ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.184 by root, Fri Apr 20 17:25:41 2007 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 39
25#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
26#include <SDL_endian.h> 42#include <SDL_endian.h>
27#include <SDL_image.h> 43#include <SDL_image.h>
28#include <SDL_mixer.h> 44#include <SDL_mixer.h>
29#include <SDL_opengl.h> 45#include <SDL_opengl.h>
30 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
31#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
33 56
34#include <glib/gmacros.h> 57#include <glib.h>
35 58
36#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
37 71
38#ifndef _WIN32 72#ifndef _WIN32
39# include <sys/types.h> 73# include <sys/types.h>
40# include <sys/socket.h> 74# include <sys/socket.h>
41# include <netinet/in.h> 75# include <netinet/in.h>
42# include <netinet/tcp.h> 76# include <netinet/tcp.h>
43# include <inttypes.h> 77# include <inttypes.h>
44#endif 78#endif
45 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
49 95
50#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
52 98
53#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
54 100
55#if 0 101/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 103
58# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
59#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
60 129
61static struct 130static struct
62{ 131{
63#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 133#include "glfunc.h"
65#undef GL_FUNC 134#undef GL_FUNC
66} gl; 135} gl;
67 136
137static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 139{
70 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 144 else
75 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
76} 146}
77 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
78#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
79 174
80#include "pango-font.c" 175#include "pango-font.c"
81#include "pango-fontmap.c" 176#include "pango-fontmap.c"
82#include "pango-render.c" 177#include "pango-render.c"
83 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
86 183
87typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
88 185
89static int 186static int
90shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
91{ 188{
92 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
93 190
94 while (attrs) 191 while (attrs)
95 { 192 {
96 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 194
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 196 return 1;
100 197
101 attrs = attrs->next; 198 attrs = attrs->next;
102 } 199 }
103 200
104 return 0; 201 return 0;
105} 202}
106 203
107typedef struct cf_layout { 204struct cf_layout {
108 PangoLayout *pl; 205 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
110 int base_height; 207 int base_height;
111 CFPlus__Font font; 208 DC__Font font;
112} *CFPlus__Layout; 209 rc_t *rc;
210};
113 211
212typedef cf_layout *DC__Layout;
213
114static CFPlus__Font default_font; 214static DC__Font default_font;
115static PangoContext *opengl_context; 215static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
117 217
118static void 218static void
119substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
120{ 220{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 224#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 226}
127 227
128static void 228static void
129layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
130{ 230{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
133 */ 233 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
135 235
136 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 238
139 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
140} 240}
141 241
142static void 242static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 244{
145 PangoRectangle rect; 245 PangoRectangle rect;
146 246
147 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
158} 258}
159 259
160typedef uint16_t tileid; 260typedef uint16_t tileid;
161typedef uint16_t faceid; 261typedef uint16_t faceid;
162 262
163typedef struct { 263struct maptex
264{
164 int name; 265 GLuint name;
165 int w, h; 266 int w, h;
166 float s, t; 267 float s, t;
167 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
168 tileid smoothtile; 269 tileid smoothtile;
169 uint8_t smoothlevel; 270 uint8_t smoothlevel;
170} maptex; 271 uint8_t unused; /* set to zero on use */
272};
171 273
172typedef struct { 274struct mapcell
275{
173 uint32_t player; 276 uint32_t player;
174 tileid tile[3]; 277 tileid tile[3];
175 uint16_t darkness; 278 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 280};
178 281
179typedef struct { 282struct maprow
283{
180 int32_t c0, c1; 284 int32_t c0, c1;
181 mapcell *col; 285 mapcell *col;
182} maprow; 286};
183 287
184typedef struct map { 288struct mapgrid {
185 int x, y, w, h; 289 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
189 293
190 int32_t rows; 294 int32_t rows;
191 maprow *row; 295 maprow *row;
192} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
193 299
194static char * 300static char *
195prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
196{ 302{
197 char *p; 303 char *p;
215 321
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 324
219static void 325static void
220need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
221{ 327{
222 while (self->faces <= face) 328 while (self->faces <= face)
223 { 329 {
224 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2; 331 self->faces *= 2;
226 } 332 }
227} 333}
228 334
229static void 335static void
230need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
231{ 337{
232 while (self->texs <= texid) 338 while (self->texs <= texid)
233 { 339 {
234 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2; 341 self->texs *= 2;
236 } 342 }
237} 343}
238 344
239static maprow * 345static maprow *
240map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
