ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 39
25#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
26#include <SDL_endian.h> 42#include <SDL_endian.h>
27#include <SDL_image.h> 43#include <SDL_image.h>
28#include <SDL_mixer.h> 44#include <SDL_mixer.h>
29#include <SDL_opengl.h> 45#include <SDL_opengl.h>
30 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
31#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
33 56
34#include <glib/gmacros.h> 57#include <glib.h>
35 58
36#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
37 71
38#ifndef _WIN32 72#ifndef _WIN32
39# include <sys/types.h> 73# include <sys/types.h>
40# include <sys/socket.h> 74# include <sys/socket.h>
41# include <netinet/in.h> 75# include <netinet/in.h>
42# include <netinet/tcp.h> 76# include <netinet/tcp.h>
43# include <inttypes.h> 77# include <inttypes.h>
44#endif 78#endif
45 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
49 95
50#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
52 98
53#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
54 100
55#if 0 101/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 103
58# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
59#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
60 127
61static AV *texture_av; 128static AV *texture_av;
62 129
63static struct 130static struct
64{ 131{
101 av_push (texture_av, (SV *)(size_t)name); 168 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 169 glDeleteTextures (1, &name);
103} 170}
104 171
105#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
106 174
107#include "pango-font.c" 175#include "pango-font.c"
108#include "pango-fontmap.c" 176#include "pango-fontmap.c"
109#include "pango-render.c" 177#include "pango-render.c"
110 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
113 183
114typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
115 185
116static int 186static int
117shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
118{ 188{
119 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
120 190
121 while (attrs) 191 while (attrs)
122 { 192 {
123 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
124 194
125 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1; 196 return 1;
127 197
128 attrs = attrs->next; 198 attrs = attrs->next;
129 } 199 }
130 200
131 return 0; 201 return 0;
132} 202}
133 203
134typedef struct cf_layout { 204struct cf_layout {
135 PangoLayout *pl; 205 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
137 int base_height; 207 int base_height;
138 CFPlus__Font font; 208 DC__Font font;
139} *CFPlus__Layout; 209 rc_t *rc;
210};
140 211
212typedef cf_layout *DC__Layout;
213
141static CFPlus__Font default_font; 214static DC__Font default_font;
142static PangoContext *opengl_context; 215static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
144 217
145static void 218static void
146substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
147{ 220{
148 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif 224#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 226}
154 227
155static void 228static void
156layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
157{ 230{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
160 */ 233 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
162 235
163 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 238
166 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
167} 240}
168 241
169static void 242static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 244{
172 PangoRectangle rect; 245 PangoRectangle rect;
173 246
174 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
185} 258}
186 259
187typedef uint16_t tileid; 260typedef uint16_t tileid;
188typedef uint16_t faceid; 261typedef uint16_t faceid;
189 262
190typedef struct { 263struct maptex
264{
191 int name; 265 GLuint name;
192 int w, h; 266 int w, h;
193 float s, t; 267 float s, t;
194 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
195 tileid smoothtile; 269 tileid smoothtile;
196 uint8_t smoothlevel; 270 uint8_t smoothlevel;
197} maptex; 271 uint8_t unused; /* set to zero on use */
272};
198 273
199typedef struct { 274struct mapcell
275{
200 uint32_t player; 276 uint32_t player;
201 tileid tile[3]; 277 tileid tile[3];
202 uint16_t darkness; 278 uint16_t darkness;
203 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
204} mapcell; 280};
205 281
206typedef struct { 282struct maprow
283{
207 int32_t c0, c1; 284 int32_t c0, c1;
208 mapcell *col; 285 mapcell *col;
209} maprow; 286};
210 287
211typedef struct map { 288struct mapgrid {
212 int x, y, w, h; 289 int x, y, w, h;
213 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
214 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
216 293
217 int32_t rows; 294 int32_t rows;
218 maprow *row; 295 maprow *row;
219} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
220 299
221static char * 300static char *
222prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
223{ 302{
224 char *p; 303 char *p;
242 321
243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
245 324
246static void 325static void
247need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
248{ 327{
249 while (self->faces <= face) 328 while (self->faces <= face)
250 { 329 {
251 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2; 331 self->faces *= 2;
253 } 332 }
254} 333}
255 334
256static void 335static void
257need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
258{ 337{
259 while (self->texs <= texid) 338 while (self->texs <= texid)
260 { 339 {
261 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2; 341 self->texs *= 2;
