | |
2373 | |
2377 | key_ov.texname = tex.name; |
2374 | key_ov.texname = tex.name; |
2378 | arr = rc_array (rc_ov, &key_ov); |
2375 | rc_t::array_t &arr = rc_ov.array (key_ov); |
2379 | |
2376 | |
2380 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2377 | arr.t2f_v3f (0 , 0 , px , py , 0); |
2381 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
2378 | arr.t2f_v3f (0 , tex.t, px , py + Th, 0); |
2382 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
2379 | arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0); |
2383 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2380 | arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0); |
2384 | } |
2381 | } |
2385 | } |
2382 | } |
2386 | } |
2383 | } |
2387 | } |
2384 | } |
2388 | |
2385 | |
2389 | rc_draw (rc); |
2386 | rc.draw (); |
2390 | rc_clear (rc); |
2387 | rc.clear (); |
2391 | |
2388 | |
2392 | // go through all smoothlevels, lowest to highest, then draw. |
2389 | // go through all smoothlevels, lowest to highest, then draw. |
2393 | // this is basically counting sort |
2390 | // this is basically counting sort |
2394 | { |
2391 | { |
2395 | int w, b; |
2392 | int w, b; |
2396 | |
2393 | |
2397 | glEnable (GL_TEXTURE_2D); |
2394 | glEnable (GL_TEXTURE_2D); |
2398 | glBegin (GL_QUADS); |
2395 | glBegin (GL_QUADS); |
2399 | for (w = 0; w < 256 / 32; ++w) |
2396 | for (int level = 0; level < smooth_level.size (); ++level) |
|
|
2397 | if (smooth_level[level]) |
|
|
2398 | for (auto &&it = smooth.begin (); it != smooth.end (); ++it) |
2400 | { |
2399 | { |
2401 | uint32_t smask = smooth_level [w]; |
2400 | smooth_key &skey = it->first; |
2402 | if (smask) |
2401 | IV bits = it->second; |
2403 | for (b = 0; b < 32; ++b) |
2402 | |
2404 | if (smask & (((uint32_t)1) << b)) |
2403 | if (!(bits & 0x1000) |
|
|
2404 | && skey.level == level |
|
|
2405 | && level > smooth_max [skey.x][skey.y]) |
2405 | { |
2406 | { |
2406 | int level = (w << 5) | b; |
2407 | maptex tex = self->tex [skey.tile]; |
|
|
2408 | int px = (((int)skey.x) - 1) * Tw; |
|
|
2409 | int py = (((int)skey.y) - 1) * Th; |
|
|
2410 | int border = bits & 15; |
|
|
2411 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
2412 | float dx = tex.s * .0625f; // 16 images/row |
|
|
2413 | float dy = tex.t * .5f ; // 2 images/column |
|
|
2414 | |
2407 | HE *he; |
2415 | if (tex.name) |
2408 | |
|
|
2409 | for (auto &&it = smooth.begin (); it != smooth.end (); ++it) |
|
|
2410 | { |
2416 | { |
2411 | smooth_key &skey = it->first; |
2417 | // this time avoiding texture state changes |
2412 | IV bits = it->second; |
2418 | // save gobs of state changes. |
2413 | |
2419 | if (key.texname != tex.name) |
2414 | if (!(bits & 0x1000) |
|
|
2415 | && skey.level == level |
|
|
2416 | && level > smooth_max [skey.x][skey.y]) |
|
|
2417 | { |
2420 | { |
2418 | maptex tex = self->tex [skey.tile]; |
|
|
2419 | int px = (((int)skey.x) - 1) * Tw; |
|
|
2420 | int py = (((int)skey.y) - 1) * Th; |
|
|
2421 | int border = bits & 15; |
|
|
2422 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
2423 | float dx = tex.s * .0625f; // 16 images/row |
|
|
2424 | float dy = tex.t * .5f ; // 2 images/column |
|
|
2425 | |
|
|
2426 | if (tex.name) |
|
|
2427 | { |
|
|
2428 | // this time avoiding texture state changes |
|
|
2429 | // save gobs of state changes. |
|
|
2430 | if (key.texname != tex.name) |
|
|
2431 | { |
|
|
2432 | self->tex [skey.tile].unused = 0; |
2421 | self->tex [skey.tile].unused = 0; |
2433 | |
2422 | |
2434 | glEnd (); |
2423 | glEnd (); |
2435 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2424 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2436 | glBegin (GL_QUADS); |
2425 | glBegin (GL_QUADS); |
2437 | } |
2426 | } |
2438 | |
2427 | |
2439 | if (border) |
2428 | if (border) |
2440 | { |
2429 | { |
2441 | float ox = border * dx; |
2430 | float ox = border * dx; |
2442 | |
2431 | |
2443 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2432 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2444 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2433 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2445 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2434 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2446 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2435 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2447 | } |
2436 | } |
2448 | |
2437 | |
2449 | if (corner) |
2438 | if (corner) |
2450 | { |
2439 | { |
2451 | float ox = corner * dx; |
2440 | float ox = corner * dx; |
2452 | |
2441 | |
2453 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2442 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2454 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2443 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2455 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2444 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2456 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2445 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2457 | } |
|
|
2458 | } |
|
|
2459 | } |
2446 | } |
2460 | } |
2447 | } |
2461 | } |
2448 | } |
2462 | } |
2449 | } |
2463 | |
2450 | |
2464 | glEnd (); |
2451 | glEnd (); |
2465 | glDisable (GL_TEXTURE_2D); |
2452 | glDisable (GL_TEXTURE_2D); |
2466 | key.texname = -1; |
2453 | key.texname = -1; |
2467 | } |
2454 | } |
… | |
… | |
2472 | maptex tex = pl_tex; |
2459 | maptex tex = pl_tex; |
2473 | int px = pl_x + sdx; |
2460 | int px = pl_x + sdx; |
2474 | int py = pl_y + sdy; |
2461 | int py = pl_y + sdy; |
2475 | |
2462 | |
2476 | key.texname = tex.name; |
2463 | key.texname = tex.name; |
2477 | arr = rc_array (rc, &key); |
2464 | rc_t::array_t &arr = rc.array (key); |
2478 | |
2465 | |
2479 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2466 | arr.t2f_v3f (0 , 0 , px , py , 0); |
2480 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2467 | arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0); |
2481 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2468 | arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2482 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2469 | arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0); |
2483 | |
2470 | |
2484 | rc_draw (rc); |
2471 | rc.draw (); |
2485 | } |
2472 | } |
2486 | |
2473 | |
2487 | rc_draw (rc_ov); |
2474 | rc_ov.draw (); |
2488 | rc_clear (rc_ov); |
2475 | rc_ov.clear (); |
2489 | |
2476 | |
2490 | glDisable (GL_BLEND); |
2477 | glDisable (GL_BLEND); |
2491 | rc_free (rc); |
|
|
2492 | rc_free (rc_ov); |
|
|
2493 | |
2478 | |
2494 | // top layer: overlays such as the health bar |
2479 | // top layer: overlays such as the health bar |
2495 | for (y = 0; y < sh; y++) |
2480 | for (y = 0; y < sh; y++) |
2496 | if (0 <= y + my && y + my < self->rows) |
2481 | if (0 <= y + my && y + my < self->rows) |
2497 | { |
2482 | { |