241{ 347{
242 if (0 > y) 348 if (0 > y)
243 { 349 {
244 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
283 389
284 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
285} 391}
286 392
287static mapcell * 393static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
289{ 395{
290 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
291} 397}
292 398
293static void 399static void
294map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
295{ 401{
296 int r; 402 int r;
297 403
298 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
306 self->oy = 0; 412 self->oy = 0;
307 self->row = 0; 413 self->row = 0;
308 self->rows = 0; 414 self->rows = 0;
309} 415}
310 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
311static void 427static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
313{ 429{
314 int x, y; 430 int x, y;
315 maprow *row; 431 maprow *row;
316 mapcell *cell; 432 mapcell *cell;
317 433
329 if (x >= row->c1) 445 if (x >= row->c1)
330 break; 446 break;
331 447
332 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
333 449
334 cell->darkness = 0; 450 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 451 }
339 } 452 }
340} 453}
341 454
342typedef struct { 455struct smooth_key
456{
343 tileid tile; 457 tileid tile;
344 uint8_t x, y, level; 458 uint8_t x, y, level;
345} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
346 478
347static void 479static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 481{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
351 483
352 if (SvIOK (*sv)) 484 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
354 else 486 else
355 sv_setiv (*sv, bits); 487 it->second |= bits;
356} 488}
357 489
358static void 490static void
359music_finished (void) 491music_finished (void)
360{ 492{
377 ev.code = 1; 509 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 511 ev.data2 = 0;
380 512
381 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
382} 521}
383 522
384static unsigned int 523static unsigned int
385minpot (unsigned int n) 524minpot (unsigned int n)
386{ 525{
396 n |= n >> 16; 535 n |= n >> 16;
397 536
398 return n + 1; 537 return n + 1;
399} 538}
400 539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
401/* SDL should provide this, really. */ 551/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 552#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 553#define SDLK_MODIFIER_MAX 314
404 554
405static AV *texture_av; 555/******************************************************************************/
406 556
407MODULE = CFPlus PACKAGE = CFPlus 557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
408 657
409PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
410 659
411BOOT: 660BOOT:
412{ 661{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 663 static const struct {
418 const char *name; 664 const char *name;
419 IV iv; 665 IV iv;
420 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
443 689
444 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
447 693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
827
828 const_iv (KMOD_LRAM),
829
830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
529# undef const_iv 860# undef const_iv
530 }; 861 };
531 862
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
534 865
535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
537} 868}
538 869
550 RETVAL 881 RETVAL
551 882
552NV floor (NV x) 883NV floor (NV x)
553 884
554NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
555 896
556void 897void
557pango_init () 898pango_init ()
558 CODE: 899 CODE:
559{ 900{
560 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
563} 909}
564 910
565int 911char *SDL_GetError ()
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 912
568void 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
569SDL_Quit () 922void SDL_Quit ()
570 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
571void 934void
572SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
573 PPCODE: 936 PPCODE:
574{ 937{
575 SDL_Rect **m; 938 SDL_Rect **m;
576 939
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 944
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 947
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 952
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598 955
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 957
601 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
602 while (*m) 959 while (*m)
603 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
604 AV *av = newAV (); 963 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
608 970
609 ++m; 971 ++m;
610 } 972 }
611} 973}
612 974
613char *
614SDL_GetError ()
615
616int 975int
617SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
619 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 989 );
990
622 if (RETVAL) 991 if (RETVAL)
623 { 992 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 993 av_clear (texture_av);
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 995#include "glfunc.h"
627# undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
628 } 999 }
1000}
629 OUTPUT: 1001 OUTPUT:
630 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
631 1006
632void 1007void
633SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
634 1009
635char * 1010char *
636SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
637 1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
638void 1024void
639SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
640 PPCODE: 1029 PPCODE:
641{ 1030{
642 SDL_Event ev; 1031 SDL_Event ev;
643 1032
644 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 1035 {
646 HV *hv = newHV (); 1036 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 1038
649 switch (ev.type) 1039 switch (ev.type)
650 { 1040 {
651 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