263 } 342 }
264} 343}
265 344
266static maprow * 345static maprow *
267map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
268{ 347{
269 if (0 > y) 348 if (0 > y)
270 { 349 {
271 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
310 389
311 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
312} 391}
313 392
314static mapcell * 393static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
316{ 395{
317 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
318} 397}
319 398
320static void 399static void
321map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
322{ 401{
323 int r; 402 int r;
324 403
325 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
333 self->oy = 0; 412 self->oy = 0;
334 self->row = 0; 413 self->row = 0;
335 self->rows = 0; 414 self->rows = 0;
336} 415}
337 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
338static void 427static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
340{ 429{
341 int x, y; 430 int x, y;
342 maprow *row; 431 maprow *row;
343 mapcell *cell; 432 mapcell *cell;
344 433
356 if (x >= row->c1) 445 if (x >= row->c1)
357 break; 446 break;
358 447
359 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
360 449
361 cell->darkness = 0; 450 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 451 }
366 } 452 }
367} 453}
368 454
369typedef struct { 455struct smooth_key
456{
370 tileid tile; 457 tileid tile;
371 uint8_t x, y, level; 458 uint8_t x, y, level;
372} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
373 478
374static void 479static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
376{ 481{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
378 483
379 if (SvIOK (*sv)) 484 if (it == h.end ())
380 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
381 else 486 else
382 sv_setiv (*sv, bits); 487 it->second |= bits;
383} 488}
384 489
385static void 490static void
386music_finished (void) 491music_finished (void)
387{ 492{
404 ev.code = 1; 509 ev.code = 1;
405 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0; 511 ev.data2 = 0;
407 512
408 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
409} 521}
410 522
411static unsigned int 523static unsigned int
412minpot (unsigned int n) 524minpot (unsigned int n)
413{ 525{
423 n |= n >> 16; 535 n |= n >> 16;
424 536
425 return n + 1; 537 return n + 1;
426} 538}
427 539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
428/* SDL should provide this, really. */ 551/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 552#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 553#define SDLK_MODIFIER_MAX 314
431 554
432MODULE = CFPlus PACKAGE = CFPlus 555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
433 657
434PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
435 659
436BOOT: 660BOOT:
437{ 661{
438 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 663 static const struct {
440 const char *name; 664 const char *name;
441 IV iv; 665 IV iv;
442 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
465 689
466 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
469 693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
827
828 const_iv (KMOD_LRAM),
829
830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
551# undef const_iv 860# undef const_iv
552 }; 861 };
553 862
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
556 865
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
559} 868}
560 869
572 RETVAL 881 RETVAL
573 882
574NV floor (NV x) 883NV floor (NV x)
575 884
576NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
577 896
578void 897void
579pango_init () 898pango_init ()
580 CODE: 899 CODE:
581{ 900{
582 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
585} 909}
586 910
587int 911char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 912
590void 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
591SDL_Quit () 922void SDL_Quit ()
592 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
593void 934void
594SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
595 PPCODE: 936 PPCODE:
596{ 937{
597 SDL_Rect **m; 938 SDL_Rect **m;
598 939
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 944
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 947
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 952
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 955
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 957
623 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
624 while (*m) 959 while (*m)
625 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
626 AV *av = newAV (); 963 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
630 970
631 ++m; 971 ++m;
632 } 972 }
633} 973}
634 974
635char *
636SDL_GetError ()
637
638int 975int
639SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
641 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 989 );
990
644 if (RETVAL) 991 if (RETVAL)
645 { 992 {
646 av_clear (texture_av); 993 av_clear (texture_av);
647
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 995#include "glfunc.h"
651# undef GL_FUNC 996#undef GL_FUNC
652 997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 999 }
1000}
654 OUTPUT: 1001 OUTPUT:
655 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
656 1006
657void 1007void
658SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
659 1009
660char * 1010char *
661SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
662 1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
663void 1024void
664SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
665 PPCODE: 1029 PPCODE:
666{ 1030{
667 SDL_Event ev; 1031 SDL_Event ev;
