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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
20#include "flat_hash_map.hpp"
21
14#ifdef _WIN32 22#ifdef _WIN32
15# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
16#endif 28#endif
17 29
30#include <cassert>
18#include <math.h> 31#include <cmath>
19#include <string.h> 32#include <cstring>
20#include <stdio.h> 33#include <cstdio>
21#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
22 39
23#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
24#include <SDL_endian.h> 42#include <SDL_endian.h>
25#include <SDL_image.h> 43#include <SDL_image.h>
26#include <SDL_mixer.h> 44#include <SDL_mixer.h>
27#include <SDL_opengl.h> 45#include <SDL_opengl.h>
28 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
29#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
31 56
32#include <glib/gmacros.h> 57#include <glib.h>
33 58
34#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
35 71
36#ifndef _WIN32 72#ifndef _WIN32
37# include <sys/types.h> 73# include <sys/types.h>
38# include <sys/socket.h> 74# include <sys/socket.h>
39# include <netinet/in.h> 75# include <netinet/in.h>
40# include <netinet/tcp.h> 76# include <netinet/tcp.h>
41# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 82#else
43 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 84#endif
50 85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
54 95
55#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
57 98
58#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
59 100
60#if 0 101/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 103
63# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
64#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
65 129
66static struct 130static struct
67{ 131{
68#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 133#include "glfunc.h"
70#undef GL_FUNC 134#undef GL_FUNC
71} gl; 135} gl;
72 136
137static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 139{
75 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 144 else
80 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
81} 146}
82 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
83#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
84 174
85#include "pango-font.c" 175#include "pango-font.c"
86#include "pango-fontmap.c" 176#include "pango-fontmap.c"
87#include "pango-render.c" 177#include "pango-render.c"
88 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
91 183
92typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
93 185
94static int 186static int
95shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
96{ 188{
97 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
98 190
99 while (attrs) 191 while (attrs)
100 { 192 {
101 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
102 194
103 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
104 return 1; 196 return 1;
105 197
106 attrs = attrs->next; 198 attrs = attrs->next;
107 } 199 }
108 200
109 return 0; 201 return 0;
110} 202}
111 203
112typedef struct cf_layout { 204struct cf_layout {
113 PangoLayout *pl; 205 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
115 int base_height; 207 int base_height;
116 CFPlus__Font font; 208 DC__Font font;
117} *CFPlus__Layout; 209 rc_t *rc;
210};
118 211
212typedef cf_layout *DC__Layout;
213
119static CFPlus__Font default_font; 214static DC__Font default_font;
120static PangoContext *opengl_context; 215static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
122 217
123static void 218static void
124substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
125{ 220{
126 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
127#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
128 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
129#endif 224#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 226}
132 227
133static void 228static void
134layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
135{ 230{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
138 */ 233 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
140 235
141 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 238
144 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
145} 240}
146 241
147static void 242static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 244{
150 PangoRectangle rect; 245 PangoRectangle rect;
151 246
152 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
160 255
161 *w = rect.width; 256 *w = rect.width;
162 *h = rect.height; 257 *h = rect.height;
163} 258}
164 259
260typedef uint16_t tileid;
165typedef uint16_t mapface; 261typedef uint16_t faceid;
166 262
167typedef struct { 263struct maptex
264{
168 GLint name; 265 GLuint name;
169 int w, h; 266 int w, h;
170 float s, t; 267 float s, t;
171 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
172} maptex; 269 tileid smoothtile;
270 uint8_t smoothlevel;
271 uint8_t unused; /* set to zero on use */
272};
173 273
174typedef struct { 274struct mapcell
275{
175 uint32_t player; 276 uint32_t player;
176 mapface face[3]; 277 tileid tile[3];
177 uint16_t darkness; 278 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 280};
180 281
181typedef struct { 282struct maprow
283{
182 int32_t c0, c1; 284 int32_t c0, c1;
183 mapcell *col; 285 mapcell *col;
184} maprow; 286};
185 287
186typedef struct map { 288struct mapgrid {
187 int x, y, w, h; 289 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 291 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 292 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 293
195 int32_t rows; 294 int32_t rows;
196 maprow *row; 295 maprow *row;
197} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
198 299
199static char * 300static char *
200prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
201{ 302{
202 char *p; 303 char *p;
219} 320}
220 321
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 324
325static void
326need_facenum (struct mapgrid *self, faceid face)
327{
328 while (self->faces <= face)
329 {
330 Append (tileid, self->face2tile, self->faces, self->faces);
331 self->faces *= 2;
332 }
333}
334
335static void
336need_texid (struct mapgrid *self, int texid)
337{
338 while (self->texs <= texid)
339 {
340 Append (maptex, self->tex, self->texs, self->texs);
341 self->texs *= 2;
342 }
343}
344
224static maprow * 345static maprow *
225map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
226{ 347{
227 if (0 > y) 348 if (0 > y)
228 { 349 {
229 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
268 389
269 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
270} 391}
271 392
272static mapcell * 393static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
274{ 395{