652 case SDL_KEYUP: 1042 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 1048 break;
659 1049
660 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 1053 break;
664 1054
665 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
673 break; 1081 break;
674 1082
675 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1086
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1097 break;
690 } 1098 }
691 1099
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1101 }
694} 1102}
695 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
696int 1117int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1119 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
701 1122
702void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
703Mix_CloseAudio () 1140Mix_CloseAudio ()
704 1141
705int 1142int
706Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
1144
1145const char *
1146Mix_GetError ()
707 1147
708void 1148void
709lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
710 CODE: 1150 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1177 }
738 } 1178 }
739#endif 1179#endif
740} 1180}
741 1181
742void 1182int
743add_font (char *file) 1183add_font (char *file)
744 CODE: 1184 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
746 1195
747void 1196void
748load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
749 ALIAS: 1198 ALIAS:
750 load_image_file = 1 1199 load_image_file = 1
753 STRLEN image_len; 1202 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
760 1209
761 if (!rw) 1210 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
763 1212
796 1245
797 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
798 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
799 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
800 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
803 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
806 1255
836void 1285void
837error (char *message) 1286error (char *message)
838 CODE: 1287 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1289#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1291#endif
843 1292
844void 1293void
845fatal (char *message) 1294fatal (char *message)
846 CODE: 1295 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1297#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1299#endif
851 _exit (1); 1300 _exit (1);
852 1301
853void 1302void
854_exit (int retval = 0) 1303_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1306 ExitThread (retval); // unclean, please beam me up
858#else 1307#else
859 _exit (retval); 1308 _exit (retval);
860#endif 1309#endif
861 1310
862MODULE = CFPlus PACKAGE = CFPlus::Font 1311void
1312debug ()
1313 CODE:
1314{
1315#if DEBUG
1316 VALGRIND_DO_LEAK_CHECK;
1317#endif
1318}
863 1319
864CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1327MODULE = Deliantra::Client PACKAGE = DC::Font
1328
1329PROTOTYPES: DISABLE
1330
1331DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
866 CODE: 1333 CODE:
867{ 1334{
868 int count; 1335 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
872} 1339}
873 OUTPUT: 1340 OUTPUT:
874 RETVAL 1341 RETVAL
875 1342
876void 1343void
877DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
878 CODE: 1345 CODE:
879 pango_font_description_free (self); 1346 pango_font_description_free (self);
880 1347
881void 1348void
882make_default (CFPlus::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
883 CODE: 1351 CODE:
884 default_font = self; 1352 default_font = self;
885 1353
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1355
1356PROTOTYPES: DISABLE
1357
888void 1358void
889reset_glyph_cache () 1359glyph_cache_backup ()
1360 PROTOTYPE:
890 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
891 tc_clear (); 1368 tc_restore ();
892 1369
893CFPlus::Layout 1370DC::Layout
894new (SV *class) 1371new (SV *klass)
895 CODE: 1372 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
897 1374
898 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
900 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
905 1383
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
908 OUTPUT: 1386 OUTPUT:
909 RETVAL 1387 RETVAL
910 1388
911void 1389void
912DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
913 CODE: 1391 CODE:
914 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
915 Safefree (self); 1394 Safefree (self);
916 1395
917void 1396void
918set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
919 CODE: 1398 CODE:
920{ 1399{
921 STRLEN textlen; 1400 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
923 1402
924 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
925} 1404}
926 1405
927void 1406void
928set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
929 CODE: 1408 CODE:
930{ 1409{
931 STRLEN textlen; 1410 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
933 1412
934 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
935} 1414}
936 1415
937void 1416void
938set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
939 CODE: 1418 CODE:
940{ 1419{
941 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1422 const char *pos = text;
978 if (attrs) 1457 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
980} 1459}
981 1460
982void 1461void
983get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
984 PPCODE: 1463 PPCODE:
985{ 1464{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1466
988 do 1467 do
989 { 1468 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1470
992 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
993 { 1472 {
994 PangoRectangle extents; 1473 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1482
1004 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
1005} 1484}
1006 1485
1007int 1486int
1008has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
1009 CODE: 1488 CODE:
1010{ 1489{
1011 int lines = 1; 1490 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