668 1032
669 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 1035 {
671 HV *hv = newHV (); 1036 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 1038
674 switch (ev.type) 1039 switch (ev.type)
675 { 1040 {
676 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
677 case SDL_KEYUP: 1042 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 1048 break;
684 1049
685 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 1053 break;
689 1054
690 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
698 break; 1081 break;
699 1082
700 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1086
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1097 break;
715 } 1098 }
716 1099
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1101 }
719} 1102}
720 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
721int 1117int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1119 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
726 1122
727void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
728Mix_CloseAudio () 1140Mix_CloseAudio ()
729 1141
730int 1142int
731Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
1144
1145const char *
1146Mix_GetError ()
732 1147
733void 1148void
734lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
735 CODE: 1150 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1177 }
763 } 1178 }
764#endif 1179#endif
765} 1180}
766 1181
767void 1182int
768add_font (char *file) 1183add_font (char *file)
769 CODE: 1184 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
771 1195
772void 1196void
773load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
774 ALIAS: 1198 ALIAS:
775 load_image_file = 1 1199 load_image_file = 1
778 STRLEN image_len; 1202 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
785 1209
786 if (!rw) 1210 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
788 1212
821 1245
822 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
823 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
824 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
825 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
828 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
831 1255
861void 1285void
862error (char *message) 1286error (char *message)
863 CODE: 1287 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1289#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1291#endif
868 1292
869void 1293void
870fatal (char *message) 1294fatal (char *message)
871 CODE: 1295 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1297#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1299#endif
876 _exit (1); 1300 _exit (1);
877 1301
878void 1302void
879_exit (int retval = 0) 1303_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1306 ExitThread (retval); // unclean, please beam me up
883#else 1307#else
884 _exit (retval); 1308 _exit (retval);
885#endif 1309#endif
886 1310
887MODULE = CFPlus PACKAGE = CFPlus::Font 1311void
1312debug ()
1313 CODE:
1314{
1315#if DEBUG
1316 VALGRIND_DO_LEAK_CHECK;
1317#endif
1318}
888 1319
889CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1327MODULE = Deliantra::Client PACKAGE = DC::Font
1328
1329PROTOTYPES: DISABLE
1330
1331DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
891 CODE: 1333 CODE:
892{ 1334{
893 int count; 1335 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
895 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
897} 1339}
898 OUTPUT: 1340 OUTPUT:
899 RETVAL 1341 RETVAL
900 1342
901void 1343void
902DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
903 CODE: 1345 CODE:
904 pango_font_description_free (self); 1346 pango_font_description_free (self);
905 1347
906void 1348void
907make_default (CFPlus::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
908 CODE: 1351 CODE:
909 default_font = self; 1352 default_font = self;
910 1353
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1355
1356PROTOTYPES: DISABLE
1357
913void 1358void
914reset_glyph_cache () 1359glyph_cache_backup ()
1360 PROTOTYPE:
915 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
916 tc_clear (); 1368 tc_restore ();
917 1369
918CFPlus::Layout 1370DC::Layout
919new (SV *class) 1371new (SV *klass)
920 CODE: 1372 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
922 1374
923 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
924 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
925 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
930 1383
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
933 OUTPUT: 1386 OUTPUT:
934 RETVAL 1387 RETVAL
935 1388
936void 1389void
937DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
938 CODE: 1391 CODE:
939 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
940 Safefree (self); 1394 Safefree (self);
941 1395
942void 1396void
943set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
944 CODE: 1398 CODE:
945{ 1399{
946 STRLEN textlen; 1400 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
948 1402
949 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
950} 1404}
951 1405
952void 1406void
953set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
954 CODE: 1408 CODE:
955{ 1409{
956 STRLEN textlen; 1410 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
958 1412
959 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
960} 1414}
961 1415
962void 1416void
963set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
964 CODE: 1418 CODE:
965{ 1419{
966 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1422 const char *pos = text;
1003 if (attrs) 1457 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
1005} 1459}
1006 1460
1007void 1461void
