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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
20#include "flat_hash_map.hpp"
21
14#ifdef _WIN32 22#ifdef _WIN32
15# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
16#endif 28#endif
17 29
30#include <cassert>
18#include <math.h> 31#include <cmath>
19#include <string.h> 32#include <cstring>
20#include <stdio.h> 33#include <cstdio>
21#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
22 39
23#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
24#include <SDL_endian.h> 42#include <SDL_endian.h>
25#include <SDL_image.h> 43#include <SDL_image.h>
26#include <SDL_mixer.h> 44#include <SDL_mixer.h>
27#include <SDL_opengl.h> 45#include <SDL_opengl.h>
28 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
29#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
31 56
32#include <glib/gmacros.h> 57#include <glib.h>
33 58
34#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
35 71
36#ifndef _WIN32 72#ifndef _WIN32
37# include <sys/types.h> 73# include <sys/types.h>
38# include <sys/socket.h> 74# include <sys/socket.h>
39# include <netinet/in.h> 75# include <netinet/in.h>
40# include <netinet/tcp.h> 76# include <netinet/tcp.h>
41# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 82#else
43 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 84#endif
50 85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
54 95
55#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
57 98
58#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
59 100
60#if 0 101/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 103
63# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
64#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
65 129
66static struct 130static struct
67{ 131{
68#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 133#include "glfunc.h"
70#undef GL_FUNC 134#undef GL_FUNC
71} gl; 135} gl;
72 136
137static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 139{
75 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 144 else
80 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
81} 146}
82 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
83#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
84 174
85#include "pango-font.c" 175#include "pango-font.c"
86#include "pango-fontmap.c" 176#include "pango-fontmap.c"
87#include "pango-render.c" 177#include "pango-render.c"
88 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
91 183
92typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
93 185
94static int 186static int
95shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
96{ 188{
97 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
98 190
99 while (attrs) 191 while (attrs)
100 { 192 {
101 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
102 194
103 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
104 return 1; 196 return 1;
105 197
106 attrs = attrs->next; 198 attrs = attrs->next;
107 } 199 }
108 200
109 return 0; 201 return 0;
110} 202}
111 203
112typedef struct cf_layout { 204struct cf_layout {
113 PangoLayout *pl; 205 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
115 int base_height; 207 int base_height;
116 CFPlus__Font font; 208 DC__Font font;
117} *CFPlus__Layout; 209 rc_t *rc;
210};
118 211
212typedef cf_layout *DC__Layout;
213
119static CFPlus__Font default_font; 214static DC__Font default_font;
120static PangoContext *opengl_context; 215static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
122 217
123static void 218static void
124substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
125{ 220{
126 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
127#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
128 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
129#endif 224#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 226}
132 227
133static void 228static void
134layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
135{ 230{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
138 */ 233 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
140 235
141 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 238
144 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
145} 240}
146 241
147static void 242static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 244{
150 PangoRectangle rect; 245 PangoRectangle rect;
151 246
152 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
160 255
161 *w = rect.width; 256 *w = rect.width;
162 *h = rect.height; 257 *h = rect.height;
163} 258}
164 259
260typedef uint16_t tileid;
165typedef uint16_t mapface; 261typedef uint16_t faceid;
166 262
167typedef struct { 263struct maptex
264{
168 GLint name; 265 GLuint name;
169 int w, h; 266 int w, h;
170 float s, t; 267 float s, t;
171 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
172} maptex; 269 tileid smoothtile;
270 uint8_t smoothlevel;
271 uint8_t unused; /* set to zero on use */
272};
173 273
174typedef struct { 274struct mapcell
275{
175 uint32_t player; 276 uint32_t player;
176 mapface face[3]; 277 tileid tile[3];
177 uint16_t darkness; 278 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 280};
180 281
181typedef struct { 282struct maprow
283{
182 int32_t c0, c1; 284 int32_t c0, c1;
183 mapcell *col; 285 mapcell *col;
184} maprow; 286};
185 287
186typedef struct map { 288struct mapgrid {
187 int x, y, w, h; 289 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 291 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 292 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 293
195 int32_t rows; 294 int32_t rows;
196 maprow *row; 295 maprow *row;
197} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
198 299
199static char * 300static char *
200prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
201{ 302{
202 char *p; 303 char *p;
219} 320}
220 321
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 324
325static void
326need_facenum (struct mapgrid *self, faceid face)
327{
328 while (self->faces <= face)
329 {
330 Append (tileid, self->face2tile, self->faces, self->faces);
331 self->faces *= 2;
332 }
333}
334
335static void
336need_texid (struct mapgrid *self, int texid)
337{
338 while (self->texs <= texid)
339 {
340 Append (maptex, self->tex, self->texs, self->texs);
341 self->texs *= 2;
342 }
343}
344
224static maprow * 345static maprow *
225map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
226{ 347{
227 if (0 > y) 348 if (0 > y)
228 { 349 {
229 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
268 389
269 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
270} 391}
271 392
272static mapcell * 393static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
274{ 395{
275 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
276} 397}
277 398
278static void 399static void
279map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
280{ 401{
281 int r; 402 int r;
282 403
283 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
291 self->oy = 0; 412 self->oy = 0;
292 self->row = 0; 413 self->row = 0;
293 self->rows = 0; 414 self->rows = 0;
294} 415}
295 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
296static void 427static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
298{ 429{
299 int x, y; 430 int x, y;
300 maprow *row; 431 maprow *row;
301 mapcell *cell; 432 mapcell *cell;
302 433
314 if (x >= row->c1) 445 if (x >= row->c1)
315 break; 446 break;
316 447
317 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
318 449
319 cell->darkness = 0; 450 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 451 }
324 } 452 }
453}
454
455struct smooth_key
456{
457 tileid tile;
458 uint8_t x, y, level;
459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
478
479static void
480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
481{
482 auto &&it = h.find (key);
483
484 if (it == h.end ())
485 h.insert (std::make_pair (key, bits));
486 else
487 it->second |= bits;
325} 488}
326 489
327static void 490static void
328music_finished (void) 491music_finished (void)
329{ 492{
346 ev.code = 1; 509 ev.code = 1;
347 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
348 ev.data2 = 0; 511 ev.data2 = 0;
349 512
350 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
351} 521}
352 522
353static unsigned int 523static unsigned int
354minpot (unsigned int n) 524minpot (unsigned int n)
355{ 525{
365 n |= n >> 16; 535 n |= n >> 16;
366 536
367 return n + 1; 537 return n + 1;
368} 538}
369 539
370MODULE = CFPlus PACKAGE = CFPlus 540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
551/* SDL should provide this, really. */
552#define SDLK_MODIFIER_MIN 300
553#define SDLK_MODIFIER_MAX 314
554
555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
371 657
372PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
373 659
374BOOT: 660BOOT:
375{ 661{
376 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 663 static const struct {
378 const char *name; 664 const char *name;
379 IV iv; 665 IV iv;
380 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
668 const_iv (SDLK_MODIFIER_MIN),
669 const_iv (SDLK_MODIFIER_MAX),
670
382 const_iv (SDL_ACTIVEEVENT), 671 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 672 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 673 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 674 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 675 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 684 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 685 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 686 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 687 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
689
690 const_iv (SDL_APPINPUTFOCUS),
691 const_iv (SDL_APPMOUSEFOCUS),
692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 805 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 806 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 807 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 808 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 809 const_iv (SDLK_UNDO),
810
464 const_iv (KMOD_NONE), 811 const_iv (KMOD_NONE),
812 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 813 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 814 const_iv (KMOD_RSHIFT),
815 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 816 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 817 const_iv (KMOD_RCTRL),
818 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 819 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 820 const_iv (KMOD_RALT),
821 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 827
477 const_iv (KMOD_SHIFT), 828 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 829
479 const_iv (KMOD_META) 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
480# undef const_iv 860# undef const_iv
481 }; 861 };
482 862
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
865
866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 868}
869
870void
871weaken (SV *rv)
872 PROTOTYPE: $
873 CODE:
874 sv_rvweaken (rv);
486 875
487int 876int
488in_destruct () 877in_destruct ()
489 CODE: 878 CODE:
490 RETVAL = PL_main_cv == Nullcv; 879 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 881 RETVAL
493 882
494NV floor (NV x) 883NV floor (NV x)
495 884
496NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
497 896
498void 897void
499pango_init () 898pango_init ()
500 CODE: 899 CODE:
501{ 900{
502 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
505} 909}
506 910
507int 911char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 912
510void 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
511SDL_Quit () 922void SDL_Quit ()
512 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
513void 934void
514SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
515 PPCODE: 936 PPCODE:
516{ 937{
517 SDL_Rect **m; 938 SDL_Rect **m;
518 939
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 944
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 947
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 952
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 955
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 957
543 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
544 while (*m) 959 while (*m)
545 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
546 AV *av = newAV (); 963 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
550 970
551 ++m; 971 ++m;
552 } 972 }
553} 973}
554 974
555char *
556SDL_GetError ()
557
558int 975int
559SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
561 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 989 );
990
564 if (RETVAL) 991 if (RETVAL)
565 { 992 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 993 av_clear (texture_av);
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 995#include "glfunc.h"
569# undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
570 } 999 }
1000}
571 OUTPUT: 1001 OUTPUT:
572 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
573 1006
574void 1007void
575SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
576 1009
577char * 1010char *
578SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
579 1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
580void 1024void
581SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
582 PPCODE: 1029 PPCODE:
583{ 1030{
584 SDL_Event ev; 1031 SDL_Event ev;
585 1032
586 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 1035 {
588 HV *hv = newHV (); 1036 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 1038
591 switch (ev.type) 1039 switch (ev.type)
592 { 1040 {
593 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
594 case SDL_KEYUP: 1042 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 1048 break;
600 1049
601 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 1053 break;
605 1054
606 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
614 break; 1081 break;
615 1082
616 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1086
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1097 break;
631 } 1098 }
632 1099
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1101 }
635} 1102}
636 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
637int 1117int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1119 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
642 1122
643void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
644Mix_CloseAudio () 1140Mix_CloseAudio ()
645 1141
646int 1142int
647Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
648 1144
1145const char *
1146Mix_GetError ()
1147
649void 1148void
650lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
651 CODE: 1150 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1152
656void 1153void
657win32_proxy_info () 1154win32_proxy_info ()
658 PPCODE: 1155 PPCODE:
659{ 1156{
680 } 1177 }
681 } 1178 }
682#endif 1179#endif
683} 1180}
684 1181
685void 1182int
686add_font (char *file) 1183add_font (char *file)
687 CODE: 1184 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
689 1195
690void 1196void
691load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
692 ALIAS: 1198 ALIAS:
693 load_image_file = 1 1199 load_image_file = 1
696 STRLEN image_len; 1202 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
703 1209
704 if (!rw) 1210 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
706 1212
739 1245
740 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
741 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
742 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
743 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
744 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
745 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
746 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
747 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
748 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
749 1255
779void 1285void
780error (char *message) 1286error (char *message)
781 CODE: 1287 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1289#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1291#endif
786 1292
787void 1293void
788fatal (char *message) 1294fatal (char *message)
789 CODE: 1295 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1297#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1299#endif
794 _exit (1); 1300 _exit (1);
795 1301
796void 1302void
797_exit (int retval = 0) 1303_exit (int retval = 0)
798 CODE: 1304 CODE:
1305#ifdef WIN32
1306 ExitThread (retval); // unclean, please beam me up
1307#else
799 _exit (retval); 1308 _exit (retval);
1309#endif
800 1310
801MODULE = CFPlus PACKAGE = CFPlus::Font 1311void
1312debug ()
1313 CODE:
1314{
1315#if DEBUG
1316 VALGRIND_DO_LEAK_CHECK;
1317#endif
1318}
802 1319
803CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1327MODULE = Deliantra::Client PACKAGE = DC::Font
1328
1329PROTOTYPES: DISABLE
1330
1331DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
805 CODE: 1333 CODE:
806{ 1334{
807 int count; 1335 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
811} 1339}
812 OUTPUT: 1340 OUTPUT:
813 RETVAL 1341 RETVAL
814 1342
815void 1343void
816DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
817 CODE: 1345 CODE:
818 pango_font_description_free (self); 1346 pango_font_description_free (self);
819 1347
820void 1348void
821make_default (CFPlus::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
822 CODE: 1351 CODE:
823 default_font = self; 1352 default_font = self;
824 1353
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1355
1356PROTOTYPES: DISABLE
1357
827void 1358void
828reset_glyph_cache () 1359glyph_cache_backup ()
1360 PROTOTYPE:
829 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
830 tc_clear (); 1368 tc_restore ();
831 1369
832CFPlus::Layout 1370DC::Layout
833new (SV *class) 1371new (SV *klass)
834 CODE: 1372 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
836 1374
837 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
838 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
839 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
844 1383
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
847 OUTPUT: 1386 OUTPUT:
848 RETVAL 1387 RETVAL
849 1388
850void 1389void
851DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
852 CODE: 1391 CODE:
853 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
854 Safefree (self); 1394 Safefree (self);
855 1395
856void 1396void
857set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
858 CODE: 1398 CODE:
859{ 1399{
860 STRLEN textlen; 1400 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
862 1402
863 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
864} 1404}
865 1405
866void 1406void
867set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
868 CODE: 1408 CODE:
869{ 1409{
870 STRLEN textlen; 1410 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
872 1412
873 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
874} 1414}
875 1415
876void 1416void
877set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
878 CODE: 1418 CODE:
879{ 1419{
880 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1422 const char *pos = text;
917 if (attrs) 1457 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
919} 1459}
920 1460
921void 1461void
922get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
923 PPCODE: 1463 PPCODE:
924{ 1464{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1466
927 do 1467 do
928 { 1468 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1470
931 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
932 { 1472 {
933 PangoRectangle extents; 1473 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1482
943 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
944} 1484}
945 1485
946int 1486int
947has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
948 CODE: 1488 CODE:
949{ 1489{
950 int lines = 1; 1490 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
952 1492
957} 1497}
958 OUTPUT: 1498 OUTPUT:
959 RETVAL 1499 RETVAL
960 1500
961SV * 1501SV *
962get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
963 CODE: 1503 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
966 OUTPUT: 1506 OUTPUT:
967 RETVAL 1507 RETVAL
968 1508
969void 1509void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1511 CODE:
972 self->r = r; 1512 self->r = r;
973 self->g = g; 1513 self->g = g;
974 self->b = b; 1514 self->b = b;
975 self->a = a; 1515 self->a = a;
976 1516
977void 1517void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1519 CODE:
980 if (self->font != font) 1520 if (self->font != font)
981 { 1521 {
982 self->font = font; 1522 self->font = font;
983 layout_update_font (self); 1523 layout_update_font (self);
984 } 1524 }
985 1525
986void 1526void
987set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
988 CODE: 1528 CODE:
989 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
990 { 1530 {
991 self->base_height = base_height; 1531 self->base_height = base_height;
992 layout_update_font (self); 1532 layout_update_font (self);
993 } 1533 }
994 1534
995void 1535void
996set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
997 CODE: 1537 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1539
1000void 1540void
1001set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
1002 CODE: 1542 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1544
1005void 1545void
1006set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
1007 CODE: 1547 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1549
1010void 1550void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1552 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
1018 ); 1558 );
1019 1559
1020void 1560void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1562 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1564
1025void 1565void
1026size (CFPlus::Layout self) 1566size (DC::Layout self)
1027 PPCODE: 1567 PPCODE:
1028{ 1568{
1029 int w, h; 1569 int w, h;
1030 1570
1031 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
1036} 1576}
1037 1577
1038int 1578int
1039descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1040 CODE: 1580 CODE:
1041{ 1581{
1042 PangoRectangle rect; 1582 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1046} 1586}
1047 OUTPUT: 1587 OUTPUT:
1048 RETVAL 1588 RETVAL
1049 1589
1050int 1590int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1592 CODE:
1053{ 1593{
1054 int index, trailing; 1594 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1596 RETVAL = index + trailing;
1057} 1597}
1058 OUTPUT: 1598 OUTPUT:
1059 RETVAL 1599 RETVAL
1060 1600
1061void 1601void
1062cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1603 PPCODE:
1064{ 1604{
1065 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1607
1068 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1612}
1073 1613
1074void 1614void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1616 PPCODE:
1617{
1618 int line, x;
1619
1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1623 --line;
1624#endif
1625 EXTEND (SP, 2);
1626 PUSHs (sv_2mortal (newSViv (line)));
1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1628}
1629
1630void
1631line_x_to_index (DC::Layout self, int line, int x)
1632 PPCODE:
1633{
1634 PangoLayoutLine *lp;
1635 int index, trailing;
1636
1637 if (line < 0)
1638 XSRETURN_EMPTY;
1639
1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1641 XSRETURN_EMPTY; /* do better */
1642
1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1644
1645 EXTEND (SP, 2);
1646 if (GIMME_V == G_SCALAR)
1647 PUSHs (sv_2mortal (newSViv (index + trailing)));
1648 else
1649 {
1650 PUSHs (sv_2mortal (newSViv (index)));
1651 PUSHs (sv_2mortal (newSViv (trailing)));
1652 }
1653}
1654
1655void
1656render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE:
1658 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1078 self->pl, 1660 self->pl,
1661 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1663 self->r, self->g, self->b, self->a,
1081 flags 1664 flags
1082 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1083 1669
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1670void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1671draw (DC::Layout self)
1088 CODE: 1672 CODE:
1089{ 1673{
1090 int ow = SvIV (w_); 1674 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1681
1093 if (ow && oh) 1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1690
1691PROTOTYPES: ENABLE
1692
1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1698 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1699 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1700 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1701 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1703
1107 SvPOK_only (result_); 1704 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1705 SvCUR_set (result_, nw * nh * bpp);
1109 1706
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1708 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1710
1114 sv_setsv (data_, result_); 1711 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1712 }
1121} 1713}
1122 1714
1123void 1715void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1722{
1131 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1135 1730
1136 if (items < 5) 1731 if (items < 5)
1137 { 1732 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1169 } 1764 }
1170} 1765}
1171 1766
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1767void
1173 1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1174CFPlus::Map 1769 PROTOTYPE: @
1175new (SV *class, int map_width, int map_height)
1176 CODE: 1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
1899MODULE = Deliantra::Client PACKAGE = DC::Map
1900
1901PROTOTYPES: DISABLE
1902
1903DC::Map
1904new (SV *klass)
1905 CODE:
1177 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1178 RETVAL->x = 0; 1907 RETVAL->x = 0;
1179 RETVAL->y = 0; 1908 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1909 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1910 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1912 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1913 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1914 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1915 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1916 RETVAL->row = 0;
1190 OUTPUT: 1917 OUTPUT:
1191 RETVAL 1918 RETVAL
1192 1919
1193void 1920void
1194DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1195 CODE: 1922 CODE:
1196{ 1923{
1197 map_clear (self); 1924 map_clear (self);
1198 Safefree (self->face); 1925 Safefree (self->face2tile);
1199 Safefree (self->tex); 1926 Safefree (self->tex);
1200 Safefree (self); 1927 Safefree (self);
1201} 1928}
1202 1929
1203void 1930void
1931resize (DC::Map self, int map_width, int map_height)
1932 CODE:
1933 self->w = map_width;
1934 self->h = map_height;
1935
1936void
1204clear (CFPlus::Map self) 1937clear (DC::Map self)
1205 CODE: 1938 CODE:
1206 map_clear (self); 1939 map_clear (self);
1207 1940
1208void 1941void
1209set_face (CFPlus::Map self, int face, int texid) 1942set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1943 CODE:
1211{ 1944{
1212 while (self->faces <= face) 1945 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1946 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1947}
1220 1948
1221void 1949void
1950set_smooth (DC::Map self, int face, int smooth, int level)
1951 CODE:
1952{
1953 tileid texid;
1954 maptex *tex;
1955
1956 if (face < 0 || face >= self->faces)
1957 return;
1958
1959 if (smooth < 0 || smooth >= self->faces)
1960 return;
1961
1962 texid = self->face2tile [face];
1963
1964 if (!texid)
1965 return;
1966
1967 tex = self->tex + texid;
1968 tex->smoothtile = self->face2tile [smooth];
1969 tex->smoothlevel = level;
1970}
1971
1972void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1974 CODE:
1224{ 1975{
1225 while (self->texs <= texid) 1976 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1977
1231 { 1978 {
1232 maptex *tex = self->tex + texid; 1979 maptex *tex = self->tex + texid;
1233 1980
1234 tex->name = name; 1981 tex->name = name;
1250 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1251 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 2000}
1254 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1255int 2022int
1256ox (CFPlus::Map self) 2023ox (DC::Map self)
1257 ALIAS: 2024 ALIAS:
1258 oy = 1 2025 oy = 1
1259 x = 2 2026 x = 2
1260 y = 3 2027 y = 3
1261 w = 4 2028 w = 4
1272 } 2039 }
1273 OUTPUT: 2040 OUTPUT:
1274 RETVAL 2041 RETVAL
1275 2042
1276void 2043void
1277scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1278 CODE: 2045 CODE:
1279{ 2046{
1280 if (dx > 0) 2047 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 2049 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 2051
1285 if (dy > 0) 2052 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 2053 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 2054 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 2056
1290 self->ox += dx; self->x += dx; 2057 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 2058 self->oy += dy; self->y += dy;
1292 2059
1293 while (self->y < 0) 2060 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1299 } 2066 }
1300} 2067}
1301 2068
1302void 2069SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1304 CODE: 2071 CODE:
1305{ 2072{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 2075 mapcell *cell;
1309 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1310 2079
1311 while (data < data_end - 1) 2080 while (data < data_end - 1)
1312 { 2081 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1314 2083
1327 2096
1328 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1329 2098
1330 if (flags & 8) 2099 if (flags & 8)
1331 { 2100 {
2101 uint8_t ext, cmd;
2102
1332 if (extmap) 2103 do
1333 { 2104 {
1334 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1335 2107
1336 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1337 { 2111 {
1338 ext = *data++;
1339 cmd = ext & 0x3f;
1340
1341 if (cmd < 4)
1342 cell->darkness = 255 - ext * 64 + 1;
1343 else if (cmd == 5) // health
1344 {
1345 cell->stat_width = 1; 2112 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1347 }
1348 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width
1351 {
1352 if (*data == 4)
1353 ; // decode player tag
1354
1355 data += *data + 1;
1356 }
1357 else if (cmd == 8) // cell flags
1358 cell->flags = *data++;
1359 else if (ext & 0x40) // unknown, multibyte => skip
1360 data += *data + 1;
1361 else
1362 data++;
1363 } 2114 }
1364 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1365 } 2132 }
1366 else 2133 while (ext & 0x80);
1367 cell->darkness = *data++ + 1;
1368 } 2134 }
1369 2135
2136 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 2137 if (flags & (4 >> z))
1371 { 2138 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
2140 need_facenum (self, face);
2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1373 } 2158 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 2159 }
1385 else 2160 else
1386 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1387 } 2162 }
1388} 2163}
2164 OUTPUT:
2165 RETVAL
1389 2166
1390SV * 2167SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 2169 CODE:
1393{ 2170{
1394 int x1, x; 2171 int x1, x;
1395 int y1, y; 2172 int y1, y;
1396 int z; 2173 int z;
1409 ? self->row + y 2186 ? self->row + y
1410 : 0; 2187 : 0;
1411 2188
1412 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1413 { 2190 {
1414 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1415 2192
1416 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1417 { 2194 {
1418 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1419 2196
1420 for (z = 0; z <= 0; z++) 2197 for (z = 0; z <= 0; z++)
1421 { 2198 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 2199 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 2201 int a1 = tex.a;
1429 2202
1430 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1431 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1432 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1433 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1434 }
1435 } 2207 }
1436 } 2208 }
1437 2209
1438 *map++ = (r ) 2210 *map++ = (r )
1439 | (g << 8) 2211 | (g << 8)
1440 | (b << 16) 2212 | (b << 16)
1441 | (a << 24); 2213 | (a << 24);
1442 } 2214 }
1443 } 2215 }
1444 2216
1445 RETVAL = map_sv; 2217 RETVAL = map_sv;
1446} 2218}
1447 OUTPUT: 2219 OUTPUT:
1448 RETVAL 2220 RETVAL
1449 2221
1450void 2222void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1452 CODE: 2224 CODE:
1453{ 2225{
1454 int vx, vy;
1455 int x, y, z; 2226 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 2227
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2230 smooth_key skey;
2231 int pl_x, pl_y;
2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1461 2237
1462 /* 2238 pl_tex.name = 0;
1463 int vx = self->vx = self->w >= sw
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 2239
1467 int vy = self->vy = self->h >= sh 2240 // that's current max. sorry.
1468 ? self->y + (self->h - sh) / 2 2241 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2242 if (sh > 255) sh = 255;
1470 */
1471 2243
1472 glColor4ub (255, 255, 255, 255); 2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246
2247 memset (&key, 0, sizeof (key));
2248 key.r = 255;
2249 key.g = 255;
2250 key.b = 255;
2251 key.a = 255;
2252 key.mode = GL_QUADS;
2253 key.format = GL_T2F_V3F;
2254
2255 mx += self->x;
2256 my += self->y;
2257
2258 // first pass: determine smooth_max
2259 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max));
2262
2263 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows)
2265 {
2266 maprow *row = self->row + (y + my);
2267
2268 for (x = 0; x < sw; x++)
2269 if (row->c0 <= x + mx && x + mx < row->c1)
2270 {
2271 mapcell *cell = row->col + (x + mx - row->c0);
2272
2273 smooth_max[x + 1][y + 1] =
2274 MAX (self->tex [cell->tile [0]].smoothlevel,
2275 MAX (self->tex [cell->tile [1]].smoothlevel,
2276 self->tex [cell->tile [2]].smoothlevel));
2277 }
2278 }
1473 2279
1474 glEnable (GL_BLEND); 2280 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 2283
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 2284 for (z = 0; z <= 2; z++)
2285 {
2286 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
2289
1484 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1486 { 2292 {
1487 maprow *row = self->row + (y + vy); 2293 maprow *row = self->row + (y + my);
1488 2294
1489 for (x = 0; x < sw; x++) 2295 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 2296 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 2297 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 2298 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 2299 tileid tile = cell->tile [z];
2300
2301 if (tile)
2302 {
2303 maptex tex = self->tex [tile];
2304 int px, py;
1495 2305
1496 if (face && face < self->texs) 2306 if (key.texname != tex.name)
2307 {
2308 self->tex [tile].unused = 0;
2309
2310 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312
2313 key.texname = tex.name;
2314 arr = rc_array (rc, &key);
2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2332
2333 // update smooth hash
2334 if (tex.smoothtile)
2335 {
2336 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel;
2338
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2340
2341 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive.
2343
2344 // bits is ___n cccc CCCC bbbb
2345 // n do not draw borders&corners
2346 // c draw these corners, but...
2347 // C ... not these
2348 // b draw these borders
2349
2350 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2351 // ┃· ·· ·┃ ━━
2352
2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2354 // ·· ·· ·┏ ┓·
2355
2356 // full tile
2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2358
2359 // borders
2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2364
2365 // corners
2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2391 }
2392 }
2393 }
2394 }
2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
2399 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort
2401 {
2402 int w, b;
2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w)
2407 {
2408 uint32_t smask = smooth_level [w];
2409 if (smask)
2410 for (b = 0; b < 32; ++b)
2411 if (smask & (((uint32_t)1) << b))
1497 { 2412 {
1498 maptex tex = self->tex [face]; 2413 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 2414 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 2415
1502 if (last_name != tex.name) 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1503 { 2417 {
1504 glEnd (); 2418 smooth_key &skey = it->first;
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2419 IV bits = it->second;
1506 glBegin (GL_QUADS);
1507 }
1508 2420
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
1518 { 2424 {
1519 maptex tex = self->tex [1]; 2425 maptex tex = self->tex [skey.tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 2426 int px = (((int)skey.x) - 1) * Tw;
1521 int py = (y + 1) * 32 - tex.h - 6; 2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
1522 2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0;
2440
1523 glEnd (); 2441 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2444 }
1526 2445
2446 if (border)
2447 {
2448 float ox = border * dx;
2449
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 }
2455
2456 if (corner)
2457 {
2458 float ox = corner * dx;
2459
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 }
1531 } 2467 }
1532 } 2468 }
1533 }
1534 } 2469 }
1535 2470
1536 glEnd (); 2471 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
2474 }
2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1539 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
1540 2500
1541 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1544 { 2504 {
1545 maprow *row = self->row + (y + vy); 2505 maprow *row = self->row + (y + my);
1546 2506
1547 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2509 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1551 2511
1552 int px = x * 32; 2512 int px = x * Tw;
1553 int py = y * 32; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
1554 2520
1555 if (cell->stat_hp) 2521 if (cell->stat_hp)
1556 { 2522 {
1557 int width = cell->stat_width * 32; 2523 int width = cell->stat_width * Tw;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2525
1560 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2528 px + width - 1, py);
1563 2529
1569 } 2535 }
1570 } 2536 }
1571} 2537}
1572 2538
1573void 2539void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1575 CODE: 2541 CODE:
1576{ 2542{
1577 static float color[16][3] = { 2543 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1579 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1580 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1581 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1582 2548
1583 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1584 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1585 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1586 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1587 2553
1588 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1589 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1590 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1591 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1592 2558
1593 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1594 2560
1595 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1596 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1597 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1598 }; 2564 };
1599 2565
1600 int x, y; 2566 int x, y;
1601 2567
1602 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1603 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1604 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1605 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1606 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1607 2579
1608 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1612 2584
1613 if (m) 2585 if (m)
1614 { 2586 {
1615 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1616 2588
1617 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1618 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1619 2591
1620 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1621 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1622 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1623 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1624 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1625 } 2597 }
1629 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1631} 2603}
1632 2604
1633void 2605void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2607 PPCODE:
1636{ 2608{
1637 int vx, vy;
1638 int x, y; 2609 int x, y;
1639 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1643 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1644 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1646 2621
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2622 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2623 my += self->y - 1;
1649 2624
1650 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1652 { 2627 {
1653 maprow *row = self->row + (y + vy); 2628 maprow *row = self->row + (y + my);
1654 2629
1655 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2632 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1659 2634
1660 darkness[y * sw4 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1662 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1663 } 2638 }
1664 } 2639 }
1665 2640
2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2653
2654 uint8_t r11 = (d11 + d21 + d12) / 3;
2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
2678
1666 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1670} 2683}
1671 2684
1672SV * 2685SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2687 CODE:
1675{ 2688{
1676 int x, y, x1, y1; 2689 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2716 if (row && row->c0 <= x && x < row->c1)
1704 { 2717 {
1705 mapcell *cell = row->col + (x - row->c0); 2718 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2719 uint8_t flags = 0;
1707 2720
1708 if (cell->face [0]) flags |= 1; 2721 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2722 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2723 if (cell->tile [2]) flags |= 4;
1711 2724
1712 *data++ = flags; 2725 *data++ = flags;
1713 2726
1714 if (flags & 1) 2727 if (flags & 1)
1715 { 2728 {
2729 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2730 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2731 *data++ = tile;
1718 } 2732 }
1719 2733
1720 if (flags & 2) 2734 if (flags & 2)
1721 { 2735 {
2736 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2737 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2738 *data++ = tile;
1724 } 2739 }
1725 2740
1726 if (flags & 4) 2741 if (flags & 4)
1727 { 2742 {
2743 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2744 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2745 *data++ = tile;
1730 } 2746 }
1731 } 2747 }
1732 else 2748 else
1733 *data++ = 0; 2749 *data++ = 0;
1734 } 2750 }
1735 } 2751 }
1736 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
1737 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
1738 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
1739 RETVAL = data_sv; 2760 RETVAL = data_sv;
1740} 2761}
1741 OUTPUT: 2762 OUTPUT:
1742 RETVAL 2763 RETVAL
1743 2764
1744void 2765void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1746 PPCODE: 2767 PPCODE:
1747{ 2768{
1748 int x, y, z; 2769 int x, y, z;
1749 int w, h; 2770 int w, h;
1750 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
1751 2782
1752 if (*data++ != 0) 2783 if (*data++ != 0)
1753 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
1754 2785
1755 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
1757 2788
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
1770 { 2801 {
1771 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
1772 2803
1773 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
1774 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
1775 uint8_t flags = *data++; 2811 flags = *data++;
1776 2812
1777 if (flags) 2813 if (flags)
1778 { 2814 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2816 tileid tile[3] = { 0, 0, 0 };
1782 2817
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2818 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2821
1787 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
1788 { 2823 {
1789 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
1790 2826
1791 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
1792 { 2828 {
1793 cell->face[z] = face[z]; 2829 tileid t = tile [z];
1794 2830
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2832 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2834 need_texid (self, t);
2835 }
2836
2837 cell->tile [z] = t;
1797 } 2838 }
1798 } 2839 }
1799 } 2840 }
1800 } 2841 }
1801 } 2842 }
1802} 2843}
1803 2844
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2846
1806CFPlus::MixChunk 2847DC::RW
1807new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
1808 CODE: 2849 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
1810 OUTPUT: 2856 OUTPUT:
1811 RETVAL 2857 RETVAL
1812 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
1813void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
1814DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
1815 CODE: 2987 CODE:
1816 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
1817 2989
1818int 2990int
1819volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2996 OUTPUT:
1823 RETVAL 2997 RETVAL
1824 2998
1825int 2999DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 3001 CODE:
3002{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
1829 OUTPUT: 3014 OUTPUT:
1830 RETVAL 3015 RETVAL
1831 3016
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
1833 3030
1834int 3031int
1835volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
1836 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 3038 OUTPUT:
1839 RETVAL 3039 RETVAL
1840 3040
1841CFPlus::MixMusic 3041void
1842new_from_file (SV *class, char *path) 3042fade_out (int ms)
1843 CODE: 3043 CODE:
1844 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
1845 OUTPUT: 3055 OUTPUT:
1846 RETVAL 3056 RETVAL
1847 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
1848void 3065void
1849DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
1850 CODE: 3067 CODE:
1851 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
1852 3069
1853int 3070int
1854play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
1855 CODE: 3072 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 3074 OUTPUT:
1858 RETVAL 3075 RETVAL
1859 3076
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
1861 3085
1862BOOT: 3086BOOT:
1863{ 3087{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 3089 static const struct {
1866 const char *name; 3090 const char *name;
1867 IV iv; 3091 IV iv;
1868 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
1870 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 3109 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 3112 const_iv (GL_AND),
1884 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
1888 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1889 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
1890 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
1891 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
1892 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
1893 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
1894 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
1900 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 3179 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1950# undef const_iv 3203# undef const_iv
1951 }; 3204 };
1952 3205
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1955}
1956 3208
1957char * 3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
3211}
3212
3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
1958gl_vendor () 3223gl_vendor ()
1959 CODE: 3224 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
1961 OUTPUT: 3226 OUTPUT:
1962 RETVAL 3227 RETVAL
1963 3228
1964char * 3229const char *
1965gl_version () 3230gl_version ()
1966 CODE: 3231 CODE:
1967 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
1968 OUTPUT: 3233 OUTPUT:
1969 RETVAL 3234 RETVAL
1970 3235
1971char * 3236const char *
1972gl_extensions () 3237gl_extensions ()
1973 CODE: 3238 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 3240 OUTPUT:
1976 RETVAL 3241 RETVAL
1977 3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
3260
1978int glGetError () 3261int glGetError ()
1979 3262
1980void glFinish () 3263void glFinish ()
3264
3265void glFlush ()
1981 3266
1982void glClear (int mask) 3267void glClear (int mask)
1983 3268
1984void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
1985 PROTOTYPE: @ 3270 PROTOTYPE: @
1996 3281
1997void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1998 CODE: 3283 CODE:
1999 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
2000 3285
3286# void glBlendEquation (int se)
3287
2001void glDepthMask (int flag) 3288void glDepthMask (int flag)
2002 3289
2003void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2004 3291
2005void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
2019# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 3308
2022# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
2024 3313
2025void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
2026 3315
2027void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
2028 3317
2036 3325
2037void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2038 CODE: 3327 CODE:
2039 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2040 3329
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @ 3331 PROTOTYPE: @
2047 ALIAS: 3332 ALIAS:
2048 glColor_premultiply = 1 3333 glColor_premultiply = 1
2049 CODE: 3334 CODE:
2050 if (ix) 3335 if (ix)
2051 { 3336 {
2054 b *= a; 3339 b *= a;
2055 } 3340 }
2056 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 3342 glColor4f (r, g, b, a);
2058 3343
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 3345 CODE:
2067 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
2069 3348
2073 3352
2074void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
2075 CODE: 3354 CODE:
2076 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
2077 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
2078void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
2079 CODE: 3387 CODE:
2080 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
2081 3389
2082void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 3407 CODE:
2100 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 3410
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 3412
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 3414
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417void glPixelZoom (float x, float y)
2108 3418
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 3420
2111int glGenTexture () 3421int glGenTexture ()
2112 CODE: 3422 CODE:
2113{ 3423 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 3424 OUTPUT:
2119 RETVAL 3425 RETVAL
2120 3426
2121void glDeleteTexture (int name) 3427void glDeleteTexture (int name)
2122 CODE: 3428 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 3429 del_texture (name);
2126} 3430
2127
2128int glGenList () 3431int glGenList ()
2129 CODE: 3432 CODE:
2130 RETVAL = glGenLists (1); 3433 RETVAL = glGenLists (1);
2131 OUTPUT: 3434 OUTPUT:
2132 RETVAL 3435 RETVAL
2139 3442
2140void glEndList () 3443void glEndList ()
2141 3444
2142void glCallList (int list) 3445void glCallList (int list)
2143 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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