1013 1492
1018} 1497}
1019 OUTPUT: 1498 OUTPUT:
1020 RETVAL 1499 RETVAL
1021 1500
1022SV * 1501SV *
1023get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
1024 CODE: 1503 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1506 OUTPUT:
1028 RETVAL 1507 RETVAL
1029 1508
1030void 1509void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1511 CODE:
1033 self->r = r; 1512 self->r = r;
1034 self->g = g; 1513 self->g = g;
1035 self->b = b; 1514 self->b = b;
1036 self->a = a; 1515 self->a = a;
1037 1516
1038void 1517void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1519 CODE:
1041 if (self->font != font) 1520 if (self->font != font)
1042 { 1521 {
1043 self->font = font; 1522 self->font = font;
1044 layout_update_font (self); 1523 layout_update_font (self);
1045 } 1524 }
1046 1525
1047void 1526void
1048set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1049 CODE: 1528 CODE:
1050 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1051 { 1530 {
1052 self->base_height = base_height; 1531 self->base_height = base_height;
1053 layout_update_font (self); 1532 layout_update_font (self);
1054 } 1533 }
1055 1534
1056void 1535void
1057set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1537 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1539
1061void 1540void
1062set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
1063 CODE: 1542 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1544
1066void 1545void
1067set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
1068 CODE: 1547 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1549
1071void 1550void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1552 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
1079 ); 1558 );
1080 1559
1081void 1560void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1562 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1564
1086void 1565void
1087size (CFPlus::Layout self) 1566size (DC::Layout self)
1088 PPCODE: 1567 PPCODE:
1089{ 1568{
1090 int w, h; 1569 int w, h;
1091 1570
1092 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
1097} 1576}
1098 1577
1099int 1578int
1100descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1101 CODE: 1580 CODE:
1102{ 1581{
1103 PangoRectangle rect; 1582 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1107} 1586}
1108 OUTPUT: 1587 OUTPUT:
1109 RETVAL 1588 RETVAL
1110 1589
1111int 1590int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1592 CODE:
1114{ 1593{
1115 int index, trailing; 1594 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1596 RETVAL = index + trailing;
1118} 1597}
1119 OUTPUT: 1598 OUTPUT:
1120 RETVAL 1599 RETVAL
1121 1600
1122void 1601void
1123cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1603 PPCODE:
1125{ 1604{
1126 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1607
1129 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1612}
1134 1613
1135void 1614void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1616 PPCODE:
1138{ 1617{
1139 int line, x; 1618 int line, x;
1140 1619
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1623 --line;
1624#endif
1144 EXTEND (SP, 2); 1625 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1628}
1148 1629
1149void 1630void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1631line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1632 PPCODE:
1152{ 1633{
1153 PangoLayoutLine *lp; 1634 PangoLayoutLine *lp;
1154 int index, trailing; 1635 int index, trailing;
1155 1636
1156 if (line < 0) 1637 if (line < 0)
1157 XSRETURN_EMPTY; 1638 XSRETURN_EMPTY;
1158 1639
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1641 XSRETURN_EMPTY; /* do better */
1161 1642
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1644
1164 EXTEND (SP, 2); 1645 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1652 }
1172} 1653}
1173 1654
1174void 1655void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1656render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1657 CODE:
1658 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1178 self->pl, 1660 self->pl,
1661 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1663 self->r, self->g, self->b, self->a,
1181 flags 1664 flags
1182 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1183 1669
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1670void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1671draw (DC::Layout self)
1188 CODE: 1672 CODE:
1189{ 1673{
1190 int ow = SvIV (w_); 1674 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1681
1193 if (ow && oh) 1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1690
1691PROTOTYPES: ENABLE
1692
1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1698 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1699 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1700 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1701 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1703
1207 SvPOK_only (result_); 1704 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1705 SvCUR_set (result_, nw * nh * bpp);
1209 1706
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1708 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1710
1214 sv_setsv (data_, result_); 1711 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1712 }
1221} 1713}
1222 1714
1223void 1715void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1722{
1231 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1235 1730
1236 if (items < 5) 1731 if (items < 5)
1237 { 1732 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1269 } 1764 }
1270} 1765}
1271 1766
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1273 1776
1274CFPlus::Map 1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
1899MODULE = Deliantra::Client PACKAGE = DC::Map
1900
1901PROTOTYPES: DISABLE
1902
1903DC::Map
1275new (SV *class) 1904new (SV *klass)
1276 CODE: 1905 CODE:
1277 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1278 RETVAL->x = 0; 1907 RETVAL->x = 0;
1279 RETVAL->y = 0; 1908 RETVAL->y = 0;
1280 RETVAL->w = 0; 1909 RETVAL->w = 0;
1281 RETVAL->h = 0; 1910 RETVAL->h = 0;
1282 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1287 RETVAL->row = 0; 1916 RETVAL->row = 0;
1288 OUTPUT: 1917 OUTPUT:
1289 RETVAL 1918 RETVAL
1290 1919
1291void 1920void
1292DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1293 CODE: 1922 CODE:
1294{ 1923{
1295 map_clear (self); 1924 map_clear (self);
1296 Safefree (self->face2tile); 1925 Safefree (self->face2tile);
1297 Safefree (self->tex); 1926 Safefree (self->tex);
1298 Safefree (self); 1927 Safefree (self);
1299} 1928}
1300 1929
1301void 1930void
1302resize (CFPlus::Map self, int map_width, int map_height) 1931resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1932 CODE:
1304 self->w = map_width; 1933 self->w = map_width;
1305 self->h = map_height; 1934 self->h = map_height;
1306 1935
1307void 1936void
1308clear (CFPlus::Map self) 1937clear (DC::Map self)
1309 CODE: 1938 CODE:
1310 map_clear (self); 1939 map_clear (self);
1311 1940
1312void 1941void
1313set_tileid (CFPlus::Map self, int face, int tile) 1942set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1943 CODE:
1315{ 1944{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1945 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1946 need_texid (self, tile);
1318} 1947}
1319 1948
1320void 1949void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1951 CODE:
1323{ 1952{
1324 tileid texid; 1953 tileid texid;
1325 maptex *tex; 1954 maptex *tex;
1326 1955
1327 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1328 return; 1957 return;
1329 1958
1330 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1331 return; 1960 return;
1332 1961
1333 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1334 1963
1335 if (!texid) 1964 if (!texid)
1336 return; 1965 return;
1337 1966
1338 tex = self->tex + texid; 1967 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth]; 1968 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1969 tex->smoothlevel = level;
1341} 1970}
1342 1971
1343void 1972void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1974 CODE:
1346{ 1975{
1347 need_texid (self, texid); 1976 need_texid (self, texid);
1348 1977
1349 { 1978 {
1368 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 2000}
1372 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1373int 2022int
1374ox (CFPlus::Map self) 2023ox (DC::Map self)
1375 ALIAS: 2024 ALIAS:
1376 oy = 1 2025 oy = 1
1377 x = 2 2026 x = 2
1378 y = 3 2027 y = 3
1379 w = 4 2028 w = 4
1390 } 2039 }
1391 OUTPUT: 2040 OUTPUT:
1392 RETVAL 2041 RETVAL
1393 2042
1394void 2043void
1395scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1396 CODE: 2045 CODE:
1397{ 2046{
1398 if (dx > 0) 2047 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 2049 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 2051
1403 if (dy > 0) 2052 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 2053 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 2054 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 2056
1408 self->ox += dx; self->x += dx; 2057 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 2058 self->oy += dy; self->y += dy;
1410 2059
1411 while (self->y < 0) 2060 while (self->y < 0)
1415 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1417 } 2066 }
1418} 2067}
1419 2068
1420void 2069SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1422 CODE: 2071 CODE:
1423{ 2072{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 2075 mapcell *cell;
1427 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1428 2079
1429 while (data < data_end - 1) 2080 while (data < data_end - 1)
1430 { 2081 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1432 2083
1445 2096
1446 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1447 2098
1448 if (flags & 8) 2099 if (flags & 8)
1449 { 2100 {
2101 uint8_t ext, cmd;
2102
1450 if (extmap) 2103 do
1451 { 2104 {
1452 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1453 2107
1454 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1455 { 2111 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1; 2112 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 } 2114 }
1482 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1483 } 2132 }
1484 else 2133 while (ext & 0x80);
1485 cell->darkness = *data++ + 1;
1486 } 2134 }
1487 2135
2136 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2137 if (flags & (4 >> z))
1489 { 2138 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2140 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1493 } 2158 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2159 }
1509 else 2160 else
1510 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1511 } 2162 }
1512} 2163}
2164 OUTPUT:
2165 RETVAL
1513 2166
1514SV * 2167SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2169 CODE:
1517{ 2170{
1518 int x1, x; 2171 int x1, x;
1519 int y1, y; 2172 int y1, y;
1520 int z; 2173 int z;
1533 ? self->row + y 2186 ? self->row + y
1534 : 0; 2187 : 0;
1535 2188
1536 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1537 { 2190 {
1538 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1539 2192
1540 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1541 { 2194 {
1542 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1543 2196
1545 { 2198 {
1546 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1548 int a1 = tex.a; 2201 int a1 = tex.a;
1549 2202
1550 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1551 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1552 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1553 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1554 } 2207 }
1555 } 2208 }
1556 2209
1557 *map++ = (r ) 2210 *map++ = (r )
1558 | (g << 8) 2211 | (g << 8)
1559 | (b << 16) 2212 | (b << 16)
1560 | (a << 24); 2213 | (a << 24);
1561 } 2214 }
1562 } 2215 }
1563 2216
1564 RETVAL = map_sv; 2217 RETVAL = map_sv;
1565} 2218}
1566 OUTPUT: 2219 OUTPUT:
1567 RETVAL 2220 RETVAL
1568 2221
1569void 2222void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2224 CODE:
1572{ 2225{
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2226 int x, y, z;
2227
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 2230 smooth_key skey;
1577 int x, y, z; 2231 int pl_x, pl_y;
1578 int last_name; 2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1579 2237
2238 pl_tex.name = 0;
2239
1580 // thats current max. sorry. 2240 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1583 2243
1584 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1586 2246
1587 glColor4ub (255, 255, 255, 255); 2247 memset (&key, 0, sizeof (key));
1588 2248 key.r = 255;
1589 glEnable (GL_BLEND); 2249 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2250 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 2251 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 key.mode = GL_QUADS;
1593 2253 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2254
1598 mx += self->x; 2255 mx += self->x;
1599 my += self->y; 2256 my += self->y;
1600 2257
1601 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2275 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2276 self->tex [cell->tile [2]].smoothlevel));
1620 } 2277 }
1621 } 2278 }
1622 2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
1623 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1624 { 2285 {
2286 smooth_hash smooth;
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1626 2289
1627 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1629 { 2292 {
1630 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2299 tileid tile = cell->tile [z];
1637 2300
1638 if (tile) 2301 if (tile)
1639 { 2302 {
1640 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2304 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2305
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2306 if (key.texname != tex.name)
1647 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1648 if (!tex.name) 2310 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2312
1651 glEnd (); 2313 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2314 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2315 }
1655 2316
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2317 px = (x + 1) * Th - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2318 py = (y + 1) * Tw - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2319
1661 if (cell->flags && z == 2) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
1662 { 2321 {
1663 if (cell->flags & 1) 2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
1664 { 2325 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1679 2332
1680 // update smooth hash 2333 // update smooth hash
1681 if (tex.smoothtile) 2334 if (tex.smoothtile)
1682 { 2335 {
1683 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1699 2352
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1702 2355
1703 // full tile 2356 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1705 2358
1706 // borders 2359 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1711 2364
1712 // corners 2365 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1717 } 2391 }
1718 } 2392 }
1719 } 2393 }
1720 } 2394 }
1721 2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
1722 // go through all smoothlevels, lowest to highest, then draw. 2399 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2400 // this is basically counting sort
1724 { 2401 {
1725 int w, b; 2402 int w, b;
1726 2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2406 for (w = 0; w < 256 / 32; ++w)
1728 { 2407 {
1729 uint32_t smask = smooth_level [w]; 2408 uint32_t smask = smooth_level [w];
1730 if (smask) 2409 if (smask)
1731 for (b = 0; b < 32; ++b) 2410 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1733 { 2412 {
1734 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1735 HE *he; 2414 HE *he;
1736 2415
1737 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1738 while ((he = hv_iternext (smooth)))
1739 { 2417 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1741 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1742 2420
1743 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1744 && skey->level == level 2422 && skey.level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
1746 { 2424 {
1747 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
1748 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
1749 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
1750 int border = bits & 15; 2428 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
1754 2432
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2433 if (tex.name)
1758 { 2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
1759 if (!tex.name) 2437 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2438 {
2439 self->tex [skey.tile].unused = 0;
1761 2440
1762 glEnd (); 2441 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
1765 } 2444 }
1766 2445
1767 if (border) 2446 if (border)
1768 { 2447 {
1769 float ox = border * dx; 2448 float ox = border * dx;
1770 2449
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1775 } 2454 }
1776 2455
1777 if (corner) 2456 if (corner)
1778 { 2457 {
1779 float ox = corner * dx; 2458 float ox = corner * dx;
1780 2459
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
1785 } 2465 }
1786 } 2466 }
1787 } 2467 }
1788 } 2468 }
1789 } 2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
1790 } 2474 }
1791
1792 hv_clear (smooth);
1793 } 2475 }
1794 2476
1795 glEnd (); 2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
1796 2482