1008get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
1009 PPCODE: 1463 PPCODE:
1010{ 1464{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1466
1013 do 1467 do
1014 { 1468 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1470
1017 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
1018 { 1472 {
1019 PangoRectangle extents; 1473 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1482
1029 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
1030} 1484}
1031 1485
1032int 1486int
1033has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
1034 CODE: 1488 CODE:
1035{ 1489{
1036 int lines = 1; 1490 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
1038 1492
1043} 1497}
1044 OUTPUT: 1498 OUTPUT:
1045 RETVAL 1499 RETVAL
1046 1500
1047SV * 1501SV *
1048get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
1049 CODE: 1503 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1506 OUTPUT:
1053 RETVAL 1507 RETVAL
1054 1508
1055void 1509void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1511 CODE:
1058 self->r = r; 1512 self->r = r;
1059 self->g = g; 1513 self->g = g;
1060 self->b = b; 1514 self->b = b;
1061 self->a = a; 1515 self->a = a;
1062 1516
1063void 1517void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1519 CODE:
1066 if (self->font != font) 1520 if (self->font != font)
1067 { 1521 {
1068 self->font = font; 1522 self->font = font;
1069 layout_update_font (self); 1523 layout_update_font (self);
1070 } 1524 }
1071 1525
1072void 1526void
1073set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1074 CODE: 1528 CODE:
1075 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1076 { 1530 {
1077 self->base_height = base_height; 1531 self->base_height = base_height;
1078 layout_update_font (self); 1532 layout_update_font (self);
1079 } 1533 }
1080 1534
1081void 1535void
1082set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1537 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1539
1086void 1540void
1087set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
1088 CODE: 1542 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1544
1091void 1545void
1092set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
1093 CODE: 1547 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1549
1096void 1550void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1552 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
1104 ); 1558 );
1105 1559
1106void 1560void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1562 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1564
1111void 1565void
1112size (CFPlus::Layout self) 1566size (DC::Layout self)
1113 PPCODE: 1567 PPCODE:
1114{ 1568{
1115 int w, h; 1569 int w, h;
1116 1570
1117 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
1122} 1576}
1123 1577
1124int 1578int
1125descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1126 CODE: 1580 CODE:
1127{ 1581{
1128 PangoRectangle rect; 1582 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1132} 1586}
1133 OUTPUT: 1587 OUTPUT:
1134 RETVAL 1588 RETVAL
1135 1589
1136int 1590int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1592 CODE:
1139{ 1593{
1140 int index, trailing; 1594 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1596 RETVAL = index + trailing;
1143} 1597}
1144 OUTPUT: 1598 OUTPUT:
1145 RETVAL 1599 RETVAL
1146 1600
1147void 1601void
1148cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1603 PPCODE:
1150{ 1604{
1151 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1607
1154 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1612}
1159 1613
1160void 1614void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1616 PPCODE:
1163{ 1617{
1164 int line, x; 1618 int line, x;
1165 1619
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1623 --line;
1624#endif
1169 EXTEND (SP, 2); 1625 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1628}
1173 1629
1174void 1630void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1631line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1632 PPCODE:
1177{ 1633{
1178 PangoLayoutLine *lp; 1634 PangoLayoutLine *lp;
1179 int index, trailing; 1635 int index, trailing;
1180 1636
1181 if (line < 0) 1637 if (line < 0)
1182 XSRETURN_EMPTY; 1638 XSRETURN_EMPTY;
1183 1639
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1641 XSRETURN_EMPTY; /* do better */
1186 1642
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1644
1189 EXTEND (SP, 2); 1645 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1652 }
1197} 1653}
1198 1654
1199void 1655void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1656render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1657 CODE:
1658 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1203 self->pl, 1660 self->pl,
1661 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1663 self->r, self->g, self->b, self->a,
1206 flags 1664 flags
1207 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1208 1669
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1670void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1671draw (DC::Layout self)
1213 CODE: 1672 CODE:
1214{ 1673{
1215 int ow = SvIV (w_); 1674 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1681
1218 if (ow && oh) 1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1690
1691PROTOTYPES: ENABLE
1692
1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1698 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1699 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1700 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1701 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1703
1232 SvPOK_only (result_); 1704 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1705 SvCUR_set (result_, nw * nh * bpp);
1234 1706
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1708 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1710
1239 sv_setsv (data_, result_); 1711 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1712 }
1246} 1713}
1247 1714
1248void 1715void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1722{
1256 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1260 1730
1261 if (items < 5) 1731 if (items < 5)
1262 { 1732 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1294 } 1764 }
1295} 1765}
1296 1766
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1298 1776
1299CFPlus::Map 1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
1899MODULE = Deliantra::Client PACKAGE = DC::Map
1900
1901PROTOTYPES: DISABLE
1902
1903DC::Map
1300new (SV *class) 1904new (SV *klass)
1301 CODE: 1905 CODE:
1302 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1303 RETVAL->x = 0; 1907 RETVAL->x = 0;
1304 RETVAL->y = 0; 1908 RETVAL->y = 0;
1305 RETVAL->w = 0; 1909 RETVAL->w = 0;
1306 RETVAL->h = 0; 1910 RETVAL->h = 0;
1307 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1312 RETVAL->row = 0; 1916 RETVAL->row = 0;
1313 OUTPUT: 1917 OUTPUT:
1314 RETVAL 1918 RETVAL
1315 1919
1316void 1920void
1317DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1318 CODE: 1922 CODE:
1319{ 1923{
1320 map_clear (self); 1924 map_clear (self);
1321 Safefree (self->face2tile); 1925 Safefree (self->face2tile);
1322 Safefree (self->tex); 1926 Safefree (self->tex);
1323 Safefree (self); 1927 Safefree (self);
1324} 1928}
1325 1929
1326void 1930void
1327resize (CFPlus::Map self, int map_width, int map_height) 1931resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1932 CODE:
1329 self->w = map_width; 1933 self->w = map_width;
1330 self->h = map_height; 1934 self->h = map_height;
1331 1935
1332void 1936void
1333clear (CFPlus::Map self) 1937clear (DC::Map self)
1334 CODE: 1938 CODE:
1335 map_clear (self); 1939 map_clear (self);
1336 1940
1337void 1941void
1338set_tileid (CFPlus::Map self, int face, int tile) 1942set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1943 CODE:
1340{ 1944{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1945 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1946 need_texid (self, tile);
1343} 1947}
1344 1948
1345void 1949void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1951 CODE:
1348{ 1952{
1349 tileid texid; 1953 tileid texid;
1350 maptex *tex; 1954 maptex *tex;
1351 1955
1352 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1353 return; 1957 return;
1354 1958
1355 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1356 return; 1960 return;
1357 1961
1358 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1359 1963
1360 if (!texid) 1964 if (!texid)
1361 return; 1965 return;
1362 1966
1363 tex = self->tex + texid; 1967 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth]; 1968 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1969 tex->smoothlevel = level;
1366} 1970}
1367 1971
1368void 1972void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1974 CODE:
1371{ 1975{
1372 need_texid (self, texid); 1976 need_texid (self, texid);
1373 1977
1374 { 1978 {
1393 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 2000}
1397 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1398int 2022int
1399ox (CFPlus::Map self) 2023ox (DC::Map self)
1400 ALIAS: 2024 ALIAS:
1401 oy = 1 2025 oy = 1
1402 x = 2 2026 x = 2
1403 y = 3 2027 y = 3
1404 w = 4 2028 w = 4
1415 } 2039 }
1416 OUTPUT: 2040 OUTPUT:
1417 RETVAL 2041 RETVAL
1418 2042
1419void 2043void
1420scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1421 CODE: 2045 CODE:
1422{ 2046{
1423 if (dx > 0) 2047 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 2049 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1442 } 2066 }
1443} 2067}
1444 2068
1445void 2069SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1447 CODE: 2071 CODE:
1448{ 2072{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 2075 mapcell *cell;
1452 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1453 2079
1454 while (data < data_end - 1) 2080 while (data < data_end - 1)
1455 { 2081 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1457 2083
1470 2096
1471 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1472 2098
1473 if (flags & 8) 2099 if (flags & 8)
1474 { 2100 {
2101 uint8_t ext, cmd;
2102
1475 if (extmap) 2103 do
1476 { 2104 {
1477 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1478 2107
1479 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1480 { 2111 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1; 2112 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 } 2114 }
1507 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1508 } 2132 }
1509 else 2133 while (ext & 0x80);
1510 cell->darkness = *data++ + 1;
1511 } 2134 }
1512 2135
2136 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2137 if (flags & (4 >> z))
1514 { 2138 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2140 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1518 } 2158 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2159 }
1534 else 2160 else
1535 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1536 } 2162 }
1537} 2163}
2164 OUTPUT:
2165 RETVAL
1538 2166
1539SV * 2167SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2169 CODE:
1542{ 2170{
1543 int x1, x; 2171 int x1, x;
1544 int y1, y; 2172 int y1, y;
1545 int z; 2173 int z;
1558 ? self->row + y 2186 ? self->row + y
1559 : 0; 2187 : 0;
1560 2188
1561 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1562 { 2190 {
1563 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1564 2192
1565 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1566 { 2194 {
1567 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1568 2196
1570 { 2198 {
1571 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1572 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1573 int a1 = tex.a; 2201 int a1 = tex.a;
1574 2202
1575 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1576 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1577 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1578 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1579 } 2207 }
1580 } 2208 }
1581 2209
1582 *map++ = (r ) 2210 *map++ = (r )
1583 | (g << 8) 2211 | (g << 8)
1584 | (b << 16) 2212 | (b << 16)
1585 | (a << 24); 2213 | (a << 24);
1586 } 2214 }
1587 } 2215 }
1588 2216
1589 RETVAL = map_sv; 2217 RETVAL = map_sv;
1590} 2218}
1591 OUTPUT: 2219 OUTPUT:
1592 RETVAL 2220 RETVAL
1593 2221
1594void 2222void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2224 CODE:
1597{ 2225{
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2226 int x, y, z;
2227
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2230 smooth_key skey;
1602 int x, y, z; 2231 int pl_x, pl_y;
1603 int last_name; 2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1604 2237
2238 pl_tex.name = 0;
2239
1605 // thats current max. sorry. 2240 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1608 2243
1609 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1611 2246
1612 glColor4ub (255, 255, 255, 255); 2247 memset (&key, 0, sizeof (key));
1613 2248 key.r = 255;
1614 glEnable (GL_BLEND); 2249 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2250 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2251 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 key.mode = GL_QUADS;
1618 2253 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2254
1623 mx += self->x; 2255 mx += self->x;
1624 my += self->y; 2256 my += self->y;
1625 2257
1626 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2275 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2276 self->tex [cell->tile [2]].smoothlevel));
1645 } 2277 }
1646 } 2278 }
1647 2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
1648 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1649 { 2285 {
2286 smooth_hash smooth;
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1651 2289
1652 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1654 { 2292 {
1655 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2299 tileid tile = cell->tile [z];
1662 2300
1663 if (tile) 2301 if (tile)
1664 { 2302 {
1665 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2304 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2305
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2306 if (key.texname != tex.name)
1672 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1673 if (!tex.name) 2310 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2312
1676 glEnd (); 2313 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2314 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2315 }
1680 2316
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2317 px = (x + 1) * Th - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2318 py = (y + 1) * Tw - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2319
1686 if (cell->flags && z == 2) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2321 {
1688 if (cell->flags & 1) 2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
1689 { 2325 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2332
1705 // update smooth hash 2333 // update smooth hash
1706 if (tex.smoothtile) 2334 if (tex.smoothtile)
1707 { 2335 {
1708 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1724 2352
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1727 2355
1728 // full tile 2356 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1730 2358
1731 // borders 2359 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1736 2364
1737 // corners 2365 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1742 } 2391 }
1743 } 2392 }
1744 } 2393 }
1745 } 2394 }
1746 2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
1747 // go through all smoothlevels, lowest to highest, then draw. 2399 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2400 // this is basically counting sort
1749 { 2401 {
1750 int w, b; 2402 int w, b;
1751 2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2406 for (w = 0; w < 256 / 32; ++w)
1753 { 2407 {
1754 uint32_t smask = smooth_level [w]; 2408 uint32_t smask = smooth_level [w];
1755 if (smask) 2409 if (smask)
1756 for (b = 0; b < 32; ++b) 2410 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1758 { 2412 {
1759 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1760 HE *he; 2414 HE *he;
1761 2415
1762 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1763 while ((he = hv_iternext (smooth)))
1764 { 2417 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1766 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1767 2420
1768 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1769 && skey->level == level 2422 && skey.level == level
1770 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
1771 { 2424 {
1772 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
1773 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
1774 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
1775 int border = bits & 15; 2428 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
1779 2432
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2433 if (tex.name)
1783 { 2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
1784 if (!tex.name) 2437 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2438 {
2439 self->tex [skey.tile].unused = 0;
1786 2440
1787 glEnd (); 2441 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
1790 } 2444 }
1791 2445
1792 if (border) 2446 if (border)
1793 { 2447 {
1794 float ox = border * dx; 2448 float ox = border * dx;
1795 2449
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1800 } 2454 }
1801 2455
1802 if (corner) 2456 if (corner)
1803 { 2457 {
1804 float ox = corner * dx; 2458 float ox = corner * dx;
1805 2459
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
1810 } 2465 }
1811 } 2466 }
1812 } 2467 }
1813 } 2468 }
1814 } 2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
1815 } 2474 }
1816
1817 hv_clear (smooth);
1818 } 2475 }
1819 2476
1820 glEnd (); 2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
1821 2482
1822 glDisable (GL_TEXTURE_2D); 2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1823 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
1824 2500
1825 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1828 { 2504 {
1831 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1833 { 2509 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1835 2511
1836 int px = x * T; 2512 int px = x * Tw;
1837 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
1838 2520
1839 if (cell->stat_hp) 2521 if (cell->stat_hp)
1840 { 2522 {
1841 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1843 2525
1844 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py); 2528 px + width - 1, py);
1847 2529
1853 } 2535 }
1854 } 2536 }
1855} 2537}
1856 2538
1857void 2539void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2541 CODE:
1860{ 2542{
1861 static float color[16][3] = { 2543 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1866 2548
1867 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1871 2553
1872 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1876 2558
1877 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1878 2560
1879 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1882 }; 2564 };
1883 2565
1884 int x, y; 2566 int x, y;
1885 2567
1886 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1891 2579
1892 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1896 2584
1897 if (m) 2585 if (m)
1898 { 2586 {
1899 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1900 2588
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1903 2591
1904 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2597 }
1913 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1915} 2603}
1916 2604
1917void 2605void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2607 PPCODE:
1920{ 2608{
1921 int x, y; 2609 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1926 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1927 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2621
1930 mx += self->x; 2622 mx += self->x - 1;
1931 my += self->y; 2623 my += self->y - 1;
1932 2624
1933 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1935 { 2627 {
1936 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
1937 2629
1938 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2632 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1942 2634
1943 darkness[y * sw4 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2638 }
1947 } 2639 }
1948 2640
2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2653
2654 uint8_t r11 = (d11 + d21 + d12) / 3;
2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
2678
1949 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1953} 2683}
1954 2684
1955SV * 2685SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2687 CODE:
1958{ 2688{
1959 int x, y, x1, y1; 2689 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2748 else
2019 *data++ = 0; 2749 *data++ = 0;
2020 } 2750 }
2021 } 2751 }
2022 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2023 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2025 RETVAL = data_sv; 2760 RETVAL = data_sv;
2026} 2761}
2027 OUTPUT: 2762 OUTPUT:
2028 RETVAL 2763 RETVAL
2029 2764
2030void 2765void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2767 PPCODE:
2033{ 2768{
2034 int x, y, z; 2769 int x, y, z;
2035 int w, h; 2770 int w, h;
2036 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2037 2782
2038 if (*data++ != 0) 2783 if (*data++ != 0)
2039 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2040 2785
2041 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
2043 2788
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2801 {
2057 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2058 2803
2059 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2060 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2061 uint8_t flags = *data++; 2811 flags = *data++;
2062 2812
2063 if (flags) 2813 if (flags)
2064 { 2814 {
2065 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2821
2072 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2073 { 2823 {
2074 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2075 2826
2076 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2077 { 2828 {
2078 tileid t = tile [z]; 2829 tileid t = tile [z];
2079 2830
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2832 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2834 need_texid (self, t);
2084 } 2835 }
2085 2836
2086 cell->tile [z] = t; 2837 cell->tile [z] = t;
2087 } 2838 }
2089 } 2840 }
2090 } 2841 }
2091 } 2842 }
2092} 2843}
2093 2844