275 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
276} 397}
277 398
278static void 399static void
279map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
280{ 401{
281 int r; 402 int r;
282 403
283 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
291 self->oy = 0; 412 self->oy = 0;
292 self->row = 0; 413 self->row = 0;
293 self->rows = 0; 414 self->rows = 0;
294} 415}
295 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
296static void 427static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
298{ 429{
299 int x, y; 430 int x, y;
300 maprow *row; 431 maprow *row;
301 mapcell *cell; 432 mapcell *cell;
302 433
314 if (x >= row->c1) 445 if (x >= row->c1)
315 break; 446 break;
316 447
317 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
318 449
319 cell->darkness = 0; 450 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 451 }
324 } 452 }
453}
454
455struct smooth_key
456{
457 tileid tile;
458 uint8_t x, y, level;
459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
478
479static void
480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
481{
482 auto &&it = h.find (key);
483
484 if (it == h.end ())
485 h.insert (std::make_pair (key, bits));
486 else
487 it->second |= bits;
325} 488}
326 489
327static void 490static void
328music_finished (void) 491music_finished (void)
329{ 492{
346 ev.code = 1; 509 ev.code = 1;
347 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
348 ev.data2 = 0; 511 ev.data2 = 0;
349 512
350 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
351} 521}
352 522
353static unsigned int 523static unsigned int
354minpot (unsigned int n) 524minpot (unsigned int n)
355{ 525{
365 n |= n >> 16; 535 n |= n >> 16;
366 536
367 return n + 1; 537 return n + 1;
368} 538}
369 539
370MODULE = CFPlus PACKAGE = CFPlus 540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
551/* SDL should provide this, really. */
552#define SDLK_MODIFIER_MIN 300
553#define SDLK_MODIFIER_MAX 314
554
555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
371 657
372PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
373 659
374BOOT: 660BOOT:
375{ 661{
376 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 663 static const struct {
378 const char *name; 664 const char *name;
379 IV iv; 665 IV iv;
380 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
668 const_iv (SDLK_MODIFIER_MIN),
669 const_iv (SDLK_MODIFIER_MAX),
670
382 const_iv (SDL_ACTIVEEVENT), 671 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 672 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 673 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 674 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 675 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 684 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 685 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 686 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 687 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
689
690 const_iv (SDL_APPINPUTFOCUS),
691 const_iv (SDL_APPMOUSEFOCUS),
692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 805 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 806 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 807 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 808 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 809 const_iv (SDLK_UNDO),
810
464 const_iv (KMOD_NONE), 811 const_iv (KMOD_NONE),
812 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 813 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 814 const_iv (KMOD_RSHIFT),
815 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 816 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 817 const_iv (KMOD_RCTRL),
818 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 819 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 820 const_iv (KMOD_RALT),
821 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 827
477 const_iv (KMOD_SHIFT), 828 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 829
479 const_iv (KMOD_META) 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
480# undef const_iv 860# undef const_iv
481 }; 861 };
482 862
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
865
866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 868}
869
870void
871weaken (SV *rv)
872 PROTOTYPE: $
873 CODE:
874 sv_rvweaken (rv);
486 875
487int 876int
488in_destruct () 877in_destruct ()
489 CODE: 878 CODE:
490 RETVAL = PL_main_cv == Nullcv; 879 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 881 RETVAL
493 882
494NV floor (NV x) 883NV floor (NV x)
495 884
496NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
497 896
498void 897void
499pango_init () 898pango_init ()
500 CODE: 899 CODE:
501{ 900{
502 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
505} 909}
506 910
507int 911char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 912
510void 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
511SDL_Quit () 922void SDL_Quit ()
512 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
513void 934void
514SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
515 PPCODE: 936 PPCODE:
516{ 937{
517 SDL_Rect **m; 938 SDL_Rect **m;
518 939
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 944
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 947
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 952
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 955
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 957
543 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
544 while (*m) 959 while (*m)
545 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
546 AV *av = newAV (); 963 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
550 970
551 ++m; 971 ++m;
552 } 972 }
553} 973}
554 974
555char *
556SDL_GetError ()
557
558int 975int
559SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
561 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 989 );
990
564 if (RETVAL) 991 if (RETVAL)
565 { 992 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 993 av_clear (texture_av);
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 995#include "glfunc.h"
569# undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
570 } 999 }
1000}
571 OUTPUT: 1001 OUTPUT:
572 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
573 1006
574void 1007void
575SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
576 1009
577char * 1010char *
578SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
579 1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
580void 1024void
581SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
582 PPCODE: 1029 PPCODE:
583{ 1030{
584 SDL_Event ev; 1031 SDL_Event ev;
585 1032
586 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 1035 {
588 HV *hv = newHV (); 1036 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 1038
591 switch (ev.type) 1039 switch (ev.type)
592 { 1040 {
593 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
594 case SDL_KEYUP: 1042 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 1048 break;
600 1049
601 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 1053 break;
605 1054
606 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
614 break; 1081 break;
615 1082
616 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1086
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1097 break;
631 } 1098 }
632 1099
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1101 }
635} 1102}
636 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
637int 1117int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1119 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
642 1122
643void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
644Mix_CloseAudio () 1140Mix_CloseAudio ()
645 1141
646int 1142int
647Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
648 1144
1145const char *
1146Mix_GetError ()
1147
649void 1148void
650lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
651 CODE: 1150 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1152
656void 1153void
657win32_proxy_info () 1154win32_proxy_info ()
658 PPCODE: 1155 PPCODE:
659{ 1156{
680 } 1177 }
681 } 1178 }
682#endif 1179#endif
683} 1180}
684 1181
685void 1182int
686add_font (char *file) 1183add_font (char *file)
687 CODE: 1184 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
689 1195
690void 1196void
691load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
692 ALIAS: 1198 ALIAS:
693 load_image_file = 1 1199 load_image_file = 1
696 STRLEN image_len; 1202 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
703 1209
704 if (!rw) 1210 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
706 1212
739 1245
740 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
741 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
742 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
743 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
744 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
745 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
746 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
747 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
748 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
749 1255
779void 1285void
780error (char *message) 1286error (char *message)
781 CODE: 1287 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1289#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1291#endif
786 1292
787void 1293void
788fatal (char *message) 1294fatal (char *message)
789 CODE: 1295 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1297#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1299#endif
794 _exit (1); 1300 _exit (1);
795 1301
796void 1302void
797_exit (int retval = 0) 1303_exit (int retval = 0)
800 ExitThread (retval); // unclean, please beam me up 1306 ExitThread (retval); // unclean, please beam me up
801#else 1307#else
802 _exit (retval); 1308 _exit (retval);
803#endif 1309#endif
804 1310
805MODULE = CFPlus PACKAGE = CFPlus::Font 1311void
1312debug ()
1313 CODE:
1314{
1315#if DEBUG
1316 VALGRIND_DO_LEAK_CHECK;
1317#endif
1318}
806 1319
807CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1327MODULE = Deliantra::Client PACKAGE = DC::Font
1328
1329PROTOTYPES: DISABLE
1330
1331DC::Font
808new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
809 CODE: 1333 CODE:
810{ 1334{
811 int count; 1335 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
815} 1339}
816 OUTPUT: 1340 OUTPUT:
817 RETVAL 1341 RETVAL
818 1342
819void 1343void
820DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
821 CODE: 1345 CODE:
822 pango_font_description_free (self); 1346 pango_font_description_free (self);
823 1347
824void 1348void
825make_default (CFPlus::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
826 CODE: 1351 CODE:
827 default_font = self; 1352 default_font = self;
828 1353
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
830 1355
1356PROTOTYPES: DISABLE
1357
831void 1358void
832reset_glyph_cache () 1359glyph_cache_backup ()
1360 PROTOTYPE:
833 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
834 tc_clear (); 1368 tc_restore ();
835 1369
836CFPlus::Layout 1370DC::Layout
837new (SV *class) 1371new (SV *klass)
838 CODE: 1372 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
840 1374
841 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
842 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
843 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
845 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
848 1383
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
851 OUTPUT: 1386 OUTPUT:
852 RETVAL 1387 RETVAL
853 1388
854void 1389void
855DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
856 CODE: 1391 CODE:
857 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
858 Safefree (self); 1394 Safefree (self);
859 1395
860void 1396void
861set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
862 CODE: 1398 CODE:
863{ 1399{
864 STRLEN textlen; 1400 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
866 1402
867 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
868} 1404}
869 1405
870void 1406void
871set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
872 CODE: 1408 CODE:
873{ 1409{
874 STRLEN textlen; 1410 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
876 1412
877 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
878} 1414}
879 1415
880void 1416void
881set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
882 CODE: 1418 CODE:
883{ 1419{
884 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text; 1422 const char *pos = text;
921 if (attrs) 1457 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
923} 1459}
924 1460
925void 1461void
926get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
927 PPCODE: 1463 PPCODE:
928{ 1464{
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930 1466
931 do 1467 do
932 { 1468 {
933 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
934 1470
935 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
936 { 1472 {
937 PangoRectangle extents; 1473 PangoRectangle extents;
938 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
946 1482
947 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
948} 1484}
949 1485
950int 1486int
951has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
952 CODE: 1488 CODE:
953{ 1489{
954 int lines = 1; 1490 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
956 1492
961} 1497}
962 OUTPUT: 1498 OUTPUT:
963 RETVAL 1499 RETVAL
964 1500
965SV * 1501SV *
966get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
967 CODE: 1503 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
970 OUTPUT: 1506 OUTPUT:
971 RETVAL 1507 RETVAL
972 1508
973void 1509void
974set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
975 CODE: 1511 CODE:
976 self->r = r; 1512 self->r = r;
977 self->g = g; 1513 self->g = g;
978 self->b = b; 1514 self->b = b;
979 self->a = a; 1515 self->a = a;
980 1516
981void 1517void
982set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
983 CODE: 1519 CODE:
984 if (self->font != font) 1520 if (self->font != font)
985 { 1521 {
986 self->font = font; 1522 self->font = font;
987 layout_update_font (self); 1523 layout_update_font (self);
988 } 1524 }
989 1525
990void 1526void
991set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
992 CODE: 1528 CODE:
993 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
994 { 1530 {
995 self->base_height = base_height; 1531 self->base_height = base_height;
996 layout_update_font (self); 1532 layout_update_font (self);
997 } 1533 }
998 1534
999void 1535void
1000set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
1001 CODE: 1537 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003 1539
1004void 1540void
1005set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
1006 CODE: 1542 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008 1544
1009void 1545void
1010set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
1011 CODE: 1547 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013 1549
1014void 1550void
1015set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
1016 CODE: 1552 CODE:
1017 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
1022 ); 1558 );
1023 1559
1024void 1560void
1025set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
1026 CODE: 1562 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028 1564
1029void 1565void
1030size (CFPlus::Layout self) 1566size (DC::Layout self)
1031 PPCODE: 1567 PPCODE:
1032{ 1568{
1033 int w, h; 1569 int w, h;
1034 1570
1035 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
1038 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
1040} 1576}
1041 1577
1042int 1578int
1043descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1044 CODE: 1580 CODE:
1045{ 1581{
1046 PangoRectangle rect; 1582 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1049 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1050} 1586}
1051 OUTPUT: 1587 OUTPUT:
1052 RETVAL 1588 RETVAL
1053 1589
1054int 1590int
1055xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1056 CODE: 1592 CODE:
1057{ 1593{
1058 int index, trailing; 1594 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1596 RETVAL = index + trailing;
1061} 1597}
1062 OUTPUT: 1598 OUTPUT:
1063 RETVAL 1599 RETVAL
1064 1600
1065void 1601void
1066cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1067 PPCODE: 1603 PPCODE:
1068{ 1604{
1069 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1071 1607
1072 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1076} 1612}
1077 1613
1078void 1614void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1080 PPCODE: 1616 PPCODE:
1617{
1618 int line, x;
1619
1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1623 --line;
1624#endif
1625 EXTEND (SP, 2);
1626 PUSHs (sv_2mortal (newSViv (line)));
1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1628}
1629
1630void
1631line_x_to_index (DC::Layout self, int line, int x)
1632 PPCODE:
1633{
1634 PangoLayoutLine *lp;
1635 int index, trailing;
1636
1637 if (line < 0)
1638 XSRETURN_EMPTY;
1639
1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1641 XSRETURN_EMPTY; /* do better */
1642
1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1644
1645 EXTEND (SP, 2);
1646 if (GIMME_V == G_SCALAR)
1647 PUSHs (sv_2mortal (newSViv (index + trailing)));
1648 else
1649 {
1650 PUSHs (sv_2mortal (newSViv (index)));
1651 PUSHs (sv_2mortal (newSViv (trailing)));
1652 }
1653}
1654
1655void
1656render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE:
1658 rc_clear (self->rc);
1081 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1082 self->pl, 1660 self->pl,
1661 self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1663 self->r, self->g, self->b, self->a,
1085 flags 1664 flags
1086 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1087 1669
1088MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090void 1670void
1091pad2pot (SV *data_, SV *w_, SV *h_) 1671draw (DC::Layout self)
1092 CODE: 1672 CODE:
1093{ 1673{
1094 int ow = SvIV (w_); 1674 glEnable (GL_TEXTURE_2D);
1095 int oh = SvIV (h_); 1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1096 1681
1097 if (ow && oh) 1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1690
1691PROTOTYPES: ENABLE
1692
1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1698 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1699 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1700 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1701 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1703
1111 SvPOK_only (result_); 1704 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1705 SvCUR_set (result_, nw * nh * bpp);
1113 1706
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1708 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1710
1118 sv_setsv (data_, result_); 1711 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1712 }
1125} 1713}
1126 1714
1127void 1715void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1722{
1135 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1139 1730
1140 if (items < 5) 1731 if (items < 5)
1141 { 1732 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1173 } 1764 }
1174} 1765}
1175 1766
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1767void
1177 1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1178CFPlus::Map 1769 PROTOTYPE: @
1179new (SV *class, int map_width, int map_height)
1180 CODE: 1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
1899MODULE = Deliantra::Client PACKAGE = DC::Map
1900
1901PROTOTYPES: DISABLE
1902
1903DC::Map
1904new (SV *klass)
1905 CODE:
1181 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1182 RETVAL->x = 0; 1907 RETVAL->x = 0;
1183 RETVAL->y = 0; 1908 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1909 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1910 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1912 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1913 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1914 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1915 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1916 RETVAL->row = 0;
1194 OUTPUT: 1917 OUTPUT:
1195 RETVAL 1918 RETVAL
1196 1919
1197void 1920void
1198DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1199 CODE: 1922 CODE:
1200{ 1923{
1201 map_clear (self); 1924 map_clear (self);
1202 Safefree (self->face); 1925 Safefree (self->face2tile);
1203 Safefree (self->tex); 1926 Safefree (self->tex);
1204 Safefree (self); 1927 Safefree (self);
1205} 1928}
1206 1929
1207void 1930void
1931resize (DC::Map self, int map_width, int map_height)
1932 CODE:
1933 self->w = map_width;
1934 self->h = map_height;
1935
1936void
1208clear (CFPlus::Map self) 1937clear (DC::Map self)
1209 CODE: 1938 CODE:
1210 map_clear (self); 1939 map_clear (self);
1211 1940
1212void 1941void
1213set_face (CFPlus::Map self, int face, int texid) 1942set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1943 CODE:
1215{ 1944{
1216 while (self->faces <= face) 1945 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1946 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1947}
1224 1948
1225void 1949void
1950set_smooth (DC::Map self, int face, int smooth, int level)
1951 CODE:
1952{
1953 tileid texid;
1954 maptex *tex;
1955
1956 if (face < 0 || face >= self->faces)
1957 return;
1958
1959 if (smooth < 0 || smooth >= self->faces)
1960 return;
1961
1962 texid = self->face2tile [face];
1963
1964 if (!texid)
1965 return;
1966
1967 tex = self->tex + texid;
1968 tex->smoothtile = self->face2tile [smooth];
1969 tex->smoothlevel = level;
1970}
1971
1972void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1974 CODE:
1228{ 1975{
1229 while (self->texs <= texid) 1976 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1977
1235 { 1978 {
1236 maptex *tex = self->tex + texid; 1979 maptex *tex = self->tex + texid;
1237 1980
1238 tex->name = name; 1981 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 2000}
1258 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1259int 2022int
1260ox (CFPlus::Map self) 2023ox (DC::Map self)
1261 ALIAS: 2024 ALIAS:
1262 oy = 1 2025 oy = 1
1263 x = 2 2026 x = 2
1264 y = 3 2027 y = 3
1265 w = 4 2028 w = 4
1276 } 2039 }
1277 OUTPUT: 2040 OUTPUT:
1278 RETVAL 2041 RETVAL
1279 2042
1280void 2043void
1281scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1282 CODE: 2045 CODE:
1283{ 2046{
1284 if (dx > 0) 2047 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 2049 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 2051
1289 if (dy > 0) 2052 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 2053 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 2054 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 2056
1294 self->ox += dx; self->x += dx; 2057 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 2058 self->oy += dy; self->y += dy;
1296 2059
1297 while (self->y < 0) 2060 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1303 } 2066 }
1304} 2067}
1305 2068
1306void 2069SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1308 CODE: 2071 CODE:
1309{ 2072{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 2075 mapcell *cell;
1313 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1314 2079
1315 while (data < data_end - 1) 2080 while (data < data_end - 1)
1316 { 2081 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1318 2083
1331 2096
1332 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1333 2098
1334 if (flags & 8) 2099 if (flags & 8)
1335 { 2100 {
2101 uint8_t ext, cmd;
2102
1336 if (extmap) 2103 do
1337 { 2104 {
1338 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1339 2107
1340 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1341 { 2111 {
1342 ext = *data++;
1343 cmd = ext & 0x3f;
1344
1345 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health
1348 {
1349 cell->stat_width = 1; 2112 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1351 }
1352 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width
1355 {
1356 if (*data == 4)
1357 ; // decode player tag
1358
1359 data += *data + 1;
1360 }
1361 else if (cmd == 8) // cell flags
1362 cell->flags = *data++;
1363 else if (ext & 0x40) // unknown, multibyte => skip
1364 data += *data + 1;
1365 else
1366 data++;
1367 } 2114 }
1368 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1369 } 2132 }
1370 else 2133 while (ext & 0x80);
1371 cell->darkness = *data++ + 1;
1372 } 2134 }
1373 2135
2136 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 2137 if (flags & (4 >> z))
1375 { 2138 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
2140 need_facenum (self, face);
2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1377 } 2158 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 2159 }
1389 else 2160 else
1390 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1391 } 2162 }
1392} 2163}
2164 OUTPUT:
2165 RETVAL
1393 2166
1394SV * 2167SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 2169 CODE:
1397{ 2170{
1398 int x1, x; 2171 int x1, x;
1399 int y1, y; 2172 int y1, y;
1400 int z; 2173 int z;
1413 ? self->row + y 2186 ? self->row + y
1414 : 0; 2187 : 0;
1415 2188
1416 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1417 { 2190 {
1418 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1419 2192
1420 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1421 { 2194 {
1422 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1423 2196
1424 for (z = 0; z <= 0; z++) 2197 for (z = 0; z <= 0; z++)
1425 { 2198 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 2199 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 2201 int a1 = tex.a;
1433 2202
1434 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1435 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1436 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1437 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1438 }
1439 } 2207 }
1440 } 2208 }
1441 2209
1442 *map++ = (r ) 2210 *map++ = (r )
1443 | (g << 8) 2211 | (g << 8)
1444 | (b << 16) 2212 | (b << 16)
1445 | (a << 24); 2213 | (a << 24);
1446 } 2214 }
1447 } 2215 }
1448 2216
1449 RETVAL = map_sv; 2217 RETVAL = map_sv;
1450} 2218}
1451 OUTPUT: 2219 OUTPUT:
1452 RETVAL 2220 RETVAL
1453 2221
1454void 2222void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2224 CODE:
1457{ 2225{
1458 int vx, vy;
1459 int x, y, z; 2226 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 2227
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2230 smooth_key skey;
2231 int pl_x, pl_y;
2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1465 2237
1466 /* 2238 pl_tex.name = 0;
1467 int vx = self->vx = self->w >= sw
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 2239
1471 int vy = self->vy = self->h >= sh 2240 // that's current max. sorry.
1472 ? self->y + (self->h - sh) / 2 2241 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2242 if (sh > 255) sh = 255;
1474 */
1475 2243
1476 glColor4ub (255, 255, 255, 255); 2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246
2247 memset (&key, 0, sizeof (key));
2248 key.r = 255;
2249 key.g = 255;
2250 key.b = 255;
2251 key.a = 255;
2252 key.mode = GL_QUADS;
2253 key.format = GL_T2F_V3F;
2254
2255 mx += self->x;
2256 my += self->y;
2257
2258 // first pass: determine smooth_max
2259 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max));
2262
2263 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows)
2265 {
2266 maprow *row = self->row + (y + my);
2267
2268 for (x = 0; x < sw; x++)
2269 if (row->c0 <= x + mx && x + mx < row->c1)
2270 {
2271 mapcell *cell = row->col + (x + mx - row->c0);
2272
2273 smooth_max[x + 1][y + 1] =
2274 MAX (self->tex [cell->tile [0]].smoothlevel,
2275 MAX (self->tex [cell->tile [1]].smoothlevel,
2276 self->tex [cell->tile [2]].smoothlevel));
2277 }
2278 }
1477 2279
1478 glEnable (GL_BLEND); 2280 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 2283
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 2284 for (z = 0; z <= 2; z++)
2285 {
2286 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
2289
1488 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1490 { 2292 {
1491 maprow *row = self->row + (y + vy); 2293 maprow *row = self->row + (y + my);
1492 2294
1493 for (x = 0; x < sw; x++) 2295 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 2296 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 2297 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 2298 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 2299 tileid tile = cell->tile [z];
2300
2301 if (tile)
2302 {
2303 maptex tex = self->tex [tile];
2304 int px, py;
1499 2305
1500 if (face && face < self->texs) 2306 if (key.texname != tex.name)
2307 {
2308 self->tex [tile].unused = 0;
2309
2310 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312
2313 key.texname = tex.name;
2314 arr = rc_array (rc, &key);
2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2332
2333 // update smooth hash
2334 if (tex.smoothtile)
2335 {
2336 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel;
2338
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2340
2341 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive.
2343
2344 // bits is ___n cccc CCCC bbbb
2345 // n do not draw borders&corners
2346 // c draw these corners, but...
2347 // C ... not these
2348 // b draw these borders
2349
2350 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2351 // ┃· ·· ·┃ ━━
2352
2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2354 // ·· ·· ·┏ ┓·
2355
2356 // full tile
2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2358
2359 // borders
2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2364
2365 // corners
2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2391 }
2392 }
2393 }
2394 }
2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
2399 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort
2401 {
2402 int w, b;
2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w)
2407 {
2408 uint32_t smask = smooth_level [w];
2409 if (smask)
2410 for (b = 0; b < 32; ++b)
2411 if (smask & (((uint32_t)1) << b))
1501 { 2412 {
1502 maptex tex = self->tex [face]; 2413 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 2414 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 2415
1506 if (last_name != tex.name) 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1507 { 2417 {
1508 glEnd (); 2418 smooth_key &skey = it->first;
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2419 IV bits = it->second;
1510 glBegin (GL_QUADS);
1511 }
1512 2420
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1) 2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
1522 { 2424 {
1523 maptex tex = self->tex [1]; 2425 maptex tex = self->tex [skey.tile];
1524 int px = (x + 1) * 32 - tex.w + 2; 2426 int px = (((int)skey.x) - 1) * Tw;
1525 int py = (y + 1) * 32 - tex.h - 6; 2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
1526 2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0;
2440
1527 glEnd (); 2441 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1529 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2444 }
1530 2445
2446 if (border)
2447 {
2448 float ox = border * dx;
2449
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 }
2455
2456 if (corner)
2457 {
2458 float ox = corner * dx;
2459
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 }
1535 } 2467 }
1536 } 2468 }
1537 }
1538 } 2469 }
1539 2470
1540 glEnd (); 2471 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
2474 }
2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1543 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
1544 2500
1545 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1548 { 2504 {
1549 maprow *row = self->row + (y + vy); 2505 maprow *row = self->row + (y + my);
1550 2506
1551 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2509 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1555 2511
1556 int px = x * 32; 2512 int px = x * Tw;
1557 int py = y * 32; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
1558 2520
1559 if (cell->stat_hp) 2521 if (cell->stat_hp)
1560 { 2522 {
1561 int width = cell->stat_width * 32; 2523 int width = cell->stat_width * Tw;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2525
1564 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2528 px + width - 1, py);
1567 2529
1573 } 2535 }
1574 } 2536 }
1575} 2537}
1576 2538
1577void 2539void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1579 CODE: 2541 CODE:
1580{ 2542{
1581 static float color[16][3] = { 2543 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1583 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1584 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1585 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1586 2548
1587 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1588 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1589 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1590 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1591 2553
1592 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1593 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1594 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1595 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1596 2558
1597 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1598 2560
1599 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1600 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1601 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1602 }; 2564 };
1603 2565
1604 int x, y; 2566 int x, y;
1605 2567
1606 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1607 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1608 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1609 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1610 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1611 2579
1612 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1616 2584
1617 if (m) 2585 if (m)
1618 { 2586 {
1619 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1620 2588
1621 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1622 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1623 2591
1624 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1625 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1626 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1627 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1628 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1629 } 2597 }
1633 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1635} 2603}
1636 2604
1637void 2605void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2607 PPCODE:
1640{ 2608{
1641 int vx, vy;
1642 int x, y; 2609 int x, y;
1643 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1647 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1648 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1650 2621
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2622 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2623 my += self->y - 1;
1653 2624
1654 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1656 { 2627 {
1657 maprow *row = self->row + (y + vy); 2628 maprow *row = self->row + (y + my);
1658 2629
1659 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2632 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1663 2634
1664 darkness[y * sw4 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1666 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1667 } 2638 }
1668 } 2639 }
1669 2640
2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2653
2654 uint8_t r11 = (d11 + d21 + d12) / 3;
2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
2678
1670 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1674} 2683}
1675 2684
1676SV * 2685SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1678 CODE: 2687 CODE:
1679{ 2688{
1680 int x, y, x1, y1; 2689 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1707 if (row && row->c0 <= x && x < row->c1) 2716 if (row && row->c0 <= x && x < row->c1)
1708 { 2717 {
1709 mapcell *cell = row->col + (x - row->c0); 2718 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2719 uint8_t flags = 0;
1711 2720
1712 if (cell->face [0]) flags |= 1; 2721 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2722 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2723 if (cell->tile [2]) flags |= 4;
1715 2724
1716 *data++ = flags; 2725 *data++ = flags;
1717 2726
1718 if (flags & 1) 2727 if (flags & 1)
1719 { 2728 {
2729 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2730 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2731 *data++ = tile;
1722 } 2732 }
1723 2733
1724 if (flags & 2) 2734 if (flags & 2)
1725 { 2735 {
2736 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2737 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2738 *data++ = tile;
1728 } 2739 }
1729 2740
1730 if (flags & 4) 2741 if (flags & 4)
1731 { 2742 {
2743 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2744 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2745 *data++ = tile;
1734 } 2746 }
1735 } 2747 }
1736 else 2748 else
1737 *data++ = 0; 2749 *data++ = 0;
1738 } 2750 }
1739 } 2751 }
1740 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
1741 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
1742 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
1743 RETVAL = data_sv; 2760 RETVAL = data_sv;
1744} 2761}
1745 OUTPUT: 2762 OUTPUT:
1746 RETVAL 2763 RETVAL
1747 2764
1748void 2765void
1749set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1750 PPCODE: 2767 PPCODE:
1751{ 2768{
1752 int x, y, z; 2769 int x, y, z;
1753 int w, h; 2770 int w, h;
1754 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
1755 2782
1756 if (*data++ != 0) 2783 if (*data++ != 0)
1757 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
1758 2785
1759 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
1761 2788
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2801 {
1775 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
1776 2803
1777 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
1778 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
1779 uint8_t flags = *data++; 2811 flags = *data++;
1780 2812
1781 if (flags) 2813 if (flags)
1782 { 2814 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2816 tileid tile[3] = { 0, 0, 0 };
1786 2817
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2818 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2821
1791 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
1792 { 2823 {
1793 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
1794 2826
1795 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
1796 { 2828 {
1797 cell->face[z] = face[z]; 2829 tileid t = tile [z];
1798 2830
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2832 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2834 need_texid (self, t);
2835 }
2836
2837 cell->tile [z] = t;
1801 } 2838 }
1802 } 2839 }
1803 } 2840 }
1804 } 2841 }
1805 } 2842 }
1806} 2843}
1807 2844
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
1809 2846
1810CFPlus::MixChunk 2847DC::RW
1811new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
1812 CODE: 2849 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
1814 OUTPUT: 2856 OUTPUT:
1815 RETVAL 2857 RETVAL
1816 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
1817void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
1818DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
1819 CODE: 2987 CODE:
1820 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
1821 2989
1822int 2990int
1823volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
1824 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2996 OUTPUT:
1827 RETVAL 2997 RETVAL
1828 2998
1829int 2999DC::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 3001 CODE:
3002{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
1833 OUTPUT: 3014 OUTPUT:
1834 RETVAL 3015 RETVAL
1835 3016
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
1837 3030
1838int 3031int
1839volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
1840 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 3038 OUTPUT:
1843 RETVAL 3039 RETVAL
1844 3040
1845CFPlus::MixMusic 3041void
1846new_from_file (SV *class, char *path) 3042fade_out (int ms)
1847 CODE: 3043 CODE:
1848 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
1849 OUTPUT: 3055 OUTPUT:
1850 RETVAL 3056 RETVAL
1851 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
1852void 3065void
1853DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
1854 CODE: 3067 CODE:
1855 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
1856 3069
1857int 3070int
1858play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
1859 CODE: 3072 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 3074 OUTPUT:
1862 RETVAL 3075 RETVAL
1863 3076
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
1865 3085
1866BOOT: 3086BOOT:
1867{ 3087{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1869 static const struct { 3089 static const struct {
1870 const char *name; 3090 const char *name;
1871 IV iv; 3091 IV iv;
1872 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
1874 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 3109 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 3112 const_iv (GL_AND),
1888 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
1892 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1893 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
1894 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
1895 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
1896 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
1897 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
1898 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
1904 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 3179 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1954# undef const_iv 3203# undef const_iv
1955 }; 3204 };
1956 3205
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1959}
1960 3208
1961char * 3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
3211}
3212
3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
1962gl_vendor () 3223gl_vendor ()
1963 CODE: 3224 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
1965 OUTPUT: 3226 OUTPUT:
1966 RETVAL 3227 RETVAL
1967 3228
1968char * 3229const char *
1969gl_version () 3230gl_version ()
1970 CODE: 3231 CODE:
1971 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
1972 OUTPUT: 3233 OUTPUT:
1973 RETVAL 3234 RETVAL
1974 3235
1975char * 3236const char *
1976gl_extensions () 3237gl_extensions ()
1977 CODE: 3238 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 3240 OUTPUT:
1980 RETVAL 3241 RETVAL
1981 3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
3260
1982int glGetError () 3261int glGetError ()
1983 3262
1984void glFinish () 3263void glFinish ()
3264
3265void glFlush ()
1985 3266
1986void glClear (int mask) 3267void glClear (int mask)
1987 3268
1988void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
1989 PROTOTYPE: @ 3270 PROTOTYPE: @
2000 3281
2001void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2002 CODE: 3283 CODE:
2003 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
2004 3285
3286# void glBlendEquation (int se)
3287
2005void glDepthMask (int flag) 3288void glDepthMask (int flag)
2006 3289
2007void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2008 3291
2009void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
2023# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 3308
2026# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
2028 3313
2029void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
2030 3315
2031void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
2032 3317
2040 3325
2041void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2042 CODE: 3327 CODE:
2043 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2044 3329
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @ 3331 PROTOTYPE: @
2051 ALIAS: 3332 ALIAS:
2052 glColor_premultiply = 1 3333 glColor_premultiply = 1
2053 CODE: 3334 CODE:
2054 if (ix) 3335 if (ix)
2055 { 3336 {
2058 b *= a; 3339 b *= a;
2059 } 3340 }
2060 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 3342 glColor4f (r, g, b, a);
2062 3343
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 3345 CODE:
2071 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
2073 3348
2077 3352
2078void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
2079 CODE: 3354 CODE:
2080 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
2081 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
2082void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
2083 CODE: 3387 CODE:
2084 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
2085 3389
2086void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
2102void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE: 3407 CODE:
2104 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106 3410
2107void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2108 3412
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 3414
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417void glPixelZoom (float x, float y)
2112 3418
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 3420
2115int glGenTexture () 3421int glGenTexture ()
2116 CODE: 3422 CODE:
2117{ 3423 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 3424 OUTPUT:
2123 RETVAL 3425 RETVAL
2124 3426
2125void glDeleteTexture (int name) 3427void glDeleteTexture (int name)
2126 CODE: 3428 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 3429 del_texture (name);
2130} 3430
2131
2132int glGenList () 3431int glGenList ()
2133 CODE: 3432 CODE:
2134 RETVAL = glGenLists (1); 3433 RETVAL = glGenLists (1);
2135 OUTPUT: 3434 OUTPUT:
2136 RETVAL 3435 RETVAL
2143 3442
2144void glEndList () 3443void glEndList ()
2145 3444
2146void glCallList (int list) 3445void glCallList (int list)
2147 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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