1797 glDisable (GL_TEXTURE_2D); 2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1798 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
1799 2500
1800 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1803 { 2504 {
1806 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1808 { 2509 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1810 2511
1811 int px = x * T; 2512 int px = x * Tw;
1812 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
1813 2520
1814 if (cell->stat_hp) 2521 if (cell->stat_hp)
1815 { 2522 {
1816 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1818 2525
1819 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py); 2528 px + width - 1, py);
1822 2529
1828 } 2535 }
1829 } 2536 }
1830} 2537}
1831 2538
1832void 2539void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1834 CODE: 2541 CODE:
1835{ 2542{
1836 static float color[16][3] = { 2543 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1838 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1839 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1840 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1841 2548
1842 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1843 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1844 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1845 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1846 2553
1847 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1848 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1849 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1850 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1851 2558
1852 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1853 2560
1854 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1855 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1856 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1857 }; 2564 };
1858 2565
1859 int x, y; 2566 int x, y;
1860 2567
1861 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1866 2579
1867 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1871 2584
1872 if (m) 2585 if (m)
1873 { 2586 {
1874 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1875 2588
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1877 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1878 2591
1879 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2597 }
1888 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1890} 2603}
1891 2604
1892void 2605void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2607 PPCODE:
1895{ 2608{
1896 int x, y; 2609 int x, y;
1897 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1901 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1902 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1904 2621
1905 mx += self->x; 2622 mx += self->x - 1;
1906 my += self->y; 2623 my += self->y - 1;
1907 2624
1908 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1910 { 2627 {
1911 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
1912 2629
1913 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2632 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1917 2634
1918 darkness[y * sw4 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2638 }
1922 } 2639 }
1923 2640
2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2653
2654 uint8_t r11 = (d11 + d21 + d12) / 3;
2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
2678
1924 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1928} 2683}
1929 2684
1930SV * 2685SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2687 CODE:
1933{ 2688{
1934 int x, y, x1, y1; 2689 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2748 else
1994 *data++ = 0; 2749 *data++ = 0;
1995 } 2750 }
1996 } 2751 }
1997 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
1998 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2000 RETVAL = data_sv; 2760 RETVAL = data_sv;
2001} 2761}
2002 OUTPUT: 2762 OUTPUT:
2003 RETVAL 2763 RETVAL
2004 2764
2005void 2765void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2767 PPCODE:
2008{ 2768{
2009 int x, y, z; 2769 int x, y, z;
2010 int w, h; 2770 int w, h;
2011 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2012 2782
2013 if (*data++ != 0) 2783 if (*data++ != 0)
2014 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2015 2785
2016 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
2018 2788
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2801 {
2032 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2033 2803
2034 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2035 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2036 uint8_t flags = *data++; 2811 flags = *data++;
2037 2812
2038 if (flags) 2813 if (flags)
2039 { 2814 {
2040 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2821
2047 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2048 { 2823 {
2049 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2050 2826
2051 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2052 { 2828 {
2053 tileid t = tile [z]; 2829 tileid t = tile [z];
2054 2830
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2832 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2834 need_texid (self, t);
2059 } 2835 }
2060 2836
2061 cell->tile [z] = t; 2837 cell->tile [z] = t;
2062 } 2838 }
2064 } 2840 }
2065 } 2841 }
2066 } 2842 }
2067} 2843}
2068 2844
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2846
2071CFPlus::MixChunk 2847DC::RW
2072new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
2073 CODE: 2849 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
2075 OUTPUT: 2856 OUTPUT:
2076 RETVAL 2857 RETVAL
2077 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
2078void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
2079DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
2080 CODE: 2987 CODE:
2081 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
2082 2989
2083int 2990int
2084volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2996 OUTPUT:
2088 RETVAL 2997 RETVAL
2089 2998
2090int 2999DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 3001 CODE:
3002{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
2094 OUTPUT: 3014 OUTPUT:
2095 RETVAL 3015 RETVAL
2096 3016
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
2098 3030
2099int 3031int
2100volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
2101 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 3038 OUTPUT:
2104 RETVAL 3039 RETVAL
2105 3040
2106CFPlus::MixMusic 3041void
2107new_from_file (SV *class, char *path) 3042fade_out (int ms)
2108 CODE: 3043 CODE:
2109 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
2110 OUTPUT: 3055 OUTPUT:
2111 RETVAL 3056 RETVAL
2112 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
2113void 3065void
2114DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
2115 CODE: 3067 CODE:
2116 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
2117 3069
2118int 3070int
2119play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
2120 CODE: 3072 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 3074 OUTPUT:
2123 RETVAL 3075 RETVAL
2124 3076
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
2126 3085
2127BOOT: 3086BOOT:
2128{ 3087{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 3089 static const struct {
2131 const char *name; 3090 const char *name;
2132 IV iv; 3091 IV iv;
2133 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 3109 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 3112 const_iv (GL_AND),
2149 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3179 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3203# undef const_iv
2216 }; 3204 };
2217 3205
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2220}
2221 3208
2222char * 3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
3211}
3212
3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2223gl_vendor () 3223gl_vendor ()
2224 CODE: 3224 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2226 OUTPUT: 3226 OUTPUT:
2227 RETVAL 3227 RETVAL
2228 3228
2229char * 3229const char *
2230gl_version () 3230gl_version ()
2231 CODE: 3231 CODE:
2232 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2233 OUTPUT: 3233 OUTPUT:
2234 RETVAL 3234 RETVAL
2235 3235
2236char * 3236const char *
2237gl_extensions () 3237gl_extensions ()
2238 CODE: 3238 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 3240 OUTPUT:
2241 RETVAL 3241 RETVAL
2242 3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
3260
2243int glGetError () 3261int glGetError ()
2244 3262
2245void glFinish () 3263void glFinish ()
3264
3265void glFlush ()
2246 3266
2247void glClear (int mask) 3267void glClear (int mask)
2248 3268
2249void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2250 PROTOTYPE: @ 3270 PROTOTYPE: @
2261 3281
2262void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2263 CODE: 3283 CODE:
2264 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
2265 3285
3286# void glBlendEquation (int se)
3287
2266void glDepthMask (int flag) 3288void glDepthMask (int flag)
2267 3289
2268void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2269 3291
2270void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
2284# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 3308
2287# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
2289 3313
2290void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
2291 3315
2292void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
2293 3317
2301 3325
2302void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2303 CODE: 3327 CODE:
2304 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2305 3329
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @ 3331 PROTOTYPE: @
2312 ALIAS: 3332 ALIAS:
2313 glColor_premultiply = 1 3333 glColor_premultiply = 1
2314 CODE: 3334 CODE:
2315 if (ix) 3335 if (ix)
2316 { 3336 {
2319 b *= a; 3339 b *= a;
2320 } 3340 }
2321 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 3342 glColor4f (r, g, b, a);
2323 3343
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 3345 CODE:
2332 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
2334 3348
2338 3352
2339void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
2340 CODE: 3354 CODE:
2341 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
2342 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
2343void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
2344 CODE: 3387 CODE:
2345 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
2346 3389
2347void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE: 3407 CODE:
2365 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2367 3410
2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2369 3412
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 3414
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417void glPixelZoom (float x, float y)
2373 3418
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 3420
2376int glGenTexture () 3421int glGenTexture ()
2377 CODE: 3422 CODE:
2378{ 3423 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 3424 OUTPUT:
2387 RETVAL 3425 RETVAL
2388 3426
2389void glDeleteTexture (int name) 3427void glDeleteTexture (int name)
2390 CODE: 3428 CODE:
2391{ 3429 del_texture (name);
2392 /* make a half-assed attempt at returning the memory used by the texture */ 3430
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2397 /*glDeleteTextures (1, &name_);*/
2398}
2399
2400int glGenList () 3431int glGenList ()
2401 CODE: 3432 CODE:
2402 RETVAL = glGenLists (1); 3433 RETVAL = glGenLists (1);
2403 OUTPUT: 3434 OUTPUT:
2404 RETVAL 3435 RETVAL
2411 3442
2412void glEndList () 3443void glEndList ()
2413 3444
2414void glCallList (int list) 3445void glCallList (int list)
2415 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines