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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.57 by root, Fri Apr 21 07:09:10 2006 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 39
12#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
42#include <SDL_endian.h>
13#include <SDL_image.h> 43#include <SDL_image.h>
14#include <SDL_mixer.h> 44#include <SDL_mixer.h>
15#include <SDL_opengl.h> 45#include <SDL_opengl.h>
16 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
54#define PANGO_ENABLE_BACKEND
55#define G_DISABLE_CAST_CHECKS
56
17#include <glib/gmacros.h> 57#include <glib.h>
18 58
19#include <pango/pango.h> 59#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 60
21#include <pango/pangoft2.h> 61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
22 71
23#ifndef _WIN32 72#ifndef _WIN32
24# include <sys/types.h> 73# include <sys/types.h>
25# include <sys/socket.h> 74# include <sys/socket.h>
26# include <netinet/in.h> 75# include <netinet/in.h>
27# include <netinet/tcp.h> 76# include <netinet/tcp.h>
28# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 82#else
30 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 84#endif
37 85
38#include "glext.h" 86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
39 88
89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
41 95
42#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
44 98
99#define MIN_FONT_HEIGHT 10
100
101/* mask out modifiers we are not interested in */
102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
103
104#define KMOD_LRAM 0x10000 // our extension
105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
129
130static struct
131{
132#define GL_FUNC(ptr,name) ptr name;
133#include "glfunc.h"
134#undef GL_FUNC
135} gl;
136
137static void
138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
139{
140 if (gl.BlendFuncSeparate)
141 gl.BlendFuncSeparate (sa, da, saa, daa);
142 else if (gl.BlendFuncSeparateEXT)
143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
144 else
145 glBlendFunc (sa, da);
146}
147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
172#include "texcache.c"
173#include "rendercache.c"
174
175#include "pango-font.c"
176#include "pango-fontmap.c"
177#include "pango-render.c"
178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
45typedef Mix_Chunk *CFClient__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
46typedef Mix_Music *CFClient__MixMusic; 182typedef Mix_Music *DC__MixMusic;
47 183
48static PangoContext *context; 184typedef PangoFontDescription *DC__Font;
49static PangoFontMap *fontmap; 185
186static int
187shape_attr_p (PangoLayoutRun *run)
188{
189 GSList *attrs = run->item->analysis.extra_attrs;
190
191 while (attrs)
192 {
193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
194
195 if (attr->klass->type == PANGO_ATTR_SHAPE)
196 return 1;
197
198 attrs = attrs->next;
199 }
200
201 return 0;
202}
50 203
51typedef struct cf_layout { 204typedef struct cf_layout {
52 PangoLayout *pl; 205 PangoLayout *pl;
206 float r, g, b, a; // default color for rgba mode
53 int base_height; 207 int base_height;
208 DC__Font font;
209 rc_t *rc;
54} *CFClient__Layout; 210} *DC__Layout;
211
212static DC__Font default_font;
213static PangoContext *opengl_context;
214static PangoFontMap *opengl_fontmap;
55 215
56static void 216static void
57substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
58{ 218{
59 FcPatternAddBool (pattern, FC_HINTING , 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
220#ifdef FC_HINT_STYLE
221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
222#endif
60 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
61} 224}
62 225
63static void 226static void
64layout_update (CFClient__Layout self) 227layout_update_font (DC__Layout self)
65{ 228{
66 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
67 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
68 */ 231 */
69 PangoFontDescription *font = pango_context_get_font_description (context); 232 PangoFontDescription *font = self->font ? self->font : default_font;
70 233
71 int height = self->base_height * (PANGO_SCALE * 8 / 10);
72
73 if (pango_font_description_get_size (font) != height)
74 {
75 pango_font_description_set_absolute_size (font, height); 234 pango_font_description_set_absolute_size (font,
76 pango_layout_context_changed (self->pl); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
77 } 236
237 pango_layout_set_font_description (self->pl, font);
78} 238}
79 239
80static void 240static void
81layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
82{ 242{
83 layout_update (self); 243 PangoRectangle rect;
84 244
245 // get_pixel_* wrongly rounds down
85 pango_layout_get_pixel_size (self->pl, w, h); 246 pango_layout_get_extents (self->pl, 0, &rect);
86 247
87 *w = (*w + 3) & ~3; 248 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
88 if (!*w) *w = 1; 249 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*h) *h = 1;
90}
91 250
251 if (!rect.width) rect.width = 1;
252 if (!rect.height) rect.height = 1;
253
254 *w = rect.width;
255 *h = rect.height;
256}
257
258typedef uint16_t tileid;
92typedef uint16_t mapface; 259typedef uint16_t faceid;
93 260
94typedef struct { 261typedef struct {
95 GLint name; 262 GLuint name;
96 int w, h; 263 int w, h;
97 float s, t; 264 float s, t;
98 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
99} maptex; 269} maptex;
100 270
101typedef struct { 271typedef struct {
272 uint32_t player;
273 tileid tile[3];
102 int16_t darkness; 274 uint16_t darkness;
103 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
104} mapcell; 276} mapcell;
105 277
106typedef struct { 278typedef struct {
107 int32_t c0, c1; 279 int32_t c0, c1;
108 mapcell *col; 280 mapcell *col;
109} maprow; 281} maprow;
110 282
111typedef struct map { 283typedef struct map {
112 int x, y, w, h; 284 int x, y, w, h;
113 int ox, oy; /* offset to virtual global coordinate system */ 285 int ox, oy; /* offset to virtual global coordinate system */
114 int faces; 286 int faces; tileid *face2tile; // [faceid]
115 mapface *face; 287 int texs; maptex *tex; // [tileid]
116
117 int texs;
118 maptex *tex;
119 288
120 int32_t rows; 289 int32_t rows;
121 maprow *row; 290 maprow *row;
122} *CFClient__Map; 291} *DC__Map;
123 292
124static char * 293static char *
125prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
126{ 295{
127 char *p; 296 char *p;
144} 313}
145 314
146#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 315#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
147#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 316#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148 317
318static void
319need_facenum (struct map *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 Append (tileid, self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct map *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 Append (maptex, self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
337
149static maprow * 338static maprow *
150map_get_row (CFClient__Map self, int y) 339map_get_row (DC__Map self, int y)
151{ 340{
152 if (0 > y) 341 if (0 > y)
153 { 342 {
154 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
155 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
193 382
194 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
195} 384}
196 385
197static mapcell * 386static mapcell *
198map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
199{ 388{
200 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
201} 390}
202 391
203static void 392static void
204map_clear (CFClient__Map self) 393map_clear (DC__Map self)
205{ 394{
206 int r; 395 int r;
207 396
208 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
209 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
216 self->oy = 0; 405 self->oy = 0;
217 self->row = 0; 406 self->row = 0;
218 self->rows = 0; 407 self->rows = 0;
219} 408}
220 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
221static void 420static void
222map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
223{ 422{
224 int x, y; 423 int x, y;
225 maprow *row; 424 maprow *row;
425 mapcell *cell;
226 426
227 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
228 if (y >= 0) 428 if (y >= 0)
229 { 429 {
230 if (y >= self->rows) 430 if (y >= self->rows)
236 if (x >= row->c0) 436 if (x >= row->c0)
237 { 437 {
238 if (x >= row->c1) 438 if (x >= row->c1)
239 break; 439 break;
240 440
241 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
242 } 444 }
243 } 445 }
244} 446}
245 447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
246static void 472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
481}
482
483static void
247music_finished () 484music_finished (void)
248{ 485{
249 SDL_UserEvent ev; 486 SDL_UserEvent ev;
250 487
251 ev.type = SDL_USEREVENT; 488 ev.type = SDL_USEREVENT;
252 ev.code = 0; 489 ev.code = 0;
254 ev.data2 = 0; 491 ev.data2 = 0;
255 492
256 SDL_PushEvent ((SDL_Event *)&ev); 493 SDL_PushEvent ((SDL_Event *)&ev);
257} 494}
258 495
259MODULE = CFClient PACKAGE = CFClient 496static void
497channel_finished (int channel)
498{
499 SDL_UserEvent ev;
500
501 ev.type = SDL_USEREVENT;
502 ev.code = 1;
503 ev.data1 = (void *)(long)channel;
504 ev.data2 = 0;
505
506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
514}
515
516static unsigned int
517minpot (unsigned int n)
518{
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531}
532
533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
544/* SDL should provide this, really. */
545#define SDLK_MODIFIER_MIN 300
546#define SDLK_MODIFIER_MAX 314
547
548/******************************************************************************/
549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
553static int
554within_widget (SV *widget, NV x, NV y)
555{
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
260 650
261PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
262 652
263BOOT: 653BOOT:
264{ 654{
265 HV *stash = gv_stashpv ("CFClient", 1); 655 HV *stash = gv_stashpv ("DC", 1);
266 static const struct { 656 static const struct {
267 const char *name; 657 const char *name;
268 IV iv; 658 IV iv;
269 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
270# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
661 const_iv (SDLK_MODIFIER_MIN),
662 const_iv (SDLK_MODIFIER_MAX),
663
271 const_iv (SDL_ACTIVEEVENT), 664 const_iv (SDL_ACTIVEEVENT),
272 const_iv (SDL_KEYDOWN), 665 const_iv (SDL_KEYDOWN),
273 const_iv (SDL_KEYUP), 666 const_iv (SDL_KEYUP),
274 const_iv (SDL_MOUSEMOTION), 667 const_iv (SDL_MOUSEMOTION),
275 const_iv (SDL_MOUSEBUTTONDOWN), 668 const_iv (SDL_MOUSEBUTTONDOWN),
284 const_iv (SDL_EVENT_RESERVEDA), 677 const_iv (SDL_EVENT_RESERVEDA),
285 const_iv (SDL_EVENT_RESERVEDB), 678 const_iv (SDL_EVENT_RESERVEDB),
286 const_iv (SDL_VIDEORESIZE), 679 const_iv (SDL_VIDEORESIZE),
287 const_iv (SDL_VIDEOEXPOSE), 680 const_iv (SDL_VIDEOEXPOSE),
288 const_iv (SDL_USEREVENT), 681 const_iv (SDL_USEREVENT),
682
683 const_iv (SDL_APPINPUTFOCUS),
684 const_iv (SDL_APPMOUSEFOCUS),
685 const_iv (SDL_APPACTIVE),
686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
289 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
290 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
291 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
292 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
293 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
348 const_iv (SDLK_BREAK), 798 const_iv (SDLK_BREAK),
349 const_iv (SDLK_MENU), 799 const_iv (SDLK_MENU),
350 const_iv (SDLK_POWER), 800 const_iv (SDLK_POWER),
351 const_iv (SDLK_EURO), 801 const_iv (SDLK_EURO),
352 const_iv (SDLK_UNDO), 802 const_iv (SDLK_UNDO),
803
353 const_iv (KMOD_NONE), 804 const_iv (KMOD_NONE),
805 const_iv (KMOD_SHIFT),
354 const_iv (KMOD_LSHIFT), 806 const_iv (KMOD_LSHIFT),
355 const_iv (KMOD_RSHIFT), 807 const_iv (KMOD_RSHIFT),
808 const_iv (KMOD_CTRL),
356 const_iv (KMOD_LCTRL), 809 const_iv (KMOD_LCTRL),
357 const_iv (KMOD_RCTRL), 810 const_iv (KMOD_RCTRL),
811 const_iv (KMOD_ALT),
358 const_iv (KMOD_LALT), 812 const_iv (KMOD_LALT),
359 const_iv (KMOD_RALT), 813 const_iv (KMOD_RALT),
814 const_iv (KMOD_META),
360 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
361 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
362 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
363 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
364 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
365 const_iv (KMOD_CTRL), 820
366 const_iv (KMOD_SHIFT), 821 const_iv (KMOD_LRAM),
367 const_iv (KMOD_ALT), 822
368 const_iv (KMOD_META) 823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
369# undef const_iv 853# undef const_iv
370 }; 854 };
371 855
372 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
373 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
374 858
375 fontmap = pango_ft2_font_map_new (); 859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
376 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
377 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
378} 861}
862
863void
864weaken (SV *rv)
865 PROTOTYPE: $
866 CODE:
867 sv_rvweaken (rv);
379 868
380int 869int
381SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 870in_destruct ()
871 CODE:
872 RETVAL = PL_main_cv == Nullcv;
873 OUTPUT:
874 RETVAL
382 875
876NV floor (NV x)
877
878NV ceil (NV x)
879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
889
383void 890void
891pango_init ()
892 CODE:
893{
894 opengl_fontmap = pango_opengl_font_map_new ();
895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
902}
903
904char *SDL_GetError ()
905
906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
384SDL_Quit () 915void SDL_Quit ()
385 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
386void 927void
387SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
388 PPCODE: 929 PPCODE:
389{ 930{
390 SDL_Rect **m; 931 SDL_Rect **m;
391 932
392 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
394 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
395 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
396 937
938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
940
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
401 945
402 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
403 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
404 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
405
406 SDL_EnableUNICODE (1);
407 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
408 948
409 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
410 950
411 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
412 while (*m) 952 while (*m)
413 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
414 AV *av = newAV (); 956 AV *av = newAV ();
415 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
416 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
417 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
418 963
419 ++m; 964 ++m;
420 } 965 }
421} 966}
422 967
423int 968int
424SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
425 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
426 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
427 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
428 ); 982 );
429 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 983
984 if (RETVAL)
985 {
986 av_clear (texture_av);
987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
988#include "glfunc.h"
989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
992 }
993}
430 OUTPUT: 994 OUTPUT:
431 RETVAL 995 RETVAL
432 996
433void 997void
998SDL_WM_SetCaption (const char *title, const char *icon)
999
1000void
434SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
435 1002
1003char *
1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
436void 1017void
437SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
438 PPCODE: 1022 PPCODE:
439{ 1023{
440 SDL_Event ev; 1024 SDL_Event ev;
441 1025
442 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
443 { 1028 {
444 HV *hv = newHV (); 1029 HV *hv = newHV ();
445 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1031
446 switch (ev.type) 1032 switch (ev.type)
447 { 1033 {
448 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
449 case SDL_KEYUP: 1035 case SDL_KEYUP:
450 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
451 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
452 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
453 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
454 break; 1041 break;
455 1042
456 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
457 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
458 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
459 break; 1046 break;
460 1047
461 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
462 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
463 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
464 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
465 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
466 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
467 break; 1074 break;
468 1075
469 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
470 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1079
471 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
472 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
473 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
474 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1084 break;
1085
1086 case SDL_USEREVENT:
1087 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1090 break;
475 } 1091 }
476 1092
477 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
478 } 1094 }
479} 1095}
480 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
481int 1110int
482Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
483 POSTCALL: 1112 POSTCALL:
484 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
1114 Mix_ChannelFinished (channel_finished);
1115
1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
485 1131
486void 1132void
487Mix_CloseAudio () 1133Mix_CloseAudio ()
488 1134
489int 1135int
490Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
491 1137
1138const char *
1139Mix_GetError ()
1140
492void 1141void
493lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
494 CODE: 1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146void
1147win32_proxy_info ()
1148 PPCODE:
1149{
495#ifndef _WIN32 1150#ifdef _WIN32
496 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
497#endif 1172#endif
1173}
498 1174
499char * 1175int
500gl_version () 1176add_font (char *file)
501 CODE: 1177 CODE:
502 RETVAL = (char *)glGetString (GL_VERSION); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
503 OUTPUT: 1179 OUTPUT:
504 RETVAL 1180 RETVAL
505 1181
506char *
507gl_extensions ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_EXTENSIONS);
510 OUTPUT:
511 RETVAL
512
513void 1182void
514add_font (char *file) 1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
515 CODE:
516 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
517 1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
518void 1186void
519set_font (char *file) 1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
520 CODE:
521{
522 int count;
523 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
524 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
525 FcPatternDestroy (pattern);
526 pango_context_set_font_description (context, font);
527}
528 1188
529void 1189void
530load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
531 ALIAS: 1191 ALIAS:
532 load_image_file = 1 1192 load_image_file = 1
535 STRLEN image_len; 1195 STRLEN image_len;
536 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
537 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
538 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
539 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
540 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
541 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
542 1202
543 if (!rw) 1203 if (!rw)
544 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
545 1205
574 1234
575 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1235 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
576 1236
577 assert (surface2->pitch == surface2->w * 4); 1237 assert (surface2->pitch == surface2->w * 4);
578 1238
1239 SDL_LockSurface (surface2);
579 EXTEND (SP, 5); 1240 EXTEND (SP, 6);
580 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
581 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
582 SDL_LockSurface (surface2);
583 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
584 SDL_UnlockSurface (surface2);
585 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
586 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
587 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1247 SDL_UnlockSurface (surface2);
588 1248
589 SDL_FreeSurface (surface); 1249 SDL_FreeSurface (surface);
590 SDL_FreeSurface (surface2); 1250 SDL_FreeSurface (surface2);
591} 1251}
592 1252
614 PUSHs (sv_2mortal (newSViv (b / y))); 1274 PUSHs (sv_2mortal (newSViv (b / y)));
615 PUSHs (sv_2mortal (newSViv (a / y))); 1275 PUSHs (sv_2mortal (newSViv (a / y)));
616} 1276}
617 1277
618void 1278void
1279error (char *message)
1280 CODE:
1281 fprintf (stderr, "ERROR: %s\n", message);
1282#ifdef _WIN32
1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1284#endif
1285
1286void
619fatal (char *message) 1287fatal (char *message)
620 CODE: 1288 CODE:
1289 fprintf (stderr, "FATAL: %s\n", message);
621#ifdef _WIN32 1290#ifdef _WIN32
622 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1292#endif
1293 _exit (1);
1294
1295void
1296_exit (int retval = 0)
1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
623#else 1300#else
624 fprintf (stderr, "FATAL: %s\n", message); 1301 _exit (retval);
625#endif 1302#endif
626 exit (1);
627 1303
1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
1325new_from_file (SV *klass, char *path, int id = 0)
1326 CODE:
1327{
1328 int count;
1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1331 FcPatternDestroy (pattern);
1332}
1333 OUTPUT:
1334 RETVAL
1335
1336void
1337DESTROY (DC::Font self)
1338 CODE:
1339 pango_font_description_free (self);
1340
1341void
1342make_default (DC::Font self)
1343 PROTOTYPE: $
1344 CODE:
1345 default_font = self;
1346
628MODULE = CFClient PACKAGE = CFClient::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
629 1348
630CFClient::Layout 1349PROTOTYPES: DISABLE
631new (SV *class, int base_height = 10) 1350
1351void
1352glyph_cache_backup ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1361 tc_restore ();
1362
1363DC::Layout
1364new (SV *klass)
632 CODE: 1365 CODE:
633 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
634 RETVAL->base_height = base_height; 1367
635 RETVAL->pl = pango_layout_new (context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1369 RETVAL->r = 1.;
1370 RETVAL->g = 1.;
1371 RETVAL->b = 1.;
1372 RETVAL->a = 1.;
1373 RETVAL->base_height = MIN_FONT_HEIGHT;
1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
1376
636 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1378 layout_update_font (RETVAL);
637 OUTPUT: 1379 OUTPUT:
638 RETVAL 1380 RETVAL
639 1381
640void 1382void
641DESTROY (CFClient::Layout self) 1383DESTROY (DC::Layout self)
642 CODE: 1384 CODE:
643 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
644 Safefree (self); 1387 Safefree (self);
645 1388
646void 1389void
647set_text (CFClient::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
648 CODE: 1391 CODE:
649{ 1392{
650 STRLEN textlen; 1393 STRLEN textlen;
651 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
652 1395
653 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
654} 1397}
655 1398
656void 1399void
657set_markup (CFClient::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
658 CODE: 1401 CODE:
659{ 1402{
660 STRLEN textlen; 1403 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
662 1405
663 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
664} 1407}
665 1408
1409void
1410set_shapes (DC::Layout self, ...)
1411 CODE:
1412{
1413 PangoAttrList *attrs = 0;
1414 const char *text = pango_layout_get_text (self->pl);
1415 const char *pos = text;
1416 int arg = 4;
1417
1418 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1419 {
1420 PangoRectangle inkrect, rect;
1421 PangoAttribute *attr;
1422
1423 int x = SvIV (ST (arg - 3));
1424 int y = SvIV (ST (arg - 2));
1425 int w = SvIV (ST (arg - 1));
1426 int h = SvIV (ST (arg ));
1427
1428 inkrect.x = 0;
1429 inkrect.y = 0;
1430 inkrect.width = 0;
1431 inkrect.height = 0;
1432
1433 rect.x = x * PANGO_SCALE;
1434 rect.y = y * PANGO_SCALE;
1435 rect.width = w * PANGO_SCALE;
1436 rect.height = h * PANGO_SCALE;
1437
1438 if (!attrs)
1439 attrs = pango_layout_get_attributes (self->pl);
1440
1441 attr = pango_attr_shape_new (&inkrect, &rect);
1442 attr->start_index = pos - text;
1443 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1444 pango_attr_list_insert (attrs, attr);
1445
1446 arg += 4;
1447 pos += sizeof (OBJ_STR) - 1;
1448 }
1449
1450 if (attrs)
1451 pango_layout_set_attributes (self->pl, attrs);
1452}
1453
1454void
1455get_shapes (DC::Layout self)
1456 PPCODE:
1457{
1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1459
1460 do
1461 {
1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1463
1464 if (run && shape_attr_p (run))
1465 {
1466 PangoRectangle extents;
1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1471 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1472 }
1473 }
1474 while (pango_layout_iter_next_run (iter));
1475
1476 pango_layout_iter_free (iter);
1477}
1478
1479int
1480has_wrapped (DC::Layout self)
1481 CODE:
1482{
1483 int lines = 1;
1484 const char *text = pango_layout_get_text (self->pl);
1485
1486 while (*text)
1487 lines += *text++ == '\n';
1488
1489 RETVAL = lines < pango_layout_get_line_count (self->pl);
1490}
1491 OUTPUT:
1492 RETVAL
1493
666SV * 1494SV *
667get_text (CFClient::Layout self) 1495get_text (DC::Layout self)
668 CODE: 1496 CODE:
669 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
670 SvUTF8_on (RETVAL); 1498 sv_utf8_decode (RETVAL);
671 OUTPUT: 1499 OUTPUT:
672 RETVAL 1500 RETVAL
673 1501
674void 1502void
1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1504 CODE:
1505 self->r = r;
1506 self->g = g;
1507 self->b = b;
1508 self->a = a;
1509
1510void
1511set_font (DC::Layout self, DC::Font font = 0)
1512 CODE:
1513 if (self->font != font)
1514 {
1515 self->font = font;
1516 layout_update_font (self);
1517 }
1518
1519void
675set_height (CFClient::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
676 CODE: 1521 CODE:
1522 if (self->base_height != base_height)
1523 {
677 self->base_height = base_height; 1524 self->base_height = base_height;
1525 layout_update_font (self);
1526 }
678 1527
679void 1528void
680set_width (CFClient::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
681 CODE: 1530 CODE:
682 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
683 1532
684void 1533void
1534set_indent (DC::Layout self, int indent)
1535 CODE:
1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1537
1538void
1539set_spacing (DC::Layout self, int spacing)
1540 CODE:
1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1542
1543void
1544set_ellipsise (DC::Layout self, int ellipsise)
1545 CODE:
1546 pango_layout_set_ellipsize (self->pl,
1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1550 : PANGO_ELLIPSIZE_NONE
1551 );
1552
1553void
1554set_single_paragraph_mode (DC::Layout self, int spm)
1555 CODE:
1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1557
1558void
685size (CFClient::Layout self) 1559size (DC::Layout self)
686 PPCODE: 1560 PPCODE:
687{ 1561{
688 int w, h; 1562 int w, h;
689 1563
690 layout_update (self);
691 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
692 1565
693 EXTEND (SP, 2); 1566 EXTEND (SP, 2);
694 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
695 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
696} 1569}
697 1570
698int 1571int
1572descent (DC::Layout self)
1573 CODE:
1574{
1575 PangoRectangle rect;
1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1578 RETVAL = PANGO_DESCENT (rect);
1579}
1580 OUTPUT:
1581 RETVAL
1582
1583int
699xy_to_index (CFClient::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
700 CODE: 1585 CODE:
701{ 1586{
702 int index, trailing; 1587 int index, trailing;
703
704 layout_update (self);
705 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
706
707 RETVAL = index; 1589 RETVAL = index + trailing;
708} 1590}
709 OUTPUT: 1591 OUTPUT:
710 RETVAL 1592 RETVAL
711 1593
712void 1594void
713cursor_pos (CFClient::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
714 PPCODE: 1596 PPCODE:
715{ 1597{
716 PangoRectangle strong_pos; 1598 PangoRectangle pos;
717 layout_update (self);
718 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
719 1600
720 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
721 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
722 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
723 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
724} 1605}
725 1606
726void 1607void
727render (CFClient::Layout self) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
728 PPCODE: 1609 PPCODE:
729{ 1610{
730 SV *retval; 1611 int line, x;
731 int w, h;
732 FT_Bitmap bitmap;
733 1612
734 layout_update (self); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
735 layout_get_pixel_size (self, &w, &h); 1614#if !PANGO_VERSION_CHECK (1, 17, 3)
736 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
737 retval = newSV (w * h); 1616 --line;
738 SvPOK_only (retval); 1617#endif
739 SvCUR_set (retval, w * h);
740
741 bitmap.rows = h;
742 bitmap.width = w;
743 bitmap.pitch = w;
744 bitmap.buffer = (unsigned char*)SvPVX (retval);
745 bitmap.num_grays = 256;
746 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
747
748 memset (bitmap.buffer, 0, w * h);
749
750 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
751
752 EXTEND (SP, 3); 1618 EXTEND (SP, 2);
753 PUSHs (sv_2mortal (newSViv (w))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
1641 else
1642 {
754 PUSHs (sv_2mortal (newSViv (h))); 1643 PUSHs (sv_2mortal (newSViv (index)));
755 PUSHs (sv_2mortal (retval)); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1645 }
756} 1646}
757 1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 rc_clear (self->rc);
1652 pango_opengl_render_layout_subpixel (
1653 self->pl,
1654 self->rc,
1655 x * PANGO_SCALE, y * PANGO_SCALE,
1656 self->r, self->g, self->b, self->a,
1657 flags
1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1662
1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
758MODULE = CFClient PACKAGE = CFClient::Texture 1682MODULE = Deliantra::Client PACKAGE = DC::Texture
759 1683
1684PROTOTYPES: ENABLE
1685
760void 1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1691 {
1692 STRLEN datalen;
1693 char *data = SvPVbyte (data_, datalen);
1694 int bpp = datalen / (ow * oh);
1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1696
1697 SvPOK_only (result_);
1698 SvCUR_set (result_, nw * nh * bpp);
1699
1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1701 while (oh--)
1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1703
1704 sv_setsv (data_, result_);
1705 }
1706}
1707
1708void
761draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
762 PROTOTYPE: $$$;$$ 1710 PROTOTYPE: $$$;$$
1711 ALIAS:
1712 draw_quad_alpha = 1
1713 draw_quad_alpha_premultiplied = 2
763 CODE: 1714 CODE:
764{ 1715{
765 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
766 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
767 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
768 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
769 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
770 1723
771 if (items < 5) 1724 if (items < 5)
772 { 1725 {
773 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
774 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
775 } 1728 }
776 1729
1730 if (ix)
1731 {
1732 glEnable (GL_BLEND);
1733
1734 if (ix == 2)
1735 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1736 else
1737 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1738 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1739
1740 glEnable (GL_ALPHA_TEST);
1741 glAlphaFunc (GL_GREATER, 0.01f);
1742 }
1743
777 glBindTexture (GL_TEXTURE_2D, name); 1744 glBindTexture (GL_TEXTURE_2D, name);
778 if (wrap_mode) { 1745
779 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
780 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
781 }
782 glBegin (GL_QUADS); 1746 glBegin (GL_QUADS);
783 glTexCoord2f (0, 0); glVertex2f (x , y ); 1747 glTexCoord2f (0, 0); glVertex2f (x , y );
784 glTexCoord2f (0, t); glVertex2f (x , y + h); 1748 glTexCoord2f (0, t); glVertex2f (x , y + h);
785 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1749 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
786 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1750 glTexCoord2f (s, 0); glVertex2f (x + w, y );
787 glEnd (); 1751 glEnd ();
788}
789 1752
1753 if (ix)
1754 {
1755 glDisable (GL_ALPHA_TEST);
1756 glDisable (GL_BLEND);
1757 }
1758}
1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
790MODULE = CFClient PACKAGE = CFClient::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
791 1893
792CFClient::Map 1894PROTOTYPES: DISABLE
793new (SV *class, int map_width, int map_height) 1895
1896DC::Map
1897new (SV *klass)
794 CODE: 1898 CODE:
795 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
796 RETVAL->x = 0; 1900 RETVAL->x = 0;
797 RETVAL->y = 0; 1901 RETVAL->y = 0;
798 RETVAL->w = map_width; 1902 RETVAL->w = 0;
799 RETVAL->h = map_height; 1903 RETVAL->h = 0;
800 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
801 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
802 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
803 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
804 RETVAL->texs = 8192;
805 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
806 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
807 RETVAL->row = 0; 1909 RETVAL->row = 0;
808 OUTPUT: 1910 OUTPUT:
809 RETVAL 1911 RETVAL
810 1912
811void 1913void
812DESTROY (CFClient::Map self) 1914DESTROY (DC::Map self)
813 CODE: 1915 CODE:
814{ 1916{
815 map_clear (self); 1917 map_clear (self);
816 Safefree (self->face); 1918 Safefree (self->face2tile);
1919 Safefree (self->tex);
817 Safefree (self); 1920 Safefree (self);
818} 1921}
819 1922
820void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
821clear (CFClient::Map self) 1930clear (DC::Map self)
822 CODE: 1931 CODE:
823 map_clear (self); 1932 map_clear (self);
824 1933
825void 1934void
826set_face (CFClient::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
827 CODE: 1936 CODE:
828{ 1937{
829 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
830 { 1939 need_texid (self, tile);
831 Append (mapface, self->face, self->faces, self->faces);
832 self->faces *= 2;
833 }
834
835 self->face [face] = texid;
836} 1940}
837 1941
838void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
839set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
840 CODE: 1967 CODE:
841{ 1968{
842 while (self->texs <= texid) 1969 need_texid (self, texid);
843 {
844 Append (maptex, self->tex, self->texs, self->texs);
845 self->texs *= 2;
846 }
847 1970
848 { 1971 {
849 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
850 1973
851 tex->name = name; 1974 tex->name = name;
856 tex->r = r; 1979 tex->r = r;
857 tex->g = g; 1980 tex->g = g;
858 tex->b = b; 1981 tex->b = b;
859 tex->a = a; 1982 tex->a = a;
860 } 1983 }
1984
1985 // somewhat hackish, but for textures that require it, it really
1986 // improves the look, and most others don't suffer.
1987 glBindTexture (GL_TEXTURE_2D, name);
1988 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1989 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1990 // use uglier nearest interpolation because linear suffers
1991 // from transparent color bleeding and ugly wrapping effects.
1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
861} 1993}
1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
862 2014
863int 2015int
864ox (CFClient::Map self) 2016ox (DC::Map self)
865 ALIAS: 2017 ALIAS:
866 oy = 1 2018 oy = 1
2019 x = 2
2020 y = 3
2021 w = 4
2022 h = 5
867 CODE: 2023 CODE:
868 switch (ix) 2024 switch (ix)
869 { 2025 {
870 case 0: RETVAL = self->ox; break; 2026 case 0: RETVAL = self->ox; break;
871 case 1: RETVAL = self->oy; break; 2027 case 1: RETVAL = self->oy; break;
2028 case 2: RETVAL = self->x; break;
2029 case 3: RETVAL = self->y; break;
2030 case 4: RETVAL = self->w; break;
2031 case 5: RETVAL = self->h; break;
872 } 2032 }
873 OUTPUT: 2033 OUTPUT:
874 RETVAL 2034 RETVAL
875 2035
876void 2036void
877scroll (CFClient::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
878 CODE: 2038 CODE:
879{ 2039{
880 if (dx > 0) 2040 if (dx > 0)
881 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
882 else if (dx < 0) 2042 else if (dx < 0)
883 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
884 2044
885 if (dy > 0) 2045 if (dy > 0)
886 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
887 else if (dy < 0) 2047 else if (dy < 0)
888 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
889 2049
890 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
891 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
892 2052
893 while (self->y < 0) 2053 while (self->y < 0)
897 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
898 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
899 } 2059 }
900} 2060}
901 2061
902void 2062SV *
903map1a_update (CFClient::Map self, SV *data_) 2063map1a_update (DC::Map self, SV *data_)
904 CODE: 2064 CODE:
905{ 2065{
906 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
907 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
908 mapcell *cell; 2068 mapcell *cell;
909 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
910 2072
911 while (data < data_end) 2073 while (data < data_end - 1)
912 { 2074 {
913 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
914 2076
915 x = ((flags >> 10) & 63) + self->x; 2077 x = self->x + ((flags >> 10) & 63);
916 y = ((flags >> 4) & 63) + self->y; 2078 y = self->y + ((flags >> 4) & 63);
917 2079
918 cell = map_get_cell (self, x, y); 2080 cell = map_get_cell (self, x, y);
919 2081
920 if (flags & 15) 2082 if (flags & 15)
921 { 2083 {
922 if (cell->darkness < 0) 2084 if (!cell->darkness)
923 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
924 cell->darkness = 0; 2087 cell->darkness = 256;
925 cell->face [0] = 0;
926 cell->face [1] = 0;
927 cell->face [2] = 0;
928 } 2088 }
929 2089
930 cell->darkness = flags & 8 ? *data++ : 255;
931
932 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
933 2091
934 if (flags & 4) 2092 if (flags & 8)
935 { 2093 {
936 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
937 } 2127 }
938 2128
2129 for (z = 0; z <= 2; ++z)
939 if (flags & 2) 2130 if (flags & (4 >> z))
940 { 2131 {
941 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
942 } 2151 }
943
944 if (flags & 1)
945 {
946 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
947 }
948 } 2152 }
949 else 2153 else
950 cell->darkness = -1; 2154 CELL_CLEAR (cell);
951 } 2155 }
952} 2156}
2157 OUTPUT:
2158 RETVAL
953 2159
954SV * 2160SV *
955mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
956 CODE: 2162 CODE:
957{ 2163{
958 int x1, x; 2164 int x1, x;
959 int y1, y; 2165 int y1, y;
960 int z; 2166 int z;
973 ? self->row + y 2179 ? self->row + y
974 : 0; 2180 : 0;
975 2181
976 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
977 { 2183 {
978 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
979 2185
980 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
981 { 2187 {
982 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
983 2189
984 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
985 { 2191 {
986 mapface face = cell->face [z];
987
988 if (face)
989 {
990 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
991 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
992 int a1 = tex.a; 2194 int a1 = tex.a;
993 2195
994 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
995 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
996 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
997 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
998 }
999 } 2200 }
1000 } 2201 }
1001 2202
1002 *map++ = (r ) 2203 *map++ = (r )
1003 | (g << 8) 2204 | (g << 8)
1004 | (b << 16) 2205 | (b << 16)
1005 | (a << 24); 2206 | (a << 24);
1006 } 2207 }
1007 } 2208 }
1008 2209
1009 RETVAL = map_sv; 2210 RETVAL = map_sv;
1010} 2211}
1011 OUTPUT: 2212 OUTPUT:
1012 RETVAL 2213 RETVAL
1013 2214
1014void 2215void
1015draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2217 CODE:
2218{
2219 int x, y, z;
2220
2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2223 smooth_key skey;
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
2230
2231 pl_tex.name = 0;
2232
2233 // that's current max. sorry.
2234 if (sw > 255) sw = 255;
2235 if (sh > 255) sh = 255;
2236
2237 // clear key, in case of extra padding
2238 memset (&skey, 0, sizeof (skey));
2239
2240 memset (&key, 0, sizeof (key));
2241 key.r = 255;
2242 key.g = 255;
2243 key.b = 255;
2244 key.a = 255;
2245 key.mode = GL_QUADS;
2246 key.format = GL_T2F_V3F;
2247
2248 mx += self->x;
2249 my += self->y;
2250
2251 // first pass: determine smooth_max
2252 // rather ugly, if you ask me
2253 // could also be stored inside mapcell and updated on change
2254 memset (smooth_max, 0, sizeof (smooth_max));
2255
2256 for (y = 0; y < sh; y++)
2257 if (0 <= y + my && y + my < self->rows)
2258 {
2259 maprow *row = self->row + (y + my);
2260
2261 for (x = 0; x < sw; x++)
2262 if (row->c0 <= x + mx && x + mx < row->c1)
2263 {
2264 mapcell *cell = row->col + (x + mx - row->c0);
2265
2266 smooth_max[x + 1][y + 1] =
2267 MAX (self->tex [cell->tile [0]].smoothlevel,
2268 MAX (self->tex [cell->tile [1]].smoothlevel,
2269 self->tex [cell->tile [2]].smoothlevel));
2270 }
2271 }
2272
2273 glEnable (GL_BLEND);
2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2276
2277 for (z = 0; z <= 2; z++)
2278 {
2279 smooth_hash smooth;
2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
2282
2283 for (y = 0; y < sh; y++)
2284 if (0 <= y + my && y + my < self->rows)
2285 {
2286 maprow *row = self->row + (y + my);
2287
2288 for (x = 0; x < sw; x++)
2289 if (row->c0 <= x + mx && x + mx < row->c1)
2290 {
2291 mapcell *cell = row->col + (x + mx - row->c0);
2292 tileid tile = cell->tile [z];
2293
2294 if (tile)
2295 {
2296 maptex tex = self->tex [tile];
2297 int px, py;
2298
2299 if (key.texname != tex.name)
2300 {
2301 self->tex [tile].unused = 0;
2302
2303 if (!tex.name)
2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2305
2306 key.texname = tex.name;
2307 arr = rc_array (rc, &key);
2308 }
2309
2310 px = (x + 1) * Th - tex.w;
2311 py = (y + 1) * Tw - tex.h;
2312
2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2314 {
2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
2318 continue;
2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2325
2326 // update smooth hash
2327 if (tex.smoothtile)
2328 {
2329 skey.tile = tex.smoothtile;
2330 skey.level = tex.smoothlevel;
2331
2332 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2333
2334 // add bits to current tile and all neighbours. skey.x|y is
2335 // shifted +1|+1 so we always stay positive.
2336
2337 // bits is ___n cccc CCCC bbbb
2338 // n do not draw borders&corners
2339 // c draw these corners, but...
2340 // C ... not these
2341 // b draw these borders
2342
2343 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2344 // ┃· ·· ·┃ ━━
2345
2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2347 // ·· ·· ·┏ ┓·
2348
2349 // full tile
2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2351
2352 // borders
2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2357
2358 // corners
2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2384 }
2385 }
2386 }
2387 }
2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
2392 // go through all smoothlevels, lowest to highest, then draw.
2393 // this is basically counting sort
2394 {
2395 int w, b;
2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
2399 for (w = 0; w < 256 / 32; ++w)
2400 {
2401 uint32_t smask = smooth_level [w];
2402 if (smask)
2403 for (b = 0; b < 32; ++b)
2404 if (smask & (((uint32_t)1) << b))
2405 {
2406 int level = (w << 5) | b;
2407 HE *he;
2408
2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2410 {
2411 smooth_key &skey = it->first;
2412 IV bits = it->second;
2413
2414 if (!(bits & 0x1000)
2415 && skey.level == level
2416 && level > smooth_max [skey.x][skey.y])
2417 {
2418 maptex tex = self->tex [skey.tile];
2419 int px = (((int)skey.x) - 1) * Tw;
2420 int py = (((int)skey.y) - 1) * Th;
2421 int border = bits & 15;
2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2423 float dx = tex.s * .0625f; // 16 images/row
2424 float dy = tex.t * .5f ; // 2 images/column
2425
2426 if (tex.name)
2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
2430 if (key.texname != tex.name)
2431 {
2432 self->tex [skey.tile].unused = 0;
2433
2434 glEnd ();
2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2436 glBegin (GL_QUADS);
2437 }
2438
2439 if (border)
2440 {
2441 float ox = border * dx;
2442
2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2447 }
2448
2449 if (corner)
2450 {
2451 float ox = corner * dx;
2452
2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
2458 }
2459 }
2460 }
2461 }
2462 }
2463
2464 glEnd ();
2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
2467 }
2468 }
2469
2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
2475
2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
2493
2494 // top layer: overlays such as the health bar
2495 for (y = 0; y < sh; y++)
2496 if (0 <= y + my && y + my < self->rows)
2497 {
2498 maprow *row = self->row + (y + my);
2499
2500 for (x = 0; x < sw; x++)
2501 if (row->c0 <= x + mx && x + mx < row->c1)
2502 {
2503 mapcell *cell = row->col + (x + mx - row->c0);
2504
2505 int px = x * Tw;
2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
2513
2514 if (cell->stat_hp)
2515 {
2516 int width = cell->stat_width * Tw;
2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2518
2519 glColor3ub (0, 0, 0);
2520 glRectf (px + 1, py - thick - 2,
2521 px + width - 1, py);
2522
2523 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2524 glRectf (px + 2,
2525 py - thick - 1,
2526 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2527 }
2528 }
2529 }
2530}
2531
2532void
2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2534 CODE:
2535{
2536 static float color[16][3] = {
2537 { 0.00f, 0.00f, 0.00f },
2538 { 1.00f, 1.00f, 1.00f },
2539 { 0.00f, 0.00f, 0.55f },
2540 { 1.00f, 0.00f, 0.00f },
2541
2542 { 1.00f, 0.54f, 0.00f },
2543 { 0.11f, 0.56f, 1.00f },
2544 { 0.93f, 0.46f, 0.00f },
2545 { 0.18f, 0.54f, 0.34f },
2546
2547 { 0.56f, 0.73f, 0.56f },
2548 { 0.80f, 0.80f, 0.80f },
2549 { 0.55f, 0.41f, 0.13f },
2550 { 0.99f, 0.77f, 0.26f },
2551
2552 { 0.74f, 0.65f, 0.41f },
2553
2554 { 0.00f, 1.00f, 1.00f },
2555 { 1.00f, 0.00f, 1.00f },
2556 { 1.00f, 1.00f, 0.00f },
2557 };
2558
2559 int x, y;
2560
2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2569 glEnable (GL_BLEND);
2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2571 glBegin (GL_QUADS);
2572
2573 for (y = 0; y < h; y++)
2574 for (x = 0; x < w; x++)
2575 {
2576 unsigned char m = data [x + y * w];
2577
2578 if (m)
2579 {
2580 float *c = color [m & 15];
2581
2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
2583 float tx2 = tx1 + 0.5f;
2584
2585 glColor4f (c[0], c[1], c[2], 1);
2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2590 }
2591 }
2592
2593 glEnd ();
2594 glDisable (GL_BLEND);
2595 glDisable (GL_TEXTURE_2D);
2596}
2597
2598void
2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1016 PPCODE: 2600 PPCODE:
1017{ 2601{
1018 int vx, vy;
1019 int x, y, z; 2602 int x, y;
1020 int last_name;
1021 mapface face;
1022 int sw4 = (sw + 3) & ~3; 2603 int sw1 = sw + 2;
2604 int sh1 = sh + 2;
2605 int sh3 = sh * 3;
2606 int sw3 = sw * 3;
1023 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1024 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1025 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1026 memset (darkness, 255, sw4 * sh); 2610 memset (darkness1, 0, sw1*sh1);
2611
1027 SvPOK_only (darkness_sv); 2612 SvPOK_only (darkness3_sv);
1028 SvCUR_set (darkness_sv, sw4 * sh); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
1029 2614
1030 vx = self->x + (self->w - sw) / 2 - shift_x; 2615 mx += self->x - 1;
1031 vy = self->y + (self->h - sh) / 2 - shift_y; 2616 my += self->y - 1;
1032 2617
1033 /*
1034 int vx = self->vx = self->w >= sw
1035 ? self->x + (self->w - sw) / 2
1036 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1037
1038 int vy = self->vy = self->h >= sh
1039 ? self->y + (self->h - sh) / 2
1040 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1041 */
1042
1043 glColor4ub (255, 255, 255, 255);
1044
1045 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1046 glEnable (GL_BLEND);
1047 glEnable (GL_TEXTURE_2D);
1048 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1049
1050 glBegin (GL_QUADS);
1051
1052 last_name = 0;
1053
1054 for (z = 0; z < 3; z++)
1055 for (y = 0; y < sh; y++) 2618 for (y = 0; y < sh1; y++)
1056 if (0 <= y + vy && y + vy < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
1057 { 2620 {
1058 maprow *row = self->row + (y + vy); 2621 maprow *row = self->row + (y + my);
1059 2622
1060 for (x = 0; x < sw; x++) 2623 for (x = 0; x < sw1; x++)
1061 if (row->c0 <= x + vx && x + vx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
1062 { 2625 {
1063 mapcell *cell = row->col + (x + vx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
1064 2627
1065 darkness[y * sw4 + x] = cell->darkness < 0 2628 darkness1 [y * sw1 + x] = cell->darkness
2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1066 ? 255 - FOW_DARKNESS 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1067 : 255 - cell->darkness;
1068
1069 face = cell->face [z];
1070
1071 if (face)
1072 {
1073 maptex tex = self->tex [face];
1074
1075 int px = (x + 1) * 32 - tex.w;
1076 int py = (y + 1) * 32 - tex.h;
1077
1078 if (last_name != tex.name)
1079 {
1080 glEnd ();
1081 last_name = tex.name;
1082 glBindTexture (GL_TEXTURE_2D, last_name);
1083 glBegin (GL_QUADS);
1084 }
1085
1086 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1087 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1088 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1089 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1090 }
1091 } 2631 }
1092 } 2632 }
1093 2633
1094 glEnd (); 2634 for (y = 0; y < sh; ++y)
2635 for (x = 0; x < sw; ++x)
2636 {
2637 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2638 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2639 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2640 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2641 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2642 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2643 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2644 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2645 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1095 2646
1096 glDisable (GL_TEXTURE_2D); 2647 uint8_t r11 = (d11 + d21 + d12) / 3;
1097 glDisable (GL_BLEND); 2648 uint8_t r21 = d21;
2649 uint8_t r31 = (d21 + d31 + d32) / 3;
2650
2651 uint8_t r12 = d12;
2652 uint8_t r22 = d22;
2653 uint8_t r32 = d32;
2654
2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2656 uint8_t r23 = d23;
2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2658
2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2668 }
2669
2670 free (darkness1);
1098 2671
1099 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (sw4))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
1101 PUSHs (sv_2mortal (newSViv (sh))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
1102 PUSHs (darkness_sv); 2675 PUSHs (darkness3_sv);
1103} 2676}
1104 2677
1105SV * 2678SV *
1106get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
1107 CODE: 2680 CODE:
1108{ 2681{
1109 int x, y, x1, y1; 2682 int x, y, x1, y1;
1110 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
1111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1136 if (row && row->c0 <= x && x < row->c1) 2709 if (row && row->c0 <= x && x < row->c1)
1137 { 2710 {
1138 mapcell *cell = row->col + (x - row->c0); 2711 mapcell *cell = row->col + (x - row->c0);
1139 uint8_t flags = 0; 2712 uint8_t flags = 0;
1140 2713
1141 if (cell->face [0]) flags |= 1; 2714 if (cell->tile [0]) flags |= 1;
1142 if (cell->face [1]) flags |= 2; 2715 if (cell->tile [1]) flags |= 2;
1143 if (cell->face [2]) flags |= 4; 2716 if (cell->tile [2]) flags |= 4;
1144 2717
1145 *data++ = flags; 2718 *data++ = flags;
1146 2719
1147 if (flags & 1) 2720 if (flags & 1)
1148 { 2721 {
2722 tileid tile = cell->tile [0];
1149 *data++ = cell->face [0] >> 8; 2723 *data++ = tile >> 8;
1150 *data++ = cell->face [0]; 2724 *data++ = tile;
1151 } 2725 }
1152 2726
1153 if (flags & 2) 2727 if (flags & 2)
1154 { 2728 {
2729 tileid tile = cell->tile [1];
1155 *data++ = cell->face [1] >> 8; 2730 *data++ = tile >> 8;
1156 *data++ = cell->face [1]; 2731 *data++ = tile;
1157 } 2732 }
1158 2733
1159 if (flags & 4) 2734 if (flags & 4)
1160 { 2735 {
2736 tileid tile = cell->tile [2];
1161 *data++ = cell->face [2] >> 8; 2737 *data++ = tile >> 8;
1162 *data++ = cell->face [2]; 2738 *data++ = tile;
1163 } 2739 }
1164 } 2740 }
1165 else 2741 else
1166 *data++ = 0; 2742 *data++ = 0;
1167 } 2743 }
1168 } 2744 }
1169 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
1170 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
1171 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
1172 RETVAL = data_sv; 2753 RETVAL = data_sv;
1173} 2754}
1174 OUTPUT: 2755 OUTPUT:
1175 RETVAL 2756 RETVAL
1176 2757
1177void 2758void
1178set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1179 PPCODE: 2760 PPCODE:
1180{ 2761{
1181 int x, y, z; 2762 int x, y, z;
1182 int w, h; 2763 int w, h;
1183 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
1184 2775
1185 if (*data++ != 0) 2776 if (*data++ != 0)
1186 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
1187 2778
1188 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
1189 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
1190 2781
1191 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
1203 { 2794 {
1204 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
1205 2796
1206 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
1207 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
1208 uint8_t flags = *data++; 2804 flags = *data++;
1209 2805
1210 if (flags) 2806 if (flags)
1211 { 2807 {
1212 mapface face[3] = { 0, 0, 0 };
1213
1214 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2809 tileid tile[3] = { 0, 0, 0 };
1215 2810
1216 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2811 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1217 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1218 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1219 2814
1220 if (cell->darkness <= 0) 2815 if (cell->darkness == 0)
1221 { 2816 {
1222 cell->darkness = -1; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
1223 2819
1224 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
1225 { 2821 {
1226 cell->face[z] = face[z]; 2822 tileid t = tile [z];
1227 2823
1228 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2825 {
1229 XPUSHs (sv_2mortal (newSViv (face[z]))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2827 need_texid (self, t);
2828 }
2829
2830 cell->tile [z] = t;
1230 } 2831 }
1231 } 2832 }
1232 } 2833 }
1233 } 2834 }
1234 } 2835 }
1235} 2836}
1236 2837
1237MODULE = CFClient PACKAGE = CFClient::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
1238 2839
1239CFClient::MixChunk 2840DC::RW
1240new_from_file (SV *class, char *path) 2841new (SV *klass, SV *data_sv)
1241 CODE: 2842 CODE:
1242 RETVAL = Mix_LoadWAV (path); 2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
1243 OUTPUT: 2849 OUTPUT:
1244 RETVAL 2850 RETVAL
1245 2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
1246void 2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2867
2868PROTOTYPES: DISABLE
2869
2870DC::Channel
2871find ()
2872 CODE:
2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2895 OUTPUT:
2896 RETVAL
2897
2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
1247DESTROY (CFClient::MixChunk self) 2979DESTROY (DC::MixChunk self)
1248 CODE: 2980 CODE:
1249 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
1250 2982
1251int 2983int
1252volume (CFClient::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
1253 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
1254 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
1255 OUTPUT: 2989 OUTPUT:
1256 RETVAL 2990 RETVAL
1257 2991
1258int 2992DC::Channel
1259play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1260 CODE: 2994 CODE:
2995{
1261 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
1262 OUTPUT: 3007 OUTPUT:
1263 RETVAL 3008 RETVAL
1264 3009
1265MODULE = CFClient PACKAGE = CFClient::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
1266 3023
1267int 3024int
1268volume (int volume = -1) 3025volume (int volume = -1)
3026 PROTOTYPE: ;$
1269 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
1270 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
1271 OUTPUT: 3031 OUTPUT:
1272 RETVAL 3032 RETVAL
1273 3033
1274CFClient::MixMusic 3034void
1275new_from_file (SV *class, char *path) 3035fade_out (int ms)
1276 CODE: 3036 CODE:
1277 RETVAL = Mix_LoadMUS (path); 3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
1278 OUTPUT: 3048 OUTPUT:
1279 RETVAL 3049 RETVAL
1280 3050
3051DC::MixMusic
3052new (SV *klass, DC::RW rwops)
3053 CODE:
3054 RETVAL = Mix_LoadMUS_RW (rwops);
3055 OUTPUT:
3056 RETVAL
3057
1281void 3058void
1282DESTROY (CFClient::MixMusic self) 3059DESTROY (DC::MixMusic self)
1283 CODE: 3060 CODE:
1284 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
1285 3062
1286int 3063int
1287play (CFClient::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
1288 CODE: 3065 CODE:
1289 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
1290 OUTPUT: 3067 OUTPUT:
1291 RETVAL 3068 RETVAL
1292 3069
3070void
3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3072 CODE:
3073 Mix_FadeInMusicPos (self, loops, ms, position);
3074
1293MODULE = CFClient PACKAGE = CFClient::OpenGL 3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3076
3077PROTOTYPES: ENABLE
1294 3078
1295BOOT: 3079BOOT:
1296{ 3080{
1297 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1298 static const struct { 3082 static const struct {
1299 const char *name; 3083 const char *name;
1300 IV iv; 3084 IV iv;
1301 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
1302# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
3087 const_iv (GL_VENDOR),
3088 const_iv (GL_VERSION),
3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
1303 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
1304 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
1305 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
3094 const_iv (GL_DITHER),
1306 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
3096 const_iv (GL_CULL_FACE),
3097 const_iv (GL_SCISSOR_TEST),
3098 const_iv (GL_DEPTH_TEST),
3099 const_iv (GL_ALPHA_TEST),
3100 const_iv (GL_NORMALIZE),
3101 const_iv (GL_RESCALE_NORMAL),
3102 const_iv (GL_FRONT),
3103 const_iv (GL_BACK),
3104 const_iv (GL_AUX0),
1307 const_iv (GL_AND), 3105 const_iv (GL_AND),
3106 const_iv (GL_ONE),
3107 const_iv (GL_ZERO),
1308 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
3109 const_iv (GL_DST_ALPHA),
1309 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
3116 const_iv (GL_SRC_ALPHA_SATURATE),
1310 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
1311 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
3119 const_iv (GL_RGBA4),
3120 const_iv (GL_RGBA8),
3121 const_iv (GL_RGB5_A1),
1312 const_iv (GL_UNSIGNED_BYTE), 3122 const_iv (GL_UNSIGNED_BYTE),
1313 const_iv (GL_ALPHA4), 3123 const_iv (GL_UNSIGNED_SHORT),
3124 const_iv (GL_UNSIGNED_INT),
1314 const_iv (GL_ALPHA), 3125 const_iv (GL_ALPHA),
3126 const_iv (GL_INTENSITY),
3127 const_iv (GL_LUMINANCE),
3128 const_iv (GL_LUMINANCE_ALPHA),
1315 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
1316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
1317 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
3138 const_iv (GL_PROXY_TEXTURE_1D),
3139 const_iv (GL_PROXY_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
1319 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
1320 const_iv (GL_TEXTURE_ENV), 3142 const_iv (GL_TEXTURE_ENV),
1321 const_iv (GL_TEXTURE_MAG_FILTER), 3143 const_iv (GL_TEXTURE_MAG_FILTER),
1322 const_iv (GL_TEXTURE_MIN_FILTER), 3144 const_iv (GL_TEXTURE_MIN_FILTER),
1323 const_iv (GL_TEXTURE_ENV_MODE), 3145 const_iv (GL_TEXTURE_ENV_MODE),
1324 const_iv (GL_TEXTURE_WRAP_S), 3146 const_iv (GL_TEXTURE_WRAP_S),
1325 const_iv (GL_TEXTURE_WRAP_T), 3147 const_iv (GL_TEXTURE_WRAP_T),
3148 const_iv (GL_REPEAT),
1326 const_iv (GL_CLAMP), 3149 const_iv (GL_CLAMP),
1327 const_iv (GL_REPEAT), 3150 const_iv (GL_CLAMP_TO_EDGE),
1328 const_iv (GL_NEAREST), 3151 const_iv (GL_NEAREST),
1329 const_iv (GL_LINEAR), 3152 const_iv (GL_LINEAR),
1330 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3153 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1331 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3154 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1332 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3155 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1333 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3156 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1334 const_iv (GL_GENERATE_MIPMAP), 3157 const_iv (GL_GENERATE_MIPMAP),
1335 const_iv (GL_LINEAR),
1336 const_iv (GL_MODULATE), 3158 const_iv (GL_MODULATE),
3159 const_iv (GL_DECAL),
1337 const_iv (GL_REPLACE), 3160 const_iv (GL_REPLACE),
3161 const_iv (GL_DEPTH_BUFFER_BIT),
1338 const_iv (GL_COLOR_BUFFER_BIT), 3162 const_iv (GL_COLOR_BUFFER_BIT),
1339 const_iv (GL_PROJECTION), 3163 const_iv (GL_PROJECTION),
1340 const_iv (GL_MODELVIEW), 3164 const_iv (GL_MODELVIEW),
1341 const_iv (GL_COLOR_LOGIC_OP), 3165 const_iv (GL_COLOR_LOGIC_OP),
3166 const_iv (GL_SEPARABLE_2D),
1342 const_iv (GL_CONVOLUTION_2D), 3167 const_iv (GL_CONVOLUTION_2D),
1343 const_iv (GL_CONVOLUTION_BORDER_MODE), 3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
1344 const_iv (GL_CONSTANT_BORDER), 3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
1345 const_iv (GL_LINES), 3171 const_iv (GL_LINES),
3172 const_iv (GL_LINE_STRIP),
3173 const_iv (GL_LINE_LOOP),
1346 const_iv (GL_QUADS), 3174 const_iv (GL_QUADS),
3175 const_iv (GL_QUAD_STRIP),
3176 const_iv (GL_TRIANGLES),
3177 const_iv (GL_TRIANGLE_STRIP),
3178 const_iv (GL_TRIANGLE_FAN),
1347 const_iv (GL_LINE_LOOP), 3179 const_iv (GL_POLYGON),
1348 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3181 const_iv (GL_POINT_SMOOTH_HINT),
3182 const_iv (GL_LINE_SMOOTH_HINT),
3183 const_iv (GL_POLYGON_SMOOTH_HINT),
3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1349 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
3187 const_iv (GL_DONT_CARE),
3188 const_iv (GL_NICEST),
3189 const_iv (GL_V2F),
3190 const_iv (GL_V3F),
3191 const_iv (GL_T2F_V3F),
3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1350# undef const_iv 3196# undef const_iv
1351 }; 3197 };
1352 3198
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3201
3202 texture_av = newAV ();
3203 AvREAL_off (texture_av);
1355} 3204}
3205
3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
3216gl_vendor ()
3217 CODE:
3218 RETVAL = (const char *)glGetString (GL_VENDOR);
3219 OUTPUT:
3220 RETVAL
3221
3222const char *
3223gl_version ()
3224 CODE:
3225 RETVAL = (const char *)glGetString (GL_VERSION);
3226 OUTPUT:
3227 RETVAL
3228
3229const char *
3230gl_extensions ()
3231 CODE:
3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3233 OUTPUT:
3234 RETVAL
3235
3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3241
3242GLint glGetInteger (GLenum pname)
3243 CODE:
3244 glGetIntegerv (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248GLdouble glGetDouble (GLenum pname)
3249 CODE:
3250 glGetDoublev (pname, &RETVAL);
3251 OUTPUT:
3252 RETVAL
1356 3253
1357int glGetError () 3254int glGetError ()
3255
3256void glFinish ()
3257
3258void glFlush ()
1358 3259
1359void glClear (int mask) 3260void glClear (int mask)
1360 3261
1361void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
1362 PROTOTYPE: @ 3263 PROTOTYPE: @
1369 3270
1370void glHint (int target, int mode) 3271void glHint (int target, int mode)
1371 3272
1372void glBlendFunc (int sfactor, int dfactor) 3273void glBlendFunc (int sfactor, int dfactor)
1373 3274
3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3276 CODE:
3277 gl_BlendFuncSeparate (sa, da, saa, daa);
3278
3279# void glBlendEquation (int se)
3280
3281void glDepthMask (int flag)
3282
1374void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
1375 3284
3285void glColorMask (int red, int green, int blue, int alpha)
3286
1376void glMatrixMode (int mode) 3287void glMatrixMode (int mode)
1377 3288
1378void glPushMatrix () 3289void glPushMatrix ()
1379 3290
1380void glPopMatrix () 3291void glPopMatrix ()
1381 3292
1382void glLoadIdentity () 3293void glLoadIdentity ()
1383 3294
3295void glDrawBuffer (int buffer)
3296
3297void glReadBuffer (int buffer)
3298
3299# near_ and far_ are due to microsofts buggy "c" compiler
3300void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3301
3302# near_ and far_ are due to microsofts buggy "c" compiler
1384void glOrtho (double left, double right, double bottom, double top, double near, double far) 3303void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305PROTOTYPES: DISABLE
1385 3306
1386void glViewport (int x, int y, int width, int height) 3307void glViewport (int x, int y, int width, int height)
3308
3309void glScissor (int x, int y, int width, int height)
1387 3310
1388void glTranslate (float x, float y, float z = 0.) 3311void glTranslate (float x, float y, float z = 0.)
1389 CODE: 3312 CODE:
1390 glTranslatef (x, y, z); 3313 glTranslatef (x, y, z);
1391 3314
1392void glScale (float x, float y, float z) 3315void glScale (float x, float y, float z = 1.)
1393 CODE: 3316 CODE:
1394 glScalef (x, y, z); 3317 glScalef (x, y, z);
1395 3318
1396void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
1397 CODE: 3320 CODE:
1398 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
1399 3322
1400void glBegin (int mode)
1401
1402void glEnd ()
1403
1404void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
1405 PROTOTYPE: @ 3324 PROTOTYPE: @
3325 ALIAS:
3326 glColor_premultiply = 1
1406 CODE: 3327 CODE:
3328 if (ix)
3329 {
3330 r *= a;
3331 g *= a;
3332 b *= a;
3333 }
3334 // microsoft visual "c" rounds instead of truncating...
1407 glColor4f (r, g, b, a); 3335 glColor4f (r, g, b, a);
3336
3337void glRasterPos (float x, float y, float z = 0.)
3338 CODE:
3339 glRasterPos3f (0, 0, z);
3340 glBitmap (0, 0, 0, 0, x, y, 0);
1408 3341
1409void glVertex (float x, float y, float z = 0.) 3342void glVertex (float x, float y, float z = 0.)
1410 CODE: 3343 CODE:
1411 glVertex3f (x, y, z); 3344 glVertex3f (x, y, z);
1412 3345
1413void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
1414 CODE: 3347 CODE:
1415 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
1416 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363PROTOTYPES: ENABLE
3364
3365void glBegin (int mode)
3366
3367void glEnd ()
3368
3369void glPointSize (GLfloat size)
3370
3371void glLineWidth (GLfloat width)
3372
3373void glInterleavedArrays (int format, int stride, char *data)
3374
3375void glDrawElements (int mode, int count, int type, char *indices)
3376
3377# 1.2 void glDrawRangeElements (int mode, int start, int end
3378
1417void glTexEnv (int target, int pname, float param) 3379void glTexEnv (int target, int pname, float param)
1418 CODE: 3380 CODE:
1419 glTexEnvf (target, pname, param); 3381 glTexEnvf (target, pname, param);
1420 3382
1421void glTexParameter (int target, int pname, float param) 3383void glTexParameter (int target, int pname, float param)
1424 3386
1425void glBindTexture (int target, int name) 3387void glBindTexture (int target, int name)
1426 3388
1427void glConvolutionParameter (int target, int pname, float params) 3389void glConvolutionParameter (int target, int pname, float params)
1428 CODE: 3390 CODE:
3391 if (gl.ConvolutionParameterf)
1429 glConvolutionParameterf (target, pname, params); 3392 gl.ConvolutionParameterf (target, pname, params);
1430 3393
1431void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3394void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3395 CODE:
3396 if (gl.ConvolutionFilter2D)
3397 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1432 3398
3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3400 CODE:
3401 if (gl.SeparableFilter2D)
3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3403
1433void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1434 3405
1435void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3407
3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
3409
3410void glPixelZoom (float x, float y)
3411
3412void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1436 3413
1437int glGenTexture () 3414int glGenTexture ()
1438 CODE: 3415 CODE:
1439{ 3416 RETVAL = gen_texture ();
1440 GLuint name;
1441 glGenTextures (1, &name);
1442 RETVAL = name;
1443}
1444 OUTPUT: 3417 OUTPUT:
1445 RETVAL 3418 RETVAL
1446 3419
1447void glDeleteTexture (int name) 3420void glDeleteTexture (int name)
1448 CODE: 3421 CODE:
1449{
1450 GLuint name_ = name;
1451 glDeleteTextures (1, &name_); 3422 del_texture (name);
1452} 3423
1453
1454int glGenList () 3424int glGenList ()
1455 CODE: 3425 CODE:
1456 RETVAL = glGenLists (1); 3426 RETVAL = glGenLists (1);
1457 OUTPUT: 3427 OUTPUT:
1458 RETVAL 3428 RETVAL
1465 3435
1466void glEndList () 3436void glEndList ()
1467 3437
1468void glCallList (int list) 3438void glCallList (int list)
1469 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447PROTOTYPES: DISABLE
3448
3449void
3450find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452{
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455}
3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

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