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2846
2096CFPlus::MixChunk 2847DC::RW
2097new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
2098 CODE: 2849 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
2100 OUTPUT: 2856 OUTPUT:
2101 RETVAL 2857 RETVAL
2102 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
2103void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
2104DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
2105 CODE: 2987 CODE:
2106 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
2107 2989
2108int 2990int
2109volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2996 OUTPUT:
2113 RETVAL 2997 RETVAL
2114 2998
2115int 2999DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 3001 CODE:
3002{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
2119 OUTPUT: 3014 OUTPUT:
2120 RETVAL 3015 RETVAL
2121 3016
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
2123 3030
2124int 3031int
2125volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
2126 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 3038 OUTPUT:
2129 RETVAL 3039 RETVAL
2130 3040
2131CFPlus::MixMusic 3041void
2132new_from_file (SV *class, char *path) 3042fade_out (int ms)
2133 CODE: 3043 CODE:
2134 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 3055 OUTPUT:
2136 RETVAL 3056 RETVAL
2137 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
2138void 3065void
2139DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
2140 CODE: 3067 CODE:
2141 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
2142 3069
2143int 3070int
2144play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
2145 CODE: 3072 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 3074 OUTPUT:
2148 RETVAL 3075 RETVAL
2149 3076
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
2151 3085
2152BOOT: 3086BOOT:
2153{ 3087{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 3089 static const struct {
2156 const char *name; 3090 const char *name;
2157 IV iv; 3091 IV iv;
2158 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3109 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3112 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3179 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3203# undef const_iv
2241 }; 3204 };
2242 3205
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2245 3208
2246 texture_av = newAV (); 3209 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2248} 3211}
2249 3212
2250char * 3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2251gl_vendor () 3223gl_vendor ()
2252 CODE: 3224 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3226 OUTPUT:
2255 RETVAL 3227 RETVAL
2256 3228
2257char * 3229const char *
2258gl_version () 3230gl_version ()
2259 CODE: 3231 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2261 OUTPUT: 3233 OUTPUT:
2262 RETVAL 3234 RETVAL
2263 3235
2264char * 3236const char *
2265gl_extensions () 3237gl_extensions ()
2266 CODE: 3238 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3240 OUTPUT:
2269 RETVAL 3241 RETVAL
2270 3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
3260
2271int glGetError () 3261int glGetError ()
2272 3262
2273void glFinish () 3263void glFinish ()
3264
3265void glFlush ()
2274 3266
2275void glClear (int mask) 3267void glClear (int mask)
2276 3268
2277void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @ 3270 PROTOTYPE: @
2289 3281
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3283 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3285
3286# void glBlendEquation (int se)
3287
2294void glDepthMask (int flag) 3288void glDepthMask (int flag)
2295 3289
2296void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2297 3291
2298void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3308
2315# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
2317 3313
2318void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
2319 3315
2320void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
2321 3317
2329 3325
2330void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2331 CODE: 3327 CODE:
2332 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2333 3329
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3331 PROTOTYPE: @
2340 ALIAS: 3332 ALIAS:
2341 glColor_premultiply = 1 3333 glColor_premultiply = 1
2342 CODE: 3334 CODE:
2343 if (ix) 3335 if (ix)
2344 { 3336 {
2347 b *= a; 3339 b *= a;
2348 } 3340 }
2349 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3342 glColor4f (r, g, b, a);
2351 3343
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3345 CODE:
2360 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3348
2366 3352
2367void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
2368 CODE: 3354 CODE:
2369 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
2370 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
2371void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
2372 CODE: 3387 CODE:
2373 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
2374 3389
2375void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3407 CODE:
2393 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3410
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3412
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3414
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417void glPixelZoom (float x, float y)
2401 3418
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3420
2404int glGenTexture () 3421int glGenTexture ()
2405 CODE: 3422 CODE:
2425 3442
2426void glEndList () 3443void glEndList ()
2427 3444
2428void glCallList (int list) 3445void glCallList (int list)
2